#Mission Info $Version: 0.10 $Name: XSTR("Baptism of Fire", -1) $Author: Thomas Great $Created: 06/01/03 at 09:17:23 $Modified: 06/20/03 at 17:17:10 $Notes: ...but they can also die small...alone, and forgotten forever in the void of space. $End Notes: $Mission Desc: XSTR("All great pilots start small...", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 332.808746, 19309.083984, 6417.256836 +Viewer orient: 0.011247, 0.000001, 0.999937, -0.999468, 0.030629, 0.011242, -0.030627, -0.999531, 0.000345 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("The GTVA disolved into the GTA and the GVD two months after the loss of Capella. A neutral zone has been established between the two civilizations. The NZ consists of Antares, Pu Epilson and Ikea.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The GTA is focusing on colinizing the surronding systems. We have established about eight colonies during the past month. The GTA is also experiencing a period of economic growth.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The GTA now consists primarily of twelve fleets. With these fleets, peace and order has been restored throughout our many systems. However, organized piracy threatens the stabilty of our systems on the fringe...", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Good morning, Alpha, I have some interesting news. The GTC Avenger, an old Leviathan, has arrived from Katar and is en route to assit in battling the many Vasudan pirates that plague Sigma Epilson.", -1) $end_multi_text $voice: none.wav $camera_pos: 332.808746, 19309.083984, 6417.256836 $camera_orient: 0.011248, 0.000000, 0.999937, -0.999468, 0.030629, 0.011242, -0.030627, -0.999531, 0.000345 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2357.875977, -0.004333, 3070.854248 $label: GTC Avenger +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Aeolus $pos: 3410.917969, -0.000612, 3131.263184 $label: Fang Cruisers +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 136.199615, -0.000159, -705.821045 $label: Sigma Epilson Station +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: 438.795471, -0.004041, 4250.831543 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your task will be to escort it to the Sigma Tau jump node. All you have to worry about is a single Vasudan Pirate group. It battled its way from the neutral zone to Sigma Epilson. It shouldn't cause you too much trouble if it does arrive. Suit up.", -1) $end_multi_text $voice: none.wav $camera_pos: 332.808746, 19309.083984, 6417.256836 $camera_orient: 0.011248, 0.000000, 0.999937, -0.999468, 0.030629, 0.011242, -0.030627, -0.999531, 0.000345 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: -2027.775024, -0.004282, 10295.913086 $label: GTC Avenger +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Friendly $class: GTC Aeolus $pos: 3313.927734, -0.000306, 2867.179199 $label: Fang Cruisers +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 136.199615, -0.000159, -705.821045 $label: Sigma Epilson Station +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: 1049.741211, -0.004178, 9673.209961 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: High grade ore $Alt: Empty $Alt: Weapondry #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 ) +Weaponry Pool: ( "Subach HL-7" 19 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 19 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 800 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 596 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 46 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Sigma Epilson Station ;! Object #1 $Class: GTI Arcadia $Team: Friendly $Location: -1096.772583, 0.000737, 947.833069 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: C2a ;! Object #2 $Class: TAC 1 $Team: Friendly $Location: 627.056458, 0.000734, 129.476959 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C1a ;! Object #3 $Class: TAC 1 $Team: Friendly $Location: 552.876038, 0.001130, 127.658813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C3a ;! Object #4 $Class: TAC 1 $Team: Friendly $Location: 693.414063, 0.000944, 128.140701 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C4a ;! Object #5 $Class: TAC 1 $Team: Friendly $Location: 556.934082, 0.001058, 296.266296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C5a ;! Object #6 $Class: TAC 1 $Team: Friendly $Location: 638.248779, 0.001081, 306.631104 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C6a ;! Object #7 $Class: TAC 1 $Team: Friendly $Location: 709.871338, 0.001074, 310.250885 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("High grade ore", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C1b ;! Object #8 $Class: TC 2 $Team: Friendly $Location: -477.002136, 0.002392, -290.572662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Mining Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C2b ;! Object #9 $Class: TC 2 $Team: Friendly $Location: -395.310852, 0.000909, -288.691803 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Medical Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C3b ;! Object #10 $Class: TC 2 $Team: Friendly $Location: -481.073761, 0.000892, -204.629288 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Foodstuff", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: C4b ;! Object #11 $Class: TC 2 $Team: Friendly $Location: -397.154114, 0.000939, -202.736328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Foodstuff", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Fang 1 ;! Object #12 $Class: GTC Aeolus $Team: Friendly $Location: 137.070251, 0.002012, 1835.474609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Ko-No Shipping 1 ;! Object #13 $Class: GTFR Triton $Team: Friendly $Location: -13169.287109, -10.123880, 2137.883301 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ko-No Shipping 2 ;! Object #14 $Class: GTFR Triton $Team: Friendly $Location: -12792.859375, -10.124941, 1859.189941 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ko-No Shipping 3 ;! Object #15 $Class: GTFR Triton $Team: Friendly $Location: -13540.046875, -10.182215, 1815.142944 $Orientation: 0.999999, 0.000532, 0.001042, -0.000532, 1.000000, 0.000180, -0.001042, -0.000180, 0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Ko-No Security 1 ;! Object #16 $Class: GTF Perseus $Team: Friendly $Location: -13040.583008, 0.009483, 1780.236084 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Ko-No Security 2 ;! Object #17 $Class: GTF Perseus $Team: Friendly $Location: -13060.305664, 0.009504, 1792.753784 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Ko-No Security 3 ;! Object #18 $Class: GTF Perseus $Team: Friendly $Location: -13082.511719, 0.009506, 1769.341309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Ko-No Security 4 ;! Object #19 $Class: GTF Perseus $Team: Friendly $Location: -13063.916016, 0.009487, 1744.223145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Alpha 2 ;! Object #20 $Class: GTF Hercules Mark II $Team: Friendly $Location: 45.170464, -0.000518, -31.578520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 1 $Name: Alpha 3 ;! Object #21 $Class: GTF Hercules Mark II $Team: Friendly $Location: -30.873510, -0.000607, -47.829872 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Fang 2 ;! Object #22 $Class: GTC Aeolus $Team: Friendly $Location: 300.987335, -0.003489, 1624.077515 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Fang 3 ;! Object #23 $Class: GTC Aeolus $Team: Friendly $Location: -80.131294, -0.003574, 1601.299072 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Avenger ;! Object #24 $Class: GTC Leviathan $Team: Friendly $Location: -530.349060, 1274.175903, 2494.345703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTC Avenger" "Waypoint path 2" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GVC Blackbeard ;! Object #25 $Class: GVC Mentu $Team: Hostile $Location: -1333.332642, 0.000123, 7831.936035 $Orientation: -0.491223, 0.000000, -0.871034, 0.000005, 1.000000, -0.000003, 0.871034, -0.000005, -0.491223 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Avenger" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 98 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 160 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Theif 1 ;! Object #26 $Class: GVB Osiris $Team: Hostile $Location: -1375.928833, 0.000001, 7577.101563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Tempest" "Trebuchet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Theif 2 ;! Object #27 $Class: GVB Osiris $Team: Hostile $Location: -1429.354980, 0.000012, 7529.530762 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Tempest" "Trebuchet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Theif 3 ;! Object #28 $Class: GVB Osiris $Team: Hostile $Location: -1348.456421, -0.000020, 7529.604004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Tempest" "Trebuchet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Murderor 1 ;! Object #29 $Class: GVB Osiris $Team: Hostile $Location: -786.506042, -0.001083, 9227.749023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Trebuchet" ) +Sbank Ammo: ( 100 20 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Murderor 2 ;! Object #30 $Class: GVB Osiris $Team: Hostile $Location: -752.696106, -0.001113, 9192.724609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Trebuchet" ) +Sbank