#Mission Info $Version: 0.10 $Name: XSTR("Blockade of Vega 2", -1) $Author: Cyberspac $Created: 01/20/00 at 20:49:12 $Modified: 04/05/00 at 17:49:42 $Notes: Version 2 of "Blockade of Vega 2". If you have any comments, or you find any faults with this mission please e-mail me at cyberspacau@aol.com$End Notes: $Mission Desc: XSTR("The blockade preventing Shivan forces from entering the Vega System from Capella, has degraded. Shivan forces have been swarming into the System and attacking the major shipping lanes and planets.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -351.090149, 1369.367432, -3637.856689 +Viewer orient: 0.999998, 0.000002, -0.002144, 0.002142, 0.038439, 0.999259, 0.000084, -0.999261, 0.038439 +SquadReassignName: 109th Flaming Skulls #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("The blockade preventing $h Shivan forces from entering the $b Vega $b System from $b Capella, has degraded. $h Shivan forces have been swarming into the system and attacking the major shipping lanes and planets.", -1) $end_multi_text $voice: none.wav $camera_pos: -351.090149, 1369.367432, -3637.856689 $camera_orient: 0.999998, 0.000001, -0.002144, 0.002142, 0.038440, 0.999259, 0.000084, -0.999261, 0.038439 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: Asteroid $pos: -333.308228, -0.000016, -3572.609375 $label: Vega - Capella Node +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("At $b 18:22 our blockade around $b Vega $b 2 came under attack and requested reinforcements. The $b Vasudans lauched a wing of $b Serapis fighters which have come under heavy fire and called for help. The $b Security $b Council has decided to send in your wing.", -1) $end_multi_text $voice: none.wav $camera_pos: -351.090149, 1369.367432, -3637.856689 $camera_orient: 0.999998, 0.000001, -0.002144, 0.002142, 0.038440, 0.999259, 0.000084, -0.999261, 0.038439 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 2 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: Asteroid $pos: -529.843872, -0.000039, -3579.754639 $label: Vega 2 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -153.829376, 0.000029, -3499.684326 $label: Olympia +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -222.762650, 0.000160, -3630.774902 $label: Nile +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 88.792595, 0.000056, -3439.145264 $label: Cancer +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 211.095230, -0.000025, -3568.729980 $label: Aries +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -83.041016, -0.000017, -3751.364990 $label: Pisces +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Serapis $pos: 1.544034, -0.000015, -3598.536621 $label: Pi +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The blockade consists of an $f Aeolus class cruiser, a $f Sobek class corvette and a wing of $f Serapis fighters, which are heavily damaged. Protect the $f GVCv $f Nile and the $f GTC $f Olympia. Destroy all fighters, bombers and cruisers that attack the blockade. Good Luck!", -1) $end_multi_text $voice: none.wav $camera_pos: -351.090149, 1369.367432, -3637.856689 $camera_orient: 0.999998, 0.000001, -0.002144, 0.002142, 0.038440, 0.999259, 0.000084, -0.999261, 0.038439 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: Asteroid $pos: -529.843872, -0.000039, -3579.754639 $label: Vega 2 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -153.829376, 0.000029, -3499.684326 $label: Olympia +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -222.762650, 0.000160, -3630.774902 $label: Nile +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 88.792595, 0.000056, -3439.145264 $label: Cancer +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 211.095230, -0.000025, -3568.729980 $label: Aries +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -83.041016, -0.000017, -3751.364990 $label: Pisces +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Serapis $pos: 1.544034, -0.000015, -3598.536621 $label: Pi +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( is-goal-true-delay "Protect" 0 ) $Multi text XSTR("Great Work, Alpha 1. You protected the Nile, the Olympia and prevented the Shivans from slaughtering the population of Vega 2. We are honored to have a pilot of your skills in our squadron.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "One Ship" 0 ) $Multi text XSTR("You managed to save only one of the allied ships from the Shivan fleet. At least its crew did not die in vein, you prevented the Shivan invasion and the population is safe.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect" 0 ) $Multi text XSTR("The Shivans have smashed the blockade and their troops are already landing on Vega 2, the population is getting slaughted by the Shivans, and there is no hope of stopping this disaster.