#Mission Info $Version: 0.10 $Name: XSTR("A Nasty Surprise", -1) $Author: Ice Heart $Created: 02/08/01 at 15:12:49 $Modified: 02/08/01 at 21:31:01 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("The GTVA sends a strike to attack a convoy escorted by the generally inferior Moloch-class corvettes, but in the process learns that the Moloch's conceal a deadly surprise.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 3000.000000 +Storm: s_active +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -918.560364, 10387.818359, 1616.522583 +Viewer orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text XSTR("Alright, pilots, its time we took the fight to the enemy. As you know, we have successfully engaged and destroyed the $h SD $h Ravana, a new and lethal class of $h Shivan destroyer. $f Command does not wish to lose that momentum and as such has decided to launch their planned nebula offensive now.", -1) $end_multi_text $voice: none.wav $camera_pos: -851.972900, 27611.648438, 4837.746582 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("As part of the opening moves of this offensive, we will be launching strikes against several vulnerable $h Shivan targets. We will be deploying fighter and bomber wings in conjunction with cruisers and corvettes, these hunter-killer groups will then be assigned the mission of attacking certain targets and destroying any other resistance that should crop up.", -1) $end_multi_text $voice: none.wav $camera_pos: -851.972900, 27611.648438, 4837.746582 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 1 $Formula: ( true ) $start_icon $type: 29 $team: Hostile $class: SSG Rahu $pos: 7027.962402, -119.999580, 5137.044922 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: -5581.300293, -120.000076, 10263.551758 +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 3707.370361, -120.000130, 9952.566406 +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: SC Rakshasa $pos: -9497.650391, -120.000290, 5040.035156 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: SSG Rahu $pos: 5196.837402, -120.000587, 5075.581543 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha, $f Beta, and $f Gamma wings will be deployed with the $f GTCv $f Ferentina to assault a large $h Shivan supply convoy. Recon patrols have established that this convoy consists of at least eight freighters and four transports of assorted classifications. The convoy is being escorted by two fighter wings and two Moloch-class corvettes.", -1) $end_multi_text $voice: none.wav $camera_pos: -846.362915, 39408.187500, 3883.794922 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -15324.768555, -119.999031, 7727.920410 $label: Ferentina +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -8371.844727, -119.999046, 10423.798828 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 9207.586914, -119.999039, 8018.686523 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -16408.394531, -119.999962, 1635.718994 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis $pos: -7556.392578, -119.999306, 2547.868652 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 7268.231445, -120.001457, 4219.822754 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 14651.174805, -119.998749, 9596.880859 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 15280.757813, -120.001175, 5789.388184 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4353.967773, 240.928787, 10879.611328 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Two fighter wings, one bomber wing, and a Deimos corvette should be more than sufficient to handle the convoy and its escorts. $f Command has found that the Moloch-class corvette's armaments are woefully inferior to our own Sobek and Deimos designs, thus the $f Ferentina in conjunction with our support wings should be more than able to handle both Molochs.", -1) $end_multi_text $voice: none.wav $camera_pos: -846.362915, 39408.187500, 3883.794922 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -15324.768555, -119.999031, 7727.920410 $label: Ferentina +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -8371.844727, -119.999046, 10423.798828 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 9207.586914, -119.999039, 8018.686523 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -16408.394531, -119.999962, 1635.718994 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis $pos: -7556.392578, -119.999306, 2547.868652 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 