#Mission Info $Version: 0.10 $Name: XSTR("A New Threat 2", -1) $Author: Ross Ryan $Created: 06/18/00 at 07:56:22 $Modified: 06/30/00 at 14:39:17 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 16 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2859.198975, 2534.312012, -4879.766113 +Viewer orient: 0.997310, 0.000000, 0.073303, -0.025688, 0.936588, 0.349489, -0.068655, -0.350432, 0.934069 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("At 0300 hrs this morning, the GTD Excaliber suffered a mass engine overload which damaged the plasma coils. It cannot return to warp without them. It was on it's way back from Vega and has made about a light year in its jump so it's still behind enemy lines. It deployed some sentry guns as a perimeter defence.", -1) $end_multi_text $voice: none.wav $camera_pos: 2859.198975, 2534.312012, -4879.766113 $camera_orient: 0.016618, 0.000000, -0.999862, 0.988547, 0.150016, 0.016430, 0.149995, -0.988684, 0.002493 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTCv Deimos $pos: 3342.065674, -0.000832, -5346.840332 $label: GTD Excaliber +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3034.821045, -0.000622, -5049.477051 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3038.154053, -0.000823, -5634.158203 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3585.729248, -0.000741, -5062.459473 $label: Defence Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3588.078613, -0.000758, -5613.421875 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The two nearest craft, the YorkTown and Condor responded to the distress call and are now patrolling the area. Alpha, Beta and Gamma wings have been deployed as it is almost certain that we will come across enemy resistance.", -1) $end_multi_text $voice: none.wav $camera_pos: 2859.198975, 2534.312012, -4879.766113 $camera_orient: 0.016618, 0.000000, -0.999862, 0.988547, 0.150016, 0.016430, 0.149995, -0.988684, 0.002493 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTCv Deimos $pos: 3342.065674, -0.000832, -5346.840332 $label: GTD Excaliber +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3034.821045, -0.000622, -5049.477051 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3038.154053, -0.000823, -5634.158203 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3585.729248, -0.000741, -5062.459473 $label: Defence Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3588.078613, -0.000758, -5613.421875 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 2991.675781, -0.000707, -5900.269043 $label: Alpha +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3301.786621, -0.000690, -5900.990723 $label: Beta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3630.383301, -0.000748, -5902.030273 $label: Gamma +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 2868.635742, 0.000227, -5509.229492 $label: GTC YorkTown +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 3713.119629, 0.000221, -5507.083008 $label: GTC Condor +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The GTT Deliverance and Delta wing will jump in A.S.A.P and repair the warp engines on the Excaliber. It is estimated the Excaliber will need an extra five minutes to bring them online and will then warp out.", -1) $end_multi_text $voice: none.wav $camera_pos: 2859.198975, 2534.312012, -4879.766113 $camera_orient: 0.084168, 0.000000, -0.996452, 0.372215, 0.927614, 0.031440, 0.924322, -0.373540, 0.078075 $camera_time: 500 $num_lines: 0 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTCv Deimos $pos: 3342.065674, -0.000832, -5346.840332 $label: GTD Excaliber +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3034.821045, -0.000622, -5049.477051 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3038.154053, -0.000823, -5634.158203 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3585.729248, -0.000741, -5062.459473 $label: Defence Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3588.078613, -0.000758, -5613.421875 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 2991.675781, -0.000707, -5900.269043 $label: Alpha +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3301.786621, -0.000690, -5900.990723 $label: Beta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3630.383301, -0.000748, -5902.030273 $label: Gamma +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTCv Deimos $pos: 10832.618164, -0.002331, -5794.333984 $label: Intersystem Jump Node +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTCv Deimos $pos: 8238.933594, -0.000561, -5061.362793 $label: GTT Deliverance +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 8643.204102, -0.000454, -6394.178711 $label: Delta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 2868.635742, 0.000227, -5509.229492 $label: GTC YorkTown +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 3713.119629, 0.000221, -5507.083008 $label: GTC Condor +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The size of the enemy force is unkown. It really could be anything so choose your weapons carefully and good luck pilots. We really do need you on this one.", -1) $end_multi_text $voice: none.wav $camera_pos: 2859.198975, 2534.312012, -4879.766113 $camera_orient: 0.023799, 0.000000, -0.999717, 0.983433, 0.179754, 0.023411, 0.179703, -0.983712, 0.004278 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTCv Deimos $pos: 3311.069092, -0.000838, -4055.090576 $label: GTD Excaliber +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3053.939941, -0.000629, -3777.937500 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3068.704346, -0.000674, -4398.155762 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3639.590088, -0.000820, -3761.687744 $label: Defence Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTCv Deimos $pos: 3654.096436, -0.000842, -4371.065430 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 2988.046387, -0.000780, -4746.375000 $label: Alpha +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3327.490234, -0.000846, -4744.902344 $label: Beta +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 3662.814941, -0.000722, -4737.357910 $label: Gamma +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTCv Deimos $pos: 10832.618164, -0.002331, -5794.333984 $label: Intersystem Jump Node +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTCv Deimos $pos: 8238.933594, -0.000561, -5061.362793 $label: GTT Deliverance +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTCv Deimos $pos: 8643.204102, -0.000454, -6394.178711 $label: Delta +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: GTCv Deimos $pos: 3355.019043, -0.000402, -5483.711426 $label: Enemy Resources +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 2916.777100, 0.000299, -4261.206543 $label: GTC YorkTown +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTCv Deimos $pos: 3750.519775, 0.000180, -4167.458008 $label: GTC Condor +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( has-departed-delay 0 "GTD Excaliber" ) $Multi text XSTR("Excellent job pilot! The Excaliber safely returned to friendly space and is undergoing minor repairs. Drinks are on the house in the bar!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Nice job, its bloody hard not to get killed on v. easy by the fighter beams.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTD Excaliber" ) $Multi text XSTR("The GTD Excaliber was destroyed. This flagship was one of a kind and unfourtunately for us we now pose a threat too big to handle.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Kill the bombers quickly and leave the rest to the nasty beams on the defending ships. Send the fighters in on bombers as well. Keep your two Leviathans alive. They do most of the fighter and anti-cap killing.", -1) $end_multi_text #Alternate Types: $Alt: Undergoing Repairs #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTXF Ares Alpha" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 ) +Weaponry Pool: ( "Subach HL-7" 26 "Prometheus R" 26 "Prometheus S" 16 "Maxim" 20 "UD-8 Kayser" 20 "Circe" 16 "Lamprey" 16 "Hornet" 1700 "Tornado" 500 "Harpoon" 900 "Trebuchet" 500 "TAG-C" 500 ) #Objects ;! 