#Mission Info $Version: 0.10 $Name: XSTR("Masada", -1) $Author: Scorpius $Created: 02/26/00 at 16:12:01 $Modified: 02/29/00 at 15:10:55 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -5351.553223, 583.884644, 6448.848145 +Viewer orient: 0.665975, 0.000001, -0.745974, 0.131309, 0.984386, 0.117229, 0.734326, -0.176024, 0.655576 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("ATTACK You are here because you were hand picked by GTVA Command to do something brave and something that will catch the NTF with its pants down!", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("You are here to pave the way to Polaris for our fleet. Polaris is a heavily fortified system and we need to bring those forces down before we can begin our attack. Report to briefing on the double.", -1) $end_multi_text $Ani Filename: cb_sm1-01_c.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("The NTF has won decicive victories over us. They've taken Polaris, Sirrius and are moving towards Deneb. Our only chance of winning back those systems is of we can strike at the heart.", -1) $end_multi_text $voice: none.wav $camera_pos: -5351.553223, 583.884644, 6448.848145 $camera_orient: 0.665975, 0.000001, -0.745974, 0.131309, 0.984386, 0.117229, 0.734326, -0.176024, 0.655576 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 1 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("These forts are of rebel construction and are extremely dangerous. Their designation is Sparta. They look like standard space ports but they are far more deadly. Classify them as a class A threat.", -1) ; Polaris. This Node is at a Strategic strong point so we must destroy the fortifications before we move in our forces.", -1) $end_multi_text $voice: none.wav $camera_pos: -14684.222656, 2821.002441, -1882.975098 $camera_orient: 0.665975, 0.000001, -0.745974, 0.131309, 0.984386, 0.117229, 0.734326, -0.176024, 0.655576 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -7654.181152, -0.000140, 6401.098633 $label: NTF Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -3555.823730, 0.000137, 14218.029297 $label: NTF Sullivan +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 740.755676, 0.000289, 12473.510742 $label: NTF Polk +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3845.699951, 0.000000, 5669.299805 $label: Polaris +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will assist the Phonecia and the battle group which consists more Cruisers, Corvettes and Destroyers. Try to keep as much of the fleet alive as you can.", -1) $end_multi_text $voice: none.wav $camera_pos: -1453.546753, 409.536652, 4423.177734 $camera_orient: -0.647004, 0.000001, -0.762487, 0.034895, 0.998952, -0.029609, 0.761688, -0.045764, -0.646326 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -7654.181152, -0.000140, 6401.098633 $label: NTF Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -3555.823730, 0.000137, 14218.029297 $label: NTF Sullivan +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 740.755676, 0.000289, 12473.510742 $label: NTF Polk +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3845.699951, 0.000000, 5669.299805 $label: Polaris +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 2002.683716, -0.000168, 2550.056396 $label: GTD Phonecia +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: 1940.697388, -0.000336, 891.339111 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTF Perseus $pos: 4805.271973, -0.000269, -215.719330 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will play a bomber role in this mission. Since the battlegroup has never encountered an installation like this we still don't know its capabilities. So watch out. You will be equipped with the Helios torpedo, the most powerful warhead mounted on fighters to date. So stay clear of the blast.", -1) $end_multi_text $voice: none.wav $camera_pos: -1453.546753, 409.536652, 4423.177734 $camera_orient: -0.647004, 0.000001, -0.762487, 0.034895, 0.998952, -0.029609, 0.761688, -0.045764, -0.646326 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -7654.181152, -0.000140, 6401.098633 $label: NTF Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -3555.823730, 0.000137, 14218.029297 $label: NTF Sullivan +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 740.755676, 0.000289, 12473.510742 $label: NTF Polk +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3845.699951, 0.000000, 5669.299805 $label: Polaris +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 2002.683716, -0.000168, 2550.056396 $label: GTD Phonecia +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: 1940.697388, -0.000336, 891.339111 $label: Beta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTF Perseus $pos: 24121.937500, -0.000218, -15259.115234 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The forts' position makes it hard to commit to a suprise attack so it is most likely that