#Mission Info $Version: 0.10 $Name: XSTR("Calm before the Storm", -1) $Author: SiriusX $Created: 12/31/99 at 00:06:58 $Modified: 03/02/00 at 22:55:21 $Notes: $End Notes: $Mission Desc: XSTR("With the NTF's surprise offensive at hand, Admiral Bosch retrieves several important documents from an installation in Vega.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: 2359.136719, 776.611755, 3370.781006 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Neo-Terran Front Welcome to the Neo-Terran Front, pilot. I am the leader of this secret faction, Admiral Aken Bosch. With your help, we can bring back the former glory of Earth and make Polaris the new beacon of light for all of humanity. However, the GTVA does not recognize this glory and BETAC prevents us from having authority in this sector. Therefore, to make our voices heard, we will renounce the treaty and we will claim our territory by force.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Coup at Polaris With the GTD Vindicator and the GTCv Belisarius secretly joining our ranks in the recent weeks, we are ready to formally declare our independence. The time to throw down our disguises is upon us. Our first thrust into the GTVA will be the new capital of the NTF, the Polaris system.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("NTF offensive With 93% of the 6th fleet poised to join our ranks and a small fleet of other rogue vessels pledging their loyalties to my cause, I am ready to unveil the tactics to take over the nearby systems. In five hours at 0600 standard Earth time, The GTD Julius commanded by Admiral Edith will lead a fleet of nine warships and 32 squadrons of fighters. The fleet will annex the Installation orbiting Polaris 3.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Ground assault With the orbiting platform seized, ground forces from cities under NTF control will lead a surprise assault on the rest of the planet. With the GTVA caught totally unaware, the whole ordeal should only last several hours at most.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Aftermath With the Polaris system under NTF control, I will lead the rest of the fleet on a two pronged strike of of the Sirius and Deneb system, thereby solidifying the NTF's power in this sector. Once these three systems and their respective jump nodes are secure, we will be at an adequate position to take on the GTVA forces.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("This is Commander Morgan of the NTF squadron the 36th Vipers. The admiral wants to get something from Wayfarer Station in $b Vega before the $f GTD $f Julius begins the attack.", -1) $end_multi_text $voice: none.wav $camera_pos: 1412.857056, 4964.203613, -3956.078369 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4309.378906, 0.000814, 6267.554199 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -539.466736, -192.578537, 4679.128418 $label: Wayfarer Station +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The admiral fears that command is on to him and therefore will need our help. $f Alpha and $f beta wings will escort Bosch's transport, the $f GTT $f Echo to the station under the guise of loyal pilots. Your wing will rendez-vous with the Echo before it docks with the station from the Vega system.", -1) $end_multi_text $voice: none.wav $camera_pos: 1412.857056, 4964.203613, -3956.078369 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4309.378906, 0.000814, 6267.554199 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 1796.642090, 12.299912, 5873.216309 $label: Echo +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 2788.499512, 75.932564, 3041.216309 $label: Alpha +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -539.466736, -192.578537, 4679.128418 $label: Wayfarer Station +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 4230.979004, 82.012299, 3005.426758 $label: Beta +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If the station prevents the arrival of the $f Echo, you are to abort the mission and guide the $f Echo through the $b Deneb $b Jump $b Node.", -1) $end_multi_text $voice: none.wav $camera_pos: 3425.503174, 1099.084961, 3286.968018 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 3533.866943, 0.000871, 5488.636230 $label: Deneb +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 2930.621094, 12.300044, 5386.387207 $label: Echo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 3241.421387, 75.934067, 4623.456543 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -539.466736, -192.578537, 4679.128418 $label: Wayfarer Station +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -539.466736, -192.578537, 4679.128418 $label: Wayfarer Station +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 3708.287842, 82.013779, 4630.556641 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If the station prevents the departure of the $f Echo, you are to disable the communications array of the station, which will prevent the station from calling its fighters while the $f Echo destroys the docking clamps. After that, the $f Echo will make its way to the jump node.", -1) $end_multi_text $voice: none.wav $camera_pos: 99.533264, 1973.077026, -186.352386 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 9598.963867, 0.000313, 5482.837402 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -1191.672485, 12.299296, 3567.616455 $label: Echo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 654.454956, 75.932556, 2426.606934 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 125.218307, -192.578812, 3941.385498 $label: Wayfarer Station +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -316.026642, 82.012817, 2398.416748 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If any additional resistance shows up, the admiral will have backup standing by.", -1) $end_multi_text $voice: none.wav $camera_pos: 1412.857056, 4964.203613, -3956.078369 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4298.743652, 0.000303, 6126.338867 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 2108.613770, 12.299539, 4996.951172 $label: Echo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 4715.428223, 75.932732, 3292.227051 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -1430.664185, 0.001563, 2384.940674 $label: Ememy +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1960.504395, 40.974098, 2499.022705 $label: NTF backup +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -521.892639, -192.578476, 4752.485840 $label: Wayfarer Station +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 3349.443359, 82.011635, 2303.398682 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your loadout has been preset to handle the possible conditions that may occur. However, you will have a couple of weapons in your arsenal, including the $b Akheton $b SDG $b disruptor and prototype $b tornado $b swarm $b missiles stolen from a research station in Altair. You will be the first pilots to use such an advanced weapon so we hope you will use it to your advantage.", -1) ; not even the best pilots have this in their missile banks.", -1) ; a powerful derelict weapon used during the great war but was discontinued due to the lack of argon, the $b Akheton $b SDG $b disruptor, and a small batch of $b Tornado advanced swarm missiles. These missiles have never been field tested, but under simulated conditions, they performed exceptionally.", -1) $end_multi_text $voice: none.wav $camera_pos: 1412.857056, 4964.203613, -3956.078369 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 4298.743652, 0.000303, 6126.338867 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 2108.613770, 12.299539, 4996.951172 $label: Echo +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 4715.428223, 75.932732, 3292.227051 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -1430.664185, 0.001563, 2384.940674 $label: Ememy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 1960.504395, 40.974098, 2499.022705 $label: NTF backup +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -521.892639, -192.578476, 4752.485840 $label: Wayfarer Station +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 3349.443359, 82.011635, 2303.398682 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-incomplete "Deneb Safe" ) $Multi text XSTR("Pilot, you abandoned your post in the line of duty. Because of your cowardice, we must regretfully hold a tribunal for your actions. You will face the NTF council tomorrow at 0930 hours to face your punishment.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Never leave your post unless instructed to by a superior officer.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Deneb Safe" 0 ) ( is-goal-true-delay "Escort the GTT Echo to Deneb" 0 ) ) $Multi text XSTR("Congratulations, soldier. With your skills as a pilot, you and the rest of our forces managed to escort the admiral out of Vega with the files he needs. Now that the admiral has these up to date fleet deployment reports and other high level classified information, we will swiftly take over Polaris and the surrounding star systems. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Deneb Safe" 0 ) ( is-goal-false-delay "Escort the GTT Echo to Deneb" 0 ) ) $Multi text XSTR("Your unprovoked attack on the station was uncalled for. Fortunately, the admiral made it safely back to the fleet for our next engagement in Sirius. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Deneb Safe" 0 ) $Multi text XSTR("With the destruction of the GTT Echo and the death of Admiral Bosch, the NTF stands little chance of gaining sovereignty from the GTVA. Although the GTD Julius is likely to capture Polaris with ease, the strike on Deneb and Sirius has been cancelled due to this unfortunate turn of events. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy fighter" 0 ) $Multi text XSTR("You managed to destroy every hostile that came in your way, good work, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Moray" ) $Multi text XSTR("The loss of the NTC Moray was tragic. However, her crew's deeds and unfaltering loyalty will never be forgotten.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Deneb Safe" 0 ) ( is-goal-true-delay "Escort the GTT Echo to Deneb" 0 ) ) $Multi text XSTR("You will join Admiral Bosch's command fleet onboard the GTD Agamemnon in seven hours to begin the liberation of Sirius from the GTVA.