#Mission Info $Version: 0.10 $Name: XSTR("Last Hope", -1) $Author: Scorpius $Created: 02/19/00 at 19:41:26 $Modified: 03/03/00 at 21:53:12 $Notes: The directives list is not working up to its normal standards. $End Notes: $Mission Desc: XSTR("This is one of the best missions I have created. It is a bit sketchy around the edges but other than that it is hard. In my opinion it is worth 20 minuets. The most seasoned veteran of Freespace will have a good time with this mission. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 28.912716, 1246.022217, -2951.051758 +Viewer orient: 0.999728, 0.000001, -0.023332, 0.008588, 0.929779, 0.368019, 0.021694, -0.368119, 0.929526 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR(" The Colossus is currently engaging the Sathanas, we are escorting all civilian vessels out of Capella. Your mission is to keep the convoy safe.", -1) $end_multi_text $voice: none.wav $camera_pos: 47.299316, 840.914856, -2163.239990 $camera_orient: 0.999728, 0.000001, -0.023332, 0.007610, 0.945300, 0.326115, 0.022056, -0.326204, 0.945042 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 1 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 849.427429, -0.000374, 2315.394287 $label: GTCv Starbreeze +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -98.279068, 0.000288, 1811.196777 $label: GTSC Spectrum +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 403.510162, 0.000095, 660.016113 $label: GTT Aquarius +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -11.656817, 0.000080, 746.419434 $label: GTM Flemming +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1161.761475, 0.000321, 534.256531 $label: Fighter Cover +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 849.215027, 0.000508, 668.426208 $label: GTT Harrison +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 1130.761230, 0.000367, 1335.105591 $label: GTC Cerberus +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1190.063965, -0.000077, 1389.266235 $label: Epsilon Pegasi +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GVG Anuket $pos: 625.650574, -0.000159, 136.001343 $label: GVG Ka Annun +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The convoy consists of two cruisers, two transports, a medical vessel a science vessel and a Vasudan gas miner. Most these ships have vulnerable hull plating and minimal armements so pay extra attention to them.", -1) $end_multi_text $voice: none.wav $camera_pos: 47.299316, 840.914856, -2163.239990 $camera_orient: 0.999728, 0.000001, -0.023332, 0.007610, 0.945300, 0.326115, 0.022056, -0.326204, 0.945042 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 849.427429, -0.000374, 2315.394287 $label: GTCv Starbreeze +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -98.279068, 0.000288, 1811.196777 $label: GTSC Spectrum +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 403.510162, 0.000095, 660.016113 $label: GTT Aquarius +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -11.656817, 0.000080, 746.419434 $label: GTM Flemming +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 1161.761475, 0.000321, 534.256531 $label: Fighter Cover +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 849.215027, 0.000508, 668.426208 $label: GTT Harrison +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 1130.761230, 0.000367, 1335.105591 $label: GTC Cerberus +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1190.063965, -0.000077, 1389.266235 $label: Epsilon Pegasi +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GVG Anuket $pos: 625.650574, -0.000159, 136.001343 $label: GVG Ka Annun +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Shivans are swarming into Capella so keep your guard up and don't stray to far from the convoy. Hundreds of lives are in your hands.", -1) $end_multi_text $voice: none.wav $camera_pos: 47.299316, 840.914856, -2163.239990 $camera_orient: 0.999728, 0.000001, -0.023332, 0.007610, 0.945300, 0.326115, 0.022056, -0.326204, 0.945042 $camera_time: 500 $num_lines: 0 $num_icons: 12 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 849.427429, -0.000374, 2315.394287 $label: GTCv Starbreeze +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -98.279068, 0.000288, 1811.196777 $label: GTSC Spectrum +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 403.510162, 0.000095, 660.016113 $label: GTT Aquarius +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: -11.656817, 0.000080, 746.419434 $label: GTM Flemming +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 889.666138, 0.000362, -224.507416 $label: Fighter Cover +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 849.215027, 0.000508, 668.426208 $label: GTT Harrison +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 1130.761230, 0.000367, 1335.105591 $label: GTC Cerberus +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Ulysses $pos: -1190.063965, -0.000077, 1389.266235 $label: Epsilon Pegasi +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: -1173.111816, -0.000322, 2849.981934 +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Hostile $class: SB Seraphim $pos: -719.247070, 0.000506, -115.648827 +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: -322.265869, -0.000277, -281.715942 +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GVG Anuket $pos: 625.650574, -0.000159, 136.001343 $label: GVG Ka Annun +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Convoy whole" 0 ) $Multi text XSTR("Good job. You successfully protected every ship in the convoy. You saved thousands of lives pilot. We have just learned that the Colossus has destroyed the Sathanas. With the size of the Shivan force in the nebula, we will continue to evacuate all Terrans and Vasudans in Capella.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("We have no recommendations for you.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Convoy whole" 0 ) $Multi text XSTR("You did what you could to save those vessels. You confronted an overwhelming force. Many people died today. There is no time to mourn the dead, we have a job to do, we will continue with the evacuation of all personnel out of Capella. The Shivan force is growing. We sighted many more cruisers and destroyers headed our way. We have just learned that the Colossus has destroyed the Sathanas. With the size of the Shivan force in the nebula, we will continue to evacuate all Terrans and Vasudans in Capella. Prepare for your next assaignment.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Put fighter cover on ships in the monitoring box.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 3 "GTF Erinyes" 7 "GTF Perseus" 10 "GTF Myrmidon" 3 ) +Weaponry Pool: ( "Subach HL-7" 16 "Morning Star" 4 "Prometheus R" 16 "Prometheus S" 18 "Maxim" 16 "UD-8 Kayser" 32 "Circe" 16 "Rockeye" 1000 "Tempest" 1100 "Hornet" 230 "Tornado" 1020 "Harpoon" 500 "Trebuchet" 595 "TAG-B" 600 "Piranha" 25 "EMP Adv." 15 ) #Objects ;! 58 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Erinyes $Team: Friendly $Location: 36.792488, -0.000004, -31.193926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 2 $Name: Alpha 3 ;! Object #2 $Class: GTF Erinyes $Team: Friendly $Location: -36.838795, -0.000003, -30.872484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 4 $Name: Alpha 4 ;! Object #3 $Class: GTF Erinyes $Team: Friendly $Location: 0.000000, 0.000023, -61.074017 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Beta 1 ;! Object #4 $Class: GTF Perseus $Team: Friendly $Location: 518.642822, 0.000017, 1767.732300 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 4 $Name: Beta 2 ;! Object #5 $Class: GTF Perseus $Team: Friendly $Location: 496.375519, -0.000010, 1724.513306 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 3 $Name: Beta 3 ;! Object #6 $Class: GTF Perseus $Team: Friendly $Location: 540.485962, -0.000001, 1726.230103 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 2 $Name: Beta 4 ;! Object #7 $Class: GTF Perseus $Team: Friendly $Location: 518.767883, -0.000004, 1698.182007 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 1 $Name: Gamma 1 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: -207.516083, 0.000037, 221.519455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 0 $Name: Gamma 2 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: -232.707672, 0.000036, 191.339050 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 1 $Name: Gamma 3 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: -174.872223, 0.000041, 174.646255 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 2 $Name: Gamma 4 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: -199.730225, 0.000030, 151.901001 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 3 $Name: GTM Flemming ;! Object #12 $Class: GTM Hippocrates $Team: Friendly $Location: 97.716293, 0.000112, 378.648773 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 1 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTT Harrison ;! Object #13 $Class: GTT Argo $Team: Friendly $Location: -238.399994, 130.000000, -469.500000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 70 ) ) $Cargo 1: XSTR("354 Civilians", -1) +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTT Aquarius ;! Object #14 $Class: GTT Argo $Team: Friendly $Location: -134.433243, 0.000100, 2362.622314 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 70 ) ) $Cargo 1: XSTR("327 Civilians", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: GTSC Spectrum ;! Object #15 $Class: GTSC Faustus $Team: Friendly $Location: -191.200989, -0.000029, 1519.181152 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 70 ) ) $Cargo 1: XSTR("Classified", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 4 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTC Cerberus ;! Object #16 $Class: GTC Fenris $Team: Friendly $Location: 78.888145, 0.000136, -754.724182 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 88 ) ( ai-chase "SC Saheema" 70 ) ( ai-chase "SC Gaul" 60 ) ( ai-chase-wing "Kali" 50 ) ( ai-warp-out 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTCv Starbreeze ;! Object #17 $Class: GTCv Deimos $Team: Friendly $Location: 173.162155, 0.000102, 1838.592163 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Saheema" 70 ) ( ai-chase "SC Gaul" 60 ) ( ai-chase-wing "Cancer" 50 ) ( ai-waypoints-once "Waypoint path 1" 40 ) ( ai-warp-out 30 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 35 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: SC Saheema ;! Object #18 $Class: SC Rakshasa $Team: Hostile $Location: 1920.162231, -0.000018, 9891.200195 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Starbreeze" 80 ) ( ai-chase "GTC Cerberus" 70 ) ( ai-chase-wing "Alpha" 60 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace +Arrival Delay: 35 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: SC Gaul ;! Object #19 $Class: SC Cain $Team: Hostile $Location: -1300.577759, 75.910103, 20133.376953 $Orientation: 0.897422, 0.055255, -0.437698, -0.020320, 0.996250, 0.084103, 0.440704, -0.066582, 0.895180 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 70 ) ( ai-chase "GTCv Starbreeze" 50 ) ( ai-chase "GTT Aquarius" 40 ) ( ai-chase "GTC Cerberus" 30 ) ( ai-stay-still "Waypoint path 2:1" 60 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 630 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Sigma 1 ;! Object #20 $Class: SB Nahema $Team: Hostile $Location: 2605.100098, 0.000000, 3125.699951 $Orientation: -0.784331, 0.000000, 0.620343, 0.000000, 1.000000, 0.000000, -0.620343, 0.000000, -0.784331 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTT Harrison" 70 ) ( ai-chase "GTT Aquarius" 60 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sigma 2 ;! Object #21 $Class: SB Nahema $Team: Hostile $Location: 2698.981201, -0.000012, 3439.511475 $Orientation: -0.799446, 0.000000, 0.600738, 0.000000, 1.000000, 0.000000, -0.600738, 0.000000, -0.799446 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTT Harrison" 70 ) ( ai-chase "GTT Aquarius" 60 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sigma 3 ;! Object #22 $Class: SB Nahema $Team: Hostile $Location: 2791.185547, -0.000006, 3708.742432 $Orientation: -0.809576, 0.000000, 0.587015, 0.000000, 1.000000, 0.000000, -0.587015, 0.000000, -0.809576 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTT Harrison" 70 ) ( ai-chase "GTT Aquarius" 60 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sigma 4 ;! Object #23 $Class: SB Nahema $Team: Hostile $Location: 2878.900635, -0.000003, 3959.796631 $Orientation: -0.817771, 0.000000, 0.575544, 0.000000, 1.000000, 0.000000, -0.575544, 0.000000, -0.817771 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTT Harrison" 70 ) ( ai-chase "GTT Aquarius" 60 ) ( ai-chase-any 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Helios" "Cyclops" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Leo 1 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: -1586.021118, -0.000086, 20033.808594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: -1711.891602, -0.000081, 19521.880859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #26 $Class: SF Mara $Team: Hostile $Location: -1771.548950, -0.000058, 18561.265625 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #27 $Class: SF Mara $Team: Hostile $Location: -1947.068970, -0.000050, 18565.355469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #28 $Class: SB Seraphim $Team: Hostile $Location: 1348.800049, 0.000000, 18488.500000 $Orientation: -0.997516, 0.000000, 0.070434, 0.000000, 1.000000, 0.000000, -0.070434, 0.000000, -0.997516 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Piranha" "Cyclops" "Tempest" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Cancer 2 ;! Object #29 $Class: SB Seraphim $Team: Hostile $Location: 1450.281982, -0.000117, 18050.878906 $Orientation: -0.996326, 0.000000, 0.085642, 0.000000, 1.000000, 0.000000, -0.085642, 0.000000, -0.996326 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops" "Piranha" "Cyclops" "Tempest" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Kali 1 ;! Object #30 $Class: SB Seraphim $Team: Hostile $Location: -1170.578003, 0.000026, 8413.645508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Kali 2 ;! Object #31 $Class: SB Seraphim $Team: Hostile $Location: -1245.571899, 0.000017, 7908.104492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Kali 3 ;! Object #32 $Class: SB Seraphim $Team: Hostile $Location: -1278.589478, 0.000022, 7098.415527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: SSG Belial 33 ;! Object #33 $Class: SSG Belial $Team: Hostile $Location: 312.526733, 0.000021, 12932.868164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 34 ;! Object #34 $Class: SSG Belial $Team: Hostile $Location: 155.507706, -0.000023, 13138.942383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SSG Belial 35 ;! Object #35 $Class: SSG Belial $Team: Hostile $Location: -19.673843, 0.000017, 13140.518555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Arrival Location: Hyperspace +Arrival Delay: 240 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Scorpio 1 ;! Object #36 $Class: SB Nephilim $Team: Hostile $Location: 1258.055664, -0.000084, 9096.376953 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Scorpio 2 ;! Object #37 $Class: SB Nephilim $Team: Hostile $Location: 1177.928711, -0.000054, 9385.535156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Scorpio 3 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: 1006.702881, -0.000074, 8567.460938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Scorpio 4 ;! Object #39 $Class: SB Nephilim $Team: Hostile $Location: 875.099060, -0.000069, 8200.779297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: GVG Ka Annun ;! Object #40 $Class: GVG Anuket $Team: Friendly $Location: 448.338745, -0.000012, 598.544922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 70 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Sagitarius 1 ;! Object #41 $Class: SF Manticore $Team: Hostile $Location: -1478.427124, 0.000189, 2155.756104 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagitarius 2 ;! Object #42 $Class: SF Manticore $Team: Hostile $Location: -1509.082520, -0.000104, 2089.010498 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagitarius 3 ;! Object #43 $Class: SF Manticore $Team: Hostile $Location: -1552.064087, -0.000232, 2025.262939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagitarius 4 ;! Object #44 $Class: SF Manticore $Team: Hostile $Location: -1596.031860, -0.000165, 1976.356567 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iota 1 ;! Object #45 $Class: GVF Tauret $Team: Friendly $Location: 1088.587402, -0.000268, 3513.819824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 5 $Name: Iota 2 ;! Object #46 $Class: GVF Tauret $Team: Friendly $Location: 994.157959, -0.000294, 3427.839600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 6 $Name: Iota 3 ;! Object #47 $Class: GVF Tauret $Team: Friendly $Location: 934.302063, -0.000157, 3360.502930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 5 $Name: Iota 4 ;! Object #48 $Class: GVF Tauret $Team: Friendly $Location: 1092.459839, -0.000310, 3344.440186 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 6 $Name: Epsilon 1 ;! Object #49 $Class: GVF Serapis $Team: Friendly $Location: -1935.281250, -0.000365, 6938.925293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 +Persona Index: 6 $Name: Epsilon 2 ;! Object #50 $Class: GVF Serapis $Team: Friendly $Location: -2082.653320, -0.000240, 6938.428711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Alpha 1" 60 ) ( ai-guard "GTCv Starbreeze" 50 ) ( ai-guard "GTC Cerberus" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 5 $Name: Epsilon 3 ;! Object #51 $Class: GVF Serapis $Team: Friendly $Location: -2084.851563, -0.000196, 6758.737793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 +Persona Index: 6 $Name: Epsilon 4 ;! Object #52 $Class: GVF Serapis $Team: Friendly $Location: -2193.987061, -0.000316, 6721.528320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: SC Tyranus ;! Object #53 $Class: SC Lilith $Team: Hostile $Location: -1129.077759, -0.000031, 22746.333984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTCv Starbreeze" 80 ) ( ai-chase "GTC Cerberus" 70 ) ( ai-chase "GTT Aquarius" 60 ) ( ai-chase "GTT Harrison" 50 ) ( ai-chase "GTSC Spectrum" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace +Arrival Delay: 800 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Kara 1 ;! Object #54 $Class: SB Taurvi $Team: Hostile $Location: 687.375732, 0.000020, 20292.884766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kara 2 ;! Object #55 $Class: SB Taurvi $Team: Hostile $Location: 606.756531, 0.000023, 20293.072266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kara 3 ;! Object #56 $Class: SB Taurvi $Team: Hostile $Location: 756.504211, -0.000004, 20345.519531 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Kara 4 ;! Object #57 $Class: SB Taurvi $Team: Hostile $Location: 537.654419, 0.000008, 20293.232422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 #Wings ;! 