#Mission Info $Version: 0.10 $Name: XSTR("Out of Ammo", -1) $Author: Alex Fox Harris $Created: 04/08/00 at 17:45:44 $Modified: 12/19/00 at 18:57:34 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Escort the AFT Salvation to the surface of FH04. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 8 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 486.507751, 4348.833008, -4332.217773 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 +SquadReassignName: Wolf Pack Alliance +SquadReassignLogo: Wolfpackalliance.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("$b * $b AFD $b Allied $b Forces $b * $b Fox $b Hole $b Sector $b * $b Cdr. $b Alex $b 'Fox $b Harris Welcome to the $f Wolf $f Pack $f Squadron. I am $f Commander $f Alex $f Fox $f Harris, leader of the $f Wolf $f Pack. Before I begin assigning missions and wings I should give you new pilots a brief history of this war.", -1) $end_multi_text $Ani Filename: +Wave Filename: JakewarCB1a.wav $Stage Text: XSTR("$b The $b Forces-of-Jake $b Attack 3 years ago, in 2348, the $f Eagle-Claw $f Alliance was the best fighting force in the galaxy. We were exploring a newly discovered Sector, Ocean Sector, when the $h Forces-of-Jake attacked. His suprise attacks broke up our fleet in Ocean and we were forced to retreat to Viego Sector. The $f AFD $f Falcon was the only ship to survive. It became the Flagship of our fleet for a long time.", -1) $end_multi_text $Ani Filename: +Wave Filename: JakewarCB1b.wav $Stage Text: XSTR("$b Formation $b of $b the $b Wolf-Pack-Alliance We had a station in Viego where we manufactured more ships. We almost had a large fleet assembled when Jake began attacking us again. The $f Wolf-Pack-Alliance was formed out of the $f Eagle-Claw's top pilots to defend against these attacks. The $f Eagle-Claw, became a surface and space bomber force, with the $f Wolf $f Pack as an advanced interceptor force. These two Alliances became the $g Allied $g Forces.", -1) $end_multi_text $Ani Filename: intel_gtva.ani +Wave Filename: JakewarCB1c.wav $Stage Text: XSTR("$b Viego $b Station $b Destroyed The $f AFD $f Allied $f Forces was the last ship to be made at Viego before Jake destroyed the station and the $f AFD $f Falcon. Since the $f AFD $f Allied $f Forces was the largest and most powerful ship left in our Fleet it became the flagship and remains the flagship today.", -1) $end_multi_text $Ani Filename: cb_sm1-01_a.ani +Wave Filename: JakewarCB1d.wav $Stage Text: XSTR("$b Current $b Operations We retreated to Fox Hole Sector after our defeat at Viego. We've been fighting here for the past year, and I'm afraid things aren't going well for us. We need a descisive victory against the $h Forces $h of $h Jake, and we need it now. For if we lose here I'm afraid the war will be all but lost for us. Good luck, pilots, and welcome again to the $f Wolf $f Pack $f Squadron.", -1) $end_multi_text $Ani Filename: cb_sm1-04_c.ani +Wave Filename: JakewarCB1e.wav #Briefing $start_briefing $num_stages: 3 $start_stage $multi_text XSTR("$f General $f Andrew $f Falcon $f Pridgen, of the $f Eagle $f Claw is currently fighting a HEATED battle on the surface of FH04, the fourth planet in the Fox Hole System. The battle has been going on for some time and his forces are almost completely out of ammunition.", -1) $end_multi_text $voice: JakewarB1a.wav $camera_pos: 29.288197, 707.592468, -1275.155151 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: SpaceHunk $pos: 39.965939, 0.000139, -6.858985 $label: FH04 +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Supplies on the $f AFT $f Salvation have to get to him for his forces to have a chance at defeating Jake. Jake knows he is winning the war and will undoubtably try to destroy the Salvation. Don't let that happen, pilot!", -1) $end_multi_text $voice: JakewarB1b.wav $camera_pos: 492.150909, 1170.903564, -1271.967773 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Myrmidon $pos: 481.479095, 0.000133, 286.535797 $label: Alpha +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: 492.150909, 200.943420, 408.051575 $label: AFT Salvation +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -499.759430, 0.000042, 1475.502686 $label: Fighters +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Hostile $class: SB Nephilim $pos: -315.356842, 0.000008, 808.759216 $label: Bombers +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: SpaceHunk $pos: 39.965939, 0.000139, -6.858985 $label: FH04 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Remember, If we lose here, we lose the war. It is absolutely necessary that you protect the $f AFT $f Salvation on it's way to FH04. That's all then, pilots, Dismissed!", -1) $end_multi_text $voice: JakewarB1c.wav $camera_pos: 7.432882, 909.300781, -1542.566650 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 7 $team: Friendly $class: SpaceHunk $pos: 39.965939, 0.000139, -6.858985 $label: FH04 +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( has-departed-delay 0 "AFT Salvation" ) $Multi text XSTR("Good Job. I'm sure General Falcon is greatful. The supplies arrived on the surface just in time. With the new ammunition General Falcon can fight back.", -1) $end_multi_text $Voice: JakewarDB1.wav $Recommendation text: XSTR("FH04 is an icy planet, as are most planets in FoxHole sector.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pisces" "Aquarius" "Cancer" ) $Multi text XSTR("During the mission you were able to eliminate all of the fighters that entered your field of engagement. This will help even the odds for us in this Sector. Good Job Pilot.", -1) $end_multi_text $Voice: JakewarDB1.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "AFT Salvation" ) $Multi text XSTR("Unfortunately, the AFT Salvation never made it to Gen. Falcon with the supplies. The Forces of Jake were able to destroy most of our ground troops. The few that did survive were taken prisoner and are sure to be ritually executed by an FoJ Priest. This loss is unacceptable", -1) $end_multi_text $Voice: JakewarDB1.wav $Recommendation text: XSTR("Order Alpha 2 to protect the Salvation.", -1) $end_multi_text #Alternate Types: $Alt: Corvette $Alt: Transport $Alt: Fighter $Alt: Bomber $Alt: Attacker $Alt: Adv. Fighter #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Myrmidon" 5 ) +Weaponry Pool: ( "Subach HL-7" 19 "Akheton SDG" 100 "Prometheus R" 103 "Rockeye" 380 "Tempest" 1380 "Hornet" 700 "Harpoon" 350 ) #Objects ;! 13 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Alt: Fighter $Team: Friendly $Location: 506.000000, 100.000000, -121.900002 $Orientation: 0.999519, 0.000000, -0.031009, 0.009572, 0.951164, 0.308539, 0.029495, -0.308688, 0.950706 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: AFT Salvation ;! Object #1 $Class: GTT Argo $Alt: Transport $Team: Friendly $Location: 515.554810, 0.000415, 186.082062 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Ammunition", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret02 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 1 +Score: 800 $Name: Aquarius 1 ;! Object #2 $Class: SF Mara $Alt: Adv. Fighter $Team: Hostile $Location: 599.112732, -31.792864, 5027.317383 $Orientation: -0.999434, 0.000000, -0.033650, -0.001403, 0.999131, 0.041660, 0.033621, 0.041684, -0.998565 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 3 ;! Object #3 $Class: SF Mara $Alt: Adv. Fighter $Team: Hostile $Location: 606.080933, -25.980131, 4789.813477 $Orientation: -0.999427, 0.000000, -0.033843, -0.001437, 0.999099, 0.042425, 0.033812, 0.042449, -0.998526 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 2 ;! Object #4 $Class: SF Mara $Alt: Adv. Fighter $Team: Hostile $Location: 649.315002, 51.058830, 4973.117676 $Orientation: -0.999690, 0.000000, -0.024900, -0.000675, 0.999632, 0.027120, 0.024890, 0.027129, -0.999322 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #5 $Class: SB Nephilim $Alt: Bomber $Team: Hostile $Location: 673.848755, 106.791878, 4336.618652 $Orientation: -0.999733, 0.000000, -0.023124, -0.000446, 0.999814, 0.019261, 0.023120, 0.019266, -0.999547 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "" "" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 2 ;! Object #6 $Class: SB Nephilim $Alt: Bomber $Team: Hostile $Location: 652.109375, 79.376442, 4525.125488 $Orientation: -0.999648, 0.000000, -0.026547, -0.000636, 0.999713, 0.023939, 0.026539, 0.023947, -0.999361 