75 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 1770.776611, -0.000326, 931.646667 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Erinyes $Team: Friendly $Location: 1692.525391, 0.000062, 786.993835 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Erinyes $Team: Friendly $Location: 1849.976685, -0.000142, 786.993835 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Erinyes $Team: Friendly $Location: 1756.126221, 0.000128, 645.190125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 60 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTD Excaliber ;! Object #4 $Class: GTD Galactica $Alt: Undergoing Repairs $Team: Friendly $Location: 3341.792725, -0.001022, -564.648071 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 75 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: engines $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( has-docked-delay "GTD Excaliber" "GTT Deliverance" 1 240 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Def 1 ;! Object #5 $Class: GTSG Alastor $Team: Friendly $Location: 2245.334717, 0.000135, 821.335999 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Def 2 ;! Object #6 $Class: GTSG Alastor $Team: Friendly $Location: 2252.852539, 0.000091, -639.768982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Def 3 ;! Object #7 $Class: GTSG Alastor $Team: Friendly $Location: 2259.405029, -0.000069, -1913.229004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Def 4 ;! Object #8 $Class: GTSG Alastor $Team: Friendly $Location: 4424.966309, -0.000001, -1942.390991 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Def 5 ;! Object #9 $Class: GTSG Alastor $Team: Friendly $Location: 4677.541504, 0.000166, -364.908020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Def 6 ;! Object #10 $Class: GTSG Alastor $Team: Friendly $Location: 4840.405762, -0.000075, 986.766724 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Beta 1 ;! Object #11 $Class: GTXF Ares Alpha $Team: Friendly $Location: 4327.770996, 0.000001, 1415.961060 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 2 ;! Object #12 $Class: GTXF Ares Alpha $Team: Friendly $Location: 4233.531250, -0.000031, 1176.571167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 3 ;! Object #13 $Class: GTXF Ares Alpha $Team: Friendly $Location: 4398.133301, 0.000080, 1220.229736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Beta 4 ;! Object #14 $Class: GTXF Ares Alpha $Team: Friendly $Location: 4307.885254, 0.000013, 1053.136475 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Gamma 1 ;! Object #15 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3362.357666, -0.000047, 2142.989746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #16 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3307.620605, 0.000003, 1984.564453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #17 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3416.870361, -0.000024, 1985.477417 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #18 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3265.033691, 0.000041, 1856.993164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 5 ;! Object #19 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3345.719238, 0.000073, 1857.667236 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 6 ;! Object #20 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3417.439697, 0.000069, 1858.266357 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTC Condor ;! Object #21 $Class: GTC Leviathan $Team: Friendly $Location: 1932.546753, -0.000059, 2839.937012 $Orientation: -0.011880, 0.000000, -0.999929, 0.000000, 1.000000, 0.000000, 0.999929, 0.000000, -0.011880 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTC YorkTown ;! Object #22 $Class: GTC Leviathan $Team: Friendly $Location: 5227.692383, 0.000207, 3587.337402 $Orientation: 0.011887, 0.000000, 0.999929, 0.000000, 1.000000, 0.000000, -0.999929, 0.000000, 0.011887 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTT Deliverance ;! Object #23 $Class: GTT Argo $Team: Friendly $Location: -2884.895996, 750.000061, 1057.574829 $Orientation: -0.080246, 0.000000, -0.996775, 0.088012, 0.996094, -0.007085, 0.992882, -0.088297, -0.079932 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTD Excaliber" "Frontside dock" "front docking bay" 50 ) ( ai-undock 50 ) ) $Cargo 1: XSTR("Engine Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Delta 1 ;! Object #24 $Class: GTF Perseus $Team: Friendly $Location: -2697.903564, 750.000061, 625.445435 $Orientation: -0.256471, 0.000000, -0.966552, 0.140036, 0.989449, -0.037158, 0.956354, -0.144882, -0.253765 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 2 ;! Object #25 $Class: GTF Perseus $Team: Friendly $Location: -2679.320557, 750.000061, 774.159790 $Orientation: -0.284266, 0.000000, -0.958745, 0.138315, 0.989539, -0.041010, 