#Mission Info $Version: 0.10 $Name: XSTR("Rebel's Bluff Single Player", -1) $Author: TCA_OddBall aka Striker $Created: 12/29/00 at 01:41:46 $Modified: 04/04/01 at 01:28:16 $Notes: This is a FRED created mission Voice waves by Cerberus Any questions or comments send to OddBall At tca-oddball@home.com Voice waves by Cerberus $End Notes: $Mission Desc: XSTR("The NTF has asked to meet with the GTVA for peace talks in the Ikeya Sector. As a GTVA pilot, your mission is to guard Admiral Richards' Taskforce and ensure the peace talks are not interrupted. For sound files, please visit http://archives.volitionwatch.com/fs2/missions/missions.php3 Look for Rebel's Bluff, download and extract the sound files 1.8 megs and 525k. Ver. 1.04", -1) //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 //archives.volitionwatch.com/fs2/missions/missions.php3 $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 774.328491, 12571.630859, 5133.721191 +Viewer orient: 0.004731, 0.000003, 0.999989, -0.998310, 0.057922, 0.004723, -0.057921, -0.998321, 0.000277 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "NTC Spearhead" "200" "block" 89 "NTC Spearhead" "6000" "block" 90 "NTC Spearhead" "1000" "block" 91 "NTC Spearhead" "1000" "block" 92 "NTC Spearhead" "1" "block" 93 "NTC Spearhead" "600" "block" 94 "Bomb" "1800" "block" 95 "Bomb" "2200" "block" 96 "Bomb" "67000" "block" 97 "Bomb" "2000" "block" 98 "Bomb" "1" "block" 99 "Bomb" "600" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Pilots, the $r NTF has asked to meet with the $g GTVA for peace talks in the Ikeya sector. $b Admiral $b Richards on the $g GTD $g Saratoga is being sent in to meet with $b Admiral $b Bosch. You are to be part of either $g Alpha or $g Beta wing that will fly escort for the $g Taskforce.", -1) $end_multi_text $voice: Breifing_1_RB.wav $camera_pos: 774.328491, 12571.630859, 5133.721191 $camera_orient: 0.004731, 0.000003, 0.999989, -0.998310, 0.057922, 0.004723, -0.057921, -0.998321, 0.000277 $camera_time: 1500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -385.060364, -0.000333, 348.546722 $label: GTD Saratoga +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -735.548340, -0.000062, 10009.416016 $label: Ribos +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 2178.808838, 0.000154, 1666.949707 $label: GTC Ravenger +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -372.261780, -0.005540, 3765.040039 $label: GTCv Immobilizer +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -1491.397949, 199.999878, 2043.757935 $label: Alpha +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: -1957.242065, 199.999725, 33.428310 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GVF Tauret $pos: 1187.872681, 199.999649, 122.082100 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GVB Sekhmet $pos: 819.028870, 199.999741, 1881.648926 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("When Admiral Richards' Taskforce has reached the rendezvous point, Admiral Bosch will arrive on the $r NTC $r Spearhead and will proceed to rendezvous with the $g Saratoga. $g Alpha and $g Beta wing, you are to watch the area for any $r hostilities and destroy any and all that attack the Taskforce. Good luck, pilots!", -1) $end_multi_text $voice: Breifing_2_RB.wav $camera_pos: 774.328491, 12571.630859, 5133.721191 $camera_orient: 0.004731, 0.000003, 0.999989, -0.998310, 0.057922, 0.004723, -0.057921, -0.998321, 0.000277 $camera_time: 1800 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -385.060364, -0.000333, 348.546722 $label: GTD Saratoga +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -735.548340, -0.000062, 10009.416016 $label: Ribos +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: 2178.808838, 0.000154, 1666.949707 $label: GTC Ravenger +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -372.261780, -0.005540, 3765.040039 $label: GTCv Immobilizer +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Hercules Mark II $pos: -1491.397949, 199.999878, 2043.757935 $label: Alpha +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Ursa $pos: -1957.242065, 199.999725, 33.428310 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GVF Tauret $pos: 1187.872681, 199.999649, 122.082100 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GVB Sekhmet $pos: 819.028870, 199.999741, 1881.648926 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -758.880066, -0.001671, 6747.781738 $label: NTC Spearhead +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: GTF Perseus $pos: 1230.283691, 0.000932, 7593.263184 $label: Unknown Hostiles +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-goal-true-delay "Protect Saratoga" 0 ) $Multi text XSTR("Outstanding flying, pilot. You were able to hold on against impossible odds and save Admiral Richards from the ambush at Bosch's peace talks. It was later discovered that a saboteur was also onboard the Saratoga and had disabled all of the escape pods. Bosch may have escaped but you will get another chance to extract your revenge in the future.", -1) $end_multi_text $Voice: Debrief_1_RB.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Saratoga" 0 ) $Multi text XSTR("You failed to capture Bosch, and worst of all you failed to protect Admiral Richards. We do not know what happened, but we didn't find any evidence of escape pods being launched from the Saratoga, and, without Admiral Richards, future operations will be in danger, especially with Bosch escaping.", -1) $end_multi_text $Voice: Debrief_5_RB.wav $Recommendation text: XSTR("Destroy capital ship beams. Take Trebs hint. Order AI to protect the Saratoga. Try to destroy some bombers. Bomb faster!", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-departed-delay 0 "GTC Ravenger" ) ) $Multi text XSTR("With the Ravenger saved from destruction, we were able to review the flight recorders and there was nothing that would have prevented the destruction of the Immobilizer.", -1) $end_multi_text $Voice: Debrief_2_RB.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Ravenger" ) $Multi text XSTR("After further review of the flight recorders, even though the Immobilizer was a lost cause, you should've still been able to save the Ravenger. We are extremely disappointed in you, pilot! ", -1) $end_multi_text $Voice: Debrief_6_RB.wav $Recommendation text: XSTR("Highland capital ship beams need to be destoyed faster. Destroy more hostile bombers. Cover it better.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destoyed Hostiles" 0 ) $Multi text XSTR("With all of the NTF forces destroyed in the Ikeya sector, maybe they'll think next time before they try to double cross the GTVA.", -1) $end_multi_text $Voice: Debrief_3_RB.wav $Recommendation text: XSTR("No Recommendations.