#Mission Info $Version: 0.10 $Name: XSTR("Running On Empty", -1) $Author: Survivor-7- $Created: 10/10/99 at 00:36:38 $Modified: 10/14/99 at 14:28:16 $Notes: First mission of a campaign in progress.... Final version will contain sound files and more... I tried to make this mission as replayable as possible. Notice that failure to make the right decisions will increase the difficulty and can create a whole new mission (triggers a completely different series of events) allowing for many different outcomes during the game. $End Notes: $Mission Desc: XSTR("The NTCv Atlantis is evading GTVA pursuers and is low on supplies. Lead Alpha squadron on a stealth mission to capture a damaged GTVA freighter that has fallen under attack by shivans.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 900.000000 +Storm: none +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -1396.280762, 408.154175, -343.298615 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome aboard the NTC Atlantis. The Atlantis is one of the few capital ships of the rebel fleet that made the jump through the Knossos into the nebula. We have managed to evade our GTVA pursuers for quite some time now by keeping all systems powered at full capacity and working the crew overtime. However, we have neglected to stop for supplies and to refuel and are running dangerously low.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("A rare opportunity has presented itself to us. According to recon, A freighter convoy that was en route to resupply the GTC Inferno was ambushed by Shivans. One of the freighters, the GTFR Saber sustained major damage to its engines and has fallen behind. With minimal fighter escort and the inability to communicate with the Inferno due to lack of range, the Saber makes an excellent target for acquisition.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 8 $start_stage $multi_text XSTR("Listen up pilots. Today's target is the GTFR Sab$h er. Alp$f ha squadron will proceed to the rec$f on bu$f oy and intercept the Sab$h er. The dense gaseous clouds in this sector have reduced sensor range greatly so once you have visual contact with your target, stay as close as possible or you may lose it in the nebula.", -1) $end_multi_text $voice: none.wav $camera_pos: 649.901978, 4382.444824, -4135.857422 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -2785.042969, 0.000487, 3185.909424 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 377.095612, 0.000508, 3648.163574 $label: Recon Buoy +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1618.349243, 0.000446, 1807.814453 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once you have detected the Sab$h er, concentrate on disabling its communications and weapons.", -1) $end_multi_text $voice: none.wav $camera_pos: 788.662659, 3293.677490, -1083.307495 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 1959.214355, 0.001267, 4862.302734 $label: Saber +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -761.976563, 0.000301, 5284.051758 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1618.349243, 0.000446, 1807.814453 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: 2385.657959, 0.000818, 3198.440430 $label: Escort +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The freighter is heading for the GTC Infe$h rno and if it gets within transmitting range, you will have unwanted company bearing down on you. ", -1) $end_multi_text $voice: none.wav $camera_pos: 3165.422119, 2918.380127, 860.344482 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 1959.214355, 0.001267, 4862.302734 $label: Saber +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -761.976563, 0.000301, 5284.051758 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1618.349243, 0.000446, 1807.814453 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 5129.852539, 0.000987, 7349.322266 $label: Inferno +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Perseus $pos: 4848.103027, 0.000062, 5435.232910 $label: Unknown +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once its weapons systems are disabled, the NTT Mayflo$f wer I$f I will proceed to your coordinates and dock with the Sab$h er. You must protect the Mayflo$f wer I$f I at all costs.", -1) $end_multi_text $voice: none.wav $camera_pos: 649.901978, 4382.444824, -4135.857422 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 400 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 1959.214355, 0.001267, 4862.302734 $label: Saber +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -761.976563, 0.000301, 5284.051758 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1585.741455, 0.000361, 1504.661499 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -2010.898926, -0.000031, 3088.896240 $label: Mayflower II +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The marines will secured the Sab$h er while the Mayflo$f wer prepares to tow her back. Alp$f ha will then escort the Mayfl$f ower safely back to the Atla$f ntis and hyper jump to the rally point. ", -1) $end_multi_text $voice: none.wav $camera_pos: 649.901978, 4382.444824, -4135.857422 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 400 