#Mission Info $Version: 0.10 $Name: XSTR("Throwing Rocks", -1) $Author: Jeng $Created: 07/12/00 at 17:59:22 $Modified: 07/14/00 at 22:02:06 $Notes: This is a FRED created mission. Can't seem to get the to enemy capships leave properly. $End Notes: $Mission Desc: XSTR("recon mission that changes to assault.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -5947.240723, 5145.710938, -1573.039551 +Viewer orient: -0.014288, -0.000001, -0.999898, 0.443328, 0.896337, -0.006336, 0.896246, -0.443373, -0.012806 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 4 "Mine 16" "60" "block" 5 "Mine 16" "600" "block" 6 "Mine 16" "6000" "block" 7 "Mine 16" "0" "block" 8 "Mine 16" "1" "block" 9 "Mine 16" "100" "block" 10 "Mine 15" "60" "block" 11 "Mine 15" "600" "block" 12 "Mine 15" "6000" "block" 13 "Mine 15" "0" "block" 14 "Mine 15" "1" "block" 15 "Mine 15" "100" "block" 16 "Mine 14" "60" "block" 17 "Mine 14" "600" "block" 18 "Mine 14" "6000" "block" 19 "Mine 14" "0" "block" 20 "Mine 14" "1" "block" 21 "Mine 14" "100" "block" 22 "Mine 13" "60" "block" 23 "Mine 13" "600" "block" 24 "Mine 13" "6000" "block" 25 "Mine 13" "0" "block" 26 "Mine 13" "1" "block" 27 "Mine 13" "100" "block" 28 "Mine 12" "60" "block" 29 "Mine 12" "600" "block" 30 "Mine 12" "10000" "block" 31 "Mine 12" "0" "block" 32 "Mine 12" "1" "block" 33 "Mine 12" "100" "block" 34 "Mine 11" "60" "block" 35 "Mine 11" "600" "block" 36 "Mine 11" "10000" "block" 37 "Mine 11" "0" "block" 38 "Mine 11" "1" "block" 39 "Mine 11" "100" "block" 40 "Mine 10" "60" "block" 41 "Mine 10" "600" "block" 42 "Mine 10" "6000" "block" 43 "Mine 10" "0" "block" 44 "Mine 10" "1" "block" 45 "Mine 10" "100" "block" 46 "Mine 9" "60" "block" 47 "Mine 9" "600" "block" 48 "Mine 9" "6000" "block" 49 "Mine 9" "0" "block" 50 "Mine 9" "1" "block" 51 "Mine 9" "100" "block" 52 "Mine 8" "60" "block" 53 "Mine 8" "600" "block" 54 "Mine 8" "6000" "block" 55 "Mine 8" "0" "block" 56 "Mine 8" "1" "block" 57 "Mine 8" "100" "block" 58 "Mine 7" "60" "block" 59 "Mine 7" "600" "block" 60 "Mine 7" "10000" "block" 61 "Mine 7" "0" "block" 62 "Mine 7" "1" "block" 63 "Mine 7" "100" "block" 64 "Mine 6" "60" "block" 65 "Mine 6" "600" "block" 66 "Mine 6" "6000" "block" 67 "Mine 6" "0" "block" 68 "Mine 6" "1" "block" 69 "Mine 6" "100" "block" 70 "Mine 5" "60" "block" 71 "Mine 5" "600" "block" 72 "Mine 5" "6000" "block" 73 "Mine 5" "0" "block" 74 "Mine 5" "1" "block" 75 "Mine 5" "100" "block" 76 "Mine 4" "60" "block" 77 "Mine 4" "600" "block" 78 "Mine 4" "6000" "block" 79 "Mine 4" "0" "block" 80 "Mine 4" "1" "block" 81 "Mine 4" "100" "block" 82 "Mine 3" "60" "block" 83 "Mine 3" "600" "block" 84 "Mine 3" "10000" "block" 85 "Mine 3" "0" "block" 86 "Mine 3" "1" "block" 87 "Mine 3" "100" "block" 88 "Mine 2" "60" "block" 89 "Mine 2" "600" "block" 90 "Mine 2" "6000" "block" 91 "Mine 2" "0" "block" 92 "Mine 2" "1" "block" 93 "Mine 2" "100" "block" 94 "Mine 1" "60" "block" 95 "Mine 1" "600" "block" 96 "Mine 1" "6000" "block" 97 "Mine 1" "0" "block" 98 "Mine 1" "1" "block" 99 "Mine 1" "100" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("Welkom pilots, as you are well aware the NTF has recently become more active in this system. Scince we lost the $f GVCv $f Kach`ra $f Meth and the $f GVCv $f Quita $f no`ra. $f GTVA command has begun to fortify this system and reinforce our position.", -1) $end_multi_text $voice: none.wav $camera_pos: -2230.428467, 1420.869263, -469.050476 $camera_orient: -0.014288, -0.000002, -0.999898, 0.709334, 0.704800, -0.010137, 0.704728, -0.709406, -0.010069 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -229.898697, -499.999908, -59.940620 $label: GVCv Quita no`ra +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: -259.023621, -500.000183, -1075.258545 $label: GVCv Kach`ra meth +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will be part of a large scale search operation in all the asteriod fields in this system. Your mission is simple, find those corvettes or any debris that is left of them, considering the NTF`s persuasion. You are send to one asteroid belt from which we have recieved more than normal radiation fluctuations. You will be flying artemis bombers which have been modified for a low sensor signature, this means that if you do not get to close to enemy fighters they will not detect you.", -1) $end_multi_text $voice: none.wav $camera_pos: -26.945400, 2318.431641, -6023.773438 $camera_orient: 0.999965, -0.000001, 0.008322, -0.008202, 0.168882, 0.985602, -0.001406, -0.985636, 0.168876 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 16 $team: Friendly $class: GTB Artemis D.H. $pos: 379.027191, 0.000125, -5692.976563 $label: Alpha 1 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Artemis D.H. $pos: -412.247131, 0.000505, -5708.242676 $label: Alpha 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: -5.575126, 0.000448, -5430.590820 $label: Asteriod field +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If you run int any $h NTF $h forces just call for $f reinforcements. We have $f GTCv $f Lysander standing by together with several fighter and bomber wings.", -1) $end_multi_text $voice: none.wav $camera_pos: -5947.240723, 5145.710938, -1573.039551 $camera_orient: -0.014288, -0.000001, -0.999898, 0.443328, 0.896337, -0.006336, 0.896246, -0.443373, -0.012806 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 3004.440674, 2000.000122, -249.227325 $label: GTCv Lysander +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: 3291.239746, 2000.000000, -2524.241211 $label: Beta 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: 3301.880127, -499.999786, 37.511948 $label: Gamma 1 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 3575.675049, -499.999756, -2501.372559 $label: Delta 1 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Artemis D.H. $pos: 379.027191, 0.000125, -5692.976563 $label: Alpha 1 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Friendly $class: GTB Artemis D.H. $pos: -412.247131, 0.000505, -5708.242676 $label: Alpha 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 8 $team: Hostile $class: Asteroid $pos: -5.575126, 0.000448, -5430.590820 $label: Asteriod field +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( true ) $Multi text XSTR("You were succesful in locating the lost corvettes, however they did not survive. This is a grave day for the GTVA. Command acknowledges that you couldn`t do anything about it. The NTF will surely pay for sadistic way they killed the crew of the corvettes.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTC Pan" ) $Multi text XSTR("Nice work in destroying one of the NTFs cruisers. At least we have a smal victory over the NTF against the loss of our corvettes.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTC Pan" ) $Multi text XSTR("Though the NTF was capable of kidnapping two of our corevettes you weren`t able to destroy a cruiser of them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Order Gamma wing to go for the cruiser as soon as they jump in.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTCv Athena" ) $Multi text XSTR("The NTF had to pay their gain against us with a corvette. This will surely eliviate the pain of the loss we sufferd. Great work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTCv Athena" ) $Multi text XSTR("The corvette escaped. The slivery NTF did it again. We should send you to the sick bay to check your eye sight. Anybody would have seen the corvette trying to escape.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disarm and disable the corvette as much as you get the chance while it is still inactive. This will make it a lot easier for your bombers to destroy it.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTCv Lysander" ) $Multi text XSTR("Because of your incompetence we lost three corvettes to the NTF in this system instead of two. Maby you should consider the posibility of cargo hauling. That if you still know how to fly a ship. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTI Archeopolis" ) $Multi text XSTR("Nice work. Now the NTF has one less base of operations in this system, this should temper their assaults.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Layer 1 $Alt: Layer 2 $Alt: Layer 3 #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 ) +Weaponry Pool: ( "Subach HL-7" 19 "Akheton SDG" 16 "Morning Star" 16 "Prometheus S" 25 "Maxim" 16 "Circe" 16 "Lamprey" 16 "Targeting Laser" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Tornado" 660 "Harpoon" 596 "Trebuchet" 105 "TAG-C" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Cyclops" 560 ) #Objects ;! 72 total $Name: Alpha 1 ;! Object #0 $Class: GTB Artemis D.H. $Team: Friendly $Location: 36.712051, 0.000391, -5578.066895 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 65 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: NTC Pan ;! Object #1 $Class: GTC Aeolus $Team: Hostile $Location: -1552.153809, -824.278809, 1284.095215 $Orientation: 0.347267, -0.922988, -0.165826, -0.442990, -0.317317, 0.838493, -0.826539, -0.217722, -0.519068 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTC Pan" "Waypoint path 4" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: NTCv Athena ;! Object #2 $Class: GTCv Deimos $Team: Hostile $Location: -1743.441650, -93.555420, 960.717590 $Orientation: 0.419840, 0.311137, -0.852601, 0.347265, -0.922989, -0.165822, -0.838536, -0.226460, -0.495555 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTCv Athena" "Waypoint path 5" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Sensor Bouy 1 ;! Object #3 $Class: GVA Setekh $Team: Hostile $Location: -1735.475220, 1000.000000, -939.682678 $Orientation: -0.253037, -0.159318, 0.954248, 0.967452, -0.038693, 0.250078, -0.002919, 0.986469, 0.163924 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Sensor Bouy 2 ;! Object #4 $Class: GVA Setekh $Team: Hostile $Location: 956.200012, -1000.000000, 4716.100098 