#Mission Info $Version: 0.10 $Name: XSTR("A Stalwart Defence", -1) $Author: RN-WulfBane $Created: 03/28/00 at 22:01:56 $Modified: 04/22/00 at 12:33:31 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Join the GVCv Hayabusa in a desperate attempt to save the GTI Reprieve from a full scale shivan attack.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -463.222900, 9875.541016, -2074.543945 +Viewer orient: 0.999997, -0.000008, 0.002404, -0.002269, 0.327704, 0.944778, -0.000795, -0.944781, 0.327703 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome Terrans Welcome Terran pilots to the Imuit. Here, you will work to better understand your Vasudan allies, and strengthen bonds between the Terrans and Vasudans. You join a select few, who were deemed the elite of the Terran fighter corps. All of your fighters have been modified for your unique biological and physical needs.", -1) $end_multi_text $Ani Filename: cb_sm2-07_b.ani +Wave Filename: none $Stage Text: XSTR("The Aftermath As you no doubt have heard, the Capella system was destroyed by the Shivan juggernauts. We hadn't the slightest idea the Shivans were so barbaric in waging war. Several million refugees are still looking for homes, but our resources are seriously taxed, with over 60% of our forces destroyed or out of commission. The only good news we have is that the Sathanas Juggernauts seem to have disappeared. Many believe that the supernova may have caused their jump drives to malfunction, stranding them in the Capella system.", -1) $end_multi_text $Ani Filename: cb_sm3-08_b.ani +Wave Filename: none $Stage Text: XSTR("Return of the Iceni So far, Shivan activity in all of our sectors has dropped dramatically, but a new threat has reared it's ugly head. Lately, on the front, there have been reports of an Iceni class corvette flying within shivan fleets. We believe that the NTF has allied itself with the shivans, using the ETAK project.", -1) $end_multi_text $Ani Filename: cb_sm2-10_a.ani +Wave Filename: none $Stage Text: XSTR("A Relentless Foe We do not know how the shivans are getting into our systems with the Capella node destroyed. It is possible that a part of the shivan armada was stranded in our systems, or that they have another knossos portal somewhere within our systems. We have sent scouts to all parts of Terran-Vasudan space, searching for Shivan fleets, supply depots, bases, or undiscovered Knossos portals.", -1) $end_multi_text $Ani Filename: cb_train-01_d.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("Currently, the $f GTI $f Reprieve is under heavy shivan attack. We have sortied the $f GVCv $f Hayabusa and the $f GTC $f Oberon to defend the installation. Their current fighter protection is $f Beta and $f Gamma wing.", -1) $end_multi_text $voice: none.wav $camera_pos: 2758.067383, 6036.217773, 2550.236328 $camera_orient: 0.000822, -0.000006, 1.000000, -0.928171, 0.372152, 0.000765, -0.372152, -0.928172, 0.000300 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 182.058914, -0.000161, 2745.296875 $label: GTI Reprieve +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 1116.510620, -749.998901, 608.357483 $label: GVCv Hayabusa +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -654.049133, 0.000690, 4738.759277 $label: GTC Oberon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -619.475952, 0.000330, 589.475708 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: 1392.585693, -0.000067, 4652.130371 $label: Gamma Wing +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Shivan opposition is very heavy, with multiple fighter and bomber wings supporting their cruisers. We do not have an estimate of their forces total size, but be prepared for any number of hostile warships.", -1) $end_multi_text $voice: none.wav $camera_pos: 2758.067383, 6036.217773, 2550.236328 $camera_orient: 0.002450, -0.000006, 0.999997, -0.928169, 0.372152, 0.002276, -0.372151, -0.928172, 0.000906 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: SC Lilith $pos: 476.171509, 0.000009, 2878.262939 $label: Shivan Cruisers? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: 447.390259, 0.000090, 986.205200 $label: Shivan Bombers? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 363.730896, -0.000181, 4522.139648 $label: Shivan Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You must protect the station until the $f GVD $f Imuit arrives. Once it reaches the base, the destroyer will deploy several fighter wings to relieve you. Once the Imuit is in position, you will be allowed to return to base.", -1) $end_multi_text $voice: none.wav $camera_pos: 6249.174805, 6914.020996, 16683.207031 $camera_orient: -1.000000, -0.000007, -0.000137, 0.000129, 0.274159, -0.961684, 0.000044, -0.961684, -0.274159 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 19 $team: Hostile $class: SC Lilith $pos: 476.171509, 0.000009, 2878.262939 $label: Shivan Cruisers? +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: 447.390259, 0.000090, 986.205200 $label: Shivan Bombers? +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 363.730896, -0.000181, 4522.139648 $label: Shivan Fighters? +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Hatshepsut $pos: 7514.243164, -0.000039, 14413.166992 $label: GVD Imuit +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Horus $pos: 4789.379395, -0.000028, 14464.909180 $label: Fighters +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: 1392.585693, -0.000067, 4652.130371 $label: Gamma Wing +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("There is no time for you to change your ship or weapons. The station is already being attacked by the $h SC $h Acheron and $h Virgo wing. Good luck pilots. Come back alive!", -1) $end_multi_text $voice: none.wav $camera_pos: -463.222900, 9875.541016, -2074.543945 $camera_orient: 0.999997, -0.000008, 0.002404, -0.002269, 0.327704, 0.944778, -0.000795, -0.944781, 0.327703 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GVD Hatshepsut $pos: 7514.243164, -0.000039, 14413.166992 $label: GVD Imuit +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Horus $pos: 4789.379395, -0.000028, 14464.909180 $label: Fighters +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -471.143646, 0.000291, 1188.971924 $label: GTI Reprieve +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 1981.074829, 499.998810, -57.324299 $label: SC Acheron +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 2338.803467, 0.002239, 2582.475342 $label: Virgo +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GVF Tauret $pos: -3457.291260, -0.001043, 1222.115234 $label: Alpha +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: 1392.585693, -0.000067, 4652.130371 $label: Gamma Wing +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-event-true-delay "Protect Reprieve" 0 ) $Multi text XSTR("You protected the Reprieve from the shivan attack. You fought against overwhelming odds, and destroyed dozens of fighters and bombers. That will severely hamper shivan operations in this sector. The station is now well protected by the Imuit and it's fighter compliment. Excellent work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTI Reprieve" ) $Multi text XSTR("You failed to protect the Reprieve. Command acknowledges the fact that the opposition was overwhelming, but you didn't do everything in your power to protect the station. Thousands of lives were lost because of your failure.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Shoot down bombs and destroy beam cannons so the installation takes no damage.", -1) $end_multi_text $Formula: ( is-event-true-delay "Protect Hayabusa" 0 ) $Multi text XSTR("You protected the GVCv Hayabusa. Captain Malboeuf and his crew wish to thank you for your efforts.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVCv Hayabusa" ) $Multi text XSTR("You failed to protect the Hayabusa. With it we lost a valiant crew, and a significant portion of our defences. This is a massive failure on your part. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy the beam cannons on enemy capital ships so the Hayabusa isn't fired upon.", -1) $end_multi_text $Formula: ( and ( not ( destroyed-or-departed-delay 0 "SCv Phlegethon" ) ) ( not ( is-destroyed-delay 0 "GTI Reprieve" ) ) ) $Multi text XSTR("You departed the system before the shivans had been driven out. Because of your departure, many more lives will be lost. You are to report to a shuttle which will take you to Sirius, for your court martial. You are dismissed...", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Wait for the Return to Base directive to appear before engaging your jump drive.", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("Command has refused to tell us what an Iceni class corvette was doing in system. You are to not speak of the sighting to anyone, or you will be arrested and tried under the Beta Aquilae Securities Act.