#Mission Info $Version: 0.10 $Name: XSTR("Pre-Emptive NTF Strike", -1) $Author: TCA_OddBall and TCA-Lonestar $Created: 10/24/00 at 23:14:41 $Modified: 12/15/00 at 01:36:25 $Notes: This is a FRED created mission Made possible by the Fred Zone Please E-mail OddBall at tca-oddball@home.com With any problems. $End Notes: $Mission Desc: XSTR("The NTF have come across the GTVD-Tormentor taking on supplies in the Vega sector for a future offensive. Your mission is to take out the the Tormentor and the supply convoy before the Tormentor can withdraw. (Recommended Respawn: 10) Ver. 1.00 ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 15 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -1124.890991, 24305.486328, 15347.545898 +Viewer orient: -0.999925, 0.000001, -0.012207, 0.009275, 0.650210, -0.759697, 0.007936, -0.759754, -0.650162 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("$h NTF Pilots, recently since the disappearance of $b Bosch, the $h GTVA is apparently taking systems and blockading the nodes. Seems they want to control the system and avert any more rebellion. We got some information on $h Vega and found the $h GTD-Tormentor in the area.", -1) $end_multi_text $voice: none.wav $camera_pos: -153.682053, 4859.350586, 3757.843506 $camera_orient: -0.999490, 0.000000, 0.031922, -0.025497, 0.601667, -0.798340, -0.019207, -0.798747, -0.601360 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: -351.016144, -0.000186, 321.183563 $label: GTVD Tormentor +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("They seem oblivious to the fact that we may be in the area and have let their guard down. This ship can and will be taken down by a wing of $f strike $f bombers and its $f escort. They seem to be taking on some supplies so we ask you, if you can, to $f scan all the $h Freighter's before you destroy them.", -1) $end_multi_text $voice: none.wav $camera_pos: -153.682053, 4859.350586, 3757.843506 $camera_orient: -0.999490, 0.000001, 0.031922, -0.025861, 0.586189, -0.809761, -0.018713, -0.810174, -0.585891 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 6.932671, 0.000120, -294.849823 $label: GTVD Tormentor +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: -2035.452393, 249.999893, -531.397217 $label: Freighter's +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: 505.214874, 0.001541, 1147.658691 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -536.905945, -0.001511, 1180.939575 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your job is to destroy the $h GTD-Tormentor and its $f escorts. Also, destroy the $h Freighter's before they dock with the ship. As mentioned earlier, you can scan these ships and gain some valuable insight for us, however, these $h Freighter's must not dock. ", -1) $end_multi_text $voice: none.wav $camera_pos: -153.682053, 4859.350586, 3757.843506 $camera_orient: -0.999490, 0.000001, 0.031922, -0.025497, 0.601667, -0.798340, -0.019207, -0.798747, -0.601360 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: -299.198486, 0.000046, 238.423706 $label: GTVD Tormentor +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: -2259.206543, 249.999832, -630.037292 $label: Freighter's +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We are not sure when the $h Tormentor's backup is set to arrive. We do know some cruiser's may be on their way to this area, if they arrive you are to destroy them all, as a bonus. May $b Bosch be with you on this dangerous journey.", -1) $end_multi_text $voice: none.wav $camera_pos: -290.061920, 8077.578125, -512.362793 $camera_orient: -0.999925, 0.000001, -0.012207, 0.009275, 0.650211, -0.759697, 0.007936, -0.759754, -0.650162 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: -299.198486, 0.000046, 238.423706 $label: GTVD Tormentor +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: -2259.206543, 249.999832, -630.037292 $label: Freighter's +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: 505.214874, 0.001541, 1147.658691 $label: Beta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: -536.905945, -0.001511, 1180.939575 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: GTF Ulysses $pos: -287.198883, 0.003666, -6975.462402 $label: Tormentor's Backup +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-destroyed-delay 0 "GTVD Tormentor" ) $Multi text XSTR("You destroyed the GTVD-Tormentor, and set an example for all the GTVA. Good Work!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-cargo-known-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) $Multi text XSTR("Great work on scanning the cargo of all the transports. It was info we needed to know as to what the GTVA supply lines are providing!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) $Multi text XSTR("You destroyed all supplies, and cargo and didn't let any of the transports get away. This will help put a damper on the GTVA supply lines. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVC Hinder" "GTVC Wampeter" "GTVC Vengance" ) $Multi text XSTR("You were able to escape the counter offensive by the GTVA reinforcements sent to destroy you when the transports and the Tormentor were in trouble!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("No Recommendations", -1) $end_multi_text $Formula: ( not ( is-cargo-known-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ) $Multi text XSTR("Next time Pilots, work on scanning all of the transports cargo. It was info we needed as to know what the GTVA supply lines are providing!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Target the Transport and move to within 300 clicks of it or closer and keep the target receptacle on it till the scan is complete. Order AI to ignore the target.", -1) $end_multi_text $Formula: ( or ( has-departed-delay 0 "GTVD Tormentor" ) ( not ( is-destroyed-delay 0 "GTVD Tormentor" ) ) ) $Multi text XSTR("You failed to destroy the Tomentor! This is a big blow to the NTF greatly as to the Tomentor was able to send out a squadron to intercept us in re-enforcing our troops in the Deneb sector. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Take out Flak, Beams, and Lasers turrets so that Bombers can make proper bomb runs. ", -1) $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ) $Multi text XSTR("You failed to destroy the all of the Transports. This will not help the NTF at all as it will help keep the GTVA Supply lines open! ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Move a little faster. Take out their Escorts first.", -1) $end_multi_text #Players ;! 8 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 3 "GTB Artemis D.H." 3 "GTB Medusa" 5 "GTB Ursa" 2 "GTB Zeus" 3 ) +Weaponry Pool: ( "Subach HL-7" 21 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 23 "Prometheus S" 17 "Maxim" 2 "UD-8 Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 620 "Tornado" 500 "Harpoon" 564 "Trebuchet" 30 "Piranha" 25 "Stiletto II" 105 "Infyrno" 25 "Cyclops#short" 135 "EMP Adv." 20 ) #Objects ;! 40 total $Name: GTVD Tormentor ;! Object #0 $Class: GTD Hecate $Team: Hostile $Location: 79.351288, 0.000301, -86.301094 $Orientation: 0.717390, 0.390904, -0.576668, -0.314162, 0.920325, 0.233032, 0.621815, 0.013992, 0.783039 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 10 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVD Tormentor" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 88 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1500 $Name: Alpha 1 ;! Object #1 $Class: GTF Ulysses $Team: Friendly $Location: -427.835449, -0.000585, 4898.578613 $Orientation: -0.998749, 0.000000, -0.050002, 0.000000, 1.000000, 0.000000, 0.050002, 0.000000, -0.998749 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #2 $Class: GTF Ulysses $Team: Friendly $Location: -271.205933, -0.000688, 4898.618652 $Orientation: -0.999720, 0.000000, -0.023677, 0.000000, 1.000000, 0.000000, 0.023677, 0.000000, -0.999720 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #3 $Class: GTF Ulysses $Team: Friendly $Location: -665.191162, -0.003086, 4906.988770 $Orientation: -0.994353, 0.000000, -0.106119, 0.000000, 1.000000, 0.000001, 0.106119, 0.000001, -0.994353 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #4 $Class: GTB Medusa $Team: Friendly $Location: -58.845978, 0.000029, 4895.609375 $Orientation: -0.999456, 0.000000, 0.032982, 0.000000, 1.000000, 0.000000, -0.032982, 0.000000, -0.999456 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTB Medusa $Team: Friendly $Location: 45.201981, 0.002425, 4879.680176 $Orientation: -0.997948, 0.000000, 0.064028, 0.000000, 1.000000, 0.000000, -0.064028, 0.000000, -0.997948 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTB Artemis D.H. $Team: Friendly $Location: 158.597549, 0.000134, 4862.085449 $Orientation: -0.996413, 0.000000, 0.084627, 0.000000, 1.000000, 0.000000, -0.084627, 0.000000, -0.996413 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GTB Zeus $Team: Friendly $Location: -169.585632, 0.000962, 4894.114746 $Orientation: -0.999948, 0.000000, 0.010192, 0.000000, 1.000000, 0.000000, -0.010192, 0.000000, -0.999948 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Stiletto II" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTVFR Triton 1 ;! Object #8 $Class: GTFR Triton $Team: Hostile $Location: -2783.000000, 500.000000, -4077.899902 $Orientation: 0.514496, 0.000000, -0.857493, 0.000000, 1.000000, 0.000000, 0.857493, 0.000000, 0.514496 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "GTVD Tormentor" "dock02" "Dock01" 89 ) ) $Cargo 1: XSTR("Ammunition", -1) +Initial Velocity: 8 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 120 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVFR Triton 1" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTVFR Triton 2 ;! Object #9 $Class: GTFR Triton $Team: Hostile $Location: -2824.000000, 200.000000, -4163.799805 $Orientation: 0.527071, 0.000000, -0.849821, 0.000000, 1.000000, 0.000000, 0.849821, 0.000000, 0.527071 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "GTVD Tormentor" "dock02" "Dock01" 89 ) ) $Cargo 1: XSTR("Turrets and Flak", -1) +Initial Velocity: 8 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-undocked-delay "GTVFR Triton 1" "GTVD Tormentor" 1 30 ) ( is-destroyed-delay 10 "GTVFR Triton 1" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVFR Triton 2" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTVFR Triton 3 ;! Object #10 $Class: GTFR Triton $Team: Hostile $Location: -3053.300049, 300.000000, -4078.399902 $Orientation: 0.514496, 0.000000, -0.857493, 0.000000, 1.000000, 0.000000, 0.857493, 0.000000, 0.514496 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "GTVD Tormentor" "dock02" "Dock01" 89 ) ) $Cargo 1: XSTR("Fighter kits", -1) +Initial Velocity: 8 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-undocked-delay "GTVFR Triton 2" "GTVD Tormentor" 1 30 ) ( is-destroyed-delay 10 "GTVFR Triton 2" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVFR Triton 3" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTVFR Triton 4 ;! Object #11 $Class: GTFR Triton $Team: Hostile $Location: -2853.100098, 0.000000, -4078.000000 $Orientation: 0.514496, 0.000000, -0.857493, 0.000000, 1.000000, 0.000000, 0.857493, 0.000000, 0.514496 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-dock "GTVD Tormentor" "dock02" "Dock01" 89 ) ) $Cargo 1: XSTR("Ammunition And Supplies", -1) +Initial Velocity: 8 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-undocked-delay "GTVFR Triton 3" "GTVD Tormentor" 1 30 ) ( is-destroyed-delay 10 "GTVFR Triton 3" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVFR Triton 4" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Pisces 1 ;! Object #12 $Class: GTF Loki $Team: Hostile $Location: -260.902557, 0.000396, 878.710022 $Orientation: 0.999999, 0.000000, 0.001423, 0.000000, 1.000000, 0.000000, -0.001423, 0.000000, 0.999999 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Pisces 2 ;! Object #13 $Class: GTF Loki $Team: Hostile $Location: -393.855835, -0.000321, 896.826965 $Orientation: 0.999126, 0.000000, -0.041790, 0.000000, 1.000000, 0.000000, 0.041790, 0.000000, 0.999126 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Leo 1 ;! Object #14 $Class: GTF Loki $Team: Hostile $Location: 258.262939, -0.003594, 1565.097290 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Leo 2 ;! Object #15 $Class: GTF Loki $Team: Hostile $Location: 92.023376, -0.003452, 1554.913574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Sagitarius 1 ;! Object #16 $Class: GTF Ulysses $Team: Hostile $Location: -983.632263, -0.003303, 145.424988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Sagitarius 2 ;! Object #17 $Class: GTF Ulysses $Team: Hostile $Location: -1099.078979, -0.003300, 143.495911 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 1 ;! Object #18 $Class: GTF Ulysses $Team: Hostile $Location: 939.010620, -0.003549, 202.621613 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 2 ;! Object #19 $Class: GTF Ulysses $Team: Hostile $Location: 846.753296, -0.003225, 201.080261 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Libra 1 ;! Object #20 $Class: GTB Medusa $Team: Hostile $Location: -918.190674, -0.003542, -30.510086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Piranha" "Piranha" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 2 ;! Object #21 $Class: GTB Medusa $Team: Hostile $Location: -1034.974854, -0.003586, -49.462849 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Piranha" "Piranha" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 3 ;! Object #22 $Class: GTF Ulysses $Team: Hostile $Location: -882.312317, -0.003580, -175.218948 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Libra 4 ;! Object #23 $Class: GTF Ulysses $Team: Hostile $Location: -1000.229980, -0.003607, -211.643768 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Scorpio 1 ;! Object #24 $Class: GTB Ursa $Team: Hostile $Location: 1485.120483, 0.000029, 1361.821167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Mekhu HL-7" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Scorpio 2 ;! Object #25 $Class: GTB Ursa $Team: Hostile $Location: 1368.661255, 0.000201, 1359.875366 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Mekhu HL-7" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Ares 1 ;! Object #26 $Class: GTB Ursa $Team: Hostile $Location: -1500.000000, 0.000000, -2200.000000 $Orientation: 0.573462, 0.000000, 0.819232, 0.000000, 1.000000, 0.000000, -0.819232, 0.000000, 0.573462 