#Mission Info $Version: 0.10 $Name: XSTR("Nemesis", -1) $Author: Colin Czerneda $Created: 10/06/99 at 17:55:53 $Modified: 10/08/99 at 17:24:32 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Two Vasudan cruisers are under attack and need escorting back to the jump node.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2658.426025, 418.482574, 2470.949463 +Viewer orient: -0.911550, 0.000003, -0.411188, 0.027828, 0.997708, -0.061684, 0.410246, -0.067670, -0.909461 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("At 1400 hours two Vasudan cruisers engaged the Shivan fleet attempting to enter the Epsilon Pegasi system. The GVC Abydos and the GVC Kauket sustained moderate damage and eliminated one Shivan cruiser.", -1) $end_multi_text $voice: none.wav $camera_pos: -183.850235, 12910.635742, 1139.440430 $camera_orient: 0.999992, 0.000002, -0.004086, 0.003821, 0.353772, 0.935324, 0.001447, -0.935332, 0.353769 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -2590.302734, 206.125641, 5195.705078 $label: Kauket +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 852.750854, 0.000367, 4455.948730 $label: Abydos +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 1521.894043, -0.000312, 7951.987793 $label: Makara +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -2129.213379, -98.257881, 8352.750000 $label: Chara +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -473.632782, -98.257843, 6898.551270 $label: Jho +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Unfortunatly, the Shivans backed their cruisers up with Gemini wing. More Shivan fighters are expected to arrive on station in several minutes. Admiral Cole, commanding officer of the GTD Warlock has ordered our squadron into action.", -1) $end_multi_text $voice: none.wav $camera_pos: -2046.289185, 12894.502930, 4636.275879 $camera_orient: 0.006560, 0.000002, -0.999978, 0.993657, 0.112265, 0.006519, 0.112263, -0.993678, 0.000735 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -2013.090210, 206.125839, 4706.027344 $label: Kauket +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 852.750854, 0.000367, 4455.948730 $label: Abydos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 120.841957, -0.000113, 6834.832520 $label: Makara +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1767.594971, -98.257538, 7065.075684 $label: Chara +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: -619.246521, 52.189404, 8280.574219 $label: Gemini +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha and Beta wings will be dispatched to the engagement area. All Shivan forces are to be destroyed on sight and the two Vasudan cruisers must be escorted out of the area.", -1) $end_multi_text $voice: none.wav $camera_pos: -2030.648926, 12894.502930, 2252.326904 $camera_orient: 0.006560, 0.000002, -0.999978, 0.993657, 0.112265, 0.006519, 0.112263, -0.993678, 0.000735 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: -2013.090210, 206.125839, 4706.027344 $label: Kauket +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 852.750854, 0.000367, 4455.948730 $label: Abydos +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Lilith $pos: 120.841957, -0.000113, 6834.832520 $label: Makara +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1767.594971, -98.257538, 7065.075684 $label: Chara +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -2001.547485, 0.000633, 3030.006348 $label: Alpha +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 782.286255, -0.001285, 2874.140137 $label: Beta +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Warlock is several minutes from entering the Capella system. Apon its arrival it will take control of the situation and you will be cleared to return to base.", -1) $end_multi_text $voice: none.wav $camera_pos: 3362.159180, 17209.093750, -856.744080 $camera_orient: 0.006560, 0.000002, -0.999978, 0.993124, -0.116883, 0.006515, -0.116880, -0.993146, -0.000769 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -418.220093, 0.000165, -462.594635 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: 2188.856934, -0.000048, 497.260773 $label: Epsilon Pegasi +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 2541.161133, 0.002621, 4633.941406 $label: Warlock +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( has-departed-delay 0 "Kauket" "Abydos" ) $Multi text XSTR("Excellent work pilot. Your fine skills have shown themselves during the course of this battle. With pilots like you among the ranks of the GTVA we will surely have a fighting chance. The captains of the Kauket and the Abydos thank you for a skillful escort.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Cruisers" 0 ) ( not ( percent-ships-departed 100 "Abydos" "Kauket" ) ) ) $Multi text XSTR("Good work pilot. The action you saw today was some of the worst experienced by GTVA forces all week. Getting one of the cruisers to the node was good work considering the odds.