#Mission Info $Version: 0.10 $Name: XSTR("Save the Dionysus", -1) $Author: David Hein $Created: 03/25/00 at 10:39:31 $Modified: 03/30/00 at 21:24:19 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Alpha Wing of the 88th Hornets must rescue a GTVA freighter stranded in the nebula, before it is destroyed by the Shivans. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 4 +NebAwacs: 3000.000000 +Storm: s_active +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 2.000000 +Viewer pos: 4599.315918, 1027.688232, 7272.390137 +Viewer orient: -0.669091, 0.000000, 0.743181, -0.219216, 0.955507, -0.197362, -0.710114, -0.294970, -0.639320 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("This is Admiral Kessinger of the GTVA 9th battle fleet. As you are all no doubt aware, we are in a desperate situation. When the GTVA pulled out of Gamma Draconis, most of the 9th fleet and many other Alliance vessels were left behind.", -1) $end_multi_text $Ani Filename: cb_train-01_d.ani +Wave Filename: none $Stage Text: XSTR("Our goal is simple: survive. Our plan is to regroup with whatever friendly forces are left in the nebula, and then make a break for the Gamma Draconis jump node. With the combined might of our remaining ships, we should be able to break through any Shivan battle lines.", -1) $end_multi_text $Ani Filename: cb_train-01_d.ani +Wave Filename: none $Stage Text: XSTR("Once we have returned to Gamma Draconis, it is hoped that we will be able to rejoin the rest of the fleet. Although the Shivan onslaught has undoubtedly taken its toll, our arrival at the right moment could tip things back in the GTVA's favor.", -1) $end_multi_text $Ani Filename: cb_train-01_d.ani +Wave Filename: none $Stage Text: XSTR("I don't think I need to stress the urgency of this situation. There is no margin for error, no room for mistakes. We must succeed, or we will quickly become overwhelmed.", -1) $end_multi_text $Ani Filename: cb_train-01_d.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("Welcome to the 88th Hornets pilots. I'm Captain Keaton, squadron commander. We've got our work cut out for us. Before the 9th fleet can begin moving out of the nebula, we have to regroup with other Alliance ships left behind. Of paramount importance is gathering supplies to arm and supply the fleet.", -1) $end_multi_text $voice: none.wav $camera_pos: 4599.315918, 1027.688232, 7272.390137 $camera_orient: -0.788184, 0.000000, 0.615439, -0.181536, 0.955506, -0.232491, -0.588056, -0.294970, -0.753115 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 2756.159180, 0.000037, 4694.415527 $label: GTD Gideon +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: 2504.401367, 0.000001, 2818.660400 $label: GVD Sebek +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 3210.481445, 0.000019, 5668.933105 $label: GTCv Athena +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 3536.951904, 0.000010, 5188.189941 $label: GTCv Aberdeen +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Unfortunately, the $f GTFr $f Dionysus, a Triton-class freighter, has been attacked while en-route to the rendezvous point. Her engines have been disabled and she's dead in space. We need those supplies pilots.", -1) $end_multi_text $voice: none.wav $camera_pos: 4599.315918, 1027.688232, 7272.390137 $camera_orient: -0.788184, 0.000000, 0.615439, -0.181536, 0.955506, -0.232491, -0.588056, -0.294970, -0.753115 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Friendly $class: GTFR Triton $pos: 2946.582764, 217.222260, 4236.503418 $label: GTFR Dionysus +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 3541.359619, 377.988281, 5944.568359 $label: Epsilon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Triton $pos: -152546.468750, 217.222214, -58583.863281 $label: GTFR Dionysus +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Alpha, you will fly escort for the $f GTT $f Icarus, a transport carrying a repair crew to get the Dionysus' engines back online. Once you have safely escorted the $f Icarus to the $f Dionysus, you will engage any enemy forces in the area.", -1) $end_multi_text $voice: none.wav $camera_pos: 4599.315918, 1027.688232, 7272.390137 $camera_orient: -0.903163, 0.000000, 0.429299, -0.126630, 0.955507, -0.266406, -0.410198, -0.294970, -0.862978 $camera_time: 1000 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 12 $team: Friendly $class: GTFR Triton $pos: 2447.316406, 217.222260, 4805.203613 $label: GTFR Dionysus +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 3293.880859, 377.988281, 6208.862793 $label: Epsilon +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFR Triton $pos: -152546.468750, 217.222214, -58583.863281 $label: GTFR Dionysus +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 3272.943115, 161.901520, 3965.770996 $label: GTT Icarus +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Myrmidon $pos: 3788.764893, 246.233749, 5409.114746 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Several wings of Shivan fighters are currently closing on the $f Dionysus' position. You will have to hold these fighters off until the $f Icarus can complete repairs.", -1) $end_multi_text $voice: none.wav $camera_pos: 4599.315918, 1027.688232, 7272.390137 $camera_orient: -0.699559, 0.000000, 0.714575, -0.210778, 0.955507, -0.206349, -0.682781, -0.294970, -0.668433 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Friendly $class: GTFR Triton $pos: -152546.468750, 217.222214, -58583.863281 $label: GTFR Dionysus +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 4233.808105, 0.001731, 5569.202148 $label: SC Asmodei +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 5233.558105, 211.377777, 5720.723145 $label: GTC Poseidon +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 879.189941, -0.064362, 4788.892090 $label: Scorpio +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: 2353.666992, -0.001853, 6325.389648 $label: Cancer +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nephilim $pos: -1517.604004, -0.000158, 4555.522949 $label: Libra +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Manticore $pos: 2315.170410, 0.000005, 5766.914551 $label: Leo +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 12 $team: Friendly $class: GTFR Triton $pos: 2898.286133, -77.305267, 4266.976074 $label: GTFR Dionysus +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Recon patrols have indicated the presence of a Shivan cruiser in the area, the $h SC $h Asmodei. If the $h Asmodei shows up, we'll deploy the $f GTC $f Poseidon to hold it off until the $f Dionysus escapes.", -1) $end_multi_text $voice: none.wav $camera_pos: 4599.315918, 1027.688232, 7272.390137 $camera_orient: -0.482240, 0.000001, 0.876039, -0.258405, 0.955507, -0.142247, -0.837061, -0.294970, -0.460783 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 4233.808105, 0.001731, 5569.202148 $label: SC Asmodei +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 2700.294922, 211.377579, 5731.250000 $label: GTC Poseidon +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 883.334595, 0.001702, 6267.996582 $label: SC Asmodei +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: 1684.124634, 0.000019, 6745.396484 $label: Virgo +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( is-goal-true-delay "Protect Dionysus" 0 ) $Multi text XSTR("Excellent job pilot! Things got pretty hairy out there, but you managed to bring the Dionysus back in one piece. ", -1) $end_multi_text $Voice: None $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Protect Dionysus" 0 ) ( not ( is-event-true-delay "Coward" 0 ) ) ) $Multi text XSTR("The Dionysus has been destroyed. That freighter's cargo was vital to our efforts here pilot! Without those supplies the fleet has no chance of escaping the Shivans. You really blew it.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Coward" 0 ) $Multi text XSTR("Coward! You had no authorization to leave the field of battle.You will almost certainly be court-martialed for this, and you'll be lucky if we don't drop-kick you out the airlock.", -1) $end_multi_text $Voice: None $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTC Poseidon" ) $Multi text XSTR("We lost the Poseidon. Our situation is far too desparate to allow losses like this. Every warship we lose is a death knell to our chances of surviving.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Neutralize Shivans" 0 ) $Multi text XSTR("Good work destroying the Shivan fighters. Every victory counts, no matter how small.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Asmodei" 0 ) $Multi text XSTR("Excellent job destroying the Asmodei. You've significantly improved our chances of making it out of this alive.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 3 "GTF Perseus" 3 ) +Weaponry Pool: ( "Subach HL-7" 6 "Morning Star" 3 "Prometheus R" 5 "Prometheus S" 6 "Maxim" 2 "UD-8 Kayser" 1 "Circe" 1 "Lamprey" 16 "Rockeye" 120 "Tempest" 980 "Hornet" 234 "Tornado" 242 "Harpoon" 500 "Trebuchet" 35 "TAG-B" 10 "Infyrno" 25 ) #Objects ;! 