#Mission Info $Version: 0.10 $Name: XSTR("Guardian", -1) $Author: SiriusX $Created: 03/02/00 at 17:02:01 $Modified: 03/27/00 at 23:38:32 $Notes: Takes place 2 weeks before the first FS2 mission. $End Notes: $Mission Desc: XSTR("A blockade of the Sirius jump node causes the NTF to make a desperate run at the fleet.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 1163.409424, 13711.790039, -21518.773438 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome to Memphis Station: Welcome to Memphis Station, pilot. I am Commodore Re, station commander. Before we send you out on your first sortie against the NTF, the crew would like to welcome you to the station. We are all proud to have you onboard. I know you will serve the station well. You are one of two hundred pilots on board, serving in one of the eighteen squadrons here.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Memphis Station: Memphis station is a civilian outpost converted into a military base shortly after the NTF insurrection. Over eight thousand Vasudans live and serve on this station. Our base orbits the planet of Cygnus Prime in the Deneb system. We are critical to the safety of every GTVA citizen in this sector.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Armed with multiple turrets, flak guns, and even several beam cannons, we have enough firepower to ward off most NTF attacks. In addition to that, we house one hundred sixty space craft within our hangars that can be deployed at an instant to vital combat areas in the system.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Squadron assignment: Now to your squadron assignment. You have been assigned to the Vasudan squadron the 46th Hearts of Vasuda. They are a special emergency squadron that is trained to deal with any situation. You have access to most ships in the Vasudan navy including bombers, heavy fighters and space superiority fighters. Because of your excellent flight record, you were quickly chosen for this assignment.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Your first mission assignment will begin in fifteen minutes. Get to briefing room number 3 promptly.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("This is Commander Apophis, squadron leader of the 46th Hearts of Vasuda. As you pilots know already, the GTVA blockaded the jump node to $b Sirius ten days ago. The blockade has been working brilliantly, and as a result, the $h NTF battle group led by $h Vice $h Admiral $h Rendt is short on supplies.", -1) $end_multi_text $voice: none.wav $camera_pos: 106.749207, 10936.667969, -17706.447266 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 1 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("Due to a recent strike on a heavy civilian convoy the $f GVD $f Isthmus, the destroyer spearheading the blockade will be pulled to assist the convoy. Because the $f Aquitaine and the 3rd fleet will delay their deployment in the $b Deneb system, only the Isthmus has the firepower to guard the convoys effectively.", -1) $end_multi_text $voice: none.wav $camera_pos: -6342.644531, 3920.432617, -5629.413086 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -6342.644531, 2419.119385, -3029.063477 $label: Isthmus +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("With the $f Isthmus gone, only a small detatchment of fighters and two corvettes will be blockading the jump node. However, the $f GVCv $f Bastet has suffered a small malfunction in one of her beam cannons. This will cut their offensive power in half.", -1) $end_multi_text $voice: none.wav $camera_pos: 585.299988, 7140.247559, -7529.517090 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -6342.644531, 2419.119385, -3029.063477 $label: Isthmus +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 801.389404, -113.226959, 5249.951660 $label: Sirius +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -2496.352295, -578.750427, 4145.264648 $label: Phalanx +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 4335.092285, 523.249390, 6097.999512 $label: Bastet +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -2604.279541, -493.794708, 8718.192383 $label: Fighters +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once the Vice Admiral realizes our change in fleet deployment, he will no doubt try to make a run for the $b Sirius $b Jump $b Node. This is where the 46th squadron comes in. Alpha wing will fly heavy assault fighters or bombers and aid in destroying any NTF targets, Beta wing will fly bombers and specifically target the capital ships while the Terran Iota wing will provide cover for the bombers and the blockading corvettes.", -1) $end_multi_text $voice: none.wav $camera_pos: 748.929199, 5848.307617, -1533.804199 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 1200 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: GTD Orion $pos: 844.724670, -1012.002075, 14563.592773 $label: NTF Fleet +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Bakha $pos: 588.644165, 124.999908, 6348.974609 