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Engage the fighters and let the warships destroy the cruisers. Good luck next time!", -1) $end_multi_text $Formula: ( is-goal-incomplete "Protect" ) $Multi text XSTR("Leaving the field of engagement during a battle where your assistance is needed is against GTVA military and pilot rules, you are hearby stripped of your rank and position in the GTVA.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Next time don't leave the battle field.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Mekhu HL-7" 4 "Maxim" 12 "UD-8 Kayser" 8 "Harpoon" 288 "Trebuchet" 132 ) #Objects ;! 24 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, -1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Nile ;! Object #1 $Class: GVCv Sobek $Team: Friendly $Location: -100.000000, 0.000000, 0.000000 $Orientation: 0.022790, -0.999700, 0.008988, 0.057624, -0.007662, -0.998309, 0.998078, 0.023269, 0.057432 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 94 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 99 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Olympia ;! Object #2 $Class: GTC Aeolus $Team: Friendly $Location: -100.000000, 200.000000, 0.000000 $Orientation: -0.006159, -0.996785, -0.079888, -0.064568, 0.080119, -0.994692, 0.997895, -0.000968, -0.064854 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 86 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 98 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Pi 1 ;! Object #3 $Class: GVF Serapis $Team: Friendly $Location: 0.000000, 0.000000, 300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pi 2 ;! Object #4 $Class: GVF Serapis $Team: Friendly $Location: -50.000000, 0.000000, 250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pi 3 ;! Object #5 $Class: GVF Serapis $Team: Friendly $Location: 50.000000, 0.000000, 250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pi 4 ;! Object #6 $Class: GVF Serapis $Team: Friendly $Location: 0.000000, 0.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: -50.000000, 0.000000, -1050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 50.000000, 0.000000, -1050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, -1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #10 $Class: SF Astaroth $Team: Hostile $Location: -300.000000, 0.000000, 200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 2 ;! Object #11 $Class: SF Astaroth $Team: Hostile $Location: -350.000000, 0.000000, 150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aries 3 ;! Object #12 $Class: SF Astaroth $Team: Hostile $Location: -250.000000, 0.000000, 150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 1 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -100.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: -150.000000, 0.000000, -2050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: -50.000000, 0.000000, -2050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: -200.000000, 0.000000, -2100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 5 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: -100.000000, 0.000000, -2100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 6 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: 0.000000, 0.000000, -2100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 1 ;! Object #19 $Class: SB Nahema $Team: Hostile $Location: 100.000000, 0.000000, -2000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 2 ;! Object #20 $Class: SB Nahema $Team: Hostile $Location: 50.000000, 0.000000, -2050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 3 ;! Object #21 $Class: SB Nahema $Team: Hostile $Location: 150.000000, 0.000000, -2050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Heretic ;! Object #22 $Class: SC Cain $Team: Hostile $Location: 200.000000, 0.000000, -2300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Nile" 89 ) ( ai-chase "Olympia" 85 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 120 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 96 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Hexen ;! Object #23 $Class: SC Rakshasa $Team: Hostile $Location: -400.000000, 0.000000, -2400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Nile" 89 ) ( ai-chase "Olympia" 85 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Heretic" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 97 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 #Wings ;! 