#Mission Info $Version: 0.10 $Name: XSTR("Second Strike", -1) $Author: Brenton Moland $Created: 01/26/00 at 21:26:16 $Modified: 05/13/98 at 16:06:44 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: -756.385010, 9887.670898, 5942.256836 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 +SquadReassignName: 99th Falcons +SquadReassignLogo: raptors.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 94 "Fire" "500" "block" 95 "Fire" "7400" "block" 96 "Fire" "800" "block" 97 "Fire" "8500" "block" 98 "Fire" "1" "block" 99 "Fire" "600" "block" ) #Command Briefing $Stage Text: XSTR("Second Strike The next measure of defense will be conducted in the Vega system. The Capella system has been shut off from the Epsilon Pegasi system with the cataclysmic self-destruction of the $f GTD $f Bastion. The GTVA has already made arrangements for the $f GTD $f Nereid to depart from the Vega system and self-destruct while in subspace. We have no doubt that our effort will be as successful as our previous attempt.", -1) $end_multi_text $Ani Filename: cb_sm3-08_e.ani +Wave Filename: none $Stage Text: XSTR("Exodus The evacuations of Capella are running on schedule. We hope to get every last Terran out of Capella, but with the Shivan Armada advancing there is no hope. Convoys of refugees are trying to make it to the Vega system. They may not make it with the current situation in Capella. Some of you may already know that the worst possible scenario has happened. The Shivans have annihilated Capella, it went supernova. All planets have been decimated. Any last survivors are in these convoys.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("Alpha you are assigned to the 32nd battalion, a compliment of Terran and Vasudan cruisers. This elite squad will try to tear a hole in the Shivan defensive over the Vega-Capella jump node.", -1) $end_multi_text $voice: none.wav $camera_pos: 8185.885254, 8171.777344, 2169.706543 $camera_orient: 0.717261, 0.000000, 0.696805, -0.696805, 0.000000, 0.717261, 0.000000, -1.000000, 0.000000 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 5 $team: Friendly $class: GTC Aeolus $pos: 8158.999512, 0.005301, 2432.481934 $label: 32nd Battalion +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Erinyes $pos: 6123.033691, 0.010167, 563.604614 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: 9166.398438, -0.003411, 1656.240112 $label: Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 7252.039063, 291.836456, -70.386314 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 8177.014648, 291.835724, 848.404663 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Shivan Blockade is hindering all operations to the Capella system. The battallion's objective is to shear a hole into the Shivan defensive.", -1) $end_multi_text $voice: none.wav $camera_pos: -1201.078857, 9887.670898, 6502.313477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 1000 $num_lines: 0 $num_icons: 7 $Flags: 1 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: GTF Erinyes $pos: 6123.033691, 0.010167, 563.604614 $label: Alpha +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: 9166.398438, -0.003411, 1656.240112 $label: Delta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3800.227539, 0.000124, 6774.951660 $label: Capella +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: SC Rakshasa $pos: -913.790039, 0.000076, 5821.450684 $label: Shivan Blockade +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 1416.246094, -0.000441, 6502.313477 $label: Escort +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 7252.039063, 291.836456, -70.386314 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 8177.014648, 291.835724, 848.404663 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Nereid is currently being fitted with Meson bombs. The Nereid will arrive after a time limit of 5 minutes to collaspe the node. The Nereid only has a short time, we don't want any more of the Shivan Armada entering into GTVA space.", -1) $end_multi_text $voice: none.wav $camera_pos: 5348.127441, 9887.670898, -1867.794434 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 2 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: 6504.489258, -0.000068, -1793.094971 $label: GTD Nereid +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3800.227539, 0.000124, 6774.951660 $label: Capella +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 7252.039063, 291.836456, -70.386314 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 8177.014648, 291.835724, 848.404663 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If any survivors do evacuate the Capella system it is your priority to escort them to the rendevous point. More fighter wings will be arriving when available.", -1) $end_multi_text $voice: none.wav $camera_pos: -1201.078857, 9887.670898, 6502.313477 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 2 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -3800.227539, 0.000124, 6774.951660 $label: Capella +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTT Argo $pos: -1491.892700, -0.000052, 5666.223633 $label: Survivors +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Friendly $class: GTF Ulysses $pos: 2179.631836, 0.000263, 5938.861816 $label: Rendevous +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 7252.039063, 291.836456, -70.386314 $label: Beta +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 8177.014648, 291.835724, 848.404663 $label: Gamma +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( has-departed-delay 0 "GTD Nereid" ) $Multi text XSTR("Congradulations! You have prevailed over a large Shivan resistance. You have beeten the odds that were against you. For your expertise and hard work you have earned the Allied Defense Citation. Good Job Pilot. The Nereid made it. We have received confirmation on the collapse of the node. No Shivan vessel can enter into Allied systems again. We will still keep an eye on this node for short period of time just to make sure we have accomplished our goal. The GTCv Lemnos a survivor vessel is being interrogated about what was left in the Capella system. We can only hope that the Nereid has had a full success. We wouldn't want the whole Shivan Armada unleased on us without a way to stop them. One Sathanas did make it into the system. We are tracking it through Vega. It is heading towards Deneb. We must take it out or at least some of its beam cannons.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If you liked this mission stay tuned for more info at www.newbegin.tripod.com/home.html/", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTD Nereid" ) $Multi text XSTR("The Nereid didn't make it to the node safely. We are now doomed. The ETA on another ship arriving in Vega armed with Meson bombs is another 48 hours. This is plenty of time for the Shivans to invade our systems and anhilate our race once and for all.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Nereid and the 32nd Battalion. Destroy all hostile beam cannons. Watch for bombers and bombs.", -1) $end_multi_text $Formula: ( is-goal-true-delay "survive" 0 ) $Multi text XSTR("All of the Capellan refugees survived this engagement. You are to be commended. These people thank you greatly, and asked personaly for you to escort them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVD Destiny" ) $Multi text XSTR("Destiny did not make it. This ship would have played a pivotal role in sorties against the Sathanas. This loss should be shamed by you pilot. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Destiny and the 32nd Battalion. Destroy all hostile beam cannons. Watch for bombers and bombs.", -1) $end_multi_text #Alternate Types: $Alt: SD Ravana $Alt: SD Moloch #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 4 "GTF Ares" 2 "GTF Erinyes" 1 "GTF Myrmidon" 4 "GTB Ursa" 1 "GTB Zeus" 2 "GTB Boanerges" 1 ) +Weaponry Pool: ( "Subach HL-7" 12 "Morning Star" 16 "Prometheus R" 12 "Prometheus S" 20 "Maxim" 24 "UD-8 Kayser" 24 "Circe" 24 "Lamprey" 16 "Rockeye" 520 "Tempest" 1140 "Hornet" 500 "Tornado" 1460 "Harpoon" 564 "Trebuchet" 552 "TAG-B" 500 "Piranha" 500 "Stiletto II" 560 "Infyrno" 500 "Cyclops" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 56 total $Name: Alpha 1 ;! Object #0 $Class: GTF Perseus $Team: Friendly $Location: 5859.343750, 413.785645, 219.886017 $Orientation: 0.695223, 0.000000, 0.718794, -0.013150, 0.999833, 0.012719, -0.718674, -0.018295, 0.695107 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Perseus $Team: Friendly $Location: 5908.459961, 412.232239, 171.381958 $Orientation: 0.695037, 0.000000, 0.718974, -0.004490, 0.999981, 0.004340, -0.718960, -0.006245, 0.695023 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Alpha 3 ;! Object #2 $Class: GTF Perseus $Team: Friendly $Location: 5952.642090, 336.352295, 215.011292 $Orientation: 0.591600, 0.000000, 0.806232, 0.056704, 0.997524, -0.041608, -0.804235, 0.070332, 0.590135 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: Alpha 4 ;! Object #3 $Class: GTF Perseus $Team: Friendly $Location: 5880.518066, 419.685699, 125.127930 $Orientation: 0.673619, 0.000000, 0.739079, -0.006535, 0.999961, 0.005957, -0.739050, -0.008843, 0.673592 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) +Secondary Banks: ( "Tornado" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 $Name: SC Acurak ;! Object #4 $Class: SC Lilith $Team: Hostile $Location: -1718.117188, 0.001061, 4467.330078 $Orientation: 0.229064, -0.000034, -0.973411, 0.000008, 