#Mission Info $Version: 0.10 $Name: XSTR("End of the Beginning", -1) $Author: TopGunz $Created: 01/08/00 at 11:35:19 $Modified: 01/08/00 at 23:08:39 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("As the GTVA and Sol Alliances prepare to meet each other at last across the newly built Knossos portal, the Sol Alliance realizes they are alone. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Viewer pos: -5169.914551, 23015.919922, 2289.598877 +Viewer orient: 0.999999, -0.000002, -0.001203, 0.001187, 0.162548, 0.986700, 0.000194, -0.986701, 0.162548 +SquadReassignName: 33rd Marauders #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Earth Alliance Forces Welcome onboard the GTVA Unification, the first Hecate destroyer ever constructed in Earth Fleet Yards. As we prepare for our rendez-vous with our brethren, your elite squad, the 33rd Marauders, will serve as official escort to our new arrivals. With the new technology we have acquired from our brothers and sisters across space, we are completely rehauling our entire fleet, and modernizing it for the new age. This day is truly one of great importance as it marks the time when we are united once again, and the new GTVA will be reborn.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Knossos Portal With the data we received from the GTVA we have been able to construct our own Knossos jump-node. Once activated we will once again have a link between Earth and the outer systems. We haven't actually seen it work yet, but the succes rate is favorable. When the GTVA fleet comes in to view Earth for the first time in decades, we will be there to greet them.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Terra Colony Terra Colony, originally designed to accomidate Earth's growing population, will monitor the subspace portal, and activate it when ready. Terran Command will also be based onboard the station, to give you updates on the situation and issue orders. Think of it as a welcome mat.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Subspace The capability to track ships into subspace was saddeningly lost a decade ago. Once the fleet jumps into the portal we will lose all contact. So be ready at any time to welcome our guests. Good luck.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("The time has come my friends for our species to be united once again. With the completion of the Knossos node, we are prepared to welcome our brothers and sisters back home. Back to Earth.", -1) $end_multi_text $voice: none.wav $camera_pos: -5817.254395, 18446.078125, 3541.442627 $camera_orient: 0.999999, -0.000002, -0.001203, 0.001187, 0.162548, 0.986700, 0.000194, -0.986701, 0.162548 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: Asteroid $pos: -5472.154785, 0.000425, 6059.752441 $label: Earth +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("With our newly built fleet in position, we will form rank in military parade formation as the node is activated. Your squad will be responsible for escort.", -1) $end_multi_text $voice: none.wav $camera_pos: -5817.401855, 18445.367188, 3537.113525 $camera_orient: -0.058130, -0.000002, -0.998309, 0.985032, 0.162548, -0.057357, 0.162273, -0.986701, -0.009447 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -2840.590576, -0.004402, 2985.280518 $label: Knossos Sol +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: -2588.713379, -0.000676, 8507.781250 $label: Unification +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -2004.362671, 0.002742, -2001.377808 $label: Liberty +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Aeolus $pos: -4712.358398, -0.005113, -1412.971680 $label: Trimark +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will command Alpha and Beta wing. Once the fleet arrives you will form up for escort. There's nothing to it. Good luck.", -1) $end_multi_text $voice: none.wav $camera_pos: -5817.254395, 18446.078125, 3541.442627 $camera_orient: 0.999409, -0.000002, -0.034370, 0.033913, 0.162548, 0.986118, 0.005585, -0.986701, 0.162452 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: -7614.241211, -0.000207, 5951.039063 $label: Alpha +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -2086.134277, -0.000570, 5726.507324 $label: Beta +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( true ) $Multi text XSTR("What happened here today was a devestation to our people. All probes sent into the node to determine what happened all show the same thing. Endless debris fields on the other side. The Shivans have obliterated the GTVA fleet in Delta Serpentis and who knows where else. The Shivans could have just as easily destroyed all human life outside Sol. More data is being gathered as we speak. This day has marked the end of our beginning.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Colony" 0 ) $Multi text XSTR("You were able to destroy the hostile invaders and protect Terra Colony. We must pull together what we have now, and be strong for the destroyers may come back for us.