#Mission Info $Version: 0.10 $Name: XSTR("Greyface", -1) $Author: Peter Drake $Created: 01/04/00 at 21:27:29 $Modified: 01/05/00 at 19:09:38 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("A disabled cruiser awaits repairs or reinforcements. This time, though, you're on the other side...", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: -150.770020, 16142.340820, -608.208984 +Viewer orient: 0.999852, -0.000002, -0.017175, 0.016534, 0.270773, 0.962501, 0.004649, -0.962643, 0.270733 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("$f GTC $f Eris, on a routine patrol near the planet $b Epsilon $b Eridani $b VI, has stumbled across something interesting.", -1) $end_multi_text $voice: none.wav $camera_pos: -150.770020, 16142.340820, -608.208984 $camera_orient: 0.999852, -0.000002, -0.017176, 0.016117, 0.345750, 0.938188, 0.005937, -0.938327, 0.345699 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3998.105469, 1000.001099, 5345.026855 $label: GTC Eris +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: GTC Fenris $pos: 3373.823242, 1000.009949, 4894.711426 $label: Epsilon Eridani VI +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$h SC $h Greyface, a Rakshasa-class cruiser, lies disabled near the planet's rings. The cruiser appears otherwise undamaged, so we assume the problem is some sort of drive malfunction. It will probably not be trivial to repair, as the Shivans have taken the trouble to deploy sentry guns.", -1) $end_multi_text $voice: none.wav $camera_pos: 5085.291504, 16142.340820, -698.153564 $camera_orient: 1.000000, -0.000002, 0.000396, -0.000391, 0.147889, 0.989004, -0.000060, -0.989004, 0.147889 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3998.105469, 1000.001099, 5345.026855 $label: GTC Eris +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: GTC Fenris $pos: 3373.823242, 1000.009949, 4894.711426 $label: Epsilon Eridani VI +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 5029.708496, -1999.999756, 2399.280029 $label: SC Greyface +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: 516.624023, -1999.998169, 2489.410889 $label: Sentry gun +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: SSG Belial $pos: 9088.356445, -1999.998901, 2456.015869 $label: Sentry gun +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Eris, an old Fenris, is far outclassed by the modern Shivan warship, so we dare not close to within beam cannon range. We have called for help from any GTVA ships in the area, and fighters have been trickling in. Shivan reinforcements may arrive at any time, though, so we cannot afford to wait any longer.", -1) $end_multi_text $voice: none.wav $camera_pos: -150.770020, 16142.340820, -608.208984 $camera_orient: 0.999852, -0.000002, -0.017175, 0.016534, 0.270773, 0.962501, 0.004649, -0.962643, 0.270733 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3998.105469, 1000.001099, 5345.026855 $label: GTC Eris +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: GTC Fenris $pos: 3373.823242, 1000.009949, 4894.711426 $label: Epsilon Eridani VI +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 5029.708496, -1999.999756, 2399.280029 $label: SC Greyface +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will proceed with the three wings that have arrived. $f Gamma will take point, engaging the sentries and any enemy fighters. $f Beta wing will press the attack, with $f Alpha providing cover. Once $h Greyface's hull has been reduced to 50 percent, $f Eris will move in for the kill.", -1) $end_multi_text $voice: none.wav $camera_pos: -1197.680420, 16557.939453, 2563.864502 $camera_orient: 1.000000, -0.000002, 0.000664, -0.000661, 0.090800, 0.995869, -0.000062, -0.995869, 0.090800 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -3998.105469, 1000.001099, 5345.026855 $label: GTC Eris +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 5029.708496, -1999.999756, 2399.280029 $label: SC Greyface +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: -5583.388672, 1000.001709, 2536.920654 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Medusa $pos: -7356.682129, -0.001741, 5083.759766 $label: Beta +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -1884.739380, -0.001341, 2290.676270 $label: Gamma +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 4 $Formula: ( and ( is-destroyed-delay 0 "SC Greyface" ) ( not ( percent-ships-destroyed 1 "GTC Eris" "GTSC Kallisti" ) ) ) $Multi text XSTR("Excellent work! With the destruction of Greyface, we're one cruiser up on the Shivans.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Beam inhibitor" 10 ) $Multi text XSTR("The initial results from the Kallisti beam inhibitor project are promising. GTVA Command plans to manufacture more of these units. With luck, our scientists will be able to devise a way for our own beam weapons to fire while the Shivans' cannot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "SC Greyface" ) $Multi text XSTR("Greyface escaped. This defeat is made all the more painful by the loss of GTC Eris.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Race to attack ST Gehenna as soon as it appears.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "SC Greyface" ) ( percent-ships-destroyed 1 "GTC Eris" "GTSC Kallisti" ) ) $Multi text XSTR("We took down Greyface, but our own heavy casualties make the victory a Pyrrhic one.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If you can destroy Greyface's beam cannons, GTSC Kallisti can turn off the beam inhibitor. GTC Eris can then dispatch the Shivan cruiser with impunity.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 24 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 28 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 540 "Rockeye D" 500 "Tempest" 1140 "Tempest D" 500 "Hornet" 1060 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 628 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 540 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 524 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 40 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3000.000000, 1000.000000, 1000.000000 $Orientation: 0.800000, 0.000000, -0.600000, 0.117670, 0.980581, 0.156893, 0.588348, -0.196116, 0.784465 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SC Greyface ;! Object #1 $Class: SC Rakshasa $Team: Hostile $Location: 1500.000000, -2000.000000, 5000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTC Eris" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 0 "GTC Eris" ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 100 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: GTC Eris ;! Object #2 $Class: GTC Fenris $Team: Friendly $Location: -2000.000000, 1000.000000, 5000.000000 $Orientation: 0.000000, 0.000000, -1.000000, 0.600000, 0.800000, 0.000000, 0.800000, -0.600000, 0.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 95 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Alpha 2 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3076.626953, 999.999329, 870.148315 $Orientation: 0.801931, 0.000000, -0.597417, 0.113879, 0.981664, 0.152863, 0.586463, -0.190619, 0.787227 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2915.212891, 999.999329, 853.206543 $Orientation: 0.818076, 0.000000, -0.575111, 0.111312, 0.981091, 0.158337, 0.564236, -0.193549, 0.802606 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #5 $Class: GTF Hercules Mark II $Team: Friendly $Location: -3147.998535, 999.999268, 731.522339 $Orientation: 0.804803, 0.000000, -0.593542, 0.109972, 0.982686, 0.149115, 0.583265, -0.185281, 0.790869 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #6 $Class: GTB Medusa $Team: Friendly $Location: -3995.077148, -0.001128, 11.031101 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #7 $Class: GTB Medusa $Team: Friendly $Location: -4123.247559, -0.000970, -132.826294 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #8 $Class: GTB Medusa $Team: Friendly $Location: -3835.942139, -0.000819, -153.991943 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #9 $Class: GTB Medusa $Team: Friendly $Location: -4258.977051, -0.000827, -333.269714 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Stiletto II" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #10 $Class: GTF Perseus $Team: Friendly $Location: -3009.715088, -0.001169, -7.848139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 2 ;! Object #11 $Class: GTF Perseus $Team: Friendly $Location: -3108.524658, -0.001128, -216.885330 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 3 ;! Object #12 $Class: GTF Perseus $Team: Friendly $Location: -2850.502441, -0.000937, -217.417725 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 4 ;! Object #13 $Class: GTF Perseus $Team: Friendly $Location: -3176.680176, -0.001077, -399.567657 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: SSG Belial 14 ;! Object #14 $Class: SSG Belial $Team: Hostile $Location: 1000.000000, -2000.000000, 4500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 15 ;! Object #15 $Class: SSG Belial $Team: Hostile $Location: 1000.000000, -2000.000000, 5500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 16 ;! Object #16 $Class: SSG Belial $Team: Hostile $Location: 1500.000000, -2500.000000, 4500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 17 ;! Object #17 $Class: SSG Belial $Team: Hostile $Location: 1500.000000, -2500.000000, 5500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 18 ;! Object #18 $Class: SSG Belial $Team: Hostile $Location: 1499.999878, -1500.000000, 4500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 19 ;! Object #19 $Class: SSG Belial $Team: Hostile $Location: 1500.000122, -1500.000000, 5500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 20 ;! Object #20 $Class: SSG Belial $Team: Hostile $Location: 2000.000000, -2000.000000, 4500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 21 ;! Object #21 $Class: SSG Belial $Team: Hostile $Location: 2000.000000, -2000.000000, 5500.