#Mission Info $Version: 0.10 $Name: XSTR("Disabled Parking", -1) $Author: Daniel Ross $Created: 12/26/99 at 13:29:55 $Modified: 12/29/99 at 16:06:21 $Notes: This is a FRED2 created mission Daniel Ross (cccino) cccappuccino@hotmail.com$End Notes: $Mission Desc: XSTR("For starters, don't let yourself be hauled into subspace by the NTF tug...", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Viewer pos: -1878.192139, 4916.558105, 7991.724121 +Viewer orient: -0.937638, -0.000000, -0.347613, 0.046297, 0.991091, -0.124882, 0.344516, -0.133187, -0.929285 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "TAC 1 23" "100" "block" 95 "TAC 1 23" "200" "block" 96 "TAC 1 23" "60" "block" 97 "TAC 1 23" "300" "block" 98 "TAC 1 23" "1" "block" 99 "TAC 1 23" "30" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Reports have indicated an unguarded rebel depot in the Alderbaran system. $f Alpha $f 1, you will lead a heavy recon mission in the area of the suspected site. You will begin near the Alpha Centauri jump node.", -1) $end_multi_text $voice: none.wav $camera_pos: 547.261475, 4267.116211, -694.405701 $camera_orient: 0.687527, -0.000001, 0.726158, -0.714223, 0.180561, 0.676227, -0.131116, -0.983564, 0.124140 $camera_time: 1000 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -816.910950, -0.000175, -1276.626221 $label: Alpha Centauri Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 36.086891, -33.053234, -2.100061 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Scan every container in the depot and await further instructions. We do not expect any enemy forces in the area other than freighters. However, heavy assault team $f Beta is standing by in case. Call them in at your discretion.", -1) $end_multi_text $voice: none.wav $camera_pos: 335.702972, 771.982971, -754.833984 $camera_orient: 0.983228, 0.000000, 0.182382, -0.129169, 0.705978, 0.696355, -0.128758, -0.708234, 0.694137 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -816.910950, -0.000175, -1276.626221 $label: Alpha Centauri Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 36.086891, -33.053234, -2.100061 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TAC 1 $pos: 384.193390, 2.317010, 146.092026 $label: Depot +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This is not a major rebel depot. The primary purpose of this and similar exercises in progress is to determine the quality and quantity of NTF supplies and supply routes. It will also determine if the rebels are hiding their most valuable equipment in small, non-attention-seeking locations like this.", -1) $end_multi_text $voice: none.wav $camera_pos: -117.693100, 29.028858, -295.590454 $camera_orient: 0.751245, 0.000000, -0.660023, 0.047943, 0.997358, 0.054569, 0.658280, -0.072638, 0.749261 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -816.910950, -0.000175, -1276.626221 $label: Alpha Centauri Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 36.086891, -33.053234, -2.100061 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TAC 1 $pos: 384.193390, 2.317010, 146.092026 $label: Depot +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-true-delay "Destroy NTF Bodyguard" 0 ) $Multi text XSTR("We were surprised by the presence of the NTF Bodyguard. However, our pilots performed admirably in destroying the cruiser. Beta wing should also be commended for the defence of Alpha 1. We do not know at this stage if the rebels were expecting us or why they were trying to disable and haul our ships.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy NTF Fervour" 0 ) $Multi text XSTR("The cruiser Fervour, which appeared without warning almost from nowhere, was destroyed thanks to a successful scrambled bombing attack and excellent fighter cover. Command has authorised additional forces to fortify the area while the scientific cruisers study the NTF installation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy NTF Fervour" 0 ) $Multi text XSTR("Our scientists have no explanation for the sudden appearance of the NTF Fervour. There may be more to that installation than meets the eye, but we are not likely to find out in the near future as we failed to secure the area. GTVA Command will not commit fighting forces to cover a small depot without good reason. You have failed to provide that reason.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Include trebuchet missiles in your loadout - use them to destroy the Fervour's flak & beam turrets.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Scan cargo" 0 ) $Multi text XSTR("The actual aim of the mission was successful in that the contents of all containers was discovered. Nothing of importance was found.