#Mission Info $Version: 0.10 $Name: XSTR("Codename Robin Hood", -1) $Author: TCA_OddBall $Created: 11/17/00 at 11:24:59 $Modified: 12/27/00 at 03:16:06 $Notes: This is a FRED created mission tca-oddball@home.com AkA Striker $End Notes: $Mission Desc: XSTR("The NTF have learned of a GTVA supply convoy heading between the Sirius and Vega jump node in the Deneb sector. Your mission as the NTF are to capture some of the supply ships and destroy the rest of the convoy. (Recommended Respawn: 10) Ver. 1.07 ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 15 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -1957.429932, 5011.646484, -11876.247070 +Viewer orient: 0.982321, 0.000000, -0.187205, 0.048573, 0.965752, 0.254879, 0.180794, -0.259466, 0.948678 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "GTG Pumper" "800" "block" 95 "GTG Pumper" "1200" "block" 96 "GTG Pumper" "800" "block" 97 "GTG Pumper" "4000" "block" 98 "GTG Pumper" "1" "block" 99 "GTG Pumper" "500" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("Command has learned of a $r GTVA $r convoy with escort heading from the $r Vega jump node to the $r Sirius jump node in the $r Deneb sector. It's just the chance our $g NTF forces have been waiting for. $g Alpha and $g Beta wing will jump in just before the convoy is to arrive, this is to insure the convoy of not being warned of our arrival. ", -1) $end_multi_text $voice: none.wav $camera_pos: 248.385468, 3815.357910, -11985.387695 $camera_orient: 0.999193, 0.000000, -0.040169, 0.010422, 0.965752, 0.259257, 0.038793, -0.259466, 0.964973 $camera_time: 2400 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: 5943.634766, -300.800812, -381.345276 $label: Vega +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -200.600006, 1400.000000, 8032.200195 $label: Vasuda +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: 4227.580566, 44.613613, 2170.123047 $label: Freighters +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 2300.911621, 0.001811, -1436.917358 $label: GTC Xenophon +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: 3350.003174, -99.998283, -2554.030762 $label: GTG Pumper +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -3429.831787, 0.000118, -337.343323 $label: Sirius +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Ursa $pos: 384.334412, 0.000800, -3259.931152 $label: Beta Wing +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: -733.806641, -0.002098, -3498.941406 $label: Alpha Wing +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$g Alpha wing will move in to to protect $g Beta wing from the $r GTVA $r fighters while $g Beta wing will move in to engage the $r GTVA $r convoy as it arrives. We also expect $r fighters coming from the $r GTI $r Protector installation and there are reports that additional forces maybe in the area. ", -1) $end_multi_text $voice: none.wav $camera_pos: 451.793579, 3000.833984, -8960.493164 $camera_orient: 0.985012, 0.000000, -0.172485, 0.044754, 0.965752, 0.255577, 0.166578, -0.259466, 0.951278 $camera_time: 2300 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: 6095.277832, -300.800873, -14.993140 $label: Vega +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 2300.911621, 0.001811, -1436.917358 $label: GTC Xenophon +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: 443.647949, 0.000165, -242.487930 $label: Alpha Wing +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Ursa $pos: 1236.364990, 0.001556, -1860.341309 $label: Beta Wing +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Erinyes $pos: -669.963257, 0.000358, 2444.526123 $label: Fighters +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: 4085.480469, 44.614113, 757.475037 $label: Freighters +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: 3627.378662, -100.000702, -1822.586426 $label: GTG Pumper +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -3429.831787, 0.000118, -337.343323 $label: Sirius +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 545.570374, 800.001160, 4237.027832 $label: GTI Protector +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$g Beta wing is to $b scan and $b CAPTURE the freighters $r GTFR $r Griffin, $r GTFR $r Rio, and $r GTFR $r Little $r One by $b disabling the $b engines of each freighter, for this we suggest $b Akheton $b SDG guns as part of you loadout. Otherwise destroy all other ships of the $r GTVA $r Convoy. ", -1) $end_multi_text $voice: none.wav $camera_pos: 934.924316, 2326.904541, -6834.843750 $camera_orient: 0.968226, 0.000001, -0.250075, 0.078891, 0.948935, 0.305448, 0.237305, -0.315472, 0.918784 $camera_time: 2500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: 6026.696289, -300.801117, -336.833832 $label: Vega +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Ursa $pos: 1236.364990, 0.001556, -1860.341309 $label: Beta Wing +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 3246.663086, 44.614006, -71.930977 $label: GTFR Griffin +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: 3627.378662, -100.000702, -1822.586426 $label: GTG Pumper +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 2666.023926, -0.000360, -1283.974365 $label: GTC Xenophon +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -3429.831787, 0.000118, -337.343323 $label: Sirius +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 545.570374, 800.001160, 4237.027832 $label: GTI Protector +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 4186.099121, 11.612747, -790.362854 $label: GTFR Little One +id: 29 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 5099.589844, 44.613319, 2263.429443 $label: GTFR Rio +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once each of the $r freighters have been disabled, the $g GTT $g Stomper, $g GTT $g Victor, and $g GTT $g Prancer will jump in to board and capture the $r freighters. The $r freighters once captured will move off to jump in-system. ", -1) $end_multi_text $voice: none.wav $camera_pos: 604.176575, 2845.511475, -8359.341797 $camera_orient: 0.977266, 0.000001, -0.212015, 0.066884, 0.948935, 0.308300, 0.201189, -0.315472, 0.927362 $camera_time: 2500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: 6026.696289, -300.801117, -336.833832 $label: Vega +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 2669.154297, 44.613419, -275.997833 $label: GTFR Griffin +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -3429.831787, 0.000118, -337.343323 $label: Sirius +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 4115.083496, 11.612531, -1048.567871 $label: GTFR Little One +id: 29 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 5099.589844, 44.613319, 2263.429443 $label: GTFR Rio +id: 30 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -1008.027893, 0.000223, -1598.154663 $label: GTT Stomper +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -47.001343, -0.000096, -1949.931519 $label: GTT Prancer +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Elysium $pos: -368.916718, 0.000040, -2929.928467 $label: GTT Victor +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once finished capturing the $b freighters and $b destroying the rest of the $r convoy. As a bonus, $g Alpha and $g Beta wing may go in and destroy the $r GTI $r Protector, this will help our forces greatly in the sector. Good luck pilots, make the $g NTF proud and hurt the $r GTVA! ", -1) $end_multi_text $voice: none.wav $camera_pos: 600.279480, 2716.334717, -6775.971191 $camera_orient: 0.997441, 0.000001, -0.071488, 0.017475, 0.969660, 0.243834, 0.069319, -0.244459, 0.967179 $camera_time: 2400 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: -479.478699, -0.000689, 1499.282837 $label: Alpha Wing +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Ursa $pos: 1340.176147, -0.000237, 1593.904663 $label: Beta Wing +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -290.686768, 1400.000000, 8933.903320 $label: Vasuda +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Neutral $class: GTF Ulysses $pos: -3429.831787, 0.000118, -337.343323 $label: Sirius +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 545.570374, 800.001160, 4237.027832 $label: GTI Protector +id: 28 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 20 $Formula: ( is-goal-true-delay "Capture Freighters" 0 ) $Multi text XSTR("Excellent work pilots on making it possible to capture all the freighters we needed to replenish our much needed supplies for keeping the war effort going against the GTVA!! ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Disable and Scan Freighters" 0 ) $Multi text XSTR("You where able to scan and disable the freighters. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Capture Freighters" 0 ) $Multi text XSTR("Failure pilots in this mission of capturing all of the freighters has hurt us drastically in replenishing our much needed supplies for keeping the war effort going against the GTVA. We can just hope that we will get another chance to resupply ourselves in the near future. This convoy was our best chance. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Disable and Scan Freighters" 0 ) $Multi text XSTR("You failed to scan and disable all of the freighters. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Target the freighters and move to within 200 clicks of it, keep it in the target receptacle till it says scanned. Target sub-system engines and use the Akheton SDG till the engine says 0%", -1) $end_multi_text $Formula: ( or ( and ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ( has-departed-delay 0 "GTFR Little One" ) ) ( is-event-true-delay "Early Jump good" 0 ) ) $Multi text XSTR("The freighter Little One was captured. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ( has-departed-delay 0 "GTFR Griffin" ) ) $Multi text XSTR("The freighter Griffin was captured. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( has-departed-delay 0 "GTFR Rio" ) ) $Multi text XSTR("The freighter Rio was captured. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( and ( not ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ) ( not ( has-departed-delay 0 "GTFR Little One" ) ) ) ( is-event-false-delay "Early Jump good" 0 ) ) $Multi text XSTR(" ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The freighter Little One was not captured. ", -1) $end_multi_text $Formula: ( not ( and ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( has-departed-delay 0 "GTFR Rio" ) ) ) $Multi text XSTR(" ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The freighter Rio was not captured. ", -1) $end_multi_text $Formula: ( not ( and ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ( has-departed-delay 0 "GTFR Griffin" ) ) ) $Multi text XSTR(" ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The freighter Griffin was not captured. ", -1) $end_multi_text $Formula: ( is-goal-false-delay "Capture Freighters" 0 ) $Multi text XSTR(" ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Using Piranah's within range of the freighters may cause you to destory them by accident. Try using the Akheton SDG to disable and disarm the freighters since it will cause no hull damage. Order AI to Ignore the freighters. Guard the Troop Transports sent to capture them. Do not destroy all the convoy, reread your briefing pilot.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Transports Escape" 0 ) $Multi text XSTR("You were able to cover the escape of the GTT's Victor, Prancer and Stomper which was a added bonus to keeping our troops alive for another time. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTT Victor" ) ( is-destroyed-delay 0 "GTT Victor" ) ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The GTT Victor was destroyed.. ", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTT Prancer" ) ( is-destroyed-delay 0 "GTT Prancer" ) ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The GTT Prancer was lost in battle. ", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTT Stomper" ) ( is-destroyed-delay 0 "GTT Stomper" ) ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The GTT Stomper was destoyed.", -1) $end_multi_text $Formula: ( or ( or ( and ( has-arrived-delay 0 "GTT Stomper" ) ( is-destroyed-delay 0 "GTT Stomper" ) ) ( and ( has-arrived-delay 0 "GTT Prancer" ) ( is-destroyed-delay 0 "GTT Prancer" ) ) ) ( and ( has-arrived-delay 0 "GTT Victor" ) ( is-destroyed-delay 0 "GTT Victor" ) ) ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Watch for ships attacking the Transports. Order AI to guard them. Guard them better.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Convoy" 0 ) $Multi text XSTR("Good work on destroying the rest of the convoy. This will really hurt the GTVA and help our moral in our continued fight against them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("No recommendations.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Convoy" 0 ) $Multi text XSTR("Some of the convoy got away and will keep the GTVA spirits high as to escaping. We really hoped to hurt the GTVA's moral in lossing a whole convoy to the NTF, but instead lowered our moral in the continued fight against them from making it a clean sweep. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Watch for the ships jumping in and target them in the Escort window. ", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTI Protector" ) $Multi text XSTR("Nice work in destoying the GTI Protector, it was a nice bonus to add to our war effort. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "GTI Protector" ) ) $Multi text XSTR("It was too bad we couldn't have destoyed the GTI Protector, it would of been a nice bonus to add to the NTF war effort. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 3 "GTB Artemis D.H." 2 "GTB Medusa" 4 "GTB Ursa" 1 "GTB Zeus" 4 "GTB Boanerges" 2 ) +Weaponry Pool: ( "Subach HL-7" 20 "Akheton SDG" 19 "Morning Star" 10 "Prometheus R" 23 "Prometheus S" 10 "Maxim" 8 "UD-8 Kayser" 10 "Circe" 12 "Lamprey" 10 "Rockeye" 500 "Tempest" 500 "Hornet" 980 "Tornado" 400 "Harpoon" 446 "Trebuchet" 100 "TAG-A" 50 "TAG-B" 100 "Piranha" 44 "Stiletto II" 100 "Infyrno" 20 "Cyclops#short" 86 "Helios" 10 "EMP Adv." 20 ) #Objects ;! 63 total $Name: Deneb 101st Regulars 1 ;! Object #0 $Class: GTF Ulysses $Team: Hostile $Location: 4498.500000, 400.000000, -1280.300049 $Orientation: 0.082151, 0.000000, 0.996620, -0.052909, 0.998590, 0.004361, -0.995214, -0.053089, 0.082035 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 1 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: 538.194702, 0.000084, -2395.708252 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 723.199280, -0.000139, -2395.708008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 868.129456, -0.000159, -2367.585205 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: 1006.828003, 0.000052, -2423.703613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #5 $Class: GTB Ursa $Team: Friendly $Location: 2888.708496, -0.002935, -2059.152100 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #6 $Class: GTB Ursa $Team: Friendly $Location: 2720.847656, -0.002423, -2086.957520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Akheton SDG" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #7 $Class: GTB Medusa $Team: Friendly $Location: 2570.382324, -0.002639, -2100.814209 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #8 $Class: GTB Medusa $Team: Friendly $Location: 2419.168701, -0.002728, -2045.202148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 101st Regulars 2 ;! Object #9 $Class: GTF Ulysses $Team: Hostile $Location: 4488.756348, 400.001221, -1300.974854 $Orientation: 0.084989, 0.000000, 0.996382, -0.052953, 0.998587, 0.004517, -0.994974, -0.053145, 0.084869 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTT Prancer ;! Object #10 $Class: GTT Elysium $Team: Friendly $Location: -427.252289, 2500.000000, -1841.460938 $Orientation: 0.970456, 0.000000, -0.241278, 0.043497, 0.983616, 0.174950, 0.237325, -0.180276, 0.954556 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTFR Little One" "topside docking" "dock02" 89 ) ) $Cargo 1: XSTR("Boarding Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 5 "GTFR Little One" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Prancer" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTT Victor ;! Object #11 $Class: GTT Elysium $Team: Friendly $Location: -685.799988, 500.000000, -2398.500000 $Orientation: 0.332862, 0.000000, -0.942976, 0.006478, 0.999976, 0.002287, 0.942953, -0.006869, 0.332854 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTFR Griffin" "topside docking" "dock02" 89 ) ) $Cargo 1: XSTR("Boarding Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 