#Mission Info $Version: 0.10 $Name: XSTR("Dark Frontier", -1) $Author: Ross Ryan $Created: 02/28/00 at 19:55:44 $Modified: 02/29/00 at 11:46:17 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Viewer pos: 0.000000, 8225.886719, -14247.653320 +Viewer orient: 0.999860, 0.000002, 0.016718, -0.006601, 0.918788, 0.394697, -0.015360, -0.394752, 0.918659 +SquadReassignName: 105th Dark Lances +SquadReassignLogo: BlkLance.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome to the GTD Supernova. I'm afraid it'll be a short stay as we've had some serious orders come through.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("This ship works in conjunction with Special Operations Command.Please press your datapad's next button to review level Phi data currently being sent.May take a while to load.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Okay what you are about to hear is top secret information and if released it will be punished by execution.Transmission follows:", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("<:{SOC Unit briefing} Level Phiaccess granted:> Beta Aquilae, well defended GTVA capitol system. This may not stay like this for long. 2 weeks ago SOC recieved transmissions from the GTVA border battlestations including muffled transmissions. Recon found nothing left at the Battlestatons ' coordinates.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("In many of the messages the word Apothis was used. This a term in the Ancient Egyptian world for Death or Destruction. Why they said this did not come clear until a comm. station being montiored by an AWACS vessel sent a transmission.<>message ends.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The only thing the Apothis could have been was a HOL command vessel. Later Recon discovered a fleet led by the Apothis heading directly for Beta Aquilae. A transmiison from the Apothis itself told the GTVA to give up Beta Aquilae or face entire destruction. We've sent all of the surrounding ships to intercept the fleet and although a moderate amount of damage has been caused no ships have survived.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("So far the GTD Ticonderoga, the Melbourne,the Deimos , the Nekhebt the Aquitaine's sister ship and the Galaxy a Hecate class have all perished aswell as the countless Fenris and Leviathan warships.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Good luck pilots and no matter how long you have been here its been great serving with you.If this ship goes it will go in a Supernova and I hope it will take a few of those HOL scum with it if it does!", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("O.K pilots no time to lose.This battle is only winnable on the chance of Fate. We are outgunned by the Hammer of Light.Three Destroyers and three corvettes blockade the node.The batlle of Wolf 359 is going to be far from easy pilot.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8225.886719, -14247.653320 $camera_orient: -0.006215, 0.000000, 0.999981, -0.473033, 0.881040, -0.002940, -0.881023, -0.473042, -0.005475 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -25428.917969, -0.000093, -4307.143066 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -12069.613281, -0.000159, -8502.391602 $label: Enemy Warships +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GVD Typhon $pos: -16832.285156, 0.000393, -8869.844727 $label: HOLD Apothis +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Friendly $class: GVEP Ra $pos: -16684.230469, 0.000091, -12632.152344 $label: Enemy Fleet +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This fleet is led by the dreaded Apothis (Typhon Destroyer) It has superior beam guns to our normal destroyers.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8225.886719, -14247.653320 $camera_orient: -0.006215, 0.000000, 0.999981, -0.473033, 0.881040, -0.002940, -0.881023, -0.473042, -0.005475 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -25428.917969, -0.000093, -4307.143066 +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: -12069.613281, -0.000159, -8502.391602 $label: Enemy Warships +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GVD Typhon $pos: -16832.285156, 0.000393, -8869.844727 $label: HOLD Apothis +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Friendly $class: GVEP Ra $pos: -16684.230469, 0.000091, -12632.152344 $label: Enemy Fleet +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Bombers are non existant the last HOL onslaught left nothing salvageable. Your playing fleet defense from anything small enough to get hurt by your guns. Now we need a performance the more fighters our Slash beams have to put up with the less beams hitting enemy ships. Intercept and destroy them before they get to the fleet.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8225.886719, -14247.653320 $camera_orient: -0.006215, 0.000000, 0.999981, -0.473033, 0.881040, -0.002940, -0.881023, -0.473042, -0.005475 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -13631.755859, 0.000011, -14520.201172 $label: GTD Supernova +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -17275.687500, 0.000321, -20196.324219 $label: GTVA Fleet +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -17566.720703, -0.000276, -9007.994141 $label: GTVA Fleet +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -16781.865234, -0.000212, -16982.775391 $label: Theta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -21181.349609, 0.000205, -15356.253906 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -21315.191406, -0.000169, -13510.041016 $label: Beta +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -16606.416016, 0.000378, -11909.662109 $label: ALPHA +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("I wish you good