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "Warlock" ) ( and ( is-goal-true-delay "Secure" 0 ) ( is-goal-true-delay "Cruisers" 0 ) ) ) $Multi text XSTR("With the Warlock now guarding the node, Admiral Cole has ordered all squadrons to goto stand by status. Your squadron will be reprioritized as needed. Stand down for now and get some rest. You earned it.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Cruisers" 0 ) $Multi text XSTR("Losing the cruisers has struck a mighty blow to the 7th fleet and our defense of the Epsilon Pegasi jump node. Allied Command reports that the Shivans are winning on all fronts and our objective of defending the Capella node is now at a loss.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Make the defense of the cruisers your top priority. Destroy all hostiles attacking the cruisers.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Secure" 0 ) $Multi text XSTR("Failure to secure the node has also cost us dearly. With the pilots and equipment expended on this operation and the little gains we made, the Shivans will surely have us on the ropes in a few more days.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy all Shivan craft before leaving the area.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 8 "GTF Erinyes" 4 "GTF Loki" 8 "GTF Myrmidon" 8 ) +Weaponry Pool: ( "Subach HL-7" 28 "Akheton SDG" 20 "Morning Star" 10 "Prometheus R" 24 "Prometheus S" 4 "Maxim" 8 "UD-8 Kayser" 8 "Circe" 16 "Lamprey" 16 "Rockeye" 540 "Tempest" 600 "Hornet" 400 "Tornado" 280 "Harpoon" 448 "Trebuchet" 160 "Stiletto II" 100 "Infyrno" 100 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: -709.288330, 0.000025, 2256.311768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Abydos ;! Object #1 $Class: GVC Mentu $Team: Friendly $Location: 108.303398, 33.722630, 4201.965820 $Orientation: 0.758137, -0.605186, -0.242852, 0.576339, 0.796084, -0.184617, 0.305059, 0.000000, 0.952334 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Makara" 50 ) ( ai-chase "Chara" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 88 +Initial Hull: 46 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Abydos" "Abydos Waypoint" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Kauket ;! Object #2 $Class: GVC Mentu $Team: Friendly $Location: -529.920837, 206.126007, 4927.885254 $Orientation: 0.769512, 0.589145, -0.246496, -0.480967, 0.788552, 0.383220, 0.420147, -0.176336, 0.890159 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Makara" 50 ) ( ai-chase "Chara" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 54 +Initial Hull: 65 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Kauket" "Kauket Waypoint" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Makara ;! Object #3 $Class: SC Lilith $Team: Hostile $Location: 667.815918, -0.000133, 6480.495605 $Orientation: 0.386795, -0.848991, 0.360005, 0.502695, -0.133166, -0.854146, 0.773102, 0.511352, 0.375276 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Abydos" 50 ) ( ai-chase "Kauket" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 35 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Chara ;! Object #4 $Class: SC Rakshasa $Team: Hostile $Location: -467.153564, -98.257782, 6606.933594 $Orientation: -0.319193, -0.928353, -0.190465, -0.811513, 0.371548, -0.450998, 0.489452, 0.010610, -0.871966 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Abydos" 50 ) ( ai-chase "Kauket" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 65 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Alpha 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -761.374146, -0.000950, 2208.132080 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: -645.530518, -0.000943, 2201.561768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: -682.893799, -0.000950, 2130.014893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #8 $Class: GTF Perseus $Team: Friendly $Location: -435.257080, -0.000908, 2055.124268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #9 $Class: GTF Perseus $Team: Friendly $Location: -346.464111, -0.000903, 1989.968018 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #10 $Class: GTF Perseus $Team: Friendly $Location: -525.753174, -0.000909, 1991.905518 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: -456.452393, -0.000906, 1930.639893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #12 $Class: GVF Serapis $Team: Friendly $Location: 307.080017, -0.000604, 5025.529785 $Orientation: 0.645565, -0.422106, -0.636453, 0.295548, 0.906523, -0.301442, 0.704200, 0.006498, 0.709972 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #13 $Class: GVF Serapis $Team: Friendly $Location: 243.225098, -0.000634, 5002.251465 $Orientation: 0.727338, -0.296809, -0.618776, -0.104019, 0.843544, -0.526891, 0.678351, 0.447592, 0.582668 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #14 $Class: GVF Serapis $Team: Friendly $Location: 268.678650, -0.000599, 4964.429199 $Orientation: 0.452610, -0.777221, -0.437118, -0.279459, 0.341873, -0.897232, 0.846787, 0.528253, -0.062466 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #15 $Class: SF Aeshma $Team: Hostile $Location: -428.299988, -123.885620, 7020.000000 $Orientation: -0.513420, -0.790304, -0.334395, -0.672966, 0.612593, -0.414544, 0.532463, 0.012201, -0.846365 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #16 $Class: SF Aeshma $Team: Hostile $Location: -424.608582, -86.782959, 7068.835449 $Orientation: -0.520221, -0.790304, -0.323712, -0.681390, 0.612593, -0.400546, 0.514857, 0.012201, -0.857190 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #17 $Class: SF Aeshma $Team: Hostile $Location: -482.648590, -138.355804, 7086.845215 $Orientation: -0.510986, -0.790304, -0.338102, -0.669948, 0.612593, -0.419404, 0.538575, 0.012201, -0.842489 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #18 $Class: SF Aeshma $Team: Hostile $Location: -475.515106, -101.632614, 7129.533203 $Orientation: -0.517592, -0.790304, -0.327899, -0.678136, 0.612593, -0.406031, 0.521757, 0.012201, -0.853007 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 1 ;! Object #19 $Class: SF Astaroth $Team: Hostile $Location: -559.400024, 74.239983, 6883.600098 $Orientation: 0.625371, 0.722129, 0.295703, 0.598452, -0.687027, 0.412127, 0.500765, -0.080768, -0.861807 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Gemini 2 ;! Object #20 $Class: SF Astaroth $Team: Hostile $Location: -560.486938, 107.391129, 6940.441895 $Orientation: 0.803197, -0.243536, 0.543659, -0.247400, -0.966561, -0.067471, 0.541911, -0.080309, -0.836590 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Gemini 3 ;! Object #21 $Class: SF Astaroth $Team: Hostile $Location: -612.196777, 52.189617, 6923.507324 $Orientation: -0.263147, 0.931880, -0.249709, 0.795998, 0.355963, 0.489569, 0.545106, -0.069939, -0.835445 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Virgo 1 ;! Object #22 $Class: SB Nahema $Team: Hostile $Location: 964.428345, 231.522369, 6488.662109 $Orientation: -0.028958, -0.912201, -0.408720, -0.397210, 0.385722, -0.832732, 0.917271, 0.138234, -0.373504 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #23 $Class: SB Nahema $Team: Hostile $Location: 900.854858, 262.331482, 6533.256836 $Orientation: -0.031361, -0.912201, -0.408542, -0.402102, 0.385722, -0.830381, 0.915058, 0.138234, -0.378894 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #24 $Class: SB Nahema $Team: Hostile $Location: 902.269043, 132.971939, 6472.661621 $Orientation: -0.023642, -0.912201, -0.409061, -0.386351, 0.385722, -0.837825, 0.922049, 0.138234, -0.361549 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Shesanaga ;! Object #25 $Class: SCv Moloch $Team: Hostile $Location: -314.921204, 409.839111, 5744.927734 $Orientation: -0.654041, 0.019934, -0.756196, -0.017031, 0.999011, 0.041066, 0.756267, 0.039738, -0.653055 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Warlock" 89 ) ( ai-waypoints-once "Corvet Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret16 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-goal-true-delay "Cruisers" 45 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Leo 1 ;! Object #26 $Class: SF Mara $Team: Hostile $Location: -682.879822, 406.650146, 6633.133789 $Orientation: -0.428934, 0.019934, -0.903116, -0.027357, 0.999011, 0.035044, 0.902922, 0.039738, -0.427964 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #27 $Class: SF Mara $Team: Hostile $Location: -710.538269, 403.364777, 6705.195801 $Orientation: -0.436105, 0.019934, -0.899675, -0.027077, 0.999011, 0.035260, 0.899489, 0.039738, -0.435134 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #28 $Class: SF Mara $Team: Hostile $Location: -762.879150, 404.575195, 6629.830566 $Orientation: -0.423915, 0.019934, -0.905482, -0.027551, 0.999011, 0.034891, 0.905283, 0.039738, -0.422947 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #29 $Class: SF Mara $Team: Hostile $Location: -782.651489, 401.475220, 6702.774414 $Orientation: -0.431630, 0.019934, -0.901830, -0.027252, 0.999011, 0.035125, 0.901639, 0.039738, -0.430660 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Warlock ;! Object #30 $Class: GTD Hecate $Team: Friendly $Location: 4181.897461, 0.001900, 196.055038 $Orientation: 0.426660, 0.000000, 0.904412, 0.000000, 1.000000, 0.000000, -0.904412, 0.000000, 0.426660 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Shesanaga" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 