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GVF Tauret $pos: -1704.025879, 124.997688, 7587.979492 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 3170.415039, -0.000392, 7980.125977 $label: Iota +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If you hold off the $h NTF fleet long enough, the $f GVD $f Isthmus may be able to return to lend the blockade a hand.", -1) $end_multi_text $voice: none.wav $camera_pos: 551.847412, 19059.863281, -27862.814453 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 800 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: GTD Orion $pos: 2448.867188, -1318.154419, 19953.253906 $label: NTF Fleet +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Bakha $pos: 1260.802490, 125.001656, -1683.600220 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GVF Tauret $pos: -5881.238281, 124.999359, 4656.622559 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 9195.809570, 0.002597, 6007.067871 $label: Iota +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -8928.981445, 2419.118896, -6125.881836 $label: Isthmus +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $h NTF fleet lost a majority of its fighter squardrons and captial ship weapons so we doubt they will threaten the blockade vessels directly.", -1) $end_multi_text $voice: none.wav $camera_pos: 2448.867188, -1090.429688, 19558.824219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 800 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Hostile $class: GTD Orion $pos: 2448.867188, -1318.154419, 19953.253906 $label: NTF Fleet +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Bakha $pos: 1260.802490, 125.001656, -1683.600220 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GVF Tauret $pos: -5881.238281, 124.999359, 4656.622559 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 9195.809570, 0.002597, 6007.067871 $label: Iota +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: -8928.981445, 2419.118896, -6125.881836 $label: Isthmus +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 11 $Formula: ( and ( is-destroyed-delay 0 "Dominant" ) ( not ( is-destroyed-delay 0 "Sparta" "Adamant" "Pathos" "Mycenae" ) ) ) $Multi text XSTR("Good job, pilot. NTF influence in this system has been greatly reduced due to your quick thinking and fast reflexes. However, although Vice Admiral Rendt's destroyer perished in the attack, several vessels managed to avoid the blockade, With those ships still in service, we face the threat of yet another assault by the Neo Terran Front. Admiral Petrarch and the 3rd fleet will reinforce the blockade and help eliminate any trace of NTF presence left in Deneb. Victory in Deneb will come soon.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Dominant" "Adamant" "Pathos" "Sparta" "Mycenae" ) $Multi text XSTR("Wonderful job pilot. With the remains of Vice Admiral Rendt's fleet in ruins, the GTVA security council has declared a major victory in Deneb. Although several smaller NTF battle groups still run amok in the system, reinforcements coming from Vega in the form of the GVD Psamtik and the GTD Aquitaine will crush the remaining forces. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Dominant" ) ) ( is-destroyed-delay 0 "Sparta" "Adamant" "Pathos" "Mycenae" ) ) $Multi text XSTR("Good job, pilot. NTF influence in this system has been greatly reduced due to your quick thinking and fast reflexes. However, Vice Admiral Rendt's destroyer, the Dominant managed to bypass the blockade, With the Dominant still in service, we face the threat of yet another assault by the Neo Terran Front. Admiral Petrarch and the 3rd fleet will reinforce the blockade and help eliminate any trace of NTF presence left in Deneb. Victory in Deneb will come soon.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Dominant" ) ) ( not ( is-destroyed-delay 0 "Pathos" "Adamant" "Sparta" "Mycenae" ) ) ) $Multi text XSTR("Because of your inadequate performance blockading the Sirius Jump Node, a significant portion of the NTF fleet managed to escape through to Sirius. Even with the GTD Aquitaine and the 3rd fleet arriving to reinforce the front lines, we are uncertain whether or not this is enough to contain the next NTF attack.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("The GVD Isthmus was successful in destroying the NTF strike force assaulting the convoy. That will lessen NTF influence in the system and make nervous Vasudan citizens at ease. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Bastet" ) $Multi text XSTR("The GVCv Bastet was lost in battle. The brave crew who fought valiantly to hold of the NTF will be honoured for their actions.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Phalanx" ) $Multi text XSTR("The GTCv Phalanx was destroyed in the battle. Its sacrifice will not be forgotten.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Dominant" ) ( not ( is-destroyed-delay 0 "Sparta" "Adamant" "Pathos" "Mycenae" ) ) ) $Multi text XSTR("You performed well at the blockade despite the shortage of reinforcements. You will make a good addition to the squadron.