#Mission Info $Version: 0.10 $Name: XSTR("Reciprocity", -1) $Author: Kenneth Ward $Created: 03/22/00 at 17:13:01 $Modified: 03/25/00 at 21:32:28 $Notes: So whassup B? Watchin the game, havin a Bud. True, true.$End Notes: $Mission Desc: XSTR("Recover an Orion destroyer hijacked by the NTF and escort it out of the system.", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 2034.419556, 441.036774, 832.679688 +Viewer orient: 0.999812, -0.000002, 0.019382, -0.001202, 0.998070, 0.062082, -0.019345, -0.062094, 0.997883 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text XSTR("NTF forces have captured the $f Arleigh $f Burke, an Orion-class destroyer, in the Delta Serpentis system. The hijacked ship is heading for the Ross 128 jump node, and will leave the system in a matter of minutes.", -1) $end_multi_text $voice: none.wav $camera_pos: 1906.875488, 9107.281250, 3881.538330 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -13.300000, 542.099976, 4000.000000 $label: Arleigh Burke +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha and Beta wings will enter the system near the Beta Aquilae jump node. Beta wing, consisting of bombers, is tasked with disabling the destroyer before it can warp out. Alpha will provide fighter cover for this entire operation.", -1) $end_multi_text $voice: none.wav $camera_pos: 76.290108, 4803.973633, 5638.269531 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -13.300000, 542.099976, 4000.000000 $label: Arleigh Burke +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -437.211945, 71.898102, 5618.738281 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 421.371216, 125.629654, 5616.907715 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once the Arleigh Burke is disabled, command will dispatch a transport to capture the vessel. Alpha and Beta must cover the transport until it docks and can unload the marines and command staff.", -1) $end_multi_text $voice: none.wav $camera_pos: 82.817383, 4722.936035, 3352.713623 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -13.300000, 542.099976, 4000.000000 $label: Arleigh Burke +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -437.211945, 71.898102, 5618.738281 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 421.371216, 125.629654, 5616.907715 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1172.080811, 0.000452, 3091.840088 $label: GTT Omega +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("In the event that the GTT Omega is destroyed, Allied Command has a second transport standing by. The GTT Iota will take on Omega's mission if Omega is destroyed. We only have two transports available, so Iota is our last chance.", -1) $end_multi_text $voice: none.wav $camera_pos: 82.817383, 4722.936035, 3352.713623 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: -13.300000, 542.099976, 4000.000000 $label: Arleigh Burke +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -437.211945, 71.898102, 5618.738281 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 421.371216, 125.629654, 5616.907715 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: 776.536072, 0.000702, 3183.818848 $label: GTT Iota +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once we take back the destroyer, it will be undermanned. The Rebels will rightly see this as a prime opportunity to destroy it, and may commit a sizeable task force. Wing assignments follow.", -1) $end_multi_text $voice: none.wav $camera_pos: -352.893005, 10979.391602, 5787.252930 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -199.062454, 542.100464, 5220.217285 $label: Arleigh Burke +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -2275.462158, 71.898201, 5667.436523 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 1601.259277, 125.629967, 5818.517578 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -795.057129, 1275.323364, 7172.778809 $label: Beta Aquilae +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha is tasked with being fighter support for this operation. Their first duty is to cover Beta on its run to disable the Arleigh Burke and any subsequent bombing runs. Second, they are to protect the transport that will board the destroyer. Finally, they are to intercept any enemy bombers or fighters that pose a threat to the mission.", -1) $end_multi_text $voice: none.wav $camera_pos: -494.219971, 5605.713867, 5361.553711 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -199.062454, 542.100464, 5220.217285 $label: Arleigh Burke +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -1361.335449, 71.898415, 5718.427734 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 1601.259277, 