1.000000, -0.000033, 0.973411, 0.000000, 0.229064 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Merce ;! Object #5 $Class: SC Lilith $Team: Hostile $Location: 219.466064, 1060.069702, 5802.872070 $Orientation: -0.998820, 0.000457, 0.048563, 0.024385, 0.869481, 0.493364, -0.041999, 0.493966, -0.868466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Revenge ;! Object #6 $Class: SC Rakshasa $Team: Hostile $Location: -913.790039, 0.000076, 5821.450684 $Orientation: 0.895336, 0.000000, 0.445391, 0.000000, 1.000000, 0.000000, -0.445391, 0.000000, 0.895336 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Topaz" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SCv Shakaka ;! Object #7 $Class: SCv Moloch $Team: Hostile $Location: -1881.652344, 48.154358, 6019.567871 $Orientation: -0.988609, -0.000001, -0.150508, -0.059517, 0.918493, 0.390933, 0.138240, 0.395438, -0.908030 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Yeats" 50 ) ( ai-chase "GTD Nereid" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 200 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: SCv Moulder ;! Object #8 $Class: SCv Moloch $Team: Hostile $Location: -1108.587402, -890.161682, 6744.069336 $Orientation: 0.274684, -0.000537, -0.961534, -0.083416, 0.996216, -0.024386, 0.957909, 0.086906, 0.273600 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Lemnos" 50 ) ( ai-chase "GVD Destiny" 50 ) ( ai-chase "GTM Sydenham" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "SC Acurak" "SC Merce" "SC Revenge" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: SCv Belial ;! Object #9 $Class: SCv Moloch $Team: Hostile $Location: 181.867371, 273.311127, 7507.814453 $Orientation: -0.335015, -0.815221, -0.472418, -0.581797, 0.573372, -0.576850, 0.741132, 0.081598, -0.666382 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GVCv Flanker" 50 ) ( ai-chase "GTC Yeats" 50 ) ( ai-chase "GTD Nereid" 59 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 40 "SCv Shakaka" ) ( has-arrived-delay 40 "SCv Moulder" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Acurak 1 ;! Object #10 $Class: SF Basilisk $Team: Hostile $Location: -1429.307739, 0.518489, 4686.967773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Acurak 2 ;! Object #11 $Class: SF Basilisk $Team: Hostile $Location: -1215.499146, 0.518539, 4646.242188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Merce 1 ;! Object #12 $Class: SF Basilisk $Team: Hostile $Location: 97.899376, 515.583374, 5610.370117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Merce 2 ;! Object #13 $Class: SF Basilisk $Team: Hostile $Location: 240.438400, 515.583923, 5498.375488 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Revenge 1 ;! Object #14 $Class: SF Aeshma $Team: Hostile $Location: -486.172974, -0.000302, 5729.170898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Revenge 2 ;! Object #15 $Class: SF Aeshma $Team: Hostile $Location: -588.464417, -0.000318, 5623.979004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Revenge 3 ;! Object #16 $Class: SF Aeshma $Team: Hostile $Location: -417.607819, 0.000303, 5605.772461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: -1657.029175, 0.000106, 5668.082520 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: -1443.220581, -0.000051, 5627.357422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scopio 1 ;! Object #19 $Class: SF Basilisk $Team: Hostile $Location: 440.330719, -0.000104, 6920.389648 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scopio 2 ;! Object #20 $Class: SF Basilisk $Team: Hostile $Location: 297.791718, -0.000473, 6900.027344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scopio 3 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 440.330750, 0.000377, 6828.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #22 $Class: SF Astaroth $Team: Hostile $Location: -363.996643, 0.000165, 6543.679688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Leo 2 ;! Object #23 $Class: SF Astaroth $Team: Hostile $Location: -465.810242, -0.000400, 6513.135742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Libra 1 ;! Object #24 $Class: SB Seraphim $Team: Hostile $Location: 1596.613770, 0.000082, 7212.083496 $Orientation: -0.186207, 0.452093, 0.872318, -0.426901, 0.762429, -0.486269, -0.884920, -0.462940, 0.051029 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Libra 2 ;! Object #25 $Class: SB Seraphim $Team: Hostile $Location: 1526.305176, -0.000154, 7169.897949 $Orientation: -0.186207, 0.452093, 0.872318, -0.426901, 0.762429, -0.486269, -0.884919, -0.462940, 0.051029 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Libra 3 ;! Object #26 $Class: SB Seraphim $Team: Hostile $Location: 1695.046021, -0.000206, 7078.496582 $Orientation: -0.186207, 0.452093, 