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Good work, pilot. We have no recommendations for you.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Deneb Safe" 0 ) $Multi text XSTR("Our fleet is fortified at Polaris for the GTVA offensive, you are to report to patrol duty onboard the GTC Zora in three hours where you will do no additional harm to the NTF.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Echo by destroying incoming bombers and by disabling the Dahshor's turrets. It is also important to save your wingmates from enemy fighters, they will help you intercept vessels attacking the Echo.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Deneb Safe" 0 ) ( is-goal-false-delay "Escort the GTT Echo to Deneb" 0 ) ) $Multi text XSTR("You, on the other hand will face the NTF council for your incompetence in the field of duty and for disobeying orders of superiors. Report to the conference room of the GTD Agamemnon tomorrow at 0900 hours for judgement and punishment.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do not do anything unprovoked unless your superiors order you to.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 23 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 17 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 19 "Prometheus S" 19 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 515 "Rockeye D" 500 "Tempest" 580 "Tempest D" 500 "Hornet" 640 "Hornet D" 500 "Tornado" 548 "Tornado D" 500 "Harpoon" 596 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 41 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 2368.973145, 155.149384, 4193.226074 $Orientation: 0.881122, 0.000000, 0.472890, -0.041798, 0.996086, 0.077882, -0.471039, -0.088389, 0.877673 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) +Secondary Banks: ( "Tempest" "Hornet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Wayfarer Station ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: -539.466736, -192.578537, 4679.128418 $Orientation: -0.752846, 0.074122, 0.654010, -0.012633, 0.991828, -0.126951, -0.658075, -0.103836, -0.745757 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Echo ;! Object #2 $Class: GTT Argo $Team: Friendly $Location: 2113.100098, 12.300000, 4869.799805 $Orientation: -0.071697, 0.000000, 0.997426, -0.076614, 0.997046, -0.005507, -0.994480, -0.076811, -0.071485 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "Wayfarer Station" "Frontside dock" "topside docking" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Colonel +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +AI Class: Colonel +Primary Banks: ( "Standard Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Echo" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Alpha 2 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 2305.044678, 127.350388, 4038.750000 $Orientation: 0.982565, 0.045409, 0.180290, 0.042899, 0.888176, -0.457497, -0.180903, 0.457255, 0.870742 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Vigilant ;! Object #4 $Class: GTC Aeolus $Team: Friendly $Location: -1582.508301, 0.000135, 2089.876221 $Orientation: 0.960514, 0.000000, 0.278231, 0.000000, 1.000000, 0.000001, -0.278231, -0.000001, 0.960514 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 85 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( < ( hits-left "Vigilant" ) 20 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Moray ;! Object #5 $Class: GTC Leviathan $Team: Friendly $Location: 7062.465820, 40.972610, 6262.540527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: In front of ship +Arrival Distance: 1500 $Arrival Anchor: Vigilant $Arrival Cue: ( is-destroyed-delay 50 "Gemini" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Moray" ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Theta 1 ;! Object #6 $Class: GTF Myrmidon $Team: Hostile $Location: 369.000488, 236.645172, 2888.283691 $Orientation: 0.368394, 0.000000, -0.929670, 0.000000, 1.000000, 0.000000, 0.929670, 0.000000, 0.368394 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #7 $Class: GTF Myrmidon $Team: Hostile $Location: 590.679688, 244.037323, 2974.779297 $Orientation: 0.368527, 0.000000, -0.929617, 0.000780, 1.000000, 0.000309, 0.929617, -0.000839, 0.368526 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #8 $Class: GTF Ulysses $Team: Hostile $Location: 1010.058716, 236.645355, 2029.420410 $Orientation: 0.733075, 0.006082, -0.680121, 0.007139, 0.999837, 0.016636, 0.680110, -0.017052, 0.732912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Omega 2 ;! Object #9 $Class: GTF Ulysses $Team: Hostile $Location: 1206.241211, 234.826477, 2054.129883 $Orientation: 0.733075, 0.006082, -0.680120, 0.007139, 0.999836, 0.016637, 0.680110, -0.017052, 0.732912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alastor 02 ;! Object #10 $Class: GTSG Alastor $Team: Friendly $Location: 10689.130859, 0.000781, 8887.836914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Alastor 01 ;! Object #11 $Class: GTSG Alastor $Team: Friendly $Location: 10161.915039, 