#Mission Info $Version: 0.10 $Name: XSTR("To Slay the Beast!", -1) $Author: Cyberspac $Created: 01/23/00 at 23:44:46 $Modified: 01/24/00 at 01:03:35 $Notes: Version 1 of 3rd Watch! If you have any comments, or you find any faults with this mission please e-mail me at cyberspacau@Aol.com$End Notes: $Mission Desc: XSTR("The 109th and the GTC Ranger launch an attack on the Last Shivan destroyer in GTVA space.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 0.140521, 537.036377, -419.602753 +Viewer orient: 0.999992, -0.000001, 0.004072, -0.004071, 0.024144, 0.999700, -0.000099, -0.999708, 0.024144 +SquadReassignName: 109th Flaming Skulls +SquadReassignLogo: PFS2 - 109th.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Recon has located the $h Shivan Destroyer operating in this system. We have designated it $h Salem.", -1) $end_multi_text $voice: none.wav $camera_pos: 0.140521, 537.036377, -419.602753 $camera_orient: 0.999992, -0.000001, 0.004072, -0.004071, 0.024145, 0.999700, -0.000099, -0.999708, 0.024144 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: 0.000000, -492.248383, -385.276184 $label: Salem +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We have scambled $f Alpha and the $f GTC $f Ranger to intercept and destroy the Salem. Good Luck Alpha 1!", -1) $end_multi_text $voice: none.wav $camera_pos: 0.140521, 537.036377, -419.602753 $camera_orient: 0.999992, -0.000001, 0.004072, -0.004071, 0.024145, 0.999700, -0.000099, -0.999708, 0.024144 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: 0.000000, -492.248383, -385.276184 $label: Salem +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: 0.000000, 536.574829, -419.627777 $label: Alpha +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -300.000641, -472.952240, -303.340424 $label: Ranger +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( true ) $Multi text XSTR("It seems the pirates have launched a full offencive in the Vega system. Supply ships have been captured and many abandoned Great War relics have been comandeered. The GTVA may be forced to retreat from the Vega system to gather forces for a counter offencive.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Sweep" 0 ) $Multi text XSTR("You managed to eliminate the Dauntless and the pirate squadron. Anyway the Shivan fleet has been destroyed, this is a major victory!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-incomplete "Sweep" ) $Multi text XSTR("With the Pirates on the attack, the destruction of the Dauntless it would have hindered their advancements.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy the Fighter escort first!", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 4 "GTF Loki" 4 "GTF Perseus" 4 "GTF Myrmidon" 4 "GTB Boanerges" 5 ) +Weaponry Pool: ( "Subach HL-7" 8 "Akheton SDG" 8 "Morning Star" 8 "Prometheus S" 12 "Maxim" 8 "UD-8 Kayser" 8 "Circe" 8 "Lamprey" 8 "Rockeye" 200 "Tempest" 800 "Hornet" 400 "Tornado" 320 "Harpoon" 120 "Trebuchet" 120 "Piranha" 96 "Cyclops" 376 ) #Objects ;! 10 total $Name: Alpha 1 ;! Object #0 $Class: GTB Boanerges $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTB Boanerges $Team: Friendly $Location: -50.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTB Boanerges $Team: Friendly $Location: 50.000000, 0.000000, -50.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTB Boanerges $Team: Friendly $Location: 0.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dauntless ;! Object #4 $Class: GTCv Deimos $Team: Hostile $Location: -150.000000, 0.000000, 3000.000000 $Orientation: -0.723522, -0.512048, 0.462950, -0.679539, 0.646288, -0.347188, -0.121423, -0.565791, -0.815560 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 98 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Rogue 1 ;! Object #5 $Class: GTF Ulysses $Team: Hostile $Location: 0.000000, 0.000000, 1100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Rogue 2 ;! Object #6 $Class: GTF Ulysses $Team: Hostile $Location: -50.000000, 0.000000, 1050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Rogue 3 ;! Object #7 $Class: GTF Ulysses $Team: Hostile $Location: 50.000000, 0.000000, 1050.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Rogue 4 ;! Object #8 $Class: GTF Ulysses $Team: Hostile $Location: 0.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Ranger ;! Object #9 $Class: GTC Aeolus $Team: Friendly $Location: -300.000000, 0.000000, -200.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Dauntless" 89 ) ( ai-warp-out 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 99 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 #Wings ;! 2 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase "Dauntless" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Rogue $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Rogue 1 $Arrival Location: Near Ship +Arrival Distance: 700 $Arrival Anchor: Dauntless $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rogue 1" "Rogue 2" "Rogue 3" "Rogue 4" ) $AI Goals: ( goals ( ai-guard "Dauntless" 89 ) ) +Flags:( "no-arrival-warp" ) #Events ;! 