#Mission Info $Version: 0.10 $Name: XSTR("Too Many Secrets", -1) $Author: Michael John Ashworth $Created: 02/04/00 at 16:51:25 $Modified: 02/28/00 at 19:26:40 $Notes: After hitting build 5.2, you'd think I'd finally have this mission down-pat! One notable point: This mission is designed around you remaining a GTVI agent. You can beat the Colossus without worrying, but if you've destroyed most of its main beams, expect a long lull. (Who am I kidding? The Big C has two dozen beams [or there about]!) One more thing: At this point in time, the GTVA is in a state of strained relations. It is a TERRAN civil war causing several thousand VASUDAN casualties. The Vasudans are pissed. If you'll remember in the mission where you are escorting a supply convoy to the Colossus, they make it a major objective to keep a single Vasudan gas miner alive on the excuse of politics. If they'd be straining an alliance by putting up with a single gas miner and maybe 50 people on board, imagine how they'd react to nearly 10,000 to 15,000 Vasudans on board the Colossus dying!$End Notes: $Mission Desc: XSTR("The NTF and GTVA are at the peak of their war. The GTVA has just unveiled the Colossus, and now, after securing Enif Station in Epsilon Pegasai and destroying an NTF outpost in Deneb, it lays as bait for a trap. Your orders are clear, but one thing stands in your way: your morals. You have been undercover since the beginning of the NTF rebellion, and you no longer know who you stand for: the NTF or GTVA. Now you must decide, and several thousand lives will be saved or ended by your decision.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -520.224548, 17011.316406, -13697.039063 +Viewer orient: 0.999515, 0.000000, -0.031153, 0.024154, 0.631550, 0.774959, 0.019675, -0.775335, 0.631244 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "OpName" "NTD Opposition" "string" ) #Command Briefing $Stage Text: XSTR("GTVI That is what you are a member of, so don't forget it. I know we've had you under cover since the NTF was in its humble beginnings and you've risen through their ranking system, but you ARE a GTVI agent. This is not a time to get your loyalties mixed up. This is your coming out party as it may be as well. You're going to have to reveal yourself in order to complete this mission. I know you've not been put in this situation before, but you must handle it as well as an experienced officer. Other pilots you know WILL fire upon you the second they know you're a traitor. Expect no mercy.", -1) $end_multi_text $Ani Filename: cb_loop-a_a.ani +Wave Filename: none $Stage Text: XSTR("ETAK ETAK is a device that Admiral Bosch has been perfecting for the last few months. We do not know what it is, what it does, or how he plans to use it, but part of it is in this area we believe. The other pilots are coming to be briefed now. Take your place, and I'll fill you in more specifically once they've left.", -1) $end_multi_text $Ani Filename: cb_sm2-10_a.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 10 $start_stage $multi_text XSTR("Alright people, listen up! We've just had to self-destruct one of our stations that was keeping this area secure or risk having it captured by the GTVA Colossus. Needless to say, Bosch is especially pissed at us right now, but he's drawn up a battle plan that has a better chance of working than our Captain has thought up yet.", -1) $end_multi_text $voice: none.wav $camera_pos: 146.196213, 4873.029785, -12155.781250 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -33.866402, -0.001559, -3832.373047 $label: NTD Opposition +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: GTVA Colossus $pos: -443.164978, 0.000204, 4490.344727 $label: GTVA Colossus +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Critical to this battle are the heavy beams that only the Opposition can provide. This means everyone -- every fighter and pilot -- will be responsible for its protection. If the Opposition goes down, I'd advise rushing toward the shockwave since Bosch will do much worse to you.", -1) $end_multi_text $voice: none.wav $camera_pos: 146.971725, 4937.469727, -12327.557617 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 1 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -33.866402, -0.001559, -3832.373047 $label: NTD Opposition +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: GTVA Colossus $pos: -443.164978, 0.000204, 4490.344727 $label: GTVA Colossus +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("On its own, the Opposition will get slaughtered against the Colossus. This is where the second part of Bosch's plan comes in. Two wings of Medusa class Bombers will be deployed. They will NOT be focusing on collapsing the Colossus's hull however. Alpha and Beta are tasked with destroying the Juggernaught's main beams on the port side. (To target the main beams, get one in your center reticle and press the V key. This works with any type of turret or subsystem.) With these out of the way, the Opposition is more or less safe. Fail in this task, then you won't have a home to come back to.", -1) $end_multi_text $voice: none.wav $camera_pos: -157.917328, 350.021179, -962.037048 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -2.303362, -0.000001, -104.699295 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -318.392303, -0.000008, -102.924210 $label: Beta +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -441.925903, 100.293900, -278.508057 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 117.134094, 100.106789, -298.968719 $label: Delta +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Delta and Gamma wings are tasked with protecting Alpha and Beta respectively. They're flying Myrmadons that we 'procured' from a depot raid some time ago. Against fighters, they should be more than adequate for protection.", -1) $end_multi_text $voice: none.wav $camera_pos: -157.917328, 350.021179, -962.037048 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -2.303362, -0.000001, -104.699295 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -318.392303, -0.000008, -102.924210 $label: Beta +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -441.925903, 100.293900, -278.508057 $label: Gamma +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 117.134094, 100.106789, -298.968719 $label: Delta +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Other than the Colossus, your most immediate threat is a large wing of Hercules Mark II fighters patroling around the Colossus. It shouldn't take too long for