0.000843, 10090.236328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Sigma 1 ;! Object #12 $Class: GTB Zeus $Team: Friendly $Location: 6642.501465, -0.000170, 6812.156250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Rockeye" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Sigma 2 ;! Object #13 $Class: GTB Zeus $Team: Friendly $Location: 6573.099121, -0.000162, 6727.272949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Rockeye" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Florence ;! Object #14 $Class: GTM Hippocrates $Team: Friendly $Location: -492.801910, 609.841003, 2585.081787 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Beta 1 ;! Object #15 $Class: GTF Hercules $Team: Friendly $Location: 2465.322266, -0.000388, 5172.496582 $Orientation: -0.170788, 0.000000, 0.985308, 0.061119, 0.998074, 0.010594, -0.983410, 0.062030, -0.170459 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Aries 1 ;! Object #16 $Class: GTB Zeus $Team: Hostile $Location: 9084.441406, 0.000932, 8629.084961 $Orientation: -0.373664, 0.000000, 0.927564, -0.023814, 0.999670, -0.009593, -0.927258, -0.025673, -0.373541 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-destroy-subsystem "Echo" "turret01" 89 ) ( ai-destroy-subsystem "Echo" "turret02" 85 ) ( ai-chase "Echo" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #17 $Class: GTB Zeus $Team: Hostile $Location: 9119.309570, 0.000958, 8840.615234 $Orientation: -0.395876, 0.000000, 0.918304, -0.023224, 0.999680, -0.010012, -0.918010, -0.025291, -0.395750 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-destroy-subsystem "Echo" "turret01" 89 ) ( ai-destroy-subsystem "Echo" "turret02" 85 ) ( ai-chase "Echo" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #18 $Class: GTF Myrmidon $Team: Hostile $Location: 9493.048828, 0.000928, 9013.014648 $Orientation: -0.397062, 0.000000, 0.917792, -0.022022, 0.999712, -0.009527, -0.917527, -0.023994, -0.396948 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alastor 03 ;! Object #19 $Class: GTSG Alastor $Team: Friendly $Location: 10225.913086, 0.000949, 10136.636719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Alastor 04 ;! Object #20 $Class: GTSG Alastor $Team: Friendly $Location: 10755.126953, 0.001033, 8916.722656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Lambda 1 ;! Object #21 $Class: GTB Zeus $Team: Hostile $Location: 1525.467529, 236.645355, 2864.190430 $Orientation: 0.435250, 0.000000, -0.900309, 0.000000, 1.000000, 0.000000, 0.900309, 0.000000, 0.435250 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dahshor ;! Object #22 $Class: GVCv Sobek $Team: Hostile $Location: 10856.045898, 15.057431, 7864.534668 $Orientation: 0.814867, -0.014982, 0.579455, -0.004007, 0.999497, 0.031476, -0.579635, -0.027971, 0.814396 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 53 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 68 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 65 +Subsystem: turret05 $Damage: 72 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 $Damage: 55 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 $Damage: 100 +Subsystem: turret13 $Damage: 100 +Subsystem: turret14 $Damage: 100 +Subsystem: turret15 $Damage: 35 +Subsystem: turret16 +Subsystem: turret17 $Damage: 100 +Subsystem: turret18 $Damage: 100 +Subsystem: turret19 $Damage: 65 +Subsystem: turret20 $Damage: 100 +Subsystem: turret21 $Damage: 100 +Subsystem: turret22 $Damage: 100 +Subsystem: engine $Damage: 8 +Subsystem: communications $Damage: 14 +Subsystem: sensors $Damage: 67 +Subsystem: navigation $Damage: 11 +Subsystem: weapons $Damage: 55 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 55 "Moray" ) ( < ( distance "Echo" "Waypoint path 2:1" ) 500 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Theta 3 ;! Object #23 $Class: GTF Myrmidon $Team: Hostile $Location: 606.022461, 236.645355, 2671.575195 $Orientation: 0.398322, 0.000000, -0.917246, 0.000000, 1.000000, 0.000000, 0.917246, 0.000000, 0.398322 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Akheton SDG" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Lambda 2 ;! Object #24 $Class: GTB Zeus $Team: Hostile $Location: 1445.967041, 236.645569, 2716.431641 $Orientation: 0.421578, 0.116178, -0.899319, 0.004950, 0.991449, 0.130400, 0.906779, -0.059425, 0.417398 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus R" ) +Secondary Banks: ( "Cyclops" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #25 $Class: GTF Myrmidon $Team: Hostile $Location: 5306.525391, 0.000278, 4907.145508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #26 $Class: GTF Myrmidon $Team: Hostile $Location: 5216.249512, 0.000374, 4814.379395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #27 $Class: GTF Myrmidon $Team: Hostile $Location: 5393.084961, 0.000304, 4818.780762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 1 ;! Object #28 $Class: GTF Hercules Mark II $Team: Hostile $Location: 5312.308594, 0.000419, 4460.635742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #29 $Class: GTF Hercules Mark II $Team: Hostile $Location: 5242.473145, 0.000396, 