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Colony" 0 ) $Multi text XSTR("The Shivans have destroyed Terra Colony and all aboard it. As we speak they are moving in toward Earth to destroy us no doubt. You would be executed, however we will need all the help we can get in protecting our world. Now get out of my sight!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 20 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 20 "Prometheus D" 16 "Maxim" 20 "Maxim D" 16 "UD-8 Kayser" 20 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 2740 "Tempest D" 500 "Hornet" 660 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 628 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 45 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4306.741699, 1808.979980, 1589.522583 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Terra Colony ;! Object #1 $Class: GTI Ganymede $Team: Friendly $Location: -10764.181641, 2667.863525, 6187.466797 $Orientation: 0.510120, 0.786344, -0.348484, -0.497254, 0.600218, 0.626480, 0.701795, -0.146295, 0.697196 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Alpha 2 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4327.508789, 1808.979980, 1570.792114 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4287.399902, 1808.979980, 1570.906616 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: -4306.587402, 1808.979980, 1554.021362 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: -2139.903076, 1808.979004, 1628.082397 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: -2164.820801, 1808.979004, 1608.800659 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: -2115.571777, 1808.979126, 1608.800659 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #8 $Class: GTF Perseus $Team: Friendly $Location: -2139.956055, 1808.979004, 1590.029419 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Liberty ;! Object #9 $Class: GTCv Deimos $Team: Friendly $Location: -5396.223633, 1808.982300, 633.159546 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Deimos Path" 50 ) ( ai-chase "Titan" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Unification ;! Object #10 $Class: GTD Hecate $Team: Friendly $Location: -3254.100342, 1808.979248, 148.925781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Hecate Path" 50 ) ( ai-chase "Titan" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Knossos Sol ;! Object #11 $Class: Knossos $Team: Friendly $Location: -3627.765137, -0.004592, 10588.342773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Trimark ;! Object #12 $Class: GTC Aeolus $Team: Friendly $Location: -912.066284, 1808.974609, 795.469360 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Aeolus Path" 50 ) ( ai-chase "Titan" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Titan ;! Object #13 $Class: SD Ravana $Team: Hostile $Location: -3802.167725, 0.005967, 11604.915039 $Orientation: -0.996292, 0.086026, 0.001190, 0.084369, 0.974212, 0.209272, 0.016843, 0.208596, -0.977857 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Terra Colony" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "Unification" "Hecate Path" 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: Delta 1 ;! Object #14 $Class: GTB Boanerges $Team: Friendly $Location: -4321.607910, 1808.979492, 870.157593 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #15 $Class: GTB Boanerges $Team: Friendly $Location: -4401.830078, 1808.979980, 804.274048 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #16 $Class: GTB Boanerges $Team: Friendly $Location: -4243.479004, 1808.979004, 801.485962 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #17 $Class: GTB Boanerges $Team: Friendly $Location: -4325.397949, 1808.979126, 737.498413 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" ) +Secondary Banks: ( "Hornet" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #18 $Class: SB Nahema $Team: Hostile $Location: -1104.299316, -827.577026, 9745.666016 $Orientation: -0.984331, 0.169519, -0.048535, 0.168382, 0.985362, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 2 ;! Object #19 $Class: SB Nahema $Team: Hostile $Location: -1030.853516, -841.791626, 9807.132813 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 3 ;! Object #20 $Class: SB Nahema $Team: Hostile $Location: -1187.133301, -814.725647, 9793.917969 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Cancer 4 ;! Object #21 $Class: SB Nahema $Team: Hostile $Location: -1107.648926, -830.217041, 9864.451172 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Virgo 1 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: -6266.152344, 2292.775879, 9858.767578 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: -6218.338867, 2283.602051, 9895.884766 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: -6321.066406, 2301.356689, 