#Mission Info $Version: 0.10 $Name: XSTR("A Little Piece of Hell", -1) $Author: Kellan $Created: 10/26/99 at 19:15:06 $Modified: 11/07/99 at 20:58:09 $Notes: This is a FRED created mission. Best played on Easy difficulty. $End Notes: $Mission Desc: XSTR("Alpha wing and the GTCv Defiance are to rendezvous and proceed to wipe out the NTF Loyalists in the Vega system following the defeat of the faction. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2775.029297, 2874.773682, 6751.149902 +Viewer orient: -0.935323, 0.000002, 0.353796, -0.153506, 0.900967, -0.405825, -0.318759, -0.433887, -0.842695 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "Messages" "1" "number" ) #Command Briefing $Stage Text: XSTR("Victory The GTVA has won a decisive victory over the Neo-Terran Front. The NTF has been almost totally crushed, with the NTDs Vasa, Uhuru and Vindicator destroyed during their rush for the nebula beyond the Knossos portal. The Colossus was instrumental in this victory. The NTF Iceni, and Admiral Bosch with it, escaped into the nebula. A major search is currently underway. However, our efforts are hindered by poor sensor readings and the presence of the Shivans within the nebula. When Bosch is discovered he will face a war crimes tribunal along with his other commanders. All that remains for us in the home systems is to clear out the few Neo-Terrans who have not surrendered. These vessels still pose a threat to the security of the GTVA and as such will be destroyed.", -1) $end_multi_text $Ani Filename: cb_sm1-01_b.ani +Wave Filename: none $Stage Text: XSTR("Exploration of the Nebula The nebula beyond the Knossos portal is under exploration as we speak. While the nebula is infested with Shivans, our technology appears to be superior to that of our old nemesis and Command doesn't anticipate them being too much of a problem. Nevertheless, all encounters with the Shivans are to be reported and pilots should not engage without backup.", -1) $end_multi_text $Ani Filename: cb_sm2-04_a.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("Good morning pilots. It seems that we have a light strike mission ahead of us today.", -1) $end_multi_text $voice: none.wav $camera_pos: -4.650240, 756.851929, -97.535576 $camera_orient: 1.000000, 0.000001, 0.000147, -0.000147, 0.060864, 0.998146, -0.000008, -0.998146, 0.060864 $camera_time: 1100 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2484.105469, 0.006487, 7775.518555 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("As you may have already heard, the $h NTF has officially ceased to exist. However, this hasn't stopped a few $h NTF $h loyalists from wreaking havoc.", -1) $end_multi_text $voice: none.wav $camera_pos: 2295.895264, 1134.438354, 5551.057617 $camera_orient: 0.915006, 0.000001, -0.403440, 0.402692, 0.060864, 0.913310, 0.024556, -0.998146, 0.055690 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 2484.105469, 0.006487, 7775.518555 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: 2250.053955, 0.023338, 5692.890137 $label: NTF Loyalists +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 2455.937988, 0.023302, 5542.267578 $label: NTF Loyalists +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("As part of the cleanup operation, these loyalists must be eliminated. The $f GTCv $f Defiance will assist you in clearing them out.", -1) $end_multi_text $voice: none.wav $camera_pos: 2121.628906, 1141.380493, 5752.925293 $camera_orient: 0.915005, 0.000001, -0.403442, 0.402925, -0.050640, 0.913831, -0.020429, -0.998717, -0.046336 $camera_time: 900 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: 2250.053955, 0.023338, 5692.890137 $label: NTF Loyalists +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 2455.937988, 0.023302, 5542.267578 $label: NTF Loyalists +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1838.417358, 0.023259, 5862.733887 $label: Defiance +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: 1950.568481, -0.003507, 5668.165527 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will rendezvous with the Defiance in $f Vega. The Loyalists are also in Vega. We hope to draw them to us with a fake distress call. If this fails, we will be forced to hunt them down.", -1) $end_multi_text $voice: none.wav $camera_pos: 1870.133545, 662.812561, 5793.347168 $camera_orient: 0.117070, 0.000001, 0.993124, -0.991849, -0.050640, 0.116920, 0.050292, -0.998717, -0.005927 $camera_time: 800 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Ulysses $pos: 1935.412720, 0.006422, 5691.056641 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: 2250.053955, 0.023338, 5692.890137 $label: NTF Loyalists +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 2455.937988, 0.023302, 5542.267578 $label: NTF Loyalists +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1838.417358, 0.023259, 