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 22 ;! Object #22 $Class: SSG Belial $Team: Hostile $Location: 1500.000000, -2000.000000, 6000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 23 ;! Object #23 $Class: SSG Belial $Team: Hostile $Location: 1499.999878, -2000.000000, 4000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Pisces 1 ;! Object #24 $Class: SF Astaroth $Team: Hostile $Location: -300.435608, 0.000033, 2010.852051 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 2 ;! Object #25 $Class: SF Astaroth $Team: Hostile $Location: -359.409058, -0.000016, 1909.518921 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 3 ;! Object #26 $Class: SF Astaroth $Team: Hostile $Location: -248.825089, -0.000026, 1903.570313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 4 ;! Object #27 $Class: SF Astaroth $Team: Hostile $Location: -391.966370, -0.000038, 1804.414185 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 5 ;! Object #28 $Class: SF Astaroth $Team: Hostile $Location: -307.799072, -0.000013, 1814.283569 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pisces 6 ;! Object #29 $Class: SF Astaroth $Team: Hostile $Location: -197.372345, 0.000024, 1806.981323 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: ST Gehenna ;! Object #30 $Class: ST Azrael $Team: Hostile $Location: 2000.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 0.894427, 0.447214, 0.000000, -0.447214, 0.894427 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "SC Greyface" "dockpoint 1" "main dock" 50 ) ) $Cargo 1: XSTR("Hyperdrive parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Gehenna arrival cue" 0 ) $Departure Location: Hyperspace $Departure Cue: ( has-undocked-delay "ST Gehenna" "SC Greyface" 1 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Leo 1 ;! Object #31 $Class: SF Aeshma $Team: Hostile $Location: 2009.411865, -0.000068, -391.756836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #32 $Class: SF Aeshma $Team: Hostile $Location: 1905.898682, -0.000036, -447.776581 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #33 $Class: SF Aeshma $Team: Hostile $Location: 2126.902344, -0.000050, -449.673889 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #34 $Class: SF Aeshma $Team: Hostile $Location: 1856.028320, 0.000022, -529.087280 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: GTSC Kallisti ;! Object #35 $Class: GTSC Faustus $Team: Friendly $Location: -2000.000000, 2000.000000, 4000.000000 $Orientation: 0.274721, 0.000000, -0.961524, 0.711143, 0.673046, 0.203184, 0.647150, -0.739600, 0.184900 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Greyface" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-event-true-delay "Gehenna stopped" ( rand 30 60 ) ) ( and ( is-event-true-delay "Greyface repaired" 60 ) ( is-disabled-delay 0 "SC Greyface" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 90 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Delta 1 ;! Object #36 $Class: GVF Thoth $Team: Friendly $Location: -2008.196777, 0.000165, 2996.972656 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #37 $Class: GVF Thoth $Team: Friendly $Location: -2139.858398, 0.000233, 2901.073242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #38 $Class: GVF Thoth $Team: Friendly $Location: -1854.346191, 0.000094, 2893.371094 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #39 $Class: GVF Thoth $Team: Friendly $Location: -2278.274902, 0.000121, 2777.292480 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard-wing "Beta" 20 ) ( ai-guard "Alpha 1" 10 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Alpha 1 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase "SC Greyface" 10 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: SC Greyface $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase "SC Greyface" 50 ) ) +Hotkey: 2 +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 120 $Name: Pisces $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: SC Greyface $Arrival Cue: ( is-event-incomplete "Mission over" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" "Pisces 5" "Pisces 6" ) $AI Goals: ( goals ( ai-guard "SC Greyface" 50 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 120 $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Gehenna arrival cue" 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-guard "ST Gehenna" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 1000 $Arrival Anchor: GTC Eris $Arrival Cue: ( percent-ships-destroyed 50 "Alpha" "Beta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard "GTSC Kallisti" 50 ) ( ai-guard "Alpha 1" 10 ) ) +Hotkey: 3 +Flags:( ) #Events ;! 