they have forces on stand by. Scouts are around and are finding the right coordinates for the battlegroup to engage. Good luck and Godspeed.", -1) $end_multi_text $voice: none.wav $camera_pos: -14684.222656, 2821.002441, -1882.975098 $camera_orient: 0.665975, 0.000001, -0.745974, 0.131309, 0.984386, 0.117229, 0.734326, -0.176024, 0.655576 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -7654.181152, -0.000140, 6401.098633 $label: NTF Arcadia +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -3555.823730, 0.000137, 14218.029297 $label: NTF Sullivan +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 740.755676, 0.000289, 12473.510742 $label: NTF Polk +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3845.699951, 0.000000, 5669.299805 $label: Polaris +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 2002.683716, -0.000168, 2550.056396 $label: GTD Phonecia +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: 1940.697388, -0.000336, 891.339111 $label: Beta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTF Perseus $pos: 24121.937500, -0.000218, -15259.115234 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( and ( is-goal-true-delay "Destroy Forts" 0 ) ( is-goal-true-delay "Destroy all Resistance" 0 ) ) $Multi text XSTR("Exellent work pilots. We have claimed the Polaris jump node. The Colossus is en-route to assist us in our efforts to regain the Polaris systems. You will be redeployed to assist. This could be the beginning of the end for the NTF. Exellent work!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: NTF Sparta $Alt: Alastor GT $Alt: NTF Alastor GT $Alt: NTF Ticonderoga #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 10 "GTF Erinyes" 8 "GTF Perseus" 5 "GTF Myrmidon" 2 ) +Weaponry Pool: ( "Subach HL-7" 27 "Morning Star" 9 "Prometheus R" 16 "Prometheus S" 25 "Maxim" 10 "UD-8 Kayser" 28 "Lamprey" 3 "Rockeye" 125 "Tempest" 375 "Hornet" 1100 "Tornado" 728 "Harpoon" 700 "Trebuchet" 500 "TAG-B" 50 "Piranha" 20 "Stiletto II" 50 "Cyclops" 28 "Helios" 48 "EMP Adv." 35 ) #Objects ;! 87 total $Name: Alpha 1 ;! Object #0 $Class: GTB Boanerges $Team: Friendly $Location: 1388.165771, 0.000055, -6789.673340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Helios" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Phonecia ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: 4214.087402, -0.000016, 858.879333 $Orientation: 0.438768, 0.000000, 0.898600, 0.000000, 1.000000, 0.000000, -0.898600, 0.000000, 0.438768 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTC Defiant" 70 ) ( ai-chase "Ring 1" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "NTF Sullivan" 40 ) ( ai-chase "NTF Polk" 30 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: NTF Polk ;! Object #2 $Class: GTI Arcadia $Alt: NTF Ticonderoga $Team: Hostile $Location: -2895.421631, -0.000010, 2451.079102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Phonecia" 80 ) ( ai-chase "GTC Yoshomoto" 70 ) ( ai-chase "GVCv Hyksos" 60 ) ( ai-chase "GTCv Bismark" 50 ) ( ai-chase "GTCv Missouri" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Green Beam" ) +Subsystem: turret02 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Green Beam" ) +Subsystem: turret05 +Primary Banks: ( "AAAf" ) +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "AAAf" ) +Subsystem: turret10 +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret11 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret12 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Secondary Banks: ( "Vasudan Flux Cannon" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret21 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret22 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret23 +Subsystem: turret24 +Primary Banks: ( "Long Range Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: NTF Sullivan ;! Object #3 $Class: GTI Arcadia $Alt: NTF Ticonderoga $Team: Hostile $Location: -4666.495605, 0.000005, 9563.258789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVD Basilisk" 80 ) ( ai-chase "GVCv Hyksos" 70 ) ( ai-chase "GTC Yoshomoto" 60 ) ( ai-chase "GTCv Missouri" 50 ) ( ai-chase "GTCv Bismark" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Green Beam" ) +Subsystem: turret02 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "TerSlash" ) +Subsystem: turret05 +Primary Banks: ( "AAAf" ) +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "AAAf" ) +Subsystem: turret10 +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret11 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret12 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Secondary Banks: ( "Vasudan Flux Cannon" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret21 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret22 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret23 +Subsystem: turret24 +Primary Banks: ( "Long Range Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: NTF Arcadia ;! Object #4 $Class: GTI Arcadia $Alt: NTF Ticonderoga $Team: Hostile $Location: -7654.181152, -0.000140, 6401.098633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVD Basilisk" 80 ) ( ai-chase "GTC Ramses" 70 ) ( ai-chase "GTCv Bismark" 60 ) ( ai-chase "GTCv Missouri" 50 ) ( ai-chase "GTC Yoshomoto" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Green Beam" ) +Subsystem: turret02 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Green Beam" ) +Subsystem: turret05 +Primary Banks: ( "AAAf" ) +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "AAAf" ) +Subsystem: turret10 +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret11 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret12 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Secondary Banks: ( "Vasudan Flux Cannon" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret21 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret22 +Primary Banks: ( "Prometheus S" ) +Subsystem: turret23 +Subsystem: turret24 +Primary Banks: ( "Long Range Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #5 $Class: GTB Boanerges $Team: Friendly $Location: 1388.185181, 100.000053, -6789.688477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTF Arcadia" 60 ) ( ai-chase "Ring 1" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Helios" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #6 $Class: GTB Boanerges $Team: Friendly $Location: 1381.585205, 150.000046, -6819.688477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTF Arcadia" 60 ) ( ai-chase "Ring 2" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Helios" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 4 ;! Object #7 $Class: GTB Boanerges $Team: Friendly $Location: 1375.927246, -0.000404, -6870.155762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTF Arcadia" 60 ) ( ai-chase "Ring 1" 50 ) ( ai-chase-any 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 1 ;! Object #8 $Class: GTB Boanerges $Team: Friendly $Location: 1586.080811, -0.000386, -6756.063965 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #9 $Class: GTB Boanerges $Team: Friendly $Location: 1645.700195, -0.000384, -6796.333984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #10 $Class: GTB Boanerges $Team: Friendly $Location: 1683.658691, -0.000380, -6858.871094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #11 $Class: GTB Boanerges $Team: Friendly $Location: 1735.638672, -0.000395, -6926.007813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTCv Missouri ;! Object #12 $Class: GTCv Deimos $Team: Friendly $Location: -2959.701416, -0.000200, -5693.269043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTCv Bismark ;! Object #13 $Class: GTCv Deimos $Team: Friendly $Location: -3578.022461, -0.000250, -5928.312500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTC Ramses ;! Object #14 $Class: GTC Aeolus $Team: Friendly $Location: -2580.149170, -0.000177, -6101.578125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Yoshomoto ;! Object #15 $Class: GTC Aeolus $Team: Friendly $Location: -2234.356445, -0.000191, -5367.116211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GVCv Hyksos ;! Object #16 $Class: GVCv Sobek $Team: Friendly $Location: -4397.683594, -0.000194, -5701.611328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GVD Basilisk ;! Object #17 $Class: GVD Typhon $Team: Friendly $Location: -15438.504883, 0.000102, 415.742432 $Orientation: 0.379543, 0.000000, -0.925174, 0.000000, 1.000000, 0.000000, 0.925174, 0.000000, 0.379543 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Ring 1" 50 ) ( ai-chase "Ring 2" 50 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "NTC Defiant" 50 ) ( ai-chase "NTF Sullivan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Ring 1 ;! Object #18 $Class: GTI Ganymede $Team: Hostile $Location: -9488.329102, -0.000006, 4156.196289 $Orientation: 0.212384, 0.000000, -0.977186, 0.000000, 1.000000, 0.000000, 0.977186, 0.000000, 0.212384 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Ring 2 ;! Object #19 $Class: GTI Ganymede $Team: Hostile $Location: -276.000000, 0.000000, 11357.400391 $Orientation: -0.941265, 0.000000, 0.337668, 0.000000, 1.000000, 0.000000, -0.337668, 0.000000, -0.941265 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: SO Skulls 1 ;! Object #20 $Class: GTF Erinyes $Team: Friendly $Location: -2985.881104, 0.000411, -4864.878418 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SO Skulls 2 ;! Object #21 $Class: GTF Erinyes $Team: Friendly $Location: -2980.745605, 0.000546, -4935.622559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SO Skulls 3 ;! Object #22 $Class: GTF Erinyes $Team: Friendly $Location: -2915.164063, 0.000540, -4930.635742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SO Skulls 4 ;! Object #23 $Class: GTF Erinyes $Team: Friendly $Location: -2915.527100, 