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.138754, -0.990327, 0.000000, 0.990327, -0.138754 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Sensor Bouy 3 ;! Object #5 $Class: GVA Setekh $Team: Hostile $Location: -3706.300049, 0.000000, 3108.699951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, -0.158532, -0.987354, 0.000000, 0.987354, -0.158532 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTCv Lysander ;! Object #6 $Class: GTCv Deimos $Team: Friendly $Location: 1295.634277, 2000.000000, -1904.037109 $Orientation: 0.196228, -0.179030, 0.964076, -0.411951, 0.877164, 0.246738, -0.889827, -0.445569, 0.098372 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Subsystem: turret02 +AI Class: General +Subsystem: turret03 +AI Class: General +Subsystem: turret04 +AI Class: General +Subsystem: turret05 +AI Class: General +Subsystem: turret06 +AI Class: General +Subsystem: turret07 +AI Class: General +Subsystem: turret08 +AI Class: General +Subsystem: turret09 +AI Class: General +Subsystem: turret10 +AI Class: General +Subsystem: turret11 +AI Class: General +Subsystem: turret12 +AI Class: General +Subsystem: turret13 +AI Class: General +Subsystem: turret14 +AI Class: General +Subsystem: turret15 +AI Class: General +Subsystem: turret16 +AI Class: General +Subsystem: turret17 +AI Class: General +Subsystem: turret18 +AI Class: General +Subsystem: turret19 +AI Class: General +Subsystem: turret20 +AI Class: General +Subsystem: turret21 +AI Class: General +Subsystem: turret22 +AI Class: General +Subsystem: turret23 +AI Class: General +Subsystem: turret24 +AI Class: General +Subsystem: turret25 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret26 +AI Class: General +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "bouy down" 24 ) $Departure Location: Hyperspace $Departure Cue: ( and ( are-waypoints-done-delay "GTCv Lysander" "Waypoint path 6" 0 ) ( is-destroyed-delay 0 "NTI Archeopolis" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Cancer 1 ;! Object #7 $Class: GTF Hercules Mark II $Team: Hostile $Location: -863.200012, 500.000000, -2172.199951 $Orientation: 0.218174, 0.000000, -0.975910, 0.000000, 1.000000, 0.000000, 0.975910, 0.000000, 0.218174 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #8 $Class: GTF Hercules Mark II $Team: Hostile $Location: -923.189087, 507.476318, -2122.733154 $Orientation: 0.153676, 0.000000, -0.988121, 0.007898, 0.999968, 0.001228, 0.988090, -0.007993, 0.153671 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Mine 1 ;! Object #9 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: -156.600006, -600.000000, -917.900024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Group: 0 +Score: 1 $Name: Mine 2 ;! Object #10 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: -152.933075, -499.996338, -571.755432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Group: 0 +Score: 1 $Name: Mine 3 ;! Object #11 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: 314.440002, -499.996368, -974.313538 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 82 +Group: 0 +Score: 1 $Name: Mine 4 ;! Object #12 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: -180.540268, -499.996399, -847.342529 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 76 +Group: 0 +Score: 1 $Name: Mine 5 ;! Object #13 $Class: GTSG Watchdog $Alt: Layer 2 $Team: Hostile $Location: 357.252411, -600.000549, -1013.915405 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 70 +Group: 0 +Score: 1 $Name: Mine 6 ;! Object #14 $Class: GTSG Watchdog $Alt: Layer 2 $Team: Hostile $Location: 81.269844, -299.999542, -1206.398193 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 64 +Group: 0 +Score: 1 $Name: Mine 7 ;! Object #15 $Class: GTSG Watchdog $Alt: Layer 2 $Team: Hostile $Location: -470.514954, -600.000183, -511.543213 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 58 +Group: 0 +Score: 1 $Name: Mine 8 ;! Object #16 $Class: GTSG Watchdog $Alt: Layer 3 $Team: Hostile $Location: 121.587685, -300.000427, -911.268677 $Orientation: 0.999200, 0.000000, -0.039989, 0.000000, 1.000000, 0.000000, 0.039989, 0.000000, 0.999200 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 52 +Group: 0 +Score: 1 $Name: Mine 9 ;! Object #17 $Class: GTSG Watchdog $Alt: Layer 3 $Team: Hostile $Location: -330.342865, -299.998993, -936.389832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 46 +Group: 0 +Score: 1 $Name: Mine 10 ;! Object #18 $Class: GTSG Watchdog $Alt: Layer 3 $Team: Hostile $Location: -31.476080, -299.999207, -895.540833 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 40 +Group: 0 +Score: 1 $Name: Mine 11 ;! Object #19 $Class: GTSG Watchdog $Alt: Layer 3 $Team: Hostile $Location: 154.317139, -299.999573, -1075.999512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 34 +Group: 0 +Score: 1 $Name: Mine 12 ;! Object #20 $Class: GTSG Watchdog $Alt: Layer 3 $Team: Hostile $Location: -401.178467, -299.999268, -738.597473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 