5 total $Name: Pi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pi 1 $Arrival Location: In front of ship +Arrival Distance: 500 $Arrival Anchor: Nile $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pi 1" "Pi 2" "Pi 3" "Pi 4" ) $AI Goals: ( goals ( ai-guard "Nile" 89 ) ( ai-guard "Olympia" 89 ) ) +Flags:( "no-arrival-warp" ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Nile" 89 ) ( ai-guard "Olympia" 89 ) ) +Flags:( "no-arrival-warp" ) $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 200 $Arrival Anchor: Pi 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-chase-wing "Pi" 89 ) ( ai-chase "Nile" 89 ) ( ai-chase "Olympia" 89 ) ) +Flags:( "no-arrival-warp" ) $Name: Cancer $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Pisces $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase "Nile" 89 ) ( ai-chase "Olympia" 80 ) ( ai-chase-any 75 ) ) +Flags:( ) #Events ;! 17 total $Formula: ( when ( true ) ( beam-free-all "Nile" ) ( turret-free-all "Nile" ) ( beam-free-all "Olympia" ) ( turret-free-all "Olympia" ) ( good-secondary-time "Hostile" 100 "Cyclops" "Nile" ) ( good-secondary-time "Hostile" 100 "Cyclops" "Olympia" ) ) +Name: Initial Events +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Heretic" ) ( beam-free-all "Heretic" ) ( turret-free-all "Heretic" ) ) +Name: Free Weapons Heretic +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Hexen" ) ( beam-free-all "Hexen" ) ( turret-free-all "Hexen" ) ) +Name: Free Weapons Hexen +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message "#Command" "High" "Command_A" ) ) +Name: Command_A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pisces" ) ( send-message "#Command" "High" "Command_B" ) ) +Name: Command_B +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( send-message "#Command" "High" "Command_C" ) ) +Name: Command_C +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( send-message "#Command" "High" "Command_D" ) ) +Name: Command_D +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Heretic" ) ( send-message "#Command" "High" "Command_E" ) ) +Name: Command_E +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect" 0 ) ( send-message "#Command" "High" "Command_F" ) ) +Name: Command_F +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "Nile" "Olympia" ) ( send-message "#Command" "High" "Command_G" ) ) +Name: Command_G +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "One Ship" 0 ) ( send-message "#Command" "High" "Command_H" ) ) +Name: Command_H +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Pisces" ) ( send-message "Alpha 2" "High" "Alpha2_A" ) ) +Name: Alpha2_A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Heretic" ) ( do-nothing ) ) +Name: Destroy Heretic +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Heretic", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hexen" ) ( do-nothing ) ) +Name: Destroy Hexen +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Hexen", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Protect $MessageNew: XSTR("Protect the Nile and the Olympia.", -1) $end_multi_text $Formula: ( and ( percent-ships-destroyed 0 "Nile" "Olympia" ) ( is-destroyed-delay 0 "Aries" "Cancer" "Pisces" "Heretic" "Hexen" ) ) +Score: 400 $Type: Secondary +Name: One Ship $MessageNew: XSTR("Protect at least one ship", -1) $end_multi_text $Formula: ( and ( percent-ships-destroyed 50 "Nile" "Olympia" ) ( is-destroyed-delay 0 "Aries" "Cancer" "Pisces" "Heretic" "Hexen" ) ) +Score: 200 #Waypoints ;! 0 lists total #Messages ;! 216 total $Name: Command_A $Team: -1 $MessageNew: XSTR("Pilots, destroy those fighters and stay alert... watch for a flanking maneuver!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM105_AC_12.WAV $Name: Command_B $Team: -1 $MessageNew: XSTR("A wing of Nahema bombers has jumped in, designation Pisces!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-07_HQ_07.WAV $Name: Command_C $Team: -1 $MessageNew: XSTR("Pisces has been nullified!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-07_HQ_11.WAV $Name: Command_D $Team: -1 $MessageNew: XSTR("We have eliminated Cancer wing!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-02_AC_18.WAV $Name: Command_E $Team: -1 $MessageNew: XSTR("Cain class cruiser has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-03_AC_03.WAV $Name: Command_F $Team: -1 $MessageNew: XSTR("Mission accomplished pilots... you are authorize to return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM3-03_AC_14.WAV $Name: Command_G $Team: -1 $MessageNew: XSTR("An Allied warship has gone down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM310_AC_20.WAV $Name: Command_H $Team: -1 $MessageNew: XSTR("Mission over pilots, return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: Tem3_AC_03.WAV $Name: Alpha2_A $Team: -1 $MessageNew: XSTR("Hit them at long range, those Trebuchets will take them out at 4 clicks.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: SM309_A2_04.WAV #Reinforcements ;! 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