#Mission Info $Version: 0.10 $Name: XSTR("Encounter II ", -1) $Author: Jeng $Created: 03/14/00 at 17:46:10 $Modified: 04/04/00 at 19:23:16 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Still the same mission, but hopefully not so bland and boring as the first. It may seem thought but it is possibly to complete all goals (tested it myself)", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -427.305298, 4683.420898, 293.389893 +Viewer orient: 0.980435, -0.000002, -0.196843, 0.150093, 0.646995, 0.747576, 0.127355, -0.762494, 0.634337 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "Turrets 1" "3" "number" 1 "turrets 2" "4" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Recon found an NTF destroyer at the edge of Deneb. We do not know what it is doing out there, but it is on its own and we are going to take advantage of that. We can't have any destroyers hanging out at our back, it's a military risk, so we are going to take it out. Intellegence tells us there are no NTF forces nearby so this one should be a turkey shoot. Because this is a suprise attack all information concerning this mission will be classified level PHI, so you tell absolutly nobody about this. IF YOU ACT OTHERWISE YOU WILL BE EXECUTED!!", -1) $end_multi_text $voice: none.wav $camera_pos: -427.305298, 4683.420898, 293.389893 $camera_orient: 0.980435, -0.000002, -0.196843, 0.150093, 0.646995, 0.747576, 0.127355, -0.762494, 0.634337 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 595.549255, 0.000060, 5390.437988 $label: NTD Frontline +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Together with one corvette and two bomber wings , you will assault the destroyer. Your Alpha wing will be supported by Delta wing to achieve space supriority and will also defend the GTCv Offence. Wings Beta and Gamma wil be flying bombers. Your objective pilots isto make sure we don't get attacked in the back while we start our offencive on the NTF stronghold of Sirius. Do not let the destroyer get away!!", -1) $end_multi_text $voice: none.wav $camera_pos: -4669.140137, 4426.620117, 2432.912109 $camera_orient: 0.041066, -0.000003, -0.999156, 0.695893, 0.717576, 0.028600, 0.716971, -0.696480, 0.029470 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 595.549255, 0.000060, 5390.437988 $label: NTD Frontline +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1314.693237, 0.000061, 581.001709 $label: GTCv Offence +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Since the destroyer does not seem to be doing anything, we think you will have the time to pick your own loadout. Alpha wing you will also be tasked to take out the big beams of the NTD Frontline. This to make sure the GTCv Offence has a chance of surviving this battle. So you'd better put some longrange anti-subsystem ammo in your loadout. Since all other forces are engaged elsewhere in this system there propably won't be any backup, so take good care of each other and stay alive.", -1) $end_multi_text $voice: none.wav $camera_pos: -824.357544, 3803.099121, -872.900146 $camera_orient: 0.999622, -0.000002, -0.027476, 0.025166, 0.401388, 0.915562, 0.011027, -0.915908, 0.401237 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 595.549255, 0.000060, 5390.437988 $label: NTD Frontline +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1314.693237, 0.000061, 581.001709 $label: GTCv Offence +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 509.642029, 0.000160, 1089.180298 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: -257.122833, 0.001660, 1179.913208 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -733.602173, 0.000027, 769.746277 $label: Delta 4 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: -1852.501709, 0.000923, 1186.755615 $label: Gamma +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "pro" 0 ) $Multi text XSTR("You did well in protecting the GTD Offence in such a terrible battle. The entire crew wishes to thank you for your excellent cover you provided during the mission. You did an outstanding job.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTCv Offence" ) $Multi text XSTR("You did not protect the GTCv Offence, though it might have been difficult it was the job you were assigned to do. Apart from losing a invaluable military asset we also lost a capable crew and officers. This poor preformance will be noted.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to take out the Anti Capbeams of hostile ships and have your squad mates protect the Offence", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTD Frontline" ) $Multi text XSTR("The Mission was a succes. You halted the Shivan attack and destroyed the NTD Frontline. Even with these unforseen events you were able to carry out your mission. Nice Job.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTD Frontline" ) $Multi text XSTR("You let the destroyer escape! How could you let this happen. You were orderd to take it out, not to shake hands with the NTF. You are a disgrace!