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 3 "Mekhu HL-7" 7 "Morning Star" 4 "Prometheus R" 3 "Prometheus S" 3 "Rockeye" 155 "Tempest" 480 "Tornado" 288 "Trebuchet" 59 ) #Objects ;! 53 total $Name: Alpha 1 ;! Object #0 $Class: GVF Tauret $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTI Reprieve ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: 0.000000, 0.000000, 3000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 79 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #2 $Class: GVF Tauret $Team: Friendly $Location: -49.936954, 0.000002, -50.347134 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #3 $Class: GVF Tauret $Team: Friendly $Location: 50.197433, -0.000001, -50.053574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #4 $Class: GTF Myrmidon $Team: Friendly $Location: -1329.863037, 0.000179, 3870.583984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GVCv Hayabusa ;! Object #5 $Class: GVCv Sobek $Team: Friendly $Location: -111.967171, -750.000000, 988.587097 $Orientation: -0.660623, -0.031303, -0.750066, 0.114889, -0.991577, -0.059807, -0.741875, -0.125684, 0.658655 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Nyx" 50 ) ( ai-chase "SC Balrog" 50 ) ( ai-chase "SCv Phlegethon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 58 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Beta 2 ;! Object #6 $Class: GTF Myrmidon $Team: Friendly $Location: 1664.857300, -0.000016, 2866.864746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #7 $Class: GTF Myrmidon $Team: Friendly $Location: -1278.667725, -0.000113, 1893.776489 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTC Oberon ;! Object #8 $Class: GTC Leviathan $Team: Friendly $Location: 1014.099976, 0.000000, 997.099976 $Orientation: 0.999119, 0.000000, 0.041960, 0.026045, 0.784035, -0.620170, -0.032898, 0.620717, 0.783344 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Acheron" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Virgo 1 ;! Object #9 $Class: SF Mara $Team: Hostile $Location: 1401.000000, 0.000000, 599.000000 $Orientation: 0.717150, 0.000000, 0.696919, 0.000003, 1.000000, -0.000003, -0.696919, 0.000004, 0.717150 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #10 $Class: SF Mara $Team: Hostile $Location: 1398.500244, -0.000036, 500.626251 $Orientation: 0.790724, 0.000000, 0.612173, 0.000002, 1.000000, -0.000003, -0.612173, 0.000004, 0.790724 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: 1499.596924, -0.000063, 601.257446 $Orientation: 0.631936, 0.000000, 0.775021, 0.000003, 1.000000, -0.000002, -0.775021, 0.000004, 0.631936 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GVD Imuit ;! Object #12 $Class: GVD Hatshepsut $Team: Friendly $Location: 6000.000000, 0.000000, 15000.000000 $Orientation: -0.904819, 0.000000, 0.425797, 0.000000, 1.000000, 0.000000, -0.425797, 0.000000, -0.904819 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SCv Phlegethon" 50 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "SCv Phlegethon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: SC Nyx ;! Object #13 $Class: SC Lilith $Team: Hostile $Location: -1348.500000, -1000.000000, 1693.599976 $Orientation: 0.695806, 0.000000, -0.718229, -0.337635, 0.882617, -0.327094, 0.633921, 0.470094, 0.614130 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVCv Hayabusa" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "SC Acheron" "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: SC Balrog ;! Object #14 $Class: SC Rakshasa $Team: Hostile $Location: -2855.199951, 0.000000, 4533.399902 $Orientation: -0.473139, 0.000000, -0.880988, 0.000000, 1.000000, 0.000000, 0.880988, 0.000000, -0.473139 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVCv Hayabusa" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SC Nyx" "Pisces" "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SCv Phlegethon ;! Object #15 $Class: SCv Moloch $Team: Hostile $Location: 2167.488037, -0.000081, 6258.604004 $Orientation: -0.815656, 0.000000, 0.578537, 0.000000, 1.000000, 0.000000, -0.578537, 0.000000, -0.815656 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVCv Hayabusa" 50 ) ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVD Imuit" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 5 "SC Balrog" "Capricorn" "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Cancer 1 ;! Object #16 $Class: SB Nahema $Team: Hostile $Location: -2005.099976, -500.000000, 1123.000000 $Orientation: 0.683402, 0.000000, -0.730042, -0.130753, 0.983830, -0.122399, 0.718238, 0.179103, 0.672352 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 2 ;! Object #17 $Class: SB Nahema $Team: Hostile $Location: -2116.339844, -500.000000, 1117.896729 $Orientation: 0.664544, 0.000000, -0.747249, -0.129913, 0.984771, -0.115534, 0.735870, 0.173854, 0.654424 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 3 ;! Object #18 $Class: SB Nahema $Team: Hostile $Location: -2086.705078, -500.000000, 1224.982666 $Orientation: 0.647928, 0.000000, -0.761702, -0.136761, 0.983749, -0.116334, 0.749324, 0.179547, 0.637398 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Pisces 1 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: -2131.104980, -500.000000, 1460.882568 $Orientation: 0.585487, 0.000000, -0.810682, -0.151478, 0.982388, -0.109400, 0.796404, 0.186852, 0.575175 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #20 $Class: SF Manticore $Team: Hostile $Location: -2033.023560, -499.999847, 1362.467773 $Orientation: 0.627287, 0.000000, -0.778788, -0.146502, 0.982147, -0.118002, 0.764884, 0.188115, 0.616089 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: -2086.202637, -499.999756, 1409.458740 $Orientation: 0.606297, 0.000000, -0.795238, -0.148888, 0.982317, -0.113514, 0.781176, 0.187224, 0.595576 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SC Acheron ;! Object #22 $Class: SC Cain $Team: Hostile $Location: 987.599976, 500.000000, 1628.099976 $Orientation: -0.999116, 0.000000, -0.042030, 0.026088, 0.784045, -0.620156, 0.032954, -0.620705, -0.783352 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Oberon" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Capricorn 1 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: -2697.677490, 0.000018, 4197.540527 $Orientation: -0.447156, 0.000000, -0.894456, 0.000000, 1.000000, 0.000000, 0.894456, 0.000000, -0.447156 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: -2597.788330, 0.000049, 4200.229004 $Orientation: -0.462729, 0.000000, -0.886500, 0.000000, 1.000000, 0.000000, 0.886500, 0.000000, -0.462729 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: -2498.668213, -0.000006, 4197.191895 $Orientation: -0.477370, 0.000000, -0.878702, 0.000000, 1.000000, 0.000000, 0.878702, 0.000000, -0.477370 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #26 $Class: SB Taurvi $Team: Hostile $Location: -2386.214600, 0.000017, 4449.490234 $Orientation: -0.519166, 0.000000, -0.854674, 0.000000, 1.000000, 0.000000, 0.854674, 0.000000, -0.519166 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 2 ;! Object #27 $Class: SB Taurvi $Team: Hostile $Location: -2386.909424, 0.000022, 4542.637695 $Orientation: -0.542797, 0.000000, -0.839864, 0.000000, 1.000000, 0.000000, 0.839864, 0.000000, -0.542797 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Aries 3 ;! Object #28 $Class: SB Taurvi $Team: Hostile $Location: -2388.590576, 0.000029, 4644.338867 $Orientation: -0.567040, 0.000000, -0.823690, 0.000000, 1.000000, 0.000000, 0.823690, 0.000000, -0.567040 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #29 $Class: SF Mara $Team: Hostile $Location: 2112.209717, 0.000054, 4479.368164 $Orientation: -0.842274, 0.000000, 0.539050, 0.000000, 1.000000, 0.000000, -0.539050, 0.000000, -0.842274 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #30 $Class: SF Mara $Team: Hostile $Location: 1728.452637, 0.000062, 4473.411133 $Orientation: -0.827764, 0.000000, 0.561077, 0.000000, 1.000000, 0.000000, -0.561077, 0.000000, -0.827764 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #31 $Class: SF Mara $Team: Hostile $Location: 1251.209717, 0.000096, 4479.196289 $Orientation: -0.815647, 0.000000, 0.578551, 0.000000, 1.000000, 0.000000, -0.578551, 0.000000, -0.815647 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #32 $Class: SF Mara $Team: Hostile $Location: 770.944153, 0.000202, 4430.827148 $Orientation: -0.791539, 0.000000, 0.611119, 0.000000, 1.000000, 0.000000, -0.611119, 0.000000, -0.791539 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #33 $Class: SB Seraphim $Team: Hostile $Location: 1426.744629, 0.000188, 4738.227051 $Orientation: -0.862853, 0.000000, 0.505455, 0.000000, 1.000000, 0.000000, -0.505455, 0.000000, -0.862853 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Leo 2 ;! Object #34 $Class: SB Seraphim $Team: Hostile $Location: 961.217773, 0.000087, 4750.483398 $Orientation: -0.850018, 0.000000, 0.526753, 0.000000, 1.000000, 0.000000, -0.526753, 0.000000, -0.850018 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Leo 3 ;! Object #35 $Class: SB Seraphim $Team: Hostile $Location: 1971.213867, 0.000192, 4748.597656 $Orientation: -0.845310, 0.000000, 0.534277, 0.000000, 1.000000, 0.000000, -0.534277, 0.000000, -0.845310 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Piranha" "Cyclops" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Theta 1 ;! Object #36 $Class: GVF Horus $Team: Friendly $Location: 5055.674316, 0.000073, 14491.835938 $Orientation: -0.916228, 0.000000, 0.400658, 0.000000, 1.000000, 0.000000, -0.400658, 0.000000, -0.916228 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Theta 2 ;! Object #37 $Class: GVF Horus $Team: Friendly $Location: 5159.346191, 0.000071, 14493.636719 $Orientation: -0.914057, 0.000000, 0.405585, 0.000000, 1.000000, 0.000000, -0.405585, 0.000000, -0.914057 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Theta 3 ;! Object #38 $Class: GVF Horus $Team: Friendly $Location: 5254.797363, 0.000014, 14490.623047 $Orientation: -0.912000, 0.000000, 0.410190, 0.000000, 1.000000, 0.000000, -0.410190, 0.000000, -0.912000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Theta 4 ;! Object #39 $Class: GVF Horus $Team: Friendly $Location: 5358.229492, -0.000022, 14494.160156 $Orientation: -0.909821, 0.000000, 0.415000, 0.000000, 1.000000, 0.000000, -0.415000, 0.000000, -0.909821 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #40 $Class: GVB Sekhmet $Team: Friendly $Location: 5248.380371, 0.000038, 15123.074219 $Orientation: -0.917974, 0.000000, 0.396642, 0.000000, 1.000000, 0.000000, -0.396642, 0.000000, -0.917974 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #41 $Class: GVB Sekhmet $Team: Friendly $Location: 5343.795898, 0.000106, 15125.097656 $Orientation: -0.916016, 0.000000, 0.401142, 0.000000, 1.000000, 0.000000, -0.401142, 0.000000, -0.916016 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #42 $Class: GVB Sekhmet $Team: Friendly $Location: 5350.204590, 0.000105, 15225.287109 $Orientation: -0.916789, 0.000000, 0.399373, 0.000000, 1.000000, 0.000000, -0.399373, 0.000000, -0.916789 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #43 $Class: GVB Sekhmet $Team: Friendly $Location: 5247.210449, 0.000008, 15244.322266 $Orientation: -0.919068, 0.000000, 0.394098, 0.000000, 1.000000, 0.000000, -0.394098, 0.000000, -0.919068 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 1 ;! Object #44 $Class: GVF Tauret $Team: Friendly $Location: 6535.698730, 0.000087, 14415.334961 $Orientation: -0.913713, 0.000000, 0.406360, 0.000000, 1.000000, 0.000000, -0.406360, 0.000000, -0.913713 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #45 $Class: GVF Tauret $Team: Friendly $Location: 6629.381348, 0.000006, 14412.241211 $Orientation: -0.911716, 0.000000, 0.410822, 0.000000, 1.000000, 0.000000, -0.410822, 0.000000, -0.911716 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #46 $Class: GVF Tauret $Team: Friendly $Location: 6632.670410, 0.000031, 14516.528320 $Orientation: -0.912630, 0.000000, 0.408787, 0.000000, 1.000000, 0.000000, -0.408787, 0.000000, -0.912630 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #47 $Class: GVF Tauret $Team: Friendly $Location: 6535.100586, 0.000021, 14520.241211 $Orientation: -0.914695, 0.000000, 0.404146, 0.000000, 1.000000, 0.000000, -0.404146, 0.000000, -0.914695 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: NTF Iceni ;! Object #48 $Class: NTF Iceni $Team: Unknown $Location: 0.000000, 0.000000, 20000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret02 +Primary Banks: ( "SRed" ) +Subsystem: turret03 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11a +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21a +Subsystem: turret22a +Subsystem: turret23a +Subsystem: turret24a +Subsystem: turret25a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Gamma 1 ;! Object #49 $Class: GVF Horus $Team: Friendly $Location: 1301.188599, -0.000732, 1998.714722 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #50 $Class: GVF Horus $Team: Friendly $Location: 1397.640747, -0.000695, 1998.754150 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #51 $Class: GVF Horus $Team: Friendly $Location: 1502.748535, -0.000689, 1999.927979 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #52 $Class: GVF Horus $Team: Friendly $Location: 1598.644653, -0.000705, 1994.714966 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "GTI Reprieve" 50 ) ( ai-guard "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ( ai-ignore "NTF Iceni" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "GTI Reprieve" 50 ) ( ai-guard "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ( ai-ignore "NTF Iceni" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Virgo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Cancer $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SC Nyx" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SC Balrog" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) $AI Goals: ( goals ( ai-guard-wing "Aries" 50 ) ( ai-guard "SC Balrog" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SC Balrog" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aries 1" "Aries 2" "Aries 3" ) $AI Goals: ( goals ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Taurus $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SCv Phlegethon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) ( ai-guard "SCv Phlegethon" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SCv Phlegethon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase "GTI Reprieve" 50 ) ( ai-chase "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: GVD Imuit +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) $AI Goals: ( goals ( ai-guard "GTI Reprieve" 50 ) ( ai-guard "GVCv Hayabusa" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: GVD Imuit $Arrival Cue: ( has-arrived-delay 30 "GVD Imuit" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "GTI Reprieve" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) $Name: Pisces $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SC Nyx" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-guard-wing "Cancer" 50 ) ( ai-guard "SC Nyx" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 20 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: GVD Imuit +Arrival delay: 30 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 37 total $Formula: ( when ( true ) ( beam-free-all "GVCv Hayabusa" ) ) +Name: Beam Free All Hayabusa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Nyx" ) ( beam-free-all "SC Nyx" ) ) +Name: Beam Free All Nyx +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Balrog" ) ( beam-free-all "SC Balrog" ) ) +Name: Beam Free All Balrog +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Phlegethon" ) ( beam-free-all "SCv Phlegethon" ) ) +Name: Beam Free All Phlegethon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Imuit" ) ( beam-free-all "GVD Imuit" ) ) +Name: Beam Free All Imuit +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Nyx" ) ( do-nothing ) ) +Name: Destroy Nyx +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Nyx", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Balrog" ) ( do-nothing ) ) +Name: Destroy Balrog +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Balrog", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Phlegethon" ) ( do-nothing ) ) +Name: Destroy Phlegethon +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Phlegethon", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Capricorn", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "GVD Imuit" ) ( not ( is-destroyed-delay 0 "GTI Reprieve" ) ) ) ( do-nothing ) ) +Name: Await Imuit +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Await Imuit", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Shivans" 0 ) ( not ( is-destroyed-delay 0 "GTI Reprieve" ) ) ) ( do-nothing ) ) +Name: Protect Reprieve +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Shivans" 0 ) ( not ( is-destroyed-delay 