#Mission Info $Version: 0.10 $Name: XSTR("Breakthrough", -1) $Author: Lee Allison $Created: 05/03/00 at 19:38:48 $Modified: 06/03/00 at 19:12:27 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("The Shivans broke through our front lines, They have set up a depot in the Vega system. We have to destroy this depot before any more shivan get through the Capella-Vega Jump Node. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -41.772858, 2047.862793, -2350.128662 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Recon has located a $h Shivan $h Depot in the $f Vega $f system and we must destroy it to stop the shivan speard in this system.", -1) $end_multi_text $voice: none.wav $camera_pos: -41.772858, 2047.862793, -2350.128662 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SC 5 $pos: -1022.052795, -0.000049, 1008.907288 $label: Shivan Deport +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $h Depot is guarded by 2 $h Shivan $h fighters $h wings and 10 $h Shivan $h Sentry $h Guns.", -1) $end_multi_text $voice: none.wav $camera_pos: -41.772858, 2047.862793, -2350.128662 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SC 5 $pos: -1022.052795, -0.000049, 1008.907288 $label: Shivan Deport +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -334.230042, 0.000393, 1570.566406 $label: Virgo Wing +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -247.352188, 0.000489, 503.040955 $label: Cancer Wing +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -1655.447144, 0.000523, 1535.742554 $label: Shivan Sentry Gun +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -1277.733032, -0.000007, 448.957916 $label: Shivan Sentry Gun +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -810.492310, -0.000790, 1659.758057 $label: Shivan Sentry Gun +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -561.509888, 0.000016, 448.958038 $label: Shivan Sentry Gun +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $f GTVA has sent $f Alpha $f Wing, $f Delta $f Wing and $f Gamma $f Wing. Good Luck Pilots.", -1) $end_multi_text $voice: none.wav $camera_pos: -41.772858, 2047.862793, -2350.128662 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 3 $team: Hostile $class: SC 5 $pos: -1022.052795, -0.000049, 1008.907288 $label: Shivan Deport +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -334.230042, 0.000393, 1570.566406 $label: Virgo Wing +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -247.352188, 0.000489, 503.040955 $label: Cancer Wing +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -1655.447144, 0.000523, 1535.742554 $label: Shivan Sentry Gun +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -1277.733032, -0.000007, 448.957916 $label: Shivan Sentry Gun +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -810.492310, -0.000790, 1659.758057 $label: Shivan Sentry Gun +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: -561.509888, 0.000016, 448.958038 $label: Shivan Sentry Gun +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1580.382080, 0.000002, 1623.858521 $label: Gamma Wing +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1148.008545, 0.000210, 396.022461 $label: Alpha Wing +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 775.713623, -0.000061, 887.176514 $label: Beta Wing +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-destroyed-delay 0 "SC 1" "SC 2" "SC 3" "SC 4" "SC 5" "SC 6" "SC 7" "SC 8" "SC 9" "SC 10" "SC 11" "SC 12" "SC 13" "SC 14" "SC 15" "SC 16" "SC 17" "SC 18" ) $Multi text XSTR("You destroy the depot without this the shivans can't set up a foot hold in this system. This is a major victroy for the GTVA. Command is commending you for you work in the Vega system. Great Job Pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "SC 1" "SC 2" "SC 3" "SC 4" "SC 5" "SC 6" "SC 7" "SC 8" "SC 9" "SC 10" "SC 11" "SC 12" "SC 13" "SC 14" "SC 15" "SC 16" "SC 17" "SC 18" ) ) $Multi text XSTR("You didn't destroy the Shivan depot because of this the Shivans have set up a base in this system and we have to take some of our ship away from the front lines to destroy this base. Command is confining you to your quarters.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 6 "GTF Hercules Mark II" 2 "GTF Loki" 3 "GTF Myrmidon" 3 ) +Weaponry Pool: ( "Subach HL-7" 29 "Morning Star" 5 "Prometheus R" 13 "Prometheus S" 4 "UD-8 Kayser" 2 "Rockeye" 265 "Tempest" 980 "Hornet" 520 "Tornado" 98 "Harpoon" 164 ) #Objects ;! 49 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: -0.100085, 0.000298, 65.598259 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: -42.948151, 0.000026, 0.743537 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: 30.954037, -0.000028, 0.743740 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SC 1 ;! Object #3 $Class: SC 5 $Team: Hostile $Location: 1.588059, 0.000000, 1651.933716 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 2 ;! Object #4 $Class: SC 5 $Team: Hostile $Location: -27.377842, -0.000003, 1585.099121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 3 ;! Object #5 $Class: SC 5 $Team: Hostile $Location: 23.437954, -0.000002, 1577.636230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 4 ;! Object #6 $Class: SC 5 $Team: Hostile $Location: 141.502335, 0.000002, 1816.384033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 5 ;! Object #7 $Class: SC 5 $Team: Hostile $Location: 92.831940, 0.000004, 1729.811035 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 6 ;! Object #8 $Class: SC 5 $Team: Hostile $Location: 