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Have Gamma wing protect the Offence during the teamup with the NTF, this makes sure they survive a little longer and are close to the NTD Frontline when the tide shifts again", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "SC Abomination" ) ( is-destroyed-delay 0 "SC Weakling" ) ) $Multi text XSTR("You destroyed the two Shivan cruisers. Great work. Under these difficult circumstances you managed to make the best of it! Good Job !", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTT Apotish" ) $Multi text XSTR("Because of you poor preformance we now have a haevily damaged and crippled crovette drifting in the outer rim of Deneb. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Order your squad mates to protect the transport.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Erinyes" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 110 "Targeting Laser" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 980 "Tornado" 500 "Harpoon" 500 "Trebuchet" 511 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops" 100 "Cyclops#short" 84 "Helios" 30 ) #Objects ;! 53 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 559.599976, 200.000000, 2124.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: 504.976868, 200.000061, 2073.027100 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: 634.613831, 199.999939, 2074.295654 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 566.029419, 200.000122, 2029.568237 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTD Frontline ;! Object #4 $Class: GTD Orion $Team: Hostile $Location: 595.549255, 0.000060, 5390.437988 $Orientation: 0.557023, 0.000000, 0.830497, 0.000000, 1.000000, 0.000000, -0.830497, 0.000000, 0.557023 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +AI Class: General +Subsystem: turret07 +AI Class: General +Subsystem: turret08 +Subsystem: turret09 +AI Class: General +Subsystem: turret10 +Subsystem: turret11 +AI Class: General +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +AI Class: General +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-time-elapsed 300 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTCv Offence ;! Object #5 $Class: GTCv Deimos $Team: Friendly $Location: -1314.693237, 0.000061, 581.001709 $Orientation: 0.991562, 0.000000, -0.129634, 0.000000, 1.000000, 0.000000, 0.129634, 0.000000, 0.991562 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Beta 1 ;! Object #6 $Class: GTB Boanerges $Team: Friendly $Location: -147.300003, 300.000000, 2119.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #7 $Class: GTB Boanerges $Team: Friendly $Location: -138.484573, 300.000031, 1987.462891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #8 $Class: GTB Boanerges $Team: Friendly $Location: -259.162567, 299.999847, 2052.250488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #9 $Class: GTF Hercules $Team: Hostile $Location: 462.082489, 0.002749, 6888.072754 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #10 $Class: GTF Hercules $Team: Hostile $Location: 555.262573, 0.002980, 6983.092773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #11 $Class: GTF Hercules $Team: Hostile $Location: 704.540283, 0.002749, 6878.641113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #12 $Class: GTF Hercules $Team: Hostile $Location: 605.651367, 0.002756, 6830.751465 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SC Abomination ;! Object #13 $Class: SC Rakshasa $Team: Hostile $Location: 2777.361572, 1200.000000, -266.873718 $Orientation: 0.531861, 0.000000, 0.846832, 0.000000, 1.000000, 0.000000, -0.846832, 0.000000, 0.531861 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SC Weakling ;! Object #14 $Class: SC Rakshasa $Team: Hostile $Location: 3105.426514, 1200.001343, 589.028870 $Orientation: 0.506220, 0.000000, 0.862404, 0.000000, 1.000000, 0.000000, -0.862404, 0.000000, 0.506220 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Pices 1 ;! Object #15 $Class: SF Astaroth $Team: Hostile $Location: 2541.199951, 1200.000000, -419.399994 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pices 2 ;! Object #16 $Class: SF Astaroth $Team: Hostile $Location: 2465.716553, 1199.999878, -506.581451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pices 3 ;! Object #17 $Class: SF Astaroth $Team: Hostile $Location: 2652.227539, 1199.999878, -540.722229 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pices 4 ;! Object #18 $Class: SF Astaroth $Team: Hostile $Location: 2560.202881, 1200.000000, -575.935608 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Tauvri 1 ;! Object #19 $Class: SB Seraphim $Team: Hostile $Location: 3781.100098, 1200.000000, -352.