#Mission Info $Version: 0.10 $Name: XSTR("Into the Night", -1) $Author: SSC-Lionel $Created: 12/04/99 at 15:25:16 $Modified: 12/06/99 at 22:28:29 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("The first mission of the Capella Expedition campaign in which you escort a convoy to a jump node. Sounds easy? Well, that is until an old enemy pops in for a little surprise.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: 563.403931, 417.639832, 1432.701294 +Viewer orient: 0.999968, -0.000002, 0.007940, -0.000031, 0.999992, 0.004120, -0.007940, -0.004120, 0.999960 +SquadReassignName: 70th Blue Lions #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Welcome Home As Commanding Officer of the GTD Aquitaine, I'd like to welcome back the pilots of the 70th Blue Lions. You have done an extraordinary feat for your race above and beyond the call of duty and I'm proud to have you as part of the Aquitaine. As you may know, the Vega Jump Node was not collasped due to the Shivan destruction of the Capella Sun. The GTVA Security Council will be convening in an emergency meeting to discuss what should be done next. Meanwhile, Command has ordered the Aquitaine to the Deneb System for a new operation.", -1) $end_multi_text $Ani Filename: cb_sm3-06_a.ani +Wave Filename: none $Stage Text: XSTR("Capella Expedition The GTVA Security Council has devised an operation to send out an expedition to the Capella System to further investigate what happened to the Shivans in the Capella System before they close the node. Admiral Lionel of the GTVA 23rd Fleet will be leading the expedition.", -1) $end_multi_text $Ani Filename: cb_loop-a_a.ani +Wave Filename: none $Stage Text: XSTR("Capella Expedition (continued) The GTVA 23rd Expeditionary Fleet is currently assembling in the Vega System, awaiting supplies from several convoys enroute to the fleet. The Aquitaine will deploy a wing of fighters to escort a convoy from Deneb to the Vega Jump Node. Report to mission briefing at 0730 hours pilots. Dismissed.", -1) $end_multi_text $Ani Filename: cb_loop-a_a.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Attention pilots, as of 0530 hours the $g GTD $g Aquitaine has arrived in the Deneb System. Your orders come directly from the GTVA Security Council, so listen carefully.", -1) $end_multi_text $voice: none.wav $camera_pos: 389.205872, 15583.040039, -3580.272949 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, -0.004799, 0.999988, 0.000000, -0.999988, -0.004799 $camera_time: 2000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTNB Pharos $pos: 217.339691, -0.000688, -3511.833496 $label: Deneb +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your mission, escort a convoy to the Deneb-Vega Jump Node. The convoy will consist of various Terran and Vasudan freighters and transport vessels. The convoy is being protected by a Mentu class-cruiser, the $g Mantis, and a Fernis-class cruiser, the $g Starlight. $g Alpha wing will fly long range intercept while $g Beta wing will fly close support.", -1) $end_multi_text $voice: none.wav $camera_pos: 389.205872, 14946.800781, -3240.140869 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.382496, 0.923957, 0.000000, -0.923957, 0.382496 $camera_time: 2500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -4767.243652, -379.558289, 5288.405273 $label: Mantis +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 3727.541992, 423.292297, 1114.203491 $label: Starlight +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -525.208069, 485.482025, 2468.150146 $label: Convoy +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -5852.266602, -0.004618, 1942.056885 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Seth $pos: -3591.000244, 414.727509, 696.167725 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The convoy must reach the jump node in order to deliver supplies for the Capella Expedition. Recon indicates that there maybe remenants of NTF forces in the area, so take caution. Should you encounter any hostile vessels, do not let them deter you or the convoy, you are authorized to eliminate them with extreme prejudice. Good luck.", -1) $end_multi_text $voice: none.wav $camera_pos: 389.205872, 14946.800781, -3240.140869 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.382496, 0.923957, 0.000000, -0.923957, 0.382496 $camera_time: 3400 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -4767.243652, -379.558289, 5288.405273 $label: Mantis +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 3727.541992, 423.292297, 1114.203491 $label: Starlight +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Friendly $class: GTFR Triton $pos: -525.208069, 485.482025, 2468.150146 $label: Convoy +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -5852.266602, -0.004618, 1942.056885 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Seth $pos: -3591.000244, 414.727509, 696.167725 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Loki $pos: 6099.395996, -0.001740, 3173.971436 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 6335.973633, 0.006824, 4935.613770 $label: Hostile Forces +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: GTB Medusa $pos: 4134.346680, 0.008160, 5041.711426 +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 15 $Formula: ( has-departed-delay 0 "GTT Qeb" ) $Multi text XSTR("The Qeb successfully jumped to the Vega system, those marines are of great importance to the expedition. The Admiral of the 23rd sends his thanks for getting his men through in one piece.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTT Qeb" ) $Multi text XSTR("The Qeb was destroyed, and many lives were lost. Losing those veteran marines will cripple the expeditionary force and must wait till Command sends replacements, possibly stalling the operation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy the Ravage's forward beam cannons to allow the Qeb to escape the battle.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "TC-TRI 7" "GTFR Porter" ) $Multi text XSTR("The Porter managed to successfully escape with its cargo intact. This will bolster the fleet's fighter wings in future operations.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTFR Porter" ) ( is-destroyed-delay 0 "TC-TRI 7" ) ) $Multi text XSTR("The Porter and its cargo was destroyed. The possibility of getting a new shipment of parts without the frieghter is now impossible. This will hamper any fighter operation commenced by the expeditionary force in the future.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to protect the Porter and its cargo. If you can't, try to protect the freighter at least.", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "GTFR Porter" ) ( is-destroyed-delay 0 "TC-TRI 7" ) ) $Multi text XSTR("The Porter managed to successfully escape but its cargo was destroyed during the fray. Luckily the Porter can aquire a new shipment and deliver it to the fleet, but will stall the operation until they deliver the new shipment.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Intercept the enemy bombers before they unleash their volley of warheads on the cargo.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Omega 1" ) ( has-departed-delay 0 "Omega 2" ) ) $Multi text XSTR("You managed to save one of the transports despite the heavy fighting. This will help the fleet get on its way, but they will be forced to resupply later in their operation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Saving at least one of the transports is all that is needed to complete this mission.", -1) $end_multi_text $Formula: ( and ( has-departed-delay 0 "Omega 1" ) ( is-destroyed-delay 0 "Omega 2" ) ) $Multi text XSTR("You managed to save one of the transports despite the heavy fighting. This will help the fleet get on its way, but they will be forced to resupply later in their operation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Saving at least one of the transports is all that is needed to complete this mission.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Omega" ) $Multi text XSTR("Omega was destroyed along with its cargo. Those supplies were vital to this operation. Command will be sending another group of transports and this will undoubtably delay the operation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Attempt to save at least one of the transports to complete this mission.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Omega" ) $Multi text XSTR("Omega managed to escape the enemy blockade while you distracted NTF forces. These supplies will go a long way for the fleet.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GVC Mantis" ) $Multi text XSTR("The Mantis managed to escape the conflict while the Acron drew the NTF's fire. This act of bravery on your part and the crew of the Acron will surely strengthen Terran-Vasudan relations.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVC Mantis" ) $Multi text XSTR("Even though the Mantis was destroyed, you were not required to protect it as a priority ship. The Vasudans understand that there was nothing you could do to save the ship.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("To save the Mantis, concentrate on the Ravage's forward beam turrets and bomber flight.