your escort wings to take them out. We aren't sure about the carrying capacity of the Colossus, but we firmly believe they can carry more than a single wing of Herc II's, so watch out as you make your approach. Also, a medical cruiser is moving to dock with the Colossus. Their cargo is civilian personnel. Make sure we reiterate on our beliefs about BETAC.", -1) $end_multi_text $voice: none.wav $camera_pos: 157.784821, 1956.891846, -3319.312256 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -5.926887, -0.000078, 235.554169 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 31 $team: Hostile $class: GTVA Colossus $pos: 1733.835938, -0.000242, 5739.968262 $label: GTVA Colossus +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: 1548.895630, -999.999756, 3220.441406 $label: Ares +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTM Hippocrates $pos: -154.642014, -0.001051, 2138.135498 $label: GTM Juliet +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You have your orders, now suit up! We've got a job to do! Alpha 1, stay with me. I've got something to discuss with you about your conduct!", -1) $end_multi_text $voice: none.wav $camera_pos: 151.574860, 5319.988281, -13347.138672 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("Strange things have been going on on board the Opposition and I don't have access to them. I'm also a 'loyal NTF' tactician, so I'm not out there in a fighter. I know you aren't well equiped for the job, but you have to get a scan of the Sensor subsystem. All access to the sensors has been heavily restricted, and I want to know why. This won't go over lightly with the crew though..... What would you do if you saw a friendly bomber come up to you and get a scan of a restricted area?", -1) $end_multi_text $voice: none.wav $camera_pos: 53.949253, 1291.407593, -8170.634766 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Friendly $class: GTSC Faustus $pos: -1226.385986, 649.745605, -1674.747437 $label: NTF Lab +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 38.408710, -0.001501, -4728.450684 $label: NTD Opposition +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Three labratory vessels are gathered around a TAC unit, performing intense experiments. Obviously they're very sensitive if they can't be bothered by something as trivial as the Colossus and a large heavy assult wing in the area. You are NOT authorized to fire on these vessels or their experiment by the GTVA or the NTF. If we can secure the area, then we may try for a recovery op.", -1) $end_multi_text $voice: none.wav $camera_pos: -1224.293335, 823.644104, -2138.264893 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 1 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: GTSC Faustus $pos: -1226.385986, 649.745605, -1674.747437 $label: NTF Lab +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 38.408710, -0.001501, -4728.450684 $label: NTD Opposition +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("As you know, moving to dock with the Colossus is the medical frigate GTM Juilet. The civilians on board are wounded (in most cases serverely) from combat in the area. This ship doesn't have the facilities to treat all of the wounded, so they MUST dock with the Colossus to be relieved.", -1) $end_multi_text $voice: none.wav $camera_pos: -1806.745117, 395.382965, 3538.623291 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 1 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: GTSC Faustus $pos: -1226.385986, 649.745605, -1674.747437 $label: NTF Lab +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 38.408710, -0.001501, -4728.450684 $label: NTD Opposition +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -1811.503052, -0.000332, 4592.497070 $label: GTM Juliet +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Behind the Colossus is an AWACs vessel. It is being used to jam communications outside of this area so that your usefullness as a GTVI officer doesn't end here. It is poorly defended though, and has weak hull plating. It won't stand up long to ANY kind of pounding, so you must ensure its protection. On the plus side, it will be sensor invisible to any enemy units. Until you get the scan data though, this includes you too. Remember, unless you take out a good deal of beams, the Colossus can defend herself.", -1) $end_multi_text $voice: none.wav $camera_pos: 243.178940, -255.060593, 6945.204102 $camera_orient: 0.999990, 0.000000, 0.004515, -0.001586, 0.936278, 0.351257, -0.004227, -0.351261, 0.936268 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: GTSC Faustus $pos: -1226.385986, 649.745605, -1674.747437 $label: NTF Lab +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Orion $pos: 38.408710, -0.001501, -4728.450684 $label: NTD Opposition +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -1811.503052, -0.000332, 4592.497070 $label: GTM Juliet +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: 241.434769, -400.000000, 7331.532715 $label: GTA Lull +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( is-goal-true-delay "NTF Destroy Colossus" 0 ) ( is-goal-true-delay "NTF Escort Opposition" 0 ) ) $Multi text XSTR("NTF Commander Johnson 1/11/2378 16:46 Beginning Transmission: We knew you weren't loyal to that GTVI scum. A good job you did at proving it too pilot. With the assistance you gave us, you prove that the NTF really is nearly unstoppable. Soon Bosch will reveal his master plan to us, and with a pilot like you assisting us, he is confident we will succeed. The Colossus was bait for a delectable trap. It is unfortunate for the GTVA that they didn't realize that you were a double agent. This is causing massive political turmoil in the Galactic Terran-Vasudan Alliance. The way things are progressing, this may have distabilized the alliance enough to break the bond between Terran and Vasudan. This is the eve of our victory, thanks to you.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Bosch has requested you for his battle group. Get some travel clothes on.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "NTF Destroy Colossus" 0 ) ( is-goal-false-delay "NTF Escort Opposition" 0 ) ( not ( has-arrived-delay 0 "GTSC Expedience" ) ) ) $Multi text XSTR("<>", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Rest in peace fool! Well, okay, I guess I'll aide you this time traitor.... Stick to the first half of the briefing. Take out the Colossus's beams on the port and upper sides. When the Colossus begins to turn, kick your burners and get out of the way unless you feel like being ground into its hull.