45 "Shesanaga" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Sagittarius 1 ;! Object #31 $Class: SB Seraphim $Team: Hostile $Location: 2312.699951, -411.181946, -163.899994 $Orientation: 0.732508, -0.129532, 0.668321, 0.373681, 0.897113, -0.235694, -0.569029, 0.422387, 0.705546 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Hornet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 2 ;! Object #32 $Class: SB Seraphim $Team: Hostile $Location: 2430.504395, -448.676666, -129.748688 $Orientation: 0.725086, -0.129533, 0.676366, 0.376127, 0.897210, -0.231393, -0.576870, 0.422179, 0.699275 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Hornet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Sagittarius 3 ;! Object #33 $Class: SB Seraphim $Team: Hostile $Location: 2304.993164, -441.073730, -308.475342 $Orientation: 0.738866, -0.129534, 0.661285, 0.371170, 0.897293, -0.238952, -0.562414, 0.422002, 0.711059 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Cyclops" "Cyclops" "Hornet" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Cancer 1 ;! Object #34 $Class: SF Mara $Team: Hostile $Location: 2232.040527, -355.617554, -56.216637 $Orientation: 0.894877, 0.000000, 0.446313, 0.036396, 0.996669, -0.072976, -0.444827, 0.081549, 0.891896 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #35 $Class: SF Mara $Team: Hostile $Location: 2290.000000, -368.100006, -12.600000 $Orientation: 0.888067, 0.000000, 0.459714, 0.038785, 0.996435, -0.074924, -0.458075, 0.084368, 0.884901 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #36 $Class: GVB Bakha $Team: Friendly $Location: 3474.578613, -0.000069, 1055.168457 $Orientation: 0.603770, 0.000000, 0.797158, 0.030166, 0.999284, -0.022848, -0.796587, 0.037842, 0.603338 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #37 $Class: GVB Bakha $Team: Friendly $Location: 3517.665039, -0.000050, 983.374023 $Orientation: 0.606068, 0.000000, 0.795413, 0.029884, 0.999294, -0.022770, -0.794851, 0.037570, 0.605640 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #38 $Class: GVB Bakha $Team: Friendly $Location: 3580.675049, -0.000067, 1089.385742 $Orientation: 0.597009, 0.000000, 0.802235, 0.030178, 0.999292, -0.022458, -0.801667, 0.037617, 0.596586 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #39 $Class: GVB Bakha $Team: Friendly $Location: 3629.481689, -0.000046, 1031.171021 $Orientation: 0.598303, 0.000000, 0.801270, 0.029937, 0.999302, -0.022354, -0.800710, 0.037362, 0.597886 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #40 $Class: GVF Tauret $Team: Friendly $Location: -1221.209351, 0.000100, 4583.585938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #41 $Class: GVF Tauret $Team: Friendly $Location: -1193.386475, 0.000156, 4517.770996 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #42 $Class: GVF Tauret $Team: Friendly $Location: -1289.540649, 0.000154, 4537.887695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 3 ;! Object #43 $Class: SB Taurvi $Team: Hostile $Location: 2270.070801, -401.473907, -57.245567 $Orientation: 0.891718, 0.000000, 0.452592, 0.041067, 0.995875, -0.080913, -0.450725, 0.090738, 0.888039 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Warlock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Cancer 4 ;! Object #44 $Class: SB Taurvi $Team: Hostile $Location: 2325.672607, -401.473907, -23.708275 $Orientation: 0.885494, 0.000000, 0.464652, 0.042199, 0.995867, -0.080420, -0.462731, 0.090819, 0.881834 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Warlock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Theta 1 ;! Object #45 $Class: GTF Myrmidon $Team: Friendly $Location: 4476.168945, -0.000742, 1278.728516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #46 $Class: GTF Myrmidon $Team: Friendly $Location: 4421.701660, -0.000943, 1244.794189 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 3 ;! Object #47 $Class: GTF Myrmidon $Team: Friendly $Location: 4520.904297, -0.000828, 1246.153320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 12 total $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Kauket" 50 ) ( ai-ignore "Shesanaga" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Abydos" 50 ) ( ai-ignore "Shesanaga" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Warlock" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Near Ship +Arrival Distance: 1500 $Arrival Anchor: Abydos $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "Abydos" 50 ) ( ai-chase "Kauket" 50 ) ) +Flags:( ) +Wave Delay Min: 14 +Wave Delay Max: 15 $Name: Gemini $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-time-elapsed 18 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 25 $Name: Virgo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: Abydos $Arrival Cue: ( has-time-elapsed 