4392.326660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #30 $Class: GTF Hercules $Team: Friendly $Location: 2605.173584, 0.000016, 5127.254395 $Orientation: 0.034020, 0.000000, 0.999421, 0.036660, 0.999327, -0.001248, -0.998749, 0.036681, 0.033997 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Nova 1 ;! Object #31 $Class: GTF Perseus $Team: Hostile $Location: -132.652664, 0.000191, 5970.861816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Nova 2 ;! Object #32 $Class: GTF Perseus $Team: Hostile $Location: 31.349934, 0.000433, 6001.917480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Nova 3 ;! Object #33 $Class: GTF Perseus $Team: Hostile $Location: 48.281780, 0.000283, 5773.924316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Nova 4 ;! Object #34 $Class: GTF Perseus $Team: Hostile $Location: -366.401642, 0.000458, 5909.364258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Nova 5 ;! Object #35 $Class: GTF Perseus $Team: Hostile $Location: -200.536469, 0.000156, 5671.294434 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Nova 6 ;! Object #36 $Class: GTF Perseus $Team: Hostile $Location: 27.166611, 0.000179, 5349.775391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #37 $Class: GTF Ulysses $Team: Friendly $Location: 6705.185059, -0.000159, 6337.402344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 2 ;! Object #38 $Class: GTF Ulysses $Team: Friendly $Location: 6764.650391, -0.000138, 6402.315918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Aries 3 ;! Object #39 $Class: GTB Zeus $Team: Hostile $Location: 9271.900391, 0.000000, 8479.099609 $Orientation: -0.361161, 0.000000, 0.932503, -0.017065, 0.999833, -0.006609, -0.932347, -0.018300, -0.361101 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Echo" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" "Rockeye" ) +Sbank Ammo: ( 100 20 100 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #40 $Class: GTF Ulysses $Team: Friendly $Location: 6830.408691, 8.615926, 6316.359375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 8 "Echo" ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Theta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Near Ship +Arrival Distance: 1400 $Arrival Anchor: Echo $Arrival Cue: ( is-event-true-delay "Scat2" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) $AI Goals: ( goals ( ai-disable-ship "Echo" 89 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 15 $Name: Omega $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Near Ship +Arrival Distance: 1300 $Arrival Anchor: Echo $Arrival Cue: ( has-arrived-delay 0 "Theta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Omega 1" "Omega 2" ) $AI Goals: ( goals ( ai-guard-wing "Theta" 89 ) ( ai-chase "Echo" 80 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 15 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Echo" ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Sigma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Moray $Arrival Cue: ( has-arrived-delay 0 "Moray" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Echo" ) $Ships: ( ;! 2 total "Sigma 1" "Sigma 2" ) +Flags:( ) $Name: Aries $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: In front of ship +Arrival Distance: 1200 $Arrival Anchor: Echo $Arrival Cue: ( is-destroyed-delay 3 "Gemini" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) +Flags:( "no-dynamic" ) +Wave Delay Max: 5 $Name: Capricorn $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Near Ship +Arrival Distance: 1300 $Arrival Anchor: Echo $Arrival Cue: ( has-arrived-delay 0 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Capricorn 1" ) $AI Goals: ( goals ( ai-guard-wing "Aries" 89 ) ( ai-chase "Echo" 80 ) ) +Flags:( ) $Name: Lambda $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Lambda 1 $Arrival Location: Near Ship +Arrival Distance: 1100 $Arrival Anchor: Echo $Arrival Cue: ( has-arrived-delay 25 "Theta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Lambda 1" "Lambda 2" ) $AI Goals: ( goals ( ai-disable-ship "Echo" 89 ) ( ai-chase-any 80 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 1100 $Arrival Anchor: Echo $Arrival Cue: ( is-destroyed-delay 9 "Theta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-disable-ship "Echo" 89 ) ) +Flags:( "no-dynamic" ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Gemini 1 $Arrival Cue: ( has-arrived-delay 0 "Gemini" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Leo 1" "Leo 2" ) $AI Goals: ( goals ( ai-guard-wing "Gemini" 89 ) ( ai-chase "Echo" 80 ) ) +Flags:( "no-dynamic" ) $Name: Nova $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Nova 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Wayfarer Station $Arrival Cue: ( is-event-true-delay "Wayfarer sends stuff" 8 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Nova 1" "Nova 2" "Nova 3" "Nova 4" "Nova 5" "Nova 6" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 800 $Arrival Anchor: Echo $Arrival Cue: ( has-arrived-delay 0 "Moray" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Echo" ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-guard "Echo" 89 ) ) +Hotkey: 2 +Flags:( "no-arrival-message" ) #Events ;! 