#Mission Info $Version: 0.10 $Name: XSTR("Outpost patrol", -1) $Author: Spacecheetah $Created: 11/06/00 at 19:00:20 $Modified: 11/08/00 at 03:29:10 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("You just changed your job, and you just became a GTVA fighter pilot. First mission: patrol region, and assist any civilians. First mission of an upcoming campaign. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 2634.749756, 1947.505859, 985.443115 +Viewer orient: 0.024766, -0.000001, 0.999693, -0.616162, 0.787472, 0.015265, -0.787230, -0.616351, 0.019502 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("As you look at your Triton freighter 'Rutledge' covered with dust in a hangar on Vega 3, you sighed to yourself. You have been a freighter pilot since you were 15, and you have been working for Triton Dynamics in civilian cargo transport. The planet Capella 4 has been your home for as long as you remember, until . . .", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("those aliens came along with their red and black ships. You received the evacuation notice when you arrived at Vega carrying some cargo of home appliance systems, and so you stayed on Vega 3. Little did you know then that it would become your new home. You wonder whether your family is save. Have they been evacuated before Capella went supernova? You hope to find out soon.", -1) $end_multi_text $Ani Filename: cb_sm3-08_e.ani +Wave Filename: none $Stage Text: XSTR("There will be no freight work for a long while. Unemployment is the norm among the displaced refugees of Capella. Yesterday you were forced to sell your beloved freighter, the Rutledge, which you have flied in for 5 years. There was no other choice. The government of Vega refuses to help any refugees with possessions which can be sold. It is time to find a new job.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Congratulations in completing fighter training and being accepted into the ranks of the GTVA, pilot. As this is your first combat assignment, it will be fairly routine. We are allocating you to the Minden Observatory Outpost, where you will stay for the duration of this assignment.", -1) $end_multi_text $voice: none.wav $camera_pos: 2634.749756, 1947.505859, 985.443115 $camera_orient: 0.024766, -0.000001, 0.999693, -0.616162, 0.787471, 0.015265, -0.787230, -0.616351, 0.019502 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -110.444908, 0.000555, 1050.139282 $label: Minden Observatory Outpost +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your objective today is to patrol the area around the installation, and report back any anomalies. Since we are not expecting any enemy presence, you will be flying alone. Although we are not expecting much civilian traffic, it will be your responsiblity to assist any civilian crafts in the immediate vacinity.", -1) $end_multi_text $voice: none.wav $camera_pos: 2595.754639, 1947.504272, 1134.527588 $camera_orient: 0.003818, -0.000000, 0.999993, -0.604324, 0.796736, 0.002308, -0.796730, -0.604328, 0.003042 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -110.444908, 0.000555, 1050.139282 $label: Minden Observatory Outpost +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Myrmidon $pos: 1677.266113, 1073.500000, 970.515686 $label: Alpha 1 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -420.138275, -0.000281, 3419.136963 $label: Delta 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Elysium $pos: 353.666534, 12.178324, 1498.094360 $label: Civilians +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Although you will be alone out there, you will receive additional instructions from the outpost. You will have authorisation to return to base when relief arrives. This is all, pilot. Good luck on your first assignment. I believe you can handle this easily.", -1) $end_multi_text $voice: none.wav $camera_pos: 2621.142578, 1947.490967, 1381.217163 $camera_orient: 0.001709, -0.000000, 0.999999, -0.607751, 0.794127, 0.001039, -0.794126, -0.607752, 0.001357 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -110.444908, 0.000555, 1050.139282 $label: Minden Observatory Outpost +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Myrmidon $pos: 1677.266113, 1073.500000, 970.515686 $label: Alpha 1 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 475.259430, -0.000289, 1319.256348 $label: Relief +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Elysium $pos: -279.224121, 12.178299, 1838.758545 $label: Civilians +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Patrol area" 0 ) $Multi text XSTR("You did well on your first patrol mission. The arrival of the Shivans was unexpected, but you managed to hold them off until reinforcements arrive. The terrans on board the Shivan transport has provided command with the location of a previously uncharted jump node, leading to Shivan-infested systems beyond. This could spell the end of the relative peace we have had since the end of the second great war. Command anticipates the beginning of another conflict with the Shivans as the GTVA tries to secure the new front. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect transport" 0 ) ( is-goal-true-delay "Patrol area" 0 ) ) $Multi text XSTR("You've saved the transport from destruction. It was carrying a group of Terrans, and they thank you for saving their lives. Apparently the only communication device available to them was an EM pulse, so they sent the message using an old Terran code - the Morse code. Command has issued no explanation for the presence of these terrans on the Shivan transport. I assume you'll be informed on a need-to-know basis. I will advise you to prepare yourself for combat assignments in the near future - things are just getting started. By the way, good job assisting the Amadeus. Feel free to watch the concert via live telecast tonight.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-false-delay "Return to base" 0 ) $Multi text XSTR("You did not have permission to return to base. Desertion from battle is grounds for a court martial. You are hereby grounded. Dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Don't leave the battle area before you're told.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect transport" 0 ) $Multi text XSTR("You've failed to protect the shivan transport. All personnel onboard were lost. Due to your incompetence, we will never be able to solve the puzzle as to where the terrans came from, or why they wanted to dock to the station. You were outnumbered, so it wasn't entirely your fault. However, we have found a vacant position for you as a freighter pilot in the GTVA. Your ace-pilot career is over, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Intercept the fighters as soon as they warp in. Delta wing will help you with defending the transport once they arrive.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 1 "GTF Hercules" 1 "GTF Loki" 1 ) +Weaponry Pool: ( "Subach HL-7" 3 "Akheton SDG" 2 "Prometheus R" 2 "Prometheus S" 3 "Rockeye" 100 "Tempest" 180 "Hornet" 160 "Harpoon" 50 ) #Objects ;! 11 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: -673.000000, 476.299988, 3682.399902 $Orientation: -0.990756, 0.024770, 0.133375, -0.002545, 0.979622, -0.200835, -0.135632, -0.199318, -0.970503 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tempest" "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Minden Observatory Outpost ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: -810.032227, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Unknown transport ;! Object #2 $Class: ST Azrael $Team: Unknown $Location: 2143.399902, 0.000000, -1.300000 $Orientation: 0.000440, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000440 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Alpha 1" 50 ) ) $Cargo 1: XSTR("Terran personnel", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret02a $Damage: 100 +Primary Banks: ( "" ) +Subsystem: turret03a $Damage: 100 +Primary Banks: ( "" ) +Subsystem: weapons $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 8 "Amadeus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Aries 1 ;! Object #3 $Class: SF Basilisk $Team: Hostile $Location: 1685.599976, 221.600006, 869.700012 $Orientation: -0.885181, 0.000000, -0.465246, 0.102217, 0.975567, -0.194478, 0.453879, -0.219704, -0.863553 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Aries 2 ;! Object #4 $Class: SF Basilisk $Team: Hostile $Location: 1599.400024, 221.600006, 911.400024 $Orientation: -0.858995, 0.000000, -0.511983, 0.104530, 0.978936, -0.175378, 0.501199, -0.204167, -0.840902 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 1 ;! Object #5 $Class: GTF Loki $Team: Friendly $Location: -288.492828, 0.000031, 1092.594360 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Delta 2 ;! Object #6 $Class: GTF Loki $Team: Friendly $Location: -412.972961, -0.000008, 1145.597290 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Krishna 1 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: -2329.767090, 473.500000, 685.076721 $Orientation: -0.142295, 0.000000, -0.989824, 0.109465, 0.993866, -0.015736, 0.983753, -0.110591, -0.141422 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" ) +Secondary Banks: ( "Rockeye" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Krishna 2 ;! Object #8 $Class: SF Manticore $Team: Hostile $Location: -2129.066895, 473.500000, 794.376709 $Orientation: -0.175434, 0.000000, -0.984491, 0.113644, 0.993315, -0.020251, 0.977910, -0.115434, -0.174262 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" ) +Secondary Banks: ( "Rockeye" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Hobbes ;! Object #9 $Class: GTT Elysium $Team: Friendly $Location: -2288.180664, 117.056732, 181.580475 $Orientation: -0.099041, 0.000000, 0.995084, 0.000000, 1.000000, 0.000000, -0.995084, 0.000000, -0.099041 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Sentry guns", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Hobbes" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Amadeus ;! Object #10 $Class: GTT Elysium $Team: Friendly $Location: -4876.299805, -92.699997, 402.200012 $Orientation: 0.076838, 0.000000, -0.997044, -0.001063, 0.999999, -0.000082, 0.997043, 0.001066, 0.076838 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Musicians", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 5 "Hobbes" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Code transmitted" 5 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Aries $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Unknown transport $Arrival Cue: ( is-event-true-delay "Enemy enters" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 5 "Unknown transport" ) $Ships: ( ;! 