5862.733887 $label: Defiance +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Our fighter wings took the brunt of the punishment from the NTF during their invasion of $f Epsilon $f Pegasi, so fighters are at a premium. We managed to scrounge together a wing of Bats and a wing of Hercs, as well as few other ships for you, though.", -1) $end_multi_text $voice: none.wav $camera_pos: 2197.131592, 1095.945679, 5587.354492 $camera_orient: 0.951108, 0.000001, -0.308858, 0.308438, 0.052090, 0.949817, 0.016090, -0.998642, 0.049543 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: 2223.856445, 0.023350, 5711.666992 $label: NTF Loyalists +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 2358.893555, 0.023375, 5550.679199 $label: NTF Loyalists +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 2021.630859, 0.023310, 5783.981445 $label: Defiance +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: 2205.861328, -0.003518, 5537.187988 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Upon engaging the Rebels, you are to deal with the fighters while the Defiance deals with the cruiser. Should resistance be high bomber reinforcements will be available. However, bear in mind that their hulls were damaged during the invasion. Godspeed, pilots.", -1) $end_multi_text $voice: none.wav $camera_pos: 2038.060059, 943.138489, 5542.059570 $camera_orient: 0.954304, 0.000001, -0.298838, 0.295108, 0.157500, 0.942393, 0.047068, -0.987519, 0.150302 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: GTC Leviathan $pos: 2223.856445, 0.023350, 5711.666992 $label: NTF Loyalists +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: 2358.893555, 0.023375, 5550.679199 $label: NTF Loyalists +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 2021.630859, 0.023310, 5783.981445 $label: Defiance +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: 1745.476318, 0.023278, 5697.900391 $label: Delta +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1.102633, 0.006390, -42.341072 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules $pos: 2205.861328, -0.003518, 5537.187988 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( and ( is-goal-true-delay "Rescue Survivors" 0 ) ( and ( is-goal-true-delay "Destroy Tantum" 0 ) ( is-goal-false-delay "Protect Leander" 0 ) ) ) $Multi text XSTR("We lost two Corvettes in the space of an hour! This is a heavy blow. While there was nothing to be done to protect the Defiance, the Leander was your responsibility. Still, at least a few of the Defiance's crew are safe, and the Tantum won't be giving us any more trouble. Good job in liquidating this threat. At least the crews of the Corvettes didn't die in vain. You will be attending the memorial service for Captain Hughes and her crew tomorrow at 1800 hours. The lack of NTF Loyalists in the area would seem to suggest that the Shivans destroyed them too. At least they saved us the trouble of destroying them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do what you're told and remove the threat of the Tantum's forward beam cannons ASAP. In addition, watch for any enemy bombers and their bombs.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Rescue Survivors" 0 ) ( and ( is-goal-true-delay "Protect Leander" 0 ) ( is-goal-true-delay "Destroy Tantum" 0 ) ) ) $Multi text XSTR("We lost the Defiance to the Shivan's destroyer, the SD Tantum, but at least some of her crew are safe. Unfortunately there was nothing to be done to save the Corvette. We will just have to mourn the loss of her and her fine crew. The Tantum was destroyed thanks to the efforts of you and the crew of the GTCv Leander. Captain Hughes would like to thank you for your excellent protection of the Leander. She says that they couldn't have destroyed the Tantum without you. Looks like the beers won't be on you for quite some time. Judging by the distinct lack of NTF Loyalists in Vega, I would say that the Shivans destroyed them. I never thought I'd see the day when the Shivans did us a favour.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Rescue Survivors" 0 ) ( and ( is-goal-false-delay "Destroy Tantum" 0 ) ( is-goal-false-delay "Protect Leander" 0 ) ) ) $Multi text XSTR("Although some of the crew of the Defiance were saved, we paid a terrible price. The loss of two Covettes in just a few hours is a severe blow to the strength of the fleet in this area. This goes without mention of the huge loss of life. Command is disappointed in you, Alpha, and frankly, I'm not surprised. You are ordered to attend a memorial service tomorrow at 1800 for the crew of the Leander. To add insult to injury the Tantum escaped to fight on. Although it looks like they dealt with the NTF for us, we will almost dertainly lose more lives to this powerful foe before it is stopped. The GTD Apache has been pulled from defending fleet HQ in this area to hunt down the Demon.