#Mission Info $Version: 0.10 $Name: XSTR("Treacherous Frontier", -1) $Author: Fantomeye $Created: 02/20/00 at 22:28:18 $Modified: 07/08/00 at 15:58:14 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Your job is to patrol Hawthorne station, a top secret Instlation inside a nebula. The station has made incredible strides in negating the nebular effects. Protecting this station is your primary goal.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 2115.210693, 8605.321289, -5510.208984 +Viewer orient: 0.677560, 0.000000, 0.735468, -0.239631, 0.945431, 0.220763, -0.695334, -0.325821, 0.640586 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "GTEP Hermes 48" "25" "block" 95 "GTEP Hermes 48" "75" "block" 96 "GTEP Hermes 48" "200" "block" 97 "GTEP Hermes 48" "500" "block" 98 "GTEP Hermes 48" "1" "block" 99 "GTEP Hermes 48" "75" "block" ) #Command Briefing $Stage Text: XSTR("Attention Pilots! You have been chosen to patrol the GTI Hawthorne, an Arcadia station that is situated in the nebula outside of Gamma Draconis. The Hawthorne and its crew have made outstanding steps in their research, and have even found a new Knossos and a way to block out the nebula effects all together. You could even consider the Hawthorne the next Ross 128. They are both top secret research and development facilities.", -1) ; they both are research and development testing facilities.", -1) ; They are a research and development base too.", -1) ; They make top secret research and development projects.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("New Technology: One of the most important discoveries the Hawthorne has made is the Lotus Program. It negates all the awful effects of the nebula, such as bad sight, very low communication range (without AWACS), and takes away the advantage of the surprise attack. The Hawthorne has also been modified with beam cannons so as to stave off attacks from a large Shivan warship force, but has NO anti-fighter capabilities. That is why there are always fighters and cruisers protecting it at all times.", -1) $end_multi_text $Ani Filename: cb_sm1-05_d.ani +Wave Filename: none $Stage Text: XSTR("Problems: Alpha, this is where you come in. The Hawthorne has been getting some odd signatures from the newly found Knossos portal, and do not know what to make of it. We're going to send a Faustus science cruiser over to check it out, so keep an eye open for Shivans. If all goes well, you should be in and out in less than 10 minutes. Suit up pilot! You depart in five minutes!", -1) $end_multi_text $Ani Filename: cb_sm1-05_e.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Welcome to the Hawthorne Alpha. Today, you will be on patrol to make sure no Shivan activity is building up in this region. The GTC Sarras, an Aeolus cruiser is currently docked with us to replenish our supplies. They will be able to engage the enemy in a case of emergency, but none is expected.", -1) $end_multi_text $voice: none.wav $camera_pos: 668.317383, 10226.650391, -6110.488770 $camera_orient: 0.996152, 0.000000, -0.087640, 0.060895, 0.719168, 0.692162, 0.063028, -0.694836, 0.716401 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -2544.133789, 362.884796, 4420.750977 $label: GTC Cronos +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1272.554077, 0.000322, 4462.009277 $label: GTI Hawthorne +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 833.799561, 362.884460, 1824.072998 $label: GTSC Achilles +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("However we have been getting odd readings from the nearby Knossos. We're sending the GTSC Achilles to check it out. Alpha, you will need to cover it while it takes readings from the Knossos. ", -1) $end_multi_text $voice: none.wav $camera_pos: 668.317383, 10226.650391, -6110.488770 $camera_orient: 0.996152, 0.000000, -0.087640, 0.060895, 0.719168, 0.692162, 0.063028, -0.694836, 0.716401 $camera_time: 500 $num_lines: 1 $line_start: 1 $line_end: 2 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1272.554077, 0.000322, 4462.009277 $label: GTI Hawthorne +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Knossos $pos: 5112.769043, -0.002714, 5434.853027 $label: Knossos Portal +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 4448.839844, 362.884491, 1447.309082 $label: GTSC Achilles +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha, we have no idea what this signal could be. It may be a new species, or the Shivans may have a new way to mask their jump signatures. Whatever the case is, we must all keep on our toes. Good luck, Alpha!", -1) ; one that will not go away easily...", -1) $end_multi_text $voice: none.wav $camera_pos: 3904.760498, 4064.852295, 6.978806 $camera_orient: 0.996152, 0.000000, -0.087640, 0.060895, 0.719168, 0.692162, 0.063028, -0.694836, 0.716401 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 1272.554077, 0.000322, 4462.009277 $label: GTI Hawthorne +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 4721.687500, 362.883423, 3087.168701 $label: GTSC Achilles +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: Volition Bravos $pos: 6259.480469, -0.004260, 4980.967773 $label: ??? +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( and ( and ( is-goal-true-delay "Protect the GTSC Achilles" 0 ) ( is-goal-true-delay "Protect the GTI Hawthorne" 0 ) ) ( is-goal-true-delay "Protect the GTC Sarras" 0 ) ) ( is-goal-true-delay "Escort Escapees to the Ptolemy" 0 ) ) $Multi text XSTR("Congratulations Alpha! You successfully staved off the Shivan attack! Good job on ferrying the transports to the GVD Ptolemy. With all of the research of the Hawthorne back in our hands, we can build another base and continue what the Hawthorne and her crew started. The crew of the GTC Sarras commends you on a job well done for protecting their ship. When things got tough, they counted on you and you came through. Good job. The crew of the GTSC Achilles also commends you on a job well done. Without your protection, the first 2 waves of scout ships would have easily ripped her hull to pieces. With the sensor readings we have obtained from the Knossos, we can now tell when Shivans are planning an ambush on our forces.