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "" "" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 3 ;! Object #7 $Class: SB Nephilim $Alt: Bomber $Team: Hostile $Location: 739.076294, 0.000058, 4531.894531 $Orientation: -0.999956, 0.000000, -0.009400, -0.000372, 0.999219, 0.039522, 0.009393, 0.039523, -0.999174 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Rebel Bomb" "" "" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Pisces 1 ;! Object #8 $Class: SF Aeshma $Alt: Attacker $Team: Hostile $Location: 267.559814, 74.385002, 4525.026367 $Orientation: -0.994802, 0.000000, -0.101826, -0.002526, 0.999692, 0.024681, 0.101795, 0.024810, -0.994496 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #9 $Class: SF Aeshma $Alt: Attacker $Team: Hostile $Location: 233.939209, 77.985115, 4881.936523 $Orientation: -0.994856, 0.000000, -0.101298, -0.002281, 0.999746, 0.022406, 0.101272, 0.022522, -0.994604 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #10 $Class: SF Aeshma $Alt: Attacker $Team: Hostile $Location: 309.226196, 0.000023, 4511.407715 $Orientation: -0.995574, 0.000000, -0.093981, -0.003713, 0.999219, 0.039335, 0.093907, 0.039510, -0.994797 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #11 $Class: GTF Myrmidon $Alt: Fighter $Team: Friendly $Location: 599.217224, -0.000003, 128.982468 $Orientation: 0.563721, 0.000000, 0.825965, 0.000003, 1.000000, -0.000002, -0.825965, 0.000004, 0.563721 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #12 $Class: GTF Myrmidon $Team: Friendly $Location: 628.371521, 0.000111, 105.715324 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 4 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "AFT Salvation" 70 ) ) +Hotkey: 0 +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 100 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 15 $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 60 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) +Flags:( ) $Name: Cancer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "AFT Salvation" 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 15 #Events ;! 14 total $Formula: ( when ( has-time-elapsed 0 ) ( beam-free-all "AFT Salvation" ) ( add-goal "AFT Salvation" ( ai-waypoints-once "Salvation" 89 ) ) ) +Name: Salvation Beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "AFT Salvation" ) ( do-nothing ) ) +Name: Escort Salvation +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Salvation", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "AFT Salvation" "Salvation" 0 ) ( send-message "AFT Salvation" "High" "Thanx" ) ( add-goal "AFT Salvation" ( ai-warp-out 89 ) ) ) +Name: Salvation Out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Cancer" ) ( send-message "AFT Salvation" "High" "Bombers!" ) ) +Name: Bombers! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Aquarius" ) ( send-message "AFT Salvation" "High" "Fighters!" ) ) +Name: Fighters! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Pisces" ) ( send-message "AFT Salvation" "High" "Attackers!" ) ) +Name: Attackers! +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" "Cancer" "Aquarius" ) ( send-message "AFT Salvation" "High" "All gone" ) ) +Name: All Gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( has-departed-delay 15 "AFT Salvation" ) ( add-goal "Cancer" ( ai-warp-out 89 ) ) ( add-goal "Pisces" ( ai-warp-out 89 ) ) ( add-goal "Aquarius" ( ai-warp-out 89 ) ) ) +Name: Salvo/Fighters Out +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 8 "AFT Salvation" ) ( send-message "#Command" "High" "RTB" ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("$Alt-J$", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "AFT Salvation" ) ( allow-weapon "Harpoon" ) ) +Name: Good Stuff +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 2 total $Type: Primary +Name: Escort $MessageNew: XSTR("Escort the AFT Salvation to FH04", -1) $end_multi_text $Formula: ( has-departed-delay 0 "AFT Salvation" ) +Score: 50 $Type: Bonus +Name: Destroy All $MessageNew: XSTR("Destroy All Fighters & Bombers", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Pisces" "Aquarius" "Cancer" ) +Invalid +Score: 100 #Waypoints ;! 1 lists total $Name: