#Mission Info $Version: 0.10 $Name: Shivan Assault $Author: Nemesis $Created: 10/13/99 at 22:41:51 $Modified: 01/09/00 at 18:41:29 $Notes: This is a FRED created mission $End Notes: $Mission Desc: Save a Vasudan destroyer from Shivan forces.$end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 10.000000 +Viewer pos: 26.137848, 8405.812500, 1204.993164 +Viewer orient: 0.537747, 0.000001, -0.843107, 0.800083, 0.315366, 0.510306, 0.265888, -0.948970, 0.169586 #Plot Info $Tour: Blah $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text The $f PVD $f Rapier has come under severe attack from Shivan forces. It was en route to the Asket installation in Capella for undergoing repairs, when the Shivans ambushed it. $end_multi_text $voice: none.wav $camera_pos: 1132.675781, 26885.667969, 19117.488281 $camera_orient: -0.999979, 0.000000, -0.006423, 0.005472, 0.523742, -0.851860, 0.003364, -0.851877, -0.523731 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: 423.734741, 0.002290, 2171.629883 $label: Rapier +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text The Demon class destroyer $h Menace has attacked the Rapier with its fighters and bombers. The Rapier will try to make it to the Capella jump node. $end_multi_text $voice: none.wav $camera_pos: 329.506744, 34412.363281, 10880.933594 $camera_orient: -0.999852, 0.000000, 0.017196, -0.016665, 0.246684, -0.968953, -0.004242, -0.969096, -0.246647 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: 5758.407227, 0.003095, 529.112122 $label: Rapier +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: -5611.232910, 2804.887939, 5066.992188 $label: Menace +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Scanners tell us that there are two wings of fighters and two wing of bombers. $end_multi_text $voice: none.wav $camera_pos: -116900.890625, 251064.921875, 2371.277832 $camera_orient: 0.010198, 0.000000, -0.999948, 0.903915, 0.427612, 0.009219, 0.427590, -0.903962, 0.004361 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 30381.390625, 0.015446, 41204.265625 $label: Bheema +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -30471.455078, 0.006992, 40248.816406 $label: Rama +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -29437.193359, 0.123204, -47454.250000 $label: Vishnu +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 30096.570313, 0.057201, -51491.898438 $label: Kali +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text Time is running out. Protect the $f Rapier at all costs.A Vasudan wing of fighters will be deployed by the Rapier. If necessary, Delta wing available for reinforcements. Because of our previous engagement, we are able to send in only two wings of fighters. If necessary, we will send in extra help. Ensure that the Rapier reaches Capella. $end_multi_text $voice: none.wav $camera_pos: -330.757172, 45773.191406, 3388.078857 $camera_orient: 0.999980, 0.000000, -0.006261, 0.006244, 0.071772, 0.997401, 0.000450, -0.997421, 0.071771 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: 34800.148438, 0.000431, -47091.218750 $label: Rapier +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: -29437.193359, 0.123204, -47454.250000 $label: Vishnu +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: PVD Typhon $pos: 10440.843750, -0.001474, 4590.968750 $label: Rapier +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: -11505.917969, 0.001258, 4644.335449 $label: Delta +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 30096.570313, 0.057201, -51491.898438 $label: Kali +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Terran NavBuoy $pos: 72.104256, 0.000669, 9531.844727 $label: Capella +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Protect the Rapier" 1 ) $Multi text Well done Pilot ! The Rapier arrived safely in Capella despite taking a little beating. It is good that you were able to protect it. This was very important as the Shivans have inflicted a lot of damage . I wish there were more pilots like you in the Alliance. $end_multi_text $Voice: none.wav $Recommendation text: We have no recommendations for you. $end_multi_text $Formula: ( is-destroyed-delay 0 "Rapier" ) $Multi text You allowed the Rapier to be destroyed! This is a severe blow to our presence in this system. Due to your inability to follow orders, you are indefinitely grounded, and will be put before a committee to review your performance. $end_multi_text $Voice: none.wav $Recommendation text: Target the Bombers first. $end_multi_text $Formula: ( is-event-incomplete "Rap_depart" ) $Multi text Leaving the field of battle is grounds for immediate expulsion from the GTA. Due to your cowardice, we have lost the Rapier. This is a major blow to us. $end_multi_text $Voice: none.wav $Recommendation text: Don't leave the field of battle. $end_multi_text $Formula: ( is-event-true-delay "Too many killed" 0 ) $Multi text The great loss of life in this mission greatly saddens us. Protect your wingmen in the future, pilot. $end_multi_text $Voice: none.wav $Recommendation text: Help your wingmen if they call out for help. $end_multi_text $Formula: ( is-event-true-delay "Rap_disabled" 0 ) $Multi text You did a good job pilot! Despite the Rapier being disabled, you were able to protect it. The Artole will protect it till it is repaired. $end_multi_text $Voice: none.wav $Recommendation text: We have no recommendations for you. $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Apollo" 5 "GTF Valkyrie" 5 "GTF Hercules" 5 "GTB Athena" 5 "GTB Medusa" 5 ) +Weaponry Pool: ( "ML-16 Laser" 12 "Disruptor" 5 "D-Advanced" 5 "Avenger" 7 "Flail" 10 "Prometheus" 16 "Banshee" 12 "MX-50" 50 "Fury" 879 "Hornet" 710 "Interceptor" 175 "Phoenix V" 73 "Synaptic" 20 "Stiletto" 5 "Tsunami" 59 "Cluster Baby Weak" 13431972 ) #Objects ;! 36 total $Name: Alpha 1 ;! Object #0 $Class: GTF Valkyrie $Team: Friendly $Location: 1371.570679, 268.208008, 2313.337402 $Orientation: 0.944617, -0.125417, -0.303264, 0.133458, 0.991037, 0.005849, 0.299812, -0.045998, 0.952889 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: GTF Valkyrie $Team: Friendly $Location: 1582.596069, 268.000000, 2225.686035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Vishnu 1 ;! Object #2 $Class: SF Basilisk $Team: Hostile $Location: 1235.500000, 48.000000, 4846.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #3 $Class: SF Basilisk $Team: Hostile $Location: 1170.900024, 67.000000, 4830.399902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #4 $Class: SF Basilisk $Team: Hostile $Location: 1123.300049, 90.000000, 4821.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Phoenix V" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 1 ;! Object #5 $Class: SF Manticore $Team: Hostile $Location: 1323.000000, 301.000000, 5400.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #6 $Class: SF Manticore $Team: Hostile $Location: 1682.755493, 254.000000, 5815.257324 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #7 $Class: SF Manticore $Team: Hostile $Location: 1409.964355, 121.000000, 4573.066895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Menace ;! Object #8 $Class: SD Demon $Team: Hostile $Location: 3506.357422, 35.999996, 5558.406250 $Orientation: -0.774627, 0.000000, 0.632418, 0.000000, 1.000000, 0.000000, -0.632418, 0.000000, -0.774627 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "Rapier" 89 ) ( ai-chase "Rapier" 89 ) ( ai-chase "Rapier" 89 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 97 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: In front of ship +Arrival Distance: 2192 $Arrival Anchor: Rapier $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 2 "Rapier" ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 5000 $Name: Rapier ;! Object #9 $Class: PVD Typhon $Team: Friendly $Location: 1975.000000, 0.000000, 3813.000000 $Orientation: -0.974271, 0.000000, 0.225382, 0.000000, 1.000000, 0.000000, -0.225382, 0.000000, -0.974271 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Rapier 1" 89 ) ( ai-warp-out 89 ) ) $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 77 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: weapons $Damage: 46 +Subsystem: sensors $Damage: 22 +Subsystem: engine $Damage: 