#Mission Info $Version: 0.10 $Name: XSTR("Points of Departure...", -1) $Author: Anthony "Tiggeroonie" Goff $Created: 10/13/99 at 17:20:08 $Modified: 10/22/99 at 21:04:57 $Notes: Going for continuity here...all the enemy ships (with the exception of the Freedom and the Victory) are from a command briefing prior to "The Kings Gambit" (in which the ever sneeky Uhuru finally meets it's match) , I also named one of the GTVA Orion's the Conqueror, as in Joe Chenoweth's FRED2 mission, "Forbidden Fruit". Although not a complex mission, it is action packed and has at least a decent(ish) storyline. This is also my first FRED/FRED2 mission, so if it's not the greatest...please forgive. Also note that this could be viewed as a "Dogfight around some cruisers" as you simply engage and attack fighters and bombers - nothing else. Even so, I find it quite enjoyable and fast paced. If you have any comments, good or bad, please feel free to email me at: roonie@barrysworld.co.uk Criticism is productive.....$End Notes: ; $Mission Desc: XSTR("Help enforce the blockade of the Polaris-Epsilon Pegasi jump node from fleeing NTF forces heading for the nebula beyond the Knossos... ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 3200.626465, 5263.900879, -8595.917969 +Viewer orient: 0.954009, -0.000001, 0.299778, -0.151555, 0.862791, 0.482310, -0.258646, -0.505561, 0.823110 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("The GTD Hosley is leading the 4th fleet in an attack againist an NTF staging area. The NTF are preparing to jump to Gamma Draconis and enter the Nebula through the Knossos portal, GTVA command has dispatched as many ships as possible to crush the remnents of the NTF.", -1) ; blockading Jump Nodes is nourtoriously diffcult the best of times and the NTF is vast, which makes our chances of success slim if we attempt to simply hold them at the node.", -1) $end_multi_text $voice: none.wav $camera_pos: 180.882034, 14321.303711, -1218.729858 $camera_orient: 0.999993, -0.000001, -0.003647, 0.003509, 0.272789, 0.962067, 0.000994, -0.962074, 0.272787 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -1854.307373, -0.000156, 3599.085205 $label: GTD Hosley +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Friendly $class: GTD Orion $pos: 1148.505493, -0.003171, 5305.950195 $label: GTVA Task Force +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 5 $team: Hostile $class: GTD Orion $pos: -96.054802, 349.548004, 1523.830811 $label: NTF Forces +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We are currently stationed at the Polaris-Epsilon Pegasi jump node in order to block any NTF ships that manage to outflank the 4th fleet from jumping to Gamma Draconis.", -1) $end_multi_text $voice: none.wav $camera_pos: 180.882034, 14321.303711, -1218.729858 $camera_orient: 0.999993, -0.000001, -0.003647, 0.003509, 0.272789, 0.962067, 0.000994, -0.962074, 0.272787 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 1 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -80.282906, 0.000114, 4544.044434 $label: Jump Node +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 2708.952148, -0.000621, 3232.398926 $label: GTCv Deimos +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1602.516968, -0.000268, 1838.142944 $label: GTD Eisenhower +id: 29 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -2812.046875, -0.003037, 3441.190918 $label: GTC Alabama +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 1770.681641, -0.001756, 684.692139 $label: GTD Conqueror +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We have just been informed that a small NTF fleet is on it's way. In all likely hood they will try to jump in as close to the node as possible. It will however take a while for the cruisers jump drives to recharge and for the cruisers to manoeuvre around our blockade. This is our window of opportunity.", -1) $end_multi_text $voice: none.wav $camera_pos: 180.882034, 14321.303711, -1218.729858 $camera_orient: 0.999993, -0.000001, -0.003647, 0.003509, 0.272789, 0.962067, 0.000994, -0.962074, 0.272787 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -23.126633, -0.000260, 2559.787842 $label: NTD An luchan +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -2772.635742, 0.002146, 3660.954834 $label: NTC Fronde +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 2467.358154, 27.392298, 3544.963623 $label: NTC Gaozu +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We, along with the GTC Alabama, GTCv Deimos and the GTD Conqueror, will engage the cruisers. With our combined firepower the chances of anything getting through are extremely slim. ", -1) $end_multi_text $voice: none.wav $camera_pos: 180.882034, 14321.303711, -1218.729858 $camera_orient: 0.999993, -0.000001, -0.003647, 0.003509, 0.272789, 0.962067, 0.000994, -0.962074, 0.272787 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 1 