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If you can keep the Leander alive the Tantum will probably be doomed. Remove the Tantum's forward beam cannons, which can inflict terrible damage. Be on the lookout for hostile bombers.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Rescue Survivors" 0 ) ( and ( is-goal-false-delay "Destroy Tantum" 0 ) ( is-goal-false-delay "Protect Leander" 0 ) ) ) $Multi text XSTR("This mission was a complete failure, as well as a total slaughter. Thousands of lives have been lost - the entire crews of a pair of Corvettes. Command is extremely disappointed. I'm sure that they'll remember this when considering pilots for promotion soon. The Tantum also escaped. We have no choice but to hunt down the destroyer, which will mean pulling more ships from guard duty on importamt convoys and installations. Your incompetence has put many thousands of lives at risk. We may take some cold comfort in the fact that the Shivans destroyed the NTF forces for us. However, in light of events today, it seems unlikely that we will.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Keep an eye out for any fighters of bombers heading for the transport or escape pod. Destroy the forward beam cannons of the Tantum to prevent the destrouction of the Leander. The Leander should the be able to handle the Demon.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Rescue Survivors" 0 ) ( and ( is-goal-true-delay "Destroy Tantum" 0 ) ( is-goal-true-delay "Protect Leander" 0 ) ) ) $Multi text XSTR("We lost the entire crew of a Corvette but at least it's destroyer, the Tantum, is gone. The Leander was instrumental in this destruction but Captain Hughes says that she and her crew couldn't have done it without you. Well done. One plus for the GTVA is that the NTF Loyalists were wiped out by the Shivans too. I guess they can be helpful on occasion.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The escape pod has little health and neither does the transport. watch them and guard against Shivan fighters.", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Rescue Survivors" 0 ) ( and ( is-goal-true-delay "Protect Leander" 0 ) ( is-goal-false-delay "Destroy Tantum" 0 ) ) ) $Multi text XSTR("The Defiance may have been destroyed by the Tantum but at least some of the crew is safe. They report that the Shivans destroyed the Loyalists too, so we haven't lost out totally. The Leander was also saved, although it's target, the Tantum managed to escape and is now at large in Vega. We will have to spend a lot of time and resources hunting it down.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Keeping the bombers and the Leander alive should give you enough firepower to wipe out the destroyer. Make sure the Leander's beam cannons aren't destroyed.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Dellox" ) $Multi text XSTR("Sadly we lost the crew of the Dellox, whose brave actions had saved many lives before today. They will be missed and mourned.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 1 "GTF Hercules Mark II" 2 "GTF Loki" 3 "GTF Perseus" 1 "GTF Myrmidon" 3 ) +Weaponry Pool: ( "Subach HL-7" 12 "Akheton SDG" 10 "Morning Star" 7 "Prometheus R" 11 "Prometheus S" 6 "Circe" 4 "Lamprey" 2 "Rockeye" 100 "Tempest" 210 "Hornet" 420 "Tornado" 80 "Harpoon" 181 "Trebuchet" 20 "Piranha" 16 "Stiletto II" 12 "EMP Adv." 8 ) #Objects ;! 35 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules $Team: Friendly $Location: -54.485485, 0.012758, -37.715736 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules $Team: Friendly $Location: 52.280220, 0.012781, -42.057590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules $Team: Friendly $Location: 6.484515, 0.012733, -84.682144 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Escape Two ;! Object #4 $Class: GTEP Hermes $Team: Friendly $Location: -504.307983, 124.662025, 3112.730225 $Orientation: 0.670726, -0.214702, 0.709950, -0.242870, 0.840841, 0.483737, -0.700815, -0.496880, 0.511830 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Survivors", -1) +Initial Velocity: 33 +Initial Hull: 85 +Subsystem: Pilot +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "hidden-from-sensors" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Tantum ;! Object #5 $Class: SD Demon $Team: Hostile $Location: 4907.608398, 1053.100220, 9175.174805 $Orientation: -0.877890, 0.000000, 0.478862, 0.005687, 0.999929, 0.010426, -0.478828, 0.011876, -0.877828 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Tantumpath" 65 ) ( ai-chase "Leander" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 87 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base $Damage: 34 +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base $Damage: 2 +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Sbank Ammo: ( 0 ) +Subsystem: turret23 +Sbank Ammo: ( 0 ) +Subsystem: turret24 +Sbank Ammo: ( 0 ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: weapons $Damage: 6 +Subsystem: engine $Damage: 12 +Subsystem: communication $Damage: 10 +Subsystem: fighterbay 1 $Damage: 60 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Shivan attack?" 