2 total "Aries 1" "Aries 2" ) $AI Goals: ( goals ( ai-chase "Unknown transport" 50 ) ) +Flags:( ) +Wave Delay Max: 5 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Unknown transport $Arrival Cue: ( is-destroyed-delay 10 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-guard "Unknown transport" 50 ) ) +Flags:( ) $Name: Krishna $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Unknown transport $Arrival Cue: ( percent-ships-destroyed 25 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 5 "Unknown transport" ) $Ships: ( ;! 2 total "Krishna 1" "Krishna 2" ) $AI Goals: ( goals ( ai-chase "Unknown transport" 50 ) ) +Flags:( ) +Wave Delay Max: 10 #Events ;! 17 total $Formula: ( when ( has-time-elapsed 2 ) ( send-message-list "Minden Observatory Outpost" "High" "Order for Hobbes" 0 "Hobbes" "High" "Hobbes' reply" 3000 ) ) +Name: Prelude +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 10 ) ( send-message-list "Minden Observatory Outpost" "High" "welcome" 0 "Minden Observatory Outpost" "High" "Welcome2" 5000 "Minden Observatory Outpost" "High" "Welcome3" 5000 "Alpha 1" "High" "unemployed" 2000 ) ) +Name: Welcome +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Amadeus" ) ( send-message-list "Amadeus" "High" "Amadeus enters" 3000 "Minden Observatory Outpost" "High" "Respond to Amadeus" 5000 "Amadeus" "High" "Amadeus2" 4500 "Minden Observatory Outpost" "High" "RespAmadeus2" 4500 "Amadeus" "High" "Amadeus3" 5000 "Minden Observatory Outpost" "High" "RespAmadues3" 4000 "Amadeus" "High" "Amadeus4" 2000 ) ) +Name: Amadeus arrives +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 35 "Amadeus" ) ( send-message-list "Minden Observatory Outpost" "High" "to Alpha" 0 "Minden Observatory Outpost" "High" "toAlpha2" 2000 ) ) +Name: Transmit code +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "Amadeus" ) ( send-message "Amadeus" "High" "Amadeus exits" ) ) +Name: Code transmitted +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Amadeus", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Unknown transport" ) ( send-message-list "Minden Observatory Outpost" "High" "transport enters" 0 "Unknown transport" "High" "message" 5000 "Minden Observatory Outpost" "High" "Hang on" 3000 ) ) +Name: Transport enters +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 12 "Unknown transport" ) ( send-message "#Command" "High" "Scan ship" ) ) +Name: Scan ship +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 5 "Unknown transport" ) ( add-goal "Unknown transport" ( ai-dock "Minden Observatory Outpost" "dockpoint 1" "topside docking" 89 ) ) ( send-message "Minden Observatory Outpost" "High" "Scanned" ) ( change-iff "Friendly" "Unknown transport" ) ) +Name: Scanned +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan unknown transport", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Scanned" 20 ) ( send-message "Minden Observatory Outpost" "High" "Enemy enters" ) ( validate-goal "Protect transport" ) ) +Name: Enemy enters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Krishna" ) ( do-nothing ) ) +Name: Destroy Krishna +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Krishna", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Delta" ) ( send-message "Minden Observatory Outpost" "High" "Delta arrives" ) ) +Name: Delta arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Unknown transport" ) ( send-message "Minden Observatory Outpost" "High" "Transport down" ) ( do-nothing ) ) +Name: Transport down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Unknown transport" "Minden Observatory Outpost" 1 0 ) ( send-message "Minden Observatory Outpost" "High" "Docked" ) ) +Name: Docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Unknown transport" ) 50 ) ( send-message "Minden Observatory Outpost" "High" "Transport in trouble" ) ) +Name: Transport in trouble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( and ( is-event-true-delay "Transport down" 5 ) ( has-arrived-delay 0 "Delta" ) ) ( is-goal-true-delay "Protect transport" 0 ) ) ( send-message "#Command" "High" "Return to base" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Exit +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Patrol area $MessageNew: XSTR("Patrol area", -1) $end_multi_text $Formula: ( and ( destroyed-or-departed-delay 0 "Aries" "Krishna" ) ( has-arrived-delay 0 "Delta" ) ) +Score: 500 $Type: Primary +Name: Protect transport $MessageNew: XSTR("Oversee docking operation of transport", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 10 "Aries" "Krishna" ) ( not ( is-destroyed-delay 0 "Unknown transport" ) ) ( has-docked-delay "Unknown transport" "Minden Observatory Outpost" 1 0 ) ( has-arrived-delay 0 "Delta" ) ) +Invalid +Score: 1000 $Type: Primary +Name: Assist transports $MessageNew: XSTR("Assist civilian transports", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Amadeus" ) #Waypoints ;! 