0.872318, -0.426901, 0.762429, -0.486269, -0.884919, -0.462940, 0.051029 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Libra 4 ;! Object #27 $Class: SB Seraphim $Team: Hostile $Location: 1540.366943, -0.000225, 7050.373535 $Orientation: -0.186207, 0.452093, 0.872318, -0.426901, 0.762429, -0.486269, -0.884919, -0.462940, 0.051029 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" "Shivan Light Laser" ) +Secondary Banks: ( "Cyclops#short" "Piranha" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 1 ;! Object #28 $Class: SB Taurvi $Team: Hostile $Location: 513.860535, 0.000117, 6059.021484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Piranha" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #29 $Class: SB Taurvi $Team: Hostile $Location: 570.107483, 0.000037, 6143.391602 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Piranha" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #30 $Class: SB Taurvi $Team: Hostile $Location: 485.737152, -0.000086, 6227.762207 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Piranha" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GVCv Flanker ;! Object #31 $Class: GVCv Sobek $Team: Friendly $Location: 5793.027344, 0.004582, 1285.750610 $Orientation: 0.615255, 0.000000, 0.788328, 0.000000, 1.000000, 0.000000, -0.788328, 0.000000, 0.615255 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Merce" 50 ) ( ai-chase "SC Acurak" 50 ) ( ai-chase "SCv Shakaka" 50 ) ( ai-chase "SJ Rudraksha" 51 ) ( ai-chase "SCv Belial" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "safe" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GTC Topaz ;! Object #32 $Class: GTC Fenris $Team: Friendly $Location: 5201.425293, 402.960388, 856.158813 $Orientation: 0.696855, 0.000000, 0.717212, -0.000001, 1.000000, 0.000001, -0.717212, -0.000001, 0.696855 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Acurak" 50 ) ( ai-chase "SC Merce" 50 ) ( ai-chase "SC Revenge" 50 ) ( ai-chase "SCv Shakaka" 50 ) ( ai-chase "SCv Belial" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 10 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "safe" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTC Yeats ;! Object #33 $Class: GTC Aeolus $Team: Friendly $Location: 5302.399902, -839.611511, 288.406464 $Orientation: 0.710974, 0.000000, 0.703218, 0.000000, 1.000000, 0.000000, -0.703218, 0.000000, 0.710974 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Merce" 50 ) ( ai-chase "SCv Moulder" 50 ) ( ai-chase "SCv Belial" 50 ) ( ai-chase "SCv Shakaka" 50 ) ( ai-chase "SJ Rudraksha" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay ( rand 16 32 ) "GTC Topaz" ) ( is-destroyed-delay ( rand 16 32 ) "GVCv Flanker" ) ( has-arrived-delay ( rand 40 75 ) "GTD Nereid" ) ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "safe" 10 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Delta 1 ;! Object #34 $Class: GTB Artemis D.H. $Team: Friendly $Location: 4615.695801, -0.001673, 972.069336 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #35 $Class: GTB Artemis D.H. $Team: Friendly $Location: 4551.350586, 0.000754, 835.337402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #36 $Class: GTB Artemis D.H. $Team: Friendly $Location: 4744.384766, 0.000033, 875.552490 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #37 $Class: GTB Artemis D.H. $Team: Friendly $Location: 4671.997070, -0.000122, 770.992371 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #38 $Class: GTF Erinyes $Team: Friendly $Location: 4197.454590, 0.000308, 682.518433 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #39 $Class: GTF Erinyes $Team: Friendly $Location: 4068.765381, 0.000162, 738.820007 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #40 $Class: GTF Erinyes $Team: Friendly $Location: 4060.722412, -0.000267, 634.259888 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #41 $Class: GTF Erinyes $Team: Friendly $Location: 4149.196289, 0.000281, 537.742981 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #42 $Class: GTF Hercules Mark II $Team: Friendly $Location: 6081.016602, 163.988342, 123.560211 $Orientation: 0.239366, 0.000000, 0.970930, 0.209801, 0.976375, -0.051723, -0.947991, 0.216083, 0.233711 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #43 $Class: GTF Hercules Mark II $Team: Friendly $Location: 5944.284180, 163.987732, 99.430954 $Orientation: 0.294077, 0.000000, 0.955782, 0.231246, 0.970290, -0.071150, -0.927385, 0.241945, 0.285340 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #44 $Class: GTF Hercules Mark II $Team: Friendly $Location: 6153.404297, 163.987747, 19.000031 $Orientation: 0.306168, 0.000000, 0.951978, 0.189739, 0.979936, -0.061023, -0.932877, 0.199311, 0.300025 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #45 $Class: GTF Hercules Mark II $Team: Friendly $Location: 6105.145508, 163.988235, -29.258499 $Orientation: 0.354599, 0.000000, 0.935018, 0.190829, 0.978952, -0.072370, -0.915338, 0.204091, 0.347135 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTD Nereid ;! Object #46 $Class: GTD Orion $Team: Friendly $Location: 8120.018555, 0.000000, -2054.340820 $Orientation: 0.676222, 0.000000, 0.736698, 0.000000, 1.000000, 0.000000, -0.736698, 0.000000, 0.676222 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Nereid 1" 50 ) ) $Cargo 1: XSTR("Meson Bombs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 300 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTD Nereid" "Nereid 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTCv Lemnos ;! Object #47 $Class: GTCv Deimos $Team: Friendly $Location: -978.406433, 873.722168, 6528.191406 $Orientation: -0.703703, -0.038738, -0.709437, 0.286132, 0.898509, -0.332881, 0.650331, -0.437242, -0.621200 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Lemnos exit" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 56 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "Lambda" ) $Departure Location: Hyperspace $Departure Cue: ( or ( are-waypoints-done-delay "GTCv Lemnos" "Lemnos exit" 0 ) ( < ( hits-left "GTCv Lemnos" ) 20 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: SJ Rudraksha ;! Object #48 $Class: SJ Sathanas $Team: Hostile $Location: -6280.600098, 0.000000, 6758.600098 $Orientation: 0.002227, 0.000000, -0.999997, 0.000000, 1.000000, 0.000000, 0.999997, 0.000000, 0.002227 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "long dist" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 +Subsystem: turret32 +Subsystem: turret33 +Subsystem: turret34 +Subsystem: turret35 +Subsystem: turret36 +Subsystem: turret37 +Subsystem: turret38 +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 +Subsystem: turret46 +Subsystem: turret47 +Subsystem: turret48 +Subsystem: turret49 +Subsystem: turret50 +Subsystem: turret51 +Subsystem: turret52 +Subsystem: turret53 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 170 "GTD Nereid" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "SJ Rudraksha" "long dist:1" ) 0 ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 840 $Name: GVD Destiny ;! Object #49 $Class: GVD Typhon $Team: Friendly $Location: -1905.457031, -2180.117432, 982.194824 $Orientation: 0.803116, 0.318562, -0.503511, -0.407702, 0.910069, -0.074515, 0.434492, 0.265127, 0.860770 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 150 "GTD Nereid" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 30 "SJ Rudraksha" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: GTM Sydenham ;! Object #50 $Class: GTM Hippocrates $Team: Friendly $Location: -1165.800049, 0.000000, 6200.799805 $Orientation: -0.608616, 0.000000, -0.793465, 0.000000, 1.000000, 0.000000, 0.793465, 0.000000, -0.608616 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Exit right" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 67 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 160 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTM Sydenham" "Exit right" 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Lambda 1 ;! Object #51 $Class: GTT Argo $Team: Friendly $Location: -855.329468, -0.000397, 6707.333008 $Orientation: -0.551745, 0.000000, -0.834013, 0.000000, 1.000000, 0.000000, 0.834013, 0.000000, -0.551745 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 77 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Duamutef ;! Object #52 $Class: PVFR Ma'at $Team: Friendly $Location: -1182.800049, 0.000000, 7159.399902 $Orientation: -0.589607, 0.000000, -0.807691, 0.000000, 1.000000, 0.000000, 0.807691, 0.000000, -0.589607 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "exit left" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "GTM Sydenham" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Duamutef" "exit left" 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Fire ;! Object #53 $Class: SSG Trident $Team: Hostile $Location: -1811.594360, 0.001638, 6763.686523 $Orientation: -0.654290, 0.000000, -0.756244, 0.000000, 1.000000, 0.000000, 0.756244, 0.000001, -0.654290 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 180 "GTD Nereid" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0 +Special Exp index: 94 +Group: 0 +Score: 670 $Name: SC Vengance 1 ;! Object #54 $Class: SC Rakshasa $Team: Hostile $Location: -2107.047852, 0.001830, 6559.461426 $Orientation: -0.560192, 0.000000, -0.828363, 0.000000, 1.000000, 0.000000, 0.828363, 0.000000, -0.560192 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 100 "GTD Nereid" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SC Vengance 2 ;! Object #55 $Class: SC Rakshasa $Team: Hostile $Location: -1599.500000, 0.000000, 7232.000000 $Orientation: -0.695112, 0.000000, -0.718901, 0.000000, 1.000000, 0.000000, 0.718901, 0.000000, -0.695112 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 100 "GTD Nereid" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Acurak $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Acurak 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Acurak 1" "Acurak 2" ) $AI Goals: ( goals ( ai-guard "SC Acurak" 50 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 40 $Name: Merce $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Merce 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Merce 1" "Merce 2" ) $AI Goals: ( goals ( ai-guard "SC Merce" 50 ) ) +Flags:( ) +Wave Delay Min: 23 +Wave Delay Max: 33 $Name: Revenge $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Revenge 1 $Arrival Location: Hyperspace +Arrival delay: 45 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Revenge 1" "Revenge 2" "Revenge 3" ) $AI Goals: ( goals ( ai-guard "SC Revenge" 50 ) ) +Flags:( ) +Wave Delay Min: 31 +Wave Delay Max: 51 $Name: Cancer $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SCv Shakaka" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Scopio $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Scopio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SCv Belial" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scopio 1" "Scopio 2" "Scopio 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 90 +Wave Delay Max: 120 $Name: Leo $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 5 "SCv Moulder" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Leo 1" "Leo 2" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 40 $Name: Capricorn $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 230 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) $AI Goals: ( goals ( ai-chase "GVD Destiny" 88 ) ( ai-chase "GTD Nereid" 89 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Libra $Waves: 9 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 30 "Capricorn" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase "GTC Yeats" 50 ) ( ai-chase "GTC Topaz" 50 ) ( ai-chase "GTD Nereid" 89 ) ( ai-chase "GVD Destiny" 88 ) ( ai-chase "GVCv Flanker" 50 ) ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 30 $Name: Delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-arrived-delay 4 "GVCv Flanker" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase "SC Merce" 51 ) ( ai-chase "SC Revenge" 51 ) ( ai-chase "SCv Shakaka" 50 ) ( ai-chase "SC Acurak" 51 ) ( ai-chase "SCv Belial" 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 20 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( has-arrived-delay 3 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard-wing "Delta" 50 ) ) +Hotkey: 2 +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Beta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: Alpha 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 70 $Name: Lambda $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Lambda 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 8 "Duamutef" ) $Departure Location: Hyperspace $Departure Cue: ( < ( distance "Lambda" "exit left:1" ) 800 ) $Ships: ( ;! 1 total "Lambda 1" ) $AI Goals: ( goals ( ai-waypoints "exit left" 50 ) ) +Flags:( ) #Events ;! 39 total $Formula: ( when ( has-arrived-delay 30 "GVCv Flanker" ) ( beam-free-all "GTC Topaz" ) ( beam-free-all "GVCv Flanker" ) ) +Name: Battalion enters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "GVCv Flanker" ) ( send-message "GVCv Flanker" "High" "sting" ) ) +Name: arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Delta 1" "High" "5 min" ) ) +Name: 5 min +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( has-time-elapsed 50 ) ( beam-free-all "SC Acurak" ) ( beam-free-all "SC Revenge" ) ( beam-free-all "SC Merce" ) ) +Name: Beam H +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( add-goal "SC Acurak" ( ai-chase "GTC Topaz" 89 ) ) ( add-goal "SC Merce" ( ai-chase "GTC Topaz" 89 ) ) ( add-goal "SC Revenge" ( ai-chase "GVCv Flanker" 89 ) ) ) +Name: action begin +Repeat Count: 1 +Interval: 1 +Chained: 25 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTD Nereid" ) ( send-message "GTD Nereid" "High" "nereid" ) ( beam-free-all "GTD Nereid" ) ) +Name: Nereid +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SCv Shakaka" ) ( beam-free-all "SCv Shakaka" ) ) +Name: Shakaka +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "SCv Moulder" ) ( beam-free-all "SCv Moulder" ) ) +Name: Moulder +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SCv Belial" ) ( beam-free-all "SCv Belial" ) ) +Name: Belial +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Yeats" ) ( beam-free-all "GTC Yeats" ) ) +Name: Beam F +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Acurak" "SC Merce" "SC Revenge" "SCv Shakaka" "SCv Moulder" "SCv Belial" ) ( do-nothing ) ) +Name: Puncture Blockade +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Puncture Blockade", -1) +Team: 0 $Formula: ( when ( percent-ships-departed 50 "GVCv Flanker" "GTC Topaz" "GTC Yeats" "GVD Destiny" ) ( do-nothing ) ) +Name: Protect 32nd Battalion +Repeat Count: 1 +Interval: 1 +Objective: XSTR(" Protect 32nd Battalion", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTD Nereid" ) ( do-nothing ) ) +Name: Protect Nereid +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Havok", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTCv Lemnos" ) ( beam-free-all "GTCv Lemnos" ) ( send-message "GTCv Lemnos" "High" "survivor" ) ) +Name: survivor +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( distance "" "" ) 100000 ) ( do-nothing ) ) +Name: Destroy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 70 "SJ Rudraksha" ) ( clear-goals "SJ Rudraksha" ) ) +Name: clear +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "survivor" 8 ) ( send-message "GTD Nereid" "High" "already on the way" ) ) +Name: reply +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "GTCv Lemnos" "High" "story" ) ) +Name: story +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( send-message "GTCv Lemnos" "High" "you better hurry" ) ) +Name: hurry +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( < ( distance "GTD Nereid" "Nereid 1:1" ) 3000 ) ( send-message "#Command" "High" "3000m" ) ) +Name: 3000m +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "GTD Nereid" "Nereid 1:1" ) 901 ) ( send-message "#Command" "High" "60 sec" ) ) +Name: 60sec +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "GTD Nereid" "Nereid 1:1" ) 451 ) ( send-message "#Command" "High" "1000m" ) ) +Name: 1000m +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 70 "GTCv Lemnos" ) ( add-goal "GTCv Lemnos" ( ai-chase "SJ Rudraksha" 89 ) ) ) +Name: attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Destiny" ) ( beam-free-all "GVD Destiny" ) ( send-message "GVD Destiny" "High" "Destiny" ) ) +Name: Destiny +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTM Sydenham" ) ( beam-free-all "GTM Sydenham" ) ) +Name: sydenham +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Lemnos" "GTM Sydenham" "Lambda 1" "Duamutef" ) ( do-nothing ) ) +Name: Protect Survivors +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Survivors", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" "Scopio" "Leo" "Capricorn" "Libra" ) ( send-message "" "High" "clear" ) ) +Name: hostiles gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 140 "GTD Nereid" ) ( send-message "#Command" "High" "Nereid destroy" ) ) +Name: safe +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 160 "GTD Nereid" ) ( send-message "#Command" "High" "count" ) ) +Name: count +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "remote" ) ) +Name: detonate +Repeat Count: 1 +Interval: 1 +Chained: 13 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "remote complete" ) ) +Name: done +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Fire" ) ( self-destruct "Fire" ) ( grant-medal "Allied Defense Citation" ) ) +Name: explode +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "explode" 0 ) ( is-event-true-delay "failure" 0 ) ) ( do-nothing ) ) +Name: End mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-departed-delay 15 "GTD Nereid" ) ( send-message "#Command" "High" "3 min till" ) ( add-goal "GVD Destiny" ( ai-waypoints-once "Lemnos exit" 89 ) ) ) +Name: leave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTD Nereid" ) ( send-message "#Command" "High" "mission failed" ) ) +Name: failure +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Topaz" ) ( send-message "#Command" "High" "topaz" ) ) +Name: topaz +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVCv Flanker" ) ( send-message "#Command" "High" "flanker" ) ) +Name: flanker +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "SC Vengance 1" ) ( beam-free-all "SC Vengance 1" ) ( beam-free-all "SC Vengance 2" ) ) +Name: vengance +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Nereid $MessageNew: XSTR("Escort Nereid safely to node", -1) $end_multi_text $Formula: ( is-event-true-delay "explode" 0 ) +Score: 120 $Type: Secondary +Name: Penetrate $MessageNew: XSTR("Penetrate blockade", -1) $end_multi_text $Formula: ( is-event-true-delay "Puncture Blockade" 0 ) +Score: 60 $Type: Secondary +Name: protect $MessageNew: XSTR("Protect the 32nd Battalion", -1) $end_multi_text $Formula: ( is-event-true-delay "Protect 32nd Battalion" 0 ) +Score: 90 $Type: Secondary +Name: survive $MessageNew: XSTR("Protect all survivors", -1) $end_multi_text $Formula: ( is-event-true-delay "Protect Survivors" 0 ) +Score: 140 #Waypoints ;! 