#Mission Info $Version: 0.10 $Name: XSTR("Sanctuary Denied", -1) $Author: Noise $Created: 04/22/02 at 20:54:58 $Modified: 01/10/03 at 19:42:57 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: 1423.947266, 7831.962402, -14114.873047 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("Good news first, we still control both sides of the Capella/Gamma Draconis jump node and the $f GTD $f Victorious and the $f GTD $f Illustrious crossed safely to Gamma Draconis and we now have their squadrons holding down the Gamma Draconis end. The $f Eternity has crossed to Capella along with the $f GVCv $f Horus and are holding the Capella end.", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 1418.035645, 9101.261719, -17338.410156 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3709.666992, -0.000247, -68.532227 $label: Capella/Gamma Draconis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 5437.035645, -0.000299, -3163.472900 $label: GTD Victorious +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 6914.525879, 0.000231, 4667.734375 $label: GTD Illustrious +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("A large number of assorted warships have also crossed safely to Gamma Draconis, but they are far too damaged to help us here in Capella. Also, more than 3,500,000 civilians have been safely evacuated. Also Vice Admiral Ross Brahms, trapped just like us, second in command of the GTVA 3rd has taken command of the fleet from the $f Victorious.", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 2665.914795, 9513.714844, -17214.703125 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3709.666992, -0.000247, -68.532227 $label: Capella/Gamma Draconis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Aeolus $pos: 8668.695313, 0.000164, 6522.698242 $label: Terran Warships +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GVC Mentu $pos: 6812.234863, 0.001491, -2825.461914 $label: Vasudan Warships +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTFR Triton $pos: 2248.437744, 0.000237, 86.232536 $label: Refugees +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Now for the bad news. The Shivans have been coming at us in wave after relentless wave of fighters and bombers. We have destroyed over ten Shivan cruisers and corvettes and even one Ravana destroyer that tried to break our blockade half an hour ago. You can thank the Ravana for crippling the $f GTD $f Illustrious and forcing her to retreat.", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 1418.035645, 9101.261719, -17338.410156 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: SC Rakshasa $pos: -2866.760498, 0.000245, 3287.022949 $label: Shivan Cruisers +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 8215.878906, 0.001306, 5134.982422 $label: Fighters +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SF Mara $pos: 6358.720703, -0.000821, -2950.456299 $label: Bombers +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: -2252.993896, 0.002264, -2713.859619 $label: Ravana +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("That's just the tactical bad news. Normally we would have evacuated to Vega, but there appears to some sort of subspace barrier preventing us from reaching the Vega jump node, or even communicating with the rest of the GTVA. In short, we're trapped here.", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 1418.035645, 9101.261719, -17338.410156 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -4104.105469, 0.000047, -68.533234 $label: Capella/Gamma Draconis +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 6986.947266, -0.000182, -162.291000 $label: Vega +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: GTF Ulysses $pos: 1741.863037, -0.000092, 8.585501 $label: Subspace Barrier +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Now, since we're SOC we're also entitled to more information than the average pilot, and believe me this time you wish you weren't. The sub-space field the Sathanas juggernauts are projecting around the Capella sun is causing it to reach critical mass, we expect it to go supernova within minutes. Don't let this affect you pilot, you have ships to protect!", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 1007.261719, 9513.712891, -17214.699219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Unknown $class: GTF Ulysses $pos: 303.241028, -0.001032, -595.667542 $label: Capella +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Let's just pray that the rest of comrades in the GTVA can get out safely.", -1) $end_multi_text $voice: FS2_Btl_B03.wav $camera_pos: 1007.261719, 9513.712891, -17214.699219 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-true-delay "Protect the GTD Eternity" 0 ) $Multi text XSTR("When they first told me that the sub-space field was going to cause the Capella sun to go supernova, I didn't want to believe it. But now that Capella is nothing more than celestial debris. Keep your head about you! We're trapped here, an in case you haven't noticed the Shivan are still crawling all over Gamma Draconis. Our fight is far from over.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect GTFr Compassion" 0 ) $Multi text XSTR("Your bravery and near self sacrifice has not gone unnoticed. The GTFr Compassion was stuff to the airlocks with civilians, literally shoulder to shoulder. She was originally recorded as lost, but apparently she made it out and your bravery allowed her to reach Gamma Draconis safely. Congratulations, your a hero.