#Mission Info $Version: 0.10 $Name: XSTR("Stranded", -1) $Author: Brian Vanderwende $Created: 12/05/99 at 15:06:44 $Modified: 02/26/00 at 11:46:14 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("A search for some help. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 2900.000000 +Storm: none +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 244.202805, 973.771179, -646.320129 +Viewer orient: 0.980323, -0.000001, 0.197401, -0.124834, 0.774648, 0.619949, -0.152917, -0.632393, 0.759405 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome back. As you know we are cut off from the GTVA. When the Shivan Juggernuats some how destroyed Capella we have lost our way home. There is no chance the GTVA will rescue us considering the risks. We do have a strategy though which I will explain in a moment. The Fate of Capella We are not sure what happened to Capella. Eyewhitnesses say that the Shivans, somehow, caused a supernova. Never-the-less this is good and bad. First its bad because we are seperated from the GTVA. But its good because, unless reports were wrong, the Juggernauts were destroyed too.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Our Plan Our plan is simple. First we find all of the stranded GTVA ships in the area. Once this is accomplished we will make a push for Gamma Draconis. Then we will eliminate the Shivans there and build a base. Finally we will work on a Knossos to get back to the GTVA. We have no chance of surviving in the nebula. The most we could do is harass the Shivan Armada. We have enough problems as it is and we don't need another enemy fleet in the area. If we fail at getting back to the GTVA then all we can do is try to fight on with the remaining ships left.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Lastly here are the ships we have found so far: 1 Hecate ( This ship) The GTD Fannon 1 Sobek The GVCv Yetenslet 1 Fenris The GTC Sparticus 1 Argo The GTT Simpson", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR(" We are going to explore the nebula for any Friendly ships. We need a good amount of ships to win back Gamma Draconis. We have a feeling that there are a good amount of Friendly ships in the nebula. We will also, hopefully, find more in Gamma Draconis.", -1) $end_multi_text $voice: none.wav $camera_pos: 221.491806, 1389.312134, 770.269653 $camera_orient: -0.999986, -0.000002, 0.005244, -0.005244, 0.012945, -0.999902, -0.000066, -0.999916, -0.012945 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: GTF Ulysses $pos: 191.739960, 0.000521, 718.030518 $label: Nebula +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" We are sending Alpha, Delta and the newly found GTC Sparticus. Your little squad will search for any ships friendly to the GTVA. As a second objective you will also destroy any Shivans you may encounter. Also, keep the Sparticus well. We just found her and we don't want to lose her.", -1) $end_multi_text $voice: none.wav $camera_pos: -5.348469, 1561.529175, -3.812310 $camera_orient: -0.002202, -0.000002, 0.999998, -0.999458, 0.032835, -0.002200, -0.032835, -0.999461, -0.000074 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Hostile $class: GTF Ulysses $pos: 191.739960, 0.000521, 718.030518 $label: Nebula +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 111.815620, 0.000273, 211.078827 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 113.069588, -0.000302, -358.420044 $label: Delta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -212.290512, 0.000052, -21.559359 $label: Sparticus +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" If you find any ships protect them until they leave. Good Luck. Your launching in 3 minutes.", -1) $end_multi_text $voice: none.wav $camera_pos: -7.680149, 1561.529175, 1055.247803 $camera_orient: -0.002202, -0.000002, 0.999998, -0.999458, 0.032835, -0.002200, -0.032835, -0.999461, -0.000074 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 111.815620, 0.000273, 211.078827 $label: Alpha +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 113.069588, -0.000302, -358.420044 $label: Delta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -212.290512, 0.000052, -21.559359 $label: Sparticus +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -240.271515, -79.999847, 963.834167 $label: ??? +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 128.891708, -79.999855, 640.481384 $label: ??? +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 130.432571, -80.000145, 1302.166016 $label: ??? +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( has-departed-delay 0 "GTCv Betsy Ross" ) $Multi text XSTR(" Great work Alpha. The Betsy Ross is a great additition to our asenal and a treasured value. The will greatly help us in our Campaign to take Gamma Draconis.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTCv Betsy Ross" ) $Multi text XSTR(" You let a Diemos class Corvette fall to the Shivans! I can tell you if you want to be a great pilot you must accomplish these kind of things. We know the odds were against you but they were not the worst.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR(" If Bombers are your problem then destroy the Bombs first. After that destroy the Bombers.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 2 "GTF Perseus" 5 "GTB Medusa" 3 ) +Weaponry Pool: ( "Subach HL-7" 6 "Akheton SDG" 1 "Prometheus R" 7 "Rockeye" 100 "Hornet" 120 "Harpoon" 68 "Trebuchet" 10 "Piranha" 5 "Stiletto II" 12 "Cyclops" 2 ) #Objects ;! 