35 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 786.715210, 238.803131, 5641.754883 $Orientation: -0.818584, 0.000000, -0.574387, 0.158560, 0.961143, -0.225970, 0.552068, -0.276050, -0.786777 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: 760.835571, 254.406158, 5692.036621 $Orientation: -0.822388, 0.000000, -0.568927, 0.156836, 0.961252, -0.226708, 0.546882, -0.275670, -0.790522 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: 736.099976, 238.000000, 5610.500000 $Orientation: -0.786553, 0.000000, -0.617522, 0.169344, 0.961664, -0.215698, 0.593849, -0.274231, -0.756400 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 713.664429, 251.870453, 5655.512207 $Orientation: -0.791949, 0.000000, -0.610587, 0.167353, 0.961705, -0.217062, 0.587205, -0.274086, -0.761622 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTC Poseidon ;! Object #4 $Class: GTC Leviathan $Team: Friendly $Location: 2474.279541, 211.377502, 5066.506348 $Orientation: 0.797861, 0.076683, -0.597945, -0.026864, 0.995414, 0.091810, 0.602243, -0.057189, 0.796262 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "SC Asmodei" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 10 "SC Asmodei" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Hotkey: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTFR Dionysus ;! Object #5 $Class: GTFR Triton $Team: Friendly $Location: 1452.333008, -77.305084, 5097.615723 $Orientation: 0.963773, 0.266723, 0.000028, -0.247705, 0.895089, -0.370754, -0.098913, 0.357316, 0.928732 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Icarus ;! Object #6 $Class: GTT Argo $Team: Friendly $Location: 761.400024, 161.899994, 5416.000000 $Orientation: -0.716434, 0.000000, -0.697655, 0.171634, 0.969266, -0.176254, 0.676213, -0.246015, -0.694415 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Hotkey: 6 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Epsilon 1 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1747.423218, 377.988434, 5016.255859 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 66 +Initial Shields: 23 +Subsystem: Pilot +Sbank Ammo: ( 62 60 ) +Subsystem: communications $Damage: 2 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1776.812744, 377.988464, 4974.515137 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 34 +Initial Shields: 12 +Subsystem: Pilot +Sbank Ammo: ( 50 22 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #9 $Class: SB Nephilim $Team: Hostile $Location: 3614.800049, 0.000000, 5602.600098 $Orientation: -0.365328, 0.000000, 0.930879, -0.030489, 0.999463, -0.011966, -0.930380, -0.032753, -0.365132 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 2 ;! Object #10 $Class: SB Nephilim $Team: Hostile $Location: 3693.266846, 0.000009, 5659.091797 $Orientation: -0.374389, 0.000000, 0.927272, -0.029211, 0.999504, -0.011794, -0.926812, -0.031502, -0.374203 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 3 ;! Object #11 $Class: SB Nephilim $Team: Hostile $Location: 3526.844482, 0.000039, 5690.580078 $Orientation: -0.410795, 0.000000, 0.911728, -0.030468, 0.999442, -0.013728, -0.911219, -0.033417, -0.410565 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 4 ;! Object #12 $Class: SB Nephilim $Team: Hostile $Location: 3603.733643, 0.000051, 5786.223633 $Orientation: -0.431621, 0.000000, 0.902055, -0.028776, 0.999491, -0.013769, -0.901596, -0.031901, -0.431402 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: SC Asmodei ;! Object #13 $Class: SC Rakshasa $Team: Hostile $Location: 4047.720459, 0.001708, 5161.093750 $Orientation: -0.089400, 0.000000, 0.995996, 0.123142, 0.992328, 0.011053, -0.988354, 0.123637, -0.088714 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Amodei Approach Path" 50 ) ( ai-chase "GTC Poseidon" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Near Ship +Arrival Distance: 4000 $Arrival Anchor: GTFR Dionysus $Arrival Cue: ( has-time-elapsed 180 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Hotkey: 8 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Libra 1 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: 3650.507568, -0.000057, 4497.724121 $Orientation: 0.108287, 0.000000, 0.994120, -0.034214, 0.999408, 0.003727, -0.993531, -0.034417, 0.108222 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #15 $Class: SB Nephilim $Team: Hostile $Location: 3782.199951, 0.000000, 4434.100098 $Orientation: 0.128700, 0.000000, 0.991684, -0.032152, 0.999474, 0.004173, -0.991162, -0.032422, 0.128632 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #16 $Class: SB Nephilim $Team: Hostile $Location: 3675.898682, -0.000075, 4661.984863 $Orientation: 0.034902, 0.000000, 0.999391, -0.034189, 0.999415, 0.001194, -0.998806, -0.034210, 0.034882 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 4 ;! Object #17 $Class: SB Nephilim $Team: Hostile $Location: 3799.203125, -0.000133, 4565.656738 $Orientation: 0.073385, 0.000000, 0.997304, -0.032285, 0.999476, 0.002376, -0.996781, -0.032372, 0.073346 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 1 ;! Object #18 $Class: SF Manticore $Team: Hostile $Location: 3287.496094, -0.000138, 4382.861816 $Orientation: 0.471065, 0.000000, 0.882099, 0.132797, 0.988603, -0.070917, -0.872045, 0.150547, 0.465696 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: 3302.271973, -0.000119, 4495.907227 $Orientation: 0.408492, 0.000000, 0.912762, 0.140611, 0.988063, -0.062928, -0.901866, 0.154050, 0.403616 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #20 $Class: SF Manticore $Team: Hostile $Location: 3358.485352, -0.000147, 4342.713867 $Orientation: 0.472120, 0.000000, 0.881535, 0.126292, 0.989685, -0.067638, -0.872441, 0.143264, 0.467249 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 4 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: 3394.707520, -0.000144, 4466.012695 $Orientation: 0.402614, 0.000000, 0.915370, 0.132828, 0.989416, -0.058423, -0.905681, 0.145108, 0.398353 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 1 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: 4134.301270, -0.000002, 4931.652344 $Orientation: -0.252586, 0.000000, 0.967575, 0.086655, 0.995982, 0.022621, -0.963686, 0.089559, -0.251571 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: 4112.598145, -0.000004, 4902.150391 $Orientation: -0.242964, 0.000000, 0.970035, 0.087927, 0.995883, 0.022023, -0.966042, 0.090643, -0.241964 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 3 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: 4146.100098, 0.000000, 4861.500000 $Orientation: -0.223240, 0.000000, 0.974764, 0.087492, 0.995964, 0.020037, -0.970829, 0.089757, -0.222339 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 4 ;! Object #25 $Class: SF Mara $Team: Hostile $Location: 4168.603516, 0.000000, 4888.433105 $Orientation: -0.231949, 0.000000, 0.972728, 0.086286, 0.996058, 0.020575, -0.968893, 0.088705, -0.231035 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: 3292.170166, 0.000208, 5865.133301 $Orientation: 0.181531, 0.000000, 0.983385, 0.073343, 0.997215, -0.013539, -0.980646, 0.074582, 0.181026 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: 3348.735840, 0.000167, 5794.545898 $Orientation: 0.207504, 0.000000, 0.978234, 0.070710, 0.997384, -0.014999, -0.975675, 0.072283, 0.206961 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #28 $Class: SF Manticore $Team: Hostile $Location: 3340.814453, -0.128448, 5899.351563 $Orientation: 0.162568, 0.000000, 0.986697, 0.072253, 0.997315, -0.011904, -0.984048, 0.073227, 0.162131 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #29 $Class: SF Manticore $Team: Hostile $Location: 3388.328125, 0.000191, 5830.299316 $Orientation: 0.188818, 0.000000, 0.982012, 0.069994, 0.997457, -0.013458, -0.979514, 0.071276, 0.188338 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #30 $Class: SB Nahema $Team: Hostile $Location: 2737.000000, 0.000000, 5770.700195 $Orientation: -0.936919, 0.000000, 0.349546, 0.094633, 0.962655, 0.253654, -0.336492, 0.270732, -0.901930 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 2 ;! Object #31 $Class: SB Nahema $Team: Hostile $Location: 2784.579346, 0.000096, 5794.242676 $Orientation: -0.919870, 0.000000, 0.392224, 0.101245, 0.966110, 0.237446, -0.378931, 0.258130, -0.888696 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 3 ;! Object #32 $Class: SB Nahema $Team: Hostile $Location: 2789.708252, 0.000107, 5847.071289 $Orientation: -0.927159, 0.000000, 0.374668, 0.091238, 0.969897, 0.225779, -0.363389, 0.243517, -0.899248 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aries 4 ;! Object #33 $Class: SB Nahema $Team: Hostile $Location: 2696.048340, 0.000037, 5847.624512 $Orientation: -0.961981, 0.000000, 0.273118, 0.068805, 0.967747, 