0 "GVCv Hayabusa" ) ) ) ( do-nothing ) ) +Name: Protect Hayabusa +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Shivans" 0 ) ( not ( is-destroyed-delay 0 "GTI Reprieve" ) ) ) ( do-nothing ) ) +Name: Return to Base Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Phlegethon" "Leo" "Taurus" ) ( do-nothing ) ) +Name: Destroy Shivans +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( send-message-list "GTC Oberon" "High" "Oberon going down" 8000 "GVCv Hayabusa" "High" "Oberon Sacrifice" 8000 "Alpha 2" "High" "Alpha Arrival" 8000 "Beta 1" "High" "Beta Reply" 8000 "Alpha 2" "High" "Alpha Acknowledges" 8000 "Beta 1" "High" "Beta Reply 2" 15000 "GTI Reprieve" "High" "Iceni Detected" 8000 "GVCv Hayabusa" "High" "Engage?" 8000 "GTI Reprieve" "High" "No. Protect us" 8000 "GVCv Hayabusa" "High" "Okay" 8000 "GTI Reprieve" "High" "Eliminate Beam Turrets" 13000 ) ) +Name: Initial Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Nyx" ) ( send-message "#Command" "High" "Nyx Arrival" ) ) +Name: Nyx Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Nyx" ) ( send-message "#Command" "High" "Nyx Destroyed" ) ) +Name: Nyx Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Balrog" ) ( send-message "#Command" "High" "Balrog Arrival" ) ) +Name: Balrog Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Balrog" ) ( send-message "#Command" "High" "Balrog Destruction" ) ) +Name: Balrog Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SCv Phlegethon" ) ( send-message "#Command" "High" "Phlegethon Arrival" ) ) +Name: Phlegethon Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SCv Phlegethon" ) ( send-message "#Command" "High" "Phlegethon Destruction" ) ) +Name: Phlegethon Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Imuit" ) ( send-message "GVD Imuit" "High" "Imuit Arrival" ) ) +Name: Imuit Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Zeta 1" ) ( send-message "Zeta 1" "High" "192nd Arrival" ) ) +Name: 192nd Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVCv Hayabusa" ) ( send-message "#Command" "High" "Hayabusa down" ) ) +Name: Hayabusa Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Destroy Shivans" 0 ) ( send-message "GVCv Hayabusa" "High" "Hayabusa depart" ) ) +Name: Hayabusa Depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTI Reprieve" ) ( send-message "#Command" "High" "Reprieve death" ) ) +Name: Reprieve Death +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Destroy Shivans" 0 ) ( not ( is-destroyed-delay 0 "GTI Reprieve" ) ) ) ( send-message "#Command" "High" "Excellent work" ) ) +Name: Excellent Work +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-event-true-delay "Destroy Shivans" 0 ) ) ( is-destroyed-delay 0 "GTI Reprieve" ) ) ( do-nothing ) ) +Name: Failure RTB Check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Failure RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( true ) ( self-destruct "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) ) +Name: Gamma Death +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Protect Reprieve $MessageNew: XSTR("Protect the GTI Reprieve", -1) $end_multi_text $Formula: ( is-event-true-delay "Protect Reprieve" 0 ) +Score: 100 $Type: Secondary +Name: Protect Hayabusa $MessageNew: XSTR("Protect the GVCv Hayabusa", -1) $end_multi_text $Formula: ( is-event-true-delay "Protect Hayabusa" 3 ) +Score: 50 $Type: Primary +Name: Await GVD Imuit $MessageNew: XSTR("Guard Reprieve until Imuit arrives", -1) $end_multi_text $Formula: ( is-event-true-delay "Await Imuit" 0 ) +Score: 50 #Waypoints ;! 3 lists total $Jump Node: 0.000000, 0.000000, 25000.000000 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 5404.680664, -0.000510, 13715.406250 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 1999.522949, -0.000334, 4988.050781 ) ) $Name: Waypoint path 3 $List: ( ;! 2 points in list ( 0.000000, 0.000000, 21000.000000 ) ( 0.000000, 0.000000, 25000.000000 ) ) #Messages ;! 230 total $Name: Oberon going down $Team: -1 $MessageNew: XSTR("This is the Oberon. We're going down!", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-CM1 +Wave Name: oberon.wav $Name: Oberon Sacrifice $Team: -1 $MessageNew: XSTR("The Oberon has destroyed the SC Acheron. Their sacrifice will be long remembered.