100 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Virgo 1" "Virgo 2" "Virgo 3" ) $AI Goals: ( goals ( ai-chase "Kauket" 50 ) ( ai-chase "Abydos" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 6 $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Shesanaga $Arrival Cue: ( has-arrived-delay 0 "Shesanaga" ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "Shesanaga" ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 15 $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 15 $Name: Sagittarius $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Near Ship +Arrival Distance: 2300 $Arrival Anchor: Kauket $Arrival Cue: ( has-arrived-delay 12 "Warlock" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" ) $AI Goals: ( goals ( ai-chase "Warlock" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 6 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: In front of ship +Arrival Distance: 2000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( percent-ships-destroyed 75 "Beta" "Alpha" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Warlock $Arrival Cue: ( is-goal-true-delay "Secure" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Theta 1" "Theta 2" "Theta 3" ) $AI Goals: ( goals ( ai-guard "Warlock" 50 ) ) +Flags:( "no-arrival-music" "no-arrival-message" ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 31 total $Formula: ( when ( true ) ( beam-free-all "Abydos" ) ) +Name: abydos fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Kauket" ) ) +Name: kauket fire +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-time-elapsed 4 ) ( beam-free-all "Makara" ) ) +Name: makara fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Chara" ) ) +Name: chara fire +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "Shesanaga" ) ( beam-free-all "Shesanaga" ) ) +Name: shesanaga fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 9 "Warlock" ) ( beam-free-all "Warlock" ) ) +Name: warlock fire +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 9 "Makara" "Chara" ) ( add-goal "Abydos" ( ai-waypoints-once "Abydos Waypoint" 89 ) ) ) +Name: abydos waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "Kauket" ( ai-waypoints-once "Kauket Waypoint" 89 ) ) ) +Name: kauket waypoint +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-time-elapsed 0 ) ( send-message "Beta 1" "High" "Coming In" ) ) +Name: m1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 6 ) ( send-message "Abydos" "High" "Thank You" ) ) +Name: m2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Abydos" ) 23 ) ( send-message "Abydos" "High" "Damage Abydos" ) ) +Name: m3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Kauket" ) 25 ) ( send-message "Kauket" "High" "Damage Kauket" ) ) +Name: m4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Abydos" ) ( send-message "#Command" "High" "Abydos Down" ) ) +Name: m5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Kauket" ) ( send-message "#Command" "High" "Kauket Down" ) ) +Name: m6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Cruisers" 0 ) ( send-message "#Command" "High" "Ships Departed" ) ) +Name: m7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Shesanaga" ) ( send-message "#Command" "High" "Warlock En Route" ) ) +Name: m8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Warlock" ) ( send-message "Warlock" "High" "Warlock" ) ) +Name: m9 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Shesanaga" ) ( send-message "Warlock" "High" "Warlock Kicked" ) ) +Name: m10 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Cruisers" 0 ) ( is-goal-true-delay "Secure" 0 ) ) ( send-message "#Command" "High" "Accomplished" ) ) +Name: accomplished +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-goal-false-delay "Cruisers" 0 ) ( is-goal-false-delay "Secure" 0 ) ) ( send-message "#Command" "High" "Failed" ) ) +Name: failed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 8 "Warlock" ) ( send-message "#Command" "High" "Stand Clear" ) ) +Name: m12 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Theta" ) ( send-message "Warlock" "High" "Warlock Now In Control" ) ) +Name: m13 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Shesanaga" ) ( send-message "#Command" "High" "Objective Shesanaga" ) ) +Name: d1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Shesanaga", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Makara" ) ( send-message "#Command" "High" "Objective Makara" ) ) +Name: d2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Makara", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Chara" ) ( send-message "Chara" "High" "Objective Chara" ) ) +Name: d3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Chara", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: d4 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: d5 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: d6 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: d7 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: d8 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: d9 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Cruisers $MessageNew: XSTR("Defend the Cruisers", -1) $end_multi_text $Formula: ( percent-ships-departed 50 "Abydos" "Kauket" ) +No music $Type: Primary +Name: Secure $MessageNew: XSTR("Secure the Area", -1) $end_multi_text $Formula: ( is-destroyed-delay 15 "Shesanaga" "Makara" "Chara" "Sagittarius" "Cancer" "Aries" ) #Waypoints ;! 