luck pilots and get down to the launch bay forward beam guns are 1000 metres from range......QUICKLY!", -1) $end_multi_text $voice: none.wav $camera_pos: 0.000000, 8225.886719, -14247.653320 $camera_orient: -0.006215, 0.000000, 0.999981, -0.473033, 0.881040, -0.002940, -0.881023, -0.473042, -0.005475 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -13631.755859, 0.000011, -14520.201172 $label: GTD Supernova +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -17275.687500, 0.000321, -20196.324219 $label: GTVA Fleet +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -17566.720703, -0.000276, -9007.994141 $label: GTVA Fleet +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -16781.865234, -0.000212, -16982.775391 $label: Theta +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -21181.349609, 0.000205, -15356.253906 $label: Gamma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -21315.191406, -0.000169, -13510.041016 $label: Beta +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -16606.416016, 0.000378, -11909.662109 $label: ALPHA +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Destroy cruises" 0 ) $Multi text XSTR("Excellent Job, the mainstay of the HOL fleet was taken down with the Command vessels missing the HOL fleet has no chance of getting to Beta Aquilae. The Supernova will need at least 3 months in the dry docks but this magnificant ship survived. Hands off to the Aquitaine we wouldn't have won it without her.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Fighterkill" 0 ) $Multi text XSTR("All enemy resistance was destroyed. This is a superb job and I'm recommending you myself to the 105th Red Talons.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTD Supenova" ) $Multi text XSTR("The GTD supenova falling was a terrible sight you must feel terrible. That ship had three years of history and 1000's of crew members that perished. It was a substantial loss that will take time to replace. Most of the enemy were destroyed enough for the Beta Aquilae system ships to take out so the Supernova did her part.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-incomplete "Fighterkill" ) $Multi text XSTR("Many other HOL ships escaped with full wings of fighters and bombers left. You must track them down.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( true ) $Multi text XSTR("", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Command Ship $Alt: Flagship #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 27 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 27 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 18 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 940 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 692 "Harpoon D" 500 "Trebuchet" 505 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 52 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 1454.606934, -0.000281, -4775.958008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: 1395.435059, -0.000274, -4884.021484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: 1519.580200, -0.000203, -4848.183594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 4 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: 1438.089478, -0.000120, -4937.440918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: 2263.259521, -0.000014, -5095.295410 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: 2199.398193, -0.000014, -5198.578613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: 2287.393555, -0.000208, -5164.321777 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: 2235.372559, -0.000220, -5266.583984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #8 $Class: GTF Perseus $Team: Friendly $Location: 1513.483887, 0.000141, -5232.665039 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 2 ;! Object #9 $Class: GTF Perseus $Team: Friendly $Location: 1447.669067, -0.000265, -5300.336426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 3 ;! Object #10 $Class: GTF Perseus $Team: Friendly $Location: 1529.392456, -0.000293, -5300.336426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 4 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: 1488.878052, -0.000227, -5350.655273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Theta 1 ;! Object #12 $Class: GTF Perseus $Team: Friendly $Location: 718.724731, -0.000126, -5612.897461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Theta 2 ;! Object #13 $Class: GTF Perseus $Team: Friendly $Location: 770.838806, 0.000137, -5499.416992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Theta 3 ;! Object #14 $Class: GTF Perseus $Team: Friendly $Location: 798.583008, -0.000198, -5612.896973 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Theta 4 ;! Object #15 $Class: GTF Perseus $Team: Friendly $Location: 724.908997, 0.000274, -5708.658203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: GTD Supenova ;! Object #16 $Class: GTD Hecate $Alt: Flagship $Team: Friendly $Location: -467.379120, -0.000266, -4937.440430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Primary Banks: ( "BFGreen" ) +Subsystem: turret27 +Primary Banks: ( "BFGreen" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: GTCv Lightning ;! Object #17 $Class: GTCv Deimos $Team: Friendly $Location: -1570.606812, 0.000109, -2064.939941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTCv Challenger ;! Object #18 $Class: GTCv Deimos $Team: Friendly $Location: 842.131836, 0.000072, -2105.116455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTC Reliant ;! Object #19 $Class: GTC Aeolus $Team: Friendly $Location: -2552.700195, -0.000051, -1308.670532 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Valour ;! Object #20 $Class: GTC Aeolus $Team: Friendly $Location: -392.615997, -0.000099, -395.537292 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Green