31 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 44.283531, -0.000026, 16.139240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: -80.574440, 0.000456, -62.023006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: 109.201569, 0.000465, -72.578293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: GTCv Betsy Ross ;! Object #3 $Class: GTCv Deimos $Team: Friendly $Location: 2169.320557, 1039.000000, 2754.713135 $Orientation: -0.214413, 0.000000, 0.976743, -0.090164, 0.995730, -0.019793, -0.972573, -0.092310, -0.213497 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 95 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "BGreen" ) +Subsystem: turret02 +Primary Banks: ( "Green Beam" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: navigation $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Sparticus" "Waypoint path 2" 3 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 3 "SCv Boron" ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Vishnu 1 ;! Object #4 $Class: SF Manticore $Team: Hostile $Location: -68.748581, 67.999992, 481.270477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #5 $Class: SF Manticore $Team: Hostile $Location: 2.867015, 68.000000, 485.465790 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #6 $Class: SF Manticore $Team: Hostile $Location: -32.569122, 67.999992, 412.391602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 1 ;! Object #7 $Class: SF Mara $Team: Hostile $Location: -23.900000, -80.000000, 976.700012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #8 $Class: SF Mara $Team: Hostile $Location: 39.280479, -79.999985, 985.122192 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: 6.471857, -79.999985, 1062.566162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Varuna 1 ;! Object #10 $Class: SF Astaroth $Team: Hostile $Location: 380.215668, -0.000740, 1158.964111 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Varuna 2 ;! Object #11 $Class: SF Astaroth $Team: Hostile $Location: 474.194611, -0.000739, 1129.876953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Varuna 3 ;! Object #12 $Class: SF Astaroth $Team: Hostile $Location: 645.890503, -0.000741, 1228.879517 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Krishna 1 ;! Object #13 $Class: SB Taurvi $Team: Hostile $Location: 2094.037354, -0.002239, 1457.017334 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 2 ;! Object #14 $Class: SB Taurvi $Team: Hostile $Location: 2171.875732, -0.002185, 1521.396118 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Krishna 3 ;! Object #15 $Class: SB Taurvi $Team: Hostile $Location: 2275.302734, -0.002209, 1498.441895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Rama 1 ;! Object #16 $Class: SB Nahema $Team: Hostile $Location: 2397.632568, -0.002166, 1493.579102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Rama 2 ;! Object #17 $Class: SB Nahema $Team: Hostile $Location: 2502.318604, -0.002157, 1537.042236 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Rama 3 ;! Object #18 $Class: SB Nahema $Team: Hostile $Location: 2596.638672, -0.002180, 1486.659302 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Trebuchet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: SCv Boron ;! Object #19 $Class: SCv Moloch $Team: Hostile $Location: -889.400024, 375.000000, 2569.100098 $Orientation: 0.060572, 0.000000, -0.998164, -0.211382, 0.977319, -0.012827, 0.975525, 0.211771, 0.059198 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Betsy Ross" 79 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 90 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "SRed" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Light Laser" ) +Subsystem: turret04 +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 9 "Rama" ) $Departure Location: Hyperspace $Departure Cue: ( < 0 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Zeta 1 ;! Object #20 $Class: GTB Medusa $Team: Friendly $Location: 878.714233, 0.000034, 1911.329224 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Sbank Ammo: ( 100 40 100 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #21 $Class: GTB Medusa $Team: Friendly $Location: 1001.933350, 0.000010, 1912.853516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Sbank Ammo: ( 100 40 100 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #22 $Class: GTB Medusa $Team: Friendly $Location: 1111.751221, 0.000069, 1907.234741 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) +Sbank Ammo: ( 100 40 100 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #23 $Class: GTF Erinyes $Team: Friendly $Location: -152.012573, -0.000510, 27.598238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #24 $Class: GTF Erinyes $Team: Friendly $Location: -238.141937, -0.000455, 24.065647 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Sparticus ;! Object #25 $Class: GTC Fenris $Team: Friendly $Location: -52.078911, 0.000007, -269.436157 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-waypoints-once "Waypoint path 2" 79 ) ( ai-waypoints-once "Waypoint path 3" 69 ) ( ai-warp-out 59 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 57 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Delta 3 ;! Object #26 $Class: GTF Erinyes $Team: Friendly $Location: -362.044373, 0.000050, 3.039017 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 4 ;! Object #27 $Class: GTB Medusa $Team: Friendly $Location: 