1 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 28 +Group: 0 +Score: 1 $Name: Mine 13 ;! Object #21 $Class: GTSG Watchdog $Alt: Layer 2 $Team: Hostile $Location: 13.737898, -600.000183, -679.285095 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 22 +Group: 0 +Score: 1 $Name: Mine 14 ;! Object #22 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: -285.940613, -499.996399, -726.880066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 16 +Group: 0 +Score: 1 $Name: Mine 15 ;! Object #23 $Class: GTSG Watchdog $Alt: Layer 1 $Team: Hostile $Location: 124.902725, -499.996338, -788.451843 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 10 +Group: 0 +Score: 1 $Name: Mine 16 ;! Object #24 $Class: GTSG Watchdog $Alt: Layer 2 $Team: Hostile $Location: 483.047516, -599.999939, -960.753845 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "" ) +Subsystem: turret02a +Primary Banks: ( "" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 4 +Group: 0 +Score: 1 $Name: GVCv Kach`ra meth ;! Object #25 $Class: GVCv Sobek $Team: Friendly $Location: 72.781242, -500.000031, -999.752563 $Orientation: 0.070737, 0.000000, -0.997495, 0.000000, 1.000000, 0.000000, 0.997495, 0.000000, 0.070737 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: GVCv Quita no`ra ;! Object #26 $Class: GVCv Sobek $Team: Friendly $Location: -253.769913, -499.999725, -658.657654 $Orientation: 0.000796, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Pices 1 ;! Object #27 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1525.400024, -560.000000, 2044.199951 $Orientation: 0.999032, 0.000000, 0.043994, -0.013438, 0.952206, 0.305162, -0.041892, -0.305458, 0.951284 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Pices 2 ;! Object #28 $Class: GTF Hercules Mark II $Team: Hostile $Location: 1497.365601, -559.999878, 1994.558838 $Orientation: 0.999835, 0.000000, -0.018188, 0.005037, 0.960882, 0.276911, 0.017477, -0.276956, 0.960724 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: TAC 1 ;! Object #29 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 2 ;! Object #30 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 0.000000, 1150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 3 ;! Object #31 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 0.000000, 1300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Spare Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 4 ;! Object #32 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 0.000000, 1300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 5 ;! Object #33 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 0.000000, 1150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Missiles", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 6 ;! Object #34 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 0.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Spare Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 7 ;! Object #35 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 100.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Countermeasures", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 8 ;! Object #36 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 100.000000, 1150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scrap Metal ", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 9 ;! Object #37 $Class: TAC 1 $Team: Hostile $Location: -3000.000000, 100.000000, 1300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Countermeasures", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 10 ;! Object #38 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 100.000000, 1300.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scrap Metal ", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 11 ;! Object #39 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 100.000000, 1150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Food supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 12 ;! Object #40 $Class: TAC 1 $Team: Hostile $Location: -3100.000000, 100.000000, 1000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Spare Parts", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Alpha 2 ;! Object #41 $Class: GTB Artemis D.H. $Team: Friendly $Location: -32.933895, 0.000510, -5583.374512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 65 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 +Score: 10 +Persona Index: 0 $Name: Virgo 1 ;! Object #42 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2741.399902, 0.000000, 2409.600098 $Orientation: 0.999592, 0.000000, 0.028558, 0.000000, 1.000000, 0.000000, -0.028558, 0.000000, 0.999592 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #43 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2817.368896, 0.000192, 2312.153320 $Orientation: 0.984151, 0.000000, -0.177334, 0.000000, 1.000000, 0.000001, 0.177334, -0.000001, 0.984151 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #44 $Class: GTF