9 "GTFR Griffin" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Victor" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTT Stomper ;! Object #12 $Class: GTT Elysium $Team: Friendly $Location: -849.799988, 1000.000000, -2525.199951 $Orientation: 0.341017, 0.000000, -0.940057, 0.006288, 0.999978, 0.002281, 0.940036, -0.006689, 0.341009 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "GTFR Rio" "topside docking" "dock02" 89 ) ) $Cargo 1: XSTR("Boarding Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-disabled-delay 7 "GTFR Rio" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Stomper" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTI Protector ;! Object #13 $Class: GTI Arcadia $Team: Hostile $Location: 289.600006, 680.000000, 3998.199951 $Orientation: -0.996683, 0.000000, 0.081386, -0.001044, 0.999918, -0.012782, -0.081380, -0.012825, -0.996601 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ( ai-chase-wing "Alpha" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret04 +Primary Banks: ( "AAAf" ) +Subsystem: turret05 +Primary Banks: ( "TerSlash" ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Primary Banks: ( "AAAf" ) +Subsystem: turret08 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret09 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret10 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret11 +Subsystem: turret12 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret13 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret16 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret18 +Primary Banks: ( "TerSlash" ) +Subsystem: turret19 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret20 +Primary Banks: ( "AAAf" ) +Subsystem: turret21 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret22 +AI Class: Colonel +Primary Banks: ( "TerSlash" ) +Subsystem: turret23 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret24 +Primary Banks: ( "Long Range Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Deneb 52nd Lancers 1 ;! Object #14 $Class: GTF Perseus $Team: Hostile $Location: 1151.156006, 199.999466, 3058.581543 $Orientation: -0.994874, 0.000000, -0.101120, 0.003304, 0.999466, -0.032507, 0.101066, -0.032675, -0.994343 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Deneb 52nd Lancers 2 ;! Object #15 $Class: GTF Perseus $Team: Hostile $Location: 1071.214844, 199.999451, 3049.793457 $Orientation: -0.993459, 0.000000, -0.114190, 0.003731, 0.999466, -0.032462, 0.114129, -0.032675, -0.992928 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: GTC Semora ;! Object #16 $Class: GTC Fenris $Team: Hostile $Location: 5832.492676, -0.000455, 82.782112 $Orientation: 0.237179, 0.000000, 0.971466, 0.000000, 1.000000, 0.000000, -0.971466, 0.000000, 0.237179 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 12 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Semora" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 75 $Name: GTC Xenophon ;! Object #17 $Class: GTC Aeolus $Team: Hostile $Location: 5556.782715, 0.000222, -556.343994 $Orientation: -0.003637, 0.000000, 0.999993, 0.000000, 1.000000, 0.000000, -0.999993, 0.000000, -0.003637 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Xenophon" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: GTT Kappa ;! Object #18 $Class: GTT Elysium $Team: Hostile $Location: 5474.299805, 0.000000, -222.199997 $Orientation: 0.486328, 0.000000, 0.873777, 0.000000, 1.000000, 0.000000, -0.873777, 0.000000, 0.486328 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 97 ) ( destroyed-or-departed-delay 0 "GTC Semora" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Kappa" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTT Karga ;! Object #19 $Class: GTT Argo $Team: Hostile $Location: 5635.200195, -200.000000, -695.400024 $Orientation: 0.078692, 0.000000, 0.996899, 0.000000, 1.000000, 0.000000, -0.996899, 0.000000, 0.078692 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 95 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Karga" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTFR Little One ;! Object #20 $Class: GTFR Triton $Team: Hostile $Location: 5881.899902, 300.100006, -300.700012 $Orientation: 0.549985, 0.000000, 0.835175, -0.017165, 0.999789, 0.011304, -0.834998, -0.020553, 0.549868 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 89 ) ) $Cargo 1: XSTR("Ammunition", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 610 ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 10" 0 ) ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Rio ;! Object #21 $Class: GTFR Triton $Team: Hostile $Location: 6171.873047, 44.613384, -824.596863 $Orientation: -0.039581, 0.000000, 0.999216, -0.114775, 0.993381, -0.004546, -0.992602, -0.114865, -0.039319 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTFR Griffin" ) ( has-time-elapsed 365 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 5" 0 ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Griffin ;! Object #22 $Class: GTFR Triton $Team: Hostile $Location: 5907.176758, -22.961111, -183.698730 $Orientation: -0.174360, 0.000000, 0.984682, -0.093065, 0.995524, -0.016479, -0.980274, -0.094513, -0.173580 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ) $Cargo 1: XSTR("Fighter Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 95 ) ( destroyed-or-departed-delay 0 "GTT Karga" ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 4" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Fantasia ;! Object #23 $Class: GTFR Triton $Team: Hostile $Location: 5837.822266, -39.016014, -755.643677 $Orientation: 0.111777, 0.000000, 0.993734, -0.091731, 0.995730, 0.010318, -0.989490, -0.092309, 0.111300 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTC Semora" ) ( has-time-elapsed 240 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Fantasia" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTDR Drifter ;! Object #24 $Class: GTDR Amazon Advanced $Team: Hostile $Location: 5652.300293, -13.700000, -78.599998 $Orientation: -0.145281, -0.000000, 0.989390, -0.168904, 0.985321, -0.024802, -0.974867, -0.170714, -0.143149 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTT Kappa" ) ( has-time-elapsed 365 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTDR Drifter" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTDR Swift ;! Object #25 $Class: GTDR Amazon Advanced $Team: Hostile $Location: 5685.986816, 11.612881, -781.446716 $Orientation: 0.062602, -0.000000, 0.998039, -0.106813, 0.994256, 0.006700, -0.992306, -0.107023, 0.062242 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTFR Griffin" ) ( has-time-elapsed 360 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTDR Swift" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSC Juneau ;! Object #26 $Class: GTSC Faustus $Team: Hostile $Location: 5903.744141, -289.999420, -61.316341 $Orientation: -0.087968, 0.000000, 0.996123, 0.052776, 0.998596, 0.004661, -0.994724, 0.052981, -0.087844 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 606 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTSC Juneau" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: GTC Sindri ;! Object #27 $Class: GTC Fenris $Team: Hostile $Location: 6248.820313, -30.000059, -121.731728 $Orientation: -0.185399, 0.000000, 0.982663, -0.089709, 0.995824, -0.016925, -0.978560, -0.091292, -0.184624 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 600 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Sindri" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 75 $Name: GTM Hermes ;! Object #28 $Class: GTM Hippocrates $Team: Hostile $Location: 6013.100098, 100.000000, -172.399994 $Orientation: -0.183817, 0.000000, 0.982960, 0.067543, 0.997636, 0.012631, -0.980637, 0.068714, -0.183383 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTG Dredge" ) ( has-time-elapsed 140 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTM Hermes" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTG Pumper ;! Object #29 $Class: GTG Zephyrus $Team: Hostile $Location: 5768.299805, -100.000000, -542.900024 $Orientation: -0.019356, 0.000000, 0.999813, -0.060170, 0.998187, -0.001165, -0.998000, -0.060182, -0.019321 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Fuel", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTM Hermes" ) ( has-time-elapsed 300 