0.000535, -4825.156250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 1 ;! Object #24 $Class: GTF Ares $Team: Friendly $Location: -3308.273682, 0.000701, -5180.610840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Ares 2 ;! Object #25 $Class: GTF Ares $Team: Friendly $Location: -3253.008301, 0.000700, -5224.819824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTF Polk" 80 ) ( ai-chase "NTF Sullivan" 70 ) ( ai-chase "NTC Defiant" 60 ) ( ai-chase "NTF Arcadia" 50 ) ( ai-chase "Ring 2" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #26 $Class: GVF Serapis $Team: Friendly $Location: -14365.262695, -0.000179, -37.155613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Tornado" ) $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #27 $Class: GVF Serapis $Team: Friendly $Location: -14402.365234, -0.000215, -88.934891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Tornado" ) $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #28 $Class: GVF Serapis $Team: Friendly $Location: -14438.818359, -0.000176, -127.882736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Tornado" ) $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #29 $Class: GVF Serapis $Team: Friendly $Location: -14471.090820, -0.000185, -172.810928 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Tornado" ) $Arrival Location: Hyperspace +Arrival Delay: 60 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: NTC Defiant ;! Object #30 $Class: GTC Leviathan $Team: Hostile $Location: -3845.000000, 20.000000, 5669.299805 $Orientation: 0.076719, 0.000000, -0.997053, 0.000000, 1.000000, 0.000000, 0.997053, 0.000000, 0.076719 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Phonecia" 60 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase "GTCv Bismark" 50 ) ( ai-chase "GVD Basilisk" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 150 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Alastor 31 ;! Object #31 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -8978.228516, -0.000053, 3330.028809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 32 ;! Object #32 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -8726.149414, 0.000058, 3296.910645 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 33 ;! Object #33 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -9082.657227, -0.000012, 4368.125977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 34 ;! Object #34 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -8971.960938, 0.000014, 4354.918945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 35 ;! Object #35 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -9258.712891, 0.000025, 3379.436279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 36 ;! Object #36 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -8501.941406, -0.000018, 3663.004639 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 37 ;! Object #37 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -1606.164551, -0.000057, 10387.743164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 38 ;! Object #38 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -654.799561, -0.000025, 10073.181641 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 39 ;! Object #39 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -1891.234619, -0.000062, 9747.277344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 40 ;! Object #40 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -1339.694336, -0.000064, 9323.496094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 41 ;! Object #41 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -1802.901855, -0.000044, 9246.192383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 42 ;! Object #42 $Class: GTSG Alastor $Alt: NTF Alastor GT $Team: Hostile $Location: -986.975037, -0.000074, 11234.644531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Prometheus S" ) +Subsystem: turret02a +Primary Banks: ( "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Polk A 1 ;! Object #43 $Class: GTF Hercules $Team: Hostile $Location: -5192.891602, 0.000153, 5996.178711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Polk A 2 ;! Object #44 $Class: GTF Hercules $Team: Hostile $Location: -5246.219238, 0.000096, 5985.954590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Polk A 3 ;! Object #45 $Class: GTF Hercules $Team: Hostile $Location: -5304.878418, 0.000122, 5955.149414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan B 1 ;! Object #46 $Class: GTF Hercules $Team: Hostile $Location: -4795.000977, 0.000108, 4463.523926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan B 2 ;! Object #47 $Class: GTF Hercules $Team: Hostile $Location: -4822.489746, 0.000114, 4540.844238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan B 3 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: -4938.874512, 0.000134, 4454.226563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan B 4 ;! Object #49 $Class: GTF Hercules $Team: Hostile $Location: -5028.031250, 0.000033, 4404.478516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan A 1 ;! Object #50 $Class: GTF Hercules $Team: Hostile $Location: -5524.362793, 0.000035, 5009.092285 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan A 2 ;! Object #51 $Class: GTF Hercules $Team: Hostile $Location: -5552.510742, 0.000027, 4951.131348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan A 3 ;! Object #52 $Class: GTF Hercules $Team: Hostile $Location: -5561.171387, 0.000030, 4889.584961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan A 4 ;! Object #53 $Class: GTF Hercules $Team: Hostile $Location: -5576.823242, 0.000026, 4860.612305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Polk B 1 ;! Object #54 $Class: GTF Loki $Team: Hostile $Location: -4152.157715, 0.000015, 960.346680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Polk B 2 ;! Object #55 $Class: GTF Loki $Team: Hostile $Location: -4204.122559, -0.000017, 1009.143250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Polk B 3 ;! Object #56 $Class: GTF Loki $Team: Hostile $Location: -4271.814453, -0.000001, 1042.967773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Polk B 4 ;! Object #57 $Class: GTF Loki $Team: Hostile $Location: -4309.484863, 0.000009, 1087.863770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Arcadia A 1 ;! Object #58 $Class: GTF Myrmidon $Team: Hostile $Location: -6834.271973, -0.000008, 4470.947754 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia A 2 ;! Object #59 $Class: GTF Myrmidon $Team: Hostile $Location: -6872.956055, -0.000004, 4451.193848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia A 3 ;! Object #60 $Class: GTF Myrmidon $Team: Hostile $Location: -6897.300781, 0.000008, 4416.561035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia A 4 ;! Object #61 $Class: GTF Myrmidon $Team: Hostile $Location: -6827.404297, -0.000002, 4382.061523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia B 1 ;! Object #62 $Class: GTF Myrmidon $Team: Hostile $Location: -7840.431152, 0.000014, 4013.731934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia B 2 ;! Object #63 $Class: GTF Myrmidon $Team: Hostile $Location: -7787.383789, 0.000010, 3910.234619 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia B 3 ;! Object #64 $Class: GTF Myrmidon $Team: Hostile $Location: -7932.642090, 0.000007, 3996.738770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arcadia B 4 ;! Object #65 $Class: GTF Myrmidon $Team: Hostile $Location: -7873.412109, -0.000010, 3897.927490 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sullivan C 1 ;! Object #66 $Class: GTF Loki $Team: Hostile $Location: -3180.009766, -0.000013, 8860.365234 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sullivan C 2 ;! Object #67 $Class: GTF Loki $Team: Hostile $Location: -3198.949219, -0.000003, 8919.826172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sullivan C 3 ;! Object #68 $Class: GTF Loki $Team: Hostile $Location: -3184.152588, 0.000006, 8995.676758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sullivan C 4 ;! Object #69 $Class: GTF Loki $Team: Hostile $Location: -3180.337646, -0.000005, 9068.317383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Scout 1 1 ;! Object #70 $Class: GTF Pegasus $Team: Friendly $Location: -701.886841, 0.000004, 2918.065674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #71 $Class: GTF Perseus $Team: Friendly $Location: 1262.661499, -0.000126, -7307.426758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 2 ;! Object #72 $Class: GTF Perseus $Team: Friendly $Location: 1231.471680, -0.000130, -7362.392578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 3 ;! Object #73 $Class: GTF Perseus $Team: Friendly $Location: 1212.802124, -0.000114, -7406.999023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 4 ;! Object #74 $Class: GTF Perseus $Team: Friendly $Location: 1187.593872, -0.000128, -7463.238281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ( ai-guard-wing "Beta" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Zeta 1 ;! Object #75 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1725.688110, -0.000133, -7512.505371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-D Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #76 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1694.398560, -0.000120, -7550.173828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-D Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 3 ;! Object #77 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1673.799072, -0.000134, -7603.492676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-D Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #78 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1648.661865, -0.000118, -7631.747070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ( ai-guard-wing "Alpha" 50 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-D Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "ignore-count" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Apocalypse 1 ;! Object #79 $Class: GTB Boanerges $Team: Friendly $Location: -10020.142578, -0.000077, 7726.788574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Stiletto II" "Cyclops" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Apocalypse 2 ;! Object #80 $Class: GTB Boanerges $Team: Friendly $Location: -10123.115234, -0.000017, 7732.148926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Apocalypse 3 ;! Object #81 $Class: GTB Boanerges $Team: Friendly $Location: -10224.544922, -0.000007, 7737.264160 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Cyclops" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Apocalypse 4 ;! Object #82 $Class: GTB Boanerges $Team: Friendly $Location: -10361.217773, 0.000022, 7718.621582 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Cyclops" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Reinforcment (Fighter) 1 ;! Object #83 $Class: GTF Erinyes $Team: Friendly $Location: -10034.204102, 0.000132, 7207.569824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Reinforcment (Fighter) 2 ;! Object #84 $Class: GTF Erinyes $Team: Friendly $Location: -10084.306641, 0.000149, 7179.872559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Reinforcment (Fighter) 3 ;! Object #85 $Class: GTF Erinyes $Team: Friendly $Location: -10128.121094, 0.000158, 7158.664551 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Reinforcment (Fighter) 4 ;! Object #86 $Class: GTF Erinyes $Team: Friendly $Location: -10189.464844, 0.000106, 7143.083008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 #Wings ;! 17 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( "ignore-count" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( "ignore-count" ) $Name: SO Skulls $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! SO Skulls 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "SO Skulls 1" "SO Skulls 2" "SO Skulls 3" "SO Skulls 4" ) +Flags:( "ignore-count" ) $Name: Ares $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ares 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Ares 1" "Ares 2" ) +Flags:( "ignore-count" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Basilisk +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "GVD Basilisk" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Polk A $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Polk A 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Polk A 1" "Polk A 2" "Polk A 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-guard "NTF Polk" 50 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Sullivan B $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sullivan B 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTF Sullivan +Arrival delay: 55 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sullivan B 1" "Sullivan B 2" "Sullivan B 3" "Sullivan B 4" ) $AI Goals: ( goals ( ai-guard "NTF Sullivan" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Sullivan A $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sullivan A 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sullivan A 1" "Sullivan A 2" "Sullivan A 3" "Sullivan A 4" ) $AI Goals: ( goals ( ai-guard "NTF Sullivan" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Polk B $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Polk B 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTF Polk +Arrival delay: 60 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Polk B 1" "Polk B 2" "Polk B 3" "Polk B 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 60 ) ( ai-guard "NTF Polk" 50 ) ( ai-chase-any 40 ) ) +Flags:( "ignore-count" ) $Name: Arcadia A $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arcadia A 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arcadia A 1" "Arcadia A 2" "Arcadia A 3" "Arcadia A 4" ) $AI Goals: ( goals ( ai-guard "NTF Arcadia" 70 ) ( ai-guard "Ring 1" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Arcadia B $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Arcadia B 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTF Arcadia +Arrival delay: 65 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arcadia B 1" "Arcadia B 2" "Arcadia B 3" "Arcadia B 4" ) $AI Goals: ( goals ( ai-guard "NTF Arcadia" 70 ) ( ai-guard "Ring 1" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) $Name: Sullivan C $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sullivan C 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTF Sullivan +Arrival delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sullivan C 1" "Sullivan C 2" "Sullivan C 3" "Sullivan C 4" ) +Flags:( "ignore-count" ) $Name: Scout 1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scout 1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 30 $Departure Cue: ( false ) $Ships: ( ;! 