50 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 12 "Leander" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Leander ;! Object #6 $Class: GTCv Deimos $Team: Friendly $Location: 684.391541, -113.300049, -1051.746948 $Orientation: 0.947547, 0.000000, -0.319617, -0.056081, 0.984486, -0.166261, 0.314658, 0.175464, 0.932846 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Tantum" 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Scramble" 15 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Leander Leaves" 15 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Dellox ;! Object #7 $Class: GTT Elysium $Team: Friendly $Location: -1398.517212, 718.299988, 380.637543 $Orientation: 0.961646, 0.000000, -0.274294, 0.069655, 0.967219, 0.244203, 0.265302, -0.253943, 0.930122 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Escape Two" "topside docking" "blahblah" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Scanned" 5 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Dellox" "Rescuepath" 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #8 $Class: GTB Ursa $Team: Friendly $Location: 1858.982544, 675.599915, 402.964264 $Orientation: 0.969375, 0.000000, -0.245584, -0.015165, 0.998092, -0.059860, 0.245115, 0.061752, 0.967525 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 72 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #9 $Class: GTB Ursa $Team: Friendly $Location: 1966.085205, 675.600098, 269.995361 $Orientation: 0.974542, 0.000000, -0.224205, -0.013614, 0.998155, -0.059174, 0.223791, 0.060720, 0.972744 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 78 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #10 $Class: GTB Ursa $Team: Friendly $Location: 1745.800049, 675.599976, 271.500000 $Orientation: 0.966262, 0.000000, -0.257561, -0.015510, 0.998185, -0.058189, 0.257094, 0.060220, 0.964508 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 69 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Maxim" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Taurus 1 ;! Object #11 $Class: SF Mara $Team: Hostile $Location: -2903.854980, 836.447998, 4866.312988 $Orientation: -0.612488, 0.000000, -0.790481, 0.233603, 0.955336, -0.181002, 0.755175, -0.295520, -0.585132 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 2 ;! Object #12 $Class: SF Mara $Team: Hostile $Location: -2863.395996, 836.447998, 5045.086914 $Orientation: -0.612488, 0.000000, -0.790481, 0.094630, 0.992809, -0.073322, 0.784796, -0.119712, -0.608083 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 3 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -2778.888184, 836.447998, 5219.131348 $Orientation: -0.612488, 0.000000, -0.790481, 0.031611, 0.999200, -0.024493, 0.789848, -0.039989, -0.611998 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Taurus 4 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: -2663.498291, 836.447998, 5356.046875 $Orientation: -0.612488, 0.000000, -0.790481, 0.055288, 0.997551, -0.042839, 0.788545, -0.069943, -0.610988 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #15 $Class: SB Nephilim $Team: Hostile $Location: 2676.000000, 0.000000, 5442.799805 $Orientation: -0.966689, 0.000000, 0.255955, -0.005262, 0.999789, -0.019874, -0.255901, -0.020558, -0.966484 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Leo 2 ;! Object #16 $Class: SB Nephilim $Team: Hostile $Location: 2819.724609, -0.000062, 5527.852051 $Orientation: -0.961153, 0.000000, 0.276017, -0.005553, 0.999798, -0.019338, -0.275962, -0.020120, -0.960958 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Leo 3 ;! Object #17 $Class: SB Nephilim $Team: Hostile $Location: 2543.023193, -0.000029, 5569.590820 $Orientation: -0.973647, 0.000000, 0.228061, -0.004613, 0.999795, -0.019692, -0.228015, -0.020225, -0.973448 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" "Cyclops" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Scorpio 1 ;! Object #18 $Class: SF Aeshma $Team: Hostile $Location: 2664.392822, -0.003680, 5948.192871 $Orientation: -0.982304, 0.000000, 0.187294, 0.000000, 1.000000, 0.000000, -0.187294, 0.000000, -0.982304 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #19 $Class: SF Aeshma $Team: Hostile $Location: 2826.008057, -0.003682, 6017.992676 $Orientation: -0.982304, 0.000000, 0.187294, 0.000000, 1.000000, 0.000000, -0.187294, 0.000000, -0.982304 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #20 $Class: SF Aeshma $Team: Hostile $Location: 2589.991211, -0.003694, 6106.208984 $Orientation: -0.982304, 0.000000, 0.187294, 0.000000, 1.000000, 0.000000, -0.187294, 0.000000, -0.982304 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #21 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3102.764160, 780.507568, 964.959167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aires 1 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 3848.383301, -0.003359, 5370.920410 $Orientation: -0.973302, 0.000000, 0.229528, 0.000000, 1.000000, 0.000000, -0.229528, 0.000000, -0.973302 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aires 2 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 4033.611328, -0.003414, 5448.190918 $Orientation: -0.973302, 0.000000, 0.229528, 0.000000, 1.000000, 0.000000, -0.229528, 0.000000, -0.973302 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aires 3 ;! Object #24 $Class: SF Basilisk $Team: Hostile $Location: 3780.785889, -0.003351, 5545.444336 $Orientation: -0.973302, 0.000000, 0.229528, 0.000000, 1.000000, 0.000000, -0.229528, 0.000000, -0.973302 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Aires 4 ;! Object #25 $Class: SF Basilisk $Team: Hostile $Location: 3944.834961, -0.003447, 5585.967285 $Orientation: -0.973302, 0.000000, 0.229528, 0.000000, 1.000000, 0.000000, -0.229528, 0.000000, -0.973302 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 1 ;! Object #26 $Class: SF Astaroth $Team: Hostile $Location: 461.026428, 1360.300049, 5509.878418 $Orientation: -0.940125, 0.000000, 0.340831, -0.039831, 0.993148, -0.109867, -0.338495, -0.116864, -0.933683 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Cancer 2 ;! Object #27 $Class: SF Astaroth $Team: Hostile $Location: 609.900024, 1360.300049, 5631.200195 $Orientation: -0.934001, 0.000000, 0.357269, -0.040538, 0.993542, -0.105977, -0.354962, -0.113465, -0.927970 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Sagittarius 1 ;! Object #28 $Class: SF Mara $Team: Hostile $Location: 3269.293213, 0.002267, 7486.629395 $Orientation: -0.079121, 0.000000, 0.996865, 0.000000, 1.000000, 0.000000, -0.996865, 0.000000, -0.079121 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 2 ;! Object #29 $Class: SF Mara $Team: Hostile $Location: 3332.513428, 0.002287, 7388.057129 $Orientation: -0.079121, 0.000000, 0.996865, 0.000000, 1.000000, 0.000000, -0.996865, 0.000000, -0.079121 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 3 ;! Object #30 $Class: SF Mara $Team: Hostile $Location: 3369.337646, 0.002164, 7589.152344 $Orientation: -0.079121, 0.000000, 0.996865, 0.000000, 1.000000, 0.000000, -0.996865, 0.000000, -0.079121 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 4 ;! Object #31 $Class: SF Mara $Team: Hostile $Location: 3434.474365, 0.002353, 7491.501465 $Orientation: -0.079121, 0.000000, 0.996865, 0.000000, 1.000000, 0.000000, -0.996865, 0.000000, -0.079121 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #32 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3204.430420, 780.507507, 959.597717 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #33 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3108.006836, 780.507629, 834.116272 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #34 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3210.248779, 780.507385, 826.813049 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Scramble" 6 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase "Tantum" 65 ) ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Dellox arr" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase "Dellox" 59 ) ) +Flags:( ) $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Docking Bay +Arrival Distance: 10 $Arrival Anchor: Tantum $Arrival Cue: ( has-arrived-delay 9 "Scorpio" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase "Leander" 60 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 19 $Name: Scorpio $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 5 $Arrival Anchor: Tantum $Arrival Cue: ( has-arrived-delay 10 "Aires" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpio 1" "Scorpio 2" "Scorpio 3" ) $AI Goals: ( goals ( ai-chase-any 55 ) ) +Flags:( ) +Wave Delay Min: 9 +Wave Delay Max: 20 $Name: Aires $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aires 1 $Arrival Location: Docking Bay +Arrival Distance: 5 $Arrival Anchor: Tantum $Arrival Cue: ( has-arrived-delay 20 "Tantum" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aires 1" "Aires 2" "Aires 3" "Aires 4" ) $AI Goals: ( goals ( ai-guard "Tantum" 80 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 15 $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: Dellox $Arrival Cue: ( is-destroyed-delay 215 "Taurus" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase "Dellox" 55 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 $Name: Sagittarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Docking Bay +Arrival Distance: 5 $Arrival Anchor: Tantum $Arrival Cue: ( < ( hits-left "Tantum" ) 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" "Sagittarius 4" ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Scramble" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-guard "Leander" 60 ) ( ai-guard "Leander" 50 ) ) +Flags:( ) #Events ;! 