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destoyed Hostiles" 0 ) $Multi text XSTR("Because of your deteriorating flight performance, not all of the NTF was destroyed and they will be a danger in future missions to the GTVA.", -1) $end_multi_text $Voice: Debrief_7_RB.wav $Recommendation text: XSTR("Keep the Saratoga alive and you maybe will be able to get them. ", -1) $end_multi_text $Formula: ( is-event-true-delay "Medal" 0 ) $Multi text XSTR("For your outstanding performance against impossible odds and service in the GTVA, you are hereby awarded the GTVA Legion of Honor. May you wear it with pride.", -1) $end_multi_text $Voice: Debrief_4_RB.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Saratoga" 0 ) $Multi text XSTR("You, with the rest of your squad, are to be suspended from flight status pending review sometime next year. Dismissed!", -1) $end_multi_text $Voice: Debrief_8_RB.wav $Recommendation text: XSTR("Protect the Saratoga and save the Ravenger. Don't let any capital ships escape. Hey, there is a Medal to win next time. ", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Morning Star" 19 "Prometheus R" 16 "Prometheus S" 18 "Maxim" 5 "UD-8 Kayser" 20 "Circe" 16 "Lamprey" 16 "Rockeye" 540 "Tempest" 900 "Hornet" 500 "Tornado" 1004 "Harpoon" 532 "Trebuchet" 333 "TAG-A" 200 "TAG-B" 200 "Piranha" 228 "Stiletto II" 200 "Infyrno" 100 "Cyclops" 100 "Helios" 74 "EMP Adv." 100 ) #Objects ;! 55 total $Name: Blackjacks 1 ;! Object #0 $Class: GTF Ulysses $Team: Hostile $Location: 2697.699951, 500.000000, 5826.200195 $Orientation: -0.553804, 0.000000, 0.832647, -0.112377, 0.990851, -0.074743, -0.825029, -0.134963, -0.548737 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTD Saratoga ;! Object #1 $Class: GTD Hecate $Team: Friendly $Location: -595.757996, 0.000144, 606.984192 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTD Saratoga" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 84 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Alpha 1 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1181.349854, 499.999146, 983.278564 $Orientation: 0.997850, 0.000000, -0.065541, 0.001232, 0.999823, 0.018761, 0.065529, -0.018801, 0.997674 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1187.192871, 499.999695, 1294.347778 $Orientation: 0.996098, 0.000000, -0.088254, 0.001882, 0.999773, 0.021244, 0.088234, -0.021327, 0.995871 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #4 $Class: GVB Sekhmet $Team: Friendly $Location: 232.786865, 499.998596, 501.245850 $Orientation: 0.995600, 0.000000, 0.093703, -0.001782, 0.999819, 0.018937, -0.093686, -0.019020, 0.995420 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Piranha" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GVB Sekhmet $Team: Friendly $Location: 223.388763, 499.997925, 779.935303 $Orientation: 0.993706, 0.000000, 0.112016, -0.002414, 0.999768, 0.021415, -0.111990, -0.021551, 0.993476 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Piranha" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GVB Sekhmet $Team: Friendly $Location: 428.085754, 499.997925, 816.654053 $Orientation: 0.990949, 0.000000, 0.134241, -0.002896, 0.999767, 0.021381, -0.134209, -0.021577, 0.990718 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GVB Sekhmet $Team: Friendly $Location: 388.774109, 499.998535, 545.818848 $Orientation: 0.994060, 0.000000, 0.108836, -0.002076, 0.999818, 0.018959, -0.108817, -0.019072, 0.993879 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1329.590088, 499.998962, 1001.397034 $Orientation: 0.996832, 0.000000, -0.079534, 0.001496, 0.999823, 0.018755, 0.079520, -0.018814, 0.996656 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Morning Star" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1388.193604, 499.999695, 1306.838013 $Orientation: 0.993975, 0.000000, -0.109606, 0.002336, 0.999773, 0.021182, 0.109581, -0.021310, 0.993749 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Morning Star" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTC Ravenger ;! Object #10 $Class: GTC Aeolus $Team: Friendly $Location: 2191.419922, 0.000352, 1422.953125 $Orientation: 0.999200, 0.039981, -0.000800, -0.039989, 0.999000, -0.019983, 0.000000, 0.019999, 0.999800 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Ravenger" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 82 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTCv Immobilizer ;! Object #11 $Class: GTCv Deimos $Team: Friendly $Location: -358.838226, -0.006286, 3793.259033 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: NTCv Sphinx ;! Object #12 $Class: GTCv Deimos $Team: Hostile $Location: -2545.655029, -0.000191, 1452.709961 $Orientation: 0.802769, 0.000000, -0.596291, 0.000001, 1.000000, 0.000002, 0.596291, -0.000002, 0.802769 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 12 "Bomb" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 30 "GTD Saratoga" "GTC Ravenger" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "special-warp" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: NTCv HighLand ;! Object #13 $Class: GTCv Deimos $Team: Hostile $Location: 1340.366089, -0.000366, 1471.096191 $Orientation: 0.781440, 0.000000, 0.623981, -0.000001, 1.000000, 0.000002, -0.623981, -0.000002, 0.781440 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 12 "Bomb" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 30 "GTD Saratoga" "GTC Ravenger" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "special-warp" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: NTC Spearhead ;! Object #14 $Class: GTC Fenris $Team: Friendly $Location: -641.428345, -0.002121, 6642.159180 $Orientation: -0.999749, 0.000000, -0.022387, 0.000000, 1.000000, -0.000003, 0.022387, -0.000003, -0.999749 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTCv Immobilizer" "Docking bay 2" "Right Dock" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 9 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Bomb ;! Object #15 $Class: GTEP Hermes $Team: Hostile $Location: -261.474548, -0.385009, 3995.436279 $Orientation: 0.022387, -0.000003, -0.999749, -0.999748, 0.001500, -0.022387, 0.001500, 0.999999, 0.000031 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Immobilizer" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 124 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "kamikaze" )+Respawn priority: 0 +Special Exp index: 94 +Kamikaze Damage: 300 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 $Name: Blackjacks 2 ;! Object #16 $Class: GTF Ulysses $Team: Hostile $Location: 2631.450195, 500.002869, 5881.669922 $Orientation: -0.572580, 0.000000, 0.819849, -0.111350, 0.990734, -0.077766, -0.812252, -0.135817, -0.567275 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SteelHeads 1 ;! Object #17 $Class: GTF Hercules $Team: Hostile $Location: -4350.799805, 500.000000, 4996.000000 $Orientation: -0.752007, 0.000000, -0.659156, 0.068160, 0.994639, -0.077762, 0.655622, -0.103406, -0.747975 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SteelHeads 