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( and ( and ( is-goal-true-delay "Protect the GTSC Achilles" 0 ) ( is-goal-true-delay "Protect the GTI Hawthorne" 0 ) ) ( is-goal-false-delay "Protect the GTC Sarras" 0 ) ) ( is-goal-true-delay "Escort Escapees to the Ptolemy" 0 ) ) $Multi text XSTR("Congratulations Alpha! You successfully staved off the Shivan attack! Good job on farrying the transports to the GVD Ptolemy. With all of the research of the Hawthorne back in our hands, we can build another base and continue what the Hawthorne and her crew started. The crew of the GTSC Achilles also commends you on a job well done. Without your protection, the first 2 waves of scout ships would have easily ripper her hull to pieces. With the sensor readings we have obtained from the Knossos, we can now tell when Shivans are jumping through the Knossos. However, you failed to keep the GTC Sarras and her crew alive. We have lost many good lives on that ship, and we mourn for them. What compounds the problem is that the Sarras was the first prototype cruiser that specifically uses the ultra anti-fighter beams. Although we have lost the prototype, we still have the blueprints for making another.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( and ( and ( is-goal-true-delay "Protect the GTSC Achilles" 0 ) ( is-goal-true-delay "Protect the GTI Hawthorne" 0 ) ) ( is-goal-true-delay "Protect the GTC Sarras" 0 ) ) ( is-goal-false-delay "Escort Escapees to the Ptolemy" 0 ) ) $Multi text XSTR("Congratulations Alpha! You successfully staved off the Shivan attack! The crew of the GTC Sarras commens you on a job well done for protecting their ship. When things got tough, they counted on you and you came through. Good job. The crew of the GTSC Achilles also commends you on a job well done. Without your protection, the first 2 waves of scout ships would have easily ripper her hull to pieces. With the sensor readings we have obtained from the Knossos, we can now tell when Shivans are jumping through the Knossos. However, you didn't ferry all of the cruisers safely to the Ptolemy. Although the Shivans put up a counter-attack, they didn't really put up a big enough fight to pose any threat to these fighters. Eventhough we loss some of the Escape-Pods, we still have enough information in the other ones to finish what the Hawthorne started", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect the GTI Hawthorne" 0 ) $Multi text XSTR("Alpha, we have lost the GTI Hawthorne, and all information that was housed in it. We have been set back years in research. Dismissed, pilot!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disarm the Rakshasa's beams. They are the only real threat to the base at all.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GVF Seth" 5 "GVF Horus" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Tauret" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 100 "Maxim" 18 "UD-8 Kayser" 22 "Circe" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 564 "Harpoon" 596 "Trebuchet" 526 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 ) #Objects ;! 68 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -18.200001, 0.000000, 5.900000 $Orientation: 0.999453, 0.000000, -0.033078, 0.000000, 1.000000, 0.000000, 0.033078, 0.000000, 0.999453 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 22.165020, 0.000000, 5.479441 $Orientation: 0.999857, 0.000000, -0.016914, 0.000000, 1.000000, 0.000000, 0.016914, 0.000000, 0.999857 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Knossos ;! Object #2 $Class: Knossos $Team: Friendly $Location: 5206.703125, 0.002172, 8185.643066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 $Name: GTSC Achilles ;! Object #3 $Class: GTSC Faustus $Team: Friendly $Location: 1265.816528, -0.000006, 2337.017578 $Orientation: 0.153385, 0.000000, -0.988166, 0.000000, 1.000000, 0.000000, 0.988166, 0.000000, 0.153385 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Group: 0 +Score: 50 $Name: Leo 1 ;! Object #4 $Class: SF Manticore $Team: Hostile $Location: 4322.268555, 0.000110, 3196.368652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #5 $Class: SF Manticore $Team: Hostile $Location: 4365.421875, 0.000111, 3204.046387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #6 $Class: SF Manticore $Team: Hostile $Location: 4353.132324, 0.000110, 3273.041504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #7 $Class: SF Dragon $Team: Hostile $Location: 4439.799805, -250.000000, 4281.100098 $Orientation: 0.996573, 0.000000, -0.082713, -0.006775, 0.996640, -0.081626, 0.082435, 0.081907, 0.993225 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 563 $Name: Scorpio 2 ;! Object #8 $Class: SF Dragon $Team: Hostile $Location: 4474.517578, -250.000000, 4281.961914 $Orientation: 0.997449, 0.000000, -0.071383, -0.005854, 0.996632, -0.081792, 0.071143, 0.082002, 0.994090 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 563 $Name: Scorpio 3 ;! Object #9 $Class: SF Dragon $Team: Hostile $Location: 4526.741211, -250.000000, 4286.775879 $Orientation: 0.998522, 0.000000, -0.054340, -0.004468, 0.996614, -0.082097, 0.054156, 0.082219, 0.995142 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 563 $Name: SCv Bain ;! Object #10 $Class: SCv Moloch $Team: Hostile $Location: 3917.800049, 0.000000, 6597.200195 $Orientation: -0.796223, 0.000000, 0.605003, 0.000000, 1.000000, 0.000000, -0.605003, 0.000000, -0.796223 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVA Lemnos" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "GTSC Achilles" "Waypoint 1" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "kamikaze" "special-warp" )+Respawn priority: 0 +Kamikaze Damage: 500 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Beta 1 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: 1343.300049, 500.000000, 2517.699951 $Orientation: -0.919056, 0.000000, 0.394127, -0.366792, 0.365922, -0.855316, -0.144219, -0.930646, -0.336303 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "GTSC Achilles" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Hotkey: 1 +Group: 0 +Score: 7 $Name: Beta 2 ;! Object #12 $Class: GTF Perseus $Team: Friendly $Location: 1369.922974, 500.000000, 2517.451172 $Orientation: -0.866165, 0.000000, 0.499759, -0.461323, 0.384584, -0.799548, -0.192199, -0.923090, -0.333113 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-guard "GTSC Achilles" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Hotkey: 1 +Group: 0 +Score: 7 $Name: GVA Lemnos ;! Object #13 $Class: GVA Setekh $Team: Friendly $Location: 1709.800049, 0.000000, 3691.399902 $Orientation: 0.789235, 0.000000, -0.614092, 0.000000, 1.000000, 0.000000, 0.614092, 0.000000, 0.789235 