8 total $Formula: ( when ( true ) ( beam-free-all "Dauntless" ) ( beam-free-all "Ranger" ) ( turret-free-all "Dauntless" ) ( turret-free-all "Ranger" ) ) +Name: Initial Events +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( send-message "Alpha 2" "High" "Alpha2_A" ) ) +Name: Alpha2_A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 6 ) ( send-message "#Command" "High" "Command_A" ) ) +Name: Command_A +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Sweep" 5 ) ( send-message "#Command" "High" "Command_B" ) ) +Name: Command_B +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dauntless" ) ( send-message "#Command" "High" "Command_C" ) ) +Name: Command_C +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ranger" ) ( send-message "#Command" "High" "Command_D" ) ) +Name: Command_D +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rogue" ) ( do-nothing ) ) +Name: Destroy Rogue +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rogue", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dauntless" ) ( do-nothing ) ) +Name: Destroy Dauntless +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Dauntless", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Sweep $MessageNew: XSTR("Destroy the Shivan destroyer Salem.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Dauntless" "Rogue" ) +Score: 600 #Waypoints ;! 0 lists total #Messages ;! 212 total $Name: Alpha2_A $Team: -1 $MessageNew: XSTR("Command, where's the Salem? Why wern't we briefed of additional support?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-TP1 +Wave Name: PFS2 - 1.wav $Name: Command_A $Team: -1 $MessageNew: XSTR("Those arn't GTVA ships, destroy the Dauntless and the pirate wings.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: PFS2 - 1.wav $Name: Command_B $Team: -1 $MessageNew: XSTR("Good work pilots... return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: M5_AC_05.WAV $Name: Command_C $Team: -1 $MessageNew: XSTR("The corvette has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: SM2-09_AC_09.WAV $Name: Command_D $Team: -1 $MessageNew: XSTR("An Allied warship has gone down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 34 total $Num stars: 500 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 1.396262 +Scale: 1.000000 $Starbitmap: dneb03 +Angles: 0.558505 0.663225 0.122173 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 0.802851 4.834558 0.000000 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 0.000000 1.308996 0.628318 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb03 +Angles: 5.864302 0.872664 5.777035 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb18 +Angles: 5.777035 2.740165 5.689769 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.000000 0.000000 5.829395 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb13 +Angles: 5.881755 5.009091 5.532690 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.585049 0.366519 3.647735 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 0.558505 0.628318 6.126101 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb13 +Angles: 5.218530 0.000000 5.218530 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.009091 5.585049 5.218530 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.585049 5.585049 0.925024 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 5.777035 2.321286 0.802851 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 6.021381 4.468040 0.628318 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.585049 0.558505 0.925024 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.358157 2.740165 0.628318 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 5.131264 5.951568 0.488692 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 4.991638 0.855211 0.418879 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 2 $Starbitmap: dneb03 +Angles: 4.764745 1.692968 0.174533 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb03 +Angles: 5.253437 3.455749 1.117010 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 5.078904 1.256636 1.308996 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 4.886918 1.867501 1.553342 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 3.508109 0.366519 1.378809 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 3.385936 1.570795 1.169370 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb18 +Angles: 4.799652 1.797688 1.815141 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 4.886918 4.258600 2.076940 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 4.345866 0.366519 2.181660 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 3.874628 1.570795 2.373646 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb18 +Angles: 4.014254 0.558505 0.925024 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb13 +Angles: 4.345866 1.797688 0.680678 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 4.520399 2.129300 0.541052 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 3.577922 0.366519 0.663225 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 3.944441 1.570795 0.488692 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 1 $Starbitmap: dneb18 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief2 #End