0.948716, -0.144266, -0.281293 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 3 ;! Object #26 $Class: GTF Perseus $Team: Friendly $Location: -2599.002686, 750.000122, 621.284180 $Orientation: -0.260574, 0.000000, -0.965454, 0.142508, 0.989046, -0.038463, 0.954878, -0.147607, -0.257719 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Delta 4 ;! Object #27 $Class: GTF Perseus $Team: Friendly $Location: -2920.871826, 750.000061, 944.092834 $Orientation: -0.300881, 0.000000, -0.953662, 0.130599, 0.990579, -0.041204, 0.944677, -0.136945, -0.298047 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Cancer 1 ;! Object #28 $Class: GTF Hercules Mark II $Team: Hostile $Location: 3695.885254, 0.000290, 7326.241211 $Orientation: -0.998995, 0.000000, 0.044828, 0.000000, 1.000000, 0.000000, -0.044828, 0.000000, -0.998995 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #29 $Class: GTF Hercules Mark II $Team: Hostile $Location: 3676.650391, 0.000158, 6638.360352 $Orientation: -0.998921, 0.000000, 0.046438, 0.000000, 1.000000, 0.000000, -0.046438, 0.000000, -0.998921 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #30 $Class: GTF Hercules Mark II $Team: Hostile $Location: 3804.668945, 0.000142, 6774.279297 $Orientation: -0.998017, 0.000000, 0.062946, 0.000000, 1.000000, 0.000000, -0.062946, 0.000000, -0.998017 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #31 $Class: GTF Hercules Mark II $Team: Hostile $Location: 3806.386230, 0.000244, 6253.934570 $Orientation: -0.997687, 0.000000, 0.067979, 0.000000, 1.000000, 0.000000, -0.067979, 0.000000, -0.997687 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: ATC Liberator ;! Object #32 $Class: GTC Aeolus $Team: Hostile $Location: 4260.182617, -0.000011, 6138.584961 $Orientation: -0.990745, 0.000000, 0.135739, 0.000000, 1.000000, 0.000000, -0.135739, 0.000000, -0.990745 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Leo 1 ;! Object #33 $Class: GTB Boanerges $Team: Hostile $Location: 4858.905273, 0.000210, 7209.431641 $Orientation: -0.981485, 0.000000, 0.191537, 0.000000, 1.000000, 0.000000, -0.191537, 0.000000, -0.981485 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #34 $Class: GTB Boanerges $Team: Hostile $Location: 4774.237305, 0.000329, 6530.992188 $Orientation: -0.980225, 0.000000, 0.197885, 0.000000, 1.000000, 0.000000, -0.197885, 0.000000, -0.980225 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #35 $Class: GTB Boanerges $Team: Hostile $Location: 4992.062500, 0.000365, 6666.781250 $Orientation: -0.974935, 0.000000, 0.222488, 0.000000, 1.000000, 0.000000, -0.222488, 0.000000, -0.974935 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 4 ;! Object #36 $Class: GTB Boanerges $Team: Hostile $Location: 4886.678711, 0.000312, 5669.944336 $Orientation: -0.970645, 0.000000, 0.240519, 0.000000, 1.000000, 0.000000, -0.240519, 0.000000, -0.970645 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace +Arrival Delay: 50 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #37 $Class: GTB Zeus $Team: Hostile $Location: 2986.773682, -0.000022, 6618.885742 $Orientation: -0.998781, 0.000000, -0.049361, 0.000000, 1.000000, 0.000000, 0.049361, 0.000000, -0.998781 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 2 ;! Object #38 $Class: GTB Zeus $Team: Hostile $Location: 2882.844971, 0.000005, 5880.815430 $Orientation: -0.997475, 0.000000, -0.071025, 0.000000, 1.000000, 0.000000, 0.071025, 0.000000, -0.997475 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 3 ;! Object #39 $Class: GTB Zeus $Team: Hostile $Location: 3069.575439, -0.000012, 6087.820313 $Orientation: -0.999164, 0.000000, -0.040886, 0.000000, 1.000000, 0.000000, 0.040886, 0.000000, -0.999164 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 4 ;! Object #40 $Class: GTB Zeus $Team: Hostile $Location: 2965.893555, 0.000082, 5685.099609 $Orientation: -0.998196, 0.000000, -0.060038, 0.000000, 1.000000, 0.000000, 0.060038, 0.000000, -0.998196 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: ATC Iron Fist ;! Object #41 $Class: GTC Fenris $Team: Hostile $Location: 1424.595825, 0.000034, 5814.872559 $Orientation: -0.957688, 0.000000, -0.287808, 0.000000, 1.000000, 0.000000, 0.287808, 0.000000, -0.957688 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +AI Class: Coward +Subsystem: turret05 +Subsystem: turret06 +AI Class: Lieutenant +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 50 "ATC Liberator" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Saggitarius 1 ;! Object #42 $Class: GTB Zeus $Team: Hostile $Location: 804.186890, 0.000020, 6445.507324 $Orientation: -0.940290, 0.000000, -0.340375, 0.000000, 1.000000, 0.000000, 0.340375, 0.000000, -0.940290 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 2 ;! Object #43 $Class: GTB Zeus $Team: Hostile $Location: 712.186401, 0.000094, 6222.735840 $Orientation: -0.932465, 0.000000, -0.361261, 0.000000, 1.000000, 0.000000, 0.361261, 0.000000, -0.932465 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 3 ;! Object #44 $Class: GTB Zeus $Team: Hostile $Location: 879.879272, 0.000116, 6447.142090 $Orientation: -0.943531, 0.000000, -0.331284, 0.000000, 1.000000, 0.000000, 0.331284, 0.000000, -0.943531 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 4 ;! Object #45 $Class: GTB Zeus $Team: Hostile $Location: 808.479370, 0.000049, 5699.381348 $Orientation: -0.927056, 0.000000, -0.374922, 0.000000, 1.000000, 0.000000, 0.374922, 0.000000, -0.927056 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 1 ;! Object #46 $Class: GTB Ursa $Team: Hostile $Location: 1904.357422, 0.000034, 6547.604492 $Orientation: -0.980182, 0.000000, -0.198101, 0.000000, 1.000000, 0.000000, 0.198101, 0.000000, -0.980182 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 2 ;! Object #47 $Class: GTB Ursa $Team: Hostile $Location: 1847.029297, 0.000110, 6076.612305 $Orientation: -0.975595, 0.000000, -0.219579, 0.000000, 1.000000, 0.000000, 0.219579, 0.000000, -0.975595 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 3 ;! Object #48 $Class: GTB Ursa $Team: Hostile $Location: 2043.473145, 0.000047, 6211.357910 $Orientation: -0.982134, 0.000000, -0.188182, 0.000000, 1.000000, 0.000000, 0.188182, 0.000000, -0.982134 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 4 ;! Object #49 $Class: GTB Ursa $Team: Hostile $Location: 2000.957275, 0.000103, 5827.324219 $Orientation: -0.978699, 0.000000, -0.205300, 0.000000, 1.000000, 0.000000, 0.205300, 0.000000, -0.978699 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: ATC Crippler ;! Object #50 $Class: GTC Leviathan $Team: Hostile $Location: 4480.539063, 0.000052, 5099.058594 $Orientation: -0.980380, 0.000000, 0.197116, 0.000000, 1.000000, 0.000000, -0.197116, 0.000000, -0.980380 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +AI Class: Coward +Subsystem: turret04 +AI Class: Lieutenant +Subsystem: turret05 +AI Class: Coward +Subsystem: turret06 +AI Class: Coward +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 500 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Aries 1 ;! Object #51 $Class: GTB Medusa $Team: Hostile $Location: 4794.208008, 0.000000, 4779.935547 $Orientation: -0.965002, 0.000000, 0.262244, 0.000000, 1.000000, 0.000000, -0.262244, 0.000000, -0.965002 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rebel Bomb" "Cyclops#short" ) +Sbank Ammo: ( 100 100 40 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #52 $Class: GTB Medusa $Team: Hostile $Location: 4670.867188, -0.000099, 4566.714355 $Orientation: -0.968055, 0.000000, 0.250736, 0.000000, 1.000000, 0.000000, -0.250736, 0.000000, -0.968055 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rebel Bomb" "Cyclops#short" ) +Sbank Ammo: ( 100 100 40 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #53 $Class: GTB Medusa $Team: Hostile $Location: 4759.988281, -0.000142, 4568.639648 $Orientation: -0.963891, 0.000000, 0.266298, 0.000000, 1.000000, 0.000000, -0.266298, 0.000000, -0.963891 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rebel Bomb" "Cyclops#short" ) +Sbank Ammo: ( 100 100 40 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aries 4 ;! Object #54 $Class: GTB Medusa $Team: Hostile $Location: 4668.488281, -0.000105, 4363.137207 $Orientation: -0.965617, 0.000000, 0.259971, 0.000000, 1.000000, 0.000000, -0.259971, 0.000000, -0.965617 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rebel Bomb" "Cyclops#short" ) +Sbank Ammo: ( 100 100 40 ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: ATCv Rage ;! Object #55 $Class: GTCv Deimos $Team: Hostile $Location: 3369.129883, -0.000052, 6864.147949 $Orientation: -0.999993, 0.000000, 0.003680, 0.000000, 1.000000, 