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Morning Star" "Morning Star" ) +Subsystem: turret02 +Primary Banks: ( "Morning Star" "Morning Star" ) +Subsystem: turret03 +Primary Banks: ( "ULTRA Anti-Fighter Beam" "ULTRA Anti-Fighter Beam" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Aquarius 1 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: 4933.444824, 0.000028, 7166.217285 $Orientation: -0.691820, 0.000000, 0.722070, 0.000000, 1.000000, 0.000000, -0.722070, 0.000000, -0.691820 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 4986.799805, 0.000000, 7199.500000 $Orientation: -0.690452, 0.000000, 0.723378, 0.000000, 1.000000, 0.000000, -0.723378, 0.000000, -0.690452 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: 5057.312988, 0.000002, 7199.883301 $Orientation: -0.685327, 0.000000, 0.728235, 0.000000, 1.000000, 0.000000, -0.728235, 0.000000, -0.685327 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 4 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: 5049.154297, -0.000020, 7158.468750 $Orientation: -0.682700, 0.000000, 0.730699, 0.000000, 1.000000, 0.000000, -0.730699, 0.000000, -0.682700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 5 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: 4983.634277, -0.000044, 7138.265137 $Orientation: -0.685932, 0.000000, 0.727665, 0.000000, 1.000000, 0.000000, -0.727665, 0.000000, -0.685932 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTC Sarras ;! Object #19 $Class: GTC Aeolus $Team: Friendly $Location: -151.696548, 362.884460, 2561.883057 $Orientation: -1.000000, -0.000000, -0.000000, 0.000000, -0.999999, 0.001501, -0.000000, 0.001501, 0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "SGreen" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTI Ganymede ;! Object #20 $Class: GTI Ganymede $Team: Friendly $Location: -2354.582764, 0.000217, 2619.598877 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Arjuna 1 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: 3933.199951, 900.000000, 7915.399902 $Orientation: -0.813628, 0.000000, 0.581386, 0.000000, 1.000000, 0.000000, -0.581386, 0.000000, -0.813628 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: 4140.936523, 900.000000, 7914.281250 $Orientation: -0.798816, 0.000000, 0.601576, 0.000000, 1.000000, 0.000000, -0.601576, 0.000000, -0.798816 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: 3986.171631, 900.000122, 8288.068359 $Orientation: -0.827812, 0.000000, 0.561006, 0.000000, 1.000000, 0.000000, -0.561006, 0.000000, -0.827812 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: 4336.513672, 900.000122, 8276.150391 $Orientation: -0.803934, 0.000000, 0.594719, 0.000000, 1.000000, 0.000000, -0.594719, 0.000000, -0.803934 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 1 ;! Object #25 $Class: SB Seraphim $Team: Hostile $Location: 4717.392090, 850.000061, 8265.668945 $Orientation: -0.870695, 0.000000, 0.491823, -0.037847, 0.997035, -0.067002, -0.490365, -0.076952, -0.868113 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 2 ;! Object #26 $Class: SB Seraphim $Team: Hostile $Location: 5079.429688, 849.999878, 8205.629883 $Orientation: -0.855063, 0.000000, 0.518524, -0.039435, 0.997104, -0.065029, -0.517022, -0.076052, -0.852587 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 3 ;! Object #27 $Class: SB Seraphim $Team: Hostile $Location: 4920.701172, 850.000000, 7500.751953 $Orientation: -0.843469, 0.000000, 0.537178, -0.043502, 0.996716, -0.068306, -0.535414, -0.080982, -0.840698 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 4 ;! Object #28 $Class: SB Seraphim $Team: Hostile $Location: 4598.799805, 850.000000, 7554.299805 $Orientation: -0.858716, 0.000000, 0.512452, -0.041991, 0.996637, -0.070365, -0.510728, -0.081942, -0.855828 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SD Catastrophe ;! Object #29 $Class: SD Demon $Team: Hostile $Location: 5633.799805, 5436.213867, 9240.200195 $Orientation: -0.770829, 0.000000, 0.637042, -0.336389, 0.849215, -0.407034, -0.540986, -0.528047, -0.654599 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 5 "Eta" "Cruisers" ) ( not ( is-destroyed-delay 0 "GTI Hawthorne" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "special-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Cruisers 1 ;! Object #30 $Class: SC Rakshasa $Team: Hostile $Location: -68.592506, 4999.999512, 6956.428711 $Orientation: -0.996570, 0.000000, 0.082753, -0.051494, 0.782809, -0.620127, -0.064779, -0.622262, -0.780124 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Eta 1 ;! Object #31 $Class: SF Mara $Team: Hostile $Location: -273.940521, 4999.999512, 7232.316895 $Orientation: -0.996382, 0.000000, -0.084992, 0.041972, 0.869556, -0.492048, 0.073906, -0.493835, -0.866409 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Eta 2 ;! Object #32 $Class: SF Mara $Team: Hostile $Location: -253.749969, 4999.999512, 7232.486816 $Orientation: -0.996573, 0.000000, -0.082713, 0.040852, 0.869519, -0.492207, 0.071921, -0.493899, -0.866540 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Eta 3 ;! Object #33 $Class: SF Mara $Team: Hostile $Location: -265.918304, 4999.999512, 7216.244629 $Orientation: -0.996445, 0.000000, -0.084241, 0.041661, 0.869153, -0.492786, 0.073218, -0.494544, -0.866063 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 1 ;! Object #34 $Class: SB Nahema $Team: Hostile $Location: 1959.374146, 4999.999512, 7602.592773 $Orientation: -0.998677, 0.000000, 0.051413, -0.016063, 0.949943, -0.312011, -0.048839, -0.312424, -0.948686 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gemini 2 ;! Object #35 $Class: SB Nahema $Team: Hostile $Location: 1482.901978, 4999.999023, 7353.607910 $Orientation: -0.999791, 0.000000, 0.020429, -0.006485, 0.948281, -0.317365, -0.019372, -0.317431, -0.948083 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gemini 3 ;! Object #36 $Class: SB Nahema $Team: Hostile $Location: 1370.338013, 5000.000977, 6880.834961 $Orientation: -0.999674, 0.000000, 0.025543, -0.008705, 0.940139, -0.340680, -0.024014, -0.340792, -0.939832 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gemini 4 ;! Object #37 $Class: SB Nahema $Team: Hostile $Location: 1716.632935, 4999.998535, 7075.336426 $Orientation: -0.998520, 0.000000, 0.054381, -0.018354, 0.941326, -0.336999, -0.051190, -0.337499, -0.939933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Escapee 2 ;! Object #38 $Class: GTEP Hermes $Team: Friendly $Location: 527.947266, 17.381313, 