1 total "Scout 1 1" ) +Flags:( "ignore-count" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "ignore-count" ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( "ignore-count" ) $Name: Apocalypse $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Apocalypse 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Apocalypse 1" "Apocalypse 2" "Apocalypse 3" "Apocalypse 4" ) +Flags:( "ignore-count" "reinforcement" ) $Name: Reinforcment (Fighter) $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Reinforcment (Fighter) 1 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Reinforcment (Fighter) 1" "Reinforcment (Fighter) 2" "Reinforcment (Fighter) 3" "Reinforcment (Fighter) 4" ) +Flags:( "ignore-count" "reinforcement" ) #Events ;! 15 total $Formula: ( when ( true ) ( send-message-list "Scout 1 1" "High" "Scout" 0 ) ) +Name: Scout +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( true ) ( send-message-list "#Command" "High" "Roger that." 0 ) ) +Name: Roger That +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Phonecia" ) ( send-message-list "#Command" "High" "CMD ODR 1" 0 ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Phonecia" ) ( beam-free-all "GTD Phonecia" ) ) +Name: Phonecia Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "NTF Sullivan" ) ) +Name: Sullivan Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTCv Bismark" ) ) +Name: Deimos 13 Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GVD Basilisk" ) ) +Name: Typhon 17 Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GVCv Hyksos" ) ) +Name: Sobek 16 Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "NTF Arcadia" ) ) +Name: Arcadia Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Yoshomoto" ) ) +Name: Aeolus 15 Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTCv Missouri" ) ) +Name: Missouri Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "NTF Polk" ) ) +Name: Polk Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Defiant" ) ( beam-free-all "NTC Defiant" ) ) +Name: Defiant Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVCv Hyksos" ) ( send-message-list "GVCv Hyksos" "High" "Hyksos 1" 0 ) ) +Name: Hyksos death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "Scout 1" ) ( has-arrived-delay 0 "GTD Phonecia" ) ) ( send-message-list "GTD Phonecia" "High" "Phonecia 1" 0 ) ) +Name: Phonecia 1 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Destroy Forts $MessageNew: XSTR("Destroy the Fortifications", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTF Sullivan" "NTF Polk" "NTF Arcadia" ) +No music $Type: Secondary +Name: Destroy all Resistance $MessageNew: XSTR("Destroy all hostiles", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Sullivan A" "Polk A" "Arcadia B" "Sullivan C" "Polk B" "Sullivan B" "Ring 1" "Ring 2" "NTC Defiant" ) +No music #Waypoints ;! 2 lists total $Jump Node: -3845.000000, 0.000000, 5669.299805 $Jump Node Name: Polaris $Jump Node: -28962.931641, 0.000002, -10886.901367 $Jump Node Name: Adhara $Jump Node: -17645.093750, -0.000003, -56662.761719 $Jump Node Name: Capella $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1112.606445, -0.000178, 6136.165039 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -2624.921387, -0.000158, 4809.672852 ) ) #Messages ;! 212 total $Name: Phonecia 1 $Team: -1 $MessageNew: XSTR("This is the Phonecia. We are in position and comensing attack.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Hyksos 1 $Team: -1 $MessageNew: XSTR("Our deaths will be pointless if we do not win the day!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Scout $Team: -1 $MessageNew: XSTR("Command, I am transmitting coordinates to the Phonecia for entry. Do you copy?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Roger that. $Team: -1 $MessageNew: XSTR("Roger that Scout 1", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: CMD ODR 1 $Team: -1 $MessageNew: XSTR("Alpha, destroy the beam turrets on those forts. If the fleet is going to survive.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 2 total $Name: Apocalypse $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) $Name: Reinforcment (Fighter) $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 8 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: neb18 +Angles: 0.174533 0.349066 3.141590 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 0.698131 0.349066 3.490656 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 0.872664 0.349066 1.745328 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.174533 0.523598 1.396262 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.523598 0.698131 0.349066 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 0.349066 0.872664 4.537852 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.872664 0.349066 5.934115 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: None #End