7268.231445, -120.001457, 4219.822754 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 14651.174805, -119.998749, 9596.880859 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 15280.757813, -120.001175, 5789.388184 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4353.967773, 240.928787, 10879.611328 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Top priority should be given to taking out the escorts first as this will make the job of taking on the convoy itself much easier. However, once the escorts are down be wary of the convoy craft. Though only freighters and transports, they are flying in formation such that their weapons can put out a wicked cross fire. Do not get sloppy.", -1) $end_multi_text $voice: none.wav $camera_pos: -846.362915, 39408.187500, 3883.794922 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -15324.768555, -119.999031, 7727.920410 $label: Ferentina +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -8371.844727, -119.999046, 10423.798828 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 9207.586914, -119.999039, 8018.686523 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -16408.394531, -119.999962, 1635.718994 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis $pos: -7556.392578, -119.999306, 2547.868652 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 7268.231445, -120.001457, 4219.822754 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 14651.174805, -119.998749, 9596.880859 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 15280.757813, -120.001175, 5789.388184 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4353.967773, 240.928787, 10879.611328 +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Also, be mindful that you will be fighting in the nebula environment. This section of the nebula is particularly active with lightning storms and your sensor range will be severely curtailed. Thus, it is likely that you will practically be on top of the convoy before you detect them.", -1) $end_multi_text $voice: none.wav $camera_pos: -846.362915, 39408.187500, 3883.794922 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -15324.768555, -119.999031, 7727.920410 $label: Ferentina +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -8371.844727, -119.999046, 10423.798828 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 9207.586914, -119.999039, 8018.686523 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -16408.394531, -119.999962, 1635.718994 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis $pos: -7556.392578, -119.999306, 2547.868652 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 7268.231445, -120.001457, 4219.822754 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 14651.174805, -119.998749, 9596.880859 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 15280.757813, -120.001175, 5789.388184 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4353.967773, 240.928787, 10879.611328 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Configure loadouts if neccessary, then report immediately to the flight deck for launch. Dismissed!", -1) $end_multi_text $voice: none.wav $camera_pos: -846.362915, 39408.187500, 3883.794922 $camera_orient: 0.999983, -0.000001, 0.005870, -0.005851, 0.080605, 0.996729, -0.000474, -0.996746, 0.080604 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -15324.768555, -119.999031, 7727.920410 $label: Ferentina +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -8371.844727, -119.999046, 10423.798828 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: SFr Dis $pos: 9207.586914, -119.999039, 8018.686523 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -16408.394531, -119.999962, 1635.718994 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis $pos: -7556.392578, -119.999306, 2547.868652 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 7268.231445, -120.001457, 4219.822754 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: SCv Moloch $pos: 14651.174805, -119.998749, 9596.880859 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Dragon $pos: 15280.757813, -120.001175, 5789.388184 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 4353.967773, 240.928787, 10879.611328 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( and ( is-goal-true-delay "KillConvoy" 0 ) ( is-goal-true-delay "KillMolochs" 0 ) ) $Multi text XSTR("Superb work, pilots. You managed to destroy the convoy despite encountering a very nasty surprise from the two Moloch corvettes which escorted it. Though we have no idea as to what those freighters and transports may have carried, it was doubtless important to the Shivans' efforts against us and denying it to them can only help our position. Also, you performed very well under difficult circumstances. Apparently, we were somewhat off in our assessment of the Moloch's capabilities. Though its armaments are inferior to those that Deimos and Sobek designs carry, it does have an advantage in that it can carry a limited number of fightercraft. We were unaware of this capability and due to our error you faced a much more difficult opponent.