#Mission Info $Version: 0.10 $Name: XSTR("Dangerous Encounters- Med.", -1) $Author: Outpost $Created: 03/22/00 at 16:12:26 $Modified: 04/30/00 at 02:25:29 $Notes: Revisions: 1.1.8: The space junk is no longer targeted--Note: Shock wave if destroyed Crusiers repair after battle (so they can leave) is complete to make the dogfight more enjoyable. 1.1.5: Weapons & ship selection corrections. 1.1.0: Large hunk of debree added for cover. 1.0.0: Basic Mission Complete$End Notes: $Mission Desc: XSTR("Dogfight outside the Deep Cold Jump Node--A very hostile area. Respawns: 50 (10) Medium fighters aval. Version: 1.1.8 *Outpost* Contact information: Rogue_Outpost@hotmail.com", -1) $end_multi_text +Game Type Flags: 34 +Flags: 0 +Num Players: 12 +Num Respawns: 50 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +All Teams Attack +Player Entry Delay: 1.000000 +Viewer pos: -5535.624023, 23688.171875, -33260.789063 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "Space Junk" "3000" "block" 89 "Space Junk" "7400" "block" 90 "Space Junk" "50000" "block" 91 "Space Junk" "300" "block" 92 "Space Junk" "1" "block" 93 "Space Junk" "600" "block" 94 "TC-Meson Bomb 20" "5000" "block" 95 "TC-Meson Bomb 20" "10000" "block" 96 "TC-Meson Bomb 20" "100000" "block" 97 "TC-Meson Bomb 20" "300" "block" 98 "TC-Meson Bomb 20" "1" "block" 99 "TC-Meson Bomb 20" "100" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Engage and Destroy all hostile fighters!", -1) $end_multi_text $voice: none.wav $camera_pos: 919.395325, 443.069702, 1394.636719 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 758.162720, 0.000019, 2113.852051 $label: Hostile +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 1052.403809, 0.000036, 2120.229004 $label: Hostile +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 895.112671, 0.000090, 2377.432129 $label: Hostile +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ares $pos: 900.657349, -0.000056, 2018.148071 $label: You +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Since you will be fighting in a volatile sector of the outer rim, intelligence suspects you will encounter hostile cruiser activity. Some shivan have been spotted in the nearby nebula and rebels have been picked up on the deep space scans. Intelligence believes the two forces will engage each other to take control of the sector. The fighters are your main objective, try to steer clear of the cruiser activity. The Rebels and Shivans should ignore you, if not provoked. Once you clear out the hostile fighters and the cruisers are destroyed or departed, you may return to base and we will send in the OSS Keef to perform the scientific research on the nearby planet.", -1) $end_multi_text $voice: none.wav $camera_pos: 919.395325, 443.069702, 1394.636719 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 2000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 758.162720, 0.000019, 2113.852051 $label: Hostile +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 1052.403809, 0.000036, 2120.229004 $label: Hostile +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ares $pos: 895.112671, 0.000090, 2377.432129 $label: Hostile +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ares $pos: 900.657349, -0.000056, 2018.148071 $label: You +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SD Lucifer $pos: 1341.645996, -202.321259, 2724.336670 $label: Unknown Hostile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTF Ares $pos: 1291.143799, -202.321320, 2304.744385 $label: Unknown Hostile +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 12 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Erinyes" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "MorningStar D" 100 "Prometheus D" 124 "Maxim D" 100 "UD-D Kayser" 100 "Circe" 16 "Lamprey" 16 "Rockeye D" 500 "Tempest D" 500 "Hornet D" 1700 "Tornado D" 500 "Harpoon D" 884 "Trebuchet" 500 "Piranha" 500 "Infyrno D" 500 "EMP Adv." 500 ) #Objects ;! 17 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 659.505615, -170.726181, 2058.188232 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 970.364929, -272.411621, 2793.114258 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1388.285034, -37.917786, 3580.347900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: 634.718628, 165.298004, 2428.011719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 4 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: 991.792847, -46.584045, 3039.236084 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #5 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1311.230469, -324.629333, 2771.936279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: 223.351868, 126.929611, 2361.514404 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 1 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: 422.280518, 0.000051, 1947.851929 