125.629967, 5818.517578 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -795.057129, 1275.323364, 7172.778809 $label: Beta Aquilae +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: GTB Medusa $pos: -2329.219238, 0.001035, 6207.767578 $label: Bombers? +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: -409.737274, 371.533081, 6273.470215 $label: Fighters? +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Beta will perform as dual role fighter/bombers in this sortie. Once the destroyer is disabled, they will need to fly fighter cover for the boarding transport. Beta is also tasked with destroying enemy bombers and fighters that pose a threat to the destroyer. Beta must also be prepared to intercept and destroy enemy capital ships that may enter the area.", -1) $end_multi_text $voice: none.wav $camera_pos: 1087.064331, 5606.675293, 5393.220215 $camera_orient: -0.999996, -0.000002, -0.002856, 0.002854, -0.035435, -0.999368, -0.000099, -0.999372, 0.035435 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -199.062454, 542.100464, 5220.217285 $label: Arleigh Burke +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4276.583008, 1238.475830, 4058.966309 $label: Ross 128 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -2278.427490, 71.898369, 5880.055176 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Ursa $pos: 1207.355713, 125.629997, 5658.557617 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -795.057129, 1275.323364, 7172.778809 $label: Beta Aquilae +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: GTB Medusa $pos: 2496.743408, 0.000255, 5163.813477 $label: Bombers? +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 2441.313721, 0.000228, 6269.500977 $label: Cruisers? +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-event-true-delay "Grant Medal" 0 ) $Multi text XSTR("By preventing the NTF from stealing the destroyer and eliminating all enemy threats, you have increased the defensive power of the GTVA in this sector. You are hereby awarded the Allied Defense Citation. Congratulations, pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Capture Destroyer" 0 ) $Multi text XSTR("This operation was a complete success. In the face of extreme odds against you, you have managed to keep the GTD Arleigh Burke intact and escort it to safety. Well done.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Arleigh Burke" ) ( are-waypoints-done-delay "Arleigh Burke" "Ross 128 Warpout" 0 ) ) $Multi text XSTR("You have failed the very first stage of this mission. You did not disable the GTD Arleigh Burke, and it escaped to Ross 128. The NTF has gained signifigant strength in this area now that they have a destroyer.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stilettos are effective missiles for neutralizing the engine subsystem.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Arleigh Burke" ) ( is-event-true-delay "Change Papa's IFF" 0 ) ) $Multi text XSTR("You have failed to protect the Arleigh Burke. As suspected, the Rebels capitalized on our retaking of the ship to launch an offensive. They have won this day pilots, we are down one much needed destroyer. Dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to keep the Arleigh Burke's weapons intact when you capture it. They will be useful cover later. EMP missiles can be used to temporarily stop capital ships from firing.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTT Omega" "GTT Iota" ) ( not ( is-destroyed-delay 0 "Arleigh Burke" ) ) ) $Multi text XSTR("By allowing both transports to be destroyed, we are unable to retake the destroyer. By the time we are able to sortie another transport, the Rebels will be long gone with their new Orion destroyer. Dismissed, pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("When the transport arrives, stay close to it, and watch it carefully.", -1) $end_multi_text $Formula: ( and ( not ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) ( not ( is-destroyed-delay 0 "GTT Omega" "GTT Iota" ) ) ) $Multi text XSTR("You have left the field of engagement before the operation was completed! Without allied escort, the destroyer will surely fall into NTF hands or be destroyed. You have failed us pilots, dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Never leave before you are authorized to do so.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Arleigh Burke" ) ( not ( is-event-true-delay "Change Papa's IFF" 0 ) ) ( not ( is-destroyed-delay 0 "GTT Omega" "GTT Iota" ) ) ) $Multi text XSTR("You have disobeyed orders, and utterly failed this mission. We have lost the Arleigh Burke and any chance that we might have had to retake it for the fleet.