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Civilian Convoys" 0 ) $Multi text XSTR("The first convoy through on your watch was overloaded with civilians and we still haven't gotten an exact count how many there were. Needless to say, the cover provide was superb.", -1) ; the exact count is still unknown. Your cover of the convoy was superb.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect GTFr Compassion" 0 ) $Multi text XSTR("Although the GTFr Compassion was unable to make it to the jump node in time, we can not blame you for this. She more or less arrived right in front of the supernova shockwave, there nothing that could have been done, they just couldn't make it in time. At least all of those civilians died quickly and painlessly.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Civilian Convoys" 0 ) $Multi text XSTR("The first convoy on your watch through the jump node was carrying almost entirely civilians. We are unable to tell how many died but we are certain you did your best. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect military supply convoy" 0 ) $Multi text XSTR("The second convoy through the jump node was loaded down with military supplies. Munitions, spare parts, and rations were amoung some of the vast amount of items. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect military supply convoy" 0 ) $Multi text XSTR("The ships in the second convoy were carrying precious military supplies of all kinds. The loss of each ship will make any future operations for us that much more difficult to conduct.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect warship convoy" 0 ) $Multi text XSTR("The GTCv Alaska was the flagship of a small quick response group. Their safe arrival to Gamma Draconis was welcomed twist of fate. Good job in seeing to that arrived with as little harm as possible.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect warship convoy" 0 ) $Multi text XSTR("The quick response group lead by the GTCv Alaska was battle tired group. From their testimony, they had spent the last seventy-two hours in heavy combat. We know you did your best to protect them, but their fatigue could be blamed for the loss of the ships.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 16 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 32 "Circe" 16 "Lamprey" 16 "Rockeye" 240 "Tempest" 500 "Hornet" 360 "Tornado" 360 "Harpoon" 472 "Trebuchet" 100 "Piranha" 200 "Stiletto II" 100 "Infyrno" 100 "Cyclops#short" 45 "Helios" 20 "EMP Adv." 60 ) #Objects ;! 82 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 859.038269, 0.000187, -3225.739990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Eternity ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: 2900.000000, 0.000000, -2500.000000 $Orientation: 0.546268, 0.000000, 0.837611, 0.000000, 1.000000, 0.000000, -0.837611, 0.000000, 0.546268 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTD Eternity" "Waypoint path 14" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: GTNB Pharos 3 ;! Object #2 $Class: GTNB Pharos $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: GVD Osiris ;! Object #3 $Class: GVD Hatshepsut $Team: Friendly $Location: -3100.000000, 0.000000, 0.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 56 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVD Osiris" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: GTT Argo 4 ;! Object #4 $Class: GTT Argo $Team: Friendly $Location: 1141.837524, 0.001155, -1959.718262 $Orientation: 0.876112, 0.000000, 0.482108, 0.000000, 1.000000, 0.000000, -0.482108, 0.000000, 0.876112 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( has-departed-delay 10 "GVD Osiris" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Argo 4" "Waypoint path 4" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GVCv Horus ;! Object #5 $Class: GVCv Sobek $Team: Friendly $Location: -1200.699951, -700.000000, -294.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVCv Horus" "Waypoint path 4" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GTFR Triton 7 ;! Object #6 $Class: GTFR Triton $Team: Friendly $Location: -3954.770996, -0.000002, -2462.503662 $Orientation: 0.576449, 0.000000, -0.817132, -0.000000, 1.000000, -0.000000, 0.817132, 0.000000, 0.576449 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 94 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Triton 7" "Waypoint path 8" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Triton 8 ;! Object #7 $Class: GTFR Triton $Team: Friendly $Location: -3399.611084, -10.099819, -1933.324463 $Orientation: 0.549589, 0.000000, -0.835435, -0.002558, 0.999996, -0.001683, 0.835431, 0.003062, 0.549586 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Triton 8" "Waypoint path 8" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Triton 9 ;! Object #8 $Class: GTFR Triton $Team: Friendly $Location: 400.000000, 0.000029, 5299.399902 $Orientation: -1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Triton 9" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Triton 10 ;! Object #9 $Class: GTFR Triton $Team: Friendly $Location: -400.000000, 0.000029, 5988.899902 $Orientation: -1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Triton 10" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Argo 15 ;! Object #10 $Class: GTT Argo $Team: Friendly $Location: 400.000000, 0.000000, 4588.600098 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Argo 15" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTT Argo 16 ;! Object #11 $Class: GTT Argo $Team: Friendly $Location: -400.000000, 0.000000, 5299.399902 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Argo 16" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTT Argo 17 ;! Object #12 $Class: GTT Argo $Team: Friendly $Location: -400.000000, 0.000000, 4588.600098 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Argo 17" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GVFr Satis 18 ;! Object #13 $Class: GVFr Satis $Team: Friendly $Location: 400.000000, 0.000000, 5988.899902 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 89 ) ) $Cargo 1: XSTR("Vasudan Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVFr Satis 18" "Waypoint path 7" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Satis 19 ;! Object #14 $Class: GVFr Satis $Team: Friendly $Location: -1923.472656, 0.000072, -1063.934937 $Orientation: 0.633685, 0.000000, -0.773591, 0.000000, 1.000000, 0.000000, 0.773591, 0.000000, 0.633685 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVFr Satis 19" "Waypoint path 8" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Satis 20 ;! Object #15 $Class: GVFr Satis $Team: Friendly $Location: -2559.246094, -0.000596, -1550.972290 $Orientation: 0.598618, 0.000000, -0.801034, 0.000000, 1.000000, 0.000000, 0.801034, 0.000000, 0.598618 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVFr Satis 20" "Waypoint path 8" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVFr Satis 21 ;! Object #16 $Class: GVFr Satis $Team: Friendly $Location: -2178.672363, -0.000640, -1442.930908 $Orientation: 0.566121, 0.000000, -0.824322, 0.000000, 1.000000, 0.000000, 0.824322, 0.000000, 0.566121 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVFr Satis 21" "Waypoint path 8" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GVG Nile ;! Object #17 $Class: GVG Anuket $Team: Friendly $Location: 7.040156, 0.000496, 4696.044922 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVG Nile" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTC Eagle ;! Object #18 $Class: GTC Aeolus $Team: Friendly $Location: 4.592389, 0.000116, 6122.894043 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 81 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Eagle" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GVCv Neferteri ;! Object #19 $Class: GVCv Sobek $Team: Friendly $Location: 18.909435, 0.000007, 4030.347168 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVCv Neferteri" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Gold 1 ;! Object #20 $Class: GTF Erinyes $Team: Friendly $Location: -2998.100098, 0.000000, -1897.300049 $Orientation: 0.534751, 0.000000, -0.845010, 0.000000, 1.000000, 0.000000, 0.845010, 0.000000, 0.534751 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gold 2 ;! Object #21 $Class: GTF Erinyes $Team: Friendly $Location: -3101.107910, -0.000007, -2000.988037 $Orientation: 0.542179, 0.000000, -0.840263, 0.000000, 1.000000, 0.000000, 0.840263, 0.000000, 0.542179 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTCv Alaska ;! Object #22 $Class: GTCv Deimos $Team: Friendly $Location: 0.000000, 0.000000, -4250.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 11" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 95 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTCv Alaska" "Waypoint path 11" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTCv Endurance ;! Object #23 $Class: GTCv Deimos $Team: Friendly $Location: 700.000000, 0.000000, -6027.100098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 80 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTCv Endurance" "Waypoint path 9" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GVCv Anhur ;! Object #24 $Class: GVCv Sobek $Team: Friendly $Location: -650.000000, 0.000000, -5549.600098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 13" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVCv Anhur" "Waypoint path 13" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GVC Ammit ;! Object #25 $Class: GVC Mentu $Team: Friendly $Location: 400.000000, 0.000000, -5290.100098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 84 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GVC Ammit" "Waypoint path 10" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Defiance ;! Object #26 $Class: GTC Aeolus $Team: Friendly $Location: -300.000000, 0.000000, -5088.699707 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 12" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 77 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Defiance" "Waypoint path 12" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTM Schweitzer ;! Object #27 $Class: GTM Hippocrates $Team: Friendly $Location: 700.000000, 0.000000, -4050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 74 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTFR Triton 7" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTM Schweitzer" "Waypoint path 9" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTD Salvation ;! Object #28 $Class: GTD Orion $Team: Friendly $Location: 5500.000000, 0.000000, 5500.000000 $Orientation: -0.707107, 0.000000, 0.707107, 0.000000, 1.000000, 0.000000, -0.707107, 0.000000, -0.707107 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 83 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( has-departed-delay 10 "GVD Osiris" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTD Salvation" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTS Hygeia 38 ;! Object #29 $Class: GTS Hygeia $Team: Friendly $Location: 2492.530273, -0.000340, -2762.928223 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTS Hygeia 38" "Waypoint path 10" 0 ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: GTS Hygeia 39 ;! Object #30 $Class: GTS Hygeia $Team: Friendly $Location: 2533.082031, -0.000366, -2778.755127 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTS Hygeia 39" "Waypoint path 10" 0 ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SC Cain 38 ;! Object #31 $Class: SC Cain $Team: Hostile $Location: 5947.794922, -0.000330, 111.901939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: GTD Eternity +Arrival Delay: 120 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Cancer 1 ;! Object #32 $Class: SF Basilisk $Team: Hostile $Location: 6228.590820, 0.000409, 234.162674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #33 $Class: SF Basilisk $Team: Hostile $Location: 6127.466309, 0.000407, 135.072845 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #34 $Class: SF Basilisk $Team: Hostile $Location: 6330.106445, 0.000372, 126.774010 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #35 $Class: SF Basilisk $Team: Hostile $Location: 6231.652832, 0.000378, 132.294525 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 5 ;! Object #36 $Class: SF Basilisk $Team: Hostile $Location: 6130.198730, 0.000426, 35.060402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 1 ;! Object #37 $Class: SF Aeshma $Team: Hostile $Location: 6632.791016, 0.000378, 234.162674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #38 $Class: SF Aeshma $Team: Hostile $Location: 6531.349121, 0.000416, 135.072845 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #39 $Class: SF Aeshma $Team: Hostile $Location: 6732.637695, 0.000389, 132.294525 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 4 ;! Object #40 $Class: SF Aeshma $Team: Hostile $Location: 6630.082031, 0.000378, 129.528412 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 5 ;! Object #41 $Class: SF Aeshma $Team: Hostile $Location: 6533.993652, 0.000383, 35.060402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #42 $Class: SF Mara $Team: Hostile $Location: 6227.923828, 0.000414, 631.335083 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #43 $Class: SF Mara $Team: Hostile $Location: 6126.540039, 0.000407, 534.415588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #44 $Class: SF Mara $Team: Hostile $Location: 6233.910156, 0.000403, 534.415100 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #45 $Class: SF Mara $Team: Hostile $Location: 6334.000488, 0.000384, 534.415588 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 5 ;! Object #46 $Class: SF Mara $Team: Hostile $Location: 6128.838867, 0.000400, 438.992310 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 1 ;! Object #47 $Class: SB Seraphim $Team: Hostile $Location: 6230.821777, 0.000379, -70.204300 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 2 ;! Object #48 $Class: SB Seraphim $Team: Hostile $Location: 6130.291992, 0.000401, -169.392776 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 3 ;! Object #49 $Class: SB Seraphim $Team: Hostile $Location: 6228.121094, 0.000411, -270.001099 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 4 ;! Object #50 $Class: SB Seraphim $Team: Hostile $Location: 6326.319824, 0.000378, -166.171097 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" "Tempest" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 1 ;! Object #51 $Class: SB Nephilim $Team: Hostile $Location: 6634.414551, 0.000410, -68.246292 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 2 ;! Object #52 $Class: SB Nephilim $Team: Hostile $Location: 6532.371582, 0.000387, -170.995316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 3 ;! Object #53 $Class: SB Nephilim $Team: Hostile $Location: 6634.249023, 0.000382, -266.124146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 4 ;! Object #54 $Class: SB Nephilim $Team: Hostile $Location: 6732.574219, 0.000385, -167.785355 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Harpoon" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Alpha 2 ;! Object #55 $Class: GTF Erinyes $Team: Friendly $Location: 959.887512, 0.002737, -3322.347900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #56 $Class: GTF Erinyes $Team: Friendly $Location: 764.912292, 0.002765, -3322.347900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #57 $Class: GTF Erinyes $Team: Friendly $Location: 859.038269, 0.002776, -3423.162598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #58 $Class: GTF Perseus $Team: Friendly $Location: 1490.623901, 0.003413, -2998.997070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #59 $Class: GTF Perseus $Team: Friendly $Location: 1396.687256, 0.003397, -3094.829346 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #60 $Class: GTF Perseus $Team: Friendly $Location: 1590.614380, 0.003461, -3088.591064 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #61 $Class: GTF Perseus $Team: Friendly $Location: 1497.293945, 0.003374, -3191.857178 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTSG Alastor 76 ;! Object #62 $Class: GTSG Alastor $Team: Friendly $Location: 2215.330811, -0.000712, -3017.373535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 77 ;! Object #63 $Class: GTSG Alastor $Team: Friendly $Location: 3396.273438, -0.000508, -1304.235352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: Silver 1 ;! Object #64 $Class: GVF Tauret $Team: Friendly $Location: 1.232653, 0.000005, 5564.861816 $Orientation: -0.999960, 0.000000, -0.008909, 0.000000, 1.000000, 0.000000, 0.008909, 0.000000, -0.999960 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Silver 2 ;! Object #65 $Class: GVF Tauret $Team: Friendly $Location: 81.389320, -0.000003, 5522.011230 $Orientation: -0.999938, 0.000000, -0.011120, 0.000000, 1.000000, 0.000000, 0.011120, 0.000000, -0.999938 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Silver 3 ;! Object #66 $Class: GVF Tauret $Team: Friendly $Location: -72.575607, -0.000019, 5621.140137 $Orientation: -0.999965, 0.000000, -0.008387, 0.000000, 1.000000, 0.000000, 0.008387, 0.000000, -0.999965 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Recon 1 ;! Object #67 $Class: GTF Pegasus $Team: Friendly $Location: 1990.600952, 0.000651, 994.322327 $Orientation: -0.486087, 0.000000, 0.873910, 0.000000, 1.000000, 0.000000, -0.873910, 0.000000, -0.486087 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 5 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTFR Compassion ;! Object #68 $Class: GTFR Triton $Team: Friendly $Location: -1700.000000, 0.000029, 1700.000000 $Orientation: -0.707107, 0.000000, -0.707107, 0.000000, 1.000000, 0.000000, 0.707107, 0.000000, -0.707107 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 115 "Recon 1" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Compassion" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Saggitarius 1 ;! Object #69 $Class: SF Manticore $Team: Hostile $Location: -2034.099976, 0.000000, 2374.500000 $Orientation: -0.896095, 0.000000, -0.443863, 0.000000, 1.000000, 0.000000, 0.443863, 0.000000, -0.896095 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Tempest" ) +Sbank Ammo: ( 6 6 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Saggitarius 2 ;! Object #70 $Class: SF Manticore $Team: Hostile $Location: -1962.252808, -0.000033, 2362.788330 $Orientation: -0.916870, 0.000000, -0.399187, 0.000000, 1.000000, 0.000000, 0.399187, 0.000000, -0.916870 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Tempest" ) +Sbank Ammo: ( 6 6 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Saggitarius 3 ;! Object #71 $Class: SF Manticore $Team: Hostile $Location: -2086.955078, 0.000000, 2329.769287 $Orientation: -0.852018, 0.000000, -0.523513, 0.000000, 1.000000, 0.000000, 0.523513, 0.000000, -0.852018 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Tempest" ) +Sbank Ammo: ( 6 6 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #72 $Class: SB Nahema $Team: Hostile $Location: 6699.218750, 0.000132, 602.285950 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Libra 2 ;! Object #73 $Class: SB Nahema $Team: Hostile $Location: 6599.108887, 0.000122, 500.823792 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Libra 3 ;! Object #74 $Class: SB Nahema $Team: Hostile $Location: 6802.665527, 0.000145, 500.823792 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Protector 1 ;! Object #75 $Class: GTF Myrmidon $Team: Friendly $Location: 3005.933594, 0.000091, -1003.524597 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Protector 2 ;! Object #76 $Class: GTF Myrmidon $Team: Friendly $Location: 3093.835449, 0.000132, -991.216248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 16384 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: TC-TRI 11 ;! Object #77 $Class: TC-TRI $Team: Friendly $Location: -3799.124756, 10.158451, -2353.114258 $Orientation: 0.576468, 0.000000, -0.817119, -0.000147, 1.000000, -0.000104, 0.817119, 0.000180, 0.576468 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 600 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Triton 7 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 12 ;! Object #78 $Class: TC-TRI $Team: Friendly $Location: -3240.518799, 0.641119, -1829.068726 $Orientation: 0.549608, 0.000000, -0.835422, -0.002708, 0.999995, -0.001782, 0.835418, 0.003242, 0.549605 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 600 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Triton 8 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 13 ;! Object #79 $Class: TC-TRI $Team: Friendly $Location: 399.663452, 10.158482, 5109.158691 $Orientation: -1.000000, 0.000000, -0.000023, 0.000000, 1.000000, 0.000180, 0.000023, 0.000180, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Triton 9 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 14 ;! Object #80 $Class: TC-TRI $Team: Friendly $Location: -400.336548, 10.158482, 5798.658691 $Orientation: -1.000000, 0.000000, -0.000023, 0.000000, 1.000000, 0.000180, 0.000023, 0.000180, -1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Triton 10 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 73 ;! Object #81 $Class: TC-TRI $Team: Friendly $Location: -1565.717163, 10.158482, 1565.241089 $Orientation: -0.707091, 0.000000, -0.707123, -0.000127, 1.000000, 0.000127, 0.707123, 0.000180, -0.707091 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Compassion $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 5 "GTFR Compassion" ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Gold $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gold 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 10 "GTC Eagle" ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( has-departed-delay 5 "GTD Eternity" ) $Ships: ( ;! 2 total "Gold 1" "Gold 2" ) $AI Goals: ( goals ( ai-guard "GTFR Triton 7" 89 ) ( ai-guard "GTFR Triton 8" 89 ) ( ai-guard "GVFr Satis 19" 89 ) ( ai-guard "GVFr Satis 20" 89 ) ( ai-guard "GVFr Satis 21" 89 ) ) +Flags:( ) $Name: Cancer $Waves: 11 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Aquarius $Waves: 12 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: +Arrival delay: 5 $Arrival Cue: ( is-destroyed-delay 10 "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" "Aquarius 5" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Leo $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: +Arrival delay: 4 $Arrival Cue: ( is-destroyed-delay 4 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" "Leo 5" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Gemini $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: +Arrival delay: 20 $Arrival Cue: ( is-destroyed-delay 30 "Taurus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 2 $Name: Taurus $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: +Arrival delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 3 $Name: Beta $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Eternity +Arrival delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( has-departed-delay 5 "GTD Eternity" ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Silver $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Silver 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( has-departed-delay 0 "GTD Salvation" ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( has-departed-delay 5 "GTD Eternity" ) $Ships: ( ;! 3 total "Silver 1" "Silver 2" "Silver 3" ) $AI Goals: ( goals ( ai-guard "GTT Argo 15" 89 ) ( ai-guard "GTT Argo 16" 89 ) ( ai-guard "GTT Argo 17" 89 ) ( ai-guard "GTFR Triton 9" 89 ) ( ai-guard "GTFR Triton 10" 89 ) ) +Flags:( ) $Name: Recon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Recon 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( has-departed-delay 5 "GVC Ammit" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Recon 1" "Waypoint path 10" 0 ) $Ships: ( ;! 1 total "Recon 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 10" 89 ) ) +Flags:( ) $Name: Saggitarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Saggitarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 1 "GTFR Compassion" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Saggitarius 1" "Saggitarius 2" "Saggitarius 3" ) $AI Goals: ( goals ( ai-disable-ship "GTFR Compassion" 89 ) ) +Flags:( ) $Name: Libra $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: $Arrival Cue: ( is-event-true-delay "Don't ask" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-chase "GTD Eternity" 89 ) ) +Flags:( ) $Name: Protector $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Protector 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 2 "GTD Eternity" ) $Ships: ( ;! 2 total "Protector 1" "Protector 2" ) $AI Goals: ( goals ( ai-guard "GTD Eternity" 89 ) ) +Flags:( "reinforcement" ) #Events ;! 26 total $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "GTD Eternity" ) ( beam-free-all "GVD Osiris" ) ( beam-free-all "GVCv Horus" ) ( ship-invulnerable "Alpha 2" ) ( ship-invulnerable "Alpha 3" ) ( break-warp "Alpha 1" ) ( subsys-set-random "GTD Eternity" 78 92 ) ( subsys-set-random "GVCv Horus" 75 96 ) ) +Name: GTVA Adjustments1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GVD Osiris" "Waypoint path 2" 1 ) ( send-message "GVD Osiris" "High" "Osiris departing" ) ) +Name: Osiris Departing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTD Salvation" ) ( beam-free-all "GTD Salvation" ) ( send-message "GTD Salvation" "High" "Salvation" ) ( subsys-set-random "GTD Salvation" 50 90 ) ) +Name: Salvation arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Salvation arrives" 6 ) ( send-message "Alpha 2" "High" "Calm down" ) ) +Name: Calm Down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "SC Cain 38" ) ( beam-free-all "SC Cain 38" ) ( send-message "GTD Eternity" "High" "Cain" ) ) +Name: Cain Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GVCv Neferteri" ) ( beam-free-all "GVG Nile" ) ( beam-free-all "GTC Eagle" ) ( beam-free-all "GVCv Neferteri" ) ( send-message "GVCv Neferteri" "High" "Neferteri" ) ( subsys-set-random "GVCv Neferteri" 75 96 ) ( subsys-set-random "GTC Eagle" 76 97 ) ) +Name: Neferteri Convoy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Leo" ) ( send-message "Alpha 2" "High" "They just keep coming" ) ) +Name: They just keep coming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Gold" ) ( send-message "Gold 1" "High" "Need help" ) ( subsys-set-random "GTFR Triton 7" 75 96 ) ( subsys-set-random "GTFR Triton 8" 75 96 ) ) +Name: Gold Squadron +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTCv Alaska" ) ( beam-free-all "GTCv Alaska" ) ( beam-free-all "GTCv Endurance" ) ( beam-free-all "GVCv Anhur" ) ( beam-free-all "GVC Ammit" ) ( beam-free-all "GTC Defiance" ) ( beam-free-all "GTM Schweitzer" ) ( send-message "GTCv Alaska" "High" "Alaska" ) ( subsys-set-random "GVCv Anhur" 45 81 ) ( subsys-set-random "GTC Defiance" 67 100 ) ( subsys-set-random "GVC Ammit" 60 99 ) ( subsys-set-random "GTCv Endurance" 63 88 ) ( subsys-set-random "GTCv Alaska" 85 100 ) ( subsys-set-random "GTM Schweitzer" 61 92 ) ) +Name: Alaska Convoy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Protector" ) ( send-message "GTD Eternity" "High" "Protector" ) ) +Name: Protector Wing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Recon 1" ) ( send-message "Recon 1" "High" "Recon" ) ) +Name: Recon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Recon" 5 ) ( send-message "GTD Eternity" "High" "All ships" ) ( clear-goals "GTD Eternity" "GVCv Horus" "Alpha" "Gold" "Beta" "Silver" "GTS Hygeia 39" "GTS Hygeia 38" ) ( add-goal "GTD Eternity" ( ai-waypoints-once "Waypoint path 14" 89 ) ) ( add-goal "GVCv Horus" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( add-goal "Alpha" ( ai-guard "GTD Eternity" 89 ) ) ( add-goal "Gold" ( ai-guard "GTD Eternity" 89 ) ) ( add-goal "Beta" ( ai-guard "GTD Eternity" 89 ) ) ( add-goal "Silver" ( ai-guard "GTD Eternity" 89 ) ) ( supernova-start 175 ) ( add-goal "GTS Hygeia 38" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ( add-goal "GTS Hygeia 39" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ) +Name: All ships +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "All ships" 5 ) ( send-message "Alpha 2" "High" "Possible?" ) ) +Name: Possible? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Possible?" 