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 2889.809570, -0.000743, 2047.177002 $label: GTCv Deimos +id: 28 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1537.990845, -0.000430, 2229.620605 $label: GTD Eisenhower +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -4401.398926, -0.003267, 2858.708984 $label: GTC Alabama +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 635.550781, -0.002176, 761.063416 $label: GTD Conqueror +id: 31 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -584.743408, 0.000202, 4215.161133 $label: NTD An luchan +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -3416.473389, 0.001957, 5136.768555 $label: NTC Fronde +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 2432.594482, 27.392986, 4015.347656 $label: NTC Gaozu +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha wing, you will be given the job of fighter superiority. Take out any bombers or fighters the NTF may have. If you need assistance, you have command authority over Beta and Gamma wings. Note however that they will be tasked with protecting the cruisers. Only give them orders if it's necessary. We're expecting heavy numbers of fighters and bombers here pilots, the NTF have nothing to lose. Good luck.", -1) $end_multi_text $voice: none.wav $camera_pos: 270.125610, 2325.843750, 2184.807129 $camera_orient: 0.999978, -0.000001, 0.006576, -0.006326, 0.272789, 0.962053, -0.001795, -0.962074, 0.272783 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: -91.124519, -0.000042, 2968.422363 $label: NTF Fighter wing +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: GTB Zeus $pos: 612.781616, -0.000400, 2996.874512 $label: NTF Bomber wing +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 251.468109, 0.000017, 2622.828369 $label: Alpha wing +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-event-true-delay "demios lives..." 2 ) $Multi text XSTR("Well done Alpha wing. Our blockade of the Jump Node has helped to crush the Neo-Terran Front within Polaris. Nice work protecting the Deimos. It came under heavy attack by NTF bombers and you and your wing are to be commended for protecting it. The crew of the Deimos sends their thanks, and told me to let you know that next time your in the Regulas system, the drinks are on them. The Uhuru managed to run our blockade in Epsilon Pegasi aswell. It seems as though it's been pushing it's engines to the limit in order to make the jumps between systems in as short amount of time as possible. How long it will be able to do this is anyone's guess, but Command is confident that it will be destroyed before it reaches Gamma Draconis. Once again though, be proud pilots, your performance was outstanding. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("There's no way to destroy the Uhuru. You performance in this mission was excellent, so don't worry about it:)", -1) $end_multi_text $Formula: ( is-event-false-delay "demios lives..." 1 ) $Multi text XSTR("Well done Alpha wing. Our blockade of the Jump Node has helped to crush the Neo-Terran Front within Polaris. The Uhuru managed to run our blockade in Epsilon Pegasi aswell. It seems as though it's been pushing it's engines to the limit in order to make the jumps between systems in as short amount of time as possible. How long it will be able to do this is anyone's guess, but Command is confident that it will be destroyed before it reaches Gamma Draconis. Unfortunately the GTCv Deimos was destroyed in the battle. It was the first of it's kind and it's lose will be felt in the coming months. Many men and women died on that ship pilots, giving the circumstances at least their death was not in vain. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to take out the bombers and their bombs as soon as possible. If you're having problems taking them down before they inflict considerable damage to the Deimos, order some fighters to protect the cruiser. This way they will take out any bombs launched towards her, leaving you time to destroy the bombers without worrying about where their warheads are.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 28 "Morning Star" 16 "Prometheus R" 12 "Prometheus S" 16 "Rockeye" 100 "Tempest" 500 "Hornet" 820 "Tornado" 628 "Harpoon" 628 "Trebuchet" 520 ) #Objects ;! 