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to disable the smaller vessels' fighter defense while attacking them. That should lessen the damage to you and your wingmates.", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Dominant" ) ) ( not ( is-destroyed-delay 0 "Pathos" "Adamant" "Sparta" "Mycenae" ) ) ) $Multi text XSTR("In light of your recent performance, we do not believe you are qualified to fly for the 46th. Many lives are at stake, we cannot afford any mistakes to protect the citizens of the GTVA.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If your wingmen are not enough, fly a bomber yourself and join the assault. A more aggressive attack may be needed.", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Dominant" ) ) ( is-destroyed-delay 0 "Sparta" "Adamant" "Pathos" "Mycenae" ) ) $Multi text XSTR("You performed well at the blockade despite the shortage of reinforcements. You will make a good addition to the squadron.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Concentrace more fire on the Dominant. You should call all fighters to engage the destroyer if necessary.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Dominant" "Adamant" "Pathos" "Sparta" "Mycenae" ) $Multi text XSTR("For your exemplary performance in the blockade, we are rewarding you the Khonsu Medal of Excellence. We know you will not disappoint us.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You work out there was excellent. We have no recommendations for you.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GVF Seth" 4 "GVF Tauret" 4 "GVB Sekhmet" 3 "GVB Osiris" 6 "GVB Bakha" 4 ) +Weaponry Pool: ( "Mekhu HL-7" 19 "Akheton SDG" 8 "Morning Star" 8 "Prometheus R" 11 "Rockeye" 80 "Tempest" 240 "Hornet" 580 "Harpoon" 376 "Piranha" 20 "Stiletto II" 20 "Cyclops" 51 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GVF Tauret $Team: Friendly $Location: 727.732971, 971.039978, 4239.327637 $Orientation: -0.996214, 0.000000, -0.086938, 0.034496, 0.917910, -0.395287, 0.079801, -0.396789, -0.914434 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Isthmus ;! Object #1 $Class: GVD Typhon $Team: Friendly $Location: -1491.000000, 2419.100098, -10344.000000 $Orientation: 0.932833, 0.000000, -0.360309, 0.011491, 0.999491, 0.029750, 0.360126, -0.031892, 0.932358 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 71 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Damage: 52 +Subsystem: turret07 $Damage: 1 +Sbank Ammo: ( 0 ) +Subsystem: turret08 $Damage: 100 +Sbank Ammo: ( 0 ) +Subsystem: turret09 $Damage: 65 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Damage: 100 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 $Damage: 44 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 75 "Dominant" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Phalanx ;! Object #2 $Class: GTCv Deimos $Team: Friendly $Location: 195.899994, 407.599976, 1383.800049 $Orientation: 0.719361, -0.036379, -0.693683, -0.016447, 0.997455, -0.069366, 0.694442, 0.061309, 0.716933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #3 $Class: GVF Tauret $Team: Friendly $Location: 618.267334, 971.027161, 4389.051270 $Orientation: -0.989413, 0.000000, -0.145126, 0.059643, 0.911647, -0.406622, 0.132304, -0.410973, -0.901996 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #4 $Class: GVF Tauret $Team: Friendly $Location: 827.385864, 971.027161, 4378.422363 $Orientation: -0.999286, 0.000000, -0.037782, 0.015728, 0.909235, -0.415986, 0.034352, -0.416284, -0.908586 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #5 $Class: GVF Tauret $Team: Friendly $Location: 727.350647, 971.027039, 4491.844238 $Orientation: -0.995394, 0.000000, -0.095869, 0.041500, 0.901452, -0.430885, 0.086422, -0.432879, -0.897300 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #6 $Class: GVB Bakha $Team: Friendly $Location: 1024.279053, 918.371399, 4659.102051 $Orientation: -0.996846, 0.000000, 0.079365, -0.038585, 0.873864, -0.484637, -0.069354, -0.486171, -0.871107 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Beta 2 ;! Object #7 $Class: GVB Bakha $Team: Friendly $Location: 940.737427, 918.371521, 4780.347168 $Orientation: -0.999878, 0.000000, 0.015637, -0.007901, 0.862943, -0.505239, -0.013493, -0.505301, -0.862838 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Beta 3 ;! Object #8 $Class: GVB Bakha $Team: Friendly $Location: 1127.884766, 918.371521, 4772.555176 $Orientation: -0.988937, 0.000000, 0.148334, -0.074651, 0.864135, -0.497693, -0.128181, -0.503260, -0.854575 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Iota 1 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 405.154053, 874.251587, 4656.915527 $Orientation: -0.950698, 0.000000, -0.310118, 0.143566, 0.886390, -0.440116, 0.274885, -0.462940, -0.842689 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 2 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: 296.034729, 874.251526, 4813.801270 $Orientation: -0.920612, 0.000000, -0.390478, 0.187149, 0.877660, -0.441234, 0.342707, -0.479283, -0.807985 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Iota 3 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 502.808350, 874.251526, 4806.877441 $Orientation: -0.965998, 0.000000, -0.258549, 0.129058, 0.866509, -0.482189, 0.224035, -0.499161, -0.837046 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTSG Alastor 1 ;! Object #12 $Class: GTSG Alastor $Team: Friendly $Location: 277.384766, 0.000108, 1094.007324 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 2 ;! Object #13 $Class: GTSG Alastor $Team: Friendly $Location: 269.459564, 0.000263, 907.883057 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 3 ;! Object #14 $Class: GTSG Alastor $Team: Friendly $Location: 1504.228638, 0.000035, 1090.146851 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 4 ;! Object #15 $Class: GTSG Alastor $Team: Friendly $Location: 1498.300049, -0.000045, 894.691772 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Dominant ;! Object #16 $Class: GTD Orion $Team: Hostile $Location: 619.599976, -330.399994, 11569.299805 $Orientation: -0.999575, 0.000000, -0.029148, -0.000909, 0.999513, 0.031183, 0.029133, 0.031196, -0.999089 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 26 +AI Class: Colonel +Subsystem: turret02a $Damage: 57 +Subsystem: turret03a +Subsystem: turret04a $Damage: 100 +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 $Damage: 57 +Subsystem: turret08 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 $Damage: 18 +Subsystem: turret13 $Damage: 12 +Subsystem: turret14 +Subsystem: turret15 $Damage: 25 +Subsystem: turret16 $Damage: 64 +Subsystem: radardish02 $Damage: 65 +Subsystem: radardish03 $Damage: 32 +Subsystem: communication $Damage: 11 +Subsystem: sensors $Damage: 29 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 32 "Mycenae" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Dominant" "Waypoint path 1:1" ) 600 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Pathos ;! Object #17 $Class: GTC Leviathan $Team: Hostile $Location: 280.247467, -194.599899, 4607.294922 $Orientation: -0.984352, 0.000000, -0.176213, -0.009313, 0.998602, 0.052025, 0.175967, 0.052852, -0.982976 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 54 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 14 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 64 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 69 +Subsystem: turret09a-01-main +Subsystem: radar01a-dish $Damage: 11 +Subsystem: communication $Damage: 52 +Subsystem: weapons $Damage: 68 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 28 "Adamant" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Pathos" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Adamant ;! Object #18 $Class: GTCv Deimos $Team: Hostile $Location: 978.599976, 142.300003, 5858.100098 $Orientation: -0.999946, 0.000000, 0.010359, -0.000303, 0.999573, -0.029204, -0.010354, -0.029205, -0.999520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 82 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 11 +Subsystem: turret06 $Damage: 100 +Subsystem: turret07 +Subsystem: turret08 $Damage: 100 +Subsystem: turret09 $Damage: 22 +Subsystem: turret10 $Damage: 100 +Subsystem: turret11 $Damage: 100 +Subsystem: turret12 +Subsystem: turret13 $Damage: 100 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Damage: 100 +Subsystem: turret17 $Damage: 28 +Subsystem: turret18 +Subsystem: turret19 $Damage: 100 +Subsystem: turret20 +Subsystem: turret21 $Damage: 9 +Subsystem: turret22 +Subsystem: turret23 $Damage: 100 +Subsystem: turret24 $Damage: 100 +Subsystem: turret25 $Damage: 27 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: sensors $Damage: 36 +Subsystem: navigation $Damage: 2 +Subsystem: weapons $Damage: 24 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 62 "Crusader" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Adamant" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Capricorn 1 ;! Object #19 $Class: GTB Zeus $Team: Hostile $Location: -312.386475, 124.997772, 4505.972656 $Orientation: -0.999658, 0.000000, 0.026158, -0.005862, 0.974566, -0.224024, -0.025492, -0.224100, -0.974233 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Cyclops#short" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #20 $Class: GTB Zeus $Team: Hostile $Location: -485.598419, 124.997635, 4766.151367 $Orientation: -0.999253, 0.000000, -0.038649, 0.007882, 0.978984, -0.203784, 0.037837, -0.203936, -0.978253 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Cyclops#short" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 1 ;! Object #21 $Class: GTB Medusa $Team: Hostile $Location: 1299.390381, -0.000086, 3951.339844 $Orientation: -0.999273, 0.000000, -0.038127, -0.006295, 0.986277, 0.164976, 0.037604, 0.165096, -0.985560 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Rockeye" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 2 ;! Object #22 $Class: GTB Medusa $Team: Hostile $Location: 1107.900024, 0.000000, 4185.399902 $Orientation: -0.995747, 0.000000, -0.092132, -0.014128, 0.988174, 0.152687, 0.091043, 0.153339, -0.983971 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Rockeye" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #23 $Class: GTF Loki $Team: Hostile $Location: -776.500000, 0.000000, 4792.899902 $Orientation: -0.967966, 0.000000, -0.251083, 0.044396, 0.984244, -0.171154, 0.247127, -0.176818, -0.952714 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Aquarius 1 ;! Object #24 $Class: GTF Loki $Team: Hostile $Location: 1523.000000, 0.000000, 4608.600098 $Orientation: -0.999619, 0.000000, 0.027610, 0.003784, 0.990566, 0.136984, -0.027349, 0.137036, -0.990188 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Aquarius 2 ;! Object #25 $Class: GTF Loki $Team: Hostile $Location: 1632.893311, -0.000270, 4900.985352 $Orientation: -0.998619, 0.000000, 0.052544, 0.006686, 0.991872, 0.127064, -0.052117, 0.127240, -0.990502 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sparta ;! Object #26 $Class: GTC Leviathan $Team: Hostile $Location: 258.600006, -186.000000, 3907.800049 $Orientation: -0.974701, 0.000000, -0.223514, -0.013852, 0.998078, 0.060405, 0.223084, 0.061972, -0.972827 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 94 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 25 +Subsystem: turret02 +AI Class: Colonel +Subsystem: turret03 $Damage: 100 +AI Class: Major +Subsystem: turret04 +AI Class: Major +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 $Damage: 100 +AI Class: Major +Subsystem: turret07 $Damage: 100 +Subsystem: turret08 $Damage: 8 +Subsystem: turret09a-01-main $Damage: 55 +Subsystem: sensors $Damage: 37 +Subsystem: weapons $Damage: 22 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 28 "Adamant" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Sparta" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mycenae ;! Object #27 $Class: GTCv Deimos $Team: Hostile $Location: 1947.099976, 228.800003, 5971.799805 $Orientation: -0.979733, 0.000000, 0.200310, -0.009001, 0.998990, -0.044023, -0.200108, -0.044933, -0.978743 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 74 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Damage: 100 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 $Damage: 6 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 +Subsystem: turret11 $Damage: 44 +Subsystem: turret12 $Damage: 100 +Subsystem: turret13 $Damage: 100 +Subsystem: turret14 +Subsystem: turret15 $Damage: 31 +Subsystem: turret16 +Subsystem: turret17 $Damage: 100 +Subsystem: turret18 +Subsystem: turret19 $Damage: 38 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Damage: 100 +Subsystem: turret23 +Subsystem: turret24 $Damage: 26 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: communications $Damage: 44 +Subsystem: navigation $Damage: 8 +Subsystem: weapons $Damage: 7 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 26 "Sparta" "Pathos" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Mycenae" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Bastet ;! Object #28 $Class: GVCv Sobek $Team: Friendly $Location: 1659.000000, -550.700012, 827.700012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Damage: 100 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Theta 1 ;! Object #29 $Class: GTF Myrmidon $Team: Friendly $Location: -138.366089, 459.586853, 1464.439697 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #30 $Class: GTF Myrmidon $Team: Friendly $Location: -84.366409, 459.586853, 1567.616943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Omega 1 ;! Object #31 $Class: GVF Serapis $Team: Friendly $Location: 1679.500000, -407.600006, 1209.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omega 2 ;! Object #32 $Class: GVF Serapis $Team: Friendly $Location: 1746.699951, -407.600037, 1143.099976 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #33 $Class: GTF Ulysses $Team: Hostile $Location: 609.449646, -0.000579, 4029.172852 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Libra 2 ;! Object #34 $Class: GTF Ulysses $Team: Hostile $Location: 486.963745, -0.000920, 4124.812500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Libra 3 ;! Object #35 $Class: GTF Ulysses $Team: Hostile $Location: 695.928284, -0.000601, 4124.811523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Crusader ;! Object #36 $Class: GTC Fenris $Team: Friendly $Location: 1007.200012, 0.000000, 4147.600098 $Orientation: -0.999687, 0.000000, 0.025012, 0.000000, 1.000000, 0.000000, -0.025012, 0.000000, -0.999687 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 44 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Crusader" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Zeta 1 ;! Object #37 $Class: GTF Myrmidon $Team: Friendly $Location: 987.588501, 222.876434, 4172.847168 $Orientation: -0.999194, 0.000000, 0.040136, 0.000000, 1.000000, 0.000000, -0.040136, 0.000000, -0.999194 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #38 $Class: GTF Myrmidon $Team: Friendly $Location: 883.452148, 222.876480, 4245.128418 $Orientation: -0.999818, 0.000000, -0.019089, 0.000000, 1.000000, 0.000000, 0.019089, 0.000000, -0.999818 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #39 $Class: GTF Myrmidon $Team: Friendly $Location: 1090.194092, 222.876480, 4248.335449 $Orientation: -0.995499, 0.000000, 0.094769, 0.000000, 1.000000, 0.000000, -0.094769, 0.000000, -0.995499 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sagittarius 1 ;! Object #40 $Class: GTB Medusa $Team: Hostile $Location: 1501.000000, 0.000000, 3277.600098 $Orientation: 0.390243, 0.000000, 0.920712, 0.000000, 1.000000, 0.000000, -0.920712, 0.000000, 0.390243 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Harpoon" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sagittarius 2 ;! Object #41 $Class: GTB Medusa $Team: Hostile $Location: 1579.346191, 0.000018, 3413.701172 $Orientation: 0.126544, 0.000000, 0.991961, 0.000000, 1.000000, 0.000000, -0.991961, 0.000000, 0.126544 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Harpoon" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 1 ;! Object #42 $Class: GTF Ulysses $Team: Hostile $Location: 1764.500000, 0.000000, 3050.600098 $Orientation: 0.499293, 0.000000, 0.866433, 0.000000, 1.000000, 0.000000, -0.866433, 0.000000, 0.499293 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Leo 2 ;! Object #43 $Class: GTF Ulysses $Team: Hostile $Location: 1852.784912, -0.000019, 3145.477539 $Orientation: 0.374387, 0.000000, 0.927273, 0.000000, 1.000000, 0.000000, -0.927273, 0.000000, 0.374387 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Kappa 1 ;! Object #44 $Class: GVB Bakha $Team: Friendly $Location: 927.800598, -0.000229, -2652.793945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Kappa 2 ;! Object #45 $Class: GVB Bakha $Team: Friendly $Location: 717.639771, -0.000108, -2906.231201 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Kappa 3 ;! Object #46 $Class: GVB Bakha $Team: Friendly $Location: 1184.609375, 0.000091, -2942.066406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 13 $Name: Omega 3 ;! Object #47 $Class: GVF Serapis $Team: Friendly $Location: 1623.619751, -397.114075, 1077.216675 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 14 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "Return to base" 2 ) ( is-event-true-delay "Escaped" 2 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 80 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "Return to base" 2 ) ( is-event-true-delay "Escaped" 2 ) ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-chase "Pathos" 89 ) ( ai-chase "Adamant" 88 ) ( ai-chase "Sparta" 87 ) ( ai-chase "Dominant" 86 ) ( ai-guard "Phalanx" 70 ) ) +Hotkey: 1 +Flags:( ) $Name: Capricorn $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Near Ship +Arrival Distance: 1800 $Arrival Anchor: Phalanx +Arrival delay: 23 $Arrival Cue: ( has-departed-delay 0 "Crusader" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Dominant" ) $Ships: ( ;! 2 total "Capricorn 1" "Capricorn 2" ) $AI Goals: ( goals ( ai-chase "Phalanx" 89 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Scorpio $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Near Ship +Arrival Distance: 1800 $Arrival Anchor: Bastet +Arrival delay: 29 $Arrival Cue: ( has-departed-delay 0 "Crusader" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Dominant" ) $Ships: ( ;! 2 total "Scorpio 1" "Scorpio 2" ) $AI Goals: ( goals ( ai-chase "Bastet" 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 6 $Name: Aquarius $Waves: 15 $Wave Threshold: 1 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 1600 $Arrival Anchor: Bastet $Arrival Cue: ( has-arrived-delay 0 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Dominant" ) $Ships: ( ;! 2 total "Aquarius 1" "Aquarius 2" ) $AI Goals: ( goals ( ai-guard-wing "Scorpio" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 8 $Name: Gemini $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 1600 $Arrival Anchor: Phalanx $Arrival Cue: ( has-arrived-delay 0 "Capricorn 1" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 0 "Dominant" ) $Ships: ( ;! 1 total "Gemini 1" ) $AI Goals: ( goals ( ai-guard-wing "Capricorn" 89 ) ) +Flags:( ) $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "Return to base" 2 ) ( is-event-true-delay "Escaped" 2 ) ) $Ships: ( ;! 3 total "Iota 1" "Iota 2" "Iota 3" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) ( ai-guard "Phalanx" 80 ) ) +Flags:( ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Theta 1" "Theta 2" ) $AI Goals: ( goals ( ai-guard "Phalanx" 89 ) ) +Flags:( ) $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Omega 1" "Omega 2" "Omega 3" ) $AI Goals: ( goals ( ai-guard "Bastet" 89 ) ) +Flags:( ) $Name: Libra $Waves: 7 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Dominant $Arrival Cue: ( has-arrived-delay 34 "Dominant" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-guard "Dominant" 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 7 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace +Arrival delay: 44 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Crusader" ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-guard "Crusader" 89 ) ) +Flags:( ) $Name: Leo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Crusader $Arrival Cue: ( has-arrived-delay 27 "Crusader" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Crusader" ) $Ships: ( ;! 