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 4 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1168.489258, 299.684479, 2265.038086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 2 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 635.543945, 35.181400, 3339.399170 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 3 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: 933.853577, -0.000026, 1917.070679 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 4 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 434.708557, -202.321320, 2776.138184 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus D" "Prometheus D" ) +Secondary Banks: ( "Harpoon D" "Hornet D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SD Daemon ;! Object #12 $Class: SD Ravana $Team: Hostile $Location: 4852.551270, -0.001111, -3153.123535 $Orientation: 0.757025, 0.000000, 0.653386, 0.000000, 1.000000, 0.000000, -0.653386, 0.000000, 0.757025 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "friend" 50 ) ( ai-chase "GVD Allegiance" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 120 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 15 "GVD Allegiance" "GVD Suspicion" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GVD Allegiance ;! Object #13 $Class: GTD Hecate $Team: Friendly $Location: -5535.624023, -0.001193, 11134.262695 $Orientation: -0.777866, 0.000000, -0.628430, 0.000000, 1.000000, 0.000000, 0.628430, 0.000000, -0.777866 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "friend" 50 ) ( ai-chase "SD Daemon" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 120 ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "SD Daemon" "SD Purgatory" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10000 $Name: GVD Suspicion ;! Object #14 $Class: GVD Hatshepsut $Team: Friendly $Location: -2871.199951, -11207.145508, 505.000000 $Orientation: 0.442198, 0.000000, -0.896917, -0.671855, 0.662490, -0.331238, 0.594199, 0.749071, 0.292952 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SD Daemon" 89 ) ( ai-chase "SD Purgatory" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 15 "GVD Allegiance" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 50 "SD Purgatory" "SD Daemon" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: SD Purgatory ;! Object #15 $Class: SD Demon $Team: Hostile $Location: 2454.500000, 9392.671875, 5495.399902 $Orientation: -0.882901, 0.000000, 0.469559, -0.378451, 0.591955, -0.711593, -0.277958, -0.805971, -0.522637 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVD Suspicion" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "SD Daemon" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 60 "GVD Suspicion" "GVD Allegiance" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Space Junk ;! Object #16 $Class: SpaceHunk $Team: Neutral $Location: -3021.107910, 0.001315, 1099.452759 $Orientation: -0.653519, 0.581194, 0.484902, 0.634236, 0.770121, -0.068269, -0.413111, 0.262927, -0.871902 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Special Exp index: 88 +Group: 0 +Score: 10 #Wings ;! 3 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 3 ;! Gamma 4 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 5 total $Formula: ( when ( has-arrived-delay 0 "GVD Allegiance" ) ( beam-free-all "GVD Allegiance" ) ( beam-free-all "SD Daemon" ) ( turret-free-all "SD Daemon" ) ( turret-free-all "GVD Allegiance" ) ) +Name: Caps +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Suspicion" ) ( beam-free-all "GVD Suspicion" ) ) +Name: jaba +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Purgatory" ) ( beam-free-all "SD Purgatory" ) ) +Name: raiser +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "GVD Suspicion" ) ( set-subsystem-strength "SD Purgatory" "engine" 100 ) ) +Name: depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "SD Purgatory" ) ( set-subsystem-strength "GVD Suspicion" "engine01" 100 ) ) +Name: depart2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Engage Hostile Fighters $MessageNew: XSTR("Engage and destroy hostile fighters for at least 2 minutes", -1) $end_multi_text $Formula: ( has-time-elapsed 120 ) +Score: 1000 #Waypoints ;! 1 lists total $Jump Node: -15923.799805, 0.000000, 21832.500000 $Jump Node Name: Deep Cold $Name: friend $List: ( ;! 1 points in list ( 127.144905, -691.612793, 3099.088379 ) ) #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 100 $Ambient light level: 0 $Sun: SunGreen +Angles: 0.488692 1.047197 1.570795 +Scale: 10.000000 $Sun: SunViolet +Angles: 0.244346 5.585049 3.490656 +Scale: 0.200000 $Starbitmap: planete +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 2 +DivY: 3 $Starbitmap: dneb15 +Angles: 4.712385 1.570795 5.235984 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb08 +Angles: 1.378809 3.141590 1.570795 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief1 #End