64 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 17.255228, -88.347977, -1688.106323 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: 78.842285, -85.367867, -1721.361206 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: -15.365192, -90.343170, -1720.476685 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 17.451761, -92.054787, -1766.496338 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: 7.436106, -87.941399, -1558.333984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: 75.966400, -86.617462, -1595.238403 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: 1.820234, -84.789238, -1597.911499 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: 58.989620, -88.050522, -1647.151245 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Eisenhower ;! Object #8 $Class: GTD Orion $Team: Friendly $Location: -201.372742, -0.000693, -1672.602661 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "An Luchan" 60 ) ( ai-chase "Freedom" 70 ) ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 1 +Score: 1000 $Name: Gamma 1 ;! Object #9 $Class: GTF Perseus $Team: Friendly $Location: 1455.670044, -86.117699, -2478.699951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Gamma 2 ;! Object #10 $Class: GTF Perseus $Team: Friendly $Location: 1492.042114, -90.550987, -2537.889160 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Gamma 3 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: 1455.769165, -82.570473, -2549.537109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Gamma 4 ;! Object #12 $Class: GTF Perseus $Team: Friendly $Location: 1518.199951, -89.122360, -2598.000488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 50 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 14 $Name: Deimos ;! Object #13 $Class: GTCv Deimos $Team: Friendly $Location: 879.793518, -0.002678, -665.216248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "An Luchan" 70 ) ( ai-chase "Victory" 50 ) ( ai-chase "Freedom" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-goal-true-delay "Destroy all NTF fighters" 25 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 1 +Score: 800 $Name: Fronde ;! Object #14 $Class: GTC Fenris $Team: Hostile $Location: -403.742218, 0.002334, 2542.155518 $Orientation: -0.999767, 0.000000, -0.021591, 0.000000, 1.000000, 0.000000, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 60 ) ( ai-chase "Deimos" 40 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 41 +Initial Hull: 76 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 33 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Fronde" "Waypoint path 3" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Gaozu ;! Object #15 $Class: GTC Fenris $Team: Hostile $Location: 419.475830, 27.392593, 2470.890137 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 60 ) ( ai-chase "Eisenhower" 40 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 41 +Initial Hull: 85 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 35 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Gaozu" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: An Luchan ;! Object #16 $Class: GTCv Deimos $Team: Hostile $Location: 59.578411, 0.000390, 2469.344971 $Orientation: -0.999767, 0.000000, 0.021591, 0.000000, 1.000000, 0.000000, -0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 60 ) ( ai-chase "Deimos" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 41 +Initial Hull: 84 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 32 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "An Luchan" "Waypoint path 1" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Aries 1 ;! Object #17 $Class: GTF Hercules $Team: Hostile $Location: -354.204437, -0.001547, 1170.925903 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #18 $Class: GTF Hercules $Team: Hostile $Location: -320.986725, -0.001570, 1207.757690 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #19 $Class: GTF Hercules $Team: Hostile $Location: -389.236511, -0.001542, 1211.064087 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 4 ;! Object #20 $Class: GTF Hercules $Team: Hostile $Location: -353.775696, -0.001541, 1238.222168 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 1 ;! Object #21 $Class: GTF Hercules $Team: Hostile $Location: 255.558960, -0.001751, 1399.863159 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #22 $Class: GTF Hercules $Team: Hostile $Location: 288.776672, -0.001774, 1436.694946 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #23 $Class: GTF Hercules $Team: Hostile $Location: 220.527039, -0.001747, 1440.001343 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 4 ;! Object #24 $Class: GTF Hercules $Team: Hostile $Location: 255.987732, -0.001746, 1467.159546 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sagittarius 1 ;! Object #25 $Class: GTF Ulysses $Team: Hostile $Location: 1594.794678, -0.000412, 162.173386 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sagittarius 2 ;! Object #26 $Class: GTF Ulysses $Team: Hostile $Location: 1628.012329, -0.000435, 199.005203 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sagittarius 3 ;! Object #27 $Class: GTF Ulysses $Team: Hostile $Location: 1559.762573, -0.000407, 202.311600 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sagittarius 4 ;! Object #28 $Class: GTF Ulysses $Team: Hostile $Location: 1595.223511, -0.000406, 229.469406 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tauras 1 ;! Object #29 $Class: GTF Hercules $Team: Hostile $Location: 1008.076660, -0.000270, 244.493378 