2 ;! Object #18 $Class: GTF Hercules $Team: Hostile $Location: -4274.600098, 600.000000, 5071.200195 $Orientation: -0.771724, 0.000000, -0.635957, 0.065610, 0.994664, -0.079617, 0.632564, -0.103168, -0.767606 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SteelHeads 3 ;! Object #19 $Class: GTF Hercules $Team: Hostile $Location: -4193.799805, 500.000000, 5143.799805 $Orientation: -0.793698, 0.000000, -0.608312, 0.062988, 0.994625, -0.082184, 0.605042, -0.103546, -0.789432 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SteelHeads 4 ;! Object #20 $Class: GTF Hercules $Team: Hostile $Location: -4274.100098, 400.000000, 5070.399902 $Orientation: -0.773003, 0.000000, -0.634402, 0.021950, 0.999401, -0.026746, 0.634023, -0.034600, -0.772540 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Crazy Eights 1 ;! Object #21 $Class: GTF Perseus $Team: Hostile $Location: 2780.600098, 1000.000000, 5620.700195 $Orientation: -0.503070, 0.000000, 0.864246, -0.229384, 0.964134, -0.133522, -0.833249, -0.265415, -0.485027 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Crazy Eights 2 ;! Object #22 $Class: GTF Perseus $Team: Hostile $Location: 2834.016846, 1000.000671, 5500.356445 $Orientation: -0.471500, 0.000000, 0.881866, -0.234782, 0.963909, -0.125529, -0.850038, -0.266233, -0.454483 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: NTD Indeavor ;! Object #23 $Class: GTD Orion $Team: Hostile $Location: -911.961426, 0.000217, 16051.376953 $Orientation: -0.973848, 0.000000, -0.227203, 0.000000, 1.000000, 0.000000, 0.227203, 0.000000, -0.973848 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-time-elapsed 660 ) ( is-destroyed-delay 8 "GTD Saratoga" "GTC Ravenger" ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-time-elapsed 1170 ) ( is-destroyed-delay 33 "GTD Saratoga" "GTC Ravenger" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "special-warp" )+Respawn priority: 0 +Escort priority: 86 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: NTML Kothlis ;! Object #24 $Class: GTSC Faustus $Team: Hostile $Location: 270.351440, -99.999893, 9948.232422 $Orientation: -0.999805, 0.000000, -0.019724, 0.001954, 0.995080, -0.099058, 0.019627, -0.099077, -0.994886 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 32 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: science01a-solar1 $Damage: 100 +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 90 "GTCv Immobilizer" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTML Kothlis" "Waypoint path 6" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTSG 1 ;! Object #25 $Class: GTSG Alastor $Team: Hostile $Location: 1746.766602, 0.000467, 8884.701172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +Primary Banks: ( "Morning Star" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 20 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: GTSG 2 ;! Object #26 $Class: GTSG Cerberus $Team: Hostile $Location: 1682.772461, 0.000739, 8897.812500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Primary Banks: ( "Morning Star" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 50 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTSG 3 ;! Object #27 $Class: GTSG Alastor $Team: Hostile $Location: 1598.516846, 0.000751, 8906.379883 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 80 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: GTSG 4 ;! Object #28 $Class: GTSG Cerberus $Team: Hostile $Location: 1518.022095, 0.000786, 8935.273438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Primary Banks: ( "Morning Star" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 110 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTSG 5 ;! Object #29 $Class: GTSG Alastor $Team: Hostile $Location: 1425.671387, 0.000547, 8949.646484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +Primary Banks: ( "Morning Star" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 140 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: GTSG 6 ;! Object #30 $Class: GTSG Cerberus $Team: Hostile $Location: 1345.381836, 0.000443, 8966.222656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 170 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Imob dead 1 ;! Object #31 $Class: GTB Ursa $Team: Hostile $Location: -367.329315, 0.000379, 5487.275391 $Orientation: -0.999987, 0.000000, -0.005012, 0.000000, 1.000000, -0.000004, 0.005012, -0.000004, -0.999987 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Imob dead 2 ;! Object #32 $Class: GTB Ursa $Team: Hostile $Location: -293.299988, 0.000000, 5511.799805 $Orientation: -0.999274, 0.000000, 0.038108, 0.000000, 1.000000, -0.000004, -0.038108, -0.000004, -0.999274 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 101st Cap Busters 1 ;! Object #33 $Class: GTB Artemis D.H. $Team: Hostile $Location: 1423.863525, 1800.000244, -3834.239990 $Orientation: 0.916503, 0.000000, 0.400029, -0.140097, 0.936668, 0.320976, -0.374694, -0.350218, 0.858459 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 101st Cap Busters 2 ;! Object #34 $Class: GTB Artemis D.H. $Team: Hostile $Location: 1446.565430, 1800.000244, -3743.277832 $Orientation: 0.904197, 0.000000, 0.427115, -0.149376, 0.936850, 0.316227, -0.400142, -0.349732, 0.847097 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 101st Cap Busters 3 ;! Object #35 $Class: GTB Artemis D.H. $Team: Hostile $Location: 1523.601807, 1800.000000, -3735.546387 $Orientation: 0.886892, 0.000000, 0.461976, -0.161854, 0.936618, 0.310724, -0.432695, -0.350351, 0.830680 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 102nd Cap Busters 1 ;! Object #36 $Class: GTB Medusa $Team: Hostile $Location: -1988.981079, 1399.999634, 8003.647461 $Orientation: -0.980279, 0.000000, -0.197620, 0.031198, 0.987460, -0.154755, 0.195142, -0.157869, -0.967986 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Piranha" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 102nd Cap Busters 2 ;! Object #37 $Class: GTB Medusa $Team: Hostile $Location: -2148.479980, 1400.000000, 7888.848633 $Orientation: -0.975993, 0.000000, -0.217803, 0.034690, 0.987235, -0.155449, 0.215023, -0.159273, -0.963534 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Piranha" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTSG 7 ;! Object #38 $Class: GTSG Alastor $Team: Hostile $Location: 2560.822754, 0.010921, 9322.538086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 200 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: GTSG 8 ;! Object #39 $Class: GTSG Cerberus $Team: Hostile $Location: 2634.358887, 0.010890, 9458.288086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Docking Bay +Arrival Distance: 50 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 230 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: NTC Wolfhound ;! Object #40 $Class: GTC Aeolus $Team: Hostile $Location: 3756.347168, 1200.000122, 