66 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Rapier" "Rapier 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Delta 1 ;! Object #10 $Class: GTF Ulysses $Team: Friendly $Location: 1330.721680, 0.000149, 220.826859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #11 $Class: GTF Ulysses $Team: Friendly $Location: 1427.429932, 0.000145, 212.850296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #12 $Class: GTF Ulysses $Team: Friendly $Location: 1343.137207, 0.000170, -103.386520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flail" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Bheema 1 ;! Object #13 $Class: SB Nephilim $Team: Hostile $Location: 1375.873047, 0.000022, 5307.089355 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 2 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: 1431.542725, 34.000000, 5209.921387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Bheema 3 ;! Object #15 $Class: SB Nephilim $Team: Hostile $Location: 1465.851685, 90.000000, 5058.026855 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Alpha 3 ;! Object #16 $Class: GTF Valkyrie $Team: Friendly $Location: 1220.654297, 333.000031, 2418.529297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #17 $Class: GTF Valkyrie $Team: Friendly $Location: 1336.858887, 211.000000, 2536.440674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #18 $Class: PVF Seth $Team: Friendly $Location: 1221.882813, 132.000061, 1928.507690 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #19 $Class: PVF Seth $Team: Friendly $Location: 1271.624756, 200.000031, 2062.218262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #20 $Class: PVF Seth $Team: Friendly $Location: 1181.670898, -0.000037, 2197.536133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Avenger" "Prometheus" ) +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #21 $Class: PVF Seth $Team: Friendly $Location: 1340.732666, 311.000000, 2530.667969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Banshee" ) +Secondary Banks: ( "Phoenix V" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 14 $Name: Prudent ;! Object #22 $Class: SC Lilith $Team: Hostile $Location: 2037.800049, 0.000000, 1226.000000 $Orientation: 0.998711, 0.000000, 0.050762, 0.000000, 1.000000, 0.000000, -0.050762, 0.000000, 0.998711 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: In front of ship +Arrival Distance: 2192 $Arrival Anchor: Rapier $Arrival Cue: ( has-time-elapsed 80 ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 1 "Rapier" ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Kali 1 ;! Object #23 $Class: SB Nephilim $Team: Hostile $Location: 402.429932, 62.998974, 1231.501587 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Kali 2 ;! Object #24 $Class: SB Nephilim $Team: Hostile $Location: 325.174805, 24.999264, 1394.959106 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Kali 3 ;! Object #25 $Class: SB Nephilim $Team: Hostile $Location: 502.973328, -0.000594, 1269.419067 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 18 $Name: Gamma 1 ;! Object #26 $Class: GTB Medusa $Team: Friendly $Location: 2357.185059, 131.999985, 1263.786011 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Gamma 2 ;! Object #27 $Class: GTB Medusa $Team: Friendly $Location: 2413.285156, 28.999985, 1353.086182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Gamma 3 ;! Object #28 $Class: GTB Medusa $Team: Friendly $Location: 2485.591797, -0.000012, 1281.585327 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" ) +Secondary Banks: ( "Synaptic" "Tsunami" "Tsunami" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 17 $Name: Delta 4 ;! Object #29 $Class: GTF Ulysses $Team: Friendly $Location: 1474.054077, 0.000000, 122.071053 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Prometheus" ) +Secondary Banks: ( "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #30 $Class: GTF Hercules $Team: Friendly $Location: 1871.151123, 144.000046, 2410.021729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Interceptor" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #31 $Class: GTF Hercules $Team: Friendly $Location: 1524.599976, 212.000000, 2115.800049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus" "Flail" ) +Secondary Banks: ( "Interceptor" "Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #32 $Class: GTF Hercules $Team: Friendly $Location: 1753.300049, 23.000000, 2133.300049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Banshee" "Prometheus" ) +Secondary Banks: ( "Hornet" "Phoenix V" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Group: 0 +Score: 10 $Name: Artole ;! Object #33 $Class: GTC Leviathan $Team: Friendly $Location: 894.600769, 0.000105, -93.590843 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Prudent" 89 ) ( ai-chase "Prudent" 89 ) ( ai-waypoints "Artole 1" 89 ) ( ai-waypoints "Artole 2" 89 ) ) $Cargo 1: Nothing +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Near Ship +Arrival Distance: 210 $Arrival Anchor: Prudent +Arrival Delay: 2 $Arrival Cue: ( is-disabled-delay 4 "Rapier" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Thurmond ;! Object #34 $Class: GTT Elysium $Team: Friendly $Location: 421.068115, -0.000189, 3579.763672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Near Ship +Arrival Distance: 2192 $Arrival Anchor: Rapier $Arrival Cue: ( and ( is-disabled-delay 120 "Rapier" ) ( and ( is-destroyed-delay 10 "Rama" "Kali" "Bheema" "Menace" "Prudent" ) ( true ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Terran NavBuoy 35 ;! Object #35 $Class: Terran NavBuoy $Team: Friendly $Location: 4194.405273, 0.000012, 1070.577148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: Nothing +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Group: 0 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Vishnu $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Rap_Message_1" 4 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Vishnu 1" "Vishnu 2" "Vishnu 3" ) $AI Goals: ( goals ( ai-destroy-subsystem "Rapier" "engine" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Max: 100 $Name: Rama $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Rama 1" "Rama 2" "Rama 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "Rapier" 50 ) ) +Flags:( ) +Wave Delay Max: 100 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-chase-any 89 ) ( ai-chase-any 89 ) ( ai-chase-any 89 ) ( ai-chase-any 89 ) ) +Flags:( "ignore-count" "reinforcement" ) $Name: Bheema $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Menace $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Bheema 1" "Bheema 2" "Bheema 3" ) $AI Goals: ( goals ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ) +Flags:( ) +Wave Delay Max: 100 $Name: Kali $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Near Ship +Arrival Distance: 2192 $Arrival Anchor: Rapier +Arrival delay: 10 $Arrival Cue: ( has-time-elapsed 200 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kali 1" "Kali 2" "Kali 3" ) $AI Goals: ( goals ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ( ai-chase "Rapier" 50 ) ) +Flags:( "no-dynamic" ) +Wave Delay Max: 50 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Prudent $Arrival Cue: ( is-event-true-delay "Reinforcements" 3 ) $Departure Location: Hyperspace $Departure Cue: ( true ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) $AI Goals: ( goals ( ai-chase "Prudent" 89 ) ( ai-chase "Prudent" 89 ) ( ai-chase "Prudent" 89 ) ( ai-chase "Prudent" 89 ) ( ai-chase "Prudent" 89 ) ) +Hotkey: 2 +Flags:( "no-arrival-message" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase-any 89 ) ( ai-chase-any 89 ) ( ai-guard "Rapier" 75 ) ) +Flags:( ) #Events ;! 