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Starlight" ) $Multi text XSTR("The Starlight escaped the fray with the convoy. This will ensure that the convoy will not be ambused a second time enroute to the Vega system.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Starlight" ) $Multi text XSTR("The Starlight was destroyed during the battle. There was nothing you could have done to save the ship and its crew and we will all mourn the lost of the Starlight.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("There is a chance to save the Starlight during the mission. Intercept any bombs heading for her to ensure she survives during the battle.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Ravage" "GTC Acron" ) $Multi text XSTR("You managed to destroy the NTF Ravage after it had escaped the pursuing Acron through the system. Thanks to you and the Acron, there is now one less hostile ship in this system. Unfortunately, the Acron sacrificed itself bringing down the Ravage.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTC Ravage" ) ( not ( is-destroyed-delay 0 "GTC Acron" ) ) ) $Multi text XSTR("You managed to destroy the NTF Ravage after it had escaped the pursuing Acron through the system. Thanks to you and the Acron, there is now one less hostile ship in this system.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules Mark II" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 4 "Subach HL-D" 16 "Mekhu HL-7" 8 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 20 "Maxim" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 1140 "Harpoon" 660 "Trebuchet" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 47 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -127.240616, 105.254837, 3600.331543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -173.434250, 105.254837, 3527.422852 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -86.453751, 105.254837, 3525.458984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: GVC Mantis ;! Object #3 $Class: GVC Mentu $Team: Friendly $Location: 79.677620, -19.946470, 4089.621826 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 50 ) ( ai-chase "GTC Ravage" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Omega 1 ;! Object #4 $Class: GVFr Satis $Team: Friendly $Location: 437.290344, 89.353477, 3936.968262 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Omega 2 ;! Object #5 $Class: GVFr Satis $Team: Friendly $Location: 382.733459, 89.353477, 3769.544678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GTFR Porter ;! Object #6 $Class: GTFR Triton $Team: Friendly $Location: 739.504333, 480.420471, 3194.383789 $Orientation: 1.000000, 0.000000, -0.000023, -0.000000, 1.000000, 0.000180, 0.000023, -0.000180, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Primary Banks: ( "Long Range Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Qeb ;! Object #7 $Class: GTT Argo $Team: Friendly $Location: 1024.387573, 254.915131, 3346.824463 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Marines", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Primary Banks: ( "Standard Flak" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTC Starlight ;! Object #8 $Class: GTC Fenris $Team: Friendly $Location: 1212.812500, 269.858368, 2949.180664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 94 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Beta 1 ;! Object #9 $Class: GVF Seth $Team: Friendly $Location: 1027.754761, 414.727478, 3038.936279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #10 $Class: GVF Seth $Team: Friendly $Location: 995.332764, 414.727539, 2987.112305 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #11 $Class: GVF Seth $Team: Friendly $Location: 1061.257935, 414.727478, 2989.362549 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #12 $Class: GVF Seth $Team: Friendly $Location: 1030.215698, 414.727600, 2933.042725 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #13 $Class: GTF Myrmidon $Team: Friendly $Location: 2726.489258, 0.000313, 2402.106934 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #14 $Class: GTF Myrmidon $Team: Friendly $Location: 2670.847656, 0.000242, 2329.179199 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #15 $Class: GTF Myrmidon $Team: Friendly $Location: 2776.960693, 0.000383, 2328.746826 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #16 $Class: GTF Myrmidon $Team: Friendly $Location: 2728.236572, 0.000342, 2272.152832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTC Ravage ;! Object #17 $Class: GTC Aeolus $Team: Hostile $Location: -784.955933, 331.609833, 9008.086914 $Orientation: -0.901139, 0.000000, -0.433531, 0.000000, 1.000000, 0.000000, 0.433531, 0.000000, -0.901139 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 89 ) ( ai-chase "GVC Mantis" 80 ) ( ai-chase "GTT Qeb" 80 ) ( ai-chase "GTC Starlight" 80 ) ( ai-chase "GTC Acron" 75 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret06 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret07 +Primary Banks: ( "AAAh" ) +Subsystem: turret08 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret09 +Primary Banks: ( "AAAh" ) +Subsystem: turret10 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret11 +AI Class: General +Subsystem: turret12 +AI Class: General $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( is-event-true-delay "No Forces Available Mantis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Eta 1 ;! Object #18 $Class: GTF Loki $Team: Hostile $Location: 2042.770142, 774.767273, 4532.976563 $Orientation: -0.789015, 0.000000, 0.614374, 0.000000, 1.000000, 0.000000, -0.614374, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Eta 2 ;! Object #19 $Class: GTF Loki $Team: Hostile $Location: 2221.225342, 774.767212, 4604.388672 $Orientation: -0.789015, 0.000000, 0.614374, 0.000000, 1.000000, 0.000000, -0.614374, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Eta 3 ;! Object #20 $Class: GTF Loki $Team: Hostile $Location: 2053.279053, 774.767212, 4714.534180 $Orientation: -0.789015, 0.000000, 0.614374, 0.000000, 1.000000, 0.000000, -0.614374, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Eta 4 ;! Object #21 $Class: GTF Loki $Team: Hostile $Location: 2206.142822, 774.767334, 4755.882813 $Orientation: -0.789015, 0.000000, 0.614374, 0.000000, 1.000000, 0.000000, -0.614374, 0.000000, -0.789015 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sigma 1 ;! Object #22 $Class: GTF Loki $Team: Hostile $Location: 1888.885376, 384.490387, 5665.750000 $Orientation: -0.867027, 0.000000, 0.498262, 0.000000, 1.000000, 0.000000, -0.498262, 0.000000, -0.867027 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sigma 2 ;! Object #23 $Class: GTF Loki $Team: Hostile $Location: 2048.561768, 384.490387, 5755.492188 $Orientation: -0.867027, 0.000000, 0.498262, 0.000000, 1.000000, 0.000000, -0.498262, 0.000000, -0.867027 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sigma 3 ;! Object #24 $Class: GTF Loki $Team: Hostile $Location: 1899.854858, 384.490326, 5866.358398 $Orientation: -0.867027, 0.000000, 0.498262, 0.000000, 1.000000, 0.000000, -0.498262, 0.000000, -0.867027 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sigma 4 ;! Object #25 $Class: GTF Loki $Team: Hostile $Location: 2065.101807, 384.490448, 5964.883789 $Orientation: -0.867027, 0.000000, 0.498262, 0.000000, 1.000000, 0.000000, -0.498262, 0.000000, -0.867027 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Tau 1 ;! Object #26 $Class: GTB Zeus $Team: Hostile $Location: 1675.358887, 371.892761, 6303.319336 $Orientation: -0.807088, 0.000000, 0.590431, 0.000000, 1.000000, 0.000000, -0.590431, 0.000000, -0.807088 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tau 2 ;! Object #27 $Class: GTB Zeus $Team: Hostile $Location: 1854.584229, 371.892792, 6341.995117 $Orientation: -0.807088, 0.000000, 0.590431, 0.000000, 1.000000, 0.000000, -0.590431, 0.000000, -0.807088 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Tau 3 ;! Object #28 $Class: GTB Zeus $Team: Hostile $Location: 1660.152588, 371.892609, 6484.233398 $Orientation: -0.807088, 0.000000, 0.590431, 0.000000, 1.000000, 0.000000, -0.590431, 0.000000, -0.807088 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Mu 1 ;! Object #29 $Class: GTB Medusa $Team: Hostile $Location: -562.472717, 192.502472, 9458.751953 $Orientation: -0.782832, 0.000000, -0.622234, 0.000000, 1.000000, 0.000000, 0.622234, 0.000000, -0.782832 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Mu 2 ;! Object #30 $Class: GTB Medusa $Team: Hostile $Location: -569.964172, 192.502380, 9598.781250 $Orientation: -0.782832, 0.000000, -0.622234, 0.000000, 1.000000, 0.000000, 0.622234, 0.000000, -0.782832 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Mu 3 ;! Object #31 $Class: GTB Medusa $Team: Hostile $Location: -709.275513, 192.502136, 9491.347656 $Orientation: -0.782832, 0.000000, -0.622234, 0.000000, 1.000000, 0.000000, 0.622234, 0.000000, -0.782832 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Rebel Bomb" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 1 ;! Object #32 $Class: GTF Hercules $Team: Hostile $Location: -1032.821045, 279.017365, 9007.277344 $Orientation: -0.824435, 0.000000, -0.565956, 0.000000, 1.000000, 0.000000, 0.565956, 0.000000, -0.824435 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 2 ;! Object #33 $Class: GTF Hercules $Team: Hostile $Location: -1033.298584, 279.017212, 9123.902344 $Orientation: -0.824435, 0.000000, -0.565956, 0.000000, 1.000000, 0.000000, 0.565956, 0.000000, -0.824435 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 3 ;! Object #34 $Class: GTF Hercules $Team: Hostile $Location: -1139.978760, 279.017273, 9052.640625 $Orientation: -0.824435, 0.000000, -0.565956, 0.000000, 1.000000, 0.000000, 0.565956, 0.000000, -0.824435 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 4 ;! Object #35 $Class: GTF Hercules $Team: Hostile $Location: -1135.749268, 279.017334, 9156.980469 $Orientation: -0.824435, 0.000000, -0.565956, 0.000000, 1.000000, 0.000000, 0.565956, 0.000000, -0.824435 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #36 $Class: GTF Erinyes $Team: Friendly $Location: -1568.084106, 391.864014, 9908.407227 $Orientation: -0.763815, 0.000000, -0.645435, 0.000000, 1.000000, 0.000000, 0.645435, 0.000000, -0.763815 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #37 $Class: GTF Erinyes $Team: Friendly $Location: -1582.949829, 391.864227, 10030.959961 $Orientation: -0.763815, 0.000000, -0.645435, 0.000000, 1.000000, 0.000000, 0.645435, 0.000000, -0.763815 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #38 $Class: GTF Erinyes $Team: Friendly $Location: -1696.863403, 391.864075, 9948.617188 $Orientation: -0.763815, 0.000000, -0.645435, 0.000000, 1.000000, 0.000000, 0.645435, 0.000000, -0.763815 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #39 $Class: GTF Erinyes $Team: Friendly $Location: -1705.629272, 391.864105, 10072.238281 $Orientation: -0.763815, 0.000000, -0.645435, 0.000000, 1.000000, 0.000000, 0.645435, 0.000000, -0.763815 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTC Acron ;! Object #40 $Class: GTC Leviathan $Team: Friendly $Location: -1376.720337, 402.428741, 10099.437500 $Orientation: -0.730602, 0.000000, -0.682803, 0.000000, 1.000000, 0.000000, 0.682803, 0.000000, -0.730602 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Ravage" 89 ) ( ai-chase-wing "Iota" 70 ) ( ai-chase-wing "Kappa" 70 ) ( ai-chase-wing "Mu" 70 ) ( ai-warp-out 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 12 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace +Arrival Delay: 4 $Arrival Cue: ( is-event-true-delay "We are sending help now" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Kappa 1 ;! Object #41 $Class: GTF Loki $Team: Hostile $Location: -947.155029, 136.977615, 9486.919922 $Orientation: -0.990437, 0.000000, -0.137966, 0.000000, 1.000000, 0.000000, 0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Kappa 2 ;! Object #42 $Class: GTF Loki $Team: Hostile $Location: -907.047974, 136.978104, 9563.520508 $Orientation: -0.990437, 0.000000, -0.137966, 0.000000, 1.000000, 0.000000, 0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Kappa 3 ;! Object #43 $Class: GTF Loki $Team: Hostile $Location: -1017.719421, 136.978226, 9558.248047 $Orientation: -0.990437, 0.000000, -0.137966, 0.000000, 1.000000, 0.000000, 0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Kappa 4 ;! Object #44 $Class: GTF Loki $Team: Hostile $Location: -964.939697, 136.977371, 9616.314453 $Orientation: -0.990437, 0.000000, -0.137966, 0.000000, 1.000000, 0.000000, 0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Enemy MX-64" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Alpha 4 ;! Object #45 $Class: GTF Hercules Mark II $Team: Friendly $Location: -128.197693, 122.857475, 3448.305176 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: TC-TRI 7 ;! Object #46 $Class: TC-TRI $Team: Friendly $Location: 739.845276, 490.544678, 3384.626953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Fighter Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Porter $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( is-event-true-delay "Mission Over Alpha" 0 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-destroy-subsystem "GTC Ravage" "turret11" 65 ) ( ai-destroy-subsystem "GTC Ravage" "turret12" 65 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( is-event-true-delay "Mission Over Alpha" 0 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ( ai-chase-wing "Tau" 89 ) ( ai-chase-wing "Mu" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( is-event-true-delay "Mission Over Alpha" 0 ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "reinforcement" ) $Name: Eta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Eta 