9770.173828 $Orientation: -0.995889, 0.000000, 0.090587, -0.012885, 0.989833, -0.141652, -0.089666, -0.142236, -0.985763 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Ravenger" 89 ) ( ai-chase "GTD Saratoga" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-time-elapsed 710 ) ( or ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-destroyed-delay 120 "GTC Ravenger" "GTD Saratoga" ) ( has-time-elapsed 1150 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 87 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Bosch Escape Pod ;! Object #41 $Class: GTEP Hermes $Team: Hostile $Location: 2194.226074, -0.000282, 10146.623047 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Indeavor $Arrival Cue: ( < ( hits-left "NTD Indeavor" ) 19 ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "Bosch Escape Pod" "Waypoint path 5" 0 ) ( has-arrived-delay 30 "Bosch Escape Pod" ) ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Wildjacks 1 ;! Object #42 $Class: GTF Hercules Mark II $Team: Hostile $Location: 495.853821, -0.001983, 12903.071289 $Orientation: -0.954578, 0.000000, 0.297962, 0.000000, 1.000000, -0.000001, -0.297962, -0.000001, -0.954578 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Wildjacks 2 ;! Object #43 $Class: GTF Hercules Mark II $Team: Hostile $Location: 629.769836, -0.000868, 12985.935547 $Orientation: -0.951375, 0.000000, 0.308035, 0.000000, 1.000000, -0.000001, -0.308035, -0.000001, -0.951375 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: 2nd Avengers 1 ;! Object #44 $Class: GTF Loki $Team: Hostile $Location: 1885.254150, -0.001803, 12510.981445 $Orientation: -0.900203, 0.000000, 0.435470, 0.000000, 1.000000, 0.000000, -0.435470, -0.000001, -0.900203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: 2nd Avengers 2 ;! Object #45 $Class: GTF Loki $Team: Hostile $Location: 2024.550049, -0.002203, 12542.236328 $Orientation: -0.895216, 0.000000, 0.445632, 0.000000, 1.000000, 0.000000, -0.445632, -0.000001, -0.895216 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Iron Bones 1 ;! Object #46 $Class: GTB Boanerges $Team: Hostile $Location: 877.553772, -0.000917, 12079.569336 $Orientation: -0.932165, 0.000000, 0.362034, 0.000000, 1.000000, -0.000001, -0.362034, -0.000001, -0.932165 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Cyclops#short" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iron Bones 2 ;! Object #47 $Class: GTB Boanerges $Team: Hostile $Location: 1016.356079, -0.002118, 12110.713867 $Orientation: -0.927370, 0.000000, 0.374145, 0.000000, 1.000000, -0.000001, -0.374145, -0.000001, -0.927370 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Trebuchet" "Cyclops#short" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black Widow ;! Object #48 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1894.599976, 0.000000, 11783.900391 $Orientation: -0.962460, 0.000000, 0.271423, 0.000000, 1.000000, -0.000001, -0.271423, -0.000001, -0.962460 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-guard "NTML Kothlis" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTML Kothlis $Arrival Cue: ( has-arrived-delay 10 "NTML Kothlis" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 15 "NTML Kothlis" ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: 151st Nova 1 ;! Object #49 $Class: GTB Medusa $Team: Hostile $Location: -1287.660767, 100.000801, 12143.532227 $Orientation: -0.999021, 0.000000, -0.044231, 0.000424, 0.999954, -0.009569, 0.044229, -0.009578, -0.998976 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 151st Nova 2 ;! Object #50 $Class: GTB Medusa $Team: Hostile $Location: -1457.639526, 100.001747, 12108.756836 $Orientation: -0.998158, 0.000000, -0.060663, 0.000582, 0.999954, -0.009584, 0.060660, -0.009602, -0.998112 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops#short" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 103rd Cap Busters 1 ;! Object #51 $Class: GTB Medusa $Team: Hostile $Location: 2818.276123, -199.999817, 4958.209473 $Orientation: -0.547065, 0.000000, 0.837090, 0.026114, 0.999513, 0.017067, -0.836683, 0.031197, -0.546799 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: 103rd Cap Busters 2 ;! Object #52 $Class: GTB Medusa $Team: Hostile $Location: 2909.899902, -200.000000, 4771.899902 $Orientation: -0.519766, 0.000000, 0.854309, 0.026743, 0.999510, 0.016270, -0.853890, 0.031303, -0.519511 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #53 $Class: GVF Tauret $Team: Friendly $Location: -1929.238037, -0.000005, 261.966248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #54 $Class: GVF Tauret $Team: Friendly $Location: -1838.644531, -0.000041, 213.635559 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 14 total $Name: Beta $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Saratoga $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "GTD Saratoga" 89 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Blackjacks $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Blackjacks 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "Bomb" ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 2 total "Blackjacks 1" "Blackjacks 2" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 45 +Wave Delay Max: 90 $Name: SteelHeads $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! SteelHeads 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 35 "Bomb" ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 60 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 4 total "SteelHeads 1" "SteelHeads 2" "SteelHeads 3" "SteelHeads 4" ) $AI Goals: ( goals ( ai-chase-any 88 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 60 $Name: Crazy Eights $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Crazy Eights 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 120 "NTCv HighLand" ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 2 total "Crazy Eights 1" "Crazy Eights 2" ) +Flags:( ) +Wave Delay Min: 45 +Wave Delay Max: 90 $Name: Imob dead $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Imob dead 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( not ( is-destroyed-delay 0 "GTCv Immobilizer" ) ) ( is-destroyed-delay 0 "NTCv HighLand" "NTCv Sphinx" ) ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 2 "GTCv Immobilizer" ) $Ships: ( ;! 2 total "Imob dead 1" "Imob dead 2" ) $AI Goals: ( goals ( ai-chase "GTCv Immobilizer" 89 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 4 $Name: 101st Cap Busters $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! 101st Cap Busters 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 60 "NTCv HighLand" ) ( and ( has-time-elapsed 450 ) ( not ( is-destroyed-delay 0 "GTD Saratoga" "GTC Ravenger" ) ) ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 3 total "101st Cap Busters 1" "101st Cap Busters 2" "101st Cap Busters 3" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 89 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 21 $Name: 102nd Cap Busters $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! 