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Iceni Detected $Team: -1 $MessageNew: XSTR("This is the Reprieve. We're detecting a modified Iceni class corvette 20 kilometers away. All of it's turrets are of shivan design.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Engage? $Team: -1 $MessageNew: XSTR("Should we engage?", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: No. Protect us $Team: -1 $MessageNew: XSTR("Negative. Command wants you to protect the installation. They've made no hostile actions against us, so simply ignore them.", -1) ;ve made no hostile actions against us so simply ignore them for now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Okay $Team: -1 $MessageNew: XSTR("Acknowledged.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Eliminate Beam Turrets $Team: -1 $MessageNew: XSTR("Eliminate the beam turrets on all enemy capital ships, and watch the enemy bombers. If they release their ordinance, shoot them down. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Nyx Arrival $Team: -1 $MessageNew: XSTR("A Lilith class cruiser, designated Nyx, has just jumped in system.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Nyx Destroyed $Team: -1 $MessageNew: XSTR("We have destroyed the Nyx. Stand clear.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Balrog Arrival $Team: -1 $MessageNew: XSTR("The Balrog, a Rakshasa, has arrived. Hayabusa, fire all beam cannons!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Balrog Destruction $Team: -1 $MessageNew: XSTR("The Balrog has been eliminated.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Phlegethon Arrival $Team: -1 $MessageNew: XSTR("Pilots! The Phlegethon, a Moloch class corvette, has just arrived. Destroy it's primary beam cannons or we'll lose the station!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Phlegethon Destruction $Team: -1 $MessageNew: XSTR("We've destroyed the Phlegethon. The Oberon's destruction has been avenged.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Imuit Arrival $Team: -1 $MessageNew: XSTR("This is the Imuit. A traitor tampered with our jump drives, so you'll have to destroy that Moloch without our help, at least for the time being. We're deploying our fighters to help.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: 192nd Arrival $Team: -1 $MessageNew: XSTR("This is Zeta wing of the 192nd Gambit Squadron. We are here to relieve you Roughnecks. Hold them off until we arrive.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VC $Name: Hayabusa down $Team: -1 $MessageNew: XSTR("The Hayabusa is down! Repeat. The Hayabusa is down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hayabusa depart $Team: -1 $MessageNew: XSTR("Thanks for your protection Roughnecks. Beers are on me.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Reprieve death $Team: -1 $MessageNew: XSTR("You failed to protect the station. Get clear and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Excellent work $Team: -1 $MessageNew: XSTR("Excellent work pilots. You may depart.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Alpha Arrival $Team: -1 $MessageNew: XSTR("This is Alpha wing of the 163rd Roughnecks. What is the situation Beta?", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: Beta Reply $Team: -1 $MessageNew: XSTR("We are getting pounded in here Alpha! Thank god you're here. Gamma wing is down, and our wing of fighters is severely damaged. The Hayabusa and Reprieve are beginning to sustain damage. ", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Alpha Acknowledges $Team: -1 $MessageNew: XSTR("Acknowledged Beta. Let's cook some shivans and then go home.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 $Name: Beta Reply 2 $Team: -1 $MessageNew: XSTR("Sounds good Alpha. Beta 1 out.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 983 $Ambient light level: 0 $Sun: SunGold +Angles: 0.506145 4.799652 1.221730 +Scale: 1.000000 $Starbitmap: dneb06 +Angles: 0.261799 5.131264 1.221730 +ScaleX: 7.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 6.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetg +Angles: 0.000000 1.047197 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 1.099557 5.061451 0.104720 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 4.799652 6.108648 0.628318 +ScaleX: 6.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: Brief4 #End