Beam" ) +Subsystem: turret12 +Primary Banks: ( "Green Beam" ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Fury ;! Object #21 $Class: GTC Aeolus $Team: Friendly $Location: 1810.564575, 0.000202, -1211.494507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Green Beam" ) +Subsystem: turret12 +Primary Banks: ( "MjolnirBeam" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Deliverance ;! Object #22 $Class: GTC Fenris $Team: Friendly $Location: 1013.755188, -0.000139, -646.095886 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Primary Banks: ( "BFGreen" ) +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Freedom ;! Object #23 $Class: GTC Fenris $Team: Friendly $Location: -1534.558472, -0.000133, -743.226257 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTD Starlancer ;! Object #24 $Class: GTD Orion $Team: Friendly $Location: -3719.728516, 0.000119, -1706.031860 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTD America ;! Object #25 $Class: GTD Orion $Team: Friendly $Location: 2753.824951, 0.000241, -1867.137085 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: HOLD Apothis ;! Object #26 $Class: GVD Typhon $Team: Hostile $Location: -617.331482, 0.000056, 8666.555664 $Orientation: -0.999942, 0.000000, -0.010785, 0.000000, 1.000000, 0.000000, 0.010785, 0.000000, -0.999942 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +AI Class: General +Primary Banks: ( "BFRed" ) +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace +Arrival Delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: HOLD Ra ;! Object #27 $Class: GVD Hatshepsut $Team: Hostile $Location: 1828.862793, 0.000283, 8809.950195 $Orientation: -0.999999, 0.000000, 0.001387, 0.000000, 1.000000, 0.000000, -0.001387, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: HOLD Toltek ;! Object #28 $Class: GVD Hatshepsut $Team: Hostile $Location: -2965.592041, -0.000978, 8620.513672 $Orientation: -0.999525, 0.000000, -0.030833, 0.000000, 1.000000, 0.000000, 0.030833, 0.000000, -0.999525 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: HOLCv Sobek ;! Object #29 $Class: GVCv Sobek $Team: Hostile $Location: -517.989258, 0.000070, 3929.389160 $Orientation: -0.999114, 0.000000, -0.042089, 0.000000, 1.000000, 0.000000, 0.042089, 0.000000, -0.999114 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "BGreen" ) +Subsystem: turret07 +Primary Banks: ( "BGreen" ) +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "BFGreen" ) +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "BFGreen" ) +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: HOLCv Kamun ;! Object #30 $Class: GVCv Sobek $Team: Hostile $Location: 2210.265137, -0.000229, 3703.764893 $Orientation: -0.996929, 0.000000, 0.078313, 0.000000, 1.000000, 0.000000, -0.078313, 0.000000, -0.996929 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: HOLCv Wolcheth ;! Object #31 $Class: GVCv Sobek $Team: Hostile $Location: -3030.701416, 0.000049, 3815.591309 $Orientation: -0.989272, 0.000000, -0.146083, 0.000000, 1.000000, 0.000000, 0.146083, 0.000000, -0.989272 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Command 1 ;! Object #32 $Class: GTF Myrmidon $Team: Friendly $Location: -1156.866821, 0.000000, -1560.666138 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Command 2 ;! Object #33 $Class: GTF Myrmidon $Team: Friendly $Location: -1038.213745, -0.000061, -1560.665405 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase "HOLD Apothis" 50 ) ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #34 $Class: GVF Serapis $Team: Hostile $Location: -770.781372, -0.000059, 2572.007813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #35 $Class: GVF Serapis $Team: Hostile $Location: -395.345795, 0.000065, 2572.007813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #36 $Class: GVF Serapis $Team: Hostile $Location: 118.240540, -0.000246, 2620.335449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #37 $Class: GVF Serapis $Team: Hostile $Location: -599.214844, 0.000097, 2192.627441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 5 ;! Object #38 $Class: GVF Serapis $Team: Hostile $Location: -34.275421, 0.000143, 2053.598389 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 6 ;! Object #39 $Class: GVF Serapis $Team: Hostile $Location: -360.242279, -0.000199, 1961.865479 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Taurus 1 ;! Object #40 $Class: GVF Tauret $Team: Hostile $Location: -3502.817627, -0.000177, 1780.650635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 2 ;! Object #41 $Class: GVF Tauret $Team: Hostile $Location: -3031.858154, -0.000348, 1691.148438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 3 ;! Object #42 $Class: GVF Tauret $Team: Hostile $Location: -2505.471924, -0.000435, 1735.808838 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 4 ;! Object #43 $Class: GVF Tauret $Team: Hostile $Location: -3197.641357, -0.000091, 1297.241211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 5 ;! Object #44 $Class: GVF Tauret $Team: Hostile $Location: -2837.146240, 0.000071, 1254.347168 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Supenova" 50 ) ( ai-chase "GTD Starlancer" 50 ) ( ai-chase "GTD America" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 1 ;! Object #45 $Class: GVF Horus $Team: Hostile $Location: -2197.946045, -0.000246, 3376.051025 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 2 ;! Object #46 $Class: GVF Horus $Team: Hostile $Location: -1876.973511, -0.000371, 3650.125000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 3 ;! Object #47 $Class: GVF Horus $Team: Hostile $Location: -1945.499756, 0.000322, 3331.023682 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 4 ;! Object #48 $Class: GVF Horus $Team: Hostile $Location: -2246.087646, -0.000019, 3286.181152 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 5 ;! Object #49 $Class: GVF Horus $Team: Hostile $Location: -2249.988525, 0.000381, 3512.238770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Saggitarius 6 ;! Object #50 $Class: GVF Horus $Team: Hostile $Location: -1961.528564, -0.000002, 3512.239258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTD Aquitaine ;! Object #51 $Class: GTD Hecate $Team: Friendly $Location: -12167.398438, 0.000050, 2698.332031 $Orientation: -0.054680, 0.000000, -0.998504, 0.000000, 1.000000, 0.000000, 0.998504, 0.000000, -0.054680 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "HOLD Ra" 50 ) ( ai-chase "HOLD Toltek" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "BFGreen" ) +Subsystem: turret21 +Subsystem: turret22 +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret23 +Primary Banks: ( "Green Beam" ) +Subsystem: turret24 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret25 +Primary Banks: ( "MjolnirBeam" ) +Subsystem: turret26 +Primary Banks: ( "BGreen" ) +Subsystem: turret27 +Primary Banks: ( "BGreen" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "GTD Starlancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Supenova $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Starlancer $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD America $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Supenova $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) +Flags:( ) $Name: Cancer $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: HOLD Toltek $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Cancer 5" "Cancer 6" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 10 $Name: Taurus $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: HOLD Ra $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" "Taurus 5" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 10 $Name: Command $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Command 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Command 1" "Command 2" ) +Flags:( ) $Name: Saggitarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Saggitarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Saggitarius 1" "Saggitarius 2" "Saggitarius 3" "Saggitarius 4" "Saggitarius 5" "Saggitarius 6" ) +Flags:( ) #Events ;! 9 total $Formula: ( when ( true ) ( beam-free-all "GTCv Lightning" ) ( beam-free-all "GTD Supenova" ) ( beam-free-all "GTCv Challenger" ) ( beam-free-all "GTC Reliant" ) ( beam-free-all "GTC Valour" ) ( beam-free-all "GTC Fury" ) ( beam-free-all "GTC Deliverance" ) ( beam-free-all "GTC Freedom" ) ( beam-free-all "GTD Starlancer" ) ( beam-free-all "GTD America" ) ( beam-free-all "HOLD Apothis" ) ( beam-free-all "HOLD Ra" ) ( beam-free-all "HOLD Toltek" ) ( beam-free-all "HOLCv Sobek" ) ( beam-free-all "HOLCv Kamun" ) ( beam-free-all "HOLCv Wolcheth" ) ( beam-free-all "GTD Aquitaine" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "HOLCv Sobek" ) ( send-message "GTD Supenova" "High" "What?" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "GTD Supenova" "High" "The Apothis isn't here!" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "HOLD Apothis" ) ( send-message "GTD America" "High" "Scanning" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "HOLD Apothis" ) ( fire-beam "HOLD Apothis" "turret12" "GTD Starlancer" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "HOLD Apothis" ) ( self-destruct "GTD Starlancer" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTD Aquitaine" ) ( send-message "GTD Aquitaine" "High" "Arrive" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "HOLD Apothis" "HOLD Ra" "HOLD Toltek" ) ( invalidate-goal "Destroy cruises" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Enemy cruisers", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" "Cancer" "Saggitarius" ) ( invalidate-goal "Fighterkill" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy enemy fighters", -1) +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Destroy cruises $MessageNew: XSTR("Destroy HOL command vessels this will leave their attack confused", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "HOLD Apothis" "HOLD Ra" "HOLD Toltek" ) +No music $Type: Secondary +Name: Fighterkill $MessageNew: XSTR("Destroy all fighter resistance", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Taurus" "Cancer" ) #Waypoints ;! 0 lists total $Jump Node: -532.144470, 0.000423, -11520.903320 $Jump Node Name: Wolf 359 #Messages ;! 211 total $Name: What? $Team: -1 $MessageNew: XSTR("That ship.... the Sobek sensors show it is armed with super beams! Fleet brace for impact!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-BSH $Name: The Apothis isn't here! $Team: -1 $MessageNew: XSTR("The HOLD Apothis is nowhere on sensors!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-BSH $Name: Scanning $Team: -1 $MessageNew: XSTR("Scans of the Apothis show its littered with beam guns. Its going to fire at us oh shi.........", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-CM2 $Name: Arrive $Team: -1 $MessageNew: XSTR("This is the GTD Aquitaine,GTD Supernova can we lend a hand?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 +Wave Name: TC_arrival.wav #Reinforcements ;! 0 total #Background bitmaps ;! 4 total $Num stars: 1102 $Ambient light level: 0 $Sun: SunGreen +Angles: 6.265727 0.000000 6.265727 +Scale: 1.000000 $Starbitmap: planetf +Angles: 1.745328 4.014254 2.617992 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 1.745328 0.000000 2.617992 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: raplanet2 +Angles: 2.617992 4.014254 3.490656 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb15 +Angles: 2.775071 0.000000 3.804815 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Aquitaine #End