102nd Cap Busters 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-time-elapsed 500 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 2 total "102nd Cap Busters 1" "102nd Cap Busters 2" ) $AI Goals: ( goals ( ai-disarm-ship "GTD Saratoga" 50 ) ( ai-destroy-subsystem "GTD Saratoga" "turret20" 86 ) ( ai-destroy-subsystem "GTD Saratoga" "turret22" 60 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 16 $Name: Wildjacks $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Wildjacks 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Indeavor $Arrival Cue: ( has-arrived-delay 30 "NTD Indeavor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Wildjacks 1" "Wildjacks 2" ) $AI Goals: ( goals ( ai-guard "NTD Indeavor" 89 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 31 $Name: Iron Bones $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Iron Bones 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Indeavor $Arrival Cue: ( has-arrived-delay 45 "NTD Indeavor" ) $Departure Location: Hyperspace $Departure Cue: ( destroyed-or-departed-delay 10 "GTD Saratoga" "GTC Ravenger" ) $Ships: ( ;! 2 total "Iron Bones 1" "Iron Bones 2" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 89 ) ( ai-chase "GTC Ravenger" 20 ) ( ai-chase-any 15 ) ) +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 19 $Name: 2nd Avengers $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! 2nd Avengers 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: NTD Indeavor $Arrival Cue: ( has-arrived-delay 45 "NTD Indeavor" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "2nd Avengers 1" "2nd Avengers 2" ) $AI Goals: ( goals ( ai-chase-any 70 ) ) +Flags:( ) +Wave Delay Min: 13 +Wave Delay Max: 24 $Name: 151st Nova $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! 151st Nova 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( and ( has-arrived-delay 0 "NTD Indeavor" ) ( is-destroyed-delay 2 "NTD Indeavor" ) ) ( < ( mission-time ) 1140 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 2 total "151st Nova 1" "151st Nova 2" ) $AI Goals: ( goals ( ai-chase "GTD Saratoga" 89 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: 103rd Cap Busters $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! 103rd Cap Busters 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-time-elapsed 500 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( destroyed-or-departed-delay 90 "GTD Saratoga" "GTC Ravenger" ) ( has-time-elapsed 1180 ) ) $Ships: ( ;! 2 total "103rd Cap Busters 1" "103rd Cap Busters 2" ) $AI Goals: ( goals ( ai-destroy-subsystem "GTD Saratoga" "turret26" 87 ) ( ai-destroy-subsystem "GTD Saratoga" "turret22" 70 ) ( ai-destroy-subsystem "GTD Saratoga" "turret20" 50 ) ( ai-disarm-ship "GTD Saratoga" 40 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 12 $Name: Delta $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Saratoga $Arrival Cue: ( has-arrived-delay 0 "NTCv Sphinx" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "GTD Saratoga" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 #Events ;! 69 total $Formula: ( when ( has-time-elapsed 120 ) ( self-destruct "NTC Spearhead" ) ) +Name: Bomb +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Sphinx" ) ( beam-lock-all "GTD Saratoga" ) ( beam-free-all "GTC Ravenger" ) ( beam-free-all "GTCv Immobilizer" ) ( beam-free-all "NTCv Sphinx" ) ( beam-free-all "NTCv HighLand" ) ( turret-free-all "GTD Saratoga" ) ( turret-free-all "GTC Ravenger" ) ( turret-free-all "NTCv Sphinx" ) ( turret-free-all "NTCv HighLand" ) ) +Name: Beams and turrets +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 10 "GTCv Immobilizer" ) ( not ( has-arrived-delay 0 "NTCv HighLand" ) ) ) ( do-nothing ) ) +Name: If Immobilizer dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv HighLand" ) ( add-goal "NTCv HighLand" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Highland WP 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTCv Immobilizer" ) ( add-goal "NTCv HighLand" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Highland WP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 10 "GTCv Immobilizer" ) ( not ( has-arrived-delay 0 "NTCv HighLand" ) ) ) ( do-nothing ) ) +Name: Immobilizer dead 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Sphinx" ) ( add-goal "NTCv Sphinx" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Sphinx WP 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTCv Immobilizer" ) ( add-goal "NTCv Sphinx" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Sphinx WP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv Sphinx" ) ( cap-waypoint-speed "NTCv Sphinx" 25 ) ) +Name: Sphinx Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTCv HighLand" ) ( cap-waypoint-speed "NTCv HighLand" 25 ) ) +Name: HighLand Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 540 ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) ( add-goal "GTD Saratoga" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ( send-message "GTD Saratoga" "High" "Engines back Sara" ) ( set-subsystem-strength "GTD Saratoga" "engine01" 75 ) ( set-subsystem-strength "GTD Saratoga" "engine02" 97 ) ( set-subsystem-strength "GTD Saratoga" "engine03" 100 ) ( set-subsystem-strength "GTD Saratoga" "engine04" 88 ) ) +Name: Saratoga Moves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 480 ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) ( beam-free-all "GTD Saratoga" ) ( send-message "GTD Saratoga" "High" "Beam back Sara" ) ) +Name: Saratoga Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( and ( has-arrived-delay 0 "NTCv HighLand" ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( not ( and ( is-subsystem-destroyed-delay "NTCv HighLand" "turret11" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret12" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret23" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret24" 0 ) ) ) ( and ( has-time-elapsed 270 ) ( not ( is-event-true-delay "Ravenger alt WP 2" 0 ) ) ) ) ( add-goal "GTC Ravenger" ( ai-chase "NTCv HighLand" 88 ) ) ( send-message "GTC Ravenger" "High" "beams Rav" ) ) +Name: Ravenger Attacks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( and ( has-arrived-delay 0 "NTCv HighLand" ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( and ( is-subsystem-destroyed-delay "NTCv HighLand" "turret11" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret12" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret23" 0 ) ( is-subsystem-destroyed-delay "NTCv HighLand" "turret24" 0 ) ) ( and ( has-time-elapsed 272 ) ( not ( is-event-true-delay "Ravenger alt WP 2" 0 ) ) ) ) ( add-goal "GTC Ravenger" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( cap-waypoint-speed "GTC Ravenger" 30 ) ( send-message "GTC