9888.653320 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: -6269.426758, 2291.451904, 9928.451172 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 1 ;! Object #26 $Class: SF Aeshma $Team: Hostile $Location: 376.597565, 1472.709961, 9720.025391 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #27 $Class: SF Aeshma $Team: Hostile $Location: 432.914978, 1462.000000, 9760.047852 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #28 $Class: SF Aeshma $Team: Hostile $Location: 314.410553, 1482.467285, 9752.051758 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 4 ;! Object #29 $Class: SF Aeshma $Team: Hostile $Location: 369.354401, 1471.540894, 9808.783203 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #30 $Class: SF Astaroth $Team: Hostile $Location: -616.169556, -930.467773, 10289.915039 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Capricorn 2 ;! Object #31 $Class: SF Astaroth $Team: Hostile $Location: -570.571899, -939.326538, 10329.439453 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Capricorn 3 ;! Object #32 $Class: SF Astaroth $Team: Hostile $Location: -672.771057, -921.624512, 10320.640625 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Capricorn 4 ;! Object #33 $Class: SF Astaroth $Team: Hostile $Location: -622.122681, -931.473877, 10364.831055 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 1 ;! Object #34 $Class: SB Seraphim $Team: Hostile $Location: -6915.254395, 1521.328247, 10651.247070 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 2 ;! Object #35 $Class: SB Seraphim $Team: Hostile $Location: -6802.270020, 1499.410034, 10747.587891 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 3 ;! Object #36 $Class: SB Seraphim $Team: Hostile $Location: -7066.144531, 1544.715942, 10739.997070 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Pisces 4 ;! Object #37 $Class: SB Seraphim $Team: Hostile $Location: -6926.551270, 1518.201050, 10838.172852 $Orientation: -0.984331, 0.169519, -0.048535, 0.168381, 0.985361, 0.026661, 0.052344, 0.018071, -0.998466 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Taurus 1 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: -107.791634, 842.131653, 9781.148438 $Orientation: -0.980845, 0.147406, -0.127335, 0.188021, 0.887281, -0.421165, 0.050899, -0.437040, -0.898001 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 2 ;! Object #39 $Class: SB Nephilim $Team: Hostile $Location: -28.218876, 805.666565, 9830.316406 $Orientation: -0.980845, 0.147406, -0.127335, 0.188021, 0.887281, -0.421165, 0.050899, -0.437040, -0.898001 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 3 ;! Object #40 $Class: SB Nephilim $Team: Hostile $Location: -201.473770, 830.571838, 9823.467773 $Orientation: -0.980845, 0.147406, -0.127335, 0.188021, 0.887281, -0.421165, 0.050899, -0.437040, -0.898001 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Taurus 4 ;! Object #41 $Class: SB Nephilim $Team: Hostile $Location: -123.967415, 790.152954, 9880.385742 $Orientation: -0.980845, 0.147406, -0.127335, 0.188021, 0.887281, -0.421165, 0.050899, -0.437040, -0.898001 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Mjolnir I ;! Object #42 $Class: GTSG Mjolnir $Team: Friendly $Location: -9597.691406, 3067.767090, 5549.479004 $Orientation: 0.510120, 0.786344, -0.348484, -0.497254, 0.600218, 0.626480, 0.701795, -0.146295, 0.697196 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Titan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir II ;! Object #43 $Class: GTSG Mjolnir $Team: Friendly $Location: -10749.651367, 1192.201782, 6431.060059 $Orientation: 0.510120, 0.786344, -0.348484, -0.497254, 0.600218, 0.626480, 0.701795, -0.146295, 0.697196 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Titan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir III ;! Object #44 $Class: GTSG Mjolnir $Team: Friendly $Location: -10579.934570, 3419.556641, 7423.501953 $Orientation: 0.510120, 0.786344, -0.348484, -0.497254, 0.600218, 0.626480, 0.701795, -0.146295, 0.697196 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Titan" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Unification $Arrival Cue: ( has-arrived-delay 30 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase "Titan" 50 ) ( ai-chase-any 40 ) ) +Flags:( "no-arrival-message" ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "Unification" 50 ) ( ai-chase "Liberty" 40 ) ( ai-chase "Trimark" 30 ) ( ai-chase "Terra Colony" 20 ) ( ai-chase-any 10 ) ) +Flags:( "no-arrival-message" ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-message" ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 75 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 75 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase "Unification" 50 ) ( ai-chase "Liberty" 40 ) ( ai-chase "Trimark" 30 ) ( ai-chase "Terra Colony" 20 ) ( ai-chase-any 10 ) ) +Flags:( "no-arrival-message" ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 150 "Titan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 34 total $Formula: ( when ( has-arrived-delay 0 "Titan" ) ( beam-free-all "Unification" ) ) +Name: Beam Hecate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Titan" ) ( beam-free-all "Liberty" ) ) +Name: Beam Deimos +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Titan" ) ( beam-free-all "Trimark" ) ) +Name: Beam Aeolus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Titan" ) ( beam-free-all "Titan" ) ) +Name: Beam Titan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Titan" ) ( validate-goal "Destroy all Hostiles" ) ) +Name: Valid Goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Titan" ) ( validate-goal "Protect Colony" ) ) +Name: Valid Goal 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Titan" ) ( invalidate-goal "Escort" ) ) +Name: Invalid Goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Unification" "High" "Hecate Proceeding" ) ) +Name: Hecate Proceeding +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Unification" "Hecate Path" 0 ) ( send-message "Unification" "High" "Hecate Reached" ) ) +Name: Hecate Reached +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Hecate Proceeding" 10 ) ( send-message "Alpha 3" "High" "Chatter 1" ) ) +Name: Chatter 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 1" 10 ) ( send-message "Beta 2" "High" "Chatter 2" ) ) +Name: Chatter 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 2" 10 ) ( send-message "Alpha 4" "High" "Chatter 3" ) ) +Name: Chatter 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 3" 10 ) ( send-message "Beta 3" "High" "Chatter 4" ) ) +Name: Chatter 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 4" 10 ) ( send-message "Alpha 2" "High" "Chatter 5" ) ) +Name: Chatter 5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 5" 10 ) ( send-message "Beta 1" "High" "Chatter 6" ) ) +Name: Chatter 6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Chatter 6" 10 ) ( send-message "Terra Colony" "High" "Command Chatter" ) ) +Name: Command Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Chatter" 10 ) ( send-message "Terra Colony" "High" "Command Chatter 2" ) ) +Name: Command Chatter 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Chatter 2" 10 ) ( send-message "Terra Colony" "High" "Command Chatter 3" ) ) +Name: Command Chatter 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Chatter 3" 15 ) ( send-message "Terra Colony" "High" "Command Problem" ) ) +Name: Command Problem +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Problem" 10 ) ( send-message "Terra Colony" "High" "Command Problem 2" ) ) +Name: Command Problem 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Problem 2" 10 ) ( send-message "Terra Colony" "High" "Command to Hecate" ) ) +Name: Command to Hecate +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command to Hecate" 10 ) ( send-message "Unification" "High" "Hecate to Command" ) ) +Name: Hecate to Command +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Titan" ) ( send-message "Terra Colony" "High" "Command Coming Out" ) ) +Name: Command Coming Out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Command Coming Out" 7 ) ( send-message "Unification" "High" "IFF" ) ) +Name: IFF +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "IFF" 7 ) ( send-message "Beta 1" "High" "Whats that?" ) ) +Name: Whats that? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Whats that?" 7 ) ( send-message "Terra Colony" "High" "Ravana" ) ) +Name: Ravana +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Ravana" 10 ) ( send-message "Terra Colony" "High" "Defend Colony" ) ) +Name: Defend Colony +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Defend Colony" 7 ) ( send-message "Unification" "High" "Launch" ) ) +Name: Launch +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Cancer 1" ) ( send-message "" "High" "Battle Chatter" ) ) +Name: Battle Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Pisces 1" ) ( send-message "" "High" "Battle Chatter 2" ) ) +Name: Battle Chatter 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Titan" ) ( send-message "Terra Colony" "High" "Ravana Dead" ) ) +Name: Ravana Dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Terra Colony" ) ( send-message "Unification" "High" "Colony Dead" ) ) +Name: Colony Dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Colony" 5 ) ( send-message "Terra Colony" "High" "All dead" ) ) +Name: All dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( = ( hits-left "Terra Colony" ) 3 ) ( ship-invulnerable "Terra Colony" ) ) +Name: Invuln Colony +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Escort $MessageNew: XSTR("Welcome our brethren to Earth", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Unification" ) +No music $Type: Primary +Name: Destroy all Hostiles $MessageNew: XSTR("Destroy all hostile craft", -1) $end_multi_text $Formula: ( is-destroyed-delay 2 "Titan" "Cancer" "Virgo" "Aquarius" "Capricorn" "Pisces" "Taurus" ) +Invalid $Type: Primary +Name: Protect Colony $MessageNew: XSTR("Protect Terra Colony", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Terra Colony" ) ) ( is-goal-true-delay "Destroy all Hostiles" 0 ) ) +Invalid #Waypoints ;! 