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Pumper" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 94 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTCv Tarawa ;! Object #30 $Class: GTCv Deimos $Team: Hostile $Location: 6119.137695, 50.000011, -375.903687 $Orientation: -0.043700, 0.000000, 0.999045, 0.111666, 0.993734, 0.004884, -0.992785, 0.111773, -0.043426 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( and ( destroyed-or-departed-delay 0 "GTC Sindri" "GTSC Juneau" "GTFR Rio" ) ( has-time-elapsed 850 ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTCv Tarawa" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Deneb 108th Regulars 1 ;! Object #31 $Class: GTF Hercules $Team: Hostile $Location: -4392.320801, 0.000043, 1837.550171 $Orientation: -0.651421, 0.000000, -0.758716, 0.000000, 1.000000, 0.000000, 0.758716, 0.000000, -0.651421 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 108th Regulars 2 ;! Object #32 $Class: GTF Hercules $Team: Hostile $Location: -4464.600098, 0.000000, 1841.400024 $Orientation: -0.646295, 0.000000, -0.763087, 0.000000, 1.000000, 0.000000, 0.763087, 0.000000, -0.646295 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 108th Regulars 3 ;! Object #33 $Class: GTF Hercules $Team: Hostile $Location: -4546.784180, 0.000034, 1813.313843 $Orientation: -0.637636, 0.000000, -0.770338, 0.000000, 1.000000, 0.000000, 0.770338, 0.000000, -0.637636 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 31st Rangers 1 ;! Object #34 $Class: GTF Myrmidon $Team: Hostile $Location: -4489.761230, 0.000012, 2397.552734 $Orientation: -0.738847, 0.000000, -0.673873, 0.000000, 1.000000, 0.000000, 0.673873, 0.000000, -0.738847 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 31st Rangers 2 ;! Object #35 $Class: GTF Myrmidon $Team: Hostile $Location: -4573.100098, 0.000000, 2402.199951 $Orientation: -0.732906, 0.000000, -0.680330, 0.000000, 1.000000, 0.000000, 0.680330, 0.000000, -0.732906 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 201st Regulars 1 ;! Object #36 $Class: GTB Medusa $Team: Hostile $Location: -3823.100098, 0.000000, 2421.699951 $Orientation: -0.791739, 0.000000, -0.610860, 0.000000, 1.000000, 0.000000, 0.610860, 0.000000, -0.791739 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Piranha" "Piranha" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deneb 201st Regulars 2 ;! Object #37 $Class: GTB Medusa $Team: Hostile $Location: -3909.103027, -0.000052, 2425.452148 $Orientation: -0.785260, 0.000000, -0.619166, 0.000000, 1.000000, 0.000000, 0.619166, 0.000000, -0.785260 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Piranha" "Piranha" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deneb 132nd Rangers 1 ;! Object #38 $Class: GTF Perseus $Team: Hostile $Location: 5813.153320, 0.000112, 2550.430664 $Orientation: -0.811133, 0.000000, 0.584861, 0.000000, 1.000000, 0.000000, -0.584861, 0.000000, -0.811133 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Deneb 132nd Rangers 2 ;! Object #39 $Class: GTF Perseus $Team: Hostile $Location: 5761.200195, 0.000000, 2536.399902 $Orientation: -0.818023, 0.000000, 0.575185, 0.000000, 1.000000, 0.000000, -0.575185, 0.000000, -0.818023 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Deneb 282nd Regulars 1 ;! Object #40 $Class: GTB Zeus $Team: Hostile $Location: -2146.500000, 0.000000, 2576.300049 $Orientation: -0.959495, 0.000000, -0.281726, 0.000000, 1.000000, 0.000000, 0.281726, 0.000000, -0.959495 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 282nd Regulars 2 ;! Object #41 $Class: GTB Zeus $Team: Hostile $Location: -2228.874512, -0.000009, 2624.822266 $Orientation: -0.955916, 0.000000, -0.293639, 0.000000, 1.000000, 0.000000, 0.293639, 0.000000, -0.955916 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 279th Regulars 1 ;! Object #42 $Class: GTB Artemis D.H. $Team: Hostile $Location: 3625.472412, 0.000019, 5680.784180 $Orientation: -0.890809, 0.000000, 0.454378, 0.000000, 1.000000, 0.000000, -0.454378, 0.000000, -0.890809 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 279th Regulars 2 ;! Object #43 $Class: GTB Artemis D.H. $Team: Hostile $Location: 3502.000000, 0.000000, 5688.500000 $Orientation: -0.896394, 0.000000, 0.443258, 0.000000, 1.000000, 0.000000, -0.443258, 0.000000, -0.896394 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 63rd Lancers 1 ;! Object #44 $Class: GTF Loki $Team: Hostile $Location: 4719.700195, 200.000000, -1192.300049 $Orientation: 0.053968, 0.000000, 0.998543, -0.027310, 0.999626, 0.001476, -0.998169, -0.027350, 0.053947 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Deneb 63rd Lancers 2 ;! Object #45 $Class: GTF Loki $Team: Hostile $Location: 4706.560059, 199.999695, -1255.216187 $Orientation: 0.062655, 0.000000, 0.998035, -0.027331, 0.999625, 0.001716, -0.997661, -0.027385, 0.062632 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: GTEP Escape 3 ;! Object #46 $Class: GTEP Hermes $Team: Hostile $Location: 2372.571045, -0.000185, 7067.399414 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTSC Juneau +Arrival Delay: 6 $Arrival Cue: ( or ( < ( hits-left "GTSC Juneau" ) 85 ) ( is-disabled-delay 0 "GTSC Juneau" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTEP Escape 3" "Waypoint path 9" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTEP Escape 2 ;! Object #47 $Class: GTEP Hermes $Team: Hostile $Location: 2414.753662, 7.103813, 6960.012695 $Orientation: 0.993568, -0.071174, 0.088074, 0.088348, 0.000698, -0.996089, 0.070834, 0.997464, 0.006982 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTSC Juneau +Arrival Delay: 3 $Arrival Cue: ( or ( < ( hits-left "GTSC Juneau" ) 85 ) ( is-disabled-delay 0 "GTSC Juneau" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTEP Escape 2" "Waypoint path 9" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTEP Escape 1 ;! Object #48 $Class: GTEP Hermes $Team: Hostile $Location: 2295.552979, 0.699692, 7117.460449 $Orientation: -0.993626, 0.071174, -0.087415, -0.087589, 0.000689, 0.996156, 0.070961, 0.997464, 0.005550 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTSC Juneau $Arrival Cue: ( or ( < ( hits-left "GTSC Juneau" ) 85 ) ( is-disabled-delay 0 "GTSC Juneau" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTEP Escape 1" "Waypoint path 9" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTG Dredge ;! Object #49 $Class: GTG Zephyrus $Team: Hostile $Location: 5969.600098, -300.000000, -391.299988 $Orientation: 0.000190, 0.000000, 1.000000, 0.177414, 0.984136, -0.000034, -0.984136, 0.177414, 0.000187 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 6 "GTC Xenophon" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Dredge" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Deneb 408th Regulars 1 ;! Object #50 $Class: GTB Medusa $Team: Hostile $Location: 3513.650635, 0.000034, 4862.437012 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Deneb 408th Regulars 2 ;! Object #51 $Class: GTB Medusa $Team: Hostile $Location: 3574.857422, 0.000048, 4862.641113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTC Guardian II ;! Object #52 $Class: GTC Leviathan $Team: Hostile $Location: -699.000000, 800.000000, 5849.200195 $Orientation: -0.238875, 0.000000, -0.971050, -0.085803, 0.996089, 0.021107, 0.967252, 0.088362, -0.237940 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 89 ) ( ai-chase-wing "Alpha" 70 ) ( ai-chase-wing "Beta" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( > ( num-players ) 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTC Guardian ;! Object #53 $Class: GTC Leviathan $Team: Hostile $Location: -450.899994, 800.000000, 5481.000000 $Orientation: 0.023056, 0.000000, -0.999734, -0.090802, 0.995867, -0.002094, 0.995602, 0.090826, 0.022961 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 89 ) ( ai-chase-wing "Beta" 75 ) ( ai-chase-wing "Alpha" 61 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( > ( num-players ) 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Deneb 2nd Regulars 1 ;! Object #54 $Class: GTF Loki $Team: Hostile $Location: -1054.860840, -0.000351, 4291.742188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Deneb 2nd Regulars 2 ;! Object #55 $Class: GTF Loki $Team: Hostile $Location: -1160.658936, -0.000364, 4270.173828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Tarawa Tigers 