Loki $Team: Hostile $Location: -11984.725586, -0.000187, 3047.603271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 2 ;! Object #45 $Class: GTF Loki $Team: Hostile $Location: -11547.809570, -0.000292, 2803.635742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 3 ;! Object #46 $Class: GTF Loki $Team: Hostile $Location: -11561.831055, -0.000577, 3343.267090 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 4 ;! Object #47 $Class: GTF Loki $Team: Hostile $Location: -10959.072266, 0.000355, 3197.335693 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Leo 1 ;! Object #48 $Class: GTB Medusa $Team: Hostile $Location: -12172.032227, -0.000440, 10.947085 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #49 $Class: GTB Medusa $Team: Hostile $Location: -11654.026367, -0.000178, 679.404114 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #50 $Class: GTB Medusa $Team: Hostile $Location: -11664.875000, -0.000141, -134.257172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 4 ;! Object #51 $Class: GTB Medusa $Team: Hostile $Location: -11297.510742, -0.000323, 227.240997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #52 $Class: GTB Zeus $Team: Hostile $Location: -12025.464844, -0.000104, -1785.182251 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 2 ;! Object #53 $Class: GTB Zeus $Team: Hostile $Location: -11510.478516, 0.000031, -1339.155396 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 3 ;! Object #54 $Class: GTB Zeus $Team: Hostile $Location: -11549.846680, -0.000309, -2148.794678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 4 ;! Object #55 $Class: GTB Zeus $Team: Hostile $Location: -10893.377930, -0.000092, -1627.244385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 1 ;! Object #56 $Class: GTF Myrmidon $Team: Hostile $Location: -14967.387695, 0.000197, 2426.643311 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 2 ;! Object #57 $Class: GTF Myrmidon $Team: Hostile $Location: -14823.314453, -0.000426, 1917.181763 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 3 ;! Object #58 $Class: GTF Myrmidon $Team: Hostile $Location: -14382.091797, 0.000161, 2344.042969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Aquarius 4 ;! Object #59 $Class: GTF Myrmidon $Team: Hostile $Location: -14376.616211, 0.000485, 2856.052734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Beta 1 ;! Object #60 $Class: GTF Perseus $Team: Friendly $Location: 1100.695679, 1999.999878, -2168.152588 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #61 $Class: GTF Perseus $Team: Friendly $Location: 1245.524780, 1999.999634, -2086.301270 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #62 $Class: GTF Perseus $Team: Friendly $Location: 1360.388550, 1999.999512, -2266.124756 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #63 $Class: GTB Boanerges $Team: Friendly $Location: 1548.901978, -499.999756, -2894.670898 $Orientation: 0.674876, 0.000000, 0.737931, 0.000000, 1.000000, 0.000000, -0.737931, 0.000000, 0.674876 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #64 $Class: GTB Boanerges $Team: Friendly $Location: 1645.309082, -499.999634, -2885.568359 $Orientation: 0.674876, 0.000000, 0.737931, 0.000000, 1.000000, 0.000000, -0.737931, 0.000000, 0.674876 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #65 $Class: GTB Boanerges $Team: Friendly $Location: 1572.896362, -499.999756, -2982.996094 $Orientation: 0.674876, 0.000000, 0.737931, 0.000000, 1.000000, 0.000000, -0.737931, 0.000000, 0.674876 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 100 50 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #66 $Class: GTB Boanerges $Team: Friendly $Location: 1682.671387, -499.999725, -2996.879883 $Orientation: 0.674876, 0.000000, 0.737931, 0.000000, 1.000000, 0.000000, -0.737931, 0.000000, 0.674876 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" ) +Sbank Ammo: ( 100 50 50 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #67 $Class: GTF Myrmidon $Team: Friendly $Location: 1482.294800, -499.999786, -2152.004395 $Orientation: 0.667463, 0.000000, 0.744643, 0.000000, 1.000000, 0.000000, -0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #68 $Class: GTF Myrmidon $Team: Friendly $Location: 1600.501953, -499.999512, -2157.860107 $Orientation: 0.667463, 0.000000, 0.744643, 0.000000, 1.000000, 0.000000, -0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #69 $Class: GTF Myrmidon $Team: Friendly $Location: 1537.399780, -499.999695, -2237.769287 $Orientation: 0.667463, 0.000000, 0.744643, 0.000000, 1.000000, 0.000000, -0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #70 $Class: GTF Myrmidon $Team: Friendly $Location: 1653.829590, -499.999481, -2291.102295 $Orientation: 0.667463, 0.000000, 0.744643, 0.000000, 1.000000, 0.000000, -0.744643, 0.000000, 0.667463 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: NTI Archeopolis ;! Object #71 $Class: GTI Arcadia $Team: Hostile $Location: -1913.488770, -0.000005, 1361.435547 $Orientation: -0.347267, 0.922988, 0.165826, 0.441666, 0.316968, -0.839323, -0.827247, -0.218230, -0.517725 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Docked With: NTC Pan $Docker Point: dock01 $Dockee Point: topside docking +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Pices $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pices 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Pices 1" "Pices 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 50 ) ) +Flags:( ) $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Docking Bay +Arrival Distance: 300 $Arrival Anchor: NTI Archeopolis $Arrival Cue: ( is-event-true-delay "Reinforced" 12 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase "GTCv Lysander" 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 80 $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Docking Bay +Arrival Distance: 300 $Arrival Anchor: NTI Archeopolis $Arrival Cue: ( is-event-true-delay "Reinforced" 34 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase "GTCv Lysander" 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 80 $Name: Libra $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Docking Bay +Arrival Distance: 300 $Arrival Anchor: NTI Archeopolis $Arrival Cue: ( is-event-true-delay "Reinforced" 19 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 80 $Name: Aquarius $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Docking Bay +Arrival Distance: 300 $Arrival Anchor: NTI Archeopolis $Arrival Cue: ( is-event-true-delay "bouy down" 29 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-guard-wing "Capricorn" 50 ) ( ai-guard-wing "Leo" 50 ) ) +Flags:( ) +Wave Delay Min: 60 +Wave Delay Max: 80 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "bouy down" 26 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) $AI Goals: ( goals ( ai-guard "GTCv Lysander" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "bouy down" 28 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "bouy down" 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) ( ai-chase-any 50 ) ) +Flags:( ) #Events ;! 20 total $Formula: ( when ( true ) ( turret-lock-all "NTC Pan" ) ( turret-lock-all "NTCv Athena" ) ( turret-lock-all "GVCv Kach`ra meth" ) ( turret-lock-all "GVCv Quita no`ra" ) ) +Name: Initial status +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message-list "Alpha 2" "High" "Wow" 0 "GVCv Kach`ra meth" "High" "scan" 5000 "GVCv Kach`ra meth" "High" "Help2" 12000 "Alpha 2" "High" "hold" 10000 "GVCv Quita no`ra" "High" "the mines 3 7 11 12" 4000 "GVCv Quita no`ra" "High" "dstart" 5000 "Alpha 2" "High" "inform" 20000 "Alpha 2" "High" "inf2" 4000 "Alpha 2" "High" "not through" 10000 "Alpha 2" "High" "cover" 4000 ) ) +Name: Talking +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Search for the lost corvettes", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 83 ) ( do-nothing ) ) +Name: before +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Sensor Bouy 1" ) ( is-destroyed-delay 0 "Sensor Bouy 2" ) ( is-destroyed-delay 0 "Sensor Bouy 3" ) ) ( send-message-list "Alpha 2" "High" "Bouy down" 600 "Alpha 2" "High" "Bouy 2" 4000 "Alpha 2" "High" "Bouy 3" 4000 "#Command" "High" "understand" 6000 ) ) +Name: bouy down +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy a Sensor bouy", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 100 ) ( send-message "Alpha 2" "High" "Uh-oh" ) ( add-goal "Cancer" ( ai-chase "Alpha 1" 89 ) ) ( add-goal "Pices" ( ai-chase "Alpha 1" 89 ) ) ( add-goal "Virgo" ( ai-chase "Alpha 1" 89 ) ) ) +Name: patrols attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Talking" 0 ) ( self-destruct "Mine 3" ) ( self-destruct "Mine 7" ) ( self-destruct "Mine 12" ) ( self-destruct "Mine 11" ) ) +Name: detonation +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "GTCv Lysander" ) ( beam-free-all "GTCv Lysander" ) ( send-message-list "GTCv Lysander" "High" "Cavalrie" 5000 "Alpha 2" "High" "Defence" 5000 "GTCv Lysander" "High" "Defence 2" 5000 "GTCv Lysander" "High" "Base" 5000 ) ) +Name: Reinforced +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GTCv Lysander" ) ( send-message "#Command" "High" "Done" ) ) +Name: Out +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect the Lysander", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 34 "GTCv Lysander" ) ( turret-free-all "NTC Pan" ) ( beam-free-all "NTC Pan" ) ( add-goal "NTC Pan" ( ai-undock 89 ) ) ( send-message "#Command" "High" "Cruiser Active" ) ) +Name: Cruiser +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTC Pan" ) ( send-message "#Command" "High" "Pan down" ) ) +Name: Take +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy the NTC Pan", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "NTC Pan" "NTI Archeopolis" 1 0 ) ( clear-goals "NTC Pan" ) ( add-goal "NTC Pan" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ( add-goal "Gamma" ( ai-chase "NTC Pan" 89 ) ) ) +Name: Pan