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "ProtectEkwest" 0 ) $Multi text XSTR("The survival of the GTCv Ferentina is practically a miracle under the circumstances. Though it is well capable of dealing with two Moloch corvettes by themselves, it was put at a severe disadvantage when the corvettes demonstrated their ability to carry fighters and bombers.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Good job.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Killfighters" 0 ) $Multi text XSTR("You managed to destroy every one of the fighters that the Shivans deployed. Good work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "KillConvoy" 0 ) $Multi text XSTR("Your failure to destroy that convoy means that our offensive may well grind to a halt. Though we do not know the exact contents of those vessels, it is almost certain that they carried Shivan war supplies.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Once you've dealt with the corvettes and fighters, it should be relatively simple to pick off the freighters and transports. However, be careful to attack from angles where the entire formation cannot bring its guns to bear on you.", -1) $end_multi_text $Formula: ( is-goal-false-delay "KillMolochs" 0 ) $Multi text XSTR("Though you faced superior numbers, you should have been able to handle the two Moloch corvettes and their fighters.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("To destroy the Molochs, you need to ensure that Gamma wing and the Ferentina survive. Those are the only two ships you have with the firepower needed to obliterate the Shivan corvettes.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Killfighters" 0 ) $Multi text XSTR("While it is unfortunate that you did not destroy all of the Shivan fighters, it is understandable.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "ProtectEkwest" 0 ) $Multi text XSTR("Your failure to protect the GTCv Ferentina has cost us yet another valuable corvette as well as three thousand lives. That vessel can be rebuilt in a relatively short time period, but it will take considerably longer to train another crew.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The best way to protect the Ferentina is to swat down the Nahema bombers which attack it. Destroy the Molochs as quickly as possible to stem the flow of Shivan fightercraft.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Ursa" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 24 "Morning Star" 16 "Prometheus S" 28 "Rockeye" 120 "Tempest" 700 "Hornet" 900 "Tornado" 692 "Harpoon" 216 "Piranha" 58 "Cyclops" 64 "Helios" 10 ) #Objects ;! 59 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 273.797913, 27.552294, 4619.323730 $Orientation: -0.999830, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999830 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 321.600891, 27.552294, 4627.525879 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: 216.777740, 27.552294, 4632.814941 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: 369.443787, 27.552294, 4643.541504 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ogre ;! Object #4 $Class: SFr Dis $Team: Hostile $Location: -359.100006, -650.000061, -19.325596 $Orientation: -1.000000, 0.000000, -0.000026, -0.000001, -0.999931, 0.011711, -0.000026, 0.011711, 0.999931 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "OgreWayPt" 89 ) ) $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Dahaka ;! Object #5 $Class: SFr Dis $Team: Hostile $Location: 703.400024, 649.999939, -1.425846 $Orientation: -1.000000, 0.000000, -0.000026, -0.000001, -0.999931, 0.011711, -0.000026, 0.011711, 0.999931 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "DahakaWayPt" 89 ) ) $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Freight Grp Dis 1 ;! Object #6 $Class: SFr Mephisto $Team: Hostile $Location: -50.299999, 400.000031, 71.374336 $Orientation: 0.998075, -0.000000, -0.062013, -0.000200, 0.999995, -0.003216, 0.062013, 0.003222, 0.998070 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Dis 2 ;! Object #7 $Class: SFr Mephisto $Team: Hostile $Location: 165.098129, 299.999969, 70.957352 $Orientation: 0.999850, -0.000000, -0.017332, -0.000062, 0.999994, -0.003568, 0.017332, 0.003567, 0.999843 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Dis 3 ;! Object #8 $Class: SFr Mephisto $Team: Hostile $Location: 350.799988, 400.000000, 76.474190 $Orientation: 0.999939, -0.000000, 0.011053, 0.000057, 0.999987, -0.005137, -0.011053, 0.005136, 0.999926 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Dis 4 ;! Object #9 $Class: SFr Mephisto $Team: Hostile $Location: 161.293991, 480.000031, 76.495674 $Orientation: 0.998923, -0.000000, 0.046387, 0.000207, 0.999990, -0.004461, -0.046386, 0.004466, 0.998913 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Woe 1 ;! Object #10 $Class: SFr Asmodeus $Team: Hostile $Location: -142.205551, -13.915016, 35.545952 $Orientation: 0.891006, 0.453992, 0.000006, -0.453992, 0.891006, -0.000002, -0.000006, -0.000001, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Woe 2 ;! Object #11 $Class: SFr Asmodeus $Team: Hostile $Location: 137.453537, -13.915133, 45.070366 $Orientation: 0.891006, 0.453992, 0.000006, -0.453992, 0.891006, -0.000002, -0.000006, -0.000001, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Freight Grp Woe 3 ;! Object #12 $Class: SFr Asmodeus $Team: Hostile $Location: 425.296539, -13.914751, 57.919243 $Orientation: 0.891006, 0.453992, 0.000006, -0.453992, 0.891006, -0.000002, -0.000006, -0.000001, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: a-turret01 +Subsystem: a-turret02 +Subsystem: a-turret03 +Subsystem: a-turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Transport Grp Hatred 1 ;! Object #13 $Class: ST Azrael $Team: Hostile $Location: -58.900002, -450.000000, 74.274231 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Transport Grp Hatred 2 ;! Object #14 $Class: ST Azrael $Team: Hostile $Location: 157.100006, -555.000000, 79.674377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Transport Grp Hatred 3 ;! Object #15 $Class: ST Azrael $Team: Hostile $Location: 351.601776, -449.999634, 79.842834 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Transport Grp Hatred 4 ;! Object #16 $Class: ST Azrael $Team: Hostile $Location: 163.237778, -340.000031, 64.704895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Malice ;! Object #17 $Class: SCv Moloch $Team: Hostile $Location: -522.938293, -0.000110, 157.245895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "MaliceWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Primary Banks: ( "SAAA" ) +Subsystem: turret06 +Primary Banks: ( "SAAA" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Scorpio 1 ;! Object #18 $Class: SF Basilisk $Team: Hostile $Location: 628.865845, 299.999939, -239.239777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Scorpio 2 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: 811.753113, 299.999908, -216.355377 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Scorpio 3 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: 1047.266602, 300.000122, -211.437469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Scorpio 4 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 1313.979248, 299.999969, -248.803375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 1 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: -634.299988, -300.000000, -189.600006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Taurus 2 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: -440.786133, -299.999878, -157.146698 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Taurus 3 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: -250.248871, -300.000061, -150.288483 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Taurus 4 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: -65.496994, -299.999939, -154.772064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Beta 1 ;! Object #26 $Class: GTF Myrmidon $Team: Friendly $Location: -204.000000, -200.000000, 4629.845215 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #27 $Class: GTF Myrmidon $Team: Friendly $Location: -284.922424, -199.999985, 4617.496582 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #28 $Class: GTF Myrmidon $Team: Friendly $Location: -348.602356, -199.999985, 