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy as directed" 0 ) $Multi text XSTR("All NTF cargo was destroyed, along with three freighters. This is of very little military significance, but may help indicate to the NTF that we are prepared to strike in even distant systems.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Fail destroy bodyguard goal" 0 ) ( is-destroyed-delay 0 "NTF Bodyguard" ) ) $Multi text XSTR("Although we did not expect the leviathan class cruiser, your failure to neutralise the NTF Bodyguard jeapodised the mission and compromised every deployment of allied forces through the Alpha Centauri / Alderbaran node. Epsilon wing was required to finish your job after successfully completing theirs.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If you can finish the mission, you can destroy the cruiser. There's no excuse.", -1) $end_multi_text $Formula: ( not ( is-goal-true-delay "Destroy NTF Bodyguard" 0 ) ) $Multi text XSTR("Although we did not expect the leviathan class cruiser, we failed to neutralise the NTF Bodyguard. You must share equal blame.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Anti-fighter beams are dangerous.", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("Yours was one of a dozen missions against NTF supply routes and depots. Almost all of these were successful in part of developing a total strategic layout of the enemy supply system. In one-third of these missions, we found the NTF to be hiding important cargo, documents and personnel in unimportant depots and lightly protected vessels.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Scan cargo" 0 ) $Multi text XSTR("However, you failed to identify the contents of all the unknown cargo containers. We do not know what NTF secrets might have been hidden in the unscanned containers. Despite the events that occurred, this was the whole point of the mission, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Intercept any Libra fighters that attempt to destroy the cargo rather than allow it to fall into the hands of the enemy.", -1) $end_multi_text #Alternate Types: $Alt: Tug $Alt: Support Escort #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 10 "Akheton SDG" 10 "Prometheus R" 8 "Prometheus S" 16 "Maxim" 10 "Rockeye" 75 "Tempest" 500 "Hornet" 650 "Tornado" 300 "Harpoon" 220 "Trebuchet" 100 ) #Objects ;! 52 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: 86.091423, -18.380560, -0.912958 $Orientation: 0.999637, 0.020484, 0.017528, -0.013731, 0.946349, -0.322853, -0.023201, 0.322495, 0.946287 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTF Bodyguard ;! Object #1 $Class: GTC Leviathan $Team: Hostile $Location: -88.766174, 0.000002, 193.744720 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) +Subsystem: navigation $Damage: 1 +Subsystem: weapons $Damage: 51 +Subsystem: engine $Damage: 24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Hauler 1 ;! Object #2 $Class: GTT Elysium $Alt: Tug $Team: Hostile $Location: 372.442078, 68.713440, 201.057602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #3 $Class: GTF Erinyes $Team: Friendly $Location: 1030.302612, -0.000395, -139.554962 $Orientation: 0.517061, -0.337954, 0.786406, -0.113476, 0.883580, 0.454324, -0.848393, -0.324152, 0.418515 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #4 $Class: GTF Erinyes $Team: Friendly $Location: 1017.021301, 9.744760, -161.824890 $Orientation: 0.517061, -0.337954, 0.786406, -0.113477, 0.883579, 0.454324, -0.848393, -0.324152, 0.418515 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #5 $Class: GTF Erinyes $Team: Friendly $Location: 1045.928223, -9.612528, -116.957977 $Orientation: 0.517061, -0.337954, 0.786406, -0.113477, 0.883579, 0.454324, -0.848393, -0.324152, 0.418515 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #6 $Class: GTF Loki $Team: Hostile $Location: -832.654846, 97.777481, 2988.433105 $Orientation: -0.984037, 0.000000, -0.177963, 0.020123, 0.993586, -0.111271, 0.176822, -0.113076, -0.977726 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 2 ;! Object #7 $Class: GTF Loki $Team: Hostile $Location: -818.340027, 97.777473, 3013.696777 $Orientation: -0.984037, 0.000000, -0.177963, 0.020123, 0.993586, -0.111271, 0.176822, -0.113076, -0.977726 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Cancer 3 ;! Object #8 $Class: GTF Loki $Team: Hostile $Location: -859.901184, 97.777473, 3014.465820 $Orientation: -0.984037, 0.000000, -0.177963, 0.020123, 0.993586, -0.111271, 0.176822, -0.113076, -0.977726 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 1 ;! Object #9 $Class: GTF Loki $Team: Hostile $Location: -548.901428, 3987.354248, 2374.522217 $Orientation: -0.549116, 0.000000, 0.835746, 0.422681, 0.862678, 0.277717, -0.720980, 0.505753, -0.473710 