#Mission Info $Version: 0.10 $Name: XSTR("...Of The Shadow Of Death", -1) $Author: Kobra Leader $Created: 08/08/00 at 16:13:36 $Modified: 08/09/00 at 13:38:42 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("A damaged VDF Cruiser is found adrift in Earth space. You must secure the area so that it can be captured.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: -521.747070, 383.304565, 181.221130 +Viewer orient: 0.948914, -0.000001, 0.315534, -0.054026, 0.985232, 0.162476, -0.310874, -0.171223, 0.934901 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("At 0650 hours we picked up a VDF Corvette, the VDFCv Zha'a'Dum, entering the area. Also detected was a heavily damaged Hatshepsut destroyer: The Ent'il'Zah!", -1) $end_multi_text $voice: none.wav $camera_pos: -640.187378, 1202.745728, -1259.662720 $camera_orient: 1.000000, -0.000000, 0.000000, -0.000000, 0.940662, 0.339345, -0.000000, -0.339345, 0.940662 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -1325.836060, -0.000008, 1684.756104 $label: VDFd Ent'il'Zah +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GVCv Sobek $pos: 234.800003, 0.000000, 1767.699951 $label: VDFCv Zha'a'Dum +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -398.400024, 95.000000, 981.699951 $label: Ma'Tae 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GVF Seth $pos: -1197.068726, 84.999947, 693.377075 $label: Ma'Tae 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your mission is to quickly and efficiently eliminate the VDF Guard, so that the Marine transports can enter, dock with the Ent'il'Zah, and capture it. The success of this mission is vital for a special plan SOC has in mind.", -1) $end_multi_text $voice: none.wav $camera_pos: -184.686493, 627.204346, -832.436646 $camera_orient: 0.999999, -0.000000, -0.001572, 0.001030, 0.755590, 0.655044, 0.001188, -0.655045, 0.755589 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -1325.836060, -0.000008, 1684.756104 $label: VDFd Ent'il'Zah +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GVCv Sobek $pos: 234.800003, 0.000000, 1767.699951 $label: VDFCv Zha'a'Dum +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -398.400024, 95.000000, 981.699951 $label: Ma'Tae 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GVF Seth $pos: -1197.068726, 84.999947, 693.377075 $label: Ma'Tae 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2.309783, 0.000088, 8.776736 $label: Pi 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Elysium $pos: -442.394043, 0.000007, 47.055328 $label: Tango 1-3-0 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once the Ent'il'Zah has been captured, its IFF status will change. The $f Ent'il'Zah will then proceed to jump out, after which you must secure the area and leave. After you leave a detachment from EA Marine 5th Brigade will arrive to establish a foothold in the region.", -1) $end_multi_text $voice: none.wav $camera_pos: -521.747070, 383.304565, 181.221130 $camera_orient: 0.948914, -0.000001, 0.315534, -0.054026, 0.985232, 0.162476, -0.310874, -0.171223, 0.934901 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -1325.836060, -0.000008, 1684.756104 $label: VDFd Ent'il'Zah +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GVCv Sobek $pos: 234.800003, 0.000000, 1767.699951 $label: VDFCv Zha'a'Dum +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GVF Seth $pos: -398.400024, 95.000000, 981.699951 $label: Ma'Tae 4 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Hostile $class: GVF Seth $pos: -1197.068726, 84.999947, 693.377075 $label: Ma'Tae 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -2.309783, 0.000088, 8.776736 $label: Pi 3 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Elysium $pos: -442.394043, 0.000007, 47.055328 $label: Tango 1-3-0 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( has-departed-delay 0 "VDFd Ent'il'Zah" ) $Multi text XSTR("Congratlations on a successful sortie, pilots. The Ent'il'Zah was captured, and will be used in an upcoming SOC Mission, which, incidentally, you will participate in.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "VDFd Ent'il'Zah" ) $Multi text XSTR("You did NOT complete your mission. The Ent'il'Zah was destroyed! As a result of that, the SOC mission cannot go ahead as planned. The mission was VITALLY IMPORTANT to the future of the Terran Race! Be it on your head, pilot!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-previous-goal-true "vdf_m02" "Secure Area" ) $Multi text XSTR("Well done on securing the area, that showed initiative, and backbone.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-previous-goal-true "vdf_m02" "Oversee Capture" ) $Multi text XSTR("You oversaw the capture of the En'il'Zah well, and dealt with the VDF Reinforcements admirably. You'll make a good pilot yet.