57 total $Formula: ( when ( has-time-elapsed 25 ) ( send-message "Echo" "High" "Bosch" ) ) +Name: TalkA +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Wayfarer Station" "High" "Bosch2" ) +Name: TalkB +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( send-message "Echo" "High" "Bosch3" ) +Name: TalkC +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( has-docked-delay "Echo" "Wayfarer Station" 1 5 ) ( send-message "Echo" "High" "Wait" ) ) +Name: Dock +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort the Echo to the station", -1) +Team: 0 $Formula: ( when ( has-docked-delay "Echo" "Wayfarer Station" 1 45 ) ( send-message "Echo" "High" "Second Stg.-1" ) ) +Name: Undock +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Wayfarer Station" "High" "Second Stg." ) +Name: Undock2 +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( send-message "Echo" "High" "Second Stg.2" ) +Name: Undock3 +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( change-iff "Hostile" "Wayfarer Station" ) +Name: Undock4 +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Wayfarer Station" "communication" 0 ) ( send-message "Echo" "High" "Scat" ) ) +Name: Comm down +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Communications", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Comm down" 10 ) ( send-message "Vigilant" "High" "Scat2" ) ) +Name: Scat2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Scat2" 0 ) ( change-iff "Hostile" "Vigilant" "Florence" "Alastor 02" "Alastor 01" "Alastor 03" "Alastor 04" ) ) +Name: Enemy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Echo" ) ( do-nothing ) ) +Name: Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Take the Echo to Polaris", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Comm down" 0 ) ( add-goal "Echo" ( ai-undock 89 ) ) ) +Name: Undock/Station +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "Echo" "Wayfarer Station" 1 3 ) ( add-goal "Echo" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Waypoints +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Vigilant" ) +Name: Unlock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Echo" ) +Name: Unlock2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( turret-lock-all "Wayfarer Station" ) +Name: Lock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Enemy" 0 ) ( turret-free-all "Wayfarer Station" ) ) +Name: Lock2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Moray" ) ( beam-free-all "Moray" ) ) +Name: Free-Moray +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Moray" "High" "Reinforcements" ) +Name: Moray Comes +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-disabled-delay 0 "Echo" ) ( send-message "Echo" "High" "Disabled" ) ) +Name: Cripple +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disabled-delay 8 "Echo" ) ( repair-subsystem "Echo" "engine" 4 ) ) +Name: Repairs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( repair-subsystem "Echo" "engine" 4 ) +Name: Event name +Repeat Count: 25 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Comm down" 0 ) ( add-goal "Vigilant" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ) +Name: Chase +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 8 ) ( send-message-list "Echo" "High" "Welcome" 0 "Echo" "High" "A Cruiser" 6000 ) ) +Name: First Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( < ( hits-left "Wayfarer Station" ) 100 ) ( < ( hits-left-subsystem "Wayfarer Station" "communication" ) 100 ) ) ( send-message "Wayfarer Station" "High" "Stop attack" ) ) +Name: Warning +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Alpha 2" "High" "Stop attack2" ) +Name: No +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( has-arrived-delay 9 "Aries" ) ( send-message "Vigilant" "High" "Warning Bosch" ) ) +Name: Warning Bosch +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 19 "Aries" ) ( send-message "Echo" "High" "Warning Bosch2" ) ) +Name: Warning Bosch2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Vigilant" "High" "Warning Bosch3" ) +Name: Warning Bosch3 +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Moray" ) ( add-goal "Vigilant" ( ai-chase "Moray" 87 ) ) ) +Name: Retaliate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Retaliate" 0 ) ( add-goal "Sigma" ( ai-chase "Vigilant" 89 ) ) ) +Name: Attack +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Retaliate" 0 ) ( add-goal "Moray" ( ai-chase "Vigilant" 89 ) ) ) +Name: Attack2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Dahshor" ) ( send-message-list "Echo" "High" "Another Cruiser" 0 "Echo" "High" "Odd" 14000 ) ) +Name: Sobek Coming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Scat2" 0 ) ( add-goal "Wayfarer Station" ( ai-chase "Echo" 89 ) ) ) +Name: Station fire +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Gemini" ) ( < ( hits-left-subsystem "Echo" "engine" ) 100 ) ) ( send-message "Echo" "High" "Repair unbroken" ) ) +Name: Partial Repairs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( repair-subsystem "Echo" "engine" 4 ) +Name: Repairs +Repeat Count: 25 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Moray" ) ( send-message "Echo" "High" "Moray gone" ) ) +Name: Moray destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Warning" 35 ) ( > ( hits-left-subsystem "Wayfarer Station" "communication" ) 0 ) ) ( send-message "Echo" "High" "They sent reinforcements" ) ) +Name: Wayfarer sends stuff +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Theta" ) ( do-nothing ) ) +Name: D Theta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Theta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Omega" ) ( do-nothing ) ) +Name: D Omega +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Omega", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Lambda" ) ( do-nothing ) ) +Name: D Lambda +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Lambda", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: D Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: D Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: D Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: D Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Nova" ) ( do-nothing ) ) +Name: D Nova +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Nova", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Echo" ) ( send-message "Echo" "High" "Bosch Dead" ) ) +Name: Bosch dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Echo" "Waypoint path 2" 0 ) ( add-goal "Echo" ( ai-waypoints-once "Waypoint path U1" 89 ) ) ) +Name: New waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Echo" "Waypoint path U1" 0 ) ( add-goal "Echo" ( ai-waypoints-once "Waypoint path 5" 89 ) ) ) +Name: Final waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 242 ) ( and ( = ( hits-left "Wayfarer Station" ) 100 ) ( = ( hits-left-subsystem "Wayfarer Station" "communication" ) 100 ) ) ) ( send-message "Echo" "High" "Alpha, what on Earth..." ) ) +Name: What's taking so long? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 258 ) ( and ( = ( hits-left "Wayfarer Station" ) 100 ) ( = ( hits-left-subsystem "Wayfarer Station" "communication" ) 100 ) ) ) ( send-message "Echo" "High" "It's over" ) ) +Name: It's over +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( self-destruct "Alpha 1" ) +Name: Directive return +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Useless +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Echo" ) ( send-message "Echo" "High" "Bosch win" ) ) +Name: ChainX +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: ChainY Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Leave the Area", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Vigilant" ) ( send-message "Echo" "High" "Vigilant flees" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Secondary +Name: Escort the GTT Echo to Deneb $MessageNew: XSTR("Allow Bosch to retrieve Data from Wayfarer Station", -1) $end_multi_text $Formula: ( is-event-true-delay "Undock" 0 ) +No music $Type: Primary +Name: Deneb Safe $MessageNew: XSTR("Escort the GTT Echo Safely to Deneb", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Echo" ) $Type: Bonus +Name: Destroy fighter $MessageNew: XSTR("Clear all fighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Omega" "Theta" "Aries" "Capricorn" "Lambda" "Gemini" "Leo" ) #Waypoints ;! 5 lists total $Jump Node: 10714.374023, 0.000346, 10020.461914 $Jump Node Name: Deneb $Name: Waypoint path 1 $List: ( ;! 9 points in list ( -2114.471436, -0.001245, 3827.342773 ) ( -2172.028564, 0.000361, 4668.558105 ) ( -2166.106445, 0.000134, 5755.970703 ) ( -1967.851196, -0.000296, 7094.022949 ) ( -1205.928467, 0.000597, 7825.857910 ) ( 80.189003, -43.392174, 7475.827148 ) ( 627.078552, 0.001025, 3557.794189 ) ( 472.216949, 0.000510, 2520.425537 ) ( -172.725540, 0.000486, 1797.256470 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 10620.527344, 0.001112, 9602.363281 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 9438.808594, 0.001437, 10651.358398 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 9455.155273, -0.000148, 8410.812500 ) ) $Name: Waypoint path U1 $List: ( ;! 1 points in list ( 10019.456055, 513.858154, 9001.581055 ) ) #Messages ;! 235 total $Name: Bosch $Team: -1 $MessageNew: XSTR("This is Admiral Bosch of the 6th fleet to station control. I request immediate docking to the station.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: Bosch2 $Team: -1 $MessageNew: XSTR("Yes, sir. The topside docking port is open. You are cleared for docking.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Bosch3 $Team: -1 $MessageNew: XSTR("Thank you, station control. Bosch out.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: Second Stg. $Team: -1 $MessageNew: XSTR("Admiral, I'm afraid you cannot leave. Command has just ordered us to prevent your transport from leaving the station. We're sending security teams to escort you out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Second Stg.2 $Team: -1 $MessageNew: XSTR("Alpha wing, you know what to do, switching iff status of the station. Remember, do it quickly.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Stop attack $Team: -1 $MessageNew: XSTR("Alpha squadron, this is station control. What are you doing? Cease fire immediately.