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Ares 2 ;! Object #27 $Class: GTB Ursa $Team: Hostile $Location: -1678.382568, -0.000181, -2193.414551 $Orientation: 0.644966, 0.000000, 0.764211, 0.000000, 1.000000, 0.000000, -0.764211, 0.000000, 0.644966 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 1 ;! Object #28 $Class: GTB Ursa $Team: Hostile $Location: 1000.000000, 0.000000, 0.000000 $Orientation: 0.960896, 0.000000, 0.276911, 0.000000, 1.000000, 0.000000, -0.276911, 0.000000, 0.960896 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 2 ;! Object #29 $Class: GTB Ursa $Team: Hostile $Location: 813.151978, 0.000300, -3.122139 $Orientation: 0.969993, 0.000000, 0.243133, 0.000000, 1.000000, 0.000000, -0.243133, 0.000000, 0.969993 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Prometheus R" ) +Secondary Banks: ( "Tornado" "Piranha" "Piranha" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTVC Wampeter ;! Object #30 $Class: GTC Aeolus $Team: Hostile $Location: -34.948662, -1500.003052, -2190.422119 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.919145, -0.393919, 0.000000, 0.393919, 0.919145 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-cargo-known-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( is-goal-incomplete "Destroy Tormentor" ) ( is-destroyed-delay 35 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVC Wampeter" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: GTVC Hinder ;! Object #31 $Class: GTCv Deimos $Team: Hostile $Location: 0.000000, -1500.000000, -1000.000061 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.919145, -0.393919, 0.000000, 0.393919, 0.919145 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 20 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( or ( < ( hits-left "GTVC Wampeter" ) 60 ) ( destroyed-or-departed-delay 0 "GTVC Wampeter" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVC Hinder" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 600 $Name: GTVC Vengance ;! Object #32 $Class: GTC Aeolus $Team: Hostile $Location: -502.336670, -1499.999878, -652.275635 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.919145, -0.393919, 0.000000, 0.393919, 0.919145 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase-wing "Alpha" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Near Ship +Arrival Distance: 600 $Arrival Anchor: GTVC Hinder $Arrival Cue: ( or ( < ( hits-left "GTVC Hinder" ) 40 ) ( destroyed-or-departed-delay 0 "GTVC Hinder" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTVC Vengance" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Alpha 4 ;! Object #33 $Class: GTF Ulysses $Team: Friendly $Location: -578.840759, 0.000007, 4899.609863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Red Devils I 1 ;! Object #34 $Class: GTF Perseus $Team: Hostile $Location: 83.063713, -1499.997437, -2253.463379 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "GTVC Wampeter" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red Devils I 2 ;! Object #35 $Class: GTF Perseus $Team: Hostile $Location: 126.721054, -1499.997437, -2272.094482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTVC Wampeter" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red Devils II 1 ;! Object #36 $Class: GTF Perseus $Team: Hostile $Location: -355.805023, -1500.000122, -656.955627 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "GTVC Vengance" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red Devils II 2 ;! Object #37 $Class: GTF Perseus $Team: Hostile $Location: -307.417175, -1500.000854, -646.082214 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-guard "GTVC Vengance" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red Devils Elite 1 ;! Object #38 $Class: GTF Perseus $Team: Hostile $Location: 486.678223, -1500.000000, -765.358948 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-guard "GTVC Hinder" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Red Devils Elite 2 ;! Object #39 $Class: GTF Perseus $Team: Hostile $Location: 533.599976, -1500.000000, -780.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-guard "GTVC Hinder" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 40 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Pisces $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Pisces 1" "Pisces 2" ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: Leo $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVD Tormentor $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Leo 1" "Leo 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Sagitarius $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Sagitarius 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVD Tormentor $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Sagitarius 1" "Sagitarius 2" ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Cancer $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVD Tormentor $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Libra $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTVD Tormentor $Arrival Cue: ( has-time-elapsed 60 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Scorpio $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 4 "Libra" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Scorpio 1" "Scorpio 2" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Ares $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Ares 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 10 "GTVFR Triton 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Ares 1" "Ares 2" ) $AI Goals: ( goals ( ai-guard "GTVFR Triton 2" 88 ) ( ai-guard "GTVFR Triton 3" 87 ) ( ai-guard "GTVFR Triton 4" 86 ) ( ai-chase-any 85 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Rho $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Rho 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 10 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( not ( is-destroyed-delay 0 "GTVD Tormentor" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Rho 1" "Rho 2" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 6 $Name: Red Devils I $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Red Devils I 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTVC Wampeter" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Red Devils I 1" "Red Devils I 2" ) +Flags:( ) $Name: Red Devils II $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Red Devils II 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTVC Vengance" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Red Devils II 1" "Red Devils II 2" ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 $Name: Red Devils Elite $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Red Devils Elite 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "GTVC Hinder" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Red Devils Elite 1" "Red Devils Elite 2" ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 11 #Events ;! 58 total $Formula: ( when ( has-docked-delay "GTVFR Triton 1" "GTVD Tormentor" 1 15 ) ( transfer-cargo "GTVFR Triton 1" "GTVD Tormentor" ) ) +Name: Torment1 Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 2" "GTVD Tormentor" 1 15 ) ( transfer-cargo "GTVFR Triton 2" "GTVD Tormentor" ) ) +Name: Triton 2 Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 3" "GTVD Tormentor" 1 15 ) ( transfer-cargo "GTVFR Triton 3" "GTVD Tormentor" ) ) +Name: Triton 3 Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 4" "GTVD Tormentor" 1 15 ) ( transfer-cargo "GTVFR Triton 4" "GTVD Tormentor" ) ) +Name: Triton 4 Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "GTVFR Triton 1" ) ( send-message "#Command" "High" "" ) ) +Name: Triton Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( beam-free-all "GTVD Tormentor" ) ( turret-free-all "GTVD Tormentor" ) ) +Name: Beams Torment +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTVC Wampeter" ) ( beam-free-all "GTVC Wampeter" ) ( turret-free-all "GTVC Wampeter" ) ) +Name: Beams Wampeter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTVC Hinder" ) ( beam-free-all "GTVC Hinder" ) ( turret-free-all "GTVC Hinder" ) ) +Name: Beams Hinder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTVC Vengance" ) ( beam-free-all "GTVC Vengance" ) ( turret-free-all "GTVC Vengance" ) ) +Name: Beams Vengance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagitarius" ) ( do-nothing ) ) +Name: Sagitarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagitarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Libra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ares" ) ( do-nothing ) ) +Name: Ares +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Ares", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Rho" ) ( do-nothing ) ) +Name: Rho +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rho", -1) +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 1" "GTVD Tormentor" 1 40 ) ( add-goal "GTVFR Triton 1" ( ai-undock 89 ) ) ( add-goal "GTVFR Triton 1" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( repair-subsystem "GTVD Tormentor" "Hull" 10 ) ) +Name: Triton 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 2" "GTVD Tormentor" 1 40 ) ( add-goal "GTVFR Triton 2" ( ai-undock 89 ) ) ( add-goal "GTVFR Triton 2" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( repair-subsystem "GTVD Tormentor" "Hull" 10 ) ) +Name: Triton 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 3" "GTVD Tormentor" 1 40 ) ( add-goal "GTVFR Triton 3" ( ai-undock 89 ) ) ( add-goal "GTVFR Triton 3" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( repair-subsystem "GTVD Tormentor" "Hull" 10 ) ) +Name: Triton 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTVFR Triton 4" "GTVD Tormentor" 1 40 ) ( add-goal "GTVFR Triton 4" ( ai-undock 89 ) ) ( add-goal "GTVFR Triton 4" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ( repair-subsystem "GTVD Tormentor" "Hull" 10 ) ) +Name: Triton 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "GTVD Tormentor" "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( send-message "#Command" "High" "" ) ) +Name: RTB trigger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Bonus" 0 ) ( skill-level-at-least "Hard" ) ) ( grant-medal "Medal of Valor" ) ) +Name: Medal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVFR Triton 1" ) ) ( add-goal "GTVFR Triton 1" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Triton 1 Alternate path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVFR Triton 2" ) ) ( add-goal "GTVFR Triton 2" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Triton 2 Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVFR Triton 3" ) ) ( add-goal "GTVFR Triton 3" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Triton 3 Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVFR Triton 4" ) ) ( add-goal "GTVFR Triton 4" ( ai-waypoints-once "Waypoint path 2" 89 ) ) ) +Name: Triton 4 Alternate Path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( do-nothing ) ) +Name: Scanned Cargo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Scan Triton Freighter's", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVC Wampeter" ) ( do-nothing ) ) +Name: Wampeter +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Wampeter", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVC Hinder" ) ( do-nothing ) ) +Name: Hinder +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Hinder", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVC Vengance" ) ( do-nothing ) ) +Name: Vengance +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vengance", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTVC Vengance" ) ( send-message "#Command" "High" "" ) ) +Name: Vengance Destoryed Msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVFR Triton 1" ) ( do-nothing ) ) +Name: D Triton 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Triton 1", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVFR Triton 2" ) ( do-nothing ) ) +Name: D Triton 2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Triton 2", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVFR Triton 3" ) ( do-nothing ) ) +Name: D Triton 3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Triton 3", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVFR Triton 4" ) ( do-nothing ) ) +Name: D Triton 4 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Triton 4", -1) +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( cap-waypoint-speed "GTVD Tormentor" 8 ) ) +Name: Torment Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( destroyed-or-departed-delay 30 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) ( is-disabled-delay 30 "GTVFR Triton 4" ) ) ( add-goal "GTVD Tormentor" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Torment Departs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( destroyed-or-departed-delay 1 "GTVFR Triton 4" ) ( is-disabled-delay 1 "GTVFR Triton 4" ) ) ( send-message "#Command" "High" "" ) ) +Name: Torment leave msg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Wampeter" ) ( add-goal "GTVC Wampeter" ( ai-waypoints-once "Waypoint path 3" 89 ) ) ) +Name: Wampeter Arives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTVC Wampeter" ) ( send-message "#Command" "High" "" ) ) +Name: Wampeter Msg 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GTVC Wampeter" ) ( send-message "#Command" "High" "" ) ) +Name: Wampeter Msg 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Wampeter" ) ( cap-waypoint-speed "GTVC Wampeter" 28 ) ) +Name: Wamperter Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Hinder" ) ( add-goal "GTVC Hinder" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ) +Name: Hinder Arives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVC Wampeter" ) ) ( add-goal "GTVC Wampeter" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Wampeter alternate path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVC Hinder" ) ) ( add-goal "GTVC Hinder" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Hinder alternate path 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "GTVD Tormentor" ) ( has-arrived-delay 0 "GTVC Vengance" ) ) ( add-goal "GTVC Vengance" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Vengance alternate path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Hinder" ) ( cap-waypoint-speed "GTVC Hinder" 23 ) ) +Name: Hinder Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "GTVC Hinder" ) ( < ( hits-left "GTVC Hinder" ) 20 ) ) ( add-goal "GTVC Hinder" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Hinder