53 total $Formula: ( when ( has-arrived-delay 0 "Leander" ) ( beam-free-all "Leander" ) ) +Name: Beam Free Leander +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Tantum" ) ( beam-free-all "Tantum" ) ) +Name: Beam Free Tantum +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( invalidate-goal "Destroy NTF" ) ) +Name: Invalidate NTF +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( validate-goal "Rescue Survivors" ) ) +Name: Validate Rescue +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and ( < ( distance "Alpha 1" "Escape Two" ) 1250 ) ( is-event-true-delay "Check it out" 1 ) ) ( ship-visible "Escape Two" ) ) +Name: Make pod visible +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 7 ) ( send-message "Alpha 2" "High" "Problem" ) ) +Name: Problem +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "What is it?" ) ) +Name: What? +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 4" "High" "No Defiance" ) ) +Name: No Defiance +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Hope" ) ) +Name: I Hope... +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Transponder" ) ) +Name: Transponder +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Check it out" ) ) +Name: Check it out +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( < ( distance "Alpha 1" "Escape Two" ) 350 ) ( do-nothing ) ) +Name: Locate Transponder +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: XSTR("Locate Transponder", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 4" "High" "E-pod" ) ) +Name: Escape Pod +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "Escape Two" ) ( do-nothing ) ) +Name: Scan Escape Pod +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Escape Pod", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Scanned" ) ) +Name: Scanned +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Escape Two" "Dellox" ) ( do-nothing ) ) +Name: Protect RecoverOp +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Recovery Operation", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Dellox" ) ( send-message "Dellox" "High" "GTT Dellox" ) ) +Name: Dellox arr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Confirmed" ) ) +Name: Confirmation +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Taurus" ) ( send-message "Alpha 3" "High" "Shivans?" ) ) +Name: Shivan attack? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Tantum" ) ( send-message "Alpha 3" "High" "Uh, Command...." ) ) +Name: Uh, Command... +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Tantum" ) ( validate-goal "Destroy Tantum" ) ) +Name: Validate Tantum +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Scramble" ) ) +Name: Scramble +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( has-departed-delay 2 "Leander" ) ( do-nothing ) ) +Name: Protect Leander +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect GTCv Leander", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Leander" ) ( validate-goal "Protect Leander" ) ) +Name: Validate Leander +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Epsilon" ) ( send-message "Epsilon 1" "High" "Epsilon" ) ) +Name: Epsilon arr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Leander" ) ( send-message "Leander" "High" "Leander" ) ) +Name: Leander arr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "You heard her" ) ) +Name: Take out beams +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Tantum" "turret01-base" 1 ) ( is-subsystem-destroyed-delay "Tantum" "turret02-base" 1 ) ) ( do-nothing ) ) +Name: Destroy Beams +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Beams", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Aires" ) ( send-message "#Command" "High" "Shivfight" ) ) +Name: Shivan fighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Dellox" "Escape Two" 1 1 ) ( send-message "Dellox" "High" "Dellox dock" ) ) +Name: Dellox docked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( transfer-cargo "Escape Two" "Dellox" ) ) +Name: Dellox transfer-cargo +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( true ) ( add-goal "Dellox" ( ai-waypoints-once "Rescuepath" 89 ) ) ) +Name: Dellox orders +Repeat Count: 1 +Interval: 1 +Chained: 2 +Team: 0 $Formula: ( when ( < ( hits-left "Dellox" ) 50 ) ( send-message "Dellox" "High" "Dellox Damage" ) ) +Name: Dellox damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Escape Two" ) ( send-message "#Command" "High" "Pod Dead" ) ) +Name: E-Pod dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Rescue