Ravenger" "High" "Moving to rear Rav" ) ) +Name: Ravenger Alternate WP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-arrived-delay 0 "NTCv HighLand" ) ) ( is-destroyed-delay 2 "NTCv HighLand" ) ( not ( is-event-true-delay "Ravenger Alternate WP" 0 ) ) ) ( add-goal "GTC Ravenger" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( cap-waypoint-speed "GTC Ravenger" 30 ) ( send-message "GTC Ravenger" "High" "Mov Rear Rav2" ) ) +Name: Ravenger alt WP 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-time-elapsed 780 ) ) ( add-goal "GTC Ravenger" ( ai-waypoints-once "Waypoint path 5" 89 ) ) ( cap-waypoint-speed "GTC Ravenger" 30 ) ( repair-subsystem "GTC Ravenger" "engine" 50 ) ) +Name: Ravenger Leaves +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 10 ) ( send-message "GTD Saratoga" "High" "begin" ) ) +Name: Message 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 25 ) ( send-message "GTD Saratoga" "High" "Play 1 Sara" ) ) +Name: Message 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 40 ) ( send-message "NTC Spearhead" "High" "Play 2 Spear" ) ) +Name: Message 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 50 ) ( send-message "GTD Saratoga" "High" "Play 3 Sara" ) ) +Name: Message 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 58 ) ( send-message "NTC Spearhead" "High" "Play 4 Spear" ) ) +Name: Message 5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 65 ) ( send-message "GTD Saratoga" "High" "Play 5 Sara" ) ) +Name: Message 6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 68 ) ( send-message "NTC Spearhead" "High" "Play 6 Spear" ) ) +Name: Message 7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 74 ) ( send-message "GTD Saratoga" "High" "Play65 Sara" ) ) +Name: Message 75 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 87 ) ( send-message "NTC Spearhead" "High" "play67 Spear" ) ) +Name: Message 77 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 102 ) ( send-message "GTCv Immobilizer" "High" "Play 7 Imob" ) ) +Name: Message 8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 108 ) ( send-message "NTC Spearhead" "High" "Play 8 Spear" ) ) +Name: Message 9 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 134 ) ( send-message "GTD Saratoga" "High" "Play 9 Sara" ) ) +Name: Message 10 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 139 ) ( send-message "GTD Saratoga" "High" "Engineer Sara" ) ) +Name: Message 11 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 2 "GTC Ravenger" ) ) ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( send-message "GTC Ravenger" "High" "Sara dies Rav" ) ) +Name: Saratoga dies Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 2 "GTD Saratoga" ) ) ( is-destroyed-delay 0 "GTC Ravenger" ) ( has-time-elapsed 220 ) ) ( send-message "GTD Saratoga" "High" "Rav dies Sara" ) ) +Name: Ravenger dies Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 2 "GTCv Immobilizer" ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( send-message "GTC Ravenger" "High" "Imob Dead" ) ) +Name: Imob Dead Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 10 "GTCv Immobilizer" ) ( not ( is-destroyed-delay 0 "NTCv Sphinx" ) ) ( has-arrived-delay 0 "NTCv Sphinx" ) ) ( send-message "NTCv Sphinx" "High" "Sphinx message" ) ) +Name: Imob dead 2 msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "NTCv HighLand" ) ( send-message "NTCv HighLand" "High" "Highland arrive" ) ) +Name: Highland arrives Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 131 ) ( not ( is-destroyed-delay 0 "GTCv Immobilizer" ) ) ) ( send-message "GTCv Immobilizer" "High" "Imob cover" ) ) +Name: Imob cover Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 210 ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) ( send-message "GTD Saratoga" "High" "Com Sara" ) ) +Name: Com back Sara msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-time-elapsed 775 ) ( is-subsystem-destroyed-delay "GTC Ravenger" "engine" 0 ) ) ( send-message "GTC Ravenger" "High" "Eng back Node Rav" ) ) +Name: Rav Leaving Msg 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-time-elapsed 775 ) ( not ( is-subsystem-destroyed-delay "GTC Ravenger" "engine" 0 ) ) ) ( send-message "GTC Ravenger" "High" "Node Rav" ) ) +Name: Rav Alt leave Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( hits-left "GTC Ravenger" ) 25 ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( send-message "GTC Ravenger" "High" "Hull Rav" ) ) +Name: Hull Rav msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "GTC Ravenger" "engine" 2 ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( send-message "GTC Ravenger" "High" "Engine out Rav" ) ) +Name: Eng out Rav Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( < ( hits-left "GTD Saratoga" ) 20 ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) ( send-message "GTD Saratoga" "High" "Hull Sara" ) ) +Name: Hull Sara Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "NTML Kothlis" ) ( cap-waypoint-speed "NTML Kothlis" 25 ) ) +Name: Gun layer WP +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( is-destroyed-delay 2 "NTCv HighLand" "NTCv Sphinx" ) ( has-time-elapsed 220 ) ) ( send-message "GTD Saratoga" "High" "High Sphx dead Sara" ) ) +Name: High and Shx dead Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 134 ) ( set-subsystem-strength "GTD Saratoga" "engine01" 0 ) ( set-subsystem-strength "GTD Saratoga" "engine02" 0 ) ( set-subsystem-strength "GTD Saratoga" "engine03" 0 ) ( set-subsystem-strength "GTD Saratoga" "engine04" 0 ) ( set-subsystem-strength "GTD Saratoga" "communications" 95 ) ) +Name: Sara Eng out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTCv Immobilizer" ) ) ( has-time-elapsed 130 ) ) ( set-subsystem-strength "GTCv Immobilizer" "engine01" 0 ) ( set-subsystem-strength "GTCv Immobilizer" "engine02" 0 ) ( set-subsystem-strength "GTCv Immobilizer" "engine03" 0 ) ) +Name: Emob eng out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 10 "NTD Indeavor" ) ( is-destroyed-delay 2 "GTD Saratoga" "GTC Ravenger" ) ( not ( destroyed-or-departed-delay 0 "NTD Indeavor" ) ) ) ( send-message "NTD Indeavor" "High" "RTB bad Bosch" ) ) +Name: RTBFail Trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( and ( has-arrived-delay 5 "101st Cap Busters" ) ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ) ( send-message "GTC Ravenger" "High" "Bombers Rav" ) ) +Name: Bomber Rav Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( destroyed-or-departed-delay 0 "GTD Saratoga" ) ) ( destroyed-or-departed-delay 2 "NTCv Sphinx" "NTCv HighLand" "NTD Indeavor" "NTML Kothlis" "GTC Ravenger" "NTC Wolfhound" ) ( has-time-elapsed 1150 ) ) ( send-message "GTD Saratoga" "High" "RTB good" ) ) +Name: RTB Good Trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-arrived-delay 0 "NTD Indeavor" ) ) ( do-nothing ) ) +Name: Second msg set +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" "NTD