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -761.976563, 0.000301, 5284.051758 $label: Alpha +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1585.741455, 0.000361, 1504.661499 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 1959.214355, 0.001267, 4862.302734 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 2023.257935, -0.000077, 6223.439941 $label: Mayflower II +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Be aware that figh$h ter pat$h rols are scouring the sector and may present a danger if you are discovered. Remember to keep your priorities in check and your wingmen in order.", -1) $end_multi_text $voice: none.wav $camera_pos: 649.901978, 4382.444824, -4135.857422 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 400 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1585.741455, 0.000361, 1504.661499 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: 918.625916, -0.000047, 1630.262695 $label: Patrols +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We cannot risk revealing our location so support from the Atlan$f tis will not be available. Due to the low number of fighters we have and the lack of available resources, Alpha squadron will be acting alone on this one. ", -1) $end_multi_text $voice: none.wav $camera_pos: -787.313782, 1004.535950, 27.115852 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 300 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -1585.741455, 0.000361, 1504.661499 $label: Atlantis +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -869.639038, -0.000458, 1861.697144 $label: Alpha +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your ship and weapons selection is limited to what we have in reserves. Most of our best fighters were lost in combat during the retreat to the nebula. I suggest you keep the ship we have prepared and outfited. The Herc is an old model but it will get a skilled pilot through just about any situation. Suit up pilots. Stay sharp and fly fast. Time is critical to this missions success. Good luck!", -1) $end_multi_text $voice: none.wav $camera_pos: -1185.721924, 819.260132, 576.973389 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 9 $team: Friendly $class: GTSG Watchdog $pos: 482.598572, 0.000282, 3789.935547 $label: Recon Buoy +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Hostile $class: GTFR Triton $pos: 1959.214355, 0.001267, 4862.302734 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Myrmidon $pos: -1213.231934, -0.000467, 2002.446655 $label: Alpha +id: 18 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( is-goal-true-delay "Protect Transport" 0 ) ( has-arrived-delay 0 "GTC Inferno" ) ) $Multi text XSTR("Get your priorities straight pilot. You put the crew of the Mayflower II and Atlantis at risk by failing to follow direct orders and accomplish them in time. You have great potential to be an ace pilot but have proven to us that you are not squadron commander material. When you learn to make good decisive decisions in battle you can get back your squadron. You are dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("As soon as you spot the freighter disable its communications. Then worry about the fighters. It will make finishing this mission a cakewalk. Make sure you use shield damaging weapons only when destroying subsystems or you will destroy the Saber. ", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Protect Transport" 0 ) ( is-event-false-delay "CommThru" 0 ) ) $Multi text XSTR("Excellent work pilot. Your quick thinking and great piloting skills prevented the Saber from sending a distress call and potentially causing a dangerous situation. We now have enough supplies to keep evading the fleet. Keep up the good work. Dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Transport" 0 ) $Multi text XSTR("All sense of hope is lost. That freighter was our last chance at survival. Our engines are drained of fuel, the crew is starving and it is just a matter of time before the GTVA fleet finds us. Surrender is the only option we have left. I have sent out distress signals in hoping to attract the fleet to our position. I would rather face the fleet then a merciless shivan force. Your career as a pilot is over.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disable the freighters communications immediately. If you fail to do this, the mission can still be accomplished. Make sure you use shield damaging weapons only when damaging subsystems or you will destroy the Saber. ", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Protect Transport" 0 ) ( has-arrived-delay 0 "GTC Inferno" ) ) $Multi text XSTR("All sense of hope is lost. That freighter was our last chance at survival. Our engines are drained of fuel, the crew is starving and it is just a matter of time before the GTVA fleet finds us. Surrender is the only option we have left. I have sent out distress signals in hoping to attract the fleet to our position. I would rather face the fleet then a merciless shivan force. Your career is over.