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tauras 2 ;! Object #30 $Class: GTF Hercules $Team: Hostile $Location: 1041.294312, -0.000293, 281.324799 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tauras 3 ;! Object #31 $Class: GTF Hercules $Team: Hostile $Location: 973.044678, -0.000265, 284.631439 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tauras 4 ;! Object #32 $Class: GTF Hercules $Team: Hostile $Location: 1008.505615, -0.000264, 311.789703 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #33 $Class: GTB Zeus $Team: Hostile $Location: 1468.324707, -0.000872, 471.047028 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Harpoon" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 2 ;! Object #34 $Class: GTB Zeus $Team: Hostile $Location: 1489.753418, -0.000873, 516.793091 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 3 ;! Object #35 $Class: GTB Zeus $Team: Hostile $Location: 1255.296509, -0.000993, 251.134430 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Piranha" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #36 $Class: GTB Zeus $Team: Hostile $Location: -262.897308, -215.952179, 1612.116943 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #37 $Class: GTB Zeus $Team: Hostile $Location: -241.468491, -215.952179, 1657.863159 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #38 $Class: GTB Zeus $Team: Hostile $Location: -284.029999, -215.952179, 1661.216675 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Hornet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquaris 1 ;! Object #39 $Class: GTB Zeus $Team: Hostile $Location: 59.453918, -33.970165, 1517.312134 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquaris 2 ;! Object #40 $Class: GTB Zeus $Team: Hostile $Location: 80.882782, -33.970165, 1563.058228 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquaris 3 ;! Object #41 $Class: GTB Zeus $Team: Hostile $Location: 38.321198, -33.970165, 1566.411743 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 1 ;! Object #42 $Class: GTF Hercules $Team: Hostile $Location: 1158.100464, 358.596680, -56.282562 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 2 ;! Object #43 $Class: GTF Hercules $Team: Hostile $Location: 1383.213623, 358.596771, 249.561127 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 3 ;! Object #44 $Class: GTF Hercules $Team: Hostile $Location: 1123.068481, 358.596680, -16.144867 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 4 ;! Object #45 $Class: GTF Hercules $Team: Hostile $Location: 1158.529175, 358.596680, 11.013336 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 1 ;! Object #46 $Class: GTF Hercules $Team: Hostile $Location: 560.673218, 358.596710, 792.286621 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #47 $Class: GTF Hercules $Team: Hostile $Location: 593.890808, 358.596680, 829.118103 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: 525.641113, 358.596710, 832.424255 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #49 $Class: GTF Hercules $Team: Hostile $Location: 561.101929, 358.596710, 859.582458 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 1 ;! Object #50 $Class: GTF Ulysses $Team: Hostile $Location: 849.110962, 358.596649, 336.006683 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 1 ;! Object #51 $Class: GTF Hercules $Team: Hostile $Location: 1262.699707, 358.596649, 568.553772 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 2 ;! Object #52 $Class: GTF Hercules $Team: Hostile $Location: 1519.155396, 358.596802, 1691.463501 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 3 ;! Object #53 $Class: GTF Hercules $Team: Hostile $Location: 1227.667725, 358.596649, 608.691528 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 4 ;! Object #54 $Class: GTF Hercules $Team: Hostile $Location: 1486.366455, 358.596832, 1721.927856 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Victory ;! Object #55 $Class: GTD Orion $Team: Hostile $Location: 936.938293, 349.546478, 1979.963135 $Orientation: -0.999501, 0.000000, 0.031588, 0.000000, 1.000000, 0.000000, -0.031588, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Eisenhower" 80 ) ( ai-chase "Conqueror" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 54 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 14 "Fronde" "Gaozu" "An Luchan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Libra 2 ;! Object #56 $Class: GTF Ulysses $Team: Hostile $Location: 882.328552, 358.596619, 372.838104 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 3 ;! Object #57 $Class: GTF Ulysses $Team: Hostile $Location: 814.078857, 358.596649, 376.144287 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 4 ;! Object #58 $Class: GTF Ulysses $Team: Hostile $Location: 849.539673, 358.596649, 403.302582 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Uhuru ;! Object #59 $Class: GTD Orion $Team: Hostile $Location: 1932.249023, 349.546814, 1049.828247 $Orientation: -0.999501, 0.000000, 0.031588, 0.000000, 1.000000, 0.000000, -0.031588, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 14" 50 ) ( ai-warp-out 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 17 "Fronde" "Gaozu" "An Luchan" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Uhuru" "Waypoint path 10" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Conqueror ;! Object #60 $Class: GTD Orion $Team: Friendly $Location: 1244.220703, -0.002217, -2550.883789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "An Luchan" 60 ) ( ai-chase "Victory" 70 ) ( ai-stay-still "Waypoint path 1:1" 50 ) ( ai-chase "Freedom" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( is-goal-true-delay "Destroy all NTF cruisers" 90 ) ( is-goal-true-delay "Destroy all NTF fighters" 90 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Freedom ;! Object #61 $Class: GTD Orion $Team: Hostile $Location: -222.896027, 349.546326, 6909.299316 $Orientation: -0.999501, 0.000000, 0.031588, 0.000000, 1.000000, 0.000000, -0.031588, 0.000000, -0.999501 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 60 ) ( ai-chase "Eisenhower" 50 ) ( ai-chase "Hosley" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 13 "Uhuru" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Uhuru" "Waypoint path 10" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Hosley ;! Object #62 $Class: GTD Hecate $Team: Friendly $Location: 1328.730347, 55.927109, 10512.026367 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Freedom" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 65 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret02 +Primary Banks: ( "TerSlash" ) +Subsystem: turret03 +Primary Banks: ( "TerSlash" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "LTerSlash" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Freedom" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "mission complete" 20 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Alabama ;! Object #63 $Class: GTC Aeolus $Team: Friendly $Location: -709.320435, 111.365631, -273.265930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "An Luchan" 60 ) ( ai-chase "Victory" 50 ) ( ai-chase "Freedom" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Alabama leaves" 5 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 #Wings ;! 14 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 60 ) ( ai-chase-any 50 ) ( ai-guard "Eisenhower" 40 ) ( ai-guard "Alpha 1" 30 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 70 ) ( ai-chase-any 50 ) ( ai-guard "Deimos" 60 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 70 ) ( ai-chase-any 50 ) ( ai-guard "Alabama" 60 ) ) +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 23 $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace +Arrival delay: 13 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 13 $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 11 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "Deimos" 70 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 20 $Name: Gemini $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace +Arrival delay: 14 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-chase "Deimos" 60 ) ) +Flags:( ) +Wave Delay Min: 11 +Wave Delay Max: 14 $Name: Aquaris $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Aquaris 1 $Arrival Location: Hyperspace +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquaris 1" "Aquaris 2" "Aquaris 3" ) $AI Goals: ( goals ( ai-chase "Alabama" 70 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 18 $Name: Pisces $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 8 "Victory" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 14 $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( has-arrived-delay 9 "Victory" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 17 $Name: Scorpio $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "Victory" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 12 $Name: Libra $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Victory" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 16 +Wave Delay Max: 23 $Name: Tauras $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Tauras 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Uhuru" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Tauras 1" "Tauras 2" "Tauras 3" "Tauras 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 15 $Name: Sagittarius $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 23 "Uhuru" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) $AI Goals: ( goals ( ai-chase-any 60 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 13 #Events ;! 