2 total "Leo 1" "Leo 2" ) $AI Goals: ( goals ( ai-guard-wing "Sagittarius" 89 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 12 $Name: Sagittarius $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Near Ship +Arrival Distance: 1300 $Arrival Anchor: Crusader $Arrival Cue: ( has-arrived-delay 27 "Crusader" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Crusader" ) $Ships: ( ;! 2 total "Sagittarius 1" "Sagittarius 2" ) $AI Goals: ( goals ( ai-chase "Crusader" 89 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 17 $Name: Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Isthmus $Arrival Cue: ( has-arrived-delay 33 "Isthmus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kappa 1" "Kappa 2" "Kappa 3" ) $AI Goals: ( goals ( ai-chase "Dominant" 89 ) ) +Flags:( ) #Events ;! 34 total $Formula: ( when ( has-arrived-delay 0 "Dominant" ) ( beam-free-all "Dominant" ) ) +Name: Free Domin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Adamant" ) ( beam-free-all "Adamant" ) ) +Name: Free Adamant +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pathos" ) ( beam-free-all "Pathos" ) ) +Name: Pathos +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Bastet" ) +Name: Free Bastet +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sparta" ) ( beam-free-all "Sparta" ) ) +Name: Free Sparta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Phalanx" ) ( beam-free-all "Phalanx" ) ) +Name: Free Phalanx +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Isthmus" ) ( beam-free-all "Isthmus" ) ) +Name: Free Isthmus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mycenae" ) ( do-nothing ) ) +Name: Destroy Mycenae +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Mycenae", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Adamant" ) ( do-nothing ) ) +Name: Destroy Adamant +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Adamant", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pathos" ) ( do-nothing ) ) +Name: Destroy Pathos +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pathos", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sparta" ) ( do-nothing ) ) +Name: Destroy Sparta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sparta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dominant" ) ( do-nothing ) ) +Name: Destroy Dominant +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Dominant", -1) +Team: 0 $Formula: ( send-message-list "Theta 1" "High" "Sight" 7500 "Iota 1" "High" "Sight2" 6900 "Theta 1" "High" "Sight3" 6400 "Bastet" "High" "Sight4" 7000 "Iota 1" "High" "Sight5" 7800 ) +Name: Sight msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Adamant" ) ( send-message "#Command" "High" "Adamant" ) ) +Name: Adamant +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Mycenae" ) ( send-message "#Command" "High" "Mycenae" ) ) +Name: Mycenae +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pathos" ) ( send-message "#Command" "High" "Cruiser Pair" ) ) +Name: Cruiser pair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Dominant" ) ( send-message "#Command" "High" "Dominant" ) ) +Name: Dominant +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Scorpio" ) ( send-message "Bastet" "High" "NTF Fighters" ) ) +Name: Fighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Isthmus" ) ( send-message "Isthmus" "High" "Isthmus" ) ) +Name: Isthmus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 21 "Dominant" ) ( send-message "#Command" "High" "Dominant destroy" ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: leave +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Crusader" ) ( cap-waypoint-speed "Crusader" 18 ) ) +Name: cap Crusader +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Crusader" ) ( beam-free-all "Crusader" ) ) +Name: Beam free Crusader +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 9 "Dominant" ) ( send-message "#Command" "High" "Dominant escape" ) ) +Name: Escaped +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: go +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Crusader" ) ( send-message-list "Crusader" "High" "This is Crusader" 0 "Bastet" "High" "This is Crusader2" 9800 "Crusader" "High" "This is Crusader3" 6200 ) ) +Name: Crusader arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Sagittarius" ) ( send-message "Crusader" "High" "scraps" ) ) +Name: Bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "Crusader" "Waypoint path 1:1" ) 90 ) ( send-message "Crusader" "High" "Leaving" ) ) +Name: Leaving +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 25 "Isthmus" ) ( fire-beam "Isthmus" "turret15" "Dominant" ) ) +Name: Beam fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Kappa" ) ( send-message "Isthmus" "High" "Too far" ) ) +Name: Kappa +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Destroy fleet $MessageNew: XSTR("Destroy all targets of opportunity", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pathos" "Adamant" "Sparta" "Mycenae" "Dominant" ) +No music #Waypoints ;! 