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disable the freighters communications immediately. If you fail to do this, the mission can still be accomplished. Stay clear of the Inferno but destroy the fighters. They will disable the Mayflower and allow the Titan to catch up and destroy it. If you fail at all that and still survive, destroy one engine on the Titan. That will buy the Mayflower enough time to repair engines and escape. ", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTB Medusa" 5 "GTB Ursa" 5 ) +Weaponry Pool: ( "Subach HL-7" 103 "Subach HL-D" 16 "Mekhu HL-7" 100 "Mekhu HL-7D" 16 "Akheton SDG" 20 "Morning Star" 100 "MorningStar D" 16 "Prometheus R" 105 "Prometheus S" 100 "Prometheus D" 16 "UD-8 Kayser" 100 "UD-D Kayser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 900 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 596 "Harpoon D" 500 "TAG-C" 500 "Cyclops#short" 48 ) #Objects ;! 58 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -1640.968750, 0.000574, 397.684631 $Orientation: 0.053356, -0.015222, -0.998460, -0.051985, 0.998486, -0.018000, 0.997221, 0.052865, 0.052484 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: En2 1 ;! Object #1 $Class: GTF Loki $Team: Hostile $Location: 1718.193359, -62.278339, 3945.882080 $Orientation: 0.729514, 0.000000, -0.683966, 0.000000, 1.000000, 0.000000, 0.683966, 0.000000, 0.729514 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 50 $Name: GTFR Saber ;! Object #2 $Class: GTFR Triton $Team: Hostile $Location: 1709.349854, 20.073107, 3587.107422 $Orientation: 0.294103, 0.034813, -0.955140, 0.037498, 0.998147, 0.047927, 0.955039, -0.049911, 0.292251 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 2 +Initial Hull: 85 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: engine $Damage: 50 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: En2 2 ;! Object #3 $Class: GTF Loki $Team: Hostile $Location: 1714.525879, -0.000584, 3828.148926 $Orientation: 0.836462, 0.000000, -0.548024, 0.000000, 1.000000, 0.000000, 0.548024, 0.000000, 0.836462 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: En2 3 ;! Object #4 $Class: GTF Loki $Team: Hostile $Location: 1662.466309, -0.000591, 3845.642822 $Orientation: 0.836462, 0.000000, -0.548024, 0.000000, 1.000000, 0.000000, 0.548024, 0.000000, 0.836462 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: En2 4 ;! Object #5 $Class: GTF Loki $Team: Hostile $Location: 1669.873047, -0.000572, 3799.018066 $Orientation: 0.836462, 0.000000, -0.548024, 0.000000, 1.000000, 0.000000, 0.548024, 0.000000, 0.836462 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Patrol1 1 ;! Object #6 $Class: GTF Myrmidon $Team: Hostile $Location: 2069.458252, -0.000428, 4586.564941 $Orientation: -0.490261, 0.000000, 0.871576, 0.000000, 1.000000, 0.000000, -0.871576, 0.000000, -0.490261 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol1 2 ;! Object #7 $Class: GTF Myrmidon $Team: Hostile $Location: 2109.880859, -0.000421, 4670.960938 $Orientation: -0.490261, 0.000000, 0.871576, 0.000000, 1.000000, 0.000000, -0.871576, 0.000000, -0.490261 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: En1 1 ;! Object #8 $Class: GTF Myrmidon $Team: Hostile $Location: 1811.380005, -0.000407, 3479.744873 $Orientation: 0.852525, 0.000000, -0.522688, 0.000000, 1.000000, 0.000000, 0.522688, 0.000000, 0.852525 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: En1 2 ;! Object #9 $Class: GTF Myrmidon $Team: Hostile $Location: 1846.467163, -0.000429, 3494.280518 $Orientation: 0.852525, 0.000000, -0.522688, 0.000000, 1.000000, 0.000000, 0.522688, 0.000000, 0.852525 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: En1 3 ;! Object #10 $Class: GTF Myrmidon $Team: Hostile $Location: 1865.818848, -0.000401, 3456.225830 $Orientation: 0.852525, 0.000000, -0.522688, 0.000000, 1.000000, 0.000000, 0.522688, 0.000000, 0.852525 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: En1 4 ;! Object #11 $Class: GTF Myrmidon $Team: Hostile $Location: 1827.262573, -0.000434, 3442.521729 $Orientation: 0.852525, 0.000000, -0.522688, 0.000000, 1.000000, 0.000000, 0.522688, 0.000000, 0.852525 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol1 3 ;! Object #12 $Class: GTF Myrmidon $Team: Hostile $Location: 2093.762695, -0.000433, 4498.448730 $Orientation: -0.490261, 0.000000, 0.871576, 0.000000, 1.000000, 0.000000, -0.871576, 0.000000, -0.490261 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol1 4 ;! Object #13 $Class: GTF Myrmidon $Team: Hostile $Location: 2138.014648, -0.000448, 4556.173340 $Orientation: -0.490261, 0.000000, 0.871576, 0.000000, 1.000000, 0.000000, -0.871576, 0.000000, -0.490261 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTC Inferno ;! Object #14 $Class: GTC Aeolus $Team: Hostile $Location: 2874.130859, -0.000906, 6780.198242 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 82 ) ( ai-chase "NTC Atlantis" 71 ) ( ai-chase "NTT Mayflower II" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 23 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 95 $Arrival Cue: ( is-event-true-delay "CommThru" 110 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Escort1 1 ;! Object #15 $Class: GTF Ares $Team: Hostile $Location: 2747.200928, 4.137377, 6670.309082 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Escort1 2 ;! Object #16 $Class: GTF Ares $Team: Hostile $Location: 2674.469971, -0.000884, 6672.268555 