3 lists total $Name: Deimos Path $List: ( ;! 1 points in list ( -5367.924805, 1808.985229, 2711.901855 ) ) $Name: Hecate Path $List: ( ;! 1 points in list ( -3331.672852, 1808.984619, 2822.244385 ) ) $Name: Aeolus Path $List: ( ;! 1 points in list ( -886.277893, 1808.984497, 2864.912109 ) ) #Messages ;! 234 total $Name: Hecate Proceeding $Team: -1 $MessageNew: XSTR("This is the Unification, proceeding to waypoint.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Hecate Reached $Team: -1 $MessageNew: XSTR("We have arrived at desiganted checkpoint, awaiting further instructions.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Chatter 1 $Team: -1 $MessageNew: XSTR("I wonder what they're gonna be like. I can't wait to see what they've got.", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP4 $Name: Chatter 2 $Team: -1 $MessageNew: XSTR("I heard they constructed a massive destroyer. Something really big.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP2 $Name: Chatter 3 $Team: -1 $MessageNew: XSTR("I have to see that thing.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP8 $Name: Chatter 4 $Team: -1 $MessageNew: XSTR("We're same as them, I don't see the big deal.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP2 $Name: Chatter 5 $Team: -1 $MessageNew: XSTR("When they jump through that portal we'll see just how different they are. ", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP5 $Name: Chatter 6 $Team: -1 $MessageNew: XSTR("Shut-up all of you, the Unification is almost in position.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP5 $Name: Command Chatter $Team: -1 $MessageNew: XSTR("Portal functioning at maximum capacity, charging reactor cells.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Command Chatter 2 $Team: -1 $MessageNew: XSTR("Portal coming on-line, all readings stable.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-CM2 $Name: Command Chatter 3 $Team: -1 $MessageNew: XSTR("The fleet has entered the node, sit tight everyone.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Command Problem $Team: -1 $MessageNew: XSTR("We are detecting a flucuation in the subspace field.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Command Problem 2 $Team: -1 $MessageNew: XSTR("That node is emitting strong EM pulses, whats happening? ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Command to Hecate $Team: -1 $MessageNew: XSTR("Unification, are you picking up anything?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hecate to Command $Team: -1 $MessageNew: XSTR("Affirmative, whatever it is, its causing a major instability.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Command Coming Out $Team: -1 $MessageNew: XSTR("Wait, here they come, detecting subspace siganture.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: IFF $Team: -1 $MessageNew: XSTR("Negative, IFF hostile! Take evasive action!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Whats that? $Team: -1 $MessageNew: XSTR("What the hell is that thing!?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP8 $Name: Ravana $Team: -1 $MessageNew: XSTR("Pilots, it is a Shivan, Ravana-class destroyer. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Launch $Team: -1 $MessageNew: XSTR("Unification launching all fighters and engaging hostiles.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Defend Colony $Team: -1 $MessageNew: XSTR("The Ravana is posturing toward Terra Colony, all units engage and destroy all hostile targets! Protect the Colony!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Battle Chatter $Team: -1 $MessageNew: XSTR("What kind of ships are these? They're too fast!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP4 $Name: Battle Chatter 2 $Team: -1 $MessageNew: XSTR("See you in hell bastard!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP3 $Name: Ravana Dead $Team: -1 $MessageNew: XSTR("The Titan has been destroyed, excellent work. Destroy all remaining hostiles and get back to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Power RBC's $Team: -1 $MessageNew: XSTR("Powering up RBC turrets, preparing to engage.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Colony Dead $Team: -1 $MessageNew: XSTR("The Colony has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: All dead $Team: -1 $MessageNew: XSTR("Good work pilots, jump back to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunGold +Angles: 3.141590 2.949604 1.745328 +Scale: 1.000000 $Starbitmap: planeth +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: Brief5 #End