4619.233887 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #29 $Class: GTF Myrmidon $Team: Friendly $Location: -422.803223, -200.000000, 4628.152832 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #30 $Class: GTB Artemis $Team: Friendly $Location: 1.900000, 371.358765, 4634.245605 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #31 $Class: GTB Artemis $Team: Friendly $Location: -64.799278, 371.358765, 4597.516113 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Malignant ;! Object #32 $Class: SCv Moloch $Team: Hostile $Location: 745.221313, -0.000954, 136.767624 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "MalignantWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Secondary Banks: ( "Tempest" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Primary Banks: ( "SAAA" ) +Subsystem: turret06 +Primary Banks: ( "SAAA" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Gamma 3 ;! Object #33 $Class: GTB Artemis $Team: Friendly $Location: 20.600000, 240.929077, 4616.645020 $Orientation: -0.999767, 0.000000, -0.021591, 0.000000, 1.000000, 0.000000, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #34 $Class: GTB Artemis $Team: Friendly $Location: -53.534706, 240.929077, 4639.712402 $Orientation: -0.999767, 0.000000, -0.021591, 0.000000, 1.000000, 0.000000, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Ferentina ;! Object #35 $Class: GTCv Deimos $Team: Friendly $Location: -1.900000, -120.000000, 4719.145020 $Orientation: -0.999767, 0.000000, -0.021591, 0.000000, 1.000000, 0.000000, 0.021591, 0.000000, -0.999767 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "EkwestosWayPt" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Primary Banks: ( "SGreen" ) +Subsystem: turret03 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret04 +Primary Banks: ( "SGreen" ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret15 +Primary Banks: ( "SGreen" ) +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret19 +Primary Banks: ( "SGreen" ) +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Malice" "Ogre" "Dahaka" "Malignant" "Freight Grp Dis" "Freight Grp Woe" "Transport Grp Hatred" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Aries 1 ;! Object #36 $Class: SB Nahema $Team: Hostile $Location: 856.197693, -0.000326, 887.483032 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 2 ;! Object #37 $Class: SB Nahema $Team: Hostile $Location: 1029.818848, -0.000220, 969.600708 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 3 ;! Object #38 $Class: SB Nahema $Team: Hostile $Location: 1216.548462, -0.000298, 1034.946899 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 1 ;! Object #39 $Class: SF Aeshma $Team: Hostile $Location: 1038.059204, -0.000350, 822.963135 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #40 $Class: SF Aeshma $Team: Hostile $Location: 1158.032227, -0.000397, 871.440186 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #41 $Class: SF Aeshma $Team: Hostile $Location: 1273.866455, -0.000359, 878.129761 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #42 $Class: SF Aeshma $Team: Hostile $Location: 1357.573975, -0.000359, 868.324158 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #43 $Class: SF Manticore $Team: Hostile $Location: 293.271027, -0.000423, 957.791504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #44 $Class: SF Manticore $Team: Hostile $Location: 502.646698, -0.000373, 965.804321 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #45 $Class: SF Manticore $Team: Hostile $Location: 626.295105, -0.000411, 878.557190 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #46 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3204.574951, 0.000820, 5161.987305 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #47 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3191.470703, -0.000904, 5114.911133 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #48 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3180.287354, -0.000997, 5047.664063 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #49 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3182.871338, -0.000976, 4983.044922 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SAC 3 5 ;! Object #50 $Class: SAC 3 $Team: Hostile $Location: -357.672119, -650.895813, 150.647430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Ogre $Docker Point: cargo dock01 $Dockee Point: cargo dockpoint +Group: 0 $Name: SAC 3 6 ;! Object #51 $Class: SAC 3 $Team: Hostile $Location: 704.827942, 649.104187, 168.547180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Dahaka $Docker Point: cargo dock01 $Dockee Point: cargo dockpoint +Group: 0 $Name: SC 5 17 ;! Object #52 $Class: SC 5 $Team: Hostile $Location: -58.287521, 408.843292, 74.323006 $Orientation: -0.062011, -0.003222, -0.998070, -0.705887, 0.707104, 0.041575, 0.705605, 0.707103, -0.046123 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Dis 1 $Docker Point: cargo dock01 $Dockee Point: cargo dock +Group: 0 $Name: SC 5 18 ;! Object #53 $Class: SC 5 $Team: Hostile $Location: 156.986710, 308.844086, 73.542931 $Orientation: -0.017330, -0.003567, -0.999843, -0.707044, 0.707103, 0.009732, 0.706957, 0.707102, -0.014777 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Dis 2 $Docker Point: cargo dock01 $Dockee Point: cargo dock +Group: 0 $Name: SC 5 19 ;! Object #54 $Class: SC 5 $Team: Hostile $Location: 342.618622, 408.847931, 78.814629 $Orientation: 0.011055, -0.005136, -0.999926, -0.707023, 0.707098, -0.011449, 0.707104, 0.707097, 0.004185 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Dis 3 $Docker Point: cargo dock01 $Dockee Point: cargo dock +Group: 0 $Name: SC 5 20 ;! Object #55 $Class: SC 5 $Team: Hostile $Location: 153.034729, 488.846313, 78.551430 $Orientation: 0.046388, -0.004466, -0.998913, -0.706199, 0.707100, -0.035956, 0.706492, 0.707099, 0.029647 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Dis 4 $Docker Point: cargo dock01 $Dockee Point: cargo dock +Group: 0 $Name: SAC 2 21 ;! Object #56 $Class: SAC 2 $Team: Hostile $Location: -130.858017, 5.853574, 44.502319 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Woe 1 $Docker Point: cargo dock01 $Dockee Point: cargo dock01 +Group: 0 $Name: SAC 2 22 ;! Object #57 $Class: SAC 2 $Team: Hostile $Location: 148.801071, 5.853457, 54.026733 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Woe 2 $Docker Point: cargo dock01 $Dockee Point: cargo dock01 +Group: 0 $Name: SAC 2 23 ;! Object #58 $Class: SAC 2 $Team: Hostile $Location: 436.644073, 5.853839, 66.875610 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Docked With: Freight Grp Woe 3 $Docker Point: cargo dock01 $Dockee Point: cargo dock01 +Group: 0 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Ferentina" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Freight Grp Dis $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Freight Grp Dis 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Freight Grp Dis 1" "Freight Grp Dis 2" "Freight Grp Dis 3" "Freight Grp Dis 4" ) $AI Goals: ( goals ( ai-waypoints-once "DisWayPt" 89 ) ) +Flags:( ) $Name: Freight Grp Woe $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Freight Grp Woe 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Freight Grp Woe 1" "Freight Grp Woe 2" "Freight Grp Woe 3" ) $AI Goals: ( goals ( ai-waypoints-once "WoeWayPt" 89 ) ) +Flags:( ) $Name: Transport Grp Hatred $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Transport Grp Hatred 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Transport Grp Hatred 1" "Transport Grp Hatred 2" "Transport Grp Hatred 3" "Transport Grp Hatred 4" ) $AI Goals: ( goals ( ai-waypoints-once "HatredWayPt" 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-guard "Dahaka" 89 ) ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-guard "Ogre" 89 ) ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Ferentina" 89 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "Ferentina" 89 ) ) +Hotkey: 2 +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 3 $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Malice $Arrival Cue: ( < ( distance "Alpha 1" "" ) 1550 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-chase "Ferentina" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Cancer $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Malignant $Arrival Cue: ( has-arrived-delay 5 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 1 +Wave Delay Max: 3 $Name: Capricorn $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Malice $Arrival Cue: ( has-arrived-delay 11 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Ferentina $Arrival Cue: ( has-arrived-delay 22 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) #Events ;! 