29 total $Formula: ( when ( has-time-elapsed 0 ) ( send-message "Rapier" "High" "Rap_message_1" ) ) +Name: Rap_Message_1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-time-elapsed 6 ) ( send-message "Alpha 2" "High" "Alp_1" ) ) +Name: Alp_1 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Rapier" ) 50 ) ( send-message "Rapier" "High" "Rap_in_trouble" ) ) +Name: Rap_in_trouble +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Bheema" ) ( send-message "Rapier" "High" "Rap_message_2" ) ) +Name: Rap_message_2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Prudent" ) ( send-message "#Command" "High" "Lilith cruiser" ) ) +Name: Lilith Cruiser +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Gamma" ) ( send-message "Gamma 1" "High" "Bombers arrive" ) ) +Name: Bombers arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Lilith Cruiser" 2 ) ( send-message "#Command" "High" "Reinforcements" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 $Formula: ( when ( are-waypoints-done-delay "Rapier" "Rapier 1" 0 ) ( send-message "Rapier" "High" "Rapier departs" ) ) +Name: Rap_depart +Repeat Count: 1 +Interval: 1 +Objective: Protect Rapier $Formula: ( when ( is-disabled-delay 2 "Rapier" ) ( send-message "#Command" "High" "Rap_disabled" ) ) +Name: Rap_disabled +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 3 "Rapier" ) ( send-message "#Command" "High" "Rap destroyed" ) ) +Name: Rap destroyed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( percent-ships-destroyed 50 "Alpha" ) ( and ( percent-ships-destroyed 50 "Beta" ) ( and ( percent-ships-destroyed 50 "Gamma" ) ( and ( percent-ships-destroyed 50 "Epsilon" ) ( and ( percent-ships-destroyed 50 "Delta" ) ( true ) ) ) ) ) ) ( do-nothing ) ) +Name: Too many killed +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Prudent" ) ( do-nothing ) ) +Name: Lilith destroyed +Repeat Count: 1 +Interval: 1 +Objective: Destroy Prudent $Formula: ( when ( is-destroyed-delay 0 "Menace" ) ( do-nothing ) ) +Name: Menace destroyed +Repeat Count: 1 +Interval: 1 +Objective: Destroy Menace $Formula: ( when ( < ( hits-left "Rapier" ) 25 ) ( send-message "#Command" "High" "Rapier critical" ) ) +Name: Rapier critical +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Rapier" "Rapier 1:1" ) 150 ) ( send-message "Rapier" "High" "Almost there" ) ) +Name: Almost There +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( hits-left "Rapier" ) 15 ) ( send-message "Rapier" "High" "Desp" ) ) +Name: Rap desp +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-destroyed-delay 0 "Rapier" ) ( send-message "Rapier" "High" "RD2" ) ) +Name: Rapdestroyed2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( > ( distance "Alpha 1" "Rapier" ) 2499 ) ( send-random-message "#Command" "High" "Distance1" "Distance2" "Distance3" "Distance4" ) ) +Name: Distance +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 3 "Thurmond" ) ( send-message "Thurmond" "High" "thur arrive" ) ) +Name: Thurmond arrive +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Thurmond arrive" 2 ) ( add-goal "Thurmond" ( ai-dock "Rapier" "topside docking" "topside dock" 89 ) ) ) +Name: thurdock +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( has-docked-delay "Thurmond" "Rapier" 1 2 ) ( send-message "Thurmond" "High" "thurdocked" ) ) +Name: thurdocked +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "thurdocked" 10 ) ( send-message "Thurmond" "High" "sorry" ) ) +Name: sorry +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "sorry" 1 ) ( add-goal "Thurmond" ( ai-undock 89 ) ) ) +Name: thurundock +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-undocked-delay "Thurmond" "Rapier" 1 4 ) ( add-goal "Thurmond" ( ai-warp-out 89 ) ) ) +Name: thurdepart +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( when ( has-time-elapsed 10 ) ( add-goal "Alpha" ( ai-guard "Rapier" 89 ) ) ) +Name: alpha +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Beta" ( ai-guard "Rapier" 89 ) ) ) +Name: beta +Repeat Count: 1 +Interval: 1 $Formula: ( when ( true ) ( add-goal "Epsilon" ( ai-chase-any 89 ) ) ) +Name: epsilon +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Rap_depart" 2 ) ( add-goal "Rapier" ( ai-warp-out 89 ) ) ) +Name: rapdep2 +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-arrived-delay 2 "Artole" ) ( send-message "Artole" "High" "Help arrives" ) ) +Name: Artole arrives +Repeat Count: 1 +Interval: 1 #Goals ;! 1 total $Type: Primary +Name: Protect the Rapier $Message: Protect the Rapier $Formula: ( has-departed-delay 0 "Rapier" ) #Waypoints ;! 3 lists total $Jump Node: 1600.056519, 0.000910, -2134.761963 $Jump Node Name: Capella $Name: Rapier 1 $List: ( ;! 1 points in list ( 1676.414185, 0.000854, -1248.962769 ) ) $Name: Artole 1 $List: ( ;! 4 points in list ( 1280.545654, 0.003522, 1398.588867 ) ( 2041.132568, 0.003559, 2571.175537 ) ( 2698.289063, 0.003327, 3540.239014 ) ( 2699.916260, 0.003438, 4275.960449 ) ) $Name: Artole 2 $List: ( ;! 4 points in list ( 1691.590088, 0.001847, 637.024902 ) ( 603.611267, 0.001861, 404.039551 ) ( 233.408447, 0.001959, -175.603699 ) ( 1182.500488, 0.002038, -461.918304 ) ) #Messages ;! 189 total $Name: Rap_message_1 $Message: Alpha and Beta, this is the Rapier. The menace is preparing to launch bombers. Please protect us. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: VS-talk1.wav $Name: Alp_1 $Message: Prepare to die Shivans!!!! +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Rap_in_trouble $Message: All fighters, our hull has dropped below 50. Please protect us. +Persona: Large Ship Vasudan +AVI Name: Head-VP1 +Wave Name: VS-talk2.wav $Name: Bheema arrives $Message: All fighters, the Menace has launched a wing of Nephilim bombers. Please protect us. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: VS-talk1.wav $Name: Rap_message_2 $Message: All fighters, the Menace has launched a wing of Nephilim bombers, please cover us. +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: VS-talk2.wav $Name: Lilith cruiser $Message: A Lilith Class cruiser has jumped in. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Bombers arrive $Message: Gamma wing here. We are attacking the cruiser. +Persona: Wingman 6 +AVI Name: Head-TP1 $Name: Reinforcements $Message: Hold on, we're sending in some reinforcements. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Rapier departs $Message: We have reached the jump node. Departing now. +Persona: Wingman 6 +AVI Name: Head-VP1 +Wave Name: 6_depart.wav $Name: Rap_disabled $Message: The Rapier has been disabled. Hold on, we're sending in some protection. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Help arrives $Message: This is the GTC Artole. We're here to protect the Rapier. +Persona: Large Ship +AVI Name: Head-CM1 $Name: Rap destroyed $Message: The Rapier has been destroyed. Return to base pilots! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Rapier critical $Message: The Rapier's hull has dropped below critical. Protect it at all costs pilot! +Persona: Terran Command +AVI Name: Head-CM1 $Name: Almost there $Message: We're almost there. +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Desp $Message: Our hull cannot take any more damage. All fighters please protect us immediately. +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: RD2 $Message: AAAHHH!!!!! +Persona: Large Ship Vasudan +AVI Name: Head-VP1 +Wave Name: 6_a1m8_e.wav $Name: Distance1 $Message: Alpha 1, you get back to the Rapier on the double. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Distance2 $Message: Pilot, you are straying from your goals. Get back to the Rapier. +Persona: Terran Command +AVI Name: Head-CM1 $Name: Distance3 $Message: Protect the Rapier pilot! $Name: Distance4 $Message: Pilot, why are you moving away from the Rapier? +Persona: Terran Command +AVI Name: Head-CM1 $Name: thur arrive $Message: This is the GTT Thurmond. We're here to try to repair the Rapier. +Persona: Large Ship +AVI Name: Head-TP3 $Name: thurdocked $Message: We have docked. Assessing damage. $Name: sorry $Message: The damage is too much for us to repair. A larger vessel will have to be sent in. We are departing the area. +Persona: Large Ship +AVI Name: Head-TP2 $Name: gamma 3 $Message: Looks like you could use some help. We're attacking the Menace. #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 1 total $Num stars: 1907 $Ambient light level: 0 +Nebula: Nebula03 +Color: Red +Pitch: 2722 +Bank: 2424 +Heading: 4526 $Bitmap: Sun01 $Orientation: -0.963404, 0.000000, -0.268052, -0.023125, 0.996272, 0.083114, 0.267053, 0.086271, -0.959813 $Rotation rate: 0.000000 $Distance: 10.000000 $Light: 0 #Asteroid Fields #Music $Event Music: 1: Fortress $Briefing Music: BRIEF3 #End