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Escort1 3 ;! Object #17 $Class: GTF Ares $Team: Hostile $Location: 2804.338379, -0.000898, 6669.467773 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Escort1 4 ;! Object #18 $Class: GTF Ares $Team: Hostile $Location: 2753.374268, -0.000857, 6590.456543 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Escort1 5 ;! Object #19 $Class: GTF Ares $Team: Hostile $Location: 2719.523193, -0.000867, 6623.392090 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Escort1 6 ;! Object #20 $Class: GTF Ares $Team: Hostile $Location: 2781.783203, -0.000847, 6621.234375 $Orientation: -0.999263, 0.000000, -0.038398, 0.000000, 1.000000, 0.000000, 0.038398, 0.000000, -0.999263 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: NTC Atlantis ;! Object #21 $Class: GTCv Deimos $Team: Friendly $Location: -1095.693359, -0.000030, 202.414948 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ( ai-stay-still "Waypoint path 3:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-destroyed-delay 25 "NTT Mayflower II" ) ( or ( is-goal-true-delay "Protect Transport" 6 ) ( = ( hits-left "NTC Atlantis" ) 20 ) ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #22 $Class: GTF Hercules $Team: Friendly $Location: -1696.868164, 0.000125, 401.327148 $Orientation: -0.059169, 0.000000, -0.998248, 0.000000, 1.000000, 0.000000, 0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #23 $Class: GTF Hercules $Team: Friendly $Location: -1665.048462, 0.000145, 364.165070 $Orientation: -0.059169, 0.000000, -0.998248, 0.000000, 1.000000, 0.000000, 0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #24 $Class: GTF Hercules $Team: Friendly $Location: -1667.355835, 0.000153, 445.328735 $Orientation: -0.059169, 0.000000, -0.998248, 0.000000, 1.000000, 0.000000, 0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Akheton SDG" "Prometheus R" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: NTT Mayflower II ;! Object #25 $Class: GTT Argo $Team: Friendly $Location: 1974.691772, -0.001433, 2915.629639 $Orientation: 0.808028, 0.000000, -0.589145, 0.000000, 1.000000, 0.000000, 0.589145, 0.000000, 0.808028 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTFR Saber" "Bottom dock" "dock02" 50 ) ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-subsystem-destroyed-delay "GTFR Saber" "weapons" 25 ) $Departure Location: Hyperspace $Departure Cue: ( is-goal-true-delay "Protect Transport" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-arrival-warp" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Recon Buoy ;! Object #26 $Class: GTNB Pharos $Team: Friendly $Location: 2361.130615, -0.000012, 4153.936523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" )+Respawn priority: 0 +Escort priority: 0 +Group: 0 $Name: Patrol2 1 ;! Object #27 $Class: GTF Myrmidon $Team: Hostile $Location: 816.310303, 0.000151, 1350.363770 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol2 2 ;! Object #28 $Class: GTF Myrmidon $Team: Hostile $Location: 724.897034, -0.000135, 1261.331421 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol2 3 ;! Object #29 $Class: GTF Myrmidon $Team: Hostile $Location: 922.269104, -0.000018, 1243.444336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol2 4 ;! Object #30 $Class: GTF Myrmidon $Team: Hostile $Location: 820.408142, -0.000076, 1142.971924 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTD Titan ;! Object #31 $Class: GTD Hecate $Team: Hostile $Location: 4418.906738, -108.883072, 6483.074707 $Orientation: -0.822348, -0.019950, 0.568636, 0.003493, 0.999189, 0.040106, -0.568975, 0.034968, -0.821612 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ( ai-chase "NTT Mayflower II" 86 ) ( ai-chase "NTC Atlantis" 50 ) ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace +Arrival Delay: 80 $Arrival Cue: ( is-event-true-delay "InfernoArrives" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "locked" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1600 $Name: Escort2 1 ;! Object #32 $Class: GTF Perseus $Team: Hostile $Location: 2739.975342, 0.000002, 6760.797363 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort2 2 ;! Object #33 $Class: GTF Perseus $Team: Hostile $Location: 2799.610596, 0.000004, 6830.800781 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort2 3 ;! Object #34 $Class: GTF Perseus $Team: Hostile $Location: 2682.198486, -0.000003, 6850.687988 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort2 4 ;! Object #35 $Class: GTF Perseus $Team: Hostile $Location: 2711.630371, 0.000000, 6803.443848 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort2 5 ;! Object #36 $Class: GTF Perseus $Team: Hostile $Location: 2771.182617, -0.000004, 6787.287109 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort2 6 ;! Object #37 $Class: GTF Perseus $Team: Hostile $Location: 2739.691406, -0.000003, 6842.290039 $Orientation: -0.999999, 0.000000, -0.001593, 0.000000, 1.000000, 0.000000, 0.001593, 0.000000, -0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Escort3 1 ;! Object #38 $Class: GTF Loki $Team: Hostile $Location: 4537.279297, 0.002758, 4597.790527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort3 2 ;! Object #39 $Class: GTF Loki $Team: Hostile $Location: 4627.734375, 0.002578, 4680.076660 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort3 3 ;! Object #40 $Class: GTF Loki $Team: Hostile $Location: 4718.039551, 0.002851, 4586.269043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort3 4 ;! Object #41 $Class: GTF Loki $Team: Hostile $Location: 4623.440430, 0.002760, 4496.124512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-D" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort3 5 ;! Object #42 $Class: GTF Loki $Team: Hostile $Location: 4415.028809, 0.002727, 4518.329590 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort3 6 ;! Object #43 $Class: GTF Loki $Team: Hostile $Location: 4919.565918, 0.002659, 4452.359863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Escort4 1 ;! Object #44 $Class: GTF Erinyes $Team: Hostile $Location: 5592.180176, 0.000641, 6722.109863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Escort4 2 ;! Object #45 $Class: GTF Erinyes $Team: Hostile $Location: 5616.808105, 0.000657, 6684.135742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Escort4 3 ;! Object #46 $Class: GTF Erinyes $Team: Hostile $Location: 5560.815918, 0.000644, 6689.185059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Escort4 4 ;! Object #47 $Class: GTF Erinyes $Team: Hostile $Location: 5590.614746, 0.000643, 6653.825195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Escort4 5 ;! Object #48 $Class: GTF Erinyes $Team: Hostile $Location: 5538.644043, 0.000638, 6651.224121 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Escort4 6 ;! Object #49 $Class: GTF Erinyes $Team: Hostile $Location: 5634.402832, 0.000646, 6650.020508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Patrol2 5 ;! Object #50 $Class: GTF Myrmidon $Team: Hostile $Location: 683.876465, -0.000003, 1151.949341 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol2 6 ;! Object #51 $Class: GTF Myrmidon $Team: Hostile $Location: 933.335327, 0.000029, 1147.761108 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol1 5 ;! Object #52 $Class: GTF Myrmidon $Team: Hostile $Location: 2022.307983, -0.000009, 4660.813965 $Orientation: -0.294759, 0.000000, 0.955572, 0.000000, 1.000000, 0.000000, -0.955572, 0.000000, -0.294759 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Patrol1 6 ;! Object #53 $Class: GTF Myrmidon $Team: Hostile $Location: 2055.407471, -0.000010, 4526.793457 $Orientation: -0.379452, 0.000000, 0.925212, 0.000000, 1.000000, 0.000000, -0.925212, 0.000000, -0.379452 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #54 $Class: GTB Medusa $Team: Friendly $Location: -1525.895752, 0.000002, 185.179993 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #55 $Class: GTB Medusa $Team: Friendly $Location: -1578.498291, -0.000014, 143.260178 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #56 $Class: GTB Medusa $Team: Friendly $Location: -1471.410767, 0.000121, 137.644043 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #57 $Class: GTB Medusa $Team: Friendly $Location: -1523.491821, -0.000010, 84.346107 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-ignore "GTFR Saber" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: En1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! En1 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "En1 1" "En1 2" "En1 3" "En1 4" ) $AI Goals: ( goals ( ai-guard "GTFR Saber" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: En2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! En2 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "En2 1" "En2 2" "En2 3" "En2 4" ) $AI Goals: ( goals ( ai-guard "GTFR Saber" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Patrol1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Patrol1 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-arrived-delay 22 "NTT Mayflower II" ) ( is-goal-true-delay "Stop Relay" 4 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Patrol1 1" "Patrol1 2" "Patrol1 3" "Patrol1 4" "Patrol1 5" "Patrol1 6" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 75 ) ( ai-chase "NTT Mayflower II" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Escort1 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Escort1 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTC Inferno" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Escort1 1" "Escort1 2" "Escort1 3" "Escort1 4" "Escort1 5" "Escort1 6" ) $AI Goals: ( goals ( ai-disable-ship "NTT Mayflower II" 89 ) ( ai-chase-wing "Alpha" 50 ) ( ai-guard "GTC Inferno" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Patrol2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Patrol2 1 $Arrival Location: Hyperspace +Arrival delay: 47 $Arrival Cue: ( and ( has-docked-delay "NTT Mayflower II" "GTFR Saber" 1 0 ) ( is-goal-true-delay "Stop Relay" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Patrol2 1" "Patrol2 2" "Patrol2 3" "Patrol2 4" "Patrol2 5" "Patrol2 6" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 55 ) ( ai-disable-ship "NTT Mayflower II" 51 ) ( ai-chase "NTT Mayflower II" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Escort2 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Escort2 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTC Inferno" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Escort2 1" "Escort2 2" "Escort2 3" "Escort2 4" "Escort2 5" "Escort2 6" ) $AI Goals: ( goals ( ai-disable-ship "NTT Mayflower II" 89 ) ( ai-destroy-subsystem "NTT Mayflower II" "engine" 50 ) ( ai-chase-wing "Alpha" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Escort3 $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Escort3 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTD Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Escort3 1" "Escort3 2" "Escort3 3" "Escort3 4" "Escort3 5" "Escort3 6" ) $AI Goals: ( goals ( ai-disable-ship "NTT Mayflower II" 71 ) ( ai-chase "NTT Mayflower II" 50 ) ( ai-chase-wing "Alpha" 60 ) ) +Flags:( "no-arrival-warp" ) $Name: Escort4 $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Escort4 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTD Titan +Arrival delay: 30 $Arrival Cue: ( has-arrived-delay 10 "GTD Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Escort4 1" "Escort4 2" "Escort4 3" "Escort4 4" "Escort4 5" "Escort4 6" ) $AI Goals: ( goals ( ai-disable-ship "NTT Mayflower II" 63 ) ( ai-guard "GTD Titan" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 20 +Wave Delay Max: 35 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Betascramble" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-destroy-subsystem "GTD Titan" "engine01" 89 ) ( ai-guard "NTT Mayflower II" 62 ) ( ai-warp-out 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) #Events ;! 49 total $Formula: ( when ( and ( is-subsystem-destroyed-delay "GTFR Saber" "communications" 0 ) ( is-subsystem-destroyed-delay "GTFR Saber" "weapons" 0 ) ) ( turret-lock-all "GTFR Saber" ) ) +Name: Freighter Disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "NTT Mayflower II" "GTFR Saber" 1 100 ) ( change-iff "Friendly" "GTFR Saber" ) ) +Name: Captured +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Freighter Disabled" 0 ) ( sabotage-subsystem "GTFR Saber" "engine" 100 ) ) +Name: BreakSaber +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 0 "NTT Mayflower II" ) ( has-docked-delay "NTT Mayflower II" "GTFR Saber" 1 0 ) ) ( send-message "NTT Mayflower II" "High" "Secureship" ) ) +Name: SecureShip +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Mayflower II", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTC Atlantis" ) ( cap-waypoint-speed "GTFR Saber" 2 ) ) +Name: SlowShip +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTFR Saber" "weapons" 0 ) ( turret-lock-all "GTFR Saber" ) ) +Name: NoDef +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTFR Saber" "communications" 0 ) ( send-message "Alpha 3" "Normal" "Commdown" ) ) +Name: NoComm +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Saber SubSys", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "NTT Mayflower II" ) ( turret-lock-all "NTT Mayflower II" ) ) +Name: PreventFailure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( break-warp "GTFR Saber" ) ) +Name: No Warp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Inferno" ) ( send-message "NTC Atlantis" "High" "InferOHNO" ) ) +Name: InfernoArrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "NTC Atlantis" "Waypoint path 3" 0 ) ( send-message-list "NTC Atlantis" "Normal" "Headout" 15 ) ) +Name: Message 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Proceed to Recon", -1) +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Freighter Disabled" 0 ) ( is-subsystem-destroyed-delay "NTT Mayflower II" "weapons" 100 ) ) ( send-message "NTC Atlantis" "High" "mayflowercomming" ) ) +Name: TTenroute +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Transport" 0 ) ( send-message "NTC Atlantis" "High" "MissionSuccess" ) ) +Name: MissionComplete +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Captured" 0 ) ( send-message "NTT Mayflower II" "High" "Tughome" ) ) +Name: CapturedMess +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 60 "GTC Inferno" ) ( beam-free-all "GTC Inferno" ) ) +Name: AllowDisaster +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "InfernoArrives" 0 ) ( beam-free-all "NTC Atlantis" ) ) +Name: Allowdefense +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Titan" ) ( beam-free-all "GTD Titan" ) ) +Name: AllowDev +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GTD Titan" ) ( send-message "NTC Atlantis" "High" "Titan" ) ) +Name: EvenWorse +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 230 ) ( is-event-incomplete "NoComm" ) ) ( send-message "NTC Atlantis" "High" "Infernohere" ) ) +Name: CommThru +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 20 "GTC Inferno" ) ( send-message "NTC Atlantis" "High" "Worse" ) ) +Name: Titanhelping +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "CommThru" 0 ) ( has-arrived-delay 0 "NTT Mayflower II" ) ) ( ship-invulnerable "GTFR Saber" ) ) +Name: SmallChance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-goal-false-delay "Protect Transport" 0 ) ( is-goal-false-delay "Capture Freighter" 0 ) ) ( send-message "NTC Atlantis" "High" "Failed" ) ) +Name: Failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-docked-delay "NTT Mayflower II" "GTFR Saber" 1 0 ) ( is-event-true-delay "CommThru" 