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Critically Damaged $Alt: Decoy $Alt: VDF Raiders $Alt: VDF Raider Battlewagon $Alt: VDF Raider #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "AF Kato" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 19 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 19 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Pharnec" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 548 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 23 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.019344, 0.000000, -0.046932 $Orientation: 0.785846, 0.000000, 0.618422, 0.000000, 1.000000, 0.000000, -0.618422, 0.000000, 0.785846 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -24.253757, -0.000001, -19.200014 $Orientation: 0.794682, 0.000000, 0.607025, 0.000000, 1.000000, 0.000000, -0.607025, 0.000000, 0.794682 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: 24.000000, 0.000000, -19.200001 $Orientation: 0.783851, 0.000000, 0.620949, 0.000000, 1.000000, 0.000000, -0.620949, 0.000000, 0.783851 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Pi 1 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -51.127541, -0.000004, -36.515816 $Orientation: 0.803626, 0.000000, 0.595135, 0.000000, 1.000000, 0.000000, -0.595135, 0.000000, 0.803626 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Pi 2 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: -1.348219, 0.000003, -36.515816 $Orientation: 0.792528, 0.000000, 0.609836, 0.000000, 1.000000, 0.000000, -0.609836, 0.000000, 0.792528 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Pi 3 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: 45.480614, -0.000004, -37.695194 $Orientation: 0.782339, 0.000000, 0.622853, 0.000000, 1.000000, 0.000000, -0.622853, 0.000000, 0.782339 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: VDFd Ent'il'Zah ;! Object #6 $Class: GVD Hatshepsut $Alt: Critically Damaged $Team: Hostile $Location: -1325.836060, -0.000008, 1684.756104 $Orientation: 0.544567, 0.838189, 0.029763, -0.648758, 0.398474, 0.648330, 0.531563, -0.372368, 0.760778 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Tactical Information", -1) +Initial Hull: 2 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: bridge $Damage: 99 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: sensors $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: fighterbay01 $Damage: 100 +Subsystem: fighterbay02 $Damage: 100 +Subsystem: reactor $Damage: 98 +Subsystem: engine01 $Damage: 100 +Subsystem: engine02 $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: Tango 1-1-0 ;! Object #7 $Class: GTT Elysium $Alt: Decoy $Team: Friendly $Location: -1344.861816, -0.000055, 81.020096 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "VDF force 1 down" 1 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Ent'il'Zah captured" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tango 1-2-0 ;! Object #8 $Class: GTT Elysium $Alt: Decoy $Team: Friendly $Location: -1290.758179, -0.000087, 200.723175 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "VDF force 1 down" 1 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Ent'il'Zah captured" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tango 1-3-0 ;! Object #9 $Class: GTT Elysium $Team: Friendly $Location: -1242.209961, -0.000075, 86.972626 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "VDFd Ent'il'Zah" "topside docking" "bottom dock" 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "VDF force 1 down" 1 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Ent'il'Zah captured" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Ma'Tae 1 ;! Object #10 $Class: GVF Seth $Alt: VDF Raiders $Team: Hostile $Location: -1197.068726, 84.999947, 693.377075 $Orientation: 0.660319, 0.000000, 0.750985, -0.059527, 0.996854, 0.052340, -0.748622, -0.079265, 0.658241 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ma'Tae 2 ;! Object #11 $Class: GVF Seth $Alt: VDF Raider $Team: Hostile $Location: -479.195251, 89.999985, 1873.046143 $Orientation: 0.506875, 0.000000, 0.862020, -0.065905, 0.997073, 0.038752, -0.859497, -0.076454, 0.505391 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ma'Tae 3 ;! Object #12 $Class: GVF Seth $Alt: VDF Raider $Team: Hostile $Location: -424.700012, 100.000000, 1032.599976 $Orientation: 0.586302, 0.000000, 0.810093, -0.065328, 0.996743, 0.047281, -0.807454, -0.080643, 0.584392 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ma'Tae 4 ;! Object #13 $Class: GVF Seth $Alt: VDF Raider $Team: Hostile $Location: -372.100006, 90.000000, 930.799988 $Orientation: 0.620154, 0.000000, 0.784480, -0.057915, 0.997271, 0.045784, -0.782339, -0.073826, 