1 ;! Object #56 $Class: GTF Hercules Mark II $Team: Hostile $Location: 5801.288086, -400.000061, -226.181213 $Orientation: 0.018339, 0.000000, 0.999832, 0.045344, 0.998971, -0.000832, -0.998803, 0.045352, 0.018320 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tarawa Tigers 2 ;! Object #57 $Class: GTF Hercules Mark II $Team: Hostile $Location: 5800.799805, -400.000000, -200.200012 $Orientation: 0.015392, 0.000000, 0.999882, 0.045351, 0.998971, -0.000698, -0.998853, 0.045357, 0.015376 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deneb 22nd Lancers 1 ;! Object #58 $Class: GTF Hercules Mark II $Team: Hostile $Location: 4884.230469, 300.000153, -3.192203 $Orientation: -0.717575, 0.000000, 0.696481, -0.072530, 0.994563, -0.074727, -0.692694, -0.104138, -0.713674 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deneb 22nd Lancers 2 ;! Object #59 $Class: GTF Hercules Mark II $Team: Hostile $Location: 4873.899902, 300.000000, 36.500000 $Orientation: -0.725981, 0.000000, 0.687715, -0.071090, 0.994643, -0.075045, -0.684031, -0.103371, -0.722092 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 72 ) ( ai-chase-wing "Alpha" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: TAC-573 ;! Object #60 $Class: TAC 1 $Team: Hostile $Location: 5756.681641, -21.084944, -748.415100 $Orientation: -0.111773, 0.000000, -0.993734, -0.989641, -0.090660, 0.111313, -0.090092, 0.995882, 0.010134 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Uniforms", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Fantasia $Docker Point: Cargo Dock01 $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC-218 ;! Object #61 $Class: TAC 1 $Team: Hostile $Location: 5653.892578, 0.356067, -78.162697 $Orientation: -0.145281, 0.000000, 0.989390, -0.171923, 0.984787, -0.025245, -0.974339, -0.173766, -0.143071 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTDR Drifter $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TC-723 ;! Object #62 $Class: TC 2 $Team: Hostile $Location: 5687.232422, 23.529354, -781.303772 $Orientation: -0.062602, 0.000000, -0.998039, 0.116998, -0.993105, -0.007339, -0.991157, -0.117228, 0.062170 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTDR Swift $Docker Point: cargo dockpoint $Dockee Point: cargo dock +Group: 0 #Wings ;! 15 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Deneb 101st Regulars $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 101st Regulars 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 101st Regulars 1" "Deneb 101st Regulars 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ( ai-chase-wing "Alpha" 70 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 21 $Name: Deneb 52nd Lancers $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 52nd Lancers 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 30 ) ( > ( num-players ) 5 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 52nd Lancers 1" "Deneb 52nd Lancers 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 87 ) ( ai-chase-wing "Alpha" 70 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 26 $Name: Deneb 31st Rangers $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 31st Rangers 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Protector $Arrival Cue: ( destroyed-or-departed-delay 0 "Deneb 101st Regulars" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 31st Rangers 1" "Deneb 31st Rangers 2" ) $AI Goals: ( goals ( ai-chase-any 80 ) ( ai-chase-wing "Alpha" 81 ) ( ai-chase-wing "Beta" 79 ) ) +Flags:( ) +Wave Delay Min: 13 +Wave Delay Max: 29 $Name: Deneb 201st Regulars $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 201st Regulars 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Protector $Arrival Cue: ( has-time-elapsed 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 201st Regulars 1" "Deneb 201st Regulars 2" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 17 $Name: Deneb 132nd Rangers $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 132nd Rangers 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 0 "Deneb 201st Regulars" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 132nd Rangers 1" "Deneb 132nd Rangers 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 85 ) ( ai-chase-wing "Alpha" 87 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 24 $Name: Deneb 108th Regulars $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 108th Regulars 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Protector +Arrival delay: 1 $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Deneb 108th Regulars 1" "Deneb 108th Regulars 2" "Deneb 108th Regulars 3" ) $AI Goals: ( goals ( ai-guard "GTI Protector" 89 ) ( ai-chase-wing "Beta" 82 ) ( ai-chase-wing "Alpha" 81 ) ) +Flags:( ) +Wave Delay Min: 16 +Wave Delay Max: 31 $Name: Deneb 282nd Regulars $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 282nd Regulars 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-arrived-delay 0 "GTT Prancer" ) ( > ( num-players ) 3 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 282nd Regulars 1" "Deneb 282nd Regulars 2" ) $AI Goals: ( goals ( ai-chase "GTT Prancer" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Deneb 279th Regulars $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 279th Regulars 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTT Victor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 279th Regulars 1" "Deneb 279th Regulars 2" ) $AI Goals: ( goals ( ai-chase "GTT Victor" 89 ) ( ai-chase-any 10 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: Deneb 63rd Lancers $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 63rd Lancers 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 25 ) ( > ( num-players ) 4 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 63rd Lancers 1" "Deneb 63rd Lancers 2" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 86 ) ( ai-chase-wing "Beta" 65 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 19 $Name: Deneb 408th Regulars $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 408th Regulars 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTT Stomper" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 408th Regulars 1" "Deneb 408th Regulars 2" ) $AI Goals: ( goals ( ai-chase "GTT Stomper" 89 ) ( ai-chase-any 10 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: Deneb 2nd Regulars $Waves: 15 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 2nd Regulars 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Protector $Arrival Cue: ( has-time-elapsed 38 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 2nd Regulars 1" "Deneb 2nd Regulars 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ( ai-chase-wing "Alpha" 88 ) ( ai-chase-any 30 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 31 $Name: Tarawa Tigers $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Tarawa Tigers 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 3 "GTCv Tarawa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Tarawa Tigers 1" "Tarawa Tigers 2" ) $AI Goals: ( goals ( ai-guard "GTCv Tarawa" 89 ) ( ai-chase-wing "Beta" 51 ) ( ai-chase-wing "Alpha" 49 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 9 $Name: Deneb 22nd Lancers $Waves: 8 $Wave Threshold: 0 $Special Ship: 0 ;! Deneb 22nd Lancers 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Deneb 22nd Lancers 1" "Deneb 22nd Lancers 2" ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 17 #Events ;! 