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "GTVI Scan Opposition" 0 ) ( is-goal-true-delay "GTVI Destroy Opposition" 0 ) ( is-goal-true-delay "GTVI Recovery Op" 0 ) ( is-goal-true-delay "GTVI Escort Colossus" 0 ) ( is-goal-true-delay "GTVI Destroy Accessor" 0 ) ) $Multi text XSTR("Commander Amason 1/11/2378 17:00 Excellent work Pilot! We have significantly reduced the NTF presense in Deneb with the destruction of the Opposition. That capital ship was also critical to Bosch's master plan, as he has delayed its announcement until he can regroup his forces in the system. The data that the GTSC Expedience recovered also seems to play a roll in Bosch's plan. The data has been titled ETAK, a project that I hear you were aware of on the Opposition. Everything you know about the project is classified level Epsilon, accessible only to members of the GTVA Intellegence Council (GIC) and Special Operations Command (SOC). We have not decoded much of the data yet, and interogations have not yet begun, but findings will be of Presidential Classification (accessable only to the Galactic Terran-Vasudan President). Good job at destroying the Accessor. The Leviathan could have greatly endangered our recovery operation. While not well equiped to do as much battle as you did, you performed well and will be rewarded well in the future.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Catch some R&R. GTVA headquarters is pulling all agents from the NTF field (except those on the Iceni) as we begin our main offensive. You're next operation will be beyond the Knossos.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "GTVI Scan Opposition" 0 ) ( is-goal-false-delay "GTVI Escort Colossus" 0 ) ( is-goal-false-delay "GTVI Recovery Op" 0 ) ) $Multi text XSTR("Commander Amason 1/11/2378 17:00 This mission was a terrible failure. Though we have the data from your scan, the recovery operation could not be completed, and the Colossus was lost to an Orion class destroyer. The Terran-Vasudan Alliance is on the verge of being disbanded as I write this message. I wouldn't leave my ship alone if I were you, for all provisional governments are realitively weak, and wouldn't be able to pull a military defense together if they tried. The NTF has won already barring a miracle on our part.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Take down the Opposition quickly. This means you NEED to fly a bomber. Make sure Pi wing aids your attack. Also be sure Omega wing attacks as their Maxim cannons can do a good deal of damage (target specific subsystems with them for maximum effectiveness).", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "GTVI Scan Opposition" 0 ) ( is-goal-true-delay "GTVI Destroy Opposition" 0 ) ( is-goal-false-delay "GTVI Recovery Op" 0 ) ( is-goal-true-delay "GTVI Escort Colossus" 0 ) ) $Multi text XSTR("Commander Amason 1/11/2378 16:32 Though the information your scan provided was helpful for our analysts, it was not enough. All we know right now is that ETAK exists, but without a working set up to analyze, we have no idea what it is really for. On a more positive note, the battle for Deneb has turned to our favor with the destruction of the local NTF station earlier and now the NTD Opposition as well. The Colossus is proving its might well and will proceed deeper into rebel territory.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Be ready to be put into more combat situations. We want to know what ETAK is about, but we will not let this fact delay our offensive.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "GTVI Scan Opposition" 0 ) ( is-goal-true-delay "GTVI Destroy Opposition" 0 ) ( is-goal-true-delay "GTVI Recovery Op" 0 ) ( is-goal-true-delay "GTVI Escort Colossus" 0 ) ( is-goal-false-delay "GTVI Destroy Accessor" 0 ) ) $Multi text XSTR("Commander Amason 1/11/2378 17:00 Excellent work Pilot! We have significantly reduced the NTF presense in Deneb with the destruction of the Opposition. That capital ship was also critical to Bosch's master plan, as he has delayed its announcement until he can regroup his forces in the system. The data that the GTSC Expedience recovered also seems to play a roll in Bosch's plan. The data has been titled ETAK, a project that I hear you were aware of on the Opposition. Everything you know about the project is classified level Epsilon, accessible only to members of the GTVA Intellegence Council (GIC) and Special Operations Command (SOC). We have not decoded much of the data yet, and interogations have not yet begun, but findings will be of Presidential Classification (accessable only to the Galactic Terran-Vasudan President). Though we didn't destroy the NTC Accessor, the GTVA Security Council doesn't feel that a single Leviathan class cruiser will turn a war. Don't take this the wrong way though, you should strive to destroy every unit you can, but sometimes circumstances don't permit.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("When targeting the Accessor, make sure the remenance of Pi wing are attacking it. They carry Cyclops warheads, like yourself, that can rip cruisers to pieces.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules" 8 ) +Weaponry Pool: ( "Subach HL-7" 11 "Akheton SDG" 2 "Morning Star" 4 "Prometheus R" 22 "Rockeye" 70 "Tempest" 890 "Hornet" 380 "Tornado" 96 "Harpoon" 30 "Piranha" 5 "Cyclops" 99 ) #Objects ;! 74 total $Name: Alpha 1 ;! Object #0 $Class: GTB Medusa $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTB Medusa $Team: Friendly $Location: 35.043205, 0.000016, -136.075089 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTB Medusa $Team: Friendly $Location: -39.649929, 0.000015, -133.035416 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTB Medusa $Team: Friendly $Location: 0.000000, -0.000018, -209.398590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GTB Medusa $Team: Friendly $Location: -325.916382, -0.000028, 0.919158 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTB Medusa $Team: Friendly $Location: -357.625183, 0.000012, -125.358856 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTB Medusa $Team: Friendly $Location: -279.159424, 0.000011, -126.903137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTB Medusa $Team: Friendly $Location: -311.004242, -0.000017, -206.767578 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #8 $Class: GTF Myrmidon $Team: Friendly $Location: -445.424377, 100.293892, -248.647766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #9 $Class: GTF Myrmidon $Team: Friendly $Location: -473.757996, 100.293915, -278.086914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #10 $Class: GTF Myrmidon $Team: Friendly $Location: -410.093781, 100.293892, -283.262268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #11 $Class: GTF Myrmidon $Team: Friendly $Location: -439.170837, 100.293900, -308.368378 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #12 $Class: GTF Myrmidon $Team: Friendly $Location: 119.775360, 100.106773, -271.542603 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #13 $Class: GTF Myrmidon $Team: Friendly $Location: 83.562096, 100.106804, -298.477020 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #14 $Class: GTF Myrmidon $Team: Friendly $Location: 150.706085, 100.106789, -300.968445 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #15 $Class: GTF Myrmidon $Team: Friendly $Location: 110.590187, 100.106773, -326.394836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTVA Colossus ;! Object #16 $Class: GTVA Colossus $Team: Hostile $Location: 1982.398682, 0.000053, 6563.508789 $Orientation: 0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 +Subsystem: turret54 +Subsystem: turret55 +Subsystem: turret56 +Subsystem: turret57 +Subsystem: turret58 +Subsystem: turret59 +Subsystem: turret60 +Subsystem: turret61 +Subsystem: turret62 +Subsystem: turret63 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 15 "NTD Opposition" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 100 +Group: 0 +Score: 10000 $Name: Ares 1 ;! Object #17 $Class: GTF Hercules Mark II $Team: Hostile $Location: 414.899994, -1000.000000, 762.799988 $Orientation: -0.878463, 0.000000, 0.477811, 0.360778, 0.655650, 0.663297, -0.313277, 0.755065, -0.575964 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 2 ;! Object #18 $Class: GTF Hercules Mark II $Team: Hostile $Location: 386.761902, -1000.000000, 845.775635 $Orientation: -0.909425, 0.000000, 0.415868, 0.304527, 0.681017, 0.665942, -0.283213, 0.732267, -0.619334 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 3 ;! Object #19 $Class: GTF Hercules Mark II $Team: Hostile $Location: 454.109161, -999.999939, 853.517822 $Orientation: -0.882825, 0.000000, 0.469702, 0.337687, 0.695073, 0.634698, -0.326477, 0.718939, -0.613628 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 4 ;! Object #20 $Class: GTF Hercules Mark II $Team: Hostile $Location: 425.309998, -999.999939, 916.704956 $Orientation: -0.907123, 0.000000, 0.420865, 0.296029, 0.710812, 0.638055, -0.299156, 0.703382, -0.644794 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 5 ;! Object #21 $Class: GTF Hercules Mark II $Team: Hostile $Location: 372.602814, -1000.000000, 932.857239 $Orientation: -0.928662, 0.000000, 0.370927, 0.261693, 0.708699, 0.655182, -0.262876, 0.705511, -0.658141 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Ares 6 ;! Object #22 $Class: GTF Hercules Mark II $Team: Hostile $Location: 475.699951, -999.999939, 924.762878 $Orientation: -0.889246, 0.000000, 0.457430, 0.317058, 0.720813, 0.616362, -0.329722, 0.693129, -0.640980 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Eridani 1 ;! Object #23 $Class: GTF Perseus $Team: Hostile $Location: 851.204773, 0.000843, 5221.611816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Eridani 2 ;! Object #24 $Class: GTF Perseus $Team: Hostile $Location: 840.755737, 0.000845, 5195.747070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Eridani 3 ;! Object #25 $Class: GTF Perseus $Team: Hostile $Location: 860.538879, 0.000842, 5194.633789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Iota 1 ;! Object #26 $Class: GTF Perseus $Team: Hostile $Location: 895.674438, 0.000843, 5223.229980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Iota 2 ;! Object #27 $Class: GTF Perseus $Team: Hostile $Location: 881.469604, 0.000846, 5196.614258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Iota 3 ;! Object #28 $Class: GTF Perseus $Team: Hostile $Location: 904.530945, 0.000845, 5199.047363 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: NTD Opposition ;! Object #29 $Class: GTD Orion $Team: Friendly $Location: 38.400002, 0.000000, -6528.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTVA Colossus" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: navigation +Cargo Name: XSTR("NTF Technicians", -1) +Subsystem: communication +Cargo Name: XSTR("NTF Technicians", -1) +Subsystem: weapons +Cargo Name: XSTR("NTF Officers", -1) +Subsystem: sensors +Cargo Name: XSTR("ETAK Components!", -1) +Subsystem: engines +Cargo Name: XSTR("NTF Engineers", -1) +Subsystem: fighterbay +Cargo Name: XSTR("NTF Personel", -1) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTM Juliet ;! Object #30 $Class: GTM Hippocrates $Team: Hostile $Location: -1811.503052, -0.000332, 4592.497070 $Orientation: 0.817162, 0.421673, 0.392987, -0.424860, 0.901378, -0.083738, -0.389540, -0.098537, 0.915724 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTVA Colossus" "blahblah" "front docking bay 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTA Lull ;! Object #31 $Class: GTA Charybdis $Team: Hostile $Location: 241.434769, -400.000000, 7331.532715 $Orientation: -0.923761, 0.000000, 0.382970, 0.381111, 0.098414, 0.919277, -0.037690, 0.995146, -0.090911 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "hidden-from-sensors" )+Respawn priority: 0 +Escort priority: 25 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: NTF Lab 1 ;! Object #32 $Class: GTSC Faustus $Team: Friendly $Location: -1219.957642, 649.745605, -1857.045776 $Orientation: 0.999999, 0.000000, -0.001108, 0.000000, 1.000000, -0.000003, 0.001108, 0.000003, 0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientists", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: NTF Lab 2 ;! Object #33 $Class: GTSC Faustus $Team: Friendly $Location: -1114.179932, 649.745605, -1492.449097 $Orientation: -0.806345, 0.000000, 0.591446, 0.000002, 1.000000, 0.000003, -0.591446, 0.000003, -0.806345 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientists", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: NTF Lab 3 ;! Object #34 $Class: GTSC Faustus $Team: Friendly $Location: -1338.592163, 649.745605, -1515.862793 $Orientation: -0.711775, 0.000000, -0.702408, -0.000002, 1.000000, 0.000002, 0.702408, 0.000003, -0.711775 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scientists", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" "scannable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: TAC 1 Experiment ;! Object #35 $Class: TAC 1 $Team: Friendly $Location: -1219.713135, 649.746216, -1636.327148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Kappa 1 ;! Object #36 $Class: GTF Hercules $Team: Friendly $Location: 394.063782, -0.000401, -4604.863281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 2 ;! Object #37 $Class: GTF Hercules $Team: Friendly $Location: 363.048126, -0.000382, -4641.492676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 3 ;! Object #38 $Class: GTF Hercules $Team: Friendly $Location: 416.346405, -0.000404, -4644.980957 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Kappa 4 ;! Object #39 $Class: GTF Hercules $Team: Friendly $Location: 390.193726, -0.000395, -4688.493164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #40 $Class: GTF Hercules $Team: Friendly $Location: 527.683655, -0.000385, -4602.897949 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #41 $Class: GTF Hercules $Team: Friendly $Location: 494.483093, -0.000404, -4649.548828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #42 $Class: GTF Hercules $Team: Friendly $Location: 520.244751, -0.000393, -4702.095703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #43 $Class: GTF Hercules $Team: Friendly $Location: 562.905579, -0.000395, -4652.892090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Eliminator 1 ;! Object #44 $Class: GTF Hercules $Team: Hostile $Location: 410.122009, -0.000394, -4385.055664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Eliminator 2 ;! Object #45 $Class: GTF Hercules $Team: Hostile $Location: 380.305695, -0.000384, -4434.090820 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Eliminator 3 ;! Object #46 $Class: GTF Hercules $Team: Hostile $Location: 433.386108, -0.000385, -4431.901367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Eliminator 4 ;! Object #47 $Class: GTF Hercules $Team: Hostile $Location: 402.064728, -0.000394, -4485.775879 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Exterminator 1 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: 560.141846, -0.000403, -4384.378906 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Exterminator 2 ;! Object #49 $Class: GTF Hercules $Team: Hostile $Location: 530.392761, -0.000396, -4439.219238 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Exterminator 3 ;! Object #50 $Class: GTF Hercules $Team: Hostile $Location: 582.279602, -0.000403, -4444.726563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Exterminator 4 ;! Object #51 $Class: GTF Hercules $Team: Hostile $Location: 551.770325, -0.000398, -4495.533691 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTFR Mule ;! Object #52 $Class: GTFR Poseidon $Team: Friendly $Location: -2532.452637, 934.200012, -1912.537231 $Orientation: 0.127210, 0.000000, -0.991876, 0.487755, 0.870736, 0.062555, 0.863662, -0.491750, 0.110766 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 Experiment" "cargo dock" "cargo dockpoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "NTD Opposition" ) $Departure Location: Hyperspace $Departure Cue: ( has-docked-delay "GTFR Mule" "TAC 1 Experiment" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: GTSC Expedience ;! Object #53 $Class: GTSC Faustus $Team: Friendly $Location: -2702.652588, 973.500000, -2255.937500 $Orientation: 0.519739, 0.000000, -0.854325, 0.326087, 0.924291, 0.198379, 0.789645, -0.381689, 0.480390 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "NTD Opposition" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Marines 1 ;! Object #54 $Class: GTT Elysium $Team: Friendly $Location: -2615.052490, 866.299988, -2243.637207 $Orientation: 0.561616, 0.000000, -0.827398, 0.243378, 0.955760, 0.165198, 0.790794, -0.294149, 0.536770 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "NTF Lab 1" "topside docking" "port docking" 50 ) ) $Cargo 1: XSTR("GTVA Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Marines 2 ;! Object #55 $Class: GTT Elysium $Team: Friendly $Location: -2669.526611, 866.299988, -2312.197266 $Orientation: 0.588758, 0.000000, -0.808309, 0.214284, 0.964221, 0.156080, 0.779388, -0.265101, 0.567693 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "NTF Lab 2" "topside docking" "starboard docking" 50 ) ) $Cargo 1: XSTR("GTVA Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Marines 3 ;! Object #56 $Class: GTT Elysium $Team: Friendly $Location: -2559.930176, 866.299988, -2330.581055 $Orientation: 0.674944, 0.000000, -0.737869, 0.214076, 0.956988, 0.195819, 0.706132, -0.290127, 0.645913 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "NTF Lab 3" "topside docking" "starboard docking" 50 ) ) $Cargo 1: XSTR("GTVA Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: NTC Accessor ;! Object #57 $Class: GTC Leviathan $Team: Hostile $Location: 2378.068115, -1584.400024, -829.914856 $Orientation: -0.103682, 0.000000, 0.994610, 0.287304, 0.957371, 0.029950, -0.952211, 0.288861, -0.099262 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTFR Mule" 79 ) ( ai-chase-wing "Marines" 68 ) ( ai-chase "GTSC Expedience" 89 ) ( ai-warp-out 1 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "GTFR Mule" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 10 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Debate 1 ;! Object #58 $Class: GTF Loki $Team: Hostile $Location: 2232.956787, -1584.400024, -792.508606 $Orientation: -0.110833, 0.000000, 0.993839, 0.292150, 0.955818, 0.032581, -0.949929, 0.293961, -0.105937 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Debate 2 ;! Object #59 $Class: GTF Loki $Team: Hostile $Location: 2477.856445, -1584.400024, -929.801086 $Orientation: -0.089113, 0.000000, 0.996022, 0.284551, 0.958323, 0.025458, -0.954510, 0.285688, -0.085399 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Debate 3 ;! Object #60 $Class: GTF Loki $Team: Hostile $Location: 2278.827881, -1584.400024, -1015.805481 $Orientation: -0.079827, 0.000000, 0.996809, 0.292127, 0.956093, 0.023394, -0.953042, 0.293062, -0.076322 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Debate 4 ;! Object #61 $Class: GTF Loki $Team: Hostile $Location: 2541.068359, -1584.400024, -652.512512 $Orientation: -0.124575, 0.000000, 0.992210, 0.280284, 0.959272, 0.035191, -0.951799, 0.282484, -0.119502 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Pi 1 ;! Object #62 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1692.433350, 0.000135, 4211.796875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTD Opposition" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pi 2 ;! Object #63 