Survivors" 1 ) ( send-message "#Command" "High" "Rescued" ) ) +Name: Recovered +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Destroy Beams" 2 ) ( send-message "Leander" "High" "Beams down" ) ) +Name: Beams destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Leander" ) 40 ) ( send-message "Leander" "High" "Integrity dropping" ) ) +Name: Leander damage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Leander" ) ( send-message "#Command" "High" "Leander lost" ) ) +Name: Leander dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Tantum going" ) ) +Name: Tantum Leaves +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "" "High" "No can do" ) ) +Name: No Disable +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( < ( hits-left "Tantum" ) 25 ) ( send-message "#Command" "High" "Keep it up" ) ) +Name: Tantum damage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tantum" ) ( send-message "Leander" "High" "Tantum critical" ) ) +Name: Tantum destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Leander" "High" "Leander leaves" ) ) +Name: Leander Leaves +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( and ( has-departed-delay 2 "Leander" ) ( is-goal-true-delay "Rescue Survivors" 4 ) ) ( send-message "#Command" "High" "Good RTB" ) ) +Name: Good RTB +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Alpha 1" ) ( do-nothing ) ) +Name: GRTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 $Formula: ( when ( or ( is-goal-false-delay "Destroy Tantum" 2 ) ( is-goal-false-delay "Protect Leander" 2 ) ) ( send-message "#Command" "High" "Bad RTB" ) ) +Name: Bad RTB +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Alpha 1" ) ( do-nothing ) ) +Name: BRTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aires" ) ( do-nothing ) ) +Name: Destroy Aires +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aires", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: Destroy Sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Destroy NTF $MessageNew: XSTR("Eliminate NTF Loyalists in Vega", -1) $end_multi_text $Formula: ( has-time-elapsed 30 ) $Type: Primary +Name: Rescue Survivors $MessageNew: XSTR("Rescue survivors from the Defiance", -1) $end_multi_text $Formula: ( has-departed-delay 1 "Dellox" "Escape Two" ) +Invalid $Type: Secondary +Name: Destroy Tantum $MessageNew: XSTR("Destroy the SD Tantum", -1) $end_multi_text $Formula: ( is-destroyed-delay 1 "Tantum" ) +Invalid $Type: Secondary +Name: Protect Leander $MessageNew: XSTR("Protect the GTCv Leander", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Leander" ) +Invalid #Waypoints ;! 2 lists total $Name: Tantumpath $List: ( ;! 2 points in list ( 2364.052002, 1078.389526, 4522.594727 ) ( 1404.584717, 1139.165894, 951.771851 ) ) $Name: Rescuepath $List: ( ;! 2 points in list ( -501.720673, 191.055618, 2911.093018 ) ( -258.206024, 478.613251, 628.176208 ) ) #Messages ;! 238 total $Name: Problem $Team: -1 $MessageNew: XSTR("Command, we have a problem here.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP5 $Name: What is it? $Team: -1 $MessageNew: XSTR("What's the situation, Alpha?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: No Defiance $Team: -1 $MessageNew: XSTR("The Defiance is nowhere to be found. All I can see is a large debris field...looks Terran to me.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 $Name: Hope $Team: -1 $MessageNew: XSTR("I hope you're not thinking what I am here...", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Transponder $Team: -1 $MessageNew: XSTR("Wait! I'm picking up a faint subspace transponder signal coming from inside the debris field.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP5 $Name: Check it out $Team: -1 $MessageNew: XSTR("Check it out, Alpha 1.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: E-pod $Team: -1 $MessageNew: XSTR("It's an escape pod. Is there anyone still alive on there?", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 $Name: Scanned $Team: -1 $MessageNew: XSTR("Good work Alpha. We're detecting lifesigns on board. A transport is en route now. Keep it and the pod safe.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: GTT Dellox $Team: -1 $MessageNew: XSTR("This is the GTT Dellox. We're moving in to dock with the Escape Pod.", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-TP8 $Name: Confirmed $Team: -1 $MessageNew: XSTR("Roger, Dellox. We're moving into escort position now.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP5 $Name: Shivans? $Team: -1 $MessageNew: XSTR("Shivans? I don't like the look of this.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Uh, Command.... $Team: -1 $MessageNew: XSTR("Uh, Command...I think we just found out what destroyed the Defiance.