0.242346, -0.264309, 0.251924, -0.930954 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: TC-TRI 22 ;! Object #34 $Class: TC-TRI $Team: Friendly $Location: 1431.323608, -0.146379, 5270.532715 $Orientation: 0.963771, 0.266731, 0.000049, -0.247687, 0.895025, -0.370921, -0.098980, 0.357471, 0.928665 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons & Supplies", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Docked With: GTFR Dionysus $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Epsilon 1" "Epsilon 2" ) $AI Goals: ( goals ( ai-guard "GTFR Dionysus" 89 ) ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: GTFR Dionysus $Arrival Cue: ( has-time-elapsed 30 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Shivan Fighters Withdraw" 5 ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "GTFR Dionysus" 70 ) ( ai-chase "GTC Poseidon" 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 12 $Name: Libra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Near Ship +Arrival Distance: 3000 $Arrival Anchor: GTFR Dionysus $Arrival Cue: ( is-destroyed-delay 20 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Shivan Fighters Withdraw" 5 ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase "GTFR Dionysus" 70 ) ( ai-chase "GTC Poseidon" 50 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 12 $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Libra 1 $Arrival Cue: ( has-arrived-delay 0 "Libra" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Shivan Fighters Withdraw" 5 ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-guard-wing "Libra" 80 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Virgo 2 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: SC Asmodei $Arrival Cue: ( has-arrived-delay 0 "SC Asmodei" ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 0 "SC Asmodei" ) ( is-destroyed-delay 0 "SC Asmodei" ) ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-guard "SC Asmodei" 50 ) ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 50 ) ) +Flags:( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Near Ship +Arrival Distance: 500 $Arrival Anchor: Cancer 1 +Arrival delay: 1 $Arrival Cue: ( has-arrived-delay 0 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Shivan Fighters Withdraw" 5 ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-guard-wing "Cancer" 80 ) ( ai-chase-wing "Alpha" 50 ) ) +Flags:( ) +Wave Delay Min: 12 +Wave Delay Max: 21 $Name: Aries $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 0 "Libra" ) ( skill-level-at-least "Medium" ) ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Shivan Fighters Withdraw" 0 ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase "GTC Poseidon" 89 ) ( ai-chase "GTFR Dionysus" 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 12 #Events ;! 41 total $Formula: ( when ( has-time-elapsed 0 ) ( send-message-list "Epsilon 1" "High" "Glad You're Here" 0 "Alpha 2" "High" "We've got your back" 5000 "GTT Icarus" "High" "Undock Dionysus" 5000 "GTFR Dionysus" "High" "Roger Icarus" 7000 ) ) +Name: Pilot Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 10 ) ( add-goal "GTFR Dionysus" ( ai-undock 89 ) ) ) +Name: Dionysus Drop Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTFR Dionysus" "TC-TRI 22" 1 0 ) ( add-goal "GTT Icarus" ( ai-dock "GTFR Dionysus" "Frontside dock" "Cargo Dock01" 89 ) ) ) +Name: Icarus Dock With Dionysus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTT Icarus" "GTFR Dionysus" 1 0 ) ( send-message "GTT Icarus" "High" "Beginning Repairs" ) ) +Name: Repair Dionysus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 240 ) ( and ( not ( is-destroyed-delay 0 "GTT Icarus" ) ) ( not ( is-destroyed-delay 0 "GTFR Dionysus" ) ) ) ) ( send-message "GTT Icarus" "High" "Repairs Complete" ) ) +Name: Dionysus Repaired +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-event-true-delay "Dionysus Repaired" 0 ) ( add-goal "GTT Icarus" ( ai-undock 89 ) ) ) +Name: Undock From Dionysus +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Icarus" "GTFR Dionysus" 1 0 ) ( add-goal "GTT Icarus" ( ai-warp-out 89 ) ) ) +Name: Icarus Leaving +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( and-in-sequence ( has-arrived-delay 0 "SC Asmodei" ) ( has-time-elapsed 10 ) ) ( beam-free-all "SC Asmodei" ) ) +Name: Arm Asmodei +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTC Poseidon" ) ( beam-free-all "GTC Poseidon" ) ) +Name: Arm Poseiden +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTFR Dionysus" ) ( do-nothing ) ) +Name: Protect Dionysus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Dionysus", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Icarus" "GTFR Dionysus" 1 0 ) ( repair-subsystem "GTFR Dionysus" "engine" 75 ) ( send-message "GTFR Dionysus" "High" "Dionysus Online" ) ( add-goal "GTFR Dionysus" ( ai-dock "TC-TRI 22" "Cargo Dock01" "Cargo Dockpoint" 89 ) ) ) +Name: Dionysus Online +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTFR Dionysus" "TC-TRI 22" 1 0 ) ( send-message "GTFR Dionysus" "High" "Dionysus Leaving" ) ) +Name: Cargo Retrieved +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( add-goal "GTFR Dionysus" ( ai-warp-out 89 ) ) ) +Name: Dionysus Warp Out +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message "#Command" "High" "Destroy Bombers" ) ) +Name: Cancer Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Leo" ) ( do-nothing ) ) +Name: Leo Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Libra" ) ( send-message "#Command" "High" "More Bombers" ) ) +Name: Libra Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Destroy Libra +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Scorpio Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: Destroy Scorpio +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Virgo Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aries" ) ( send-message "#Command" "High" "Nahema Bombers" ) ) +Name: Aries Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: Destroy Aries +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "GTFR Dionysus" ) ( not ( is-destroyed-delay 0 "GTFR Dionysus" ) ) ) ( send-message "#Command" "High" "MIssion Accomplished" ) ( clear-goals "GTC Poseidon" ) ( add-goal "GTC Poseidon" ( ai-warp-out 89 ) ) ) +Name: Dionysus Escaped +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return To Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Dionysus" ) ( do-nothing ) ) +Name: Dionysus Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTT Icarus" ) ( not ( has-undocked-delay "GTT Icarus" "GTFR Dionysus" 1 0 ) ) ) ( do-nothing ) ) +Name: Icarus Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Icarus Destroyed" 0 ) ( is-event-true-delay "Dionysus Destroyed" 0 ) ) ( send-message "#Command" "High" "Give Up" ) ( when ( has-time-elapsed 5 ) ( clear-goals "GTC Poseidon" ) ( add-goal "GTC Poseidon" ( ai-warp-out 89 ) ) ) ) +Name: Mission Failed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Bad Return To Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "GTC Poseidon" ) ( is-event-true-delay "Dionysus Online" 0 ) ) ( add-goal "SC Asmodei" ( ai-chase "GTFR Dionysus" 89 ) ) ( beam-unprotect-ship "GTFR Dionysus" ) ) +Name: Poseidon Destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Asmodei" ) ( send-message "#Command" "High" "Asmodei Incoming" ) ( cap-waypoint-speed "SC Asmodei" 20 ) ) +Name: Asmodei Incoming +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTT Icarus" ) ( do-nothing ) ) +Name: Protect Icarus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Icarus", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Dionysus Destroyed" 10 ) ( add-goal "GTT Icarus" ( ai-warp-out 89 ) ) ) +Name: Icarus Flee +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( not ( has-departed-delay 0 "GTFR Dionysus" ) ) ( not ( is-destroyed-delay 0 "GTFR Dionysus" ) ) ( has-departed-delay 0 "Alpha 1" ) ) ( do-nothing ) ) +Name: Coward +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "GTFR Dionysus" ) ( has-departed-delay 0 "GTFR Dionysus" ) ) ( do-nothing ) ) +Name: Shivan Fighters Withdraw +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTFR Dionysus" ) 60 ) ( send-message "GTFR Dionysus" "High" "Dionysus In Trouble" ) ) +Name: Dionysus Hurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTFR Dionysus" ) 25 ) ( send-message "GTFR Dionysus" "High" "Dionysus Critical" ) ) +Name: Dionysus Critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "GTC Poseidon" ) 60 ) ( send-message "GTC Poseidon" "High" "Poseidon In Trouble" ) ) +Name: Poseidon Hurt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "SC Asmodei" ) ( fire-beam "SC Asmodei" "turret01" "GTC Poseidon" ) ( fire-beam "SC Asmodei" "turret02" "GTC Poseidon" ) ) +Name: Hurt Poseidon +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Protect Dionysus $MessageNew: XSTR("Protect GTFr Dionysus", -1) $end_multi_text $Formula: ( is-event-true-delay "Dionysus Escaped" 0 ) +No music +Score: 250 $Type: Primary +Name: Protect Icarus $MessageNew: XSTR("Protect GTT Icarus", -1) $end_multi_text $Formula: ( and ( has-undocked-delay "GTT Icarus" "GTFR Dionysus" 1 0 ) ( has-departed-delay 0 "GTT Icarus" ) ) +Score: 100 $Type: Secondary +Name: Neutralize Shivans $MessageNew: XSTR("Destroy Incoming Shivan Forces", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Leo" ) ( is-destroyed-delay 0 "Libra" ) ( is-destroyed-delay 0 "Cancer" ) ( is-destroyed-delay 0 "Scorpio" ) ) +Score: 100 $Type: Bonus +Name: Destroy Asmodei $MessageNew: XSTR("Destroy SC Asmodei", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SC Asmodei" ) +Score: 200 $Type: Bonus +Name: Protect Poseidon $MessageNew: XSTR("Protect GC Poseidon", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "GTC Poseidon" ) ( and ( not ( is-destroyed-delay 0 "GTC Poseidon" ) ) ( has-departed-delay 0 "GTC Poseidon" ) ) ) +Score: 50 #Waypoints ;! 1 lists total $Name: Amodei Approach Path $List: ( ;! 1 points in list ( 2988.856201, 187.237961, 5093.749023 ) ) #Messages ;! 225 total $Name: Beginning Repairs $Team: -1 $MessageNew: XSTR("This is the Icarus. We have docked with the Dionysus and are beginning repairs. We estimate four minutes until completion.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Repairs Complete $Team: -1 $MessageNew: XSTR("Repairs are complete. Disengaging from the Dionysus.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Asmodei Incoming $Team: -1 $MessageNew: XSTR("Alpha, sensors have detected the Asmodei approaching fast. We're deploying the Poseidon to deal with the cruiser. Keep those fighters away from the Dionysus.", -1) $end_multi_text +Persona: Terran Command $Name: Destroy Bombers $Team: -1 $MessageNew: XSTR("Alpha, sensors indicate a wing of Nahema bombers closing on the Dionysus. Take them out.", -1) $end_multi_text +Persona: Terran Command $Name: Dionysus Leaving $Team: -1 $MessageNew: XSTR("Command, we've secured the cargo. We're making the jump to subspace now.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Poseidon Leaving - Good $Team: -1 $MessageNew: XSTR("The Dionysus is safe command, we're pulling out.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Give Up $Team: -1 $MessageNew: XSTR("There's nothing more you can do Poseidon. All ships, return to base.", -1) $end_multi_text +Persona: Terran Command $Name: Mission Accomplished $Team: -1 $MessageNew: XSTR("Mission accomplished. Return to base.", -1) $end_multi_text +Persona: Terran Command $Name: Glad You're Here $Team: -1 $MessageNew: XSTR("Glad you're here Alpha. Those Shivan fighters nearly did us in.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP4 $Name: We've got your back $Team: -1 $MessageNew: XSTR("Don't worry. We'll keep you covered.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: Undock Dionysus $Team: -1 $MessageNew: XSTR("Dionysus, you'll have to disengage from the cargo container before we can dock", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Roger Icarus $Team: -1 $MessageNew: XSTR("Roger that Icarus. Now disengaging from cargo container.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Dionysus Online $Team: -1 $MessageNew: XSTR("Engines are back on-line. We're moving now to secure the cargo.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: More Bombers $Team: -1 $MessageNew: XSTR("The Shivans have sortied more bombers Alpha. Stop them before they reach the Dionysus.", -1) $end_multi_text $Name: Nahema Bombers $Team: -1 $MessageNew: XSTR("Alpha, a wing of Nahema bombers has been launched at the Poseidon. Intercept and destroy them.", -1) $end_multi_text +Persona: Terran Command $Name: Dionysus In Trouble $Team: -1 $MessageNew: XSTR("This is the Dionysus. We've sustained heavy damage! We need more fighter cover!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Dionysus Critical $Team: -1 $MessageNew: XSTR("The Dionysus has taken critical damage. If we don't get some fighter cover we're not going to make it!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Poseidon In Trouble $Team: -1 $MessageNew: XSTR("The Poseidon has sustained heavy damage. Hurry up and get that freighter out of here!", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Neb2: nbackblack +Neb2Flags: 6 $Sun: SunRed +Angles: 0.000000 0.000000 0.000000 +Scale: 0.100000 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief1 #End