2 lists total $Jump Node: -5552.837891, 0.001734, 124.561996 $Jump Node Name: Beta Aquilae $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -4882.229492, 60.052456, 194.655746 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -2351.184814, -90.000000, 596.799988 ) ) #Messages ;! 235 total $Name: welcome $Team: -1 $MessageNew: XSTR("Welcome to Minden Observatory Outpost, pilot. All is quiet out here.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Welcome2 $Team: -1 $MessageNew: XSTR("Patrolling this region is not much of a challenge, so you can get some experience here.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Welcome3 $Team: -1 $MessageNew: XSTR("Your files say that you were once a freighter pilot. So you decided to be a fighter pilot, huh?", -1) $end_multi_text +AVI Name: Head-CM4 $Name: unemployed $Team: -1 $MessageNew: XSTR("When Capella blew up I just arrived in Vega with a freighter. Now I have no job - there's no more cargo to carry around with Capella gone.", -1) $end_multi_text $Name: transport enters $Team: -1 $MessageNew: XSTR("A shivan transport just warped in! Wonder what it's up to. Long range scans indicate no hostile targets nearby.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: message $Team: -1 $MessageNew: XSTR("<>", -1) $end_multi_text +Wave Name: CommNode.wav $Name: Hang on $Team: -1 $MessageNew: XSTR("Wait a sec, my communication system here indicates a terran encryption is used that message.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Scan ship $Team: -1 $MessageNew: XSTR("Terrans on a Shivan ship? We need confirmation. Get a scan of the transport, alpha 1. ", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Scanned $Team: -1 $MessageNew: XSTR("I've decoded the message! The transport is asking for permission to dock. Permission granted. Readying docking bay.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Enemy enters $Team: -1 $MessageNew: XSTR("A wing of shivans has jumped in - they are going after the transport! Protect it, pilot!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Objective achieved $Team: -1 $MessageNew: XSTR("The transport is safe. Well done pilot.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Delta arrives $Team: -1 $MessageNew: XSTR("Reinforcements have arrived.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Transport down $Team: -1 $MessageNew: XSTR("Transport is destroyed! Now we'll never know what those terrans are doing in a Shivan ship.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Docked $Team: -1 $MessageNew: XSTR("Transport has docked. We're sending marines to escort the personnel onboard the transport.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Transport in trouble $Team: -1 $MessageNew: XSTR("The transport has taken a few hits - stay on the enemy fighters, pilot!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Order for Hobbes $Team: -1 $MessageNew: XSTR(". . . and remember to deploy the sentries when you are done transporting the goods.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Hobbes' reply $Team: -1 $MessageNew: XSTR("Roger that, command. Proceeding to the specified coordinates.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Amadeus enters $Team: -1 $MessageNew: XSTR("This is the Amadeus. We are carrying musicians for a public concert on Vega 4.", -1) $end_multi_text $Name: Respond to Amadeus $Team: -1 $MessageNew: XSTR("Welcome. We are looking forward to watch the concert via live transmittion here. What is the program?", -1) $end_multi_text $Name: Amadeus2 $Team: -1 $MessageNew: XSTR("Ancient music - a selection from the 17th through to the 22nd centuries. You will like it.", -1) $end_multi_text $Name: RespAmadeus2 $Team: -1 $MessageNew: XSTR("Excellent! We are transmitting the authorisation codes for landing on Vega 4. See you tonight guys.", -1) $end_multi_text $Name: Amadeus3 $Team: -1 $MessageNew: XSTR("Thanks! . . .Wait a sec, our navigational computer does not recognise the code you sent. Running diagnostics now.", -1) $end_multi_text $Name: RespAmadues3 $Team: -1 $MessageNew: XSTR("What is the problem?", -1) $end_multi_text $Name: Amadeus4 $Team: -1 $MessageNew: XSTR("It seems to be our medium range receptor/decoder. We need a transmittion up close.", -1) $end_multi_text $Name: to Alpha $Team: -1 $MessageNew: XSTR("Alpha 1, we have entered the code on board your navigational computer.", -1) $end_multi_text $Name: toAlpha2 $Team: -1 $MessageNew: XSTR("Get within 150 metres of the Amadeus to send to code.", -1) $end_multi_text $Name: Amadeus exits $Team: -1 $MessageNew: XSTR("We have received the code. Thank you, Alpha 1. Jumping to Vega 4 now.", -1) $end_multi_text $Name: Return to base $Team: -1 $MessageNew: XSTR("You are relieved, alpha. Return to base.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 500 $Ambient light level: 0 $Sun: SunGreen +Angles: 0.034907 0.017453 0.000000 +Scale: 0.700000 $Starbitmap: dneb03 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief1 #End