Ammo: ( 100 20 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Murderor 3 ;! Object #31 $Class: GVB Osiris $Team: Hostile $Location: -835.141907, -0.000988, 9168.104492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Trebuchet" ) +Sbank Ammo: ( 100 20 100 ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Divine 1 ;! Object #32 $Class: GVF Seth $Team: Hostile $Location: -1466.990845, -0.000456, 7640.749023 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Divine 2 ;! Object #33 $Class: GVF Seth $Team: Hostile $Location: -1445.722778, -0.000649, 7619.614746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Divine 3 ;! Object #34 $Class: GVF Seth $Team: Hostile $Location: -1484.184082, -0.000641, 7620.390625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Wind 1 ;! Object #35 $Class: GVF Seth $Team: Hostile $Location: -1480.910400, -0.000640, 7563.124512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Wind 2 ;! Object #36 $Class: GVF Seth $Team: Hostile $Location: -1468.361694, -0.000645, 7555.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Wind 3 ;! Object #37 $Class: GVF Seth $Team: Hostile $Location: -1498.541260, -0.000632, 7540.937988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "kamikaze" )+Respawn priority: 0 +Kamikaze Damage: 270 +Group: 0 +Score: 12 $Name: Flail 1 ;! Object #38 $Class: GVF Thoth $Team: Hostile $Location: 539.576721, 0.048953, 6570.656738 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Flail 2 ;! Object #39 $Class: GVF Thoth $Team: Hostile $Location: 513.725403, 0.048914, 6510.926758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Flail 3 ;! Object #40 $Class: GVF Thoth $Team: Hostile $Location: 558.705383, 0.048959, 6534.326172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Flail 4 ;! Object #41 $Class: GVF Thoth $Team: Hostile $Location: 505.628784, 0.048966, 6548.048828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Ko-No Trans. ;! Object #42 $Class: GTT Argo $Team: Friendly $Location: -12415.921875, -0.001729, 1150.110474 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ko-No Techs.", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: TC-TRI 15 ;! Object #43 $Class: TC-TRI $Team: Friendly $Location: -13168.946289, 0.000328, 2328.126221 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("4 Ares Fighters", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ko-No Shipping 1 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 16 ;! Object #44 $Class: TC-TRI $Team: Friendly $Location: -12792.518555, -0.000732, 2049.432861 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("4 Ares Fighters", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ko-No Shipping 2 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 17 ;! Object #45 $Class: TC-TRI $Team: Friendly $Location: -13539.914063, -0.057825, 2005.386230 $Orientation: 0.999999, 0.000532, 0.001065, -0.000532, 1.000000, 0.000000, -0.001065, 0.000000, 0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Ko-No Shipping 3 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 9 total $Name: Ko-No Shipping $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ko-No Shipping 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ko-No Shipping 1" "Ko-No Shipping 2" "Ko-No Shipping 3" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Ko-No Security $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Ko-No Security 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Ko-No Security 1" "Ko-No Security 2" "Ko-No Security 3" "Ko-No Security 4" ) $AI Goals: ( goals ( ai-guard-wing "Ko-No Shipping" 50 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 0 +Flags:( ) $Name: Fang $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Fang 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Fang 1" "Fang 2" "Fang 3" ) $AI Goals: ( goals ( ai-chase "GVC Blackbeard" 50 ) ) +Flags:( ) $Name: Theif $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Theif 1 $Arrival Location: Hyperspace +Arrival delay: 200 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Theif 1" "Theif 2" "Theif 3" ) $AI Goals: ( goals ( ai-chase "GTC Avenger" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Murderor $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Murderor 1 $Arrival Location: Hyperspace +Arrival delay: 500 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Murderor 1" "Murderor 2" "Murderor 3" ) $AI Goals: ( goals ( ai-chase "GTC Avenger" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Divine $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Divine 1 $Arrival Location: Hyperspace +Arrival delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Divine 1" "Divine 2" "Divine 3" ) $AI Goals: ( goals ( ai-chase "GTC Avenger" 50 ) ) +Flags:( ) $Name: Wind $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Wind 1 $Arrival Location: Hyperspace +Arrival delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Wind 1" "Wind 2" "Wind 3" ) $AI Goals: ( goals ( ai-chase "GTC Avenger" 50 ) ) +Flags:( ) $Name: Flail $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Flail 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GVC Blackbeard" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Flail 1" "Flail 2" "Flail 3" "Flail 4" ) $AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) ) +Flags:( ) #Events ;! 