805.163086, -0.000384, 1918.315186 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Helios" "Helios" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Vishnu 4 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 3.676144, 0.000067, 452.461639 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 5 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: -64.993973, -0.000203, 448.923737 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #30 $Class: SF Mara $Team: Hostile $Location: 127.092651, 0.000001, 891.800598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "Sparticus" 89 ) ( ai-guard "GTCv Betsy Ross" 79 ) ( ai-warp-out 69 ) ) +Hotkey: 0 +Flags:( ) $Name: Vishnu $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Near Ship +Arrival Distance: 300 $Arrival Anchor: Alpha 1 +Arrival delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" "Vishnu 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Arjuna $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Near Ship +Arrival Distance: 259 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 31 "Vishnu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 18 +Wave Delay Max: 19 $Name: Varuna $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Varuna 1 $Arrival Location: Near Ship +Arrival Distance: 200 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 24 "Arjuna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Varuna 1" "Varuna 2" "Varuna 3" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 6 $Name: Krishna $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Near Ship +Arrival Distance: 1021 $Arrival Anchor: GTCv Betsy Ross $Arrival Cue: ( are-waypoints-done-delay "Sparticus" "Waypoint path 3" 13 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Krishna 1" "Krishna 2" "Krishna 3" ) $AI Goals: ( goals ( ai-chase "GTCv Betsy Ross" 79 ) ( ai-warp-out 49 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 4 $Name: Rama $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Near Ship +Arrival Distance: 986 $Arrival Anchor: GTCv Betsy Ross $Arrival Cue: ( is-destroyed-delay 14 "Krishna" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rama 1" "Rama 2" "Rama 3" ) $AI Goals: ( goals ( ai-chase "GTCv Betsy Ross" 79 ) ( ai-warp-out 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 4 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 769 $Arrival Anchor: SCv Boron $Arrival Cue: ( has-arrived-delay 8 "SCv Boron" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase "SCv Boron" 89 ) ( ai-warp-out 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 4 "GTCv Betsy Ross" ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-guard "Sparticus" 50 ) ( ai-guard "GTCv Betsy Ross" 50 ) ) +Flags:( ) #Events ;! 30 total $Formula: ( when ( has-arrived-delay 0 "Delta" ) ( send-message "Alpha 2" "High" "Arrived" ) ) +Name: Arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Good, Look" ) ) +Name: Good, Look +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "This is" ) ) +Name: This is +Repeat Count: 1 +Interval: 1 +Chained: 11 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Nothing" ) ) +Name: Nothing +Repeat Count: 1 +Interval: 1 +Chained: 19 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Negative" ) ) +Name: Negative +Repeat Count: 1 +Interval: 1 +Chained: 11 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Hate" ) ) +Name: Hate +Repeat Count: 1 +Interval: 1 +Chained: 70 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Would" ) ) +Name: Would +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Probably" ) ) +Name: Probably +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Cut" ) ) +Name: Cut +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Vishnu" ) ( send-message "Alpha 2" "High" "Shivan Party" ) ) +Name: Vishnu Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Vishnu" ) ( send-message "Alpha 2" "High" "Vishnu Gone, Patrol" ) ) +Name: Vishnu Destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vishnu", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Arjuna" ) ( send-message "Alpha 2" "High" "Arjuna arrives" ) ) +Name: Arjuna Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Theres gotta" ) ) +Name: Gotta +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Sparticus" "Waypoint path 2" 0 ) ( send-message "GTCv Betsy Ross" "High" "Betsy Ross" ) ) +Name: Betsy Ross +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Read you" ) ) +Name: Read you +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Sparticus" "Waypoint path 3" 0 ) ( send-message "Alpha 2" "High" "Ok we will" ) ) +Name: Ok we will +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Krishna" ) ( send-message "Alpha 2" "High" "Shivan BOMBING!" ) ) +Name: Krishna +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Sparticus" "Waypoint path 3" 0 ) ( beam-free-all "GTCv Betsy Ross" ) ) +Name: Betsy Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Boron" ) ( send-message "#Command" "High" "A Moloch" ) ) +Name: Moloch +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Boron" ) ( send-message "GTCv Betsy Ross" "High" "The Boron" ) ) +Name: Boron +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Boron", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Boron" ) ( send-message "#Command" "High" "Good Job" ) ) +Name: Good Job +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 3 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTCv Betsy Ross" ) ( send-message "#Command" "High" "Diemos Destroyed" ) ) +Name: Diemos Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base (bad) +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "SCv Boron" ) ( beam-free-all "SCv Boron" ) ) +Name: Boron Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rama" ) ( do-nothing ) ) +Name: Destroy Rama +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rama", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Krishna" ) ( do-nothing ) ) +Name: Destroy Krishna +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Krishna", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Arjuna" ) ( do-nothing ) ) +Name: Destroy Arjuna +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Arjuna", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Sparticus" "Waypoint path 3" 0 ) ( do-nothing ) ) +Name: Patrol +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Patrol for Friendly Ships", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Betsy Ross" ) ( do-nothing ) ) +Name: Protect +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the Betsy Ross", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: BR $MessageNew: XSTR("Protect the Betsy Ross", -1) $end_multi_text $Formula: ( has-departed-delay 0 "SCv Boron" ) +Invalid $Type: Secondary +Name: She $MessageNew: XSTR("Kill all Shivans you Encounter", -1) $end_multi_text $Formula: ( is-destroyed-delay 3 "Rama" "Krishna" "Varuna" "Arjuna" "Vishnu" "SCv Boron" ) +Score: 775 $Type: Primary +Name: Patrol $MessageNew: XSTR("Patrol for any friendly ships", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Sparticus" ) #Waypoints ;! 3 lists total $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 39.783024, 0.000540, 208.863998 ) ( -1784.334473, 0.000542, 2750.422363 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -1257.527588, -0.000944, 2354.800537 ) ( 963.700012, 1000.000000, 1691.199951 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 1857.400024, 1000.000000, 2416.699951 ) ) #Messages ;! 228 total $Name: Arrived $Team: -1 $MessageNew: XSTR("Alpha 2 here. We have arrived.", -1) $end_multi_text +AVI Name: Head-TP3 $Name: Good, Look $Team: -1 $MessageNew: XSTR("Good. Now start your patrol. Also send a message to any ships in the area.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: This is $Team: -1 $MessageNew: XSTR("This is Alpha wing of the GTD Fannon. Calling any allied ships do you read.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Nothing $Team: -1 $MessageNew: XSTR("Nothing Command. Should we abort?", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Negative $Team: -1 $MessageNew: XSTR("Negative. Patrol around some. Try to find a ship visually. Maybe a ships communications were disabled.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: Hate $Team: -1 $MessageNew: XSTR(" I hate this Nebula. I think we should just go to Gamma Draconis and live there.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Would $Team: -1 $MessageNew: XSTR(" I would if I could.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Probably $Team: -1 $MessageNew: XSTR("Probably any ships alive in this soup are doing that very thing. Thats why we can't find them.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Cut $Team: -1 $MessageNew: XSTR(" Cut the Chatter. You can talk when we get back on the Fannon.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: Shivan Party $Team: -1 $MessageNew: XSTR(" Here comes the party. Lets show them how to dance.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Vishnu Gone, Patrol $Team: -1 $MessageNew: XSTR(" Alright, Alpha lets get back on partol.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Arjuna arrives $Team: -1 $MessageNew: XSTR("More Shivans inbound.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Theres gotta $Team: -1 $MessageNew: XSTR("Theres gotta be some Large ship. The Shivans really don't want us to go ahead.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Betsy Ross $Team: -1 $MessageNew: XSTR(" Anybody, this is the GTCv Betsy Ross, Anybody. Please Respond!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Read you $Team: -1 $MessageNew: XSTR("This is Alpha 3 of the GTD Fannon. I read you. Downloading your cordinates to my computer. Stand by.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Ok we will $Team: -1 $MessageNew: XSTR("Ok, we will protect you while the Fannon asks you a few questions.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: Shivan BOMBING! $Team: -1 $MessageNew: XSTR(" Shivan Bombing wing arrived, protect the Betsy Ross.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: A Moloch $Team: -1 $MessageNew: XSTR("A Moloch class corvette, the Boron, has arrived. Now sending Beta Wing.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: The Boron $Team: -1 $MessageNew: XSTR("The Boron has been destroyed! We are returning to base. Thanks Alpha and Beta for your support.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Good Job $Team: -1 $MessageNew: XSTR("Good Job Alpha. Clean up the area and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: Diemos Destroyed $Team: -1 $MessageNew: XSTR(" The Betsy Ross has been destroyed!! This mission is a failure. Return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Neb2: nbackblue2 +Neb2Flags: 3 $Sun: SunWhite +Angles: 2.129300 2.111847 2.111847 +Scale: 2.000000 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief6 #End