Indeavor" ) ) ( has-arrived-delay 2 "NTD Indeavor" ) ) ( send-message "NTD Indeavor" "High" "Bosch 1" ) ) +Name: Bosch arrive msg +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-arrived-delay 0 "NTD Indeavor" ) ) ( do-nothing ) ) +Name: Msg Trigger 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bosch arrive msg" 11 ) ( send-message "GTD Saratoga" "High" "Reply Sara 2" ) ) +Name: Bosch arrive msg 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-arrived-delay 0 "NTD Indeavor" ) ) ( do-nothing ) ) +Name: Msg trigger2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bosch arrive msg 1" 8 ) ( send-message "GTD Saratoga" "High" "Bosch3Sara" ) ) +Name: Bosch arrive msg 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "NTC Wolfhound" ) ( send-message "NTC Wolfhound" "High" "Wolf Arrive" ) ) +Name: Wolf Arrive Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 2 "NTC Wolfhound" ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) ( send-message "GTD Saratoga" "High" "Wolf die" ) ) +Name: Wolf die Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTC Wolfhound" ) ( beam-free-all "NTC Wolfhound" ) ( turret-free-all "NTC Wolfhound" ) ) +Name: Wolf Beams turrets +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Bosch Escape Pod" ) ( send-message "Bosch Escape Pod" "High" "Bosch Escape" ) ) +Name: Bosch Esp msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( destroyed-or-departed-delay 0 "GTD Saratoga" "NTD Indeavor" ) ) ( do-nothing ) ) +Name: Trigger 1 msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Bosch Esp msg" 9 ) ( not ( destroyed-or-departed-delay 0 "GTD Saratoga" "NTD Indeavor" ) ) ) ( send-message "GTD Saratoga" "High" "Bosch EscSara" ) ) +Name: Bosch EspSara Msg +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( and ( not ( is-event-true-delay "RTB Good Trigger" 0 ) ) ( not ( is-event-true-delay "RTBFail Trigger" 0 ) ) ) ( destroyed-or-departed-delay 0 "NTCv Sphinx" "NTCv HighLand" "NTD Indeavor" "NTML Kothlis" "GTC Ravenger" "GTD Saratoga" ) ) ( send-message "#Command" "High" "RTB 3" ) ) +Name: RTB trigger alt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and ( has-arrived-delay 1 "NTD Indeavor" ) ( < ( distance "NTD Indeavor" "GTD Saratoga" ) 3500 ) ) ( beam-free-all "NTD Indeavor" ) ) +Name: Beam Ind +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "NTD Indeavor" ) ( turret-free-all "NTD Indeavor" ) ) +Name: Turrets Ind +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 800 ) ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( is-disabled-delay 5 "GTC Ravenger" ) ) ) ( repair-subsystem "GTC Ravenger" "engine" ( rand 10 60 ) ) ) +Name: Rav Eng Repair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Protect Saratoga" 0 ) ( skill-level-at-least "Medium" ) ( has-departed-delay 0 "GTC Ravenger" "GTD Saratoga" ) ) ( grant-medal "GTVA Legion of Honor" ) ) +Name: Medal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTD Saratoga" ) ( do-nothing ) ) +Name: Protect +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Saratoga", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Protect Saratoga $MessageNew: XSTR("Protect GTD Saratoga", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ( has-departed-delay 0 "GTD Saratoga" ) ) +Score: 500 $Type: Bonus +Name: Ravenger Lives $MessageNew: XSTR("Ravenger must escape", -1) $end_multi_text $Formula: ( and ( and ( not ( is-destroyed-delay 0 "GTC Ravenger" ) ) ( has-departed-delay 0 "GTC Ravenger" ) ) ( not ( is-destroyed-delay 0 "GTD Saratoga" ) ) ) +Score: 200 $Type: Secondary +Name: Destoyed Hostiles $MessageNew: XSTR("Destroy any Hostiles that attack the Taskforce", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTCv Sphinx" "NTCv HighLand" "NTD Indeavor" "NTC Wolfhound" ) +Score: 300 #Waypoints ;! 6 lists total $Jump Node: -655.972290, 0.000602, 10074.003906 $Jump Node Name: Ribos $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 1592.261230, 0.000074, 4114.385742 ) ( 1472.632935, 0.003656, 302.693176 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -2436.899902, -100.000000, 4320.899902 ) ( -2434.968750, 0.000231, 501.708405 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -886.499023, 0.003743, 10116.854492 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 301.399994, 900.000000, -460.399994 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( 302.399902, 902.000000, 9613.400391 ) ) $Name: Waypoint path 6 $List: ( ;! 2 points in list ( -1512.300049, 700.000000, 8052.100098 ) ( -83.500000, 400.000000, 9137.400391 ) ) #Messages ;! 249 total $Name: Play 1 Sara $Team: -1 $MessageNew: XSTR("This is Admiral Richards of the Saratoga Spearhead, you are to proceed to and dock with the Immobilizer before you will be allowed to continue.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Play1_RB.wav $Name: Play 2 Spear $Team: -1 $MessageNew: XSTR("Well, glad to see such a welcome committee for our one small ship for these peace talks, Richards. Don't trust us or something. ", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Play2_RB.wav $Name: Play 3 Sara $Team: -1 $MessageNew: XSTR("You're right, we don't trust the NTF. Now where is Admiral Bosch? He said he would be heading this meeting.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Play3_RB.wav $Name: begin $Team: -1 $MessageNew: XSTR("Alpha and Beta wing, stay sharp and watch out for anything out of the ordinary. Stay close to the taskforce.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Begin_RB.wav $Name: Play 4 Spear $Team: -1 $MessageNew: XSTR("Ohhh, Admiral Bosch will be up in a few moments. You know when nature calls, it calls.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Play4_RB.wav $Name: Play 5 Sara $Team: -1 $MessageNew: XSTR("Commander, you're out of line!!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Play5_RB.wav $Name: Play 6 Spear $Team: -1 $MessageNew: XSTR("Hah, you don't command me. I, on the otherhand, would have loved to have seen you die!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Play6_RB.wav $Name: Play 7 Imob $Team: -1 $MessageNew: XSTR("Saratoga!! Immobilizer here, we have been trying to scan the Spearhead, but something is blocking our scans!", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Play7_RB.wav $Name: Play 8 Spear $Team: -1 $MessageNew: XSTR("Hah hah hah. Too late, you GTVA fools. Doesn't matter you sent in your lackeys first Richards. Now see how a terminal man makes himself remembered in the NTF forever!!!!!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Play8_RB.wav $Name: Play 9 Sara $Team: -1 $MessageNew: XSTR("Taskforce, pull awa.......", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Play9_RB.wav $Name: Imob cover $Team: -1 $MessageNew: XSTR("Engines out, severe damage, cover us!!!", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Imobcover_RB.wav $Name: Engineer Sara $Team: -1 $MessageNew: XSTR("Chief engineer here, have lost communication with the bridge, engines out, beams down. We're trying to restore power. Cover us, Alpha and Beta wing, till things are restored!