21 total $Formula: ( when ( has-time-elapsed 1 ) ( cap-waypoint-speed "Malignant" 20 ) ( cap-waypoint-speed "Ogre" 20 ) ( cap-waypoint-speed "Dahaka" 20 ) ( cap-waypoint-speed "Freight Grp Dis 1" 20 ) ( cap-waypoint-speed "Freight Grp Dis 2" 20 ) ( cap-waypoint-speed "Freight Grp Dis 3" 20 ) ( cap-waypoint-speed "Freight Grp Dis 4" 20 ) ( cap-waypoint-speed "Freight Grp Woe 1" 20 ) ( cap-waypoint-speed "Freight Grp Woe 2" 20 ) ( cap-waypoint-speed "Freight Grp Woe 3" 20 ) ( cap-waypoint-speed "Transport Grp Hatred 1" 20 ) ( cap-waypoint-speed "Transport Grp Hatred 2" 20 ) ( cap-waypoint-speed "Transport Grp Hatred 3" 20 ) ( cap-waypoint-speed "Transport Grp Hatred 4" 20 ) ( cap-waypoint-speed "Malice" 20 ) ( send-message "#Command" "High" "BeginMess" ) ) +Name: BeginMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 1" "" ) 1400 ) ( send-message "Gamma 1" "High" "ConvoyFound" ) ( clear-goals "Scorpio" "Taurus" "Ferentina" "Malice" "Malignant" ) ( beam-free-all "Malice" ) ( beam-free-all "Malignant" ) ( fire-beam "Ferentina" "turret23" "Malice" ) ( fire-beam "Ferentina" "turret24" "Malignant" ) ( add-remove-escort "Malice" 1 ) ( add-remove-escort "Malignant" 1 ) ) +Name: FindConvoy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Find Shivan Supply Convoy", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ogre" "Dahaka" "Freight Grp Dis" "Freight Grp Woe" "Transport Grp Hatred" "SAC 3 5" "SAC 3 6" "SC 5 17" "SC 5 18" "SC 5 19" "SC 5 20" "SAC 2 21" "SAC 2 22" "SAC 2 23" ) ( send-message "" "High" "ConvoyShipsDead" ) ) +Name: KillConvoy +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Convoy Ships", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "FindConvoy" 1 ) ( add-goal "Scorpio" ( ai-chase-any 89 ) ) ( add-goal "Taurus" ( ai-chase-any 89 ) ) ) +Name: KillEscroActive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Malice" "Scorpio" "Taurus" "Malignant" ) ( send-message "" "High" "EscortsDead" ) ) +Name: KillEscro +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Convoy Escorts", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Malice" ) ( send-message "" "High" "IncubusDead" ) ) +Name: MailceDead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Malignant" ) ( send-message "" "High" "MaligDead" ) ) +Name: MaligDead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Cancer" ) ( send-message-list "" "High" "WhatTheHell" 1 "#Command" "High" "WhatTheHell2" 5100 "" "High" "WhatTheHell3" 4000 "#Command" "High" "WhatTheHell4" 5000 ) ) +Name: WhatTheHell +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Malice" "Ogre" "Dahaka" "Malignant" "Freight Grp Dis" "Freight Grp Woe" "Transport Grp Hatred" "Scorpio" "Taurus" "Aries" "Cancer" "Capricorn" ) ( has-departed-delay 0 "Ferentina" ) ) ( send-message "#Command" "High" "RTBSuccess" ) ) +Name: RTBSuccess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ferentina" ) ( send-message "#Command" "High" "RTBFail" ) ) +Name: RTBFailure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTBFail +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( < ( hits-left "Ferentina" ) 65 ) ( send-message "Ferentina" "High" "EkwestHurt" ) ) +Name: EkwestHurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Ferentina" ) 34 ) ( send-message "Ferentina" "High" "EkwestHurtBad" ) ) +Name: EkwestHurtBad +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Malice" ) 65 ) ( send-message "Ferentina" "High" "MaliceHurt" ) ) +Name: MaliceHurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Malice" ) 34 ) ( send-message "Ferentina" "High" "MaliceHurtBad" ) ) +Name: MaliceHurtBad +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Malignant" ) 65 ) ( send-message "Ferentina" "High" "MalignantHurt" ) ) +Name: MalignantHurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Malignant" ) 34 ) ( send-message "Ferentina" "High" "MalignantHurtBad" ) ) +Name: MalignantHurtBad +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "FindConvoy" 8 ) ( beam-free-all "Ferentina" ) ) +Name: EkwestBeamsFreed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Alpha 1" "" ) 2900 ) ( send-message "Ferentina" "High" "SomethingOnRadar" ) ) +Name: SomethingOnRadar +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 75 "Gamma" ) ( ship-invulnerable "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) ) +Name: GammaPreserver +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: KillConvoy $MessageNew: XSTR("Destroy the entirety of the Shivan supply convoy.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Ogre" "Dahaka" "Freight Grp Dis" "Freight Grp Woe" "Transport Grp Hatred" ) $Type: Secondary +Name: KillMolochs $MessageNew: XSTR("Destroy both Moloch-class corvettes escorting the convoy.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Malice" "Malignant" ) $Type: Secondary +Name: Killfighters $MessageNew: XSTR("Destroy all of the convoy's escorting fightercraft.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Scorpio" "Taurus" "Aries" "Cancer" "Capricorn" ) $Type: Secondary +Name: ProtectEkwest $MessageNew: XSTR("Protect the GTCv Ferentina.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Ferentina" ) #Waypoints ;! 8 lists total $Name: WoeWayPt $List: ( ;! 1 points in list ( 161.732605, -14.000000, 14381.683594 ) ) $Name: DisWayPt $List: ( ;! 1 points in list ( 166.500000, 400.000000, 14390.120117 ) ) $Name: HatredWayPt $List: ( ;! 1 points in list ( 159.969193, -450.000153, 14389.817383 ) ) $Name: OgreWayPt $List: ( ;! 1 points in list ( -355.700012, -650.000000, 14379.420898 ) ) $Name: DahakaWayPt $List: ( ;! 1 points in list ( 696.200012, 650.000000, 14336.768555 ) ) $Name: MaliceWayPt $List: ( ;! 1 points in list ( -525.582336, -0.001257, 14347.571289 ) ) $Name: MalignantWayPt $List: ( ;! 1 points in list ( 742.430969, -0.001227, 14352.028320 ) ) $Name: EkwestosWayPt $List: ( ;! 1 points in list ( 1.000000, -120.000000, 1379.478027 ) ) #Messages ;! 226 total $Name: BeginMess $Team: -1 $MessageNew: XSTR("Pilots, the convoy should be somewhere directly ahead of you. Be careful, you likely won't spot them until they are right on top of you.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: ConvoyFound $Team: -1 $MessageNew: XSTR("Command, we have the convoy in visual range. Engaging now!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: ConvoyShipsDead $Team: -1 $MessageNew: XSTR("All convoy ships have been destroyed.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: EscortsDead $Team: -1 $MessageNew: XSTR("All convoy escort craft have been destroyed.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: IncubusDead $Team: -1 $MessageNew: XSTR("The SCv Malice's reactor is going critical! Get clear of the blast!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: MaligDead $Team: -1 $MessageNew: XSTR("The SCv Malignant has been destroyed!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 $Name: WhatTheHell $Team: -1 $MessageNew: XSTR("What the hell!? Command, I'm reading additional Shivan craft emerging from the Molochs. I think those corvettes have launch capability!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP5 $Name: WhatTheHell2 $Team: -1 $MessageNew: XSTR("That is not possible. Check your sensors, pilot, those fighters must have come from elsewhere.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: WhatTheHell3 $Team: -1 $MessageNew: XSTR("The hell it isn't possible! I just got a visual on a wing of Manticores emerging from the SCv Malice!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP6 $Name: RTBSuccess $Team: -1 $MessageNew: XSTR("Excellent work, pilots! You may return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: RTBFail $Team: -1 $MessageNew: XSTR("Damnit! The Ferentina has been destroyed! Abort mission, return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: WhatTheHell4 $Team: -1 $MessageNew: XSTR("Calm down and focus, pilots. We are deploying Delta wing to assist.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: EkwestHurt $Team: -1 $MessageNew: XSTR("GTCv Ferentina here. We have sustained moderate damages.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: EkwestHurtBad $Team: -1 $MessageNew: XSTR("Keep those damn bombers off of us, pilots! We are sustaining unacceptable damages!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: MaliceHurt $Team: -1 $MessageNew: XSTR("Keep it up, pilots. The Malice is sustaining damage.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: MalignantHurt $Team: -1 $MessageNew: XSTR("The SCv Malignant is sustaining moderate damages.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: MaliceHurtBad $Team: -1 $MessageNew: XSTR("The SCv Malice's hull is falling below critical levels. Keep it up!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: MalignantHurtBad $Team: -1 $MessageNew: XSTR("The Malignant's hull is taking a pounding!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: SomethingOnRadar $Team: -1 $MessageNew: XSTR("Command, we have intermittent readings on our scopes. Suspect we are nearing the Shivan convoy.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Neb2: nbackblack +Neb2Flags: 12 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: Brief4 #End