47 total $Formula: ( beam-free-all "Deimos" ) +Name: Beam free all: following ships +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Fronde" ) +Name: NTC Fronde +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Gaozu" ) +Name: NTC Gaozu +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "An Luchan" ) +Name: NTD An Luhan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Eisenhower" ) +Name: GTD Eisenhower +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Alabama" ) +Name: GTC Alabama +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Victory" ) ( send-message "#Command" "High" "NTD arrives" ) ) +Name: UHURU+VICTORY arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 2 "Uhuru" ) ( send-message "#Command" "High" "uhuru departs" ) ) +Name: uhuru departs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Uhuru" ) ( send-message "Eisenhower" "High" "plan of attack" ) ) +Name: plan of attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 8 ) ( send-message "Alpha 2" "High" "HELP US NOW" ) ) +Name: HELP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 12 ) ( send-message "Eisenhower" "High" "YOU'LL BE OK" ) ) +Name: RESPONSE 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 17 ) ( send-message "Alpha 3" "High" "YEAH RIGHT..." ) ) +Name: YEAH, RIGHT... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 19 ) ( send-message "Alpha 4" "High" "CUT THE CHATTER" ) ) +Name: CUT CHATTER +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Victory" ) +Name: BEAM FREE VICTORY +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Conqueror" ) +Name: BEAM FREE GOALIATH +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 33 "Victory" ) ( send-message "Alpha 2" "High" "victory's plan..." ) ) +Name: What is the victory doing? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 8 "Uhuru" ) ( send-message "Conqueror" "High" "Goaloath enages victory" ) ) +Name: Goalith engaging Victory +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Freedom" ) +Name: BEAM FREE BADDIE ORION +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free "Hosley" "weapons" ) +Name: BEAM FREE GOODIE BIGGIIE SHIP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Hosley" ) ( send-message "Hosley" "High" "HECATE HERE..." ) ) +Name: HECATE ARRIVES +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy all NTF cruisers" 2 ) ( when ( is-goal-true-delay "Destroy all NTF fighters" 2 ) ( send-message "Hosley" "High" "hectae explains it all..." ) ) ) +Name: Hectea explains... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy all NTF cruisers" 8 ) ( when ( is-goal-true-delay "Destroy all NTF fighters" 8 ) ( send-message "Alpha 3" "High" "but Uhuru..." ) ) ) +Name: reply# +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy all NTF cruisers" 11 ) ( when ( is-goal-true-delay "Destroy all NTF fighters" 11 ) ( send-message "Alpha 2" "High" "HECTAE P2" ) ) ) +Name: yeh well....... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Freedom" ) ( send-message "Eisenhower" "High" "Vanguard arrives" ) ) +Name: damn...another cruiser +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Freedom" ) ( send-message "Alpha 3" "High" "PAINIC, PANIC..." ) ) +Name: Alpha 2haha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 78 ) ( send-message "Eisenhower" "High" "watch bombers..." ) ) +Name: watch the bombers... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Fronde" ) ( send-message "#Command" "High" "FRONDE DESTROYED" ) ) +Name: CRUISER1 DESTROYED +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Gaozu" ) ( send-message "#Command" "High" "GAOZU DESTROYED" ) ) +Name: CRUISER2 DESTROYED +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "An Luchan" ) ( send-message "#Command" "High" "AN LUCHAN DESTROYED" ) ) +Name: DEMIOS CLASS NTF SHIP DESTROYED +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Victory" ) ( send-message "#Command" "High" "NTD VICTORY DESTROYED" ) ) +Name: VICTORY DESTROYED +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 72 ) ( ship-invulnerable "Alpha 2" ) ) +Name: alpha 2 inven +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 3" ) 64 ) ( ship-invulnerable "Alpha 3" ) ) +Name: alpha3 inven +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 1" ) 64 ) ( ship-invulnerable "Beta 1" ) ) +Name: beta1 inven +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Gamma 3" ) 57 ) ( ship-invulnerable "Gamma 3" ) ) +Name: gamma 3 inven +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Fronde" ) ( send-message "Eisenhower" "High" "cruisres arrrived..." ) ) +Name: cruisiers arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Beta 3" ) 59 ) ( ship-invulnerable "Beta 3" ) ) +Name: beta 3 inven +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "An Luchan" "Gaozu" "Fronde" ) ( send-message "Eisenhower" "High" "well done..." ) ) +Name: all destroyed... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy all NTF cruisers" 23 ) ( when ( is-goal-true-delay "Destroy all NTF fighters" 23 ) ( send-message "Eisenhower" "High" "Well done Alpha pilots" ) ) ) +Name: mission complete +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Conqueror" ) ( send-message "Conqueror" "High" "heading away...." ) ) +Name: byebye... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Deimos" ) ( send-message "Eisenhower" "High" "DEMIOS DESTROYED..." ) ) +Name: DEMIOS DESTROYED... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Freedom" ) ( send-message "Eisenhower" "High" "VANGUARD DESTROYED..." ) ) +Name: VANGUARD DESTROYED... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Destroy all NTF fighters" 18 ) ( and ( > ( hits-left "Deimos" ) 1 ) ( true ) ) ) ( send-message "Deimos" "High" "Demios lives..." ) ) +Name: demios lives... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Hosley" ) ( beam-free-all "Hosley" ) ) +Name: Hecate beam free +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( hits-left "Alabama" ) 24 ) ( ship-invulnerable "Alabama" ) ) +Name: Alamaba will LIVE... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( hits-left "Eisenhower" ) 80 ) ( ship-invulnerable "Eisenhower" ) ) +Name: Eisenhower will LIVE... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( hits-left "Conqueror" ) 78 ) ( ship-invulnerable "Conqueror" ) ) +Name: Conqueror will LIVE... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( hits-left "Alabama" ) 24 ) ( send-message "Alabama" "High" "Alabama leaves..." ) ) +Name: Alabama leaves +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Destroy all NTF cruisers $MessageNew: XSTR("Destroy all NTF cruisers", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "Freedom" "Fronde" "Gaozu" "An Luchan" "Victory" ) $Type: Secondary +Name: Destroy all NTF fighters $MessageNew: XSTR("Destroy all NTF fighter and bomber wings", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "Aries" "Leo" "Cancer" "Gemini" "Aquaris" "Libra" "Scorpio" "Pisces" "Virgo" "Tauras" "Sagittarius" ) $Type: Bonus +Name: Demios survives 2 $MessageNew: XSTR("The GTCv Deimos survived", -1) $end_multi_text $Formula: ( is-event-true-delay "demios lives..." 9 ) +No music #Waypoints ;! 12 lists total $Jump Node: 582.959473, 127.716370, -3895.407227 $Jump Node Name: Epsilon Pegasi Jump Node $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 75.414848, 0.000596, 2291.490479 ) ( 96.598717, 0.001839, -3471.089600 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 386.334167, 0.002019, -3547.847656 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 238.213043, -0.000609, -3780.735107 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 712.335693, 0.000002, -3530.395020 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 69.269379, -0.001440, -515.146484 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( 698.687866, 8.034494, -967.321411 ) ) $Name: Waypoint path 11 $List: ( ;! 1 points in list ( 866.596863, -0.000466, -3744.570557 ) ) $Name: Waypoint path 10 $List: ( ;! 2 points in list ( 926.995422, 350.153046, 1174.962769 ) ( 530.552612, 309.012909, -3329.636963 ) ) $Name: Waypoint path 12 $List: ( ;! 1 points in list ( 1465.538452, 0.000651, -1273.381958 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( 960.937317, 264.089233, -4090.061523 ) ) $Name: Waypoint path 14 $List: ( ;! 4 points in list ( 2300.900879, 0.001216, -259.622955 ) ( 2241.885742, 0.000727, -2855.728516 ) ( 2056.713867, 0.000705, -3565.176758 ) ( 1574.030029, 0.000656, -3777.638428 ) ) $Name: Waypoint path U2 $List: ( ;! 1 points in list ( 1451.270264, -0.000609, 943.610962 ) ) #Messages ;! 235 total $Name: Well done Alpha pilots $Team: -1 $MessageNew: XSTR("Well done pilots, we've secured the node. You may return to base", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: NTD arrives $Team: -1 $MessageNew: XSTR("The NTD Freedom and NTD Uhuru have arrived, all cruisers attack those ships...Alpha wing, continue taking the fighters out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: msgstart.wav $Name: uhuru departs $Team: -1 $MessageNew: XSTR("The NTD Uhuru has departed...informing our forces within Epsilon Pegasi.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: msgstart.wav $Name: plan of attack $Team: -1 $MessageNew: XSTR("The Victory is covering the Uhuru's escape...there's nothing we can do to stop it, informing command of the situation...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: HELP US NOW $Team: -1 $MessageNew: XSTR("Ah...I'm reading multiple waves of enemy fighters here Command...suggest you send reinforcements.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: msgstart.wav $Name: YOU'LL BE OK $Team: -1 $MessageNew: XSTR("Negative Alpha 2. Sensors show the fighters are the old Hercules class, shouldn't be too much of a problem.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: YEAH RIGHT... $Team: -1 $MessageNew: XSTR("Great...remind me to kill that guy if we loose anyone...", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: msgstart.wav $Name: CUT THE CHATTER $Team: -1 $MessageNew: XSTR("Let's cut the chatter pilots, we have a job to do.