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( is-event-true-delay "Command to Alpha" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Eta 1" "Eta 2" "Eta 3" "Eta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Sigma $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( is-event-true-delay "Calm Down Starlight" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" ) $AI Goals: ( goals ( ai-chase "GTT Qeb" 89 ) ( ai-chase-wing "Omega" 75 ) ( ai-chase "GTFR Porter" 80 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 12 $Name: Tau $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Tau 1 $Arrival Location: Hyperspace +Arrival delay: 21 $Arrival Cue: ( is-event-true-delay "Calm Down Starlight" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Tau 1" "Tau 2" "Tau 3" ) $AI Goals: ( goals ( ai-chase "GVC Mantis" 89 ) ( ai-chase "GTC Starlight" 75 ) ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 12 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTC Acron" ) $Departure Location: Hyperspace +Departure delay: 5 $Departure Cue: ( is-event-true-delay "Mission Over Alpha" 0 ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "GTC Acron" 89 ) ( ai-chase "GTC Ravage" 85 ) ( ai-chase-any 70 ) ) +Flags:( "no-arrival-message" ) $Name: Mu $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( is-event-true-delay "No Forces Available Mantis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Mu 1" "Mu 2" "Mu 3" ) $AI Goals: ( goals ( ai-chase "GVC Mantis" 70 ) ( ai-chase "GTC Starlight" 70 ) ( ai-chase "GTC Acron" 89 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Iota $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( is-event-true-delay "No Forces Available Mantis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-chase-wing "Delta" 89 ) ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Beta" 89 ) ( ai-chase-wing "Epsilon" 89 ) ( ai-chase-any 80 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Omega $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Omega 1" "Omega 2" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ( ai-warp-out 50 ) ) +Flags:( ) $Name: Kappa $Waves: 4 $Wave Threshold: 1 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( is-event-true-delay "No Forces Available Mantis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) $AI Goals: ( goals ( ai-chase-wing "Omega" 50 ) ( ai-chase "GTT Qeb" 50 ) ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) +Wave Delay Min: 2 +Wave Delay Max: 5 #Events ;! 28 total $Formula: ( when ( true ) ( cap-waypoint-speed "GVC Mantis" 20 ) ( cap-waypoint-speed "Omega 1" 20 ) ( cap-waypoint-speed "Omega 2" 20 ) ( cap-waypoint-speed "GTFR Porter" 20 ) ( cap-waypoint-speed "GTT Qeb" 20 ) ( cap-waypoint-speed "GTC Starlight" 21 ) ) +Name: Ship Speed Set +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message "GVC Mantis" "High" "Hi there!" ) ) +Name: Hi Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 8 ) ( send-message "Alpha 2" "High" "Copy that Mantis" ) ) +Name: Wingman reply +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 19 ) ( send-message "#Command" "High" "Command to Alpha" ) ) +Name: Command to Alpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Eta" ) ( send-message "GTC Starlight" "High" "Enemy Fighters!" ) ( beam-free-all "GVC Mantis" ) ( beam-free-all "GTC Starlight" ) ( turret-free-all "Omega 1" ) ( turret-free-all "Omega 2" ) ( turret-free-all "GTT Qeb" ) ( turret-free-all "GTFR Porter" ) ( turret-free-all "GVC Mantis" ) ) +Name: Eta Arrives! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Eta" ) ( send-message "GTC Starlight" "High" "Eta Destroyed" ) ) +Name: Recon Wing?! +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Eta", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Recon Wing?!" 4 ) ( send-message "#Command" "High" "Command to Starlight" ) ) +Name: Calm Down Starlight +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sigma" ) ( do-nothing ) ) +Name: Destroy Sigma +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sigma", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tau" ) ( do-nothing ) ) +Name: Destroy Tau +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Tau", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sigma" "Tau" ) ( send-message "GVC Mantis" "High" "1st Wave Destroyed" ) ) +Name: 1st Wave Destroyed +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "1st Wave Destroyed" 5 ) ( send-message "#Command" "High" "Command to Mantis" ) ) +Name: No Forces Available Mantis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "GTC