#Mission Info $Version: 0.10 $Name: XSTR("Home", -1) $Author: Kevin Christopher Ashmore $Created: 09/24/00 at 19:50:26 $Modified: 09/25/00 at 21:58:03 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Protect the Home Base! You have a rotational guard and two wings of reinforcements of 99 uses each! ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 16 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 7114.881836, 1901.590210, -202.456497 +Viewer orient: 0.551819, 0.000000, 0.833964, -0.268033, 0.946945, 0.177352, -0.789718, -0.321397, 0.522542 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 20 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 24 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 660 "Hornet D" 500 "Tornado" 788 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 556 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 41 total $Name: Alpha 1 ;! Object #0 $Class: GTVI Mercury $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTI Home Base ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 2732.615967, 0.000000, 858.300171 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Group: 0 +Score: 800 $Name: Base Rotation Guard 1 ;! Object #2 $Class: GVXC Ammit $Team: Friendly $Location: 4315.840332, -0.000554, -726.975464 $Orientation: 0.106548, -0.078735, 0.991186, -0.006599, 0.996782, 0.079889, -0.994286, -0.015052, 0.105686 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret07 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret08 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret09 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret10 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret11 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 600 $Name: Home Base Guard 2 1 ;! Object #3 $Class: GTC Aeolus $Team: Friendly $Location: 784.497375, 0.002067, 1021.675354 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) +Subsystem: turret03 +Primary Banks: ( "Maxim" ) +Subsystem: turret04 +Primary Banks: ( "Maxim" ) +Subsystem: turret05 +Primary Banks: ( "Maxim" ) +Subsystem: turret06 +Primary Banks: ( "Maxim" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 500 $Name: Home Base Guard 2 2 ;! Object #4 $Class: GTC Aeolus $Team: Friendly $Location: 420.428314, 0.002063, 812.945618 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) +Subsystem: turret03 +Primary Banks: ( "Maxim" ) +Subsystem: turret04 +Primary Banks: ( "Maxim" ) +Subsystem: turret05 +Primary Banks: ( "Maxim" ) +Subsystem: turret06 +Primary Banks: ( "Maxim" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 500 $Name: Home Base Guard 2 3 ;! Object #5 $Class: GTC Aeolus $Team: Friendly $Location: 1132.962769, 0.002164, 758.372314 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) +Subsystem: turret03 +Primary Banks: ( "Maxim" ) +Subsystem: turret04 +Primary Banks: ( "Maxim" ) +Subsystem: turret05 +Primary Banks: ( "Maxim" ) +Subsystem: turret06 +Primary Banks: ( "Maxim" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 500 $Name: Home Base Guard 2 4 ;! Object #6 $Class: GTC Aeolus $Team: Friendly $Location: 772.501282, 0.002314, 387.067200 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) +Subsystem: turret03 +Primary Banks: ( "Maxim" ) +Subsystem: turret04 +Primary Banks: ( "Maxim" ) +Subsystem: turret05 +Primary Banks: ( "Maxim" ) +Subsystem: turret06 +Primary Banks: ( "Maxim" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 500 $Name: Sheaven Destroyers 1 ;! Object #7 $Class: SD Lucifer $Team: Hostile $Location: 1815.184570, 0.002716, 9195.318359 $Orientation: -0.984353, -0.026564, 0.174194, -0.020109, 0.999047, 0.038723, -0.175057, 0.034614, -0.983950 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "SRed" ) +Subsystem: turret04 +Primary Banks: ( "SRed" ) +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Primary Banks: ( "SRed" ) +Subsystem: turret07 +Primary Banks: ( "SRed" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "SRed" ) +Subsystem: turret12 +Primary Banks: ( "SRed" ) +Subsystem: turret13 +Primary Banks: ( "SRed" ) +Subsystem: turret14 +Primary Banks: ( "SRed" ) +Subsystem: turret15 +Primary Banks: ( "SRed" ) +Subsystem: turret16 +Primary Banks: ( "SRed" ) +Subsystem: turret17 +Primary Banks: ( "SRed" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Sheaven Destroyers 2 ;! Object #8 $Class: SD Lucifer $Team: Hostile $Location: 3857.361328, -82.461525, 7621.782227 $Orientation: -0.986783, -0.071426, 0.145459, -0.066124, 0.996970, 0.040971, -0.147945, 0.030811, -0.988515 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Primary Banks: ( "SRed" ) +Subsystem: turret04 +Primary Banks: ( "SRed" ) +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Primary Banks: ( "SRed" ) +Subsystem: turret07 +Primary Banks: ( "SRed" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "SRed" ) +Subsystem: turret12 +Primary Banks: ( "SRed" ) +Subsystem: turret13 +Primary Banks: ( "SRed" ) +Subsystem: turret14 +Primary Banks: ( "SRed" ) +Subsystem: turret15 +Primary Banks: ( "SRed" ) +Subsystem: turret16 +Primary Banks: ( "SRed" ) +Subsystem: turret17 +Primary Banks: ( "SRed" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Base Rotation Guard 2 ;! Object #9 $Class: GTCv Deimos $Team: Friendly $Location: 4503.129395, 0.003010, -938.577820 $Orientation: 0.147363, -0.048179, 0.987908, -0.006630, 0.998743, 0.049696, -0.989060, -0.013873, 0.146859 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "SGreen" ) +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Primary Banks: ( "SGreen" ) +Subsystem: turret04 +Primary Banks: ( "SGreen" ) +Subsystem: turret05 +Primary Banks: ( "SGreen" ) +Subsystem: turret06 +Primary Banks: ( "SGreen" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "SGreen" ) +Subsystem: turret10 +Primary Banks: ( "SGreen" ) +Subsystem: turret11 +Primary Banks: ( "BGreen" ) +Subsystem: turret12 +Primary Banks: ( "BGreen" ) +Subsystem: turret13 +Primary Banks: ( "SGreen" ) +Subsystem: turret14 +Primary Banks: ( "SGreen" ) +Subsystem: turret15 +Primary Banks: ( "SGreen" ) +Subsystem: turret16 +Subsystem: turret17 +Primary Banks: ( "SGreen" ) +Subsystem: turret18 +Primary Banks: ( "SGreen" ) +Subsystem: turret19 +Primary Banks: ( "SGreen" ) +Subsystem: turret20 +Subsystem: turret21 +Primary Banks: ( "SGreen" ) +Subsystem: turret22 +Primary Banks: ( "SGreen" ) +Subsystem: turret23 +Primary Banks: ( "BGreen" ) +Subsystem: turret24 +Primary Banks: ( "BGreen" ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 800 $Name: Base Rotation Guard 3 ;! Object #10 $Class: GTCv Deimos $Team: Friendly $Location: 4899.738281, 0.002753, -510.783966 $Orientation: 0.122404, -0.059003, 0.990725, 0.115552, 0.992290, 0.044820, -0.985731, 0.108994, 0.128279 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret02 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret03 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret04 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret05 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret06 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret10 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret14 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret15 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret16 +Subsystem: turret17 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret18 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret19 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret20 +Subsystem: turret21 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret22 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #11 $Class: GTVI Mercury $Team: Friendly $Location: -32.142231, -0.000028, -26.900162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 50 $Name: Alpha 3 ;! Object #12 $Class: GTVI Mercury $Team: Friendly $Location: 24.188009, -0.000036, -20.833593 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 50 $Name: Alpha 4 ;! Object #13 $Class: GTVI Mercury $Team: Friendly $Location: -8.517542, -0.000034, -53.108730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 50 $Name: Beta 1 ;! Object #14 $Class: GTB Boanerges $Team: Friendly $Location: 104.874763, -0.000014, 1.741772 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #15 $Class: GTB Boanerges $Team: Friendly $Location: 139.527191, -0.000016, -53.633083 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #16 $Class: GTB Boanerges $Team: Friendly $Location: 71.117081, -0.000014, -48.914528 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #17 $Class: GTB Boanerges $Team: Friendly $Location: 112.779900, -0.000017, -103.322838 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sheaven Destroyers 3 ;! Object #18 $Class: SCv Moloch $Team: Hostile $Location: 3016.478027, 0.001653, 7993.481445 $Orientation: -0.979556, -0.037881, -0.197574, -0.047128, 0.997993, 0.042309, 0.195574, 0.050755, -0.979375 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SRed" ) +Subsystem: turret03 +Primary Banks: ( "SRed" ) +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "SRed" ) +Subsystem: turret08 +Primary Banks: ( "SRed" ) +Subsystem: turret09 +Primary Banks: ( "SRed" ) +Subsystem: turret10 +Primary Banks: ( "SRed" ) +Subsystem: turret11 +Primary Banks: ( "SRed" ) +Subsystem: turret12 +Primary Banks: ( "SRed" ) +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Primary Banks: ( "SRed" ) +Subsystem: turret15 +Primary Banks: ( "SRed" ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Sheaven