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Scramble $Team: -1 $MessageNew: XSTR("We're scrambling bombers to your position now. The GTCv Leander is being withdrawn from combat and will be with you in a moment.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Leander $Team: -1 $MessageNew: XSTR("This is the Leander. We're moving to engage the Tantum now, but we'll be vapourised if we don't take out it's forward beam cannons.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: You heard her $Team: -1 $MessageNew: XSTR("You heard Captain Hughes, take out the Tantum's main beam cannons, pronto!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Shivfight $Team: -1 $MessageNew: XSTR("The Tantum is launching fighters and bombers. All pilots, engage and destroy.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Dellox dock $Team: -1 $MessageNew: XSTR("This is the Dellox. We've docked and are leaving the system.", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-TP8 $Name: Dellox Damage $Team: -1 $MessageNew: XSTR("We're under heavy fire here, help us out!", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-TP8 $Name: Rescued $Team: -1 $MessageNew: XSTR("The Escape Pod is safe. Excellent work.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Pod Dead $Team: -1 $MessageNew: XSTR("The Escape Pod is down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Beams down $Team: -1 $MessageNew: XSTR("The beams are down, great work.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Integrity dropping $Team: -1 $MessageNew: XSTR("Hull integrity is dropping. We'll die out here if we don't get more support!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Leander lost $Team: -1 $MessageNew: XSTR("We've lost the Leander! Stand clear of the blast!", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-CM4 $Name: Tantum going $Team: -1 $MessageNew: XSTR("The Tantum is engaging it's drives. Stop that ship NOW, pilots!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: No can do $Team: -1 $MessageNew: XSTR("No can do Sir, the Tantum is gone already.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Keep it up $Team: -1 $MessageNew: XSTR("Keep it up pilots, the Tantum is almost gone.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Tantum critical $Team: -1 $MessageNew: XSTR("The Tantum's going critical, clear the area!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Leander leaves $Team: -1 $MessageNew: XSTR("That just about wraps it up here, Alpha. Thanks for your help.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Bad RTB $Team: -1 $MessageNew: XSTR("Get back to base right now, pilots! You have a lot of explaining to do.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Good RTB $Team: -1 $MessageNew: XSTR("Excellent job, people. You may return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Epsilon $Team: -1 $MessageNew: XSTR("Epsilon here. Command told us you could do with some help.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP8 #Reinforcements ;! 0 total #Background bitmaps ;! 18 total $Num stars: 500 $Ambient light level: 0 $Sun: SunRed +Angles: 0.244346 0.000000 5.934115 +Scale: 1.200000 $Starbitmap: dneb05 +Angles: 0.349066 0.000000 0.436332 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 0.122173 0.000000 0.523598 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 0.087266 0.000000 0.209439 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 6.230821 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 0.000000 0.000000 0.733038 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb04 +Angles: 6.021381 5.934115 1.134463 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 5.497783 0.000000 1.221730 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 5.585049 0.000000 0.942477 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 2.879791 3.490656 3.316123 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 4.520399 3.665189 1.047197 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.349066 2.792525 3.490656 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 0.436332 1.570795 3.316123 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb16 +Angles: 0.610865 0.000000 3.316123 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 0.872664 0.000000 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb15 +Angles: 0.994837 0.000000 2.879791 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 0.000000 0.000000 4.188787 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb10 +Angles: 0.349066 0.000000 4.450586 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 4.363320 0.000000 4.886918 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 50 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 4 +Field Debris Type: 5 $Average Speed: 0.000000 $Minimum: -1000.000000, -1000.000000, 2000.000000 $Maximum: 1000.000000, 1000.000000, 4000.000000 #Music $Event Music: 1: Genesis $Briefing Music: None #End