3 lists total $Jump Node: 3125.219482, 0.000296, 737.371216 $Jump Node Name: Epsilon Pegasi $Name: Kauket Waypoint $List: ( ;! 1 points in list ( 2758.732910, 0.004308, 548.275452 ) ) $Name: Abydos Waypoint $List: ( ;! 1 points in list ( 3079.993652, 0.004168, 1190.606201 ) ) $Name: Corvet Path $List: ( ;! 1 points in list ( 3312.595215, 466.674133, 2772.798828 ) ) #Messages ;! 224 total $Name: Coming In $Team: -1 $MessageNew: XSTR("This is Beta wing, 322nd Manta's from the GTD Warlock. We have arrived to assist.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Thank You $Team: -1 $MessageNew: XSTR("Glad Allied Command has not forgotten us. Neutralize the fighters, we will do the rest.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Damage Abydos $Team: -1 $MessageNew: XSTR("This the GVC Abydos. We've taken severe damage to decks 2, 3, and 4. We need fire support now!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Damage Kauket $Team: -1 $MessageNew: XSTR("Requesting fighter cover. Hull strength is diminishing.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: Abydos Down $Team: -1 $MessageNew: XSTR("The Abydos is down! Repeat. Abydos is down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Kauket Down $Team: -1 $MessageNew: XSTR("We've lost the GVC Kauket.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Ships Departed $Team: -1 $MessageNew: XSTR("Alpha wing. We need you to stay on station for several more minutes. Secure the area.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Warlock En Route $Team: -1 $MessageNew: XSTR("Stay clear of that Corvet pilots. The Warlock is en route. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Warlock $Team: -1 $MessageNew: XSTR("This is the GTD Warlock. We are now on station. Engaging the Shivan corvet.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: Warlock Kicked $Team: -1 $MessageNew: XSTR("Warlock here. Target neutralized!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: Objective Makara $Team: -1 $MessageNew: XSTR("Objective Makara neutralized.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Objective Chara $Team: -1 $MessageNew: XSTR("Objective Chara neutralized.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Accomplished $Team: -1 $MessageNew: XSTR("Mission accomplished pilots. Sweep the area and then return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Failed $Team: -1 $MessageNew: XSTR("Abort mission. Objectives incomplete. Return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Stand Clear $Team: -1 $MessageNew: XSTR("Pilots, stay clear of the Shesanaga and avoid the crossfire.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Objective Shesanaga $Team: -1 $MessageNew: XSTR("Objective Shesanaga neutralized. Excellent work!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Warlock Now In Control $Team: -1 $MessageNew: XSTR("Alpha, Beta and Zeta wings. Your cleared for departure. Theta wing is now on guard.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM3 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 12 total $Num stars: 1640 $Ambient light level: 0 $Sun: SunRed +Angles: 0.157080 0.000000 5.585049 +Scale: 2.300000 $Starbitmap: neb09 +Angles: 0.436332 0.000000 5.585049 +ScaleX: 3.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.000000 1.308996 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.000000 0.000000 2.949604 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.000000 4.014254 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 1.745328 0.000000 5.043998 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetc +Angles: 0.000000 0.000000 2.129300 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 1.117010 0.000000 0.610865 +ScaleX: 5.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.000000 0.000000 0.558505 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.785398 0.000000 2.617992 +ScaleX: 4.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.000000 3.141590 2.234020 +ScaleX: 0.300000 +ScaleY: 0.300000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 5.061451 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Exodus $Briefing Music: Brief5 #End