0.618462 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: VDFCv Zha'a'Dum ;! Object #14 $Class: GVCv Sobek $Alt: VDF Raider Battlewagon $Team: Hostile $Location: 234.800003, 0.000000, 1767.699951 $Orientation: -0.053073, 0.000000, 0.998591, 0.000000, 1.000000, 0.000000, -0.998591, 0.000000, -0.053073 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Pi" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Zha 1 ;! Object #15 $Class: GVB Osiris $Team: Hostile $Location: 1018.000000, 0.000000, 1851.900024 $Orientation: -0.876334, 0.000000, 0.481704, 0.000000, 1.000000, 0.000000, -0.481704, 0.000000, -0.876334 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Zha 2 ;! Object #16 $Class: GVB Osiris $Team: Hostile $Location: 1189.520630, -0.000135, 1847.453857 $Orientation: -0.849887, 0.000000, 0.526965, 0.000000, 1.000000, 0.000000, -0.526965, 0.000000, -0.849887 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Zha 3 ;! Object #17 $Class: GVB Osiris $Team: Hostile $Location: 1265.933228, -0.000003, 2050.702393 $Orientation: -0.853530, 0.000000, 0.521044, 0.000000, 1.000000, 0.000000, -0.521044, 0.000000, -0.853530 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Zha 4 ;! Object #18 $Class: GVB Osiris $Team: Hostile $Location: 1105.891846, -0.000023, 2053.014648 $Orientation: -0.880403, 0.000000, 0.474225, 0.000000, 1.000000, 0.000000, -0.474225, 0.000000, -0.880403 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: VDFd Prin'Ta ;! Object #19 $Class: GVD Typhon $Team: Hostile $Location: 2801.000000, 0.000000, 3453.100098 $Orientation: -0.776631, 0.000000, 0.629956, 0.000000, 1.000000, 0.000000, -0.629956, 0.000000, -0.776631 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( has-docked-delay "Tango 1-3-0" "VDFd Ent'il'Zah" 1 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTC Warlock ;! Object #20 $Class: GTC Fenris $Team: Friendly $Location: 1849.900024, 0.000000, 4317.799805 $Orientation: -0.672700, 0.000000, -0.739916, 0.000000, 1.000000, 0.000000, 0.739916, 0.000000, -0.672700 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "VDFd Prin'Ta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "VDFd Prin'Ta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 100 $Name: GTC Zeus ;! Object #21 $Class: GTC Fenris $Team: Friendly $Location: 1366.680786, 0.000353, 3515.276855 $Orientation: -0.043309, 0.000000, -0.999062, 0.000000, 1.000000, 0.000000, 0.999062, 0.000000, -0.043309 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "VDFd Prin'Ta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "VDFd Prin'Ta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 100 $Name: GTC Apollo ;! Object #22 $Class: GTC Fenris $Team: Friendly $Location: 1578.745239, -0.000116, 3891.900391 $Orientation: -0.337894, 0.000000, -0.941184, 0.000000, 1.000000, 0.000000, 0.941184, 0.000000, -0.337894 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "VDFd Prin'Ta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "VDFd Prin'Ta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 100 #Wings ;! 4 total $Name: Pi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pi 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pi 1" "Pi 2" "Pi 3" ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Ma'Tae $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ma'Tae 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ma'Tae 1" "Ma'Tae 2" "Ma'Tae 3" "Ma'Tae 4" ) $AI Goals: ( goals ( ai-ignore "VDFd Ent'il'Zah" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Zha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zha 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "VDFd Prin'Ta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zha 1" "Zha 2" "Zha 3" "Zha 4" ) +Flags:( ) #Events ;! 16 total $Formula: ( when ( has-arrived-delay 0 "Alpha 1" ) ( beam-free-all "GTC Apollo" ) ) +Name: BF Apollo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Alpha 1" ) ( beam-free-all "GTC Warlock" ) ) +Name: BF Warlock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Alpha 1" ) ( beam-free-all "GTC Apollo" ) ) +Name: BF Zeus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ma'Tae" ) ( send-message "#Command" "Normal" "Ma'Tae gone" ) ) +Name: Ma'Tae Eliminated +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Eliminate Ma'Tae Wing", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "VDFCv Zha'a'Dum" ) ( send-message "#Command" "Normal" "Zha'a'Dum down" ) ) +Name: VDFCv Zha'a'Dum shot down +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Eliminate Zha'a'Dum", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Ma'Tae" "VDFCv Zha'a'Dum" ) ( send-message "#Command" "High" "VDF Guard down" ) ) +Name: VDF force 1 down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Tango 