87 total $Formula: ( when ( has-arrived-delay 0 "GTFR Little One" "GTSC Juneau" "GTC Sindri" ) ( cap-waypoint-speed "GTFR Little One" 25 ) ) +Name: Chickens speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTFR Little One" "GTSC Juneau" "GTC Sindri" ) ( cap-waypoint-speed "GTSC Juneau" 25 ) ) +Name: Chickens speed 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTFR Little One" "GTSC Juneau" "GTC Sindri" ) ( cap-waypoint-speed "GTC Sindri" 25 ) ) +Name: Chicken Speed 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Stomper" "GTFR Rio" 1 15 ) ( transfer-cargo "GTT Stomper" "GTFR Rio" ) ) +Name: Stomper Docking +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Stomper" "GTFR Rio" 1 40 ) ( add-goal "GTT Stomper" ( ai-undock 89 ) ) ( change-iff "Friendly" "GTFR Rio" ) ( repair-subsystem "GTFR Rio" "engine" 60 ) ) +Name: Undocking Rio +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Stomper" "GTFR Rio" 1 10 ) ( add-goal "GTFR Rio" ( ai-waypoints-once "Waypoint path 8" 89 ) ) ) +Name: Retreat Rio +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-undocked-delay "GTT Stomper" "GTFR Rio" 1 15 ) ( not ( is-destroyed-delay 0 "GTT Stomper" ) ) ) ( add-goal "GTT Stomper" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ( send-message "GTT Stomper" "High" "Undock msg" ) ) +Name: Retreat Stomper +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Rio" ) ( add-goal "GTT Stomper" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ) +Name: Stomper Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Victor" "GTFR Griffin" 1 15 ) ( transfer-cargo "GTT Victor" "GTFR Griffin" ) ) +Name: Victor Docking +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Victor" "GTFR Griffin" 1 40 ) ( add-goal "GTT Victor" ( ai-undock 89 ) ) ( change-iff "Friendly" "GTFR Griffin" ) ( repair-subsystem "GTFR Griffin" "engine" 70 ) ) +Name: Undocking Griffin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Victor" "GTFR Griffin" 1 10 ) ( add-goal "GTFR Griffin" ( ai-waypoints-once "Waypoint path 8" 89 ) ) ) +Name: Retreat Griffin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-undocked-delay "GTT Victor" "GTFR Griffin" 1 15 ) ( not ( is-destroyed-delay 0 "GTT Victor" ) ) ) ( add-goal "GTT Victor" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ( send-message "GTT Victor" "High" "Undock msg" ) ) +Name: Retreat Victor +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Griffin" ) ( add-goal "GTT Victor" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ) +Name: Victor Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Prancer" "GTFR Little One" 1 15 ) ( transfer-cargo "GTT Prancer" "GTFR Little One" ) ) +Name: Prancer Docking +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Prancer" "GTFR Little One" 1 25 ) ( add-goal "GTT Prancer" ( ai-undock 89 ) ) ( change-iff "Friendly" "GTFR Little One" ) ( repair-subsystem "GTFR Little One" "engine" 85 ) ) +Name: Undocking Little One +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Prancer" "GTFR Little One" 1 10 ) ( add-goal "GTFR Little One" ( ai-waypoints-once "Waypoint path 8" 89 ) ) ) +Name: Retreat Little One +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Prancer" "GTFR Little One" 1 20 ) ( cap-waypoint-speed "GTFR Little One" 33 ) ) +Name: Littles speed 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-undocked-delay "GTT Prancer" "GTFR Little One" 1 15 ) ( not ( is-destroyed-delay 0 "GTT Prancer" ) ) ) ( add-goal "GTT Prancer" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ( send-message "GTT Prancer" "High" "Undock msg" ) ) +Name: Retreat Prancer +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Little One" ) ( add-goal "GTT Prancer" ( ai-waypoints-once "Waypoint path 7" 89 ) ) ) +Name: Prancer Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Guardian" ) ( beam-free-all "GTC Guardian" ) ) +Name: Beams Guardian +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Guardian" ) ( turret-free-all "GTC Guardian" ) ) +Name: Turret Guardian +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Guardian II" ) ( beam-free-all "GTC Guardian II" ) ) +Name: Beams Guardian II +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Guardian II" ) ( turret-free-all "GTC Guardian II" ) ) +Name: Turret Guardian II +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTI Protector" ) ( beam-free-all "GTI Protector" ) ) +Name: Beams Protector +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTI Protector" ) ( turret-free-all "GTI Protector" ) ) +Name: Turrets Protector +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTCv Tarawa" ) ( beam-free-all "GTCv Tarawa" ) ) +Name: Beams Tarawa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTCv Tarawa" ) ( turret-free-all "GTCv Tarawa" ) ) +Name: Turrets Tarawa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Xenophon" ) ( beam-free-all "GTC Xenophon" ) ) +Name: Beams Xenophon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Xenophon" ) ( turret-free-all "GTC Xenophon" ) ) +Name: Turrets Xenophon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTC Xenophon" ) ( send-message "#Command" "High" "Aeolus" ) ) +Name: Xenophon msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Semora" ) ( beam-free-all "GTC Semora" ) ) +Name: Beams Semora +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Semora" ) ( turret-free-all "GTC Semora" ) ) +Name: Turrets Semora +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Sindri" ) ( beam-free-all "GTC Sindri" ) ) +Name: Beams Sindri +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTC Sindri" ) ( turret-free-all "GTC Sindri" ) ) +Name: Turrets Sindri +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy Convoy" 0 ) ( do-nothing ) ) +Name: Convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Convoy", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTFR Little One" ) ( do-nothing ) ) +Name: Scan Little w +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "GTFR Little One" ) ( do-nothing ) ) +Name: Scan Little +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Little One", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTFR Griffin" ) ( do-nothing ) ) +Name: Scan Griffin w +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "GTFR Griffin" ) ( do-nothing ) ) +Name: Scan Griffin +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Griffin", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTFR Rio" ) ( do-nothing ) ) +Name: Scan Rio w +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "GTFR Rio" ) ( do-nothing ) ) +Name: Scan Rio +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Rio", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "GTFR Little One" ) ( do-nothing ) ) +Name: Little Disable +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Little One", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "GTFR Rio" ) ( do-nothing ) ) +Name: Rio Disable +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Rio", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "GTFR Griffin" ) ( do-nothing ) ) +Name: Griffin Disable +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Griffin", -1) +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 3 "GTC Semora" "GTC Xenophon" "GTT Kappa" "GTT Karga" "GTFR Little One" "GTFR Rio" "GTFR Griffin" "GTFR Fantasia" "GTDR Drifter" "GTDR Swift" "GTSC Juneau" "GTC Sindri" "GTM Hermes" "GTG Pumper" "GTCv Tarawa" "GTG Dredge" ) ( and ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ) ( is-event-false-delay "Early Jump good" 0 ) ) ( send-message "#Command" "High" "Mission Over" ) ) +Name: RTB Trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Disable and Scan Freighters" 0 ) ( is-goal-true-delay "Capture Freighters" 0 ) ( skill-level-at-least "Hard" ) ( is-goal-true-delay "Destroy Convoy" 0 ) ( is-goal-true-delay "Destroy Protector" 0 ) ( is-goal-true-delay "Transports Escape" 0 ) ) ( grant-medal "Intelligence Cross" ) ) +Name: Medal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 2 "GTT Stomper" ) ( not ( is-destroyed-delay 0 "GTT Victor" ) ) ) ( send-message "#Command" "High" "Transport Dead" ) ) +Name: Stomper Dead Msg 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 2 "GTT Prancer" ) ( not ( is-destroyed-delay 0 "GTT Victor" ) ) ) ( send-message "#Command" "High" "Transport Dead" ) ) +Name: Prancer Dead Msg 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTT Prancer" "GTT Victor" ) ( send-message "#Command" "High" "Transport dead 2" ) ) +Name: Prancer Dead Msg 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTT Stomper" "GTT Victor" ) ( send-message "#Command" "High" "Transport dead 2" ) ) +Name: Stomper Dead Msg 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTT Victor" ) ( send-message "#Command" "High" "Transport Dead" ) ) +Name: Victor Dead Msg 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 7 "GTT Stomper" ) ( not ( has-undocked-delay "GTT Stomper" "GTFR Rio" 1 0 ) ) ( not ( is-destroyed-delay 0 "GTFR Rio" ) ) ) ( send-message "#Command" "Normal" "Destory Rio" ) ) +Name: Stomper Dead Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Rio" ) ( do-nothing ) ) +Name: Rio +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Rio", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 7 "GTT Victor" ) ( not ( has-undocked-delay "GTT Victor" "GTFR Griffin" 1 0 ) ) ( not ( is-destroyed-delay 0 "GTFR Griffin" ) ) ) ( send-message "#Command" "Normal" "Destory Griffin" ) ) +Name: Victor Dead Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Griffin" ) ( do-nothing ) ) +Name: Griffin +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Griffin", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 7 "GTT Prancer" ) ( not ( has-undocked-delay "GTT Prancer" "GTFR Little One" 1 0 ) ) ( not ( is-destroyed-delay 0 "GTFR Little One" ) ) ) ( send-message "#Command" "Normal" "Destroy Little One" ) ) +Name: Prancer Dead Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Little One" ) ( do-nothing ) ) +Name: Little One +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Little One", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Prancer" ) ( send-message "GTT Prancer" "High" "Prancer Arrive" ) ) +Name: Prancer arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Victor" ) ( send-message "GTT Victor" "High" "Victor arrive" ) ) +Name: Victor Arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTT Stomper" ) ( send-message "GTT Stomper" "High" "Stomper Arrive" ) ) +Name: Stomper Arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTT Victor" ) 50 ) ( send-message "GTT Victor" "High" "More cover 2" ) ) +Name: Victor Damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTT Prancer" ) 65 ) ( send-message "GTT Prancer" "High" "More cover" ) ) +Name: Prancer Damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTT Stomper" ) 40 ) ( send-message "GTT Stomper" "High" "More cover 2" ) ) +Name: Stomper Damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 3 "GTC Semora" "GTC Xenophon" "GTT Kappa" "GTT Karga" "GTFR Little One" "GTFR Rio" "GTFR Griffin" "GTFR Fantasia" "GTDR Drifter" "GTDR Swift" "GTSC Juneau" "GTC Sindri" "GTM Hermes" "GTG Pumper" "GTCv Tarawa" "GTG Dredge" ) ( not ( and ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ) ) ) ( send-message "#Command" "High" "Mission failed" ) ) +Name: RTB 2 trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 7 "GTSC Juneau" ) ( send-message "#Command" "High" "Chickens arrive" ) ) +Name: Convoy running +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTEP Escape 1" ) ( send-message "GTEP Escape 1" "High" "Scientist die" ) ) +Name: Escape pods Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "GTEP Escape 1" ) ( send-message "#Command" "High" "Responce Scientist" ) ) +Name: Re command Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 1 "GTEP Escape 1" ) ( not ( is-destroyed-delay 0 "GTEP Escape 3" ) ) ) ( send-message "GTEP Escape 3" "High" "One died" ) ) +Name: One pod Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 1 "GTEP Escape 3" ) ( not ( is-destroyed-delay 0 "GTEP Escape 2" ) ) ) ( send-message "GTEP Escape 2" "High" "three die" ) ) +Name: One pod msg 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 1 "GTEP Escape 2" ) ( not ( is-destroyed-delay 0 "GTEP Escape 1" ) ) ) ( send-message "GTEP Escape 1" "High" "Two died" ) ) +Name: One pod msg 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTFR Griffin" ) ( send-message "#Command" "High" "Griffin arrive" ) ) +Name: Griffin arrive Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTFR Little One" ) ( send-message "#Command" "High" "Little arrive" ) ) +Name: Little Arrive Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTFR Rio" ) ( send-message "#Command" "High" "Rio arrive" ) ) +Name: Rio Arrive Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTG Pumper" ) ( send-message "#Command" "High" "Pumper arrive" ) ) +Name: Pumper arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTFR Fantasia" ) ( send-message "#Command" "High" "Fantasia arrive" ) ) +Name: Frieghter arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 0 "GTC Semora" ) ( has-departed-delay 0 "GTC Xenophon" ) ( has-departed-delay 0 "GTT Kappa" ) ( has-departed-delay 0 "GTT Karga" ) ( has-departed-delay 0 "GTFR Fantasia" ) ( has-departed-delay 0 "GTDR Drifter" ) ( has-departed-delay 0 "GTDR Swift" ) ( has-departed-delay 0 "GTSC Juneau" ) ( has-departed-delay 0 "GTC Sindri" ) ( has-departed-delay 0 "GTM Hermes" ) ( has-departed-delay 0 "GTG Pumper" ) ( has-departed-delay 0 "GTG Dredge" ) ) ( send-message "#Command" "High" "convoy escaping" ) ) +Name: Convoy Escaping +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Tarawa" ) ( send-message "#Command" "High" "Tarawa Escape" ) ) +Name: Tarawa Escape +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Griffin" ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 4" 0 ) ) ( send-message "#Command" "High" "Griffin escape" ) ) +Name: Griffin escape msg. +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Rio" ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 5" 0 ) ) ( send-message "#Command" "High" "Rio escape" ) ) +Name: Rio Escape msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Little One" ) ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 10" 0 ) ) ( send-message "#Command" "High" "Little escape" ) ) +Name: Little escape msg. +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Griffin" ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ) ( send-message "#Command" "High" "Griffin safe" ) ) +Name: Griffin captured msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Rio" ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ) ( send-message "#Command" "High" "Rio safe" ) ) +Name: Rio captured msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "GTFR Little One" ) ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ) ( send-message "#Command" "High" "Little safe" ) ) +Name: Little captured msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Destroy Convoy" 0 ) ( and ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ( not ( is-destroyed-delay 0 "GTFR Rio" "GTFR Griffin" ) ) ) ( is-goal-true-delay "Disable and Scan Freighters" 0 ) ( is-destroyed-delay 0 "Deneb 101st Regulars" "Deneb 132nd Rangers" "Deneb 201st Regulars" "Tarawa Tigers" ) ( is-goal-true-delay "Destroy Protector" 0 ) ( and ( not ( is-destroyed-delay 0 "GTFR Little One" "GTT Victor" "GTT Stomper" "GTT Prancer" ) ) ( are-waypoints-done-delay "GTT Victor" "Waypoint path 7" 0 ) ( are-waypoints-done-delay "GTT Stomper" "Waypoint path 7" 0 ) ) ( not ( has-departed-delay 0 "GTFR Little One" ) ) ) ( validate-goal "Capture Freighters" "Transports Escape" ) ( send-message "#Command" "High" "Mission Over" ) ) +Name: Early Jump good +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Disable and Scan Freighters $MessageNew: XSTR("Disable and scan Freighters Rio, Griffin, and Little One", -1) $end_multi_text $Formula: ( and ( is-cargo-known-delay 0 "GTFR Little One" "GTFR Rio" "GTFR Griffin" ) ( has-arrived-delay 0 "GTT Prancer" "GTT Victor" "GTT Stomper" ) ) +Score: 200 $Type: Primary +Name: Capture Freighters $MessageNew: XSTR("Capture Freighters Rio, Griffin, and Little One", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ) +Score: 750 $Type: Secondary +Name: Destroy Convoy $MessageNew: XSTR("Destroy all other ships of the Convoy", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Semora" "GTC Xenophon" "GTT Kappa" "GTT Karga" "GTFR Fantasia" "GTDR Drifter" "GTDR Swift" "GTSC Juneau" "GTC Sindri" "GTM Hermes" "GTG Pumper" "GTCv Tarawa" "GTG Dredge" ) +Score: 600 $Type: Bonus +Name: Destroy Protector $MessageNew: XSTR("Destroy the GTD-Protector", -1) $end_multi_text $Formula: ( and ( are-waypoints-done-delay "GTFR Little One" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Rio" "Waypoint path 8" 0 ) ( are-waypoints-done-delay "GTFR Griffin" "Waypoint path 8" 0 ) ( is-destroyed-delay 0 "GTEP Escape 3" "GTEP Escape 2" "GTEP Escape 1" "GTI Protector" ) ) +Score: 100 $Type: Bonus +Name: Transports Escape $MessageNew: XSTR("All boarding transports escape", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTT Victor" "GTT Prancer" "GTT Stomper" ) +Score: 50 #Waypoints ;! 12 lists total $Jump Node: -3313.000000, 0.000000, -353.000000 $Jump Node Name: Sirius $Jump Node: 5891.818359, -300.799774, -412.475189 $Jump Node Name: Vega $Jump Node: -200.600006, 1400.000000, 8032.200195 $Jump Node Name: Vasuda $Name: Waypoint path 1 $List: ( ;! 