#Mission Info $Version: 0.10 $Name: XSTR("Training Simulator S-108a", -1) $Author: Storm-4th $Created: 01/21/02 at 12:54:24 $Modified: 02/02/02 at 17:28:33 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("First of a serie of training simulator to practice your skills in dogfight missions. Made by Storm-4th If you have seen any bugs please mail me about it .Email is storm_rex@hotmail.com ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 0.295668, 17.630383, -30.726336 +Viewer orient: 0.999954, 0.000000, 0.009622, -0.004789, 0.867370, 0.497640, -0.008346, -0.497663, 0.867330 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Welcome to training module S-108a pilot. This S-108 module is designed to test and particapate your skills.", -1) $end_multi_text $voice: none.wav $camera_pos: -115.638519, 406.609772, -1313.670410 $camera_orient: 0.999954, 0.000000, 0.009622, -0.004789, 0.867370, 0.497640, -0.008346, -0.497663, 0.867330 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -122.457542, -0.000014, -605.027954 $label: Alpha +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("6 wings of enemy fighters will try to destroy you pilot. Try to evade them and kill them.", -1) $end_multi_text $voice: none.wav $camera_pos: -764.222473, 1211.165894, -5263.238281 $camera_orient: 0.999954, 0.000000, 0.009622, -0.004789, 0.867370, 0.497640, -0.008346, -0.497663, 0.867330 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GVF Tauret $pos: -958.384277, 0.000206, -3467.699463 $label: Fighter wing +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Perseus $pos: -324.755951, 0.000533, -3508.601318 $label: Fighter wing +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -610.071777, -0.000138, -2727.894775 $label: Fighter wing +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You can pick almost every type of ship and weapons. Only old ships as the herc1 isn't availeble. Good luck pilot.", -1) $end_multi_text $voice: none.wav $camera_pos: -37.045708, 504.378174, -813.577759 $camera_orient: 0.999954, 0.000000, 0.009622, -0.004789, 0.867370, 0.497640, -0.008346, -0.497663, 0.867330 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GVF Tauret $pos: -958.384277, 0.000206, -3467.699463 $label: Fighter wing +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Perseus $pos: -324.755951, 0.000533, -3508.601318 $label: Fighter wing +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -610.071777, -0.000138, -2727.894775 $label: Fighter wing +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1762.492310, 500.000092, -602.727295 $label: Sentry gun +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1201.970337, 500.000031, -926.909424 $label: Sentry gun +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1006.374512, 500.000000, -467.557709 $label: Sentry gun +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1495.177856, 500.000031, -170.979294 $label: Sentry gun +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Erinyes $pos: -45.504333, -0.000010, 65.455681 $label: Alpha +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( and ( is-goal-true-delay "Stay alive" 0 ) ( skill-level-at-least "Insane" ) ) $Multi text XSTR("Good work completing the simulator. You are well trained and lucky pilot. You are now among the few that have completed this simulator on insane Try to use other ships and weapons, this will help to see the weak points of ships and weapons. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You have flown an excellent mission pilot.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Zeta" "Jeta" "V-Jeta" "V-Zeta" "S-Jeta" "S-Zeta" ) $Multi text XSTR("Excellent job pilot! You have defeated the Training simulator. Try to play it on a harder skill level next time.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You have flown an excellent mission.", -1) $end_multi_text $Formula: ( is-previous-goal-false "S-m108a" "Stay alive" ) $Multi text XSTR("You have failed the simualtor. Try it again as soon as soon as you are up to.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to kill the ai before they kill you.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GVF Seth" 5 "GVF Horus" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Tauret" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 17 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 680 "Tornado" 500 "TAG-A" 100 "TAG-B" 100 "Stiletto II" 500 "Infyrno" 500 ) #Objects ;! 13 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: -0.995808, 0.000000, -0.091465, 0.000000, 1.000000, 0.000000, 0.091465, 0.000000, -0.995808 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Zeta 1 ;! Object #1 $Class: GTF Hercules Mark II $Team: Hostile $Location: -0.197409, 0.000092, -1553.269165 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 2 ;! Object #2 $Class: GTF Hercules Mark II $Team: Hostile $Location: -27.710316, 0.000323, -1582.000732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Jeta 1 ;! Object #3 $Class: GTF Perseus $Team: Hostile $Location: 24.273790, -0.000007, -1677.253052 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Jeta 2 ;! Object #4 $Class: GTF Perseus $Team: Hostile $Location: 6.381539, 0.000014, -1708.735596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: V-Jeta 1 ;! Object #5 $Class: GVF Serapis $Team: Hostile $Location: -173.566711, -0.000295, -1710.139038 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Mekhu HL-7" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: V-Jeta 2 ;! Object #6 $Class: GVF Serapis $Team: Hostile $Location: -200.905945, -0.000263, -1730.788574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Mekhu HL-7" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: V-Zeta 1 ;! Object #7 $Class: GVF Tauret $Team: Hostile $Location: -163.191559, -0.000296, -1776.555176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: V-Zeta 2 ;! Object #8 $Class: GVF Tauret $Team: Hostile $Location: -189.617905, -0.000283, -1802.073608 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: S-Jeta 1 ;! Object #9 $Class: SF Basilisk $Team: Hostile $Location: 174.492523, -0.000243, -1707.978516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: S-Jeta 2 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: 145.130249, -0.000228, -1763.311890 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: S-Zeta 1 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: 200.428741, -0.000292, -1782.707275 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: S-Zeta 2 