1-3-0" "VDFd Ent'il'Zah" 1 0 ) ( transfer-cargo "Tango 1-3-0" "VDFd Ent'il'Zah" ) ) +Name: Marines board Ent'il'Zah +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "VDFd Prin'Ta" "Zha" ) ( send-message "#Command" "High" "There is a second destroyer!" ) ) +Name: VDF Force 2 Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "VDFd Prin'Ta" "Zha" ) ( send-message "#Command" "High" "We Have Prevailed" ) ) +Name: VDF force 2 down +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Second VDF Force", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Tango 1-3-0" "VDFd Ent'il'Zah" 1 5 ) ( add-goal "Tango 1-3-0" ( ai-undock 50 ) ) ) +Name: Tango 1-3-0 undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "Tango 1-3-0" "VDFd Ent'il'Zah" 1 0 ) ( change-iff "Unknown" "VDFd Ent'il'Zah" ) ( send-message "#Marines" "High" "Boarded" ) ) +Name: Ent'il'Zah boarded +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Ent'il'Zah boarded" 10 ) ( change-iff "Friendly" "VDFd Ent'il'Zah" ) ( repair-subsystem "VDFd Ent'il'Zah" "engine01" 100 ) ( repair-subsystem "VDFd Ent'il'Zah" "engine02" 100 ) ( send-message "#Marines" "High" "Captured" ) ) +Name: Ent'il'Zah captured +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Ent'il'Zah captured" 2 ) ( add-goal "VDFd Ent'il'Zah" ( ai-warp-out 89 ) ) ) +Name: Ent'il'Zah new orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "VDFd Ent'il'Zah" ) ( send-message "#Command" "High" "Well Done" ) ) +Name: Ent'il'Zah departs +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Oversee Capture Of Ent'il'Zah", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "VDFd Prin'Ta" "Zha" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Base Return +Repeat Count: 1 +Interval: 1 +Chained: 2 +Objective: XSTR("Return to Base.", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Eliminate VDF Guard $MessageNew: XSTR("Eliminate the VDF Guard.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "VDFCv Zha'a'Dum" "Ma'Tae" ) +Score: 5900000 $Type: Primary +Name: Oversee Capture $MessageNew: XSTR("Oversee the capture of the Ent'il'Zah", -1) $end_multi_text $Formula: ( is-event-true-delay "Ent'il'Zah departs" 0 ) $Type: Bonus +Name: Secure Area $MessageNew: XSTR("Secure the Area after the Ent'il'Zah has departed", -1) $end_multi_text $Formula: ( is-destroyed-delay 10 "Ma'Tae" "VDFd Prin'Ta" "Zha" "VDFCv Zha'a'Dum" ) +Score: 546743 $Type: Primary +Name: Eliminate All VDF Ships $MessageNew: XSTR("Eliminate any and all VDF vessels that are sighted", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Ma'Tae" "VDFd Prin'Ta" "Zha" "VDFCv Zha'a'Dum" ) +No music +Score: 2147483647 #Waypoints ;! 0 lists total #Messages ;! 217 total $Name: Ma'Tae gone $Team: -1 $MessageNew: XSTR("Ma'Tae wing has been eliminated. Good work pilots.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 $Name: Zha'a'Dum down $Team: -1 $MessageNew: XSTR("The Zha'a'Dum has been shot down. Sterling job pilots.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 $Name: VDF Guard down $Team: -1 $MessageNew: XSTR("The VDF Guard is down, deploying Tango retrieval unit now...", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 $Name: Well Done $Team: -1 $MessageNew: XSTR("Well done Alpha, return to base once the area is secure.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Boarded $Team: -1 $MessageNew: XSTR("This is Sergeant Keeler, we have boarded the Ent'il'Zah", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Captured $Team: -1 $MessageNew: XSTR("The Ent'il'Zah is now an Alliance Vessel, well done folks, we are departing now as per orders.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: We Have Prevailed $Team: -1 $MessageNew: XSTR("We have eliminated the second VDF force. Exceptional performance pilots.", -1) $end_multi_text $Name: There is a second destroyer! $Team: -1 $MessageNew: XSTR("There is a second destroyer! Take it down and eliminate the fighter escort!", -1) $end_multi_text $Name: Under Fire! $Team: -1 $MessageNew: XSTR("There are still Vasudans here! Repeat, we are under fire! Request ord...", -1) $end_multi_text $Name: Marines! $Team: -1 $MessageNew: XSTR("Sergeant Keeler! Please respond! What is your status?", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: neb02 +Angles: 0.000000 0.122173 0.226893 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 0.244346 0.000000 0.977384 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: Earth +Angles: 0.052360 0.000000 1.169370 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 20 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 3.000000 $Minimum: -1000.000000, -1000.000000, -1000.000000 $Maximum: 1000.000000, 1000.000000, 1000.000000 #Music $Event Music: 2: Exodus $Briefing Music: Brief5 #End