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do not destroy the Arleigh Burke. The briefing orders you to disable and capture the destroyer.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Arleigh Burke" "GTT Omega" "GTT Iota" ) $Multi text XSTR("By allowing both transports to be destroyed, we were unable to retake the destroyer. Through some quick thinking, you managed to prevent the rebels from taking the ship. However, we are extremely displeased that the Arleigh Burke had to be destroyed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Fly close escort to the transports to keep them safe once the Arleigh Burke is disabled.", -1) $end_multi_text #Alternate Types: $Alt: NTCv Deimos $Alt: NTC Aeolus #end #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 22 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 100 "Prometheus S" 22 "Maxim" 18 "UD-8 Kayser" 100 "Rockeye" 80 "Tempest" 900 "Hornet" 480 "Tornado" 720 "Harpoon" 228 "Stiletto II" 546 "Cyclops#short" 526 "EMP Adv." 540 ) #Objects ;! 41 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 65.754288, 71.897675, 5881.862793 $Orientation: -0.673700, 0.000000, -0.739006, 0.000000, 1.000000, 0.000000, 0.739006, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 62.175430, 71.897675, 6022.794434 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -76.074783, 71.897675, 5875.358887 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -215.569061, 71.897766, 5865.455566 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Arleigh Burke ;! Object #4 $Class: GTD Orion $Team: Neutral $Location: -13.300000, 542.099976, 4000.000000 $Orientation: 0.149800, -0.885522, -0.439788, -0.058444, 0.436100, -0.897999, 0.986988, 0.160222, 0.013574 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Ross 128 Warpout" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret07 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "Arleigh Burke" "BETAC Warpout" 0 ) ( are-waypoints-done-delay "Arleigh Burke" "Ross 128 Warpout" 0 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Beta 1 ;! Object #5 $Class: GTB Ursa $Team: Friendly $Location: 275.899780, 125.629738, 6109.307129 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Subach HL-7" ) +Secondary Banks: ( "EMP Adv." "Stiletto II" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #6 $Class: GTB Ursa $Team: Friendly $Location: 278.200317, 125.629829, 6244.746582 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Subach HL-7" ) +Secondary Banks: ( "EMP Adv." "Stiletto II" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #7 $Class: GTB Boanerges $Team: Friendly $Location: 129.246735, 125.629753, 6095.935059 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #8 $Class: GTB Boanerges $Team: Friendly $Location: 269.969360, 125.629814, 6394.483398 $Orientation: -0.673700, 0.000000, -0.739005, 0.000000, 1.000000, 0.000000, 0.739005, 0.000000, -0.673700 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Stiletto II" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTT Omega ;! Object #9 $Class: GTT Elysium $Team: Friendly $Location: 638.514160, 0.000613, 6240.481445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Arleigh Burke" "topside docking" "front docking bay" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 750 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( is-disabled-delay 21 "Arleigh Burke" ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTT Omega" "Arleigh Burke" 1 3 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTT Iota ;! Object #10 $Class: GTT Elysium $Team: Friendly $Location: 510.220551, 0.000601, 6236.925293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Arleigh Burke" "topside docking" "front docking bay" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 750 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( and ( is-destroyed-delay 15 "GTT Omega" ) ( is-event-incomplete "Unprotect Papa" ) ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "GTT Iota" "Arleigh Burke" 1 3 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: NTCv Ranger ;! Object #11 $Class: GTCv Deimos $Alt: NTCv Deimos $Team: Hostile $Location: -1107.384033, 1224.299927, 7343.870605 $Orientation: -0.523921, 0.000000, -0.851767, -0.001388, 0.999999, 0.000854, 0.851766, 0.001630, -0.523920 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Arleigh Burke" 80 ) ( ai-waypoints-once "Ross 128 Warpout" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Arleigh Burke" "BETAC Warpout:1" ) 3400 ) $Departure Location: Hyperspace $Departure Cue: ( and ( are-waypoints-done-delay "NTCv Ranger" "Ross 128 Warpout" 0 ) ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 75 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: NTC Wasp ;! Object #12 $Class: GTC Aeolus $Alt: NTC Aeolus $Team: Hostile $Location: 4122.395996, 1364.857910, 3821.332031 $Orientation: 0.330610, 0.783327, 0.526399, -0.416621, 0.621610, -0.663346, -0.846832, 0.000000, 0.531861 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Arleigh Burke" 70 ) ( ai-waypoints-once "BETAC Warpout" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Change Papa's IFF" 72 ) $Departure Location: Hyperspace $Departure Cue: ( and ( are-waypoints-done-delay "NTC Wasp" "BETAC Warpout" 0 ) ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: NTC Hardhead ;! Object #13 $Class: GTC Aeolus $Alt: NTC Aeolus $Team: Hostile $Location: 4305.244141, 1040.378906, 4159.833008 $Orientation: -0.274538, -0.856478, -0.437121, 0.455528, -0.516184, 0.725293, -0.846832, 0.000000, 0.531861 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Arleigh Burke" 70 ) ( ai-waypoints-once "BETAC Warpout" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Change Papa's IFF" 72 ) $Departure Location: Hyperspace $Departure Cue: ( and ( are-waypoints-done-delay "NTC Hardhead" "BETAC Warpout" 0 ) ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 65 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Cancer 1 ;! Object #14 $Class: GTF Myrmidon $Team: Hostile $Location: 437.258026, 333.464539, 4225.399414 $Orientation: -0.040491, 0.000000, -0.999180, -0.226166, 0.974046, 0.009165, 0.973247, 0.226351, -0.039440 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 2 ;! Object #15 $Class: GTF Myrmidon $Team: Hostile $Location: 724.519531, 420.463226, 4364.236328 $Orientation: -0.070219, 0.000000, -0.997532, -0.237583, 0.971223, 0.016724, 0.968826, 0.238171, -0.068199 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 3 ;! Object #16 $Class: GTF Myrmidon $Team: Hostile $Location: 111.523972, 281.820679, 4124.622070 $Orientation: -0.020350, 0.000000, -0.999793, -0.213999, 0.976824, 0.004356, 0.976622, 0.214044, -0.019879 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 4 ;! Object #17 $Class: GTF Myrmidon $Team: Hostile $Location: 111.531784, 336.217499, 4602.915039 $Orientation: -0.104420, 0.000000, -0.994533, -0.211805, 0.977059, 0.022238, 0.971718, 0.212969, -0.102025 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 5 ;! Object #18 $Class: GTF Myrmidon $Team: Hostile $Location: 276.000000, 322.605194, 4295.399902 $Orientation: -0.058988, 0.000000, -0.998259, -0.294747, 0.955417, 0.017417, 0.953753, 0.295261, -0.056358 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 6 ;! Object #19 $Class: GTF Myrmidon $Team: Hostile $Location: -29.878965, 322.605225, 4441.826660 $Orientation: -0.088546, 0.000000, -0.996072, -0.274302, 0.961334, 0.024384, 0.957558, 0.275384, -0.085123 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #20 $Class: GTF Hercules $Team: Hostile $Location: 1153.931885, -0.000648, 3984.696777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #21 $Class: GTF Hercules $Team: Hostile $Location: 1309.032227, -0.000699, 4107.996582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #22 $Class: GTF Hercules $Team: Hostile $Location: 1378.549927, -0.000704, 3994.299805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #23 $Class: GTF Hercules $Team: Hostile $Location: 1243.773193, -0.000669, 3892.273193 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 5 ;! Object #24 $Class: GTF Hercules $Team: Hostile $Location: 1152.845337, -0.000673, 3783.744873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 6 ;! Object #25 $Class: GTF Hercules $Team: Hostile $Location: 1435.040894, -0.000705, 3811.476563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 1 ;! Object #26 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1904.808838, -0.001120, 3997.323730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #27 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1992.853760, -0.001096, 4077.391113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #28 $Class: GTF Hercules Mark II $Team: Hostile $Location: 2060.278809, -0.001109, 3968.128174 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #29 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1992.508545, -0.001121, 3860.824951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 5 ;! Object #30 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1923.640381, -0.001083, 3778.900391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 6 ;! Object #31 $Class: GTF Hercules Mark II $Team: Hostile $Location: 2100.415039, -0.001079, 3754.176758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Subach