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1728.318237, 0.000129, 4155.550781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTD Opposition" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pi 3 ;! Object #64 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1674.086914, 0.000123, 4155.778809 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTD Opposition" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pi 4 ;! Object #65 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1701.952637, 0.000110, 4113.729980 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "NTD Opposition" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #66 $Class: GTF Erinyes $Team: Friendly $Location: -1807.637085, 0.000133, 4197.358887 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Pi" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Omega 2 ;! Object #67 $Class: GTF Erinyes $Team: Friendly $Location: -1827.964722, 0.000130, 4162.877930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Pi" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Omega 3 ;! Object #68 $Class: GTF Erinyes $Team: Friendly $Location: -1790.727905, 0.000129, 4163.034668 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Pi" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Omega 4 ;! Object #69 $Class: GTF Erinyes $Team: Friendly $Location: -1808.196533, 0.000109, 4121.562500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard-wing "Pi" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Edison 1 ;! Object #70 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1584.441650, 0.000119, 4210.479492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Edison 2 ;! Object #71 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1609.498047, 0.000135, 4171.707520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Edison 3 ;! Object #72 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1577.994751, 0.000131, 4175.051270 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Edison 4 ;! Object #73 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1599.983643, 0.000131, 4138.140625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 #Wings ;! 17 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase "GTVA Colossus" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "GTVA Colossus" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) ) +Flags:( ) $Name: Ares $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ares 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Ares 1" "Ares 2" "Ares 3" "Ares 4" "Ares 5" "Ares 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVA Colossus $Arrival Cue: ( percent-ships-destroyed 40 "Ares" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 49 ) ) +Flags:( ) $Name: Eridani $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Eridani 2 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVA Colossus $Arrival Cue: ( has-time-elapsed 60 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Eridani 1" "Eridani 2" "Eridani 3" ) +Flags:( ) $Name: NTF Lab $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! NTF Lab 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "NTF Lab 1" "NTF Lab 2" "NTF Lab 3" ) +Flags:( ) $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Opposition $Arrival Cue: ( and ( < ( hits-left "GTVA Colossus" ) 87 ) ( not ( has-arrived-delay 0 "Exterminator" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Opposition $Arrival Cue: ( and ( < ( hits-left "GTVA Colossus" ) 87 ) ( not ( has-arrived-delay 0 "Exterminator" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( "no-arrival-warp" ) $Name: Exterminator $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Exterminator 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Opposition $Arrival Cue: ( and ( is-event-true-delay "Big O is betrayed!" 0 ) ( not ( has-arrived-delay 0 "Kappa" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Exterminator 1" "Exterminator 2" "Exterminator 3" "Exterminator 4" ) +Flags:( "no-arrival-warp" ) $Name: Eliminator $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eliminator 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Opposition $Arrival Cue: ( and ( is-event-true-delay "Big O is betrayed!" 0 ) ( not ( has-arrived-delay 0 "Kappa" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Eliminator 1" "Eliminator 2" "Eliminator 3" "Eliminator 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Marines $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Marines 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 10 "NTD Opposition" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Marines 1" "Marines 2" "Marines 3" ) +Flags:( ) $Name: Debate $Waves: 5 $Wave Threshold: 0 $Special Ship: 3 ;! Debate 4 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "NTC Accessor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Debate 1" "Debate 2" "Debate 3" "Debate 4" ) $AI Goals: ( goals ( ai-guard "NTC Accessor" 50 ) ( ai-chase-any 45 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Pi $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pi 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVA Colossus $Arrival Cue: ( is-event-true-delay "Big O is betrayed!" 300 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pi 1" "Pi 2" "Pi 3" "Pi 4" ) +Flags:( "no-arrival-warp" ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVA Colossus $Arrival Cue: ( has-arrived-delay 0 "Pi" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) +Flags:( "no-arrival-warp" ) $Name: Edison $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Edison 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVA Colossus $Arrival Cue: ( has-arrived-delay 0 "Pi" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Edison 1" "Edison 2" "Edison 3" "Edison 4" ) +Flags:( "no-arrival-warp" ) #Events ;! 46 total $Formula: ( when ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( do-nothing ) ) +Name: dir: Scan Opposition +Repeat Count: 1 +Interval: 1 +Objective: XSTR("GTVI: Scan NTD Opposition", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTVA Colossus" ) ( do-nothing ) ) +Name: dir: Escort Colossus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("GTVI: Protect Colossus", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVA Colossus" ) ( do-nothing ) ) +Name: dir: Destroy Colossus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("NTF: Destroy Colossus", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "NTD Opposition" ) ( do-nothing ) ) +Name: dir: Escort Opposition +Repeat Count: 1 +Interval: 1 +Objective: XSTR("NTF: Escort Opposition", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 120 ) ( beam-free-all "GTVA Colossus" ) ( beam-free-all "NTD Opposition" ) ) +Name: Lotsa Beams! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( change-iff "Friendly" "GTVA Colossus" "Ares 1" "Ares 2" "Ares 3" "Ares 4" "Ares 5" "Ares 6" "Eridani 1" "Eridani 2" "Eridani 3" "Iota 1" "Iota 2" "Iota 3" "GTM Juliet" "GTA Lull" ) ) +Name: Big C is happy! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTM Juliet" "GTVA Colossus" 1 0 ) ( add-goal "GTVA Colossus" ( ai-chase "NTD Opposition" 89 ) ) ) +Name: Bust Butt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( change-iff "Hostile" "Alpha 2" "Alpha 3" "Alpha 4" "Beta 1" "Beta 2" "Beta 3" "Beta 4" "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" "Delta 1" "Delta 2" "Delta 3" "Delta 4" "NTD Opposition" "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) ) +Name: Big O is betrayed! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( change-iff "Unknown" "NTF Lab 1" "NTF Lab 2" "NTF Lab 3" "TAC 1 Experiment" ) ) +Name: No kill techies +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Marines 1" "NTF Lab 1" 1 20 ) ( exchange-cargo "Marines 1" "NTF Lab 1" ) ) +Name: Marines 1 prep +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( exchange-cargo "NTF Lab 2" "Marines 2" ) ) +Name: M2P +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( exchange-cargo "Marines 3" "NTF Lab 3" ) ) +Name: M3P +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Marines 1 prep" 3 ) ( add-goal "Marines 1" ( ai-undock 89 ) ) ) +Name: Marines 1 Undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 2" ( ai-undock 89 ) ) ) +Name: M2U +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 3" ( ai-undock 89 ) ) ) +Name: M3U +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Marines 1 Undock" 0 ) ( add-goal "Marines 1" ( ai-dock "GTSC Expedience" "topside docking" "starboard docking" 89 ) ) ) +Name: Marines 1 Recover +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 2" ( ai-dock "GTSC Expedience" "topside docking" "port docking" 89 ) ) ) +Name: M2R +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 3" ( ai-dock "GTSC Expedience" "topside docking" "port docking" 89 ) ) ) +Name: M3R +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( and ( < ( distance "NTC Accessor" "GTSC Expedience" ) 5000 ) ( has-arrived-delay 60 "NTC Accessor" ) ) ( beam-free-all "NTC Accessor" ) ) +Name: Debatable Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( is-destroyed-delay 0 "NTD Opposition" ) ) ( do-nothing ) ) +Name: NTD Opposition Destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("GTVI: Destroy NTD Opposition", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Big O is betrayed!" 0 ) ( ship-visible "GTA Lull" ) ) +Name: Lull Detectable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTM Juliet" "GTVA Colossus" 1 0 ) ( add-remove-escort "GTM Juliet" 0 ) ) +Name: Juliet Safer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Marines 1 Recover" 5 ) ( add-goal "Marines 1" ( ai-undock 89 ) ) ) +Name: Marines 1 Leaving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 2" ( ai-undock 89 ) ) ) +Name: M2L +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 3" ( ai-undock 89 ) ) ) +Name: M3L +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( is-event-true-delay "Marines 1 Leaving" 0 ) ( add-goal "Marines 1" ( ai-warp-out 89 ) ) ) +Name: Marines 1 Depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 2" ( ai-warp-out 89 ) ) ) +Name: M2D +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( true ) ( add-goal "Marines 3" ( ai-warp-out 89 ) ) ) +Name: M3D +Repeat Count: 1 +Interval: 1 +Chained: 20 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 2 "Marines" "GTFR Mule" ) ( add-goal "GTSC Expedience" ( ai-warp-out 89 ) ) ) +Name: Expedience Warp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-iff "Unknown" "NTF Lab 1" ) ( turret-lock-all "NTF Lab 1" ) ( protect-ship "NTF Lab 1" "NTF Lab 2" "NTF Lab 3" "TAC 1 Experiment" ) ) +Name: Lab Safety 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( turret-lock-all "NTF Lab 2" ) ) +Name: LS2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( turret-lock-all "NTF Lab 3" ) ) +Name: LS3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Big O is betrayed!" 0 ) ( validate-goal "GTVI Destroy Opposition" ) ( invalidate-goal "NTF Destroy Colossus" "NTF Escort Opposition" ) ) +Name: Goal Tinkering +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTSC Expedience" ) ( validate-goal "GTVI Recovery Op" ) ) +Name: GTVI RO Validation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTSC Expedience" ) ( do-nothing ) ) +Name: dir: Recovery Op +Repeat Count: 1 +Interval: 1 +Objective: XSTR("GTVI: Oversee Recovery Op", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Accessor" ) ( do-nothing ) ) +Name: dir: Destroy Accessor +Repeat Count: 1 +Interval: 1 +Objective: XSTR("GTVI: Destroy NTC Accessor", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message-list "NTD Opposition" "High" "Early" 2000 "#Opposition " "High" "Scan" 2000 ) ) +Name: Early +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) ( send-message-list "NTD Opposition" "High" "Restricted!" 1500 "NTD Opposition" "High" "Traitor!" 2000 "Gamma 3" "High" "Alpha?" 1000 "Delta 1" "High" "You know" 2000 "#Opposition " "High" "On to You!" 1500 ) ) +Name: Traitor! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pi" ) ( send-message-list "GTVA Colossus" "High" "Reinforcements" 3000 "" "High" "Here to help!" 2000 ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-iff "Friendly" "GTVA Colossus" ) ( has-time-elapsed 450 ) ) ( send-message "GTVA Colossus" "High" "Disable" ) ) +Name: Disable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTSC Expedience" ) ( send-message-list "#Command" "High" "Incoming craft" 12000 "#Command" "High" "Accessor!" 2000 "" "High" "Watch it" 2000 ) ) +Name: Incoming Craft +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "GTVI Recovery Op" 0 ) ( send-message "#Command" "High" "GTVI Depart" ) ) +Name: GTVI Depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVA Colossus" ) ( send-message-list "NTD Opposition" "High" "Colossus Down!" 2000 "" "High" "did it!" 2000 "" "High" "GTVA vulnerable" 5000 "#Opposition" "High" "NTF Return" 2000 ) ) +Name: Colossus Down! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( > ( hits-left "Alpha 1" ) 50 ) ( < ( distance "Alpha 1" "NTD Opposition" ) 750 ) ) ( send-message-list "NTD Opposition" "High" "Err...." 2500 "#Opposition " "High" "Hurry up!" 2000 ) ) +Name: Err.... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTD Opposition" ) ( send-message-list "GTVA Colossus" "High" "Opposition Down!" 2000 "" "High" "Still More" 2000 ) ) +Name: Opposition Down! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( hits-left "Alpha 1" ) 15 ) ( is-iff "Hostile" "GTVA Colossus" ) ) ( beam-protect-ship "Alpha 1" ) ) +Name: For Sake of Balance +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 7 total $Type: Primary +Name: NTF Destroy Colossus $MessageNew: XSTR("NTF: Assist the destruction of the Colossus", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVA Colossus" ) $Type: Primary +Name: NTF Escort Opposition $MessageNew: XSTR("NTF: Keep the Opposition alive at all costs", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTD Opposition" ) $Type: Primary +Name: GTVI Scan Opposition $MessageNew: XSTR("GTVI: Get a scan of the Opposition's Sensors", -1) $end_multi_text $Formula: ( cap-subsys-cargo-known-delay 0 "NTD Opposition" "sensors" ) $Type: Secondary +Name: GTVI Destroy Opposition $MessageNew: XSTR("GTVI: Destroy the NTD Opposition", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTD Opposition" ) +Invalid $Type: Secondary +Name: GTVI Recovery Op $MessageNew: XSTR("GTVI: Oversee the Recovery Operation", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTSC Expedience" ) +Invalid $Type: Bonus +Name: GTVI Destroy Accessor $MessageNew: XSTR("GTVI: Destroy the NTC Accessor", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTC Accessor" ) $Type: Primary +Name: GTVI Escort Colossus $MessageNew: XSTR("GTVI: Protect the Colossus", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTVA Colossus" ) #Waypoints ;! 0 lists total $Jump Node: 2344.679443, -1499.999756, -833.330139 $Jump Node Name: Intrasystem Node #Messages ;! 229 total $Name: Early $Team: -1 $MessageNew: XSTR("Sorry we're early, but the GTVA fleet is securing too much of the system for us to maneuver.", -1) $end_multi_text +Wave Name: msgend.wav $Name: Scan $Team: -1 $MessageNew: XSTR("Hurry up and get a scan of the Opposition's sensors. It won't last long against the Colossus's beams!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Traitor! $Team: -1 $MessageNew: XSTR("Alpha 1 is a traitor! All units, seek and destroy!", -1) $end_multi_text +Wave Name: msgend.wav $Name: Reinforcements $Team: -1 $MessageNew: XSTR("Alpha 1, we have deployed Omega, Pi, and Edison wings to assist you. Make good use of them.", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Disable $Team: -1 $MessageNew: XSTR("Disable the Opposition's engines. We can't get a good shot at them at this pace!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Incoming craft $Team: -1 $MessageNew: XSTR("A five ship recovery team has arrived to pick up the NTF Lab group. Protect them at all costs.", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Accessor! $Team: -1 $MessageNew: XSTR("The NTC Accessor has just jumped from subspace and is charging its beam cannon! Stop them before they fire!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Watch it $Team: -1 $MessageNew: XSTR("Watch the Loki escort. Several more wings are inbound to back them up!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: GTVI Depart $Team: -1 $MessageNew: XSTR("Alpha, you are cleared to depart the field of engagement.", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Colossus Down! $Team: -1 $MessageNew: XSTR("The Colossus is going down! Stand clear!", -1) $end_multi_text +Wave Name: msgend.wav $Name: did it! $Team: -1 $MessageNew: XSTR("We did it! I can't believe we did it!", -1) $end_multi_text +Wave Name: msgend.wav $Name: GTVA vulnerable $Team: -1 $MessageNew: XSTR("The GTVA really isn't as invincible as they tried to seem after all!", -1) $end_multi_text +Wave Name: msgend.wav $Name: NTF Return $Team: -1 $MessageNew: XSTR("Err.... Hate to cut the party short, but a we have a war to win. Cut the chatter and return to base.", -1) $end_multi_text +Wave Name: msgend.wav $Name: Err.... $Team: -1 $MessageNew: XSTR("Alpha, what are you doing? The Colossus is a few clicks behind you...", -1) $end_multi_text +Wave Name: msgend.wav $Name: Hurry up! $Team: -1 $MessageNew: XSTR("Alpha! They're on to you! Hurry up and get that scan data!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Restricted! $Team: -1 $MessageNew: XSTR("Alpha 1! That's a restricted area!", -1) $end_multi_text +Wave Name: msgend.wav $Name: Alpha? $Team: -1 $MessageNew: XSTR("Alpha 1 is a traitor?", -1) $end_multi_text +Wave Name: msgend.wav $Name: You know $Team: -1 $MessageNew: XSTR("You know our policies about traitors! Take him down NOW!", -1) $end_multi_text +Wave Name: msgend.wav $Name: On to You! $Team: -1 $MessageNew: XSTR("Alpha! Get back to the Colossus! They're defences are a little more capable of taking out pursuers!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Here to help! $Team: -1 $MessageNew: XSTR("Just give us the order and we'll bust some NTF butt!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Opposition Down! $Team: -1 $MessageNew: XSTR("The Opposition is going down! All fighters, stand clear of the blast!", -1) $end_multi_text +Wave Name: msgstart.wav $Name: Still More $Team: -1 $MessageNew: XSTR("We're staying in system Colossus. GTVA Command has ordered us to watch a recovery op.", -1) $end_multi_text +Wave Name: msgstart.wav #Reinforcements ;! 0 total #Background bitmaps ;! 6 total $Num stars: 998 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.349066 0.000000 5.829395 +Scale: 5.000000 $Sun: SunWhite +Angles: 6.161007 0.000000 2.356193 +Scale: 0.750000 $Sun: SunViolet +Angles: 6.108648 0.000000 2.303833 +Scale: 0.500000 $Starbitmap: planeth +Angles: 0.244346 0.000000 0.244346 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: planeta1 +Angles: 0.000000 2.181660 0.000000 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 3.385936 0.000000 0.000000 +ScaleX: 7.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 6.108648 0.785398 2.321286 +ScaleX: 0.750000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 6.230821 3.141590 6.230821 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeth +Angles: 5.061451 0.000000 0.000000 +ScaleX: 4.750000 +ScaleY: 4.750000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 5.000000 $Minimum: -35000.000000, -45000.000000, 19000.000000 $Maximum: 35000.000000, -40000.000000, 21000.000000 #Music $Event Music: 1: Genesis $Briefing Music: Brief4 #End