11 total $Formula: ( when ( has-arrived-delay 0 "GVC Blackbeard" ) ( beam-free-all "Fang 1" ) ) +Name: Fang attacks +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "GVC Blackbeard" ) ( send-message "Fang 1" "High" "Fang attacks blackbeard" ) ) +Name: Fang attacks2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GVC Blackbeard" ) ( send-message "Fang 1" "High" "Fang opens fire" ) ) +Name: Fang attacks3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVC Blackbeard" ) ( send-message "#Command" "High" "Blackbeard Gone" ) ) +Name: Blackbeard destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "GVC Blackbeard" ) ( send-message "Fang 2" "High" "Fang rejoices" ) ) +Name: Fang Celebrates +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Ko-No Trans." ) ( send-message "Alpha 2" "High" "Alpha two" ) ) +Name: Pilot Chatter1 +Repeat Count: 1 +Interval: 1 +Score: 6 +Chained: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 16 "Ko-No Trans." ) ( send-message "Ko-No Security 1" "High" "Ko-No One" ) ) +Name: Pilot Chatter2 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVC Blackbeard" ) ( send-message "#Command" "High" "Blackbeard is here" ) ) +Name: Blackbeard Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Theif" ) ( send-message "#Command" "High" "Bombers" ) ) +Name: Bombers Arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Divine" ) ( send-message "#Command" "High" "Kamikazis" ) ) +Name: Kamikazis Arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTC Avenger" ) ( send-message "Alpha 2" "High" "Pilots sigh" ) ) +Name: Pilot Chatter3 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Avenger survived $MessageNew: XSTR("Protect GTC Avenger", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Avenger" ) +Score: 10 #Waypoints ;! 2 lists total $Jump Node: -14011.714844, 0.008714, 1505.835327 $Jump Node Name: Katar $Jump Node: -5.298726, -0.002017, 12121.564453 $Jump Node Name: Sigma Tau $Name: Waypoint path 1 $List: ( ;! 5 points in list ( -11190.187500, 0.008044, 594.079651 ) ( -8524.698242, 0.003141, -709.053101 ) ( -5400.800293, 0.003198, -2872.801514 ) ( 12.970867, 0.002638, -2869.960693 ) ( 448.313385, 0.003928, -1058.734131 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( -204.088028, 1007.966187, 3457.083008 ) ( -0.746033, -0.000326, 11996.274414 ) ) #Messages ;! 217 total $Name: Fang attacks blackbeard $Team: -1 $MessageNew: XSTR("Fang 1 here, moving to engage the Blackbeard.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Fang opens fire $Team: -1 $MessageNew: XSTR("Offensive pattern Delta Delta Epilson.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Blackbeard Gone $Team: -1 $MessageNew: XSTR("The Blackbeard is no more. Excellent work, Fang 1.", -1) $end_multi_text $Name: Fang rejoices $Team: -1 $MessageNew: XSTR("Woo-hoo! Did you see that, Avenger? ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Alpha two $Team: -1 $MessageNew: XSTR("Oh, come on, we're stuck with the GTC Avenger. Even those Ko-No escort pilots must see more action. ", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Ko-No One $Team: -1 $MessageNew: XSTR("Leave us out of this, Alpha one!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Blackbeard is here $Team: -1 $MessageNew: XSTR("Red Alert! The Vasudan pirate cruiser Blackbeard has exited subspace. Fang group, engage!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Bombers $Team: -1 $MessageNew: XSTR("Incoming bombers! Alpha 1, intercept at once before they engage the Avenger. We are ordering the Station to launch reinforcements. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Kamikazis $Team: -1 $MessageNew: XSTR("Those Seth's are kamikazi! Destroy them, Alpha!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Pilots sigh $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: planeth +Angles: 0.191986 0.052360 0.034907 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 0.000000 0.087266 1.221730 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End