HL-7" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #32 $Class: GTB Medusa $Team: Hostile $Location: 1703.402710, -0.000054, 3994.476074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #33 $Class: GTB Medusa $Team: Hostile $Location: 1598.454956, -0.000051, 3865.408447 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #34 $Class: GTB Medusa $Team: Hostile $Location: 1786.832275, -0.000030, 3875.564941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 4 ;! Object #35 $Class: GTB Medusa $Team: Hostile $Location: 1644.788452, -0.000089, 3700.356689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #36 $Class: GTB Medusa $Team: Hostile $Location: 2404.364990, 0.000880, 3967.508301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #37 $Class: GTB Medusa $Team: Hostile $Location: 2310.837891, 0.000827, 3823.030273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #38 $Class: GTB Medusa $Team: Hostile $Location: 2517.626953, 0.000838, 3821.372070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 4 ;! Object #39 $Class: GTB Medusa $Team: Hostile $Location: 2309.771484, 0.000869, 3622.879150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 5 ;! Object #40 $Class: GTB Medusa $Team: Hostile $Location: 2508.439453, 0.000859, 3601.952393 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-disable-ship "Arleigh Burke" 80 ) ) +Hotkey: 1 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) +Flags:( ) $Name: Taurus $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Near Ship +Arrival Distance: 900 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( and ( or ( has-time-elapsed 57 ) ( is-destroyed-delay 0 "Cancer" ) ) ( not ( has-arrived-delay 0 "Virgo" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" "Taurus 5" "Taurus 6" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 15 $Name: Virgo $Waves: 100 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 900 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( and ( or ( is-destroyed-delay 7 "Taurus" ) ( is-disabled-delay 47 "Arleigh Burke" ) ) ( not ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" "Virgo 5" "Virgo 6" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 14 $Name: Leo $Waves: 100 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 1800 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( and ( is-event-true-delay "Change Papa's IFF" 0 ) ( not ( has-arrived-delay 0 "NTC Wasp" ) ) ( not ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase "Arleigh Burke" 80 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 12 $Name: Gemini $Waves: 100 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 1700 $Arrival Anchor: Arleigh Burke $Arrival Cue: ( and ( is-destroyed-delay 7 "NTC Wasp" "NTC Hardhead" ) ( not ( destroyed-or-departed-delay 0 "Arleigh Burke" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" "Gemini 5" ) $AI Goals: ( goals ( ai-chase "Arleigh Burke" 80 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 14 #Events ;! 53 total $Formula: ( when ( true ) ( beam-free-all "Arleigh Burke" ) ( change-iff "Hostile" "Arleigh Burke" ) ) +Name: Free Papa's beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Arleigh Burke" ) ( clear-goals "Arleigh Burke" ) ( send-message "#Command" "High" "GTD Disabled" ) ) +Name: Disable Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Destroyer", -1) +Team: 0 $Formula: ( protect-ship "Arleigh Burke" ) +Name: Protect Papa after disabled +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( or ( has-docked-delay "GTT Omega" "Arleigh Burke" 1 27 ) ( has-docked-delay "GTT Iota" "Arleigh Burke" 1 27 ) ) ( change-iff "Friendly" "Arleigh Burke" ) ( send-message "#Command" "High" "IFF change" ) ) +Name: Change Papa's IFF +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( unprotect-ship "Arleigh Burke" ) +Name: Unprotect Papa +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( set-subsystem-strength "Arleigh Burke" "engines" 82 ) +Name: Jump Start that clunker +Repeat Count: 1 +Interval: 1 +Chained: 110 +Team: 0 $Formula: ( when ( true ) ( add-goal "Arleigh Burke" ( ai-waypoints-once "BETAC Warpout" 89 ) ) ( send-message "Arleigh Burke" "High" "Engines on" ) ) +Name: New Orders for Papa +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Unprotect Papa" 4 ) ( clear-goals "GTT Omega" ) ( add-goal "GTT Omega" ( ai-undock 89 ) ) ) +Name: Omega Warpout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Unprotect Papa" 4 ) ( clear-goals "GTT Iota" ) ( add-goal "GTT Iota" ( ai-undock 89 ) ) ) +Name: Iota Warpout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Omega" ) ( do-nothing ) ) +Name: Escort