2975.598633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 78 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-departed-delay 1 "GTC Sarras" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: Escapee 3 ;! Object #39 $Class: GTEP Hermes $Team: Friendly $Location: 616.070618, 17.381317, 2972.646240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-departed-delay 1 "GTC Sarras" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: Escapee 5 ;! Object #40 $Class: GTEP Hermes $Team: Friendly $Location: 729.889099, 17.381348, 2977.228027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-departed-delay 1 "GTC Sarras" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: Escapee: research ;! Object #41 $Class: GTEP Hermes $Team: Friendly $Location: 812.736511, 17.381392, 2979.469482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-undocked-delay "GVT Qeb" "Escapee: research" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: Escapee 1 ;! Object #42 $Class: GTEP Hermes $Team: Friendly $Location: 573.968201, 17.381329, 3056.102539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-departed-delay 1 "GTC Sarras" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: Escapee 4 ;! Object #43 $Class: GTEP Hermes $Team: Friendly $Location: 771.975525, 17.381266, 3064.498535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, -0.000003, 0.000000, 0.000003, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( is-destroyed-delay 6 "SD Catastrophe" ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-departed-delay 1 "GTC Sarras" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Hotkey: 4 +Group: 0 +Score: 15 $Name: GTD Ptolemy ;! Object #44 $Class: GTD Orion $Team: Friendly $Location: -5706.100098, -1223.000000, 9509.299805 $Orientation: -0.676436, 0.000000, -0.736502, -0.162297, 0.975418, 0.149061, 0.718397, 0.220363, -0.659808 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Escapee 1" "Waypoint path 3" 0 ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 5 "GVT Qeb" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: SC Steele ;! Object #45 $Class: SC Cain $Team: Hostile $Location: 4474.700195, 850.000000, 7933.200195 $Orientation: -0.776340, 0.000000, 0.630314, -0.076012, 0.992702, -0.093622, -0.625714, -0.120594, -0.770674 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 9 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Epsilon 1 ;! Object #46 $Class: GVF Tauret $Team: Friendly $Location: -4742.710449, -0.000019, 10995.268555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #47 $Class: GVF Tauret $Team: Friendly $Location: -4711.482422, -0.000023, 10992.345703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #48 $Class: GVF Tauret $Team: Friendly $Location: -4739.929688, -0.000016, 10964.517578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #49 $Class: GVF Tauret $Team: Friendly $Location: -4708.494141, -0.000010, 10968.426758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #50 $Class: GTB Artemis D.H. $Team: Friendly $Location: 1119.591553, 0.000010, 3018.597168 $Orientation: 0.995706, 0.000000, 0.092574, 0.060590, 0.756058, -0.651694, -0.069992, 0.654505, 0.752811 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #51 $Class: GTB Artemis D.H. $Team: Friendly $Location: 1195.800049, 0.000000, 3009.300049 $Orientation: 0.994423, 0.000000, 0.105462, 0.068911, 0.756998, -0.649774, -0.079835, 0.653418, 0.752776 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #52 $Class: GTB Artemis D.H. $Team: Friendly $Location: 1160.703369, -0.000002, 3015.279297 $Orientation: 0.994423, 0.000000, 0.105462, 0.068911, 0.756998, -0.649774, -0.079835, 0.653418, 0.752776 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GVT Qeb ;! Object #53 $Class: GVT Isis $Team: Friendly $Location: -5991.000000, 0.000000, 7759.700195 $Orientation: -0.534913, 0.000000, -0.844907, 0.000000, 1.000000, 0.000000, 0.844907, 0.000000, -0.534913 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Escapee: research" "main dock" "blahblah" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Ptolemy $Arrival Cue: ( are-waypoints-done-delay "Escapee: research" "Waypoint path 9" 7 ) $Departure Location: Docking Bay $Departure Anchor: GTD Ptolemy $Departure Cue: ( has-undocked-delay "GVT Qeb" "Escapee: research" 1 2 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Capricorn 1 ;! Object #54 $Class: SF Mara $Team: Hostile $Location: -1248.900024, -1000.000000, 5017.500000 $Orientation: 0.870085, 0.000000, 0.492902, 0.356671, 0.690204, -0.629606, -0.340203, 0.723615, 0.600536 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #55 $Class: SF Mara $Team: Hostile $Location: -1135.381470, -999.999939, 5035.340332 $Orientation: 0.812022, 0.000000, 0.583627, 0.412674, 0.707128, -0.574169, -0.412699, 0.707085, 0.574204 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #56 $Class: SF Mara $Team: Hostile $Location: -998.010315, -999.999939, 5023.254883 $Orientation: 0.752623, 0.000000, 0.658451, 0.444016, 0.738427, -0.507520, -0.486218, 0.674334, 0.555757 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 4 ;! Object #57 $Class: SF Mara $Team: Hostile $Location: -1152.226318, -999.999939, 5143.533691 $Orientation: 0.778859, 0.000000, 0.627199, 0.465329, 0.670492, -0.577849, -0.420532, 0.741917, 0.522219 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #58 $Class: SB Seraphim $Team: Hostile $Location: 99.235458, 750.000183, 6915.210938 $Orientation: -0.387814, 0.000000, 0.921738, -0.387130, 0.907524, -0.162882, -0.836499, -0.420000, -0.351951 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #59 $Class: SB Seraphim $Team: Hostile $Location: 25.926350, 750.000183, 6907.415527 $Orientation: -0.400410, 0.000000, 0.916336, -0.399093, 0.900174, -0.174391, -0.824862, -0.435531, -0.360439 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #60 $Class: SB Seraphim $Team: Hostile $Location: 63.007401, 750.000183, 6713.822754 $Orientation: -0.281205, 0.000000, 0.959648, -0.424900, 0.896637, -0.124508, -0.860456, -0.442767, -0.252138 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 4 ;! Object #61 $Class: SB Seraphim $Team: Hostile $Location: -9.236431, 750.000183, 6700.743164 $Orientation: -0.286353, 0.000000, 0.958124, -0.441187, 0.887676, -0.131857, -0.850504, -0.460469, -0.254189 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: SC Wither ;! Object #62 $Class: SC Lilith $Team: Hostile $Location: 999.200012, 0.000000, 5491.500000 $Orientation: 0.129826, 0.000000, 0.991537, -0.000001, 1.000000, 0.000000, -0.991537, -0.000001, 0.129826 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Ptolemy" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Escapee: research" "Waypoint path 9" 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Virgo 1 ;! Object #63 $Class: SF Mara $Team: Hostile $Location: 4694.299805, 735.229980, 5487.899902 $Orientation: -0.676670, 0.000000, 0.736286, -0.114833, 0.987763, -0.105535, -0.727276, -0.155963, -0.668390 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #64 $Class: SF Mara $Team: Hostile $Location: 4782.943848, 735.230042, 5480.101074 $Orientation: -0.666345, 0.000000, 0.745644, -0.114838, 0.988069, -0.102625, -0.736747, -0.154012, -0.658395 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #65 $Class: SF Mara $Team: Hostile $Location: 4769.135742, 735.230286, 5357.907715 $Orientation: -0.653037, 0.000000, 0.757326, -0.118875, 0.987604, -0.102505, -0.747938, -0.156967, -0.644942 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #66 $Class: SF Mara $Team: Hostile $Location: 4654.436523, 735.230286, 5317.398926 $Orientation: -0.660428, 0.000000, 0.750890, -0.120744, 0.986987, -0.106197, -0.741118, -0.160801, -0.651833 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTI Hawthorne ;! Object #67 $Class: GTI Arcadia $Team: Friendly $Location: 64.383751, 0.000069, 2501.141602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "BFRed" ) +Subsystem: turret02 +Primary Banks: ( "BFRed" ) +Subsystem: turret03 +Primary Banks: ( "BFRed" ) +Subsystem: turret04 +Primary Banks: ( "BFRed" ) +Subsystem: turret05 +Primary Banks: ( "BFRed" ) +Subsystem: turret06 +Primary Banks: ( "BFRed" ) +Subsystem: turret07 +Primary Banks: ( "BFRed" ) +Subsystem: turret08 +Primary Banks: ( "BFRed" ) +Subsystem: turret09 +Primary Banks: ( "BFRed" ) +Subsystem: turret10 +Primary Banks: ( "BFRed" ) +Subsystem: turret11 +Primary Banks: ( "BFRed" ) +Subsystem: turret12 +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Primary Banks: ( "BFRed" ) +Subsystem: turret18 +Primary Banks: ( "BFRed" ) +Subsystem: turret19 +Primary Banks: ( "BFRed" ) +Subsystem: turret20 +Primary Banks: ( "BFRed" ) +Subsystem: turret21 +Primary Banks: ( "BFRed" ) +Subsystem: turret22 +Primary Banks: ( "BFRed" ) +Subsystem: turret23 +Primary Banks: ( "BFRed" ) +Subsystem: turret24 +Primary Banks: ( "BFRed" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Docked With: GTC Sarras $Docker Point: dock01 $Dockee Point: Bigship docking +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 #Wings ;! 15 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) $AI Goals: ( goals ( ai-guard "GTSC Achilles" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 90 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase "GTSC Achilles" 50 ) ) +Flags:( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpio 1" "Scorpio 2" "Scorpio 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 50 ) ( ai-warp-out 50 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) +Hotkey: 1 +Flags:( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SCv Bain $Arrival Cue: ( has-arrived-delay 0 "SCv Bain" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" "Aquarius 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) $Name: Arjuna $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 9 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-guard-wing "Sagittarius" 50 ) ) +Flags:( ) $Name: Sagittarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 9 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) +Flags:( ) $Name: Cruisers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cruisers 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 35 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Cruisers 1" ) $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) +Flags:( ) $Name: Eta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Cruisers" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Eta 1" "Eta 2" "Eta 3" ) $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) +Flags:( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Cruisers" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase "GTI Hawthorne" 50 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Ptolemy $Arrival Cue: ( are-waypoints-done-delay "GTD Ptolemy" "Waypoint path 4" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Hotkey: 2 +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Hawthorne $Arrival Cue: ( has-arrived-delay 10 "Cruisers" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) +Hotkey: 3 +Flags:( ) $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase "GVT Qeb" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Aries $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Escapee: research" "Waypoint path 9" 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "GTD Ptolemy" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Virgo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 24 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase "GTSC Achilles" 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 4 #Events ;! 62 total $Formula: ( when ( has-time-elapsed 0 ) ( beam-free-all "GTI Hawthorne" ) ) +Name: Beam freee arcadia +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: destroy Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: destroy scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destory Scorpio", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Bain" ) ( beam-free-all "SCv Bain" ) ) +Name: beam free Bain +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "faustsus" ) ) +Name: faustus sent +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "SCv Bain" ) ( send-message "GVA Lemnos" "High" "AWACS Damge" ) ) +Name: AWACS dameged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 7 "SCv Bain" ) ( self-destruct "GVA Lemnos" ) ) +Name: Destroy Lemnos +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTSC Achilles" "Waypoint 1" 0 ) ( send-message "GTSC Achilles" "High" "Weird" ) ) +Name: Send Weird +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Aquarius" ) ( beam-lock-all "GTI Hawthorne" ) ) +Name: Hawthorne problems +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Aquarius" ) ( set-subsystem-strength "GTI Hawthorne" "sensors" 0 ) ) +Name: hawthorne bad sensors +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Aquarius" ) ( set-subsystem-strength "GTI Hawthorne" "weapons" 0 ) ) +Name: hawthorne bad weapons +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Aquarius" ) ( send-message-list "GTI Hawthorne" "High" "ARRHHHH!" 