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 +Wave Name: msgstart.wav $Name: victory's plan... $Team: -1 $MessageNew: XSTR("The Victory seems to be blocking the node...why the hell doesn't it jump?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: msgstart.wav $Name: Goaloath enages victory $Team: -1 $MessageNew: XSTR("We'll engage the Victory, suggest you stay on station Eisenhower...this can only get worse.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: msgstart.wav $Name: HECATE HERE... $Team: -1 $MessageNew: XSTR("This is the GTD Hosley. We're here to help Eisenhower, engaging the Freedom now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: msgstart.wav $Name: PAINIC, PANIC... $Team: -1 $MessageNew: XSTR("Holy shit!...another cruiser jumped in. We are seriously screwed guys...", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: msgstart.wav $Name: hectae explains it all... $Team: -1 $MessageNew: XSTR("That's the last of the NTF forces. Some of their freighters ramed our cruisers, opening up a gap in our defences. Well done everyone, you've done a great job holding them off.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: msgstart.wav $Name: but Uhuru... $Team: -1 $MessageNew: XSTR("The Uhuru got away though...", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: msgstart.wav $Name: HECTAE P2 $Team: -1 $MessageNew: XSTR("But it won't get far..not with our forces amassed in the next system, I can guarantee it. The Uhuru won't be making it to Gamma Draconis.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: msgstart.wav $Name: Vanguard arrives $Team: -1 $MessageNew: XSTR("Reading another jump signature...it's the NTD Freedom, moving to attack...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: watch bombers... $Team: -1 $MessageNew: XSTR("The Deimos has been targeted by the bombers, protect that ship pilots.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: FRONDE DESTROYED $Team: -1 $MessageNew: XSTR("The NTC Fronde has been destroyed.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: GAOZU DESTROYED $Team: -1 $MessageNew: XSTR("The NTC Gaozu has been destroyed.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: AN LUCHAN DESTROYED $Team: -1 $MessageNew: XSTR("The NTCv An Luchan has been destroyed, well done people.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: NTD VICTORY DESTROYED $Team: -1 $MessageNew: XSTR("The NTD Victory has been destroyed, ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: cruisres arrrived... $Team: -1 $MessageNew: XSTR("The Cruisers have jumped in. Moving to engage.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: well done... $Team: -1 $MessageNew: XSTR("All the cruisers have been destroyed, lets finish off the fighters pilots.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: heading away.... $Team: -1 $MessageNew: XSTR("Just recieved new orders from Command. Heading for the GTI Nile...See you on the other side Eisenhower...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: msgstart.wav $Name: DEMIOS DESTROYED... $Team: -1 $MessageNew: XSTR("The Deimos has been destroyed pilots...watch those bombers, we can't afford to loose another ship.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: VANGUARD DESTROYED... $Team: -1 $MessageNew: XSTR("The Freedoms been destroyed. Finish off the fighters pilots.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: msgstart.wav $Name: Demios lives... $Team: -1 $MessageNew: XSTR("Departing for the GTI Tranquility for repairs. Thanks for covering us Eisenhower, see you at Capella.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: msgstart.wav $Name: Alabama leaves... $Team: -1 $MessageNew: XSTR(".....reading massive hull damage......breaches on decks ten through eighteen.....we can't last much longer..sorry, but we're.getting the hell outta here, god speed everyone...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: msgstart.wav #Reinforcements ;! 0 total #Background bitmaps ;! 11 total $Num stars: 369 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: dneb11 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.000000 1.308996 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.000000 0.000000 2.949604 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.000000 4.014254 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 1.745328 0.000000 5.043998 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: planete +Angles: 0.000000 0.000000 2.129300 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 1.117010 0.000000 0.610865 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.000000 0.000000 0.558505 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.785398 0.000000 2.617992 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.000000 3.141590 2.234020 +ScaleX: 0.400000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 5.061451 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief5 #End