0 ) ) ( cap-waypoint-speed "NTT Mayflower II" 10 ) ) +Name: slowMayflower +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "CapturedMess" 0 ) ( add-remove-escort "GTFR Saber" 0 ) ) +Name: Remove +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTD Titan" "engine01" 0 ) ( repair-subsystem "NTT Mayflower II" "engine" 50 ) ) +Name: Restore1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "NTT Mayflower II" "engine" 0 ) ( and ( is-event-incomplete "Failure" ) ( has-arrived-delay 0 "GTD Titan" ) ) ) ( send-message "NTC Atlantis" "High" "Attack" ) ) +Name: Notify +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "NTT Mayflower II" ) ( is-event-true-delay "CommThru" 0 ) ) ( sabotage-subsystem "NTT Mayflower II" "engine" 65 ) ) +Name: Damage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Titan" ) ( turret-free-all "GTD Titan" ) ) +Name: Allowturret +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Notify" 10 ) ( and ( is-event-incomplete "Failure" ) ( has-arrived-delay 0 "GTD Titan" ) ) ) ( send-message "NTC Atlantis" "High" "Titan passing" ) ) +Name: Orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTD Titan" "engine02" 0 ) ( repair-subsystem "NTT Mayflower II" "engine" 50 ) ) +Name: Restore2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTD Titan" "engine03" 0 ) ( repair-subsystem "NTT Mayflower II" "engine" 50 ) ) +Name: Restore3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "GTD Titan" "engine04" 0 ) ( repair-subsystem "NTT Mayflower II" "engine" 50 ) ) +Name: Restore4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Restore1" 15 ) ( is-event-true-delay "Restore2" 15 ) ) ( send-message "NTC Atlantis" "High" "hurry" ) ) +Name: chance1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Restore3" 15 ) ( is-event-true-delay "Restore4" 15 ) ) ( send-message "NTC Atlantis" "High" "hurry" ) ) +Name: chance2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "SecureShip" 5 ) ( send-message "" "Normal" "EscortPlease" ) ) +Name: Roger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Titanhelping" 10 ) ( send-message "NTC Atlantis" "High" "Helping" ) ) +Name: Support +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Patrol1" ) ( send-message "NTT Mayflower II" "High" "Patrol1" ) ) +Name: Patrol +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Patrol2" ) ( send-message "" "High" "Patrol2" ) ) +Name: Patrol2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "MissionComplete" 0 ) ( is-event-true-delay "Failure" 0 ) ) ( do-nothing ) ) +Name: Guidehome +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Enter SubSpace", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "TTenroute" 10 ) ( and ( is-event-true-delay "CommThru" 0 ) ( is-event-incomplete "InfernoArrives" ) ) ) ( send-message "Alpha 3" "High" "Quick" ) ) +Name: Quick +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "GTC Inferno" ) ( send-message "NTC Atlantis" "High" "Dont Celebrate" ) ) +Name: HurryUp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Message 1" 5 ) ( send-message "Alpha 2" "High" "Roger That" ) ) +Name: Reply +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "NTT Mayflower II" "engine" 0 ) ( fire-beam "GTD Titan" "turret01" "NTT Mayflower II" ) ) +Name: Attacking +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Reply" 20 ) ( send-message "Alpha 2" "High" "Commright" ) ) +Name: PassTime +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "PassTime" 15 ) ( send-message "Alpha 4" "High" "Stay focused" ) ) +Name: PassTime2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Orders" 20 ) ( send-message "NTC Atlantis" "High" "BetaScramble" ) ) +Name: Betascramble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTD Titan" "Waypoint path 5" 0 ) ( beam-protect-ship "GTD Titan" ) ) +Name: Beamtrouble +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Restore1" 0 ) ( is-event-true-delay "Restore2" 0 ) ) ( cap-waypoint-speed "NTT Mayflower II" 25 ) ) +Name: Speed up1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Restore4" 0 ) ( is-event-true-delay "Restore3" 0 ) ) ( cap-waypoint-speed "NTT Mayflower II" 25 ) ) +Name: Speed Up2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Disable Comm and Weapons $MessageNew: XSTR("Disable Saber Comm and Weapons", -1) $end_multi_text $Formula: ( is-event-true-delay "Freighter Disabled" 0 ) $Type: Primary +Name: Capture Freighter $MessageNew: XSTR("Secure and Capture Freighter", -1) $end_multi_text $Formula: ( is-event-true-delay "Captured" 0 ) $Type: Primary +Name: Protect Transport $MessageNew: XSTR("Escort Transport to Atlantis", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Captured" 0 ) ( are-waypoints-done-delay "NTT Mayflower II" "Waypoint path 2" 0 ) ) +No music $Type: Secondary +Name: Stop Relay $MessageNew: XSTR("Stop Distress call to Inferno", -1) $end_multi_text $Formula: ( and-in-sequence ( is-event-true-delay "NoComm" 0 ) ( is-event-false-delay "CommThru" 0 ) ) #Waypoints ;! 5 lists total $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 3370.483398, -0.000354, 5125.273926 ) ( 1595.219604, -0.000304, 3398.921387 ) ) $Name: Waypoint path 2 $List: ( ;! 