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tauvri 2 ;! Object #20 $Class: SB Seraphim $Team: Hostile $Location: 3631.866699, 1200.000000, -363.102783 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tauvri 3 ;! Object #21 $Class: SB Seraphim $Team: Hostile $Location: 3702.894043, 1199.999756, -458.352295 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Tauvri 4 ;! Object #22 $Class: SB Seraphim $Team: Hostile $Location: 3834.179199, 1199.999756, -486.475708 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops#short" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Delta 1 ;! Object #23 $Class: GTF Myrmidon $Team: Friendly $Location: -707.500000, 300.000000, 2162.800049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #24 $Class: GTF Myrmidon $Team: Friendly $Location: -776.144531, 300.000122, 2121.050293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #25 $Class: GTF Myrmidon $Team: Friendly $Location: -573.529602, 299.999969, 2053.985352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #26 $Class: GTF Myrmidon $Team: Friendly $Location: -701.855530, 299.999817, 1997.946045 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #27 $Class: GTB Medusa $Team: Hostile $Location: 1332.529297, 0.000077, 5910.402344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 2 ;! Object #28 $Class: GTB Medusa $Team: Hostile $Location: 1395.886597, 0.000043, 6095.270020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 3 ;! Object #29 $Class: GTB Medusa $Team: Hostile $Location: 1446.788940, -0.000120, 5939.809570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 4 ;! Object #30 $Class: GTB Medusa $Team: Hostile $Location: 1566.171265, 0.000061, 6066.137207 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 1 ;! Object #31 $Class: SF Mara $Team: Hostile $Location: 3991.694092, 199.999985, 6817.927246 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #32 $Class: SF Mara $Team: Hostile $Location: 4095.282715, 200.000076, 6635.128418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #33 $Class: SF Mara $Team: Hostile $Location: 4251.244629, 199.999573, 6881.751953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 4 ;! Object #34 $Class: SF Mara $Team: Hostile $Location: 4312.794434, 199.999588, 6610.667480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #35 $Class: GTB Boanerges $Team: Friendly $Location: -2210.008057, 300.000153, 2490.556885 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #36 $Class: GTB Boanerges $Team: Friendly $Location: -2134.963379, 300.000427, 2384.510254 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #37 $Class: GTB Boanerges $Team: Friendly $Location: -2289.909912, 300.000336, 2404.305664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SCv Barbarian ;! Object #38 $Class: SCv Moloch $Team: Hostile $Location: 4493.122070, -600.000061, 6001.422852 $Orientation: 0.642374, 0.001570, 0.766390, 0.060558, 0.996768, -0.052801, -0.763995, 0.080330, 0.640202 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path U1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: GTT Apotish ;! Object #39 $Class: GTT Elysium $Team: Friendly $Location: -1893.752686, -0.000535, 4644.766113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTCv Offence" "topside docking" "Left Dock" 50 ) ) $Cargo 1: XSTR("Repair crew", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "end" 9 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #40 $Class: SB Nahema $Team: Hostile $Location: -1418.953491, -0.000367, 6932.294922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 2 ;! Object #41 $Class: SB Nahema $Team: Hostile $Location: -1298.854370, -0.000342, 6913.592773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 3 ;! Object #42 $Class: SB Nahema $Team: Hostile $Location: -1465.994141, -0.000495, 6759.428711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Capricorn 4 ;! Object #43 $Class: SB Nahema $Team: Hostile $Location: -1297.945313, -0.000002, 6721.093750 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Scorpio 1 ;! Object #44 $Class: SB Seraphim $Team: Hostile $Location: -2037.043335, -0.000015, 7025.761719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Scorpio 2 ;! Object #45 $Class: SB Seraphim $Team: Hostile $Location: -2124.471924, -0.000113, 6893.753418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Scorpio 3 ;! Object #46 $Class: SB Seraphim $Team: Hostile $Location: -1899.348511, -0.000302, 6797.803223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Aries 1 ;! Object #47 $Class: SF Manticore $Team: Hostile $Location: -2191.425537, -0.000662, 7291.119629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #48 $Class: SF Manticore $Team: Hostile $Location: -1980.663086, -0.000362, 7137.733398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #49 $Class: SF Manticore $Team: Hostile $Location: -2081.087646, -0.000742, 7432.764648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #50 $Class: SF Manticore $Team: Hostile $Location: -1410.267944, -0.000390, 7081.478027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #51 $Class: SF Manticore $Team: Hostile $Location: -1169.724976, -0.000532, 7073.850586 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #52 $Class: SF Manticore $Team: Hostile $Location: -1286.312622, -0.000536, 7270.481934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 30 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace +Arrival delay: 16 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-chase "NTD Frontline" 50 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 90 $Name: Virgo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: NTD Frontline +Arrival delay: 2 $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 30 $Name: Pices $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Pices 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pices 1" "Pices 2" "Pices 3" "Pices 4" ) $AI Goals: ( goals ( ai-guard-wing "Tauvri" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Tauvri $Waves: 1 $Wave Threshold: 2 $Special Ship: 0 ;! Tauvri 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Tauvri 1" "Tauvri 2" "Tauvri 3" "Tauvri 4" ) $AI Goals: ( goals ( ai-chase "GTCv Offence" 70 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 4 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "GTCv Offence" 50 ) ) +Flags:( ) $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 200 $Arrival Anchor: NTD Frontline +Arrival delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "GTCv Offence" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 40 $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-guard "SC Abomination" 50 ) ( ai-guard "SC Weakling" 50 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace +Arrival delay: 17 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-guard "GTCv Offence" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Capricorn $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "end" 14 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase "GTCv Offence" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Scorpio $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "revive" 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpio 1" "Scorpio 2" "Scorpio 3" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Aries $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "revive" 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Leo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "end" 14 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 39 total $Formula: ( when ( true ) ( beam-free-all "NTD Frontline" ) ) +Name: begin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 20 ) ( beam-free-all "GTCv Offence" ) ) +Name: Fight1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "GTCv Offence" ) ( send-message "GTCv Offence" "High" "Start" ) ) +Name: fly +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( is-destroyed-delay 0 "GTCv Offence" ) ) ( do-nothing ) ) +Name: fail save +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "NTD Frontline" ) ( and ( destroyed-or-departed-delay 0 "SC Abomination" ) ( destroyed-or-departed-delay 0 "SC Weakling" ) ) ( not ( is-destroyed-delay 0 "GTCv Offence" ) ) ) ( set-subsystem-strength "GTCv Offence" "engine01" 0 ) ( set-subsystem-strength "GTCv Offence" "engine02" 0 ) ( set-subsystem-strength "GTCv Offence" "engine03" 0 ) ( send-message "GTCv Offence" "High" "engine" ) ) +Name: end +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "rep engine" ) ) +Name: repcom +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "SC Abomination" "Waypoint path 3" 0 ) ( add-goal "SC Abomination" ( ai-warp-out 89 ) ) ( send-message "" "High" "escaped" ) ) +Name: gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "SC Weakling" "Waypoint path 4" 0 ) ( add-goal "SC Weakling" ( ai-warp-out 89 ) ) ( send-message "" "High" "esc2" ) ) +Name: gone2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "NTD Frontline" ) ( send-message "#Command" "High" "ec3" ) ) +Name: Lost des +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTD Frontline" ) ( send-message "" "High" "Destroyed" ) ) +Name: Des down +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Take out the Frontline", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Abomination" ) ( send-message "" "High" "Cr1d" ) ) +Name: c1down +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Abomination", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Weakling" ) ( send-message "" "High" "Crd2" ) ) +Name: c2down +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Weakling", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTCv Offence" ) ( fire-beam "NTD Frontline" "turret09" "GTCv Offence" ) ) +Name: fire +Repeat Count: 5 +Interval: 40 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "SC Abomination" ) ( send-message "Alpha 2" "High" "Cruiser" ) ) +Name: cr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "SC Abomination" ) ( send-message "Alpha 3" "High" "in the back" ) ) +Name: msg2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "in the back 2" ) ) +Name: msg extra +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( true ) ( send-message "NTD Frontline" "High" "Together" ) ) +Name: msg3 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Deal" ) ) +Name: msg4 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( true ) ( send-message "NTD Frontline" "High" "Take one" ) ) +Name: Msg5 +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "SC Abomination" "turret01" 0 ) ( is-subsystem-destroyed-delay "SC Abomination" "turret03" 0 ) ( is-subsystem-destroyed-delay "SC Weakling" "turret01" 0 ) ( is-subsystem-destroyed-delay "SC Weakling" "turret03" 0 ) ( is-subsystem-destroyed-delay "SC Abomination" "turret02" 0 ) ( is-subsystem-destroyed-delay "SC Weakling" "turret02" 0 ) ) ( do-nothing ) ) +Name: directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Offence" ) ( do-nothing ) ) +Name: Protect 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the Offence", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Offence" ) ( do-nothing ) ) +Name: made it +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: go +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "NTD Frontline" "turret09" 0 ) ( is-subsystem-destroyed-delay "NTD Frontline" "turret06" 0 ) ( is-subsystem-destroyed-delay "NTD Frontline" "turret14" 0 ) ) ( do-nothing ) ) +Name: beam turret +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy big beams", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 22 ) ( cap-waypoint-speed "GTCv Offence" 5 ) ) +Name: speed limit +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 62 ) ( beam-free-all "SC Weakling" ) ( beam-free-all "SC Abomination" ) ( beam-free-all "SCv Barbarian" ) ) +Name: beam cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "SC Abomination" ) ( change-iff "Friendly" "Virgo 1" ) ( change-iff "Friendly" "Virgo 2" ) ( change-iff "Friendly" "Virgo 3" ) ( change-iff "Friendly" "Virgo 4" ) ( change-iff "Friendly" "Cancer 1" ) ( change-iff "Friendly" "Cancer 2" ) ( change-iff "Friendly" "Cancer 3" ) ( change-iff "Friendly" "Cancer 4" ) ( change-iff "Friendly" "NTD Frontline" ) ) +Name: Change +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Virgo" ) ( clear-goals "Cancer" ) ) +Name: goals +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( add-goal "Virgo" ( ai-chase "Aquarius" 89 ) ) ( add-goal "Cancer" ( ai-chase "SCv Barbarian" 89 ) ) ( add-goal "Beta" ( ai-chase "SC Abomination" 89 ) ) ( add-goal "Gamma" ( ai-chase "SC Weakling" 89 ) ) ) +Name: goals2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 5 "SC Abomination" ) ( is-destroyed-delay 5 "SC Weakling" ) ) ( change-iff "Hostile" "Virgo 1" ) ( change-iff "Hostile" "Virgo 2" ) ( change-iff "Hostile" "Virgo 3" ) ( change-iff "Hostile" "Virgo 4" ) ( change-iff "Hostile" "Cancer 1" ) ( change-iff "Hostile" "Cancer 2" ) ( change-iff "Hostile" "Cancer 3" ) ( change-iff "Hostile" "Cancer 4" ) ( change-iff "Hostile" "NTD Frontline" ) ) +Name: change 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Virgo" ) ( clear-goals "Cancer" ) ( clear-goals "Beta" ) ( clear-goals "Gamma" ) ) +Name: goals3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( add-goal "Beta" ( ai-chase "NTD Frontline" 89 ) ) ( add-goal "Gamma" ( ai-chase "NTD Frontline" 89 ) ) ( add-goal "Cancer" ( ai-chase "GTCv Offence" 89 ) ) ( add-goal "Virgo" ( ai-chase-any 89 ) ) ) +Name: goals4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "strike" ) ) +Name: fight2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Apotish" "GTCv Offence" 1 1 ) ( send-message "GTCv Offence" "High" "docked" ) ) +Name: revive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Apotish" "GTCv Offence" 1 120 ) ( send-message "GTCv Offence" "High" "Going" ) ( add-goal "GTCv Offence" ( ai-warp-out 89 ) ) ( repair-subsystem "GTCv Offence" "engine03" 100 ) ( repair-subsystem "GTCv Offence" "engine02" 100 ) ( repair-subsystem "GTCv Offence" "engine01" 100 ) ) +Name: revive2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "end" 0 ) ( ship-invulnerable "Delta 1" ) ( ship-invulnerable "Delta 2" ) ( ship-invulnerable "Delta 3" ) ( ship-invulnerable "Delta 4" ) ) +Name: delta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTT Apotish" ) ( do-nothing ) ) +Name: Apotish +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the Apotish", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTCv Offence" ) ( send-message "#Command" "High" "loss corvette" ) ) +Name: loss +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: home loss +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Return to base", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: pro $MessageNew: XSTR("Protect the Offence", -1) $end_multi_text $Formula: ( is-event-true-delay "directive" 0 ) +Score: 300 $Type: Primary +Name: Destro $MessageNew: XSTR("Take out the NTD Frontline", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTD Frontline" ) +Score: 1000 $Type: Bonus +Name: turrets $MessageNew: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "directive" 0 ) +Score: 10000 $Type: Secondary +Name: tur $MessageNew: XSTR("Disable the NTD Frontlines big beams", -1) $end_multi_text $Formula: ( and ( is-subsystem-destroyed-delay "NTD Frontline" "turret06" 0 ) ( is-subsystem-destroyed-delay "NTD Frontline" "turret09" 0 ) ( is-subsystem-destroyed-delay "NTD Frontline" "turret14" 0 ) ) #Waypoints ;! 