2 ) ( send-message "Alpha 3" "High" "Don't ask" ) ) +Name: Don't ask +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTD Eternity" ) ( send-message "GTD Eternity" "High" "Eternity departing" ) ( clear-goals "Alpha" ) ( add-goal "Alpha 3" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ( add-goal "Alpha 4" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ) +Name: Eternity Departing +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( distance "GTNB Pharos 3" "Alpha 1" ) 800 ) ( has-departed-delay 1 "GTD Eternity" ) ) ( fix-warp "Alpha 1" ) ( send-message "#Command" "High" "Your at the node" ) ) +Name: Turn on Alpha jump drive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTFR Compassion" ) ( send-message "GTFR Compassion" "High" "Help us" ) ( clear-goals "Alpha" ) ( add-goal "Alpha" ( ai-guard "GTFR Compassion" 89 ) ) ) +Name: Help us +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Help us" 3 ) ( send-message "Alpha 2" "High" "We got to help" ) ) +Name: We got to help +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Compassion" "Waypoint path 5" 0 ) ( send-message "GTFR Compassion" "High" "We're clear" ) ( clear-goals "Alpha 2" ) ( add-goal "Alpha 2" ( ai-waypoints-once "Waypoint path 10" 89 ) ) ) +Name: We're clear +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTFR Compassion" ) ( grant-medal "Medal of Valor" ) ) +Name: Medal of Valour +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTD Eternity" ) ( do-nothing ) ) +Name: Protect Eternity +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTD Salvation" ) ( do-nothing ) ) +Name: Protect Salvation +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect GTD Salvation", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GVCv Neferteri" "GTC Eagle" "GVG Nile" ) ( do-nothing ) ) +Name: Protect 1st Convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect 1st Convoy", -1) +Team: 0 $Formula: ( when ( has-departed-delay 1 "GTFR Triton 7" ) ( do-nothing ) ) +Name: Protect 2nd Convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect 2nd Convoy", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Alaska" "GTCv Endurance" "GVCv Anhur" "GVC Ammit" "GTC Defiance" "GTM Schweitzer" ) ( do-nothing ) ) +Name: Protect Alaska Convoy +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Alaska Convoy", -1) +Team: 0 $Formula: ( when ( < ( hits-left "GTD Eternity" ) 10 ) ( ship-invulnerable "GTD Eternity" ) ) +Name: Keeping Eternity Alive +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 5 total $Type: Bonus +Name: Protect GTFr Compassion $MessageNew: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 1 "GTFR Compassion" ) $Type: Primary +Name: Protect the GTD Eternity $MessageNew: XSTR("Protect the GTD Eternity from enemy fire", -1) $end_multi_text $Formula: ( has-departed-delay 1 "GTD Eternity" ) $Type: Primary +Name: Protect Civilian Convoys $MessageNew: XSTR("Protect any civilian transports and their escorts", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GVCv Neferteri" "GTC Eagle" "GVG Nile" ) $Type: Primary +Name: Protect military supply convoy $MessageNew: XSTR("Protect any military munition ships and their escorts", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTFR Triton 7" "GTFR Triton 8" "GVFr Satis 19" "GVFr Satis 20" "GVFr Satis 21" ) $Type: Primary +Name: Protect warship convoy $MessageNew: XSTR("Protect any warships in the area", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTCv Alaska" "GTCv Endurance" "GVCv Anhur" "GTC Defiance" "GVC Ammit" "GTM Schweitzer" ) #Waypoints ;! 14 lists total $Jump Node: 0.000000, 0.000000, 0.000000 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 6 points in list ( -1216.989502, -699.999756, 386.933136 ) ( -268.672699, -699.999512, 1542.531982 ) ( 1017.156189, -699.999878, 663.528259 ) ( 1020.239319, -699.999878, -853.987000 ) ( 133.253662, -699.999390, -1476.276367 ) ( -1027.543579, -699.999634, -1202.162354 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -1750.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 1000.000000, 0.000000, 1000.000000 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -400.000000, 0.000000, 400.000000 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 400.000000 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( 400.000000, 0.000000, 400.000000 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( -500.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( 700.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 10 $List: ( ;! 1 points in list ( 400.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 11 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 12 $List: ( ;! 1 points in list ( -300.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 13 $List: ( ;! 1 points in list ( -650.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 14 $List: ( ;! 1 points in list ( 1750.000000, 0.000000, -1750.000000 ) ) #Messages ;! 225 total $Name: Recon $Team: -1 $MessageNew: XSTR("For the love of God run! The Shivans have triggered a supernova! Get out of here as fast as you can!", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP7 +Wave Name: cue_voice.wav $Name: Cain $Team: -1 $MessageNew: XSTR("A Cain class cruiser jumped in, all guns come to bear!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: cue_voice.wav $Name: All ships $Team: -1 $MessageNew: XSTR("Confirmed Recon one! Don't ask questions, all ships evacuate immediately! Flank speed for the jump node!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: cue_voice.wav $Name: Help us $Team: -1 $MessageNew: XSTR("Please help us! We've got women and children on board and the Shivans are everywhere! ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: cue_voice.wav $Name: Osiris departing $Team: -1 $MessageNew: XSTR("GVD Osiris departing. Good luck.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: cue_voice.wav $Name: Salvation $Team: -1 $MessageNew: XSTR("This is the GTD Salvation, we're making our way to the jump node and not a moment too soon. The Shivan have overrun most of our positions!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: Calm down $Team: -1 $MessageNew: XSTR("Calm down Salvation! We'll do our best to keep the node open.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: cue_voice.wav $Name: Neferteri $Team: -1 $MessageNew: XSTR("Requesting fighter support. Our own escorts are overwhelmed, please assist.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC +Wave Name: cue_voice.wav $Name: Need help $Team: -1 $MessageNew: XSTR("This is Gold one, my wingman and I have entire convoy to protect! Give us a hand will ya!", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP8 +Wave Name: cue_voice.wav $Name: Alaska $Team: -1 $MessageNew: XSTR("This is the GTCv Alaska heading a warship convoy. As far as we know, we're the last ships through. We have no fighter cover, but all of over weapons are fully functional, don't worry about us.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: cue_voice.wav $Name: Possible? $Team: -1 $MessageNew: XSTR("How is that possible?!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: cue_voice.wav $Name: Don't ask $Team: -1 $MessageNew: XSTR("Don't ask questions, just cover the Eternity until she pulls out!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 +Wave Name: cue_voice.wav $Name: We're clear $Team: -1 $MessageNew: XSTR("God bless you. We're clear.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: cue_voice.wav $Name: Eternity departing $Team: -1 $MessageNew: XSTR("GTD Eternity has left the area, follow us through.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: cue_voice.wav $Name: Your at the node $Team: -1 $MessageNew: XSTR("You're in the jump node Alpha 1, get out now!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: cue_voice.wav $Name: Protector $Team: -1 $MessageNew: XSTR("We're launching Protector wing. They'll assist protecting the Eternity to free up other fighters.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: cue_voice.wav $Name: We got to help $Team: -1 $MessageNew: XSTR("We got to help those civilians! We're with you Alpha one, let's kick some ass!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: cue_voice.wav $Name: They just keep coming $Team: -1 $MessageNew: XSTR("They just keep coming!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: cue_voice.wav #Reinforcements ;! 1 total $Name: Protector $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 38 total $Num stars: 285 $Ambient light level: 0 $Sun: SunGold +Angles: 0.000000 0.000000 1.308996 +Scale: 2.250000 $Starbitmap: dneb10 +Angles: 0.000000 2.321286 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb08 +Angles: 0.366519 0.663225 0.122173 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.802851 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 1.308996 0.558505 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb10 +Angles: 6.021381 0.872664 5.777035 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 5.951568 2.740165 5.585049 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 0.000000 0.000000 5.951568 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 5.881755 5.009091 5.532690 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb10 +Angles: 5.585049 0.366519 5.393063 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb11 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 5.585049 0.558505 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb10 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 5.131264 5.951568 0.488692 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb08 +Angles: 4.764745 1.692968 0.174533 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb10 +Angles: 5.253437 3.455749 1.117010 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 5.078904 1.256636 1.308996 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 4.886918 1.867501 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 3.508109 0.366519 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 3.385936 1.570795 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb14 +Angles: 4.799652 1.797688 1.815141 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 4.886918 4.258600 2.076940 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb08 +Angles: 4.345866 0.366519 2.181660 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 3.874628 1.570795 2.373646 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb14 +Angles: 4.014254 0.558505 0.925024 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb11 +Angles: 4.345866 1.797688 0.680678 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 4.520399 2.129300 0.541052 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 3.577922 0.366519 0.663225 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 3.944441 1.570795 0.488692 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: planete +Angles: 0.000000 3.141590 3.665189 +ScaleX: 1.200000 +ScaleY: 1.200000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.000000 0.000000 3.508109 +ScaleX: 0.200000 +ScaleY: 0.200000 +DivX: 1 +DivY: 1 $Starbitmap: SunSathanas02 +Angles: 0.000000 0.000000 1.256636 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: SunSathanas01 +Angles: 0.000000 0.000000 1.308996 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Failure #End