Ravage" ) ( do-nothing ) ) +Name: Enemy Wave 2 Arrives +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Iota" ) ( do-nothing ) ) +Name: Destroy Iota +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Iota", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Kappa" ) ( do-nothing ) ) +Name: Destroy Kappa +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Kappa", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Mu" ) ( do-nothing ) ) +Name: Destroy Mu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Mu", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Ravage" ) ( send-message "GTC Starlight" "High" "Ravage Arrives!" ) ( beam-free-all "GTC Ravage" ) ( subsys-set-random "GTC Ravage" 17 67 ) ( cap-waypoint-speed "GTC Ravage" 12 ) ) +Name: Ravage Arrives?! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Ravage" ) ( send-message "#Command" "High" "Ravage Destroyed" ) ) +Name: Destroy Ravage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "GTC Ravage" "turret11" 0 ) ( is-subsystem-destroyed-delay "GTC Ravage" "turret12" 0 ) ) ( do-nothing ) ) +Name: Destroy Forward Beam Turrets +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Forward Beam Turrets", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTC Ravage" ) ( send-message "#Command" "High" "Command Update" ) ) +Name: We are sending help now +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Acron" ) ( send-message "GTC Acron" "High" "Reinforcements Arrive" ) ( beam-free-all "GTC Acron" ) ) +Name: Acron Arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Acron" ) ( send-message "#Command" "High" "Acron is destroyed" ) ) +Name: Acron is Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GVC Mantis" "Waypoint path 1" 2 ) ( send-message "GVC Mantis" "High" "Mantis Leaves" ) ) +Name: Mantis Jumps +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTFR Porter" "Waypoint path 3" 0 ) ( send-message "GTFR Porter" "High" "Porter Leaves" ) ) +Name: Porter Jumps +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTC Starlight" "Waypoint path 5" 0 ) ( send-message "GTC Starlight" "High" "Starlight Leaves" ) ) +Name: Starlight Jumps +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-departed 50 "Omega" ) ( send-message "#Command" "High" "Omega Departs" ) ) +Name: Omega Departs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTT Qeb" "Waypoint path 4" 0 ) ( send-message "GTT Qeb" "High" "Qeb Departs" ) ) +Name: Qeb Jumps +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "GVC Mantis" "Omega" "GTFR Porter" "GTT Qeb" "GTC Starlight" ) ( send-message "#Command" "High" "Convoy jumps" ) ) +Name: Mission Over Alpha +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 #Goals ;! 6 total $Type: Primary +Name: Protect Qeb $MessageNew: XSTR("Protect Qeb", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTT Qeb" ) +No music +Score: 10 $Type: Primary +Name: Protect Omega $MessageNew: XSTR("Protect Omega", -1) $end_multi_text $Formula: ( and ( percent-ships-departed 50 "Omega" ) ( not ( is-destroyed-delay 0 "Omega" ) ) ) +Score: 25 $Type: Primary +Name: Protect Porter $MessageNew: XSTR("Protect Porter", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTFR Porter" ) +Score: 15 $Type: Secondary +Name: Protect Mantis $MessageNew: XSTR("Protect Mantis", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GVC Mantis" ) +Score: 10 $Type: Secondary +Name: Protect Starlight $MessageNew: XSTR("Protect Starlight", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTC Starlight" ) +Score: 5 $Type: Bonus +Name: Protect Cargo $MessageNew: XSTR("Protect Cargo", -1) $end_multi_text $Formula: ( has-departed-delay 0 "TC-TRI 7" ) +No music +Score: 35 #Waypoints ;! 6 lists total $Jump Node: 692.177734, 358.440826, 9807.064453 $Jump Node Name: Vega $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 94.628670, -19.951963, 4392.992188 ) ( 130.170044, 124.175781, 7756.584961 ) ( 82.053955, 265.959839, 9027.977539 ) ( 260.496552, 356.680237, 9405.689453 ) ) $Name: Waypoint path 2 $List: ( ;! 3 points in list ( 426.703674, 89.349243, 4206.324219 ) ( 445.442566, 89.353920, 7846.215820 ) ( 461.800018, 89.355919, 9330.082031 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 715.749023, 490.553284, 3927.205566 ) ( 713.056152, 490.552551, 7925.160156 ) ( 728.716675, 490.552094, 9197.962891 ) ) $Name: Waypoint path 4 $List: ( ;! 3 points in list ( 1005.752686, 254.909271, 3874.317627 ) ( 1020.698975, 254.907394, 7894.160156 ) ( 957.885437, 254.909439, 9327.437500 ) ) $Name: Waypoint path 5 $List: ( ;! 