0.000000, -0.003680, 0.000000, -0.999993 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Damage: 100 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 $Damage: 100 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace +Arrival Delay: 560 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Capricorn 1 ;! Object #56 $Class: GTF Perseus $Team: Hostile $Location: 2394.307373, 0.000025, 6674.484375 $Orientation: -0.991543, 0.000000, -0.129777, 0.000000, 1.000000, 0.000000, 0.129777, 0.000000, -0.991543 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Capricorn 2 ;! Object #57 $Class: GTF Perseus $Team: Hostile $Location: 2343.936523, 0.000028, 6389.591309 $Orientation: -0.989862, 0.000000, -0.142034, 0.000000, 1.000000, 0.000000, 0.142034, 0.000000, -0.989862 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Capricorn 3 ;! Object #58 $Class: GTF Perseus $Team: Hostile $Location: 2441.356934, -0.000002, 6467.525879 $Orientation: -0.991902, 0.000000, -0.127008, 0.000000, 1.000000, 0.000000, 0.127008, 0.000000, -0.991902 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Capricorn 4 ;! Object #59 $Class: GTF Perseus $Team: Hostile $Location: 2414.120605, -0.000122, 6260.709473 $Orientation: -0.990889, 0.000000, -0.134677, 0.000000, 1.000000, 0.000000, 0.134677, 0.000000, -0.990889 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Capricorn 5 ;! Object #60 $Class: GTF Perseus $Team: Hostile $Location: 2252.155518, -0.000043, 6733.323730 $Orientation: -0.989037, 0.000000, -0.147670, 0.000000, 1.000000, 0.000000, 0.147670, 0.000000, -0.989037 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Capricorn 6 ;! Object #61 $Class: GTF Perseus $Team: Hostile $Location: 2326.322998, -0.000030, 7113.530273 $Orientation: -0.991368, 0.000000, -0.131112, 0.000000, 1.000000, 0.000000, 0.131112, 0.000000, -0.991368 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Arjuna 1 ;! Object #62 $Class: GTB Medusa $Team: Hostile $Location: 2578.990967, 0.000069, 4457.495605 $Orientation: -0.988661, 0.000000, -0.150165, 0.000000, 1.000000, 0.000000, 0.150165, 0.000000, -0.988661 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 2 ;! Object #63 $Class: GTB Medusa $Team: Hostile $Location: 2528.619141, 0.000000, 4906.212402 $Orientation: -0.989133, 0.000000, -0.147022, 0.000000, 1.000000, 0.000000, 0.147022, 0.000000, -0.989133 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 3 ;! Object #64 $Class: GTB Medusa $Team: Hostile $Location: 2631.754150, -0.000047, 4915.818848 $Orientation: -0.991712, 0.000000, -0.128484, 0.000000, 1.000000, 0.000000, 0.128484, 0.000000, -0.991712 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 4 ;! Object #65 $Class: GTB Medusa $Team: Hostile $Location: 2674.201904, -0.000031, 4514.829102 $Orientation: -0.991473, 0.000000, -0.130308, 0.000000, 1.000000, 0.000000, 0.130308, 0.000000, -0.991473 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 5 ;! Object #66 $Class: GTB Medusa $Team: Hostile $Location: 2465.442627, -0.000078, 4744.782715 $Orientation: -0.986651, 0.000000, -0.162852, 0.000000, 1.000000, 0.000000, 0.162852, 0.000000, -0.986651 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Arjuna 6 ;! Object #67 $Class: GTB Medusa $Team: Hostile $Location: 2744.925049, -0.000129, 4770.813965 $Orientation: -0.993801, 0.000000, -0.111175, 0.000000, 1.000000, 0.000000, 0.111175, 0.000000, -0.993801 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dragon 1 ;! Object #68 $Class: GTF Ulysses $Team: Hostile $Location: 3907.111572, -0.000005, 5304.347168 $Orientation: -0.995393, 0.000000, 0.095879, 0.000000, 1.000000, 0.000000, -0.095879, 0.000000, -0.995393 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Dragon 2 ;! Object #69 $Class: GTF Ulysses $Team: Hostile $Location: 3754.986328, -0.000020, 5073.315430 $Orientation: -0.997325, 0.000000, 0.073092, 0.000000, 1.000000, 0.000000, -0.073092, 0.000000, -0.997325 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Dragon 3 ;! Object #70 $Class: GTF Ulysses $Team: Hostile $Location: 3988.191162, -0.000089, 5095.037109 $Orientation: -0.993541, 0.000000, 0.113473, 0.000000, 1.000000, 0.000000, -0.113473, 0.000000, -0.993541 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Dragon 4 ;! Object #71 $Class: GTF Ulysses $Team: Hostile $Location: 3852.241211, 0.000011, 4925.292480 $Orientation: -0.995705, 0.000000, 0.092580, 0.000000, 1.000000, 0.000000, -0.092580, 0.000000, -0.995705 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Dragon 5 ;! Object #72 $Class: GTF Ulysses $Team: Hostile $Location: 3709.017822, 0.000020, 4809.764160 $Orientation: -0.997674, 0.000000, 0.068169, 0.000000, 1.000000, 0.000000, -0.068169, 0.000000, -0.997674 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Dragon 6 ;! Object #73 $Class: GTF Ulysses $Team: Hostile $Location: 3908.940918, 0.000047, 4778.030273 $Orientation: -0.994413, 0.000000, 0.105561, 0.000000, 1.000000, 0.000000, -0.105561, 0.000000, -0.994413 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: ATCv Destruction ;! Object #74 $Class: GTCv Deimos $Team: Hostile $Location: 2691.000000, 0.000000, 6865.500000 $Orientation: -0.996186, 0.000000, -0.087254, 0.000000, 1.000000, 0.000000, 0.087254, 0.000000, -0.996186 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 65 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Damage: 100 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 $Damage: 100 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 560 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTD Excaliber" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "GTD Excaliber" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace +Arrival delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" "Gamma 5" "Gamma 6" ) $AI Goals: ( goals ( ai-guard "GTD Excaliber" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "GTT Deliverance" 50 ) ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) +Flags:( ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) +Flags:( ) $Name: Saggitarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Saggitarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 50 "ATC Liberator" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Saggitarius 1" "Saggitarius 2" "Saggitarius 3" "Saggitarius 4" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 50 "ATC Liberator" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) +Flags:( ) $Name: Aries $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace +Arrival delay: 500 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 40 $Name: Capricorn $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace +Arrival delay: 360 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" "Capricorn 5" "Capricorn 6" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Arjuna $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace +Arrival delay: 350 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" "Arjuna 5" "Arjuna 6" ) $AI Goals: ( goals ( ai-chase "GTD Excaliber" 50 ) ( ai-chase "GTC YorkTown" 50 ) ( ai-chase "GTC Condor" 50 ) ) +Flags:( ) $Name: Dragon $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Hyperspace +Arrival delay: 350 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Dragon 1" "Dragon 2" "Dragon 3" "Dragon 4" "Dragon 5" "Dragon 6" ) +Flags:( ) #Events ;! 37 total $Formula: ( when ( has-docked-delay "GTD Excaliber" "GTT Deliverance" 1 300 ) ( set-subsystem-strength "GTD Excaliber" "engines" 100 ) ) +Name: Excalrep +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTD Excaliber" ) ) +Name: Beamx +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: warpout +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTD Excaliber" "GTT Deliverance" 1 0 ) ( send-message "GTD Excaliber" "High" "Nice one" ) ) +Name: nice +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 10 ) ( send-message "Alpha 2" "High" "Hey" ) ) +Name: hey +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 17 ) ( send-message "Alpha 3" "High" "in0" ) ) +Name: yeh +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 25 ) ( send-message "Alpha 2" "High" "noway" ) ) +Name: no +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 30 ) ( send-message "Alpha 4" "High" "o.k" ) ) +Name: ok +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Condor" ) ) +Name: Beamz +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC YorkTown" ) ) +Name: beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Liberator" ) ( beam-free-all "ATC Liberator" ) ) +Name: enemybeams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Iron Fist" ) ( beam-free-all "ATC Iron Fist" ) ) +Name: En2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Crippler" ) ( beam-free-all "ATC Crippler" ) ) +Name: en3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATCv Rage" ) ( beam-free-all "ATCv Rage" ) ) +Name: en4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Excaliber" 0 ) ( send-message "#Command" "High" "return" ) ) +Name: Return 2 base +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: return +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Liberator" ) ( do-nothing ) ) +Name: lib] +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "ATC Liberator" ) ( do-nothing ) ) +Name: chnkey1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Liberator", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATCv Rage" ) ( do-nothing ) ) +Name: Rage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "ATCv Rage" ) ( do-nothing ) ) +Name: chnkey2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Rage", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Crippler" ) ( do-nothing ) ) +Name: Crippler +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "ATC Crippler" ) ( do-nothing ) ) +Name: chnkey3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Crippler", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATC Iron Fist" ) ( do-nothing ) ) +Name: Iron Fist +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "ATC Iron Fist" ) ( do-nothing ) ) +Name: Chnkey4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Iron Fist", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Squadrons1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: key1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Squad2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: key2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Leo" ) ( do-nothing ) ) +Name: squad 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: key3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Saggitarius" ) ( do-nothing ) ) +Name: Squad 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Saggitarius" ) ( do-nothing ) ) +Name: key4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Saggitarius", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pisces" ) ( do-nothing ) ) +Name: squad5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Key5 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( do-nothing ) ) +Name: squad6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ATCv Destruction" ) ( beam-free-all "ATCv Destruction" ) ) +Name: beamz +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Protect Excaliber $MessageNew: XSTR("Protect the Excaliber until its warp drives come back online", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTD Excaliber" ) +No music +Score: 2000 #Waypoints ;! 2 lists total $Jump Node: -3192.283203, 0.000135, 1549.227295 $Jump Node Name: Intersystem Jump Node $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 2601.831787, -0.000037, 2789.015869 ) ( 5473.893555, -0.000141, 2818.750244 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( 4957.351563, 0.000076, 3467.599121 ) ( 1415.923340, 0.000057, 3353.758545 ) ) #Messages ;! 213 total $Name: Nice one $Team: -1 $MessageNew: XSTR("Thankyou Deliverance, Warp will be back online in five minutes.", -1) $end_multi_text $Name: Hey $Team: -1 $MessageNew: XSTR("Hey Alpha 3, what was you saying about the Avengers of Terra earlier?", -1) $end_multi_text $Name: in0 $Team: -1 $MessageNew: XSTR("I heard that thev'e got Vasudan pilots as well.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: emptymsg.wav $Name: noway $Team: -1 $MessageNew: XSTR("What are you talking about man? the AOE are hell bent on killing Vasudans. Why would they have any as pilots?", -1) $end_multi_text $Name: o.k $Team: -1 $MessageNew: XSTR("O.k guys lets cut the chatter and concentrate on the sensor sweeps, there's bound to be a few bogies to kick today. ", -1) $end_multi_text $Name: return $Team: -1 $MessageNew: XSTR("Return to Base", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 803 $Ambient light level: 0 $Sun: SunBlue +Angles: 1.326449 0.785398 2.967057 +Scale: 2.000000 $Starbitmap: neb15 +Angles: 3.071777 4.014254 2.129300 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 2.722712 3.665189 3.665189 +ScaleX: 6.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 1.343902 0.785398 2.967057 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End