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 2 ;! Object #10 $Class: GTF Loki $Team: Hostile $Location: -527.026428, 3972.293701, 2386.256592 $Orientation: -0.544630, 0.000000, 0.838677, 0.424896, 0.862165, 0.275924, -0.723078, 0.506627, -0.469561 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 3 ;! Object #11 $Class: GTF Loki $Team: Hostile $Location: -541.303772, 4005.618164, 2406.592529 $Orientation: -0.594324, 0.000000, 0.804225, 0.363512, 0.892017, 0.268636, -0.717382, 0.452003, -0.530147 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Alpha 2 ;! Object #12 $Class: GTF Ares $Team: Friendly $Location: 151.912918, -9.629885, -41.874424 $Orientation: 0.960286, -0.241352, 0.139996, 0.274990, 0.903605, -0.328448, -0.047229, 0.353902, 0.934089 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ( ai-waypoints-once "Waypoint path 3" 30 ) ( ai-chase "NTF Bodyguard" 10 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: TAC 1 16 ;! Object #13 $Class: TAC 1 $Team: Hostile $Location: -27.927042, -0.001470, 1231.744507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Neutron Disruptors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 17 ;! Object #14 $Class: TAC 1 $Team: Hostile $Location: 67.529228, -0.001453, 1232.646362 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Flight Control Systems", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 18 ;! Object #15 $Class: TAC 1 $Team: Hostile $Location: 167.820892, -0.001487, 1234.048462 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 19 ;! Object #16 $Class: TAC 1 $Team: Hostile $Location: -28.246441, -0.001489, 1053.005493 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Machine Tools", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 20 ;! Object #17 $Class: TAC 1 $Team: Hostile $Location: 75.291618, -0.001494, 1045.033569 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Flight Control Systems", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 21 ;! Object #18 $Class: TAC 1 $Team: Hostile $Location: 171.848145, -0.001473, 1043.602539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 22 ;! Object #19 $Class: TAC 1 $Team: Hostile $Location: -27.927042, 196.009064, 1231.744507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Munitions", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 23 ;! Object #20 $Class: TAC 1 $Team: Hostile $Location: 67.529228, 196.009094, 1232.646362 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Munitions", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Group: 0 +Score: 5 $Name: TAC 1 24 ;! Object #21 $Class: TAC 1 $Team: Hostile $Location: 167.820892, 196.009033, 1234.048462 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Munitions", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 25 ;! Object #22 $Class: TAC 1 $Team: Hostile $Location: -28.246441, 196.009033, 1053.005493 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Flight Control Systems", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 26 ;! Object #23 $Class: TAC 1 $Team: Hostile $Location: 75.291618, 196.009033, 1045.033569 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Hornet Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 27 ;! Object #24 $Class: TAC 1 $Team: Hostile $Location: 171.848145, 196.009064, 1043.602539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Trebuchet Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Delta 1 ;! Object #25 $Class: GTF Perseus $Team: Friendly $Location: 786.700012, 217.800003, 1489.199951 $Orientation: -0.335996, 0.000000, 0.941863, -0.026868, 0.999593, -0.009585, -0.941480, -0.028527, -0.335859 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Delta 2 ;! Object #26 $Class: GTF Perseus $Team: Friendly $Location: 825.594727, 217.799988, 1487.226929 $Orientation: -0.318356, 0.000000, 0.947971, -0.025822, 0.999629, -0.008672, -0.947619, -0.027240, -0.318238 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Delta 3 ;! Object #27 $Class: GTF Perseus $Team: Friendly $Location: 795.619019, 217.800034, 1527.414551 $Orientation: -0.375264, 0.000000, 0.926918, -0.025704, 0.999615, -0.010406, -0.926561, -0.027731, -0.375120 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Delta 4 ;! Object #28 $Class: GTF Perseus $Team: Friendly $Location: 835.832520, 217.800049, 1523.972900 $Orientation: -0.354549, 0.000000, 0.935037, -0.024788, 0.999649, -0.009399, -0.934709, -0.026511, -0.354424 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: TTC 1 29 ;! Object #29 $Class: TTC 1 $Team: Hostile $Location: -924.934387, -0.000090, 1409.858887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Bomber Chassis", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 30 ;! Object #30 $Class: TTC 1 $Team: Hostile $Location: -924.934387, 63.943375, 1409.858887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Bomber Chassis", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 31 ;! Object #31 $Class: TTC 1 $Team: Hostile $Location: -924.934387, 31.718527, 1409.858887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Bomber Chassis", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Serpentis 1 ;! Object #32 $Class: GTFR Poseidon $Team: Hostile $Location: 2.032810, 113.608566, 2454.129639 $Orientation: -0.990950, 0.000000, -0.134230, -0.026037, 0.981007, 0.192219, 0.131681, 0.193974, -0.972129 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 23" "cargo dock" "cargo dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 5" 40 ) ( ai-warp-out 10 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TTC 1 33 ;! Object #33 $Class: TTC 1 $Team: Hostile $Location: -924.934387, 95.661987, 1409.858887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Bomber Chassis", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 34 ;! Object #34 $Class: TTC 1 $Team: Hostile $Location: -924.934387, 127.894936, 1409.858887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Bomber Chassis", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Serpentis 2 ;! Object #35 $Class: GTFR Poseidon $Team: Hostile $Location: 71.708405, 181.602890, 2798.384277 $Orientation: -0.999887, 0.000000, 0.015041, -0.000832, 0.998467, -0.055339, -0.015018, -0.055345, -0.998354 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 24" "cargo dock" "cargo dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 6" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Serpentis 3 ;! Object #36 $Class: GTFR Poseidon $Team: Hostile $Location: -57.544811, 293.888458, 3076.397217 $Orientation: -0.961464, 0.000000, -0.274932, -0.072984, 0.964122, 0.255231, 0.265068, 0.265461, -0.926968 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 22" "cargo dock" "cargo dockpoint" 50 ) ( ai-waypoints-once "Waypoint path 4" 40 ) ( ai-waypoints-once "Tug Jump Point" 30 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: TTC 1 37 ;! Object #37 $Class: TTC 1 $Team: Hostile $Location: -753.963013, -0.000050, 1633.050415 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Propulsion System", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 38 ;! Object #38 $Class: TTC 1 $Team: Hostile $Location: -753.963013, 63.943420, 1633.050415 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Propulsion System", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 39 ;! Object #39 $Class: TTC 1 $Team: Hostile $Location: -753.963013, 31.718573, 1633.050415 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Propulsion System", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: NTF Installation ;! Object #40 $Class: GTI Ganymede $Team: Hostile $Location: -291.899994, 4342.399902, 1387.699951 $Orientation: -0.396103, 0.000000, -0.918206, 0.914141, 0.093989, -0.394350, 0.086301, -0.995573, -0.037229 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: NTF Fervour ;! Object #41 $Class: GTC Aeolus $Team: Hostile $Location: -418.461914, 4383.874023, 1743.018555 $Orientation: 0.119114, -0.530796, -0.839088, -0.000166, 0.845094, -0.534618, 0.992881, 0.063820, 0.100574 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Near Ship +Arrival Distance: 313 $Arrival Anchor: NTF Installation $Arrival Cue: ( is-event-true-delay "Found invisicruiser" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTSC Merlin ;! Object #42 $Class: GTSC Faustus $Team: Friendly $Location: -333.559021, 0.006585, -398.106689 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Invisicruiser destroyed" 55 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTSC Pearl ;! Object #43 $Class: GTSC Faustus $Team: Friendly $Location: -513.217712, 0.006580, -383.965027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Invisicruiser destroyed" 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Epsilon 1 ;! Object #44 $Class: GTB Ursa $Team: Friendly $Location: -896.110901, 0.000039, 159.596588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #45 $Class: GTB Ursa $Team: Friendly $Location: -947.978027, 0.000050, 107.666527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #46 $Class: GTB Ursa $Team: Friendly $Location: -852.100769, -0.000039, 97.081863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #47 $Class: GTB Ursa $Team: Friendly $Location: -906.291870, -0.000088, 37.539101 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Trebuchet" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aquarius 1 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: -343.270264, 4015.900879, 1349.490356 