4 lists total $Name: Waypoint path 2 $List: ( ;! 4 points in list ( -1008.839539, -0.000064, 3089.463623 ) ( -509.608551, -0.000031, 3985.269287 ) ( -654.429016, -0.001073, 4887.391113 ) ( -1114.905029, -0.001297, 5407.642090 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 1339.976440, 1000.000610, 711.711304 ) ( 97.677261, 600.000427, 1479.913086 ) ( -549.772949, 200.000290, 2649.700928 ) ) $Name: Waypoint path 4 $List: ( ;! 3 points in list ( 1697.500732, 1000.004700, 1566.335815 ) ( 460.146545, 599.999573, 2276.632324 ) ( -172.850830, 299.999817, 3371.845215 ) ) $Name: Waypoint path U1 $List: ( ;! 2 points in list ( 2412.945313, -599.999939, 6886.652832 ) ( 818.803223, -599.999939, 6417.655273 ) ) #Messages ;! 227 total $Name: escaped $Team: -1 $MessageNew: XSTR("Oh man! A Cruiser has jumped out!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: esc2 $Team: -1 $MessageNew: XSTR("We just failed to stop a cruiser!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: ec3 $Team: -1 $MessageNew: XSTR("You failed your mission Alpha, you were sent to destroy that Destroyer! ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Cruiser $Team: -1 $MessageNew: XSTR("Guys? Take a look at those Shivan cruisers, what are they doing out here?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: Destroyed $Team: -1 $MessageNew: XSTR("Great man, we took down the Frontline!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: Cr1d $Team: -1 $MessageNew: XSTR("That's one Shivan cruiser out of circulation!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Crd2 $Team: -1 $MessageNew: XSTR("One more Shivan cruiser that has turned into a scrapheap!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: made it $Team: -1 $MessageNew: XSTR("Ok, we made it, we're going home!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Start $Team: -1 $MessageNew: XSTR("Ok little friends lets take down that destroyer", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: in the back $Team: -1 $MessageNew: XSTR("I'll tell you, they are attacking us from behind! ", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Together $Team: -1 $MessageNew: XSTR("To all GTVA forces, we had better face the Shivans together, we might not survive if we fight alone.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: Deal $Team: -1 $MessageNew: XSTR("We agree, for the moment!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: strike $Team: -1 $MessageNew: XSTR("All GTVA forces, you are ordered to continue your strike.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Take one $Team: -1 $MessageNew: XSTR("Ok, we will take the corvette, you take the cruisers!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: engine $Team: -1 $MessageNew: XSTR("Blast! We just lost our engines! We can't warp, request support!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: rep engine $Team: -1 $MessageNew: XSTR("We copy, we're sending in the Apotish", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: docked $Team: -1 $MessageNew: XSTR("We have docked, beginning transfer. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Going $Team: -1 $MessageNew: XSTR("Repairs complete, we're warping out!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: in the back 2 $Team: -1 $MessageNew: XSTR("We'd better take out their beams or else the offence won't survive", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: loss corvette $Team: -1 $MessageNew: XSTR("We have just lost the GTCv Offence!! Are you guys still capable of flying???", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 4 total $Num stars: 1011 $Ambient light level: 0 $Sun: SunRed +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: planetc +Angles: 0.977384 1.326449 1.500982 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 4.014254 3.490656 3.141590 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb02 +Angles: 3.141590 0.994837 0.785398 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb11 +Angles: 3.141590 0.000000 4.014254 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 2 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Aquitaine #End