undocked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "NTC Pan" ) ( send-message "#Command" "High" "Pan gone" ) ) +Name: Pan Gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 155 "GTCv Lysander" ) ( add-goal "NTCv Athena" ( ai-undock 89 ) ) ( turret-free-all "NTCv Athena" ) ( beam-free-all "NTCv Athena" ) ( send-message "#Command" "High" "Corvette Active" ) ) +Name: Corv +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTCv Athena" ) ( send-message "#Command" "High" "Athena down" ) ) +Name: des corv +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy the NTCv Athena", -1) +Team: 0 $Formula: ( when ( has-undocked-delay "NTCv Athena" "NTI Archeopolis" 1 0 ) ( clear-goals "NTCv Athena" ) ( add-goal "NTCv Athena" ( ai-waypoints-once "Waypoint path 5" 89 ) ) ( add-goal "Gamma" ( ai-chase "NTCv Athena" 89 ) ) ) +Name: Athena Undocked +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "NTCv Athena" ) ( send-message "#Command" "High" "Athena gone" ) ) +Name: Athena gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-cargo-known-delay 0 "TAC 1" ) ( is-cargo-known-delay 0 "TAC 2" ) ( is-cargo-known-delay 0 "TAC 3" ) ( is-cargo-known-delay 0 "TAC 4" ) ( is-cargo-known-delay 0 "TAC 5" ) ( is-cargo-known-delay 0 "TAC 6" ) ( is-cargo-known-delay 0 "TAC 7" ) ( is-cargo-known-delay 0 "TAC 8" ) ( is-cargo-known-delay 0 "TAC 9" ) ( is-cargo-known-delay 0 "TAC 10" ) ( is-cargo-known-delay 0 "TAC 11" ) ( is-cargo-known-delay 0 "TAC 12" ) ) ( send-message "#Command" "High" "commendable" ) ) +Name: Scan +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 25 "GTCv Lysander" ) ( do-nothing ) ) +Name: Warp in +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "NTI Archeopolis" ) ( send-message "#Command" "High" "Base gone" ) ) +Name: Base gone +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy the NTI Archeopolis", -1) +Team: 0 #Goals ;! 6 total $Type: Primary +Name: 2 corvettes $MessageNew: XSTR("Locate the 2 missing corvetes", -1) $end_multi_text $Formula: ( has-time-elapsed 2 ) +No music $Type: Primary +Name: Protect $MessageNew: XSTR("Protect the Lysander", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTCv Lysander" ) +Invalid +Score: 1000 $Type: Primary +Name: base $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTI Archeopolis" ) +Invalid +Score: 10 $Type: Secondary +Name: pan $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTC Pan" ) +Invalid +Score: 500 $Type: Secondary +Name: Athena $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "NTCv Athena" ) +Invalid +Score: 2000 $Type: Bonus +Name: scan $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-event-true-delay "Scan" 0 ) +Invalid +Score: 2000 #Waypoints ;! 6 lists total $Name: Waypoint path 1 $List: ( ;! 5 points in list ( 1.000000, 500.000000, -1979.000000 ) ( 2024.802246, 499.999908, -1972.101685 ) ( 2008.523560, 499.999695, 3.949042 ) ( -3035.030273, 499.999908, 1.879132 ) ( -3007.882080, 500.000031, -1964.031860 ) ) $Name: Waypoint path 2 $List: ( ;! 4 points in list ( 1506.199951, -700.000000, 2480.199951 ) ( 1530.834106, -700.000366, 5073.392578 ) ( -229.501450, -700.000000, 5049.164063 ) ( -167.131973, -700.000122, 2469.261230 ) ) $Name: Waypoint path 3 $List: ( ;! 4 points in list ( -2749.393555, -0.000119, 2689.397217 ) ( -2871.986328, -0.000092, 4415.849609 ) ( -4287.973633, -0.000435, 4449.912109 ) ( -4271.990234, -0.000072, 2497.609375 ) ) $Name: Waypoint path 4 $List: ( ;! 3 points in list ( -1688.099976, -850.000000, 1028.500000 ) ( -2560.307861, -1000.000000, 171.491959 ) ( -2868.366943, -1000.000061, -533.525635 ) ) $Name: Waypoint path 5 $List: ( ;! 3 points in list ( -2191.699951, -200.000000, 704.299988 ) ( -2567.821045, -250.000061, 405.873657 ) ( -3205.666992, -299.999878, -525.618713 ) ) $Name: Waypoint path 6 $List: ( ;! 7 points in list ( -670.400024, 1000.000000, -1747.199951 ) ( -1522.800049, 600.000000, -1163.199951 ) ( -2523.399902, 400.000000, -1074.199951 ) ( -3214.348633, 349.999817, -1622.265991 ) ( -3838.430664, 324.999817, -1612.147705 ) ( -3748.329346, 299.999603, -1160.622437 ) ( -2567.809814, -0.000041, -501.618683 ) ) #Messages ;! 235 total $Name: Wow $Team: -1 $MessageNew: XSTR("Wow, what's this man. We were asked to check a weird signal and we jump right into an NTF base. We`d better hold our throttle if we don't want to be discoverd.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: scan $Team: -1 $MessageNew: XSTR("This is the Kach`ra meth to any GTVA forces, we have been disabled, disarmed and captured.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC $Name: Help2 $Team: -1 $MessageNew: XSTR("We are surounded by mines. They will detonate in chainreaction if any hostile forces are detected.", -1) $end_multi_text $Name: hold $Team: -1 $MessageNew: XSTR("Hold on a second here, which mines trigger the chain reaction?", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: the mines 3 7 11 12 $Team: -1 $MessageNew: XSTR("The mines 3, 7, 11 and 12.