Omega Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTT Omega" ) ( do-nothing ) ) +Name: Escort Omega Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Omega", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Iota" ) ( do-nothing ) ) +Name: Escort Iota Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTT Iota" ) ( do-nothing ) ) +Name: Escort Iota Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Iota", -1) +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Arleigh Burke" "weapons" 0 ) ( beam-lock-all "Arleigh Burke" ) ) +Name: Turn off beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Arleigh Burke" ) ( protect-ship "Arleigh Burke" ) ( clear-goals "Beta" "Alpha" ) ( add-goal "Alpha" ( ai-guard "GTT Omega" 70 ) ) ( add-goal "Alpha" ( ai-guard "GTT Iota" 70 ) ) ( add-goal "Beta" ( ai-guard "GTT Omega" 70 ) ) ( add-goal "Beta" ( ai-guard "GTT Iota" 70 ) ) ) +Name: Change GTVA AI goals +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 0 "GTT Omega" ) ( has-departed-delay 0 "GTT Iota" ) ) ( clear-goals "Alpha" "Beta" ) ( add-goal "Alpha" ( ai-guard "Arleigh Burke" 70 ) ) ( add-goal "Beta" ( ai-guard "Arleigh Burke" 70 ) ) ( add-goal "Alpha" ( ai-chase-any 60 ) ) ( add-goal "Beta" ( ai-chase-any 60 ) ) ) +Name: Change orders after GTT leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Ranger" ) ( beam-free-all "NTCv Ranger" ) ( send-message "#Command" "High" "Ranger here" ) ) +Name: Ranger Attack Run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Wasp" ) ( beam-free-all "NTC Wasp" ) ( send-message "#Command" "High" "Cruisers here" ) ) +Name: Wasp Attack Run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Hardhead" ) ( beam-free-all "NTC Hardhead" ) ) +Name: Hardhead Attack run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Arleigh Burke" ) ( do-nothing ) ) +Name: Arleigh Burke Departs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Capture Destroyer" 0 ) ( is-destroyed-delay 0 "NTCv Ranger" "NTC Wasp" "NTC Hardhead" ) ( skill-level-at-least "Hard" ) ) ( grant-medal "Allied Defense Citation" ) ) +Name: Grant Medal +Repeat Count: 1 +Interval: 1 +Score: 1000 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Wasp" ) ( do-nothing ) ) +Name: Destroy Wasp Directice Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Wasp" ) ( do-nothing ) ) +Name: Destroy Wasp Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Wasp", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Hardhead" ) ( do-nothing ) ) +Name: Destroy Hardhead Directive Chec +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Hardhead" ) ( do-nothing ) ) +Name: Destroy Hardhead Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Hardhead", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Ranger" ) ( do-nothing ) ) +Name: Destroy Ranger Directive Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTCv Ranger" ) ( do-nothing ) ) +Name: Destroy Ranger Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Ranger", -1) +Team: 0 $Formula: ( when ( or ( destroyed-or-departed-delay 5 "Arleigh Burke" ) ( is-goal-false-delay "Protect Transport" 5 ) ) ( do-nothing ) ) +Name: RTB Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Wasp" ) ( add-goal "Beta" ( ai-chase "NTC Wasp" 85 ) ) ) +Name: Attack Wasp Orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Hardhead" ) ( add-goal "Beta" ( ai-chase "NTC Hardhead" 84 ) ) ) +Name: Attack Hardhead Orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Ranger" ) ( add-goal "Beta" ( ai-chase "NTCv Ranger" 86 ) ) ) +Name: Attack Ranger Orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message "#Command" "High" "Disable GTD" ) ) +Name: Opening message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Omega" ) ( send-message "GTT Omega" "High" "Omega here" ) ) +Name: Omega Here msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTT Omega" ) ( send-message "#Command" "High" "Omega dead" ) ) +Name: Omega Dead msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Omega" "Arleigh Burke" 1 0 ) ( send-message "GTT Omega" "High" "Omega docked" ) ) +Name: Omega docked msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Iota" ) ( send-message "GTT Iota" "High" "Iota here" ) ) +Name: Iota here msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTT Iota" ) ( send-message "#Command" "High" "Iota dead" ) ) +Name: Iota dead msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Iota" "Arleigh Burke" 1 0 ) ( send-message "GTT Iota" "High" "Iota docked" ) ) +Name: Iota docked msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Wasp" "NTC Hardhead" ) ( send-message "#Command" "High" "Cruisers dead" ) ) +Name: Cruisers dead msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTCv Ranger" ) ( send-message "#Command" "High" "Ranger dead" ) ) +Name: Ranger dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Capture Destroyer" 0 ) ( send-message "#Command" "High" "GTD rescued" ) ) +Name: Papa is outtie +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( are-waypoints-done-delay "Arleigh Burke" "Ross 128 Warpout" 0 ) ( has-departed-delay 0 "Arleigh Burke" ) ) ( send-message "#Command" "High" "GTD gets away" ) ) +Name: Papa escapes +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Arleigh Burke" ) ( send-message "#Command" "High" "GTD dead" ) ) +Name: Papa is dead +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Protect Transport $MessageNew: XSTR("Protect Boarding Party", -1) $end_multi_text $Formula: ( or ( has-departed-delay 0 "GTT Omega" ) ( has-departed-delay 0 "GTT Iota" ) ) $Type: Primary +Name: Capture Destroyer $MessageNew: XSTR("Capture GTD Arleigh Burke", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "Arleigh Burke" "BETAC Warpout" 0 ) ( has-departed-delay 0 "Arleigh Burke" ) ) +Score: 1000 #Waypoints ;! 2 lists total $Jump Node: 4276.583008, 1238.475830, 4058.966309 $Jump Node Name: Ross 128 $Jump Node: -795.057129, 1275.323364, 7172.778809 $Jump Node Name: Beta Aquilae $Name: BETAC Warpout $List: ( ;! 1 points in list ( -795.083984, 1275.299927, 7172.770020 ) ) $Name: Ross 128 Warpout $List: ( ;! 1 points in list ( 4276.600098, 1238.500000, 4059.000000 ) ) #Messages ;! 224 total $Name: Disable GTD $Team: -1 $MessageNew: XSTR("OK pilots, disable the Arleigh Burke ASAP.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: GTD Disabled $Team: -1 $MessageNew: XSTR("Arleigh Burke is disabled. Sending recovery ship now.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Omega here $Team: -1 $MessageNew: XSTR("Omega is here. Escort us to the destroyer.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Omega dead $Team: -1 $MessageNew: XSTR("Omega has been destroyed! Deploying reserve transport, keep them safe!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Omega docked $Team: -1 $MessageNew: XSTR("Omega is beginning capture procedures.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Iota here $Team: -1 $MessageNew: XSTR("Iota is here. Escort us to the destroyer, pilots.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Iota dead $Team: -1 $MessageNew: XSTR("Iota has been destroyed! Abort mission!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Iota docked $Team: -1 $MessageNew: XSTR("Iota is beginning recovery procedures now.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: IFF change $Team: -1 $MessageNew: XSTR("The Arleigh Burke has been captured keep her safe, pilots.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Engines on $Team: -1 $MessageNew: XSTR("Our engines are online, heading for the Beta Aquilae node now.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Cruisers here $Team: -1 $MessageNew: XSTR("Two Rebel crusiers have arrived! Destroy them at once!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Cruisers dead $Team: -1 $MessageNew: XSTR("The Wasp and Hardhead are down. Good job, pilots.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Ranger here $Team: -1 $MessageNew: XSTR("Rebel corvette warping in! Destroy the Ranger and keep the Arleigh Burke safe!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Ranger dead $Team: -1 $MessageNew: XSTR("The Ranger has been destroyed. Good job, pilots.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: GTD rescued $Team: -1 $MessageNew: XSTR("The Arleigh Burke is departing now. Good work pilots, return to base.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: GTD gets away $Team: -1 $MessageNew: XSTR("The Arleigh Burke has escaped! Return to base, pilots. This mission is over.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: GTD dead $Team: -1 $MessageNew: XSTR("The Arleigh Burke has been destroyed! Return to base at once pilots, this mission is over.", -1) $end_multi_text +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 780 $Ambient light level: 0 $Sun: SunGold +Angles: 5.899208 0.000000 3.665189 +Scale: 1.000000 $Starbitmap: planetg +Angles: 0.000000 2.949604 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.174533 0.000000 0.122173 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 2.949604 0.000000 +ScaleX: 7.000000 +ScaleY: 0.100000 +DivX: 3 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 6.091194 0.000000 +ScaleX: 7.000000 +ScaleY: 0.100000 +DivX: 3 +DivY: 1 $Starbitmap: planetc +Angles: 6.108648 2.617992 0.244346 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief2 #End