3 points in list ( 624.024902, 0.000116, 2082.412109 ) ( -814.845703, -0.000015, 272.003387 ) ( -807.883911, 0.000038, 453.431244 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -1115.383545, -0.000049, 524.873718 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 2362.503906, -0.000011, 4205.523438 ) ) $Name: Waypoint path 5 $List: ( ;! 2 points in list ( 1958.333374, -0.000130, 4377.247070 ) ( -659.306274, 0.000123, 1170.321289 ) ) #Messages ;! 231 total $Name: Infernohere $Team: -1 $MessageNew: XSTR("The Saber has reached communication range with the GTC Inferno and has sent a distress call. Hurry Alpha, the Inferno will be here within minutes.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Secureship $Team: -1 $MessageNew: XSTR("Marines are securing the ship. Preparing tow lines... Tow lines connected... Bringing her back home.", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-TP8 $Name: Headout $Team: -1 $MessageNew: XSTR("Alpha squadron, set your heading to the Recon buoy. Sensor range is reduced to about 700 so stay sharp pilots.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Roger That $Team: -1 $MessageNew: XSTR("Roger that Atlantis.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Commdown $Team: -1 $MessageNew: XSTR("They won't be making any more distress calls to the GTC Inferno today.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP4 $Name: mayflowercomming $Team: -1 $MessageNew: XSTR("The Mayflower is en route to your coordinates Alpha squadron. Protect them while they dock and secure the Saber. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Tughome $Team: -1 $MessageNew: XSTR("100% of the Saber is secure and under control. She's all ours now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP8 $Name: EscortPlease $Team: -1 $MessageNew: XSTR("Roger that Mayflower, we've got your back covered.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP2 $Name: MissionSuccess $Team: -1 $MessageNew: XSTR("Mission Success. Regroup and enter hyperspace. We will see you at the rally point.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Worse $Team: -1 $MessageNew: XSTR("The Inferno has detected us and relayed a transmission for support to the GTVA fleet. Our cover is blown and I fear the Atlantis is in grave danger.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: InferOHNO $Team: -1 $MessageNew: XSTR("The GTC Inferno has warped in and is in pursuit of the Mayflower II. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Titan $Team: -1 $MessageNew: XSTR("The GTD Titan has entered this sector and is approaching fast. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Failed $Team: -1 $MessageNew: XSTR("Mission Failed. Engage Hyperdrive.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Attack $Team: -1 $MessageNew: XSTR("The Mayflower's engines are offline. They need time to repair them. Everything is under control with the Inferno but you must defend the Mayflower from the Titan.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Titan passing $Team: -1 $MessageNew: XSTR(" Alpha., do anything you have to to buy the Mayflower time. Keep the incoming fighters occupied or engage the Titan and damage its engine systems to slow it down. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: hurry $Team: -1 $MessageNew: XSTR("The Mayflower has repaired its engines. Continue to escort them to the Atlantis.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Helping $Team: -1 $MessageNew: XSTR("Alpha, the Atlantis will engage the Inferno. Stop its fighter escort but stay away from the cruiser or its beams will tear you to shreads.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Patrol1 $Team: -1 $MessageNew: XSTR("Six hostile myrmidons approaching fast. Its a fighter patrol. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-TP3 $Name: Patrol2 $Team: -1 $MessageNew: XSTR("Well aren't we lucky, two fighter patrols in one flight. Lets mop them up quickly.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP3 $Name: Quick $Team: -1 $MessageNew: XSTR("Get moving Mayflower. We don't have much time before the Inferno arrives and i'd rather not be here when it does.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Dont Celebrate $Team: -1 $MessageNew: XSTR("The Inferno is down and the rally point is clear of enemy fire. You must hurry Mayflower, The Titan is charging its beam cannons. We will not survive a fight with that destroyer.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 $Name: Commright $Team: -1 $MessageNew: XSTR("Looks like command was right for once. I can barely see through these clouds. ", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Stay focused $Team: -1 $MessageNew: XSTR("Stay focused. If your sensors are unaffective rely on visual contact. Your gonna have to be awful close to your target to get a missle lock.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP2 $Name: BetaScramble $Team: -1 $MessageNew: XSTR("We are scrambling a bomber group to help attack the Titan. Beta will lead the attack you will provide cover.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 145 $Ambient light level: 0 +Neb2: nbackgreen +Neb2Flags: 34 $Sun: SunWhite +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief2 #End