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 2 ;! Object #49 $Class: GTF Hercules $Team: Hostile $Location: -383.761780, 4015.901367, 1369.695801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 3 ;! Object #50 $Class: GTF Hercules $Team: Hostile $Location: -379.987244, 4015.900879, 1325.183350 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 4 ;! Object #51 $Class: GTF Hercules $Team: Hostile $Location: -434.534210, 4015.900879, 1338.605103 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( "reinforcement" ) $Name: Cancer $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cancer arrives" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase-any 40 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Libra $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Libra arrives" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "More fighters" 0 ) ( is-event-true-delay "Another flak warning" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Hotkey: 8 +Flags:( ) $Name: Serpentis $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Serpentis 1 $Arrival Location: Hyperspace +Arrival delay: 3 $Arrival Cue: ( is-event-true-delay "Serpentis arrive" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Serpentis 1" "Serpentis 2" "Serpentis 3" ) +Flags:( ) $Name: Epsilon $Waves: 2 $Wave Threshold: 2 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Invisicruiser comes out" 30 ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-destroyed-delay 0 "NTF Bodyguard" ) ( is-destroyed-delay 0 "NTF Fervour" ) ( are-waypoints-done-delay "Delta" "Bombers jump point" 0 ) ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase "NTF Fervour" 50 ) ) +Hotkey: 8 +Flags:( "no-arrival-message" ) +Wave Delay Min: 10 +Wave Delay Max: 30 $Name: Aquarius $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 313 $Arrival Anchor: NTF Fervour $Arrival Cue: ( is-event-true-delay "Invisicruiser comes out" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-guard "NTF Fervour" 50 ) ( ai-chase "Alpha 1" 40 ) ( ai-chase-any 30 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 30 #Events ;! 47 total $Formula: ( when ( true ) ( beam-free "NTF Bodyguard" "turret03" "turret04" "turret05" "turret06" ) ( beam-protect-ship "Alpha 1" ) ( validate-goal "Destroy NTF Bodyguard" ) ( protect-ship "Alpha 1" ) ( protect-ship "NTF Installation" ) ) +Name: Init +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Alpha 2" "Waypoint path 2" 0 ) ( fire-beam "NTF Bodyguard" "turret03" "Alpha 2" ) ( set-subsystem-strength "Alpha 2" "Hull" 1 ) ) +Name: Leviathan destroy Alpha 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( fire-beam "NTF Bodyguard" "turret04" "Alpha 1" "engine" ) ) +Name: Leviathan disable player +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Leviathan disable player" 2 ) ( set-subsystem-strength "Alpha 1" "engine" 0 ) ) +Name: Delay destroy subsystem +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Delay destroy subsystem" 2 ) ( add-goal "Hauler 1" ( ai-dock "Alpha 1" "topside docking" "Fighter Dock" 60 ) ) ( send-message "Hauler 1" "High" "board alpha" ) ( add-remove-escort "Hauler 1" 20 ) ) +Name: Player disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( > ( distance "Alpha 1" "NTF Bodyguard" ) 300 ) ( is-destroyed-delay 0 "NTF Bodyguard" ) ) ( unprotect-ship "Alpha 1" ) ( beam-unprotect-ship "Alpha 1" ) ) +Name: Player repaired +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-docked-delay "Hauler 1" "Alpha 1" 1 1 ) ( add-goal "Hauler 1" ( ai-waypoints-once "Tug Jump Point" 80 ) ) ( add-goal "Hauler 1" ( ai-warp-out 70 ) ) ( set-subsystem-strength "Alpha 1" "weapons" 0 ) ) +Name: Tug docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hauler 1" ) ( ship-invulnerable "Alpha 1" ) ( subsys-set-random "Alpha 1" 0 25 "engine" "weapons" ) ( set-subsystem-strength "Alpha 1" "Hull" 24 ) ) +Name: Tug destroyed while docked +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Tug destroyed while docked" 3 ) ( ship-vulnerable "Alpha 1" ) ) +Name: Alpha made vulnerable again +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Tug docked" 0 ) ( is-disabled-delay 0 "Hauler 1" ) ) ( send-message "" "High" "hang on" ) ( add-goal "Beta" ( ai-ignore "Hauler 1" 35 ) ) ) +Name: Tug disabled with player +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Beta" ) ( send-message "Beta 1" "High" "dont worry alpha" ) ) +Name: Help arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Hauler 1" ) ( red-alert ) ) +Name: Tug departs with player +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hauler 1" ) ( do-nothing ) ) +Name: Tug destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Beta" ) ( send-message "#Command" "High" "check beta" ) ) +Name: Beta destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 10 "Beta" ) ( or ( is-destroyed-delay 0 "Hauler 1" ) ( is-disabled-delay 0 "Hauler 1" ) ) ( not ( is-destroyed-delay 0 "NTF Bodyguard" ) ) ) ( unprotect-ship "Alpha 1" ) ( beam-unprotect-ship "Alpha 1" ) ( send-message "NTF Bodyguard" "High" "kill alpha" ) ) +Name: Stalemate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "Beta" ) ( do-nothing ) ) +Name: Cancer arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Player repaired" 10 ) ( send-message "#Command" "High" "Libra here" ) ) +Name: Libra arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( send-message "#Command" "High" "cancer down" ) ) +Name: Cancer destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Libra destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTF Bodyguard" ) ( send-message "#Command" "High" "good work" ) ) +Name: Bodyguard destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy NTF Bodyguard", -1) +Team: 0 $Formula: ( when ( or ( percent-ships-destroyed 75 "Cancer" "Libra" ) ( is-destroyed-delay 4 "NTF Bodyguard" ) ) ( send-message "#Command" "High" "move quick" ) ) +Name: Encouragement +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 2 "Cancer" ) ( percent-ships-destroyed 50 "Libra" ) ) ( send-message "#Command" "High" "scan cargo" ) ) +Name: Call to scan containers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 4 "TAC 1 16" "TAC 1 17" "TAC 1 18" "TAC 1 19" "TAC 1 20" "TAC 1 21" "TAC 1 22" "TAC 1 23" "TAC 1 24" "TAC 1 25" "TAC 1 26" "TAC 1 27" ) ( send-message "#Command" "High" "cargo scanned" ) ( unprotect-ship "TAC 1 16" "TAC 1 17" "TAC 1 18" "TAC 1 19" "TAC 1 20" "TAC 1 21" "TAC 1 22" "TAC 1 23" "TAC 1 24" "TAC 1 25" "TAC 1 26" "TAC 1 27" ) ) +Name: Cargo scanned +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan TAC 1 containers", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Call to scan containers" 5 ) ( skill-level-at-least "Medium" ) ) ( change-iff "Neutral" "TAC 1 16" "TAC 1 17" "TAC 1 18" "TAC 1 19" "TAC 1 20" "TAC 1 21" "TAC 1 22" "TAC 1 23" "TAC 1 24" "TAC 1 25" "TAC 1 26" "TAC 1 27" ) ( add-goal "Libra" ( ai-chase-any 25 ) ) ( unprotect-ship "TAC 1 16" "TAC 1 17" "TAC 1 18" "TAC 1 19" "TAC 1 20" "TAC 1 21" "TAC 1 22" "TAC 1 23" "TAC 1 24" "TAC 1 25" "TAC 1 26" "TAC 1 27" ) ) +Name: Libra attacks cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-false-delay "Scan cargo" 0 ) ( send-message "#Command" "High" "fail cargo goal" ) ) +Name: Cargo failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Beta" ) ( is-event-true-delay "Cargo scanned" 5 ) ) ( do-nothing ) ) +Name: More fighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Delta" ) ( send-message "#Command" "High" "delta down" ) ) +Name: Delta destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-cargo-known-delay 2 "TAC 1 16" "TAC 1 19" "TAC 1 22" "TAC 1 25" ) ( is-cargo-known-delay 3 "TAC 1 17" "TAC 1 20" "TAC 1 23" "TAC 1 26" ) ( is-cargo-known-delay 1 "TAC 1 18" "TAC 1 21" "TAC 1 24" "TAC 1 27" ) ) ( do-nothing ) ) +Name: Serpentis arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Serpentis" ) ( send-message "#Command" "High" "good work" ) ) +Name: Serpentis destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy freighters", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 60 "Serpentis" ) ( send-message "#Command" "High" "finish them!" ) ) +Name: Serpentis speech +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 4 "Serpentis" ) ( is-destroyed-delay 0 "Libra" ) ) ( send-message "#Command" "High" "freighters down" ) ) +Name: Serpentis gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Serpentis gone" 5 ) ( and ( is-event-false-delay "Cargo scanned" 5 ) ( is-destroyed-delay 5 "Libra" ) ) ) ( send-message "#Command" "High" "as I was saying" ) ( ship-visible "NTF Installation" ) ) +Name: Check out installation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Found invisicruiser" 0 ) ( add-goal "NTF Fervour" ( ai-waypoints-once "Waypoint path 7" 40 ) ) ( beam-free-all "NTF Fervour" ) ) +Name: Invisicruiser comes out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( skill-level-at-least "Easy" ) ) ( set-subsystem-strength "NTF Bodyguard" "turret01" 0 ) ( set-subsystem-strength "NTF Bodyguard" "turret04" 0 ) ) +Name: skill level / long range flak +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( < ( distance "Alpha 1" "NTF Installation" ) 400 ) ( send-message "#Command" "High" "get out" ) ( validate-goal "Destroy NTF Fervour" ) ( add-goal "NTF Fervour" ( ai-undock 80 ) ) ) +Name: Found invisicruiser +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTF Fervour" ) ( send-message "#Command" "High" "science ships" ) ( add-goal "Epsilon" ( ai-waypoints-once "Bombers jump point" 45 ) ) ) +Name: Invisicruiser destroyed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Cruiser", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Invisicruiser destroyed" 10 ) ( not ( is-destroyed-delay 0 "NTF Bodyguard" ) ) ) ( add-goal "Epsilon" ( ai-chase "NTF Bodyguard" 50 ) ) ( invalidate-goal "Destroy NTF Bodyguard" ) ( send-message-list "#Command" "High" "epsilon attack bodyguard" 2000 "Epsilon 3" "High" "Epsilon, roger" 7000 ) ) +Name: Fail destroy bodyguard goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Aquarius destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Aquarius" ) ( is-destroyed-delay 0 "NTF Fervour" ) ( is-destroyed-delay 0 "NTF Bodyguard" ) ) ( send-message "#Command" "High" "go home good work" ) ( add-goal "Delta" ( ai-warp-out 30 ) ) ) +Name: Success go home +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Delta" "NTF Fervour" ) 2500 ) ( send-message "" "High" "flak range" ) ) +Name: long range flak warning +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "" "NTF Fervour" ) 1500 ) ( send-message-list "" "High" "watch flak" 5000 "#Command" "High" "target flak" 5000 ) ) +Name: Another flak warning +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 20 "Aquarius" ) ( add-goal "Delta" ( ai-guard "Epsilon" 60 ) ) ( send-message "#Command" "High" "protect bombers" ) ) +Name: when hercs arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TAC 1 16" "TAC 1 17" "TAC 1 18" "TAC 1 19" "TAC 1 20" "TAC 1 21" "TAC 1 22" "TAC 1 23" "TAC 1 24" "TAC 1 25" "TAC 1 26" "TAC 1 27" "TTC 1 29" "TTC 1 30" "TTC 1 31" "TTC 1 33" "TTC 1 34" "TTC 1 37" "TTC 1 38" "TTC 1 39" ) ( send-message "" "High" "cargo destroyed" ) ) +Name: all containers destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Epsilon" ) ( send-message "#Command" "High" "bomber lost" ) ( add-goal "Delta" ( ai-warp-out 30 ) ) ) +Name: bombers destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Success go home" 60 ) ( is-event-true-delay "bombers destroyed" 30 ) ) ( send-message "#Command" "High" "go home" ) ) +Name: GO HOME +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Secondary +Name: Destroy as directed $MessageNew: XSTR("Destroy targets of opportunity", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "all containers destroyed" 0 ) ( is-event-true-delay "Serpentis destroyed" 0 ) ) +Score: 100 $Type: Secondary +Name: Destroy NTF Bodyguard $MessageNew: XSTR("Destroy cruiser NTF Bodyguard", -1) $end_multi_text $Formula: ( is-event-true-delay "Bodyguard destroyed" 0 ) +Invalid +Score: 1000 $Type: Primary +Name: Scan cargo $MessageNew: XSTR("Scan all cargo containers", -1) $end_multi_text $Formula: ( is-event-true-delay "Cargo scanned" 0 ) +No music +Score: 200 $Type: Primary +Name: Destroy NTF Fervour $MessageNew: XSTR("Destroy cruiser NTF Fervour", -1) $end_multi_text $Formula: ( is-event-true-delay "Invisicruiser destroyed" 0 ) +Invalid +Score: 800 #Waypoints ;! 10 lists total $Jump Node: -407.043213, 0.000023, -556.858398 $Jump Node Name: Alpha Centauri $Jump Node: 34.744595, 0.000043, 27667.238281 $Jump Node Name: Altair $Name: Tug Jump Point $List: ( ;! 1 points in list ( -240.016556, 0.000039, -226.725342 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 99.021751, 0.681754, 58.905590 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 25.857767, 53.000393, 192.486679 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( -205.703293, 200.000229, 1614.242310 ) ( -401.830780, 214.749466, 2671.734619 ) ) $Name: Waypoint path 5 $List: ( ;! 2 points in list ( -18.831076, 199.999985, 1885.815552 ) ( -123.281830, 163.879150, 2996.588867 ) ) $Name: Waypoint path 6 $List: ( ;! 2 points in list ( 222.369797, 226.952026, 1886.788330 ) ( 287.055481, 213.384338, 3172.044678 ) ) $Name: Waypoint path 7 $List: ( ;! 3 points in list ( -140.945740, 4766.000000, 1951.705811 ) ( 157.606201, 3255.160889, 2075.212891 ) ( 148.920029, 1325.526611, 1334.928833 ) ) $Name: Bombers jump point $List: ( ;! 1 points in list ( -610.413269, 0.000189, -32.212334 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( -296.563965, 3654.277832, 1330.922607 ) ) $Name: Waypoint path 10 $List: ( ;! 3 points in list ( -796.955139, 4000.000000, 785.071533 ) ( -693.131653, 5500.000000, 1233.613159 ) ( 199.946167, 4787.496094, 1907.098389 ) ) #Messages ;! 236 total $Name: board alpha $Team: -1 $MessageNew: XSTR(" Fighter disabled! Moving in to dock and capture.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: dont worry alpha $Team: -1 $MessageNew: XSTR("Don't worry Alpha - we'll protect you until a repair ship arrives.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: hang on $Team: -1 $MessageNew: XSTR("Hang on, Alpha 1, you're not going anywhere. And relax, we'll get that tug off you.