154.173203, -0.000004, 1724.877686 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 7 ;! Object #9 $Class: SC 5 $Team: Hostile $Location: -138.836288, -0.000004, 1848.993652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 8 ;! Object #10 $Class: SC 5 $Team: Hostile $Location: -162.904648, 0.000003, 1745.380859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 9 ;! Object #11 $Class: SC 5 $Team: Hostile $Location: -98.715134, -0.000006, 1741.992676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 10 ;! Object #12 $Class: SC 5 $Team: Hostile $Location: 5.021168, 0.000008, 2065.926758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 11 ;! Object #13 $Class: SC 5 $Team: Hostile $Location: -34.713634, -0.000004, 1939.371338 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 12 ;! Object #14 $Class: SC 5 $Team: Hostile $Location: 37.494259, 0.000007, 1926.470703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 13 ;! Object #15 $Class: SC 5 $Team: Hostile $Location: -158.843704, 0.000005, 2298.588867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 14 ;! Object #16 $Class: SC 5 $Team: Hostile $Location: -193.266220, 0.000003, 2172.208008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 15 ;! Object #17 $Class: SC 5 $Team: Hostile $Location: -124.669540, 0.000007, 2164.967773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 16 ;! Object #18 $Class: SC 5 $Team: Hostile $Location: 179.527512, -0.000010, 2329.171875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 17 ;! Object #19 $Class: SC 5 $Team: Hostile $Location: 112.752579, -0.000015, 2172.208008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: SC 18 ;! Object #20 $Class: SC 5 $Team: Hostile $Location: 213.665359, -0.000010, 2190.625977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Shivan Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Virgo 1 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: -226.882401, 0.000043, 1360.284180 $Orientation: -0.999999, 0.000000, 0.001593, 0.000000, 1.000000, 0.000000, -0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: -259.277710, 0.000030, 1360.335815 $Orientation: -0.999999, 0.000000, 0.001593, 0.000000, 1.000000, 0.000000, -0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: 97.067978, -0.000020, 1360.284302 $Orientation: -0.981702, 0.000000, 0.190423, 0.000000, 1.000000, 0.000000, -0.190423, 0.000000, -0.981702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: 53.201302, -0.000033, 1362.303101 $Orientation: -0.981702, 0.000000, 0.190423, 0.000000, 1.000000, 0.000000, -0.190423, 0.000000, -0.981702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Stone ;! Object #25 $Class: SC Rakshasa $Team: Hostile $Location: 592.160522, -0.000003, 2053.632324 $Orientation: -0.999965, 0.000000, -0.008407, 0.000000, 1.000000, 0.000000, 0.008407, 0.000000, -0.999965 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 10 "GTC Armour" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SSG 1 ;! Object #26 $Class: SSG Belial $Team: Hostile $Location: 196.317032, -0.000019, 1636.741455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 2 ;! Object #27 $Class: SSG Belial $Team: Hostile $Location: 142.997009, 0.000033, 1546.534912 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 3 ;! Object #28 $Class: SSG Belial $Team: Hostile $Location: 201.904373, -0.000041, 1925.655029 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 4 ;! Object #29 $Class: SSG Belial $Team: Hostile $Location: 261.551239, -0.000043, 2189.065918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 5 ;! Object #30 $Class: SSG Belial $Team: Hostile $Location: 81.318405, 0.000047, 2376.387207 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 6 ;! Object #31 $Class: SSG Belial $Team: Hostile $Location: -68.934616, 0.000076, 2420.148682 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 7 ;! Object #32 $Class: SSG Belial $Team: Hostile $Location: -258.938812, -0.000014, 2249.822754 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 8 ;! Object #33 $Class: SSG Belial $Team: Hostile $Location: -249.493195, 0.000046, 1881.823730 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 9 ;! Object #34 $Class: SSG Belial $Team: Hostile $Location: -164.619797, 0.000041, 1561.282349 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG 10 ;! Object #35 $Class: SSG Belial $Team: Hostile $Location: -108.500000, 0.000000, 1517.400024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Delta 1 ;! Object #36 $Class: GTB Boanerges $Team: Friendly $Location: 302.040375, -0.000023, 39.809078 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #37 $Class: GTF Hercules Mark II $Team: Friendly $Location: -236.681610, 0.000064, 68.497650 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #38 $Class: GTB Boanerges $Team: Friendly $Location: 349.114197, 0.000012, -26.405210 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #39 $Class: GTF Hercules Mark II $Team: Friendly $Location: -275.927734, -0.000029, 6.247924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #40 $Class: GTF Hercules Mark II $Team: Friendly $Location: -203.491409, -0.000059, 3.492729 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: SCv Lamprey ;! Object #41 $Class: SCv Moloch $Team: Hostile $Location: 938.507080, -0.000050, 2213.672119 $Orientation: -0.992998, 0.000000, -0.118131, 0.000000, 1.000000, 0.000000, 0.118131, 0.000000, -0.992998 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 76 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "SC