Destroyers 4 ;! Object #19 $Class: SD Ravana $Team: Hostile $Location: 5298.850586, 0.002324, 11974.741211 $Orientation: -0.999698, 0.011020, 0.021971, 0.011887, 0.999139, 0.039746, -0.021514, 0.039995, -0.998968 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: Sheaven Backup 1 ;! Object #20 $Class: SD Demon $Team: Hostile $Location: -1054.023926, -0.000005, 8508.767578 $Orientation: -0.901154, 0.154224, -0.405138, 0.168022, 0.985782, 0.001525, 0.399613, -0.066698, -0.914255 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Sheaven Backup 2 ;! Object #21 $Class: SD Demon $Team: Hostile $Location: -5439.954590, 748.050476, 8193.880859 $Orientation: -0.901154, 0.154224, -0.405138, 0.168022, 0.985782, 0.001525, 0.399613, -0.066698, -0.914254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Sheaven Backup 3 ;! Object #22 $Class: SC Rakshasa $Team: Hostile $Location: -4200.287109, 535.407959, 9062.888672 $Orientation: -0.901154, 0.154224, -0.405138, 0.168022, 0.985782, 0.001525, 0.399613, -0.066698, -0.914254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Sheaven Backup 4 ;! Object #23 $Class: SC Rakshasa $Team: Hostile $Location: -4709.591309, 621.400696, 9589.335938 $Orientation: -0.901154, 0.154224, -0.405138, 0.168022, 0.985782, 0.001525, 0.399613, -0.066698, -0.914254 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: GVXD Guard ;! Object #24 $Class: GVXD Apep $Team: Friendly $Location: 2305.598389, 0.000028, 2946.705566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Sheaven Destroyers" 89 ) ( ai-chase-wing "Sheaven Backup" 79 ) ( ai-waypoints "Waypoint path 1" 69 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Sbank Ammo: ( 0 ) +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Subsystem: turret12 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret13 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret14 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret15 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret16 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret17 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret23 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret24 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret25 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret26 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret27 +Primary Banks: ( "Shiv-VasAAA" ) +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace +Arrival Delay: 125 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Group: 0 +Score: 1400 $Name: Gore 1 ;! Object #25 $Class: SB Seraphim $Team: Hostile $Location: 4267.092285, -0.000055, -4802.244629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gore 2 ;! Object #26 $Class: SB Seraphim $Team: Hostile $Location: 4080.903320, -0.000002, -4844.575195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gore 3 ;! Object #27 $Class: SB Seraphim $Team: Hostile $Location: 3785.186523, 0.000043, -4929.018555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gore 4 ;! Object #28 $Class: SB Seraphim $Team: Hostile $Location: 3521.339600, -0.000041, -4914.154785 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Fly 1 ;! Object #29 $Class: SB Seraphim $Team: Hostile $Location: 4543.472656, -0.000025, -4109.802246 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Fly 2 ;! Object #30 $Class: SB Seraphim $Team: Hostile $Location: 4386.508301, -0.000041, -4098.051758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Fly 3 ;! Object #31 $Class: SB Seraphim $Team: Hostile $Location: 4151.128906, -0.000014, -4132.200684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Fly 4 ;! Object #32 $Class: SB Seraphim $Team: Hostile $Location: 3996.171387, -0.000021, -4097.976074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Manta 1 ;! Object #33 $Class: SF Manticore $Team: Hostile $Location: 3397.247559, 0.000021, -4168.906738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manta 2 ;! Object #34 $Class: SF Manticore $Team: Hostile $Location: 3281.046631, -0.000026, -4161.902344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manta 3 ;! Object #35 $Class: SF Manticore $Team: Hostile $Location: 3119.482422, -0.000044, -4165.399414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manta 4 ;! Object #36 $Class: SF Manticore $Team: Hostile $Location: 2962.187500, -0.000012, -4224.040039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cool 1 ;! Object #37 $Class: SF Manticore $Team: Hostile $Location: 5387.856934, -0.000083, -4367.035156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cool 2 ;! Object #38 $Class: SF Manticore $Team: Hostile $Location: 5289.130859, 