0 "#Command" "High" "Not good" 5000 ) ) +Name: send message arrrrh +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aquarius" ) ( add-goal "GTC Sarras" ( ai-undock 89 ) ) ) +Name: undock Sarras +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "SC Steele" ) ( add-goal "GTC Sarras" ( ai-chase "SC Steele" 89 ) ) ) +Name: sarras waypoints +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destroy Arjuna +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Arjuna", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagg +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 19 "Alpha 1" ) ( send-message "GTC Sarras" "High" "movin in" ) ) +Name: send movin in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 8 "SD Catastrophe" ) ( fire-beam "GTI Hawthorne" "turret21" "SD Catastrophe" ) ) +Name: Hawthorne blows up-beam fire!!! +Repeat Count: 999 +Interval: 5 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cruisers" ) ( do-nothing ) ) +Name: Destroy Cruisers +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rakshasas", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Eta" ) ( do-nothing ) ) +Name: Destroy Eta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Eta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 10 "SD Catastrophe" ) ( beam-free "GTI Hawthorne" "turret21" ) ) +Name: Beam free turret +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "SD Catastrophe" ) ( fire-beam "GTI Hawthorne" "turret21" "Knossos" ) ) +Name: make it so! +Repeat Count: 999 +Interval: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Catastrophe" ) ( send-message-list "GTI Hawthorne" "High" "We got it" 0 "#Command" "High" "Nopers" 1000 "GTI Hawthorne" "High" "We have to" 1000 "GTI Hawthorne" "High" "Control Room" 1000 ) ) +Name: Let's talk =) +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "SD Catastrophe" ) ( send-message "#Command" "High" "bad news yo" ) ) +Name: bad new yo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Catastrophe" ) ( beam-free-all "SD Catastrophe" ) ) +Name: beam free badboy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Steele" ) ( beam-free-all "SC Steele" ) ) +Name: beam free SC Steele +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cruisers 1" ) ( beam-free-all "Cruisers 1" ) ) +Name: beam free cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Escapee: research" ) ( self-destruct "GTI Hawthorne" ) ) +Name: destroy base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( beam-free-all "GTC Sarras" ) ) +Name: beam free Sarras +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "GTD Ptolemy" ) ( send-message "GTD Ptolemy" "High" "Ptolemy here" ) ) +Name: Ptolemy talk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Cruisers" ) ( send-message "GTI Hawthorne" "High" "Reinforcements" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 3 "GVT Qeb" ) ( send-message "GTD Ptolemy" "High" "P-leave" ) ) +Name: sned P-leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Escapee: research" "Waypoint path 9" 0 ) ( sabotage-subsystem "Escapee: research" "engine" 0 ) ) +Name: uh oh resea=rch +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Escapee: research" "Waypoint path 9" 0 ) ( send-message-list "Escapee: research" "High" "Subs out!" 0 "GTD Ptolemy" "High" "Acknowleged" 1500 ) ) +Name: chatter p-p +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTC Sarras" ) ( add-goal "Escapee: research" ( ai-waypoints-once "Waypoint path 9" 89 ) ) ) +Name: tell research to go +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTI Hawthorne" ) ( validate-goal "Escort Escapees to the Ptolemy" ) ) +Name: validate escapees +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "GVA Lemnos" ) ( send-message "GTI Hawthorne" "High" "aww crud" ) ) +Name: send aw crud +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTC Sarras" ) ( send-message "Escapee 1" "High" "sending em out" ) ) +Name: sending em out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GVT Qeb" "Escapee: research" 1 10 ) ( add-goal "GVT Qeb" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ) +Name: QEB WAYPOINT +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GVT Qeb" "Escapee: research" 1 0 ) ( send-message "GTD Ptolemy" "High" "orions got em" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GVT Qeb" "Waypoint path 10" 1 ) ( add-goal "GVT Qeb" ( ai-undock 89 ) ) ) +Name: undock qeb +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SCv Bain" ) ( add-goal "GTSC Achilles" ( ai-warp-out 89 ) ) ) +Name: faustus leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SCv Bain" ) ( send-message "GTSC Achilles" "High" "faustus out" ) ) +Name: send faustus out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Ptolemy" ) ( beam-free-all "GTD Ptolemy" ) ) +Name: beam free ptolemy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "GTD Ptolemy" ) ( add-goal "GTC Sarras" ( ai-warp-out 89 ) ) ) +Name: sarras leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "GTD Ptolemy" ) ( send-message "GTC Sarras" "High" "Sarras out" ) ) +Name: sned sarras out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GVT Qeb" "Escapee: research" 1 0 ) ( send-message "GVT Qeb" "High" "qeb leave" ) ) +Name: sned qeb leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GVT Qeb" "Escapee: research" 1 10 ) ( send-message "GVT Qeb" "High" "queb leave" ) ) +Name: send queb leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destory Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Wither" ) ( beam-free-all "SC Wither" ) ) +Name: Beam Free SC Wither +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Wither" ) ( send-message "GTD Ptolemy" "High" "Aw crud P" ) ) +Name: send aw curd P +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cruisers" ) ( add-goal "GTC Sarras" ( ai-chase "Cruisers 1" 89 ) ) ) +Name: Order Sarras==>Cruiser1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTD Ptolemy" ) ( do-nothing ) ) +Name: depart ptolemy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( send-message-list "Beta 1" "High" "chat1" 0 "#Alpha 1" "High" "chat2" 8000 "Beta 1" "High" "chat3" 8000 "GTI Hawthorne" "High" "chat4" 8000 "Beta 2" "High" "chat5" 8000 "Beta 1" "High" "chat6" 8000 "Alpha 2" "High" "chat7" 11000 "Beta 1" "High" "chat8" 8000 "#Alpha 1" "High" "chat9" 8000 "GTI Hawthorne" "High" "chat10" 8000 "GTSC Achilles" "High" "chat11" 8000 ) ) +Name: send beginning chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Leo" ) ( send-message-list "GTSC Achilles" "High" "Chat12" 0 "GTI Hawthorne" "High" "chat13" 5000 "Beta 1" "High" "chat14" 5000 "GTI Hawthorne" "High" "chat15" 5000 ) ) +Name: chatter after Leo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Scorpio" ) ( send-message-list "GTI Hawthorne" "High" "chat16" 0 "Beta 1" "High" "chat17" 5000 "Alpha 2" "High" "chat18" 5000 "#Alpha 1" "High" "chat19" 5000 ) ) +Name: chatter after Scorpio +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Wither" ) ( ship-invulnerable "Escapee: research" ) ) +Name: make escapee:r invincible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Protect the GTSC Achilles $MessageNew: XSTR("Protect Achilles so it can get sensor data", -1) $end_multi_text $Formula: ( are-waypoints-done-delay "GTSC Achilles" "Waypoint 1" 0 ) +Score: 1000 $Type: Primary +Name: Protect the GTI Hawthorne $MessageNew: XSTR("Protect the GTI Hawthorne", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Leo" "Scorpio" "Aquarius" "Arjuna" "Sagittarius" "Cruisers" "Eta" "Gemini" ) ( not ( is-destroyed-delay 0 "GTI Hawthorne" ) ) ) +Score: 1000 $Type: Secondary +Name: Protect the GTC Sarras $MessageNew: XSTR("Protect the GTC Sarras", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "GTC Sarras" ) ( not ( is-destroyed-delay 0 "GTC Sarras" ) ) ) +Score: 1000 $Type: Primary +Name: Escort Escapees to the Ptolemy $MessageNew: XSTR("Escort Escapees to the Ptolemyt", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Escapee 2" "Escapee 3" "Escapee 5" "Escapee: research" "Escapee 1" "Escapee 4" ) ( not ( or ( is-destroyed-delay 0 "GVT Qeb" ) ( is-destroyed-delay 0 "Escapee: research" ) ) ) ) +Invalid +Score: 1000 #Waypoints ;! 11 lists total $Name: Waypoint 1 $List: ( ;! 2 points in list ( 3442.786377, 0.000045, 4030.356445 ) ( 5374.666504, -299.999969, 6710.994629 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 761.270447, -0.000004, 3945.044922 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -1719.043335, -0.001456, 5847.410645 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( 831.374634, 0.000309, 3934.926025 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 997.472656, 0.000178, 3904.000977 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( 1182.716064, 0.000353, 3863.801270 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( 1112.020264, 0.000170, 3881.034912 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( 907.499939, 0.000135, 3920.963135 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( -1557.183594, 0.001652, 4448.573242 ) ) $Name: Waypoint path 10 $List: ( ;! 1 points in list ( -1716.000000, 51.000000, 5248.899902 ) ) $Name: Waypoint path 11 $List: ( ;! 1 points in list ( 4691.412598, -0.000107, 7312.664551 ) ) #Messages ;! 252 total $Name: faustsus $Team: -1 $MessageNew: XSTR("Alpha, we've been getting odd readings from the Knossos. We're sending a Faustus to check it out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: Generic.wav $Name: AWACS Damge $Team: -1 $MessageNew: XSTR("Mayday! The shockwve knocked our sensors offline! AWACS hull failure imminent. Please assist!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VP2 +Wave Name: Generic.wav $Name: Weird $Team: -1 $MessageNew: XSTR("Command, we are getting weird readings from the Knossos portal.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: Generic.wav $Name: ARRHHHH! $Team: -1 $MessageNew: XSTR("Command, we have catastrophic failures! That last shot caused overloaded our reactors. All turrets are offline, and sensors and weapons are destroyed!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Not good $Team: -1 $MessageNew: XSTR("Hawthorne, all of our reinforcements won't be out there until atleast 5 minutes. Alpha, you and the GTC Sarras must protect the Hawthorne until reinforcements can arrive", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: Generic.wav $Name: movin in $Team: -1 $MessageNew: XSTR("Alpha, we're moving into position to blockade the Knossoa against Shivan attack.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: Take a break $Team: -1 $MessageNew: XSTR("Alpha, all looks quiet for the time being. Rearm if you need to, the Shivans aren't done yet!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: We got it $Team: -1 $MessageNew: XSTR("Command, that Demon will rip us to shreds if we don't do something. We're powering up one cannon so we can end this now!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: Nopers $Team: -1 $MessageNew: XSTR("No Hawthorne! If you do that, we risk losing the base. Don't do it if you want to get out alive!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: Generic.wav $Name: We have to $Team: -1 $MessageNew: XSTR("No can do! We'll be destroyed if we just sit around and do nothing. We MUST fire now! ", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: Control Room $Team: -1 $MessageNew: XSTR("Control room, power up turret 21 and give the Demon what it's asking for! We're taking it down, even if it means we go down too!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: bad news yo $Team: -1 $MessageNew: XSTR("Command, our relays have overloaded and can't be shut down. We're evacuating before the base explodes.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: sending em out $Team: -1 $MessageNew: XSTR("Alpha, Escapee wing here. We got banged up when the Hawthorne exploded. Cover us while we rendezvous with the Ptolemy.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: Ptolemy here $Team: -1 $MessageNew: XSTR("Command, this is the GTD Ptolemy, now on station. We're sending out fighters to cover the escapees", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Generic.wav $Name: Docking now P $Team: -1 $MessageNew: XSTR("W're moving into position to rendezvous with the Escapees now.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Generic.wav $Name: Reinforcements $Team: -1 $MessageNew: XSTR("Alpha, hold down the fort a little longer. We are deploying Delta wing to assist you momentarily", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Generic.wav $Name: P-leave $Team: -1 $MessageNew: XSTR("Command, we're leaving now. See you back at base, Alpha", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Generic.wav $Name: Subs out! $Team: -1 $MessageNew: XSTR("GTD Ptolemy, we have a problem here. Our engine has just died on us.