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: emptymsg.wav $Name: Stop attack2 $Team: -1 $MessageNew: XSTR("This is Alpha 2. I'm afraid not, command. For we fight for the Neo-Terran Front!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: Scat $Team: -1 $MessageNew: XSTR("Good work, Alpha wing. Now let's jet before the cavalry arrives. Severing docking latches now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Scat2 $Team: -1 $MessageNew: XSTR("This is the GTC Vigilant. All GTVA fighters, disable the Echo and its fighter support. Don't let them get to the Polaris Node We will try to intercept them.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Wait $Team: -1 $MessageNew: XSTR("First objective completed. Let's sit and wait.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Second Stg.-1 $Team: -1 $MessageNew: XSTR("This is the Admiral Bosch from the Echo. Permission to depart.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: Reinforcements $Team: -1 $MessageNew: XSTR("This is the NTC Moray along with sigma and gamma wings. Admiral, we're ready to fight for the Neo-Terran Front.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Disabled $Team: -1 $MessageNew: XSTR("Damn, they've disabled our vessel. Activating secondary systems. Just cover us until we get them back on.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: A Cruiser $Team: -1 $MessageNew: XSTR("Oh great, there's a cruiser there to spoil the fun. Alpha and Beta, you got your work cut out for you if anything happens.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Warning Bosch $Team: -1 $MessageNew: XSTR("This is Captain Tamel of the GTC Vigilant. Power down your weapons and surrender to the GTVA or be destroyed, this is your final warning.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Warning Bosch3 $Team: -1 $MessageNew: XSTR("So be it, all vessels, you have authority to destroy the GTT Echo. I repeat, you may destroy.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Warning Bosch2 $Team: -1 $MessageNew: XSTR("I already made my decision, captain. No one is going to stand in the way of the NTF.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH +Wave Name: emptymsg.wav $Name: Another Cruiser $Team: -1 $MessageNew: XSTR("There's a Sobek class corvette jumping in. It's the Dahshor. She's trying to block the jump node. Alpha, try to disable the Dahshor's turrets.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Repair unbroken $Team: -1 $MessageNew: XSTR("We took some engine damage, but we're activating backup systems.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Moray gone $Team: -1 $MessageNew: XSTR("The Moray's destroyed. Let's not make their deaths be in vain.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: They sent reinforcements $Team: -1 $MessageNew: XSTR("Alpha, hurry up and destroy that communications array. They've sent fighters.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Bosch Dead $Team: -1 $MessageNew: XSTR("Oh my god, we're going down! Bosch's dead! All pilots, get out of here!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Odd $Team: -1 $MessageNew: XSTR("They don't think much of us, the Dahshor's beam weapons have been destroyed. They sent a dud after us. Alpha, show them what you've got.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Alpha, what on Earth... $Team: -1 $MessageNew: XSTR("Alpha, what on earth are you doing? Hurry up, station security's almost through the doors.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: It's over $Team: -1 $MessageNew: XSTR("Alpha, they've captured us, it's over for you.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Bosch win $Team: -1 $MessageNew: XSTR("Thanks, alpha. Warp out and meet us at the predesignated coordinates.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Vigilant flees $Team: -1 $MessageNew: XSTR("The GTC Vigilant has fled the battlefield. There's one less cruiser to worry about.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Welcome $Team: -1 $MessageNew: XSTR("Glad you could make it, Alpha wing. We're heading towards the station. You know what you gotta do. Don't fail us.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 9 total $Num stars: 934 $Ambient light level: 0 $Starbitmap: neb05 +Angles: 5.253437 0.000000 1.378809 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb04 +Angles: 0.488692 0.558505 0.000000 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb06 +Angles: 1.431169 0.349066 1.064650 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb05 +Angles: 0.733038 0.541052 4.939278 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb04 +Angles: 3.263763 3.351030 1.291543 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb06 +Angles: 0.541052 1.727875 4.468040 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb05 +Angles: 3.001964 4.939278 3.508109 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb07 +Angles: 3.403389 4.310960 5.288343 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 1 $Starbitmap: planeth +Angles: 5.270890 0.610865 0.628318 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief5 #End