Alternate path +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Vengance" ) ( add-goal "GTVC Vengance" ( ai-waypoints-once "Waypoint path 5" 89 ) ) ) +Name: Vengance Arives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTVC Vengance" ) ( cap-waypoint-speed "GTVC Vengance" 30 ) ) +Name: Vengance Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTVD Tormentor" ) ( do-nothing ) ) +Name: Tormentor Destroyed +Repeat Count: 1 +Interval: 1 +Score: 1500 +Objective: XSTR("Destroy Tormentor", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Red Devils I" ) ( do-nothing ) ) +Name: Red Devils I +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Red Devils I", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Red Devils II" ) ( do-nothing ) ) +Name: Red Devils II +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Red Devils II", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Red Devils Elite" ) ( do-nothing ) ) +Name: Red Devils Elite +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Red Devils Elite", -1) +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 10 "GTVC Vengance" "GTVC Hinder" "GTVC Wampeter" ) ( send-message "#Command" "High" "" ) ) +Name: RTB Trigger 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" "Beta" ) ( do-nothing ) ) +Name: RTB 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Destroy Tritons $MessageNew: XSTR("Destroy GTVA Freighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) +Score: 750 $Type: Primary +Name: Destroy Tormentor $MessageNew: XSTR("Destroy the GTVD-Tormentor", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVD Tormentor" ) +Score: 2000 $Type: Bonus +Name: Bonus $MessageNew: XSTR("Bonus given for aeolus's destruction", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTVC Wampeter" "GTVC Hinder" "GTVC Vengance" ) +Score: 2000 $Type: Bonus +Name: Cargo Scanned $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-cargo-known-delay 0 "GTVFR Triton 1" "GTVFR Triton 2" "GTVFR Triton 3" "GTVFR Triton 4" ) +No music +Score: 400 #Waypoints ;! 5 lists total $Jump Node: 0.000000, 0.000000, 2500.000000 $Jump Node Name: Deneb $Jump Node: 8539.731445, 0.002571, -16666.650391 $Jump Node Name: Capella $Jump Node: -10271.302734, -0.001150, -592.580017 $Jump Node Name: Beta Aquilae $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 2300.000000 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -445.127167, 0.000699, 1860.787964 ) ) $Name: Waypoint path 3 $List: ( ;! 5 points in list ( 575.493530, -850.000793, 1074.043823 ) ( -856.806580, -850.000000, 1507.573730 ) ( -238.300003, -400.000000, 3516.399902 ) ( 773.823425, 0.000031, 3585.797119 ) ( 288.899994, 100.000000, 4572.700195 ) ) $Name: Waypoint path 4 $List: ( ;! 8 points in list ( 865.799988, -700.000000, -949.700012 ) ( 1128.400024, -200.000000, 614.000000 ) ( 827.930542, 0.005220, 2267.319336 ) ( -544.138489, 0.005255, 4211.674316 ) ( -1566.534912, 0.005232, 3226.666260 ) ( -1676.120117, 99.999878, 2047.271851 ) ( -1013.599915, 0.005250, 982.157410 ) ( 439.025024, 0.004770, 1552.115845 ) ) $Name: Waypoint path 5 $List: ( ;! 3 points in list ( -652.500000, -400.000031, 2089.199951 ) ( -701.384399, 0.004776, 3029.217285 ) ( -432.799988, 200.000000, 4630.500000 ) ) #Messages ;! 214 total $Name: $Team: -1 $MessageNew: XSTR("The GTVA has launched a counter strike, destroy them.", -1) $end_multi_text $Name: $Team: -1 $MessageNew: XSTR("The Tormentor is powering up to leave, quickly alpha and beta wing, destroy her!!", -1) $end_multi_text $Name: $Team: -1 $MessageNew: XSTR("Good work, pilots. Return to base.", -1) $end_multi_text +AVI Name: Head-CM1 +Wave Name: M5_AC_05.wav $Name: $Team: -1 $MessageNew: XSTR("So much for the Vengance. Nice shooting, Alpha.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: M4_AC_21.wav $Name: $Team: -1 $MessageNew: XSTR("An Aeolus class cruiser has jumped in, watch the flak guns on that ship, pilots.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM205_AC_07.wav $Name: $Team: -1 $MessageNew: XSTR("Beta wing, target cargo and close in to scan.", -1) $end_multi_text $Name: $Team: -1 $MessageNew: XSTR("That'll do Alpha! Mission accomplished, return to base.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: M4_AC_15.wav #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: planetb +Angles: 0.244346 0.122173 0.000000 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 0.680678 0.349066 0.052360 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.244346 0.244346 3.385936 +ScaleX: 7.000000 +ScaleY: 1.500000 +DivX: 1 +DivY: 1 $Starbitmap: planete +Angles: 0.000000 0.000000 2.792525 +ScaleX: 0.400000 +ScaleY: 0.400000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 0.000000 0.000000 4.537852 +ScaleX: 5.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief6 #End