20 total $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "SC Greyface" ) ( beam-free-all "GTC Eris" ) ) +Name: Beam setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gamma" ) ( send-message-list "Alpha 2" "High" "Gamma lost" 0 "#Command" "High" "Pull back" 1 "GTC Eris" "High" "Need more" 10000 "#GTSC Kallisti" "High" "Kallisti" 15000 "GTC Eris" "High" "Science cruiser" 5000 "#GTSC Kallisti" "High" "We have a surprise" 5000 ) ( add-goal "Beta" ( ai-guard "GTC Eris" 20 ) ) ) +Name: Gamma down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "SC Greyface" ) ( not ( is-destroyed-delay 0 "Beta" ) ) ) ( do-nothing ) ) +Name: Beta survived +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Beta", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Gamma down" ( rand 30 90 ) ) ( do-nothing ) ) +Name: Gehenna arrival cue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "ST Gehenna" ) ( add-goal "Beta" ( ai-chase "ST Gehenna" 50 ) ) ( send-message-list "GTC Eris" "High" "Transport" 0 "#Command" "High" "Attack transport" 5000 ) ( validate-goal "Destroy Gehenna" ) ) +Name: Gehenna arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "ST Gehenna" "SC Greyface" 1 ( rand 15 30 ) ) ( set-subsystem-strength "SC Greyface" "engine" 100 ) ( add-goal "ST Gehenna" ( ai-undock 89 ) ) ( send-message "GTC Eris" "High" "Greyface repaired" ) ) +Name: Greyface repaired +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "ST Gehenna" ) ( not ( has-docked-delay "ST Gehenna" "SC Greyface" 1 0 ) ) ) ( do-nothing ) ) +Name: Gehenna stopped +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy ST Gehenna", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTSC Kallisti" ) ( send-message-list "GTC Eris" "High" "What's the surprise?" 0 "GTSC Kallisti" "High" "Beam inhibitor" 5000 "GTC Eris" "High" "Go for it" 5000 "GTSC Kallisti" "High" "Wait for 3" 5000 ) ) +Name: Kallisti arrived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( distance "GTSC Kallisti" "SC Greyface" ) 4000 ) ( beam-lock-all "SC Greyface" ) ( beam-lock-all "GTC Eris" ) ( clear-goals "GTSC Kallisti" ) ( send-message-list "GTSC Kallisti" "High" "Activating inhibitor" 0 ) ) +Name: Beam inhibitor +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Beam inhibitor" 5 ) ( is-event-true-delay "Greyface repaired" 5 ) ) ( add-goal "GTC Eris" ( ai-chase "SC Greyface" 89 ) ) ( add-goal "Beta" ( ai-chase "SC Greyface" 89 ) ) ( send-message "#Command" "High" "Charge" ) ( add-goal "Delta" ( ai-chase "SC Greyface" 89 ) ) ) +Name: Charge +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Greyface" ) ( send-message "#Command" "High" "Got Greyface" ) ) +Name: Greyface destroyed +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy SC Greyface", -1) +Team: 0 $Formula: ( when ( destroyed-or-departed-delay 0 "SC Greyface" ) ( do-nothing ) ) +Name: Mission over +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( = ( hits-left-subsystem "SC Greyface" "turret01" ) 0 ) ( = ( hits-left-subsystem "SC Greyface" "turret02" ) 0 ) ( = ( hits-left-subsystem "SC Greyface" "turret03" ) 0 ) ( = ( hits-left-subsystem "SC Greyface" "turret03" ) 0 ) ) ( send-message "#Command" "High" "Greyface debeamed" ) ) +Name: Greyface debeamed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 5 "SC Greyface" ) ( is-event-true-delay "Greyface debeamed" 5 ) ) ( send-message "GTSC Kallisti" "High" "Shutting down inhibitor" ) ) +Name: Shutting down inhibitor +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTSC Kallisti" ) ( send-message "#Command" "High" "Kallisti down" ) ) +Name: Kallisti destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Shutting down inhibitor" 5 ) ( is-event-true-delay "Kallisti destroyed" 0 ) ) ( beam-free-all "SC Greyface" ) ( beam-free-all "GTC Eris" ) ) +Name: No inhibitions +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Eris" ) ( send-message "#Command" "High" "Eris down" ) ) +Name: Eris lost +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Area secured" 0 ) ( not ( is-destroyed-delay 0 "GTC Eris" ) ) ) ( do-nothing ) ) +Name: Eris survived +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( destroyed-or-departed-delay 0 "Leo" "SSG Belial 14" "SSG Belial 15" "SSG Belial 16" "SSG Belial 17" "SSG Belial 18" "SSG Belial 19" "SSG Belial 20" "SSG Belial 21" "SSG Belial 22" "SSG Belial 23" "ST Gehenna" ) ( is-event-true-delay "Mission over" 0 ) ) ( do-nothing ) ) +Name: Area secured +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy remaining Shivans", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Alpha 1 out +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Destroy Grayface $MessageNew: XSTR("Destroy SC Grayface", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Greyface" ) $Type: Primary +Name: Protect Eris $MessageNew: XSTR("Protect GTC Eris", -1) $end_multi_text $Formula: ( is-event-true-delay "Eris survived" 0 ) $Type: Secondary +Name: Destroy Gehenna $MessageNew: XSTR("Destroy ST Gehenna", -1) $end_multi_text $Formula: ( is-event-true-delay "Gehenna stopped" 0 ) +Invalid $Type: Bonus +Name: De-beam Greyface $MessageNew: XSTR("Destroy SC Greyface's beam cannons", -1) $end_multi_text $Formula: ( is-event-true-delay "Greyface debeamed" 0 ) #Waypoints ;! 0 lists total #Messages ;! 227 total $Name: Gamma lost $Team: -1 $MessageNew: XSTR("They've already wiped out Gamma wing!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: emptymsg.wav $Name: Pull back $Team: -1 $MessageNew: XSTR("Pull back! Repeat, all fighters pull back to GTC Eris!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Need more $Team: -1 $MessageNew: XSTR("We're going to need more firepower. Even another cruiser would be enough...", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Kallisti $Team: -1 $MessageNew: XSTR("GTSC Kallisti here. We're on our way to help.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Science cruiser $Team: -1 $MessageNew: XSTR("A science cruiser? It's not much, but we'll take what we can get.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: We have a surprise $Team: -1 $MessageNew: XSTR("Well, we have a little surprise on board. We'll tell you more when we get there and can set up a secure channel.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: What's the surprise? $Team: -1 $MessageNew: XSTR("Good to see you, Kallisti. Secure channel established. Now what's this surprise you're carrying?", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Beam inhibitor $Team: -1 $MessageNew: XSTR("It's an experimental beam weapon inhibitor. Unfortunately, it will shut down your beam cannons, too...", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Go for it $Team: -1 $MessageNew: XSTR("Go for it! We'll have much better odds with beams out of the equation.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Wait for 3 $Team: -1 $MessageNew: XSTR("Roger, Eris. We'll activate the inhibitor as soon as we're within 3 kilometers of Greyface.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Activating inhibitor $Team: -1 $MessageNew: XSTR("Activating beam inhibitor now.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Charge $Team: -1 $MessageNew: XSTR("All craft, engage!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Transport $Team: -1 $MessageNew: XSTR("A Shivan transport has arrived. It's a good bet they're carrying replacement parts for Greyface.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Attack transport $Team: -1 $MessageNew: XSTR("All fighters, destroy that transport before it docks!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Greyface debeamed $Team: -1 $MessageNew: XSTR("Greyface's beam cannons have been destroyed. Good work, pilots!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Shutting down inhibitor $Team: -1 $MessageNew: XSTR("Shutting down beam inhibitor now.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Kallisti down $Team: -1 $MessageNew: XSTR("They've destroyed the science cruiser!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Eris down $Team: -1 $MessageNew: XSTR("We've lost Eris!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Got Greyface $Team: -1 $MessageNew: XSTR("SC Greyface is history! Good work, everyone. Secure the area and return to base.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Greyface repaired $Team: -1 $MessageNew: XSTR("Oh no, they repaired Greyface's engines! It's heading for us!", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunViolet +Angles: 6.108648 0.000000 3.141590 +Scale: 5.000000 $Starbitmap: planetg +Angles: 0.000000 0.000000 0.000000 +ScaleX: 9.500000 +ScaleY: 12.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 5.061451 0.506145 2.617992 +ScaleX: 4.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 5.759582 1.047197 2.094393 +ScaleX: 8.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 2.094393 0.000000 0.506145 +ScaleX: 2.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 4.188787 2.076940 5.235984 +ScaleX: 8.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 0 +Debris Genre: 0 +Field Debris Type: 2 $Average Speed: 1.000000 $Minimum: -10000.000000, -250.000000, 2000.000000 $Maximum: 10000.000000, 250.000000, 4500.000000 #Music $Event Music: 6: Joshua $Briefing Music: Brief4 #End