0.000036, -4288.162598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cool 3 ;! Object #39 $Class: SF Manticore $Team: Hostile $Location: 5213.056152, 0.000088, -4283.625488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cool 4 ;! Object #40 $Class: SF Manticore $Team: Hostile $Location: 5347.223633, -0.000033, -4405.038086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Home Base Guard 2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Home Base Guard 2 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Home Base Guard 2 1" "Home Base Guard 2 2" "Home Base Guard 2 3" "Home Base Guard 2 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Sheaven Destroyers $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sheaven Destroyers 1 $Arrival Location: Hyperspace +Arrival delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sheaven Destroyers 1" "Sheaven Destroyers 2" "Sheaven Destroyers 3" "Sheaven Destroyers 4" ) $AI Goals: ( goals ( ai-chase "GTI Home Base" 50 ) ( ai-chase-wing "Base Rotation Guard" 50 ) ( ai-chase-wing "Home Base Guard 2" 50 ) ) +Flags:( ) $Name: Base Rotation Guard $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Base Rotation Guard 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Base Rotation Guard 1" "Base Rotation Guard 2" "Base Rotation Guard 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Beta $Waves: 99 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Sheaven Backup $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sheaven Backup 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sheaven Backup 1" "Sheaven Backup 2" "Sheaven Backup 3" "Sheaven Backup 4" ) $AI Goals: ( goals ( ai-chase "GTI Home Base" 50 ) ( ai-chase-wing "Base Rotation Guard" 50 ) ( ai-chase-wing "Home Base Guard 2" 50 ) ) +Flags:( ) $Name: Gore $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Gore 1 $Arrival Location: Hyperspace +Arrival delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gore 1" "Gore 2" "Gore 3" "Gore 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Fly $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Fly 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Fly 1" "Fly 2" "Fly 3" "Fly 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Manta $Waves: 8 $Wave Threshold: 0 $Special Ship: 0 ;! Manta 1 $Arrival Location: Hyperspace +Arrival delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Manta 1" "Manta 2" "Manta 3" "Manta 4" ) +Flags:( ) $Name: Cool $Waves: 8 $Wave Threshold: 0 $Special Ship: 0 ;! Cool 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cool 1" "Cool 2" "Cool 3" "Cool 4" ) +Flags:( ) #Events ;! 5 total $Formula: ( when ( has-arrived-delay 0 "Home Base Guard 2" ) ( beam-free-all "Home Base Guard 2 1" ) ( turret-free-all "Home Base Guard 2 1" ) ( beam-free-all "Home Base Guard 2 2" ) ( turret-free-all "Home Base Guard 2 2" ) ( beam-free-all "Home Base Guard 2 3" ) ( turret-free-all "Home Base Guard 2 3" ) ( beam-free-all "Home Base Guard 2 4" ) ( turret-free-all "Home Base Guard 2 4" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sheaven Destroyers" ) ( beam-free-all "Sheaven Destroyers 1" ) ( turret-free-all "Sheaven Destroyers 1" ) ( beam-free-all "Sheaven Destroyers 1" ) ( turret-free-all "Sheaven Destroyers 1" ) ( beam-free-all "Sheaven Destroyers 3" ) ( turret-free-all "Sheaven Destroyers 3" ) ( beam-free-all "Sheaven Destroyers 4" ) ( turret-free-all "Sheaven Destroyers 4" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Base Rotation Guard" ) ( beam-free-all "Base Rotation Guard 1" ) ( turret-free-all "Base Rotation Guard 1" ) ( beam-free-all "Base Rotation Guard 2" ) ( turret-free-all "Base Rotation Guard 2" ) ( beam-free-all "Base Rotation Guard 3" ) ( turret-free-all "Base Rotation Guard 3" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sheaven Backup" ) ( beam-free-all "Sheaven Backup 1" ) ( turret-free-all "Sheaven Backup 1" ) ( beam-free-all "Sheaven Backup 2" ) ( turret-free-all "Sheaven Backup 2" ) ( beam-free-all "Sheaven Backup 3" ) ( turret-free-all "Sheaven Backup 3" ) ( beam-free-all "Sheaven Backup 4" ) ( turret-free-all "Sheaven Backup 4" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVXD Guard" ) ( beam-free-all "GVXD Guard" ) ( turret-free-all "GVXD Guard" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 9 points in list ( 4225.020020, -0.000507, -456.522766 ) ( 2386.486328, -0.000719, -558.611572 ) ( 1247.369141, -0.000810, 102.200043 ) ( 1318.955078, -0.000619, 1596.606689 ) ( 2008.886719, -0.000856, 2005.753906 ) ( 3028.127197, -0.000612, 1734.026855 ) ( 3929.078125, -0.000626, 1202.026611 ) ( 4473.884766, -0.000547, 652.529968 ) ( 4262.387207, -0.000680, -378.549744 ) ) #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: None #End