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: 182.063141, -0.000307, -1813.448364 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 15 "Jeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Zeta 1" "Zeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Jeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Jeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Jeta 1" "Jeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: V-Jeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! V-Jeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 10 "Zeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "V-Jeta 1" "V-Jeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: V-Zeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! V-Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 10 "V-Jeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "V-Zeta 1" "V-Zeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: S-Jeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! S-Jeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 30 "V-Zeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "S-Jeta 1" "S-Jeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: S-Zeta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! S-Zeta 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( is-destroyed-delay 15 "S-Jeta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "S-Zeta 1" "S-Zeta 2" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 5 #Events ;! 12 total $Formula: ( when ( has-time-elapsed 4 ) ( send-message "#Command" "High" "Simulation starts" ) ) +Name: Command talk +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "V-Zeta" ) ( send-message "#Command" "High" "Rearm quickly" ) ) +Name: Rearm and repair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "S-Zeta" "S-Jeta" "V-Zeta" ) ( send-message "#Command" "High" "Command order RTB" ) ) +Name: Command RTB +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "S-Zeta" ) ( do-nothing ) ) +Name: RTB trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Jeta" ) ( do-nothing ) ) +Name: Kill Jeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Jeta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Zeta" ) ( do-nothing ) ) +Name: Kill Zeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Zeta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "V-Jeta" ) ( do-nothing ) ) +Name: Kill V-Jeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy V-Jeta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "V-Zeta" ) ( do-nothing ) ) +Name: Kill V-Zeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Dstroy V-Zeta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "S-Jeta" ) ( do-nothing ) ) +Name: Kill S-Jeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy S-Jeta", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "S-Zeta" ) ( do-nothing ) ) +Name: Kill S-Zeta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy S-Zeta", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Stay alive" 0 ) ( skill-level-at-least "Insane" ) ) ( do-nothing ) ) +Name: Bonus score +Repeat Count: 1 +Interval: 1 +Score: 1000 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Stay alive $MessageNew: XSTR("Stay alive", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "V-Zeta" "V-Jeta" "Jeta" "Zeta" "S-Zeta" "S-Jeta" ) +Score: 500 #Waypoints ;! 0 lists total #Messages ;! 210 total $Name: Simulation starts $Team: -1 $MessageNew: XSTR("Get ready pilot. The simulation starts in a few seconds.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Command order RTB $Team: -1 $MessageNew: XSTR("Well done pilot. Return to base on the double.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Rearm quickly $Team: -1 $MessageNew: XSTR("Rearm and repair quickly pilot. Now would be a great time.", -1) $end_multi_text +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 25 total $Num stars: 500 $Ambient light level: 0 $Sun: SunRed +Angles: 0.000000 0.000000 1.221730 +Scale: 1.500000 $Starbitmap: planetg +Angles: 0.000000 0.000000 5.497783 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb02 +Angles: 0.000000 0.000000 5.672316 +ScaleX: 3.500000 +ScaleY: 3.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 5.759582 +ScaleX: 3.500000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 4.712385 0.244346 +ScaleX: 1.000000 +ScaleY: 5.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 5.899208 +ScaleX: 2.000000 +ScaleY: 1.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 3.141590 6.073741 +ScaleX: 3.000000 +ScaleY: 1.250000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.436332 +ScaleX: 4.000000 +ScaleY: 0.800000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.872664 +ScaleX: 3.000000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 1.570795 1.221730 +ScaleX: 0.500000 +ScaleY: 1.200000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.000000 3.141590 1.117010 +ScaleX: 1.000000 +ScaleY: 0.150000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 6.265727 3.141590 0.872664 +ScaleX: 4.000000 +ScaleY: 0.200000 +DivX: 4 +DivY: 1 $Starbitmap: planetf +Angles: 5.497783 3.141590 3.490656 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 5.497783 3.490656 3.385936 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 2.949604 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.000000 0.000000 2.617992 +ScaleX: 4.000000 +ScaleY: 2.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.488692 0.000000 3.141590 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 5.829395 1.221730 3.228857 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 4.712385 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 4.188787 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 1 $Starbitmap: neb18 +Angles: 4.188787 0.000000 5.759582 +ScaleX: 5.000000 +ScaleY: 3.500000 +DivX: 2 +DivY: 1 $Starbitmap: neb18 +Angles: 1.570795 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb18 +Angles: 0.872664 0.000000 0.000000 +ScaleX: 3.500000 +ScaleY: 6.000000 +DivX: 1 +DivY: 2 $Starbitmap: neb02 +Angles: 0.000000 1.570795 5.585049 +ScaleX: 4.300000 +ScaleY: 4.300000 +DivX: 2 +DivY: 2 #Asteroid Fields $Density: 75 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 +Field Debris Type: 2 $Average Speed: 49.999994 $Minimum: -1000.000000, -1000.000000, -1000.000000 $Maximum: 1000.000000, 1000.000000, 1000.000000 +Inner Bound: $Minimum: -500.000000, -500.000000, -500.000000 $Maximum: 500.000000, 500.000000, 500.000000 #Music $Event Music: 7: Revelation $Briefing Music: Brief1 #End