2 lists total $Jump Node: 928.000000, 1.000000, 998.000000 $Jump Node Name: Sirius $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 928.149414, -0.000614, 988.026733 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 3817.818848, 1948.966797, 3400.410645 ) ) #Messages ;! 226 total $Name: Sight $Team: -1 $MessageNew: XSTR("Vasudans, now this is a sight for sore eyes. I could kiss you all.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Sight2 $Team: -1 $MessageNew: XSTR("Hey, hey. Do I look Vasudan to you?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Sight3 $Team: -1 $MessageNew: XSTR("Lose some weight and shave your head off. You will make a great Vasudan.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Sight4 $Team: -1 $MessageNew: XSTR("Let's keep an eye on the task at hand. We do not want any NTF ships to slip through our fingers.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Sight5 $Team: -1 $MessageNew: XSTR("Yes, sir. We'll take them out as fast as you can count 'em.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: NTF Fighters $Team: -1 $MessageNew: XSTR("The NTF bombers are trying to distract the blockade. This means the fleet should be coming soon.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Adamant $Team: -1 $MessageNew: XSTR("The NTCv Adamant has emerged from subspace. Take it out quickly.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Mycenae $Team: -1 $MessageNew: XSTR("The NTCv Mycenae is trying to run the blockade. Don't let it escape.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Cruiser Pair $Team: -1 $MessageNew: XSTR("A pair of Leviathan cruisers, designation Sparta and Pathos have jumped in. Seek and destroy.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Dominant $Team: -1 $MessageNew: XSTR("The Vice Admiral's destroyer, the NTD Dominant has jumped in. Destroy it immediately.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Isthmus $Team: -1 $MessageNew: XSTR("This is the GVD Isthmus. I hope we are not too late to stop the Dominant.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Dominant escape $Team: -1 $MessageNew: XSTR("The Dominant has escaped. The mission's over. Thank you for your assistance, 46th. You may return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: Dominant destroy $Team: -1 $MessageNew: XSTR("Vice Admiral Rendt and the Dominant is no more and the fleet has been crushed. All pilots of the 46th, you may return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: This is Crusader $Team: -1 $MessageNew: XSTR("This is the GTC Crusader. We have orders to send supplies to the GTD Byzantine of the 5th fleet. Allow us entry through the Sirius jump node.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: This is Crusader2 $Team: -1 $MessageNew: XSTR("Affirmative, Crusader. Make it back in one piece.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: This is Crusader3 $Team: -1 $MessageNew: XSTR("Don't worry, we always come back alive.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: scraps $Team: -1 $MessageNew: XSTR("Looks like we didn't destroy all the bombers. Let's take them all out.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Leaving $Team: -1 $MessageNew: XSTR("This is the Crusader. Thanks for the assistance. We'll see you when we return.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Too far $Team: -1 $MessageNew: XSTR("The Dominant is out of range from our beam cannons, but we can send our last reserve bomber wing to help. Protect them while they attack.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 8 total $Num stars: 780 $Ambient light level: 0 $Starbitmap: dneb10 +Angles: 1.308996 0.122173 0.104720 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb10 +Angles: 2.914698 0.279252 4.276053 +ScaleX: 9.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: dneb11 +Angles: 5.043998 1.448622 1.675515 +ScaleX: 6.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 2 $Starbitmap: dneb11 +Angles: 2.478366 0.733038 5.829395 +ScaleX: 5.000000 +ScaleY: 9.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb07 +Angles: 0.942477 0.715584 4.031707 +ScaleX: 7.000000 +ScaleY: 11.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb08 +Angles: 5.672316 0.104720 6.021381 +ScaleX: 8.000000 +ScaleY: 3.000000 +DivX: 3 +DivY: 2 $Starbitmap: dneb03 +Angles: 6.178461 0.890117 0.296706 +ScaleX: 7.000000 +ScaleY: 2.000000 +DivX: 3 +DivY: 2 $Starbitmap: neb02 +Angles: 0.000000 0.453785 3.333576 +ScaleX: 3.000000 +ScaleY: 9.000000 +DivX: 2 +DivY: 3 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief7 #End