12 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "GTM Flemming" 80 ) ( ai-guard "GTSC Spectrum" 70 ) ( ai-guard "GTT Harrison" 60 ) ( ai-guard "GTT Aquarius" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 0 +Flags:( "ignore-count" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "GTM Flemming" 80 ) ( ai-guard "GTT Harrison" 70 ) ( ai-guard "GTT Aquarius" 60 ) ( ai-guard "GTSC Spectrum" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 1 +Flags:( "ignore-count" ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-guard "GTSC Spectrum" 80 ) ( ai-guard "GTT Harrison" 70 ) ( ai-guard "GTT Aquarius" 60 ) ( ai-guard "GTM Flemming" 50 ) ( ai-chase-any 40 ) ) +Hotkey: 2 +Flags:( "ignore-count" ) $Name: Sigma $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Hyperspace +Arrival delay: 50 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" ) +Flags:( "ignore-count" ) +Wave Delay Min: 20 +Wave Delay Max: 22 $Name: Leo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace +Arrival delay: 100 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "ignore-count" ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Cancer $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace +Arrival delay: 150 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-chase "GTCv Starbreeze" 70 ) ( ai-chase "GTC Cerberus" 60 ) ( ai-chase-any 50 ) ) +Flags:( "ignore-count" ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Kali $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Kali 1 $Arrival Location: Hyperspace +Arrival delay: 200 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Kali 1" "Kali 2" "Kali 3" ) $AI Goals: ( goals ( ai-chase "GTCv Starbreeze" 70 ) ( ai-chase "GTC Cerberus" 60 ) ( ai-chase "GTT Harrison" 50 ) ( ai-chase "GTT Aquarius" 40 ) ( ai-chase-any 30 ) ) +Flags:( "ignore-count" ) +Wave Delay Min: 30 +Wave Delay Max: 35 $Name: Scorpio $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace +Arrival delay: 300 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase "GTT Aquarius" 70 ) ( ai-chase "GTC Cerberus" 60 ) ( ai-chase "GTSC Spectrum" 50 ) ( ai-chase-any 40 ) ) +Flags:( "ignore-count" ) +Wave Delay Min: 15 +Wave Delay Max: 25 $Name: Sagitarius $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Sagitarius 1 $Arrival Location: Hyperspace +Arrival delay: 727 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagitarius 1" "Sagitarius 2" "Sagitarius 3" "Sagitarius 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-wing "Beta" 70 ) ( ai-chase "GTC Cerberus" 60 ) ( ai-chase "GTM Flemming" 50 ) ( ai-chase "GTT Harrison" 40 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 70 $Name: Iota $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-guard "GVG Ka Annun" 80 ) ( ai-guard "GTSC Spectrum" 70 ) ( ai-guard "GTT Harrison" 60 ) ( ai-guard "GTM Flemming" 50 ) ( ai-chase-any 40 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( "reinforcement" ) $Name: Kara $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Kara 1 $Arrival Location: Hyperspace +Arrival delay: 750 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kara 1" "Kara 2" "Kara 3" "Kara 4" ) $AI Goals: ( goals ( ai-chase "GTT Harrison" 80 ) ( ai-chase "GTT Aquarius" 70 ) ( ai-chase "GTSC Spectrum" 60 ) ( ai-chase "GTM Flemming" 50 ) ( ai-chase-any 40 ) ) +Flags:( ) +Wave Delay Min: 30 +Wave Delay Max: 40 #Events ;! 25 total $Formula: ( when ( has-arrived-delay 0 "SC Saheema" ) ( send-message-list "#Command" "High" "CMD ODR 1" 5 ) ) +Name: CMD ODR 1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "CMD ODR 1" 0 ) ( send-message-list "GTCv Starbreeze" "High" "STRBRZ RSP" 8 ) ) +Name: STRBRZ RSP +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "STRBRZ RSP" 0 ) ( send-message-list "#Command" "High" "Celebration" 0 ) ) +Name: Celebration +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTCv Starbreeze" ) ) +Name: Starbreeze Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Saheema" ) ( beam-free-all "SC Saheema" ) ) +Name: Saheema Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTC Cerberus" ) ) +Name: Cerberus Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GVG Ka Annun" 33 ) ) +Name: Ka Annun speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTM Flemming" 33 ) ) +Name: Flemming Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTSC Spectrum" 33 ) ) +Name: Spectrum Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Harrison" 33 ) ) +Name: Harrison Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Aquarius" 33 ) ) +Name: Aquarius Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTC Cerberus" 33 ) ) +Name: Cerberus Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTCv Starbreeze" 33 ) ) +Name: Starbreeze Speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Tyranus" ) ( beam-free-all "SC Tyranus" ) ) +Name: Tyranus Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTM Flemming" ) ( send-message-list "#Command" "High" "Flemming destroyed" 0 ) ) +Name: Flemming destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTSC Spectrum" ) ( send-message-list "#Command" "High" "Spectrum Destroyed" 0 ) ) +Name: Spectrum Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Flemming destroyed" 0 ) ( send-message-list "Alpha 3" "High" "" 0 ) ) +Name: Wingman protest +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-previous-event-true "Convoy Test" "Wingman protest" ) ( send-message-list "#Command" "High" "CMD RSP 2" 0 ) ) +Name: CMD RSP 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Saheema" ) ( do-nothing ) ) +Name: Destroy Saheema +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Saheema", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sigma" ) ( do-nothing ) ) +Name: Destroy Sigma +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gaul", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagitarius" ) ( do-nothing ) ) +Name: Destroy Sagitarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagitarius", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTC Cerberus" ) ( send-message-list "#Command" "High" "Cmd Depart" 0 ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 610 ) ( send-message-list "Alpha 2" "High" "im bored" 0 ) ) +Name: Bordom +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Gaul" ) ( send-message-list "Alpha 4" "High" "Uh oh" 0 ) ) +Name: Uh-oh! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Bordom" 0 ) ( send-message-list "Alpha 2" "High" "Conversation 2" 3 ) ) +Name: Conversation 2 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Convoy whole $MessageNew: XSTR("Protect all fleeing vessels.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTT Harrison" "GTM Flemming" "GTT Aquarius" "GTSC Spectrum" "GTCv Starbreeze" "GTC Cerberus" "GVG Ka Annun" ) $Type: Secondary +Name: Destroy Hostiles $MessageNew: XSTR("Destroy all hostiles", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Tyranus" "Kali" "Kara" "SC Saheema" "SC Gaul" "Sigma" "Leo" "Scorpio" "Sagitarius" "SSG Belial 33" "SSG Belial 34" "SSG Belial 35" "Cancer" ) +No music #Waypoints ;! 2 lists total $Jump Node: -139.699951, 0.000000, 22588.900391 $Jump Node Name: Epsilon Pegasi $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -139.699997, 0.000000, 22588.898438 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -922.775208, -0.000059, 24342.705078 ) ) #Messages ;! 218 total $Name: CMD ODR 1 $Team: -1 $MessageNew: XSTR("Starbreeze, a Raksasha class cruiser is inbound. Neutralize it now!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 $Name: STRBRZ RSP $Team: -1 $MessageNew: XSTR("Roger that, Command ready to rock their world!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Celebration $Team: -1 $MessageNew: XSTR("Celebrate after you get the job done. Got it?", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 $Name: Flemming destroyed $Team: -1 $MessageNew: XSTR("We lost the Flemming. Boost the effort out there!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 $Name: Spectrum Destroyed $Team: -1 $MessageNew: XSTR("The Spectrum has been destroyed. ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 $Name: $Team: -1 $MessageNew: XSTR("We're giving it all we've got Command! We need more assistace!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP1 $Name: CMD RSP 2 $Team: -1 $MessageNew: XSTR("All ships are currently engaged or out of range alpha 3.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM4 $Name: im bored $Team: -1 $MessageNew: XSTR("I don't like this silence. Do Shivans ever leave convoys alone?", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP5 $Name: Uh oh $Team: -1 $MessageNew: XSTR("You were saying.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Cmd Depart $Team: -1 $MessageNew: XSTR("You did your job pilots. Return to Base.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Conversation 2 $Team: -1 $MessageNew: XSTR("Don't get your hopes up, they'll be back with greater force.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 14 total $Num stars: 500 $Ambient light level: 0 $Starbitmap: neb02 +Angles: 0.349066 0.488692 0.680678 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.506145 0.680678 0.349066 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb04 +Angles: 0.174533 1.047197 0.506145 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 0.174533 1.221730 0.052360 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 0.506145 1.047197 0.244346 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 1.047197 1.047197 0.872664 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.506145 1.047197 0.680678 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetf +Angles: 0.000000 1.570795 1.745328 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.174533 0.349066 4.188787 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb15 +Angles: 0.174533 0.349066 5.934115 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb07 +Angles: 0.174533 0.349066 4.188787 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb10 +Angles: 0.174533 0.349066 2.792525 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetd +Angles: 0.174533 0.349066 1.221730 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: planetb +Angles: 0.349066 0.174533 2.076940 +ScaleX: 0.500000 +ScaleY: 0.500000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Brief6 #End