5 lists total $Jump Node: -1800.882446, 0.000241, 6774.951660 $Jump Node Name: Capella $Name: Nereid 1 $List: ( ;! 1 points in list ( -474.601837, 0.002297, 6067.716797 ) ) $Name: Lemnos exit $List: ( ;! 1 points in list ( 4819.799805, -500.000000, 2726.699951 ) ) $Name: Exit right $List: ( ;! 1 points in list ( 1895.398560, 0.000203, 3852.750732 ) ) $Name: exit left $List: ( ;! 1 points in list ( 2397.742188, 0.000167, 4484.792480 ) ) $Name: long dist $List: ( ;! 1 points in list ( 7611.757324, -0.004801, 6789.542969 ) ) #Messages ;! 229 total $Name: sting $Team: -1 $MessageNew: XSTR("Delta is on their bomb run, protect them.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: emptymsg.wav $Name: 5 min $Team: -1 $MessageNew: XSTR("OK everyone we have 5 minutes to take out as much Shivans as possible.", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: nereid $Team: -1 $MessageNew: XSTR("This is the Nereid, clear a path.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: survivor $Team: -1 $MessageNew: XSTR("We are being followed, repeat we are being followed.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: already on the way $Team: -1 $MessageNew: XSTR("The 32nd is already engaged and backup should be on its way.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: story $Team: -1 $MessageNew: XSTR("We were one of the final few to escape.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: you better hurry $Team: -1 $MessageNew: XSTR("You'd better hurry the Shivans have infested the Capella system and are moving this way.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: emptymsg.wav $Name: 3000m $Team: -1 $MessageNew: XSTR("Closed to 3000m, we're almost there, contact in 3 minutes.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM309_AC_02.wav $Name: 60 sec $Team: -1 $MessageNew: XSTR("We have an ETA of 60 seconds.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM309_Ba_03.wav $Name: 1000m $Team: -1 $MessageNew: XSTR("1000m to go 30 seconcds and counting.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: SM309_Ba_04.wav $Name: Destiny $Team: -1 $MessageNew: XSTR("Destiny here, flagship of the 32nd.", -1) $end_multi_text +AVI Name: Head-VC2 +Wave Name: emptymsg.wav $Name: clear $Team: -1 $MessageNew: XSTR("All hostile targets neutrilized.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-VP1 +Wave Name: 7_allclear.wav $Name: secure $Team: -1 $MessageNew: XSTR("Area is secured ", -1) $end_multi_text $Name: warping $Team: -1 $MessageNew: XSTR("Engaging subspace drive, all systems normal, Meson warheads armed.", -1) $end_multi_text +Wave Name: BAS_AC_07.wav $Name: 3 min till $Team: -1 $MessageNew: XSTR("We must hold off all Shivan incursions until the Nereid can detonate.", -1) $end_multi_text $Name: Nereid destroy $Team: -1 $MessageNew: XSTR("The Nereid is nearing self destruction, move away from the node.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: count $Team: -1 $MessageNew: XSTR("10....9....8....7....6...5....4....3....2....1...", -1) $end_multi_text +Wave Name: BAS_AC_06.wav $Name: remote $Team: -1 $MessageNew: XSTR("Remote detonation sequence initated...Stage1....Stage2 ..... Stage3", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: BAS_AC_09.wav $Name: remote complete $Team: -1 $MessageNew: XSTR("Remote detonation sequence complete.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: BAS_AC_10.wav $Name: mission failed $Team: -1 $MessageNew: XSTR("The Nereid has been destroyed. This mission has been aborted", -1) $end_multi_text +AVI Name: Head-CM1 $Name: flanker $Team: -1 $MessageNew: XSTR("The GVCv Flanker has been obliterated.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: topaz $Team: -1 $MessageNew: XSTR("The GTC Topaz is star dust.", -1) $end_multi_text +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 7 total $Num stars: 363 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.680678 0.000000 0.488692 +Scale: 1.000000 $Sun: SunRed +Angles: 0.663225 0.000000 0.453785 +Scale: 0.300000 $Starbitmap: dneb12 +Angles: 5.759582 0.000000 5.934115 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb10 +Angles: 0.000000 0.523598 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 5.235984 0.000000 5.235984 +ScaleX: 6.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 3.490656 2.617992 1.745328 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 0.785398 0.000000 0.610865 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 $Starbitmap: planetg +Angles: 0.698131 0.872664 0.349066 +ScaleX: 0.600000 +ScaleY: 0.600000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief7 #End