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: dstart $Team: -1 $MessageNew: XSTR("They have started the detonation!! Stay away pilots, do not get caught in the blast radius!!", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VC2 $Name: inform $Team: -1 $MessageNew: XSTR("Command. This is Alpha 2, we have jumped right next to an NTF Base and watched the execution of two Vasudan corvettes.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: inf2 $Team: -1 $MessageNew: XSTR("Command? ... Command?? Respond Command!!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: not through $Team: -1 $MessageNew: XSTR("Our messages aren`t comming through, something like those three beacons is jamming our signals.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: cover $Team: -1 $MessageNew: XSTR("Ok Alpha 1, I will cover your ass while you destroy the nearest beacon. If you evade the patrols it will be a lot easier.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Uh-oh $Team: -1 $MessageNew: XSTR("Uh-oh, I think they have spotted us. Alpha 1 you`d better be quick so we can call in reinforcements.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Bouy down $Team: -1 $MessageNew: XSTR("Jamming bouy down. Command this is Alpha 2, we have discoverd the two missing corvettes.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Bouy 2 $Team: -1 $MessageNew: XSTR("The corvettes were killed before our eyes and we our now in the middle of an NTF base.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Bouy 3 $Team: -1 $MessageNew: XSTR("Could you be so kind to send in some reinforcements.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: understand $Team: -1 $MessageNew: XSTR("This Command, we heard you Alpha 2.We are sending in the Lysander and a bomber wing, both with fighter escort.", -1) $end_multi_text $Name: Cavalrie $Team: -1 $MessageNew: XSTR("Hang in there Alpha wing, the Cavalrie is on the way.", -1) $end_multi_text $Name: Done $Team: -1 $MessageNew: XSTR("Ok pilots we are done here, lets return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Cruiser Active $Team: -1 $MessageNew: XSTR("Look alive pilots, the cruiser is powering up and trying to escape, stop it!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Pan down $Team: -1 $MessageNew: XSTR("Good work pilots, the Pan is down!!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Pan gone $Team: -1 $MessageNew: XSTR("That cruiser just slipt through our fingers, don`t let it happen again!!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Athena down $Team: -1 $MessageNew: XSTR("Exellent job pilot, you managed to destroy the NTCv Athena.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Athena gone $Team: -1 $MessageNew: XSTR("F, you let the corvette escape. Pilots, you must increase your efforts", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: commendable $Team: -1 $MessageNew: XSTR("Your behaviour is commendable Alpha 1, You should always gather as much information as possible.", -1) $end_multi_text $Name: Defence $Team: -1 $MessageNew: XSTR("We have got 3 fighter wings against us now but they will probably launch more soon.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Defence 2 $Team: -1 $MessageNew: XSTR("I am detecting an inactive cruiser and corvette. Watch them closely!", -1) $end_multi_text $Name: Base $Team: -1 $MessageNew: XSTR("Ok guys, lets squish this base!", -1) $end_multi_text $Name: Base gone $Team: -1 $MessageNew: XSTR("Ok, the NTF sufferd a major loss today.", -1) $end_multi_text $Name: Corvette Active $Team: -1 $MessageNew: XSTR("Looks like they are abbandoning the station", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 11 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunRed +Angles: 1.047197 1.047197 0.000000 +Scale: 1.000000 $Starbitmap: dneb01 +Angles: 2.251473 1.221730 0.785398 +ScaleX: 4.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb06 +Angles: 3.141590 1.570795 0.000000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 4.188787 4.712385 0.000000 +ScaleX: 5.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 3.316123 0.698131 0.000000 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 0.226893 0.785398 2.094393 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 5.235984 4.712385 0.000000 +ScaleX: 3.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 0.977384 4.712385 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: planeta1 +Angles: 0.610865 3.141590 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 0.000000 1.378809 0.000000 +ScaleX: 4.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.872664 1.745328 1.570795 +ScaleX: 6.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb10 +Angles: 0.157080 4.886918 1.169370 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 $Average Speed: 0.000000 $Minimum: -5000.000000, -2000.000000, -5000.000000 $Maximum: 5000.000000, 3000.000000, 5000.000000 #Music $Event Music: 3: Leviticus $Briefing Music: Brief1 #End