3 points in list ( 3225.729980, 0.000180, -793.161926 ) ( -2579.600098, 0.000000, -797.799988 ) ( -3000.000000, 0.000000, -662.200012 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 4117.997070, -0.000335, 199.450104 ) ( -2455.699951, 0.000000, 157.600006 ) ( -3008.100098, 0.000000, -64.599998 ) ) $Name: Waypoint path 5 $List: ( ;! 4 points in list ( 3196.040771, 200.000305, -390.774139 ) ( 2111.600098, 450.000000, -356.899994 ) ( -2335.800049, 450.000000, -364.500000 ) ( -3087.899902, 200.000000, -294.899994 ) ) $Name: Waypoint path 4 $List: ( ;! 4 points in list ( 4214.010742, -200.000107, -210.537201 ) ( 3037.703857, -500.000275, -32.666801 ) ( -2400.399902, -500.000000, -35.400002 ) ( -3003.100098, -200.000000, -291.600006 ) ) $Name: Waypoint path 2 $List: ( ;! 4 points in list ( 3720.034668, -200.000214, -657.679932 ) ( 2067.944336, -499.995300, -674.848083 ) ( -2400.399902, -500.000000, -609.200012 ) ( -3013.399902, -100.000000, -305.100006 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( -246.797546, 1349.999878, 8082.010742 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( -1312.069458, -0.001013, -1806.299072 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( -762.000000, 670.000000, -1727.699951 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( 4940.004883, 299.999756, 6624.222168 ) ) $Name: Waypoint path 10 $List: ( ;! 1 points in list ( -98.641724, 1050.000000, 8185.764160 ) ) $Name: Waypoint path 11 $List: ( ;! 5 points in list ( 1161.300049, 925.000000, 5512.600098 ) ( 1206.599976, 920.000000, 3593.800049 ) ( 1527.800049, 1000.000000, 1152.199951 ) ( 536.700012, 550.000000, -1241.099976 ) ( 506.144287, 0.002817, -1640.831543 ) ) $Name: Waypoint path 12 $List: ( ;! 5 points in list ( 1499.500000, 950.000000, 5719.700195 ) ( 1816.900024, 950.000000, 2357.399902 ) ( 2030.800049, 1050.000000, 483.399994 ) ( 1449.400024, 700.000000, -1212.000000 ) ( 2060.500000, 400.000000, -2602.899902 ) ) #Messages ;! 240 total $Name: Mission Over $Team: -1 $MessageNew: XSTR("Good work pilots... return to base!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: M5_AC_05.wav $Name: Transport Dead $Team: -1 $MessageNew: XSTR("We've lost the transport, repeat, we've lost the transport!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM3-03_AC_24.wav $Name: Destory Griffin $Team: -1 $MessageNew: XSTR("Destroy the GTFR Giffin Beta, since we can't capture her now! Cover those Transports better!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Destroy Little One $Team: -1 $MessageNew: XSTR("Destroy the GTFR Little One Beta, since we can't capture it now! Repeat destroy the Little One!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Destory Rio $Team: -1 $MessageNew: XSTR("Destroy the GTFR Rio Beta, we can't capture her now! Repeat destroy the Rio now!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Transport dead 2 $Team: -1 $MessageNew: XSTR("We've lost another transport! End this massacre now, pilots!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM310_AC_09.wav $Name: Undock msg $Team: -1 $MessageNew: XSTR("Undocking sequence complete, we are now returning to base.", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: SM2-10_L3_02.wav $Name: More cover $Team: -1 $MessageNew: XSTR("Hull integrity critical, we're going to die, get us some fighter cover!", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: SM303_Ic_08.wav $Name: More cover 2 $Team: -1 $MessageNew: XSTR("HQ! We've sustained major damage! Casualty rate escalating! More fighter cover!", -1) $end_multi_text +AVI Name: Head-TP6 +Wave Name: SM3-07_HQ_05.wav $Name: Stomper Arrive $Team: -1 $MessageNew: XSTR("Transport Stomper here, we have arrived and are on our way to capture freighter Rio, cover us!", -1) $end_multi_text +AVI Name: Head-TP6 $Name: Victor arrive $Team: -1 $MessageNew: XSTR("GTT Victor here, we are on our way to capture the freighter Griffin, Alpha wing cover us!", -1) $end_multi_text +AVI Name: Head-TP6 $Name: Prancer Arrive $Team: -1 $MessageNew: XSTR("This is GTT Prancer, we have arrived and are on our way to capture the freighter Little One.", -1) $end_multi_text +AVI Name: Head-TP6 $Name: Mission failed $Team: -1 $MessageNew: XSTR("This mission has failed, return to base.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: M8_AC_01.wav $Name: Aeolus $Team: -1 $MessageNew: XSTR("An Aeolus class cruiser has jumped in, watch the flak guns on that ship, pilots!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM205_AC_07.wav $Name: Chickens arrive $Team: -1 $MessageNew: XSTR("Beta wing, part of the convoy is making a run for the Vasuda Jump node, don't let them get away!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Scientist die $Team: -1 $MessageNew: XSTR("Don't shoot us NTF, we are only civilians!!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Responce Scientist $Team: -1 $MessageNew: XSTR("Don't listen to them Beta, they are weapons specialists and work for the GTVA. Don't let them get away!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: One died $Team: -1 $MessageNew: XSTR("Noooooo!!! Stop NTF, you just shot one of our pods......, Damn!!! save us you GTVA fools, fighter cover, fighter cover!!!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: Griffin arrive $Team: -1 $MessageNew: XSTR("There is the GTFR Griffin Beta wing, scan and disable her. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Rio arrive $Team: -1 $MessageNew: XSTR("The GTFR Rio has arrived Beta wing, scan and disable her now. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Little arrive $Team: -1 $MessageNew: XSTR("Beta wing, the GTFR Little One has arrived, scan and disable her. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Pumper arrive $Team: -1 $MessageNew: XSTR("Keep up the good work Alpha and Beta Wing, another gas carrier the GTG Pumper has arrived, destroy her. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Fantasia arrive $Team: -1 $MessageNew: XSTR("Destroy the GTFR Fantasia, she carries no cargo we need.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: convoy escaping $Team: -1 $MessageNew: XSTR("The convoy is escaping Alpha and Beta wing, don't let anymore get away. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Tarawa Escape $Team: -1 $MessageNew: XSTR("The GTCv Tarawa has escaped, nothing more you can do Alpha and Beta wing.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Two died $Team: -1 $MessageNew: XSTR("Don't fire on us NTF, let us go!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: three die $Team: -1 $MessageNew: XSTR("We don't want to die..... don't shoot us...let us go... don't finish us off...we want to live!!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Griffin escape $Team: -1 $MessageNew: XSTR("The GTFR Griffin has jumped out, don't let the other 2 freighters escape capture pilots! ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Rio escape $Team: -1 $MessageNew: XSTR("The GTFR Rio has been able to jump out and escape capture, your mission is failing pilots!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Little escape $Team: -1 $MessageNew: XSTR("The GTFR Little One has jumped out and escaped capture. ", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Griffin safe $Team: -1 $MessageNew: XSTR("Good work pilots, the GTFR Griffin has jumped out safely into our hands!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Rio safe $Team: -1 $MessageNew: XSTR("The GTFR Rio has jumped out safely and is on it's way, good work pilots!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Little safe $Team: -1 $MessageNew: XSTR("Good work pilots, the GTFR Little One is safe and has jumped out!", -1) $end_multi_text +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 6 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: planetb +Angles: 0.000000 0.000000 5.899208 +ScaleX: 0.750000 +ScaleY: 0.750000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.349066 0.296706 0.000000 +ScaleX: 4.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 0.349066 0.872664 3.141590 +ScaleX: 6.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planete +Angles: 0.069813 0.000000 0.767944 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb16 +Angles: 0.523598 1.221730 0.872664 +ScaleX: 7.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb18 +Angles: 0.139626 0.872664 5.235984 +ScaleX: 8.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief5 #End