4 points in list ( 1213.746094, 269.852509, 3552.030273 ) ( 1207.134277, 269.851685, 7804.587402 ) ( 1163.320190, 252.365021, 8958.445313 ) ( 1114.492432, 212.830505, 9425.212891 ) ) $Name: Waypoint path 6 $List: ( ;! 3 points in list ( -551.788635, 347.479462, 8769.592773 ) ( -283.999664, 347.479187, 8607.483398 ) ( 535.474915, 347.479248, 8210.936523 ) ) #Messages ;! 226 total $Name: Hi there! $Team: -1 $MessageNew: XSTR("Welcome Terran, will you be assisting us to the jump node?", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: Copy that Mantis $Team: -1 $MessageNew: XSTR("Roger Mantis, we're your escort for the day, compliments of the GTD Aquitaine.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP4 $Name: Command to Alpha $Team: -1 $MessageNew: XSTR("Alpha flight, this convoy must reach the jump node. They are carrying vital supplies for the expedition and must reach their destination.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Eta Destroyed $Team: -1 $MessageNew: XSTR("Command, that appeared to be an enemy recon wing. No doubt they'll send in more ships!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Command to Starlight $Team: -1 $MessageNew: XSTR("Starlight, all available forces are currently occupied, we'll send additional forces when they become available.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: 1st Wave Destroyed $Team: -1 $MessageNew: XSTR("Command, apparently we have destroyed the first enemy wave, there may be more coming. Request update.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: Command to Mantis $Team: -1 $MessageNew: XSTR("Maintain your course to the jump node, we will be sending in reinforcements shortly.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Ravage Arrives! $Team: -1 $MessageNew: XSTR("Command, a Aeolus-class cruiser has entered the area! Where are those reinforcements?!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Command Update $Team: -1 $MessageNew: XSTR("They are being deployed now, please stand by.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Reinforcements Arrive $Team: -1 $MessageNew: XSTR("This is the Acron, we have arrived. Ravage surrender now! This is your final warning!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 $Name: Ravage Destroyed $Team: -1 $MessageNew: XSTR("The Ravage is down! Stand clear of the blast!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Enemy Fighters! $Team: -1 $MessageNew: XSTR("Enemy wing has arrived, we are activating our anti-fighter beams now!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Convoy jumps $Team: -1 $MessageNew: XSTR("Alpha, there is nothing more you can do, return to base immediately. The Aquitaine is shipping out.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Mantis Leaves $Team: -1 $MessageNew: XSTR("This is the Mantis, we are now departing.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: Porter Leaves $Team: -1 $MessageNew: XSTR("This is the Porter, we're shipping out.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Starlight Leaves $Team: -1 $MessageNew: XSTR("Thanks Alpha, we'll see you in Vega.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Qeb Departs $Team: -1 $MessageNew: XSTR("This is the Qeb, initiating jump drives now.", -1) $end_multi_text +Persona: Support Ship +AVI Name: Head-TP5 $Name: Omega Departs $Team: -1 $MessageNew: XSTR("Omega has jumped.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Acron is destroyed $Team: -1 $MessageNew: XSTR("The Acron has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 12 total $Num stars: 500 $Ambient light level: 0 $Sun: SunGreen +Angles: 2.687805 2.949604 4.363320 +Scale: 1.300000 $Starbitmap: neb16 +Angles: 3.071777 4.136427 4.450586 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb05 +Angles: 1.867501 6.021381 3.368483 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 3.298670 5.934115 0.872664 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 3.298670 4.136427 4.380773 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 0.000000 0.244346 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 1.658062 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb16 +Angles: 1.658062 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 3.298670 5.934115 1.256636 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 3.141590 0.000000 2.635445 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 2.879791 0.000000 2.635445 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 3.176497 0.244346 4.153881 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb17 +Angles: 3.316123 0.000000 4.782198 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief3 #End