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: Generic.wav $Name: Acknowleged $Team: -1 $MessageNew: XSTR("Acknowleged, Research. We're sending out a transport to tow you back in. Just sit tight and you'll be fine", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Generic.wav $Name: qeb leave $Team: -1 $MessageNew: XSTR("Ptolemy, Qeb here. Securing dockpoint now.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: queb leave $Team: -1 $MessageNew: XSTR("Qeb here. Dock point secure, now transpoting research pod to the fighterbay", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: Generic.wav $Name: aww crud $Team: -1 $MessageNew: XSTR("No! With the AWACS gone, the Shivans can call in reinforcements. Alpha, things are about to get a lot more rough, so hold on!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: orions got em $Team: -1 $MessageNew: XSTR("Qeb, we'll take over here. Powering up tractor beam and pulling in Research Pod now.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: faustus out $Team: -1 $MessageNew: XSTR("It's getting a little bit too hot for us here. We're jumping out back to base.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Generic.wav $Name: Sarras out $Team: -1 $MessageNew: XSTR("Well, looks like our work is done. See you back at home Alpha!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Aw crud P $Team: -1 $MessageNew: XSTR("Alpha, the Shivans look like they have one more trick up their sleeve. Protect the Qeb and research pod at all costs!", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Generic.wav $Name: chat1 $Team: -1 $MessageNew: XSTR("Hey Alpha! Glad to see you could make it! Form up on me and let's get this patrol over with", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat2 $Team: -1 $MessageNew: XSTR("Likewise there Beta! I just love these patrol missions. So exciting!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: chat3 $Team: -1 $MessageNew: XSTR("Hey, tell me about it. I can't wait to finish this patrol and get back to the base and just chill out.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat4 $Team: -1 $MessageNew: XSTR("We're all glad to see you guys are bonding, but do remember that you're actually supposed to be doing something here.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: chat5 $Team: -1 $MessageNew: XSTR("We read you loud and clear Hawthorne. We're all paying attention", -1) ; nothing will slip past us, right guys?", -1) $end_multi_text +AVI Name: Head-TP2 $Name: chat6 $Team: -1 $MessageNew: XSTR("You better bet! We're the best of the bunch.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat7 $Team: -1 $MessageNew: XSTR("Hey, is it just me, or do we all love the Lotus Program?", -1) $end_multi_text +AVI Name: Head-TP6 $Name: chat8 $Team: -1 $MessageNew: XSTR("Who wouldn't? You're flying in a nebula, but have all the effects of normal space. It's like one giant simulation. Even that planet looks kinda like Earth through the mist...", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat9 $Team: -1 $MessageNew: XSTR("Yeah, my Dad told me all about Earth, and how beautiful it was. Hopefully we will get back there, someday", -1) $end_multi_text +AVI Name: Head-TP4 $Name: chat10 $Team: -1 $MessageNew: XSTR("All of us here agree. With the discovery of this new Knossos, we hopefully can speed up the rebuilding process.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: chat11 $Team: -1 $MessageNew: XSTR("Hold on a sec. Hawthorne, we're picking up some unusual signatures. ", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Chat12 $Team: -1 $MessageNew: XSTR("Achilles here. We have suffered minor damage, but nothing significant. Continuing to Knossos portal.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: chat13 $Team: -1 $MessageNew: XSTR("We copy that, Achilles. Alpha and Beta will continue to cover you. No need to worry.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: chat14 $Team: -1 $MessageNew: XSTR("Wow! That was the first Shivan I've ever seen on patrol. Something has to be up if there are actually Shivans here.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat15 $Team: -1 $MessageNew: XSTR("Alpha, stop Scorpio wing! If they get jump out, they will report our position to more Shivans and then we'll be in real trouble!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: chat16 $Team: -1 $MessageNew: XSTR("Good job stopping those Shivans. We still have some more time to go until the Knossos, so just chill out until then.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: chat17 $Team: -1 $MessageNew: XSTR("Sounds good to us. Hopefully this signal will be nothing big, so we can return to base early.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: chat18 $Team: -1 $MessageNew: XSTR("Yeah, I just want to go back and rest. Let's keep it quiet and concentrate until then, just in case there are Shivans out there.", -1) $end_multi_text +AVI Name: Head-TP6 $Name: chat19 $Team: -1 $MessageNew: XSTR("Sounds good. We'll keep quiet until to the Knossos. Hopefully the Shivans will too.", -1) $end_multi_text +AVI Name: Head-TP4 #Reinforcements ;! 0 total #Background bitmaps ;! 15 total $Num stars: 1252 $Ambient light level: 0 $Sun: SunWhite +Angles: 1.047197 1.745328 1.745328 +Scale: 1.000000 $Starbitmap: dneb13 +Angles: 4.799652 4.799652 4.799652 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 4.799652 4.799652 4.799652 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 4.799652 4.799652 4.799652 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb16 +Angles: 4.799652 4.799652 4.799652 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.872664 0.872664 0.872664 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 0.872664 0.872664 0.872664 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 1.047197 1.047197 1.047197 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 5.235984 5.235984 5.235984 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb10 +Angles: 5.235984 5.235984 5.235984 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb07 +Angles: 5.235984 5.235984 5.235984 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 3.490656 3.490656 3.490656 +ScaleX: 17.000000 +ScaleY: 17.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 1.745328 1.745328 1.745328 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End