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 $Name: move quick $Team: -1 $MessageNew: XSTR("Alpha -- move quickly. The rebels may have called for reinforcements.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: freighters down $Team: -1 $MessageNew: XSTR("Delta wing will look after things down here. The rebel depot is secure.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: scan cargo $Team: -1 $MessageNew: XSTR("Start scanning the containers TAC 1 16 to 27. Look for anything interesting.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: get out $Team: -1 $MessageNew: XSTR("Where did that cruiser come from?! Get away from there Alpha -- we are scrambling bombers now.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: cargo scanned $Team: -1 $MessageNew: XSTR("There is not enough of value to warrant a recovery operation. Delta wing will destroy the containers.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: science ships $Team: -1 $MessageNew: XSTR("Good work pilots! GTSCs Pearl and Merlin will arrive shortly to scan the installation. Mop up and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: protect bombers $Team: -1 $MessageNew: XSTR("All pilots -- protect those bombers! We must destroy that cruiser!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: bomber lost $Team: -1 $MessageNew: XSTR("All units, return to base. We don't have the resources for prolonged combat in this sector.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: as I was saying $Team: -1 $MessageNew: XSTR("There is one more thing - examine the installation nearby. It may be worth bringing in a corvette to demolish it.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: kill alpha $Team: -1 $MessageNew: XSTR(" This isn't going to work. Abort capture mission ---", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: flak range $Team: -1 $MessageNew: XSTR("See the range on that flak!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: fail cargo goal $Team: -1 $MessageNew: XSTR("Alpha! The rebels are destroying their own cargo! Recover what you can.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: watch flak $Team: -1 $MessageNew: XSTR("Watch the flak! ", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP5 $Name: Libra here $Team: -1 $MessageNew: XSTR("Sensors picking up a rebel wing of Lokis, designation Libra. Seek and destroy!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM110_AC_03.WAV $Name: good work $Team: -1 $MessageNew: XSTR("Good work!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-01_AC_18.WAV $Name: delta down $Team: -1 $MessageNew: XSTR("All fighters in Delta wing have been eliminated!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM2-08_AC_09.WAV $Name: go home $Team: -1 $MessageNew: XSTR("This mission is over Alpha, return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM101_AC_18.WAV $Name: finish them! $Team: -1 $MessageNew: XSTR("There's one freighter left. Let's finish the job!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM103_AC_15.WAV $Name: target flak $Team: -1 $MessageNew: XSTR("Alpha, target turrets on that cruiser. Our bombs can't get through the flak barrage!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: cargo destroyed $Team: -1 $MessageNew: XSTR("We have destroyed all rebel cargo.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: dodge beams $Team: -1 $MessageNew: XSTR("REBEL CRUISER!! DODGE THE BEAMS!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: go home good work $Team: -1 $MessageNew: XSTR("The area is secured. All hostile targets have been neutralized. Return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM110_AC_10.wav $Name: cancer down $Team: -1 $MessageNew: XSTR("We have eliminated Cancer wing!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-02_AC_18.wav $Name: epsilon attack bodyguard $Team: -1 $MessageNew: XSTR("Alpha 1, you have failed to destroy the Bodyguard. Epsilon, thank you for your good work. please finish Alpha's job.", -1) $end_multi_text $Name: Epsilon, roger $Team: -1 $MessageNew: XSTR("Roger that, targeting rebel cruiser.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: check beta $Team: -1 $MessageNew: XSTR("What's the situation, Beta?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM205_AC_02.wav #Reinforcements ;! 1 total $Name: Beta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 500 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 0.261799 +Scale: 0.900000 $Sun: SunRed +Angles: 1.396262 0.000000 0.349066 +Scale: 2.000000 $Starbitmap: planetc +Angles: 0.034907 6.021381 0.087266 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: None #End