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Engineer_RB.wav $Name: beams Rav $Team: -1 $MessageNew: XSTR("Ravenger here, there are still Cap beams on the HighLand. Moving in and trying to take them out.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: BeamRav_RB.wav $Name: Engine out Rav $Team: -1 $MessageNew: XSTR("Engines out, trying to effect repairs, don't know how long it will take!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: EngOutRav_RB.wav $Name: Moving to rear Rav $Team: -1 $MessageNew: XSTR("HighLand's capital beam weapons are destroyed, moving to guard the Saratoga's rear flank.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: RearFlankRav_RB.wav $Name: Imob Dead $Team: -1 $MessageNew: XSTR("Damn, there goes the Immobilizer. It didn't even stand a chance!!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: ImobDeadRav_RB.wav $Name: Eng back Node Rav $Team: -1 $MessageNew: XSTR("Engines back online, heading for jump node now. Ravenger out.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: EngNodeRav_RB.wav $Name: Node Rav $Team: -1 $MessageNew: XSTR("Heading for the jump node. Ravenger out.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: NodeRav_RB.wav $Name: Hull Rav $Team: -1 $MessageNew: XSTR("Hull breached on several decks. We need more cover!!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: HullRav_RB.wav $Name: Bombers Rav $Team: -1 $MessageNew: XSTR("Alpha and Beta wing, NTF bombers coming in from the rear of the Saratoga. We don't know if we can get them all. Help!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: BomberRav_RB.wav $Name: Com Sara $Team: -1 $MessageNew: XSTR("Admiral Richards here, communications is back up, Alpha and Beta wing cover us.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: ComSara_RB.wav $Name: Engines back Sara $Team: -1 $MessageNew: XSTR("Engines are back online, moving for jump node. Clear a path for us, Alpha and Beta wing. ", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: EngBakSara_RB.wav $Name: Highland arrive $Team: -1 $MessageNew: XSTR("Ready to die GTVA? When we are done with you, it look like the Shivans did it, hah haha!!!", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: HighLand_RB.wav $Name: Sphinx message $Team: -1 $MessageNew: XSTR("Ohhhhhh, that's gotta hurt. Scratch one GTVA cruiser. Such easy work.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: ImobDeadSpx_RB.wav $Name: Hull Sara $Team: -1 $MessageNew: XSTR("More cover, Alpha and Beta wing. Critical hull damage. Stop those NTF ships now!!!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: HullSara_RB.wav $Name: Rav dies Sara $Team: -1 $MessageNew: XSTR("Alpha, Beta wing, we just lost the Ravenger. Stop failing us and do your duty!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: RavDeadSara_RB.wav $Name: Sara dies Rav $Team: -1 $MessageNew: XSTR("Ohh nooooo!!! we just lost the Saratoga and Admiral Richards. Such a loss for the GTVA. ", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: SaraDeadRav_RB.wav $Name: Beam back Sara $Team: -1 $MessageNew: XSTR("Beams are back online, Alpha and Beta wing, we can provide some help now.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: BeamBakSara_RB.wav $Name: Wolf Arrive $Team: -1 $MessageNew: XSTR("Ha ha ha. GTVA, kinda lost a few pals didn't you? Shall we help you revisit them?", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: Wolf_RB.wav $Name: Bosch 1 $Team: -1 $MessageNew: XSTR("Well well well, Admiral Richards, you're still alive. Sorry about the peace talks, as you can see they broke down. Time for you to die.", -1) $end_multi_text +AVI Name: Head-BSH +Wave Name: Bosch1_RB.wav $Name: Reply Sara 2 $Team: -1 $MessageNew: XSTR("Bosch, only you would be so bold. Your time will come. As for now, there is nothing more to say.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Bosch2sara_RB.wav $Name: RTB good $Team: -1 $MessageNew: XSTR("Great work, Alpha and Beta wing! Wait till we jump then return to base.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: RTBGood_RB.wav $Name: RTB bad Bosch $Team: -1 $MessageNew: XSTR("You Failed to protect your Admiral. No difference that we didn't finish all of you off and make it look like the Shivans did it, hmmm Goodbye. ", -1) $end_multi_text +AVI Name: Head-BSH +Wave Name: RTBFail_RB.wav $Name: Bosch Escape $Team: -1 $MessageNew: XSTR("Till next time, GTVA. We will meet again and you will not be so lucky. Oh, please do finish my off my incompetent fools.", -1) $end_multi_text +AVI Name: Head-BSH +Wave Name: BoschLeave_RB.wav $Name: Wolf die $Team: -1 $MessageNew: XSTR("Good work on taking out the Wolfhound!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: WolfDie_RB.wav $Name: Bosch EscSara $Team: -1 $MessageNew: XSTR("Just like Bosch to skip out. Alpha and Beta wing, finish off the Indeavor.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: BoschescSara.wav $Name: Bosch3Sara $Team: -1 $MessageNew: XSTR("Alpha and Beta wing, clear that garbage out of the way!!", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Bosch3Sara_RB.wav $Name: High Sphx dead Sara $Team: -1 $MessageNew: XSTR("Way to go, Alpha and Beta wing! Scratch the HighLand and Sphinx from the NTF.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: HighSphDead_RB.wav $Name: Mov Rear Rav2 $Team: -1 $MessageNew: XSTR("Moving to guard the Saratoga's rear flank.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: RearFlankRav2_RB.wav $Name: play67 Spear $Team: -1 $MessageNew: XSTR("Alright, proceeding with docking. Spearhead out.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: Play67_RB.wav $Name: Play65 Sara $Team: -1 $MessageNew: XSTR("Ha ha, commander you would have to beat us in combat first. Admiral Bosch called for these talks, so you may never get your chance, just proceed with docking so that we can get this over with.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: Play65_RB.wav $Name: RTB 3 $Team: -1 $MessageNew: XSTR("This mission is over, return to base!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: MT4_AC_01.wav #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 854 $Ambient light level: 0 $Starbitmap: neb10 +Angles: 0.436332 0.680678 0.174533 +ScaleX: 10.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.000000 0.000000 0.052360 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.226893 3.141590 +ScaleX: 9.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 0.104720 0.157080 4.939278 +ScaleX: 11.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 5.393063 2.356193 0.610865 +ScaleX: 11.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: Brief7 #End