Stone" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 10 "GTC Armour" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: GTC Armour ;! Object #42 $Class: GTC Fenris $Team: Friendly $Location: 577.467407, 0.000072, 62.252144 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 40 "SCv Lamprey" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 5 "SCv Lamprey" "SC Stone" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Beta 1 ;! Object #43 $Class: GTF Perseus $Team: Friendly $Location: -109.937767, -0.000015, 293.842346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #44 $Class: GTF Perseus $Team: Friendly $Location: -141.692657, -0.000098, 226.544220 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #45 $Class: GTF Perseus $Team: Friendly $Location: -86.574333, 0.000052, 226.544083 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Epsilon 1 ;! Object #46 $Class: GTF Erinyes $Team: Friendly $Location: 117.038033, 0.000003, 314.523834 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #47 $Class: GTF Erinyes $Team: Friendly $Location: 89.926125, -0.000058, 233.652893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #48 $Class: GTF Erinyes $Team: Friendly $Location: 155.175842, -0.000043, 227.131622 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 #Wings ;! 7 total $Name: Cancer $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 12 $Name: Virgo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 20 $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gamma 1" "Gamma 2" "Gamma 3" ) +Hotkey: 2 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Beta" "Gamma" "Alpha 2" "Alpha 3" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) +Flags:( ) #Events ;! 12 total $Formula: ( when ( has-arrived-delay 0 "SC Stone" ) ( beam-free-all "SC Stone" ) ) +Name: Beam free SC Stone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Stone" ) ( send-message "#Command" "High" "Depot" ) ) +Name: Destroy SC Stone +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy SC Stone", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Lamprey" ) ( beam-free-all "SCv Lamprey" ) ) +Name: Beam free SCv Lamprey +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Lamprey" ) ( send-message "#Command" "High" "Lampery" ) ) +Name: Destroy SCv Lamprey +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy SCv Lamprey", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC 1" "SC 2" "SC 3" "SC 4" "SC 5" "SC 6" "SC 7" "SC 8" "SC 9" "SC 10" "SC 11" "SC 12" "SC 13" "SC 14" "SC 15" "SC 16" "SC 17" "SC 18" ) ( send-message "#Command" "High" "Depot" ) ) +Name: Destroy Depot +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cargo Containers", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" "Virgo" ) ( do-nothing ) ) +Name: Destroy Shivan Fighters +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Shivan Fighters", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SSG 1" "SSG 2" "SSG 3" "SSG 4" "SSG 5" "SSG 6" "SSG 7" "SSG 8" "SSG 9" "SSG 10" ) ( do-nothing ) ) +Name: Destroy Sentry Guns +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sentry Guns", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Lamprey" "SC Stone" ) ( send-message "#Command" "High" "SC Stone and SCv Lamprey Arriv" ) ) +Name: SC Stone and SCv Lampre Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Armour" ) ( validate-goal "Protect GTC Armour" ) ) +Name: Protect GTC Armour +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Armour" ) ( beam-free-all "GTC Armour" ) ) +Name: Beam free GTC Armour +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "SC 1" "SC 2" "SC 3" "SC 4" "SC 5" "SC 6" "SC 7" "SC 8" "SC 9" "SC 10" "SC 11" "SC 12" "SC 13" "SC 14" "SC 15" "SC 16" "SC 17" "SC 18" "SSG 1" "SSG 2" "SSG 3" "SSG 5" "SSG 6" "SSG 7" "SSG 8" "SSG 9" "SSG 10" "SSG 4" "SC Stone" "SCv Lamprey" "Virgo" "Cancer" ) ( is-destroyed-delay 0 "GTC Armour" ) ) ( send-message "#Command" "High" "RTB" ) ) +Name: Come Home +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Destroy Depot $MessageNew: XSTR("Destroy Shivan Depot", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC 1" "SC 2" "SC 3" "SC 4" "SC 5" "SC 6" "SC 7" "SC 8" "SC 9" "SC 10" "SC 11" "SC 12" "SC 13" "SC 14" "SC 15" "SC 16" "SC 17" "SC 18" ) +Score: 1000 $Type: Primary +Name: Destroy SC Stone $MessageNew: XSTR("Destroy SC Stone", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Stone" ) +Invalid +Score: 500 $Type: Secondary +Name: Protect GTC Armour $MessageNew: XSTR("Protect GTC Armour", -1) $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "GTC Armour" ) ) +Invalid +Score: 1000 #Waypoints ;! 0 lists total #Messages ;! 212 total $Name: Depot $Team: -1 $MessageNew: XSTR("Outstanding work pilots you destroy the shivan depot.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Stone $Team: -1 $MessageNew: XSTR("You destroy the SC Stone, Great jobs pilots.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Lampery $Team: -1 $MessageNew: XSTR("Pilots your work is outstanding, Command will be please with your work.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: RTB $Team: -1 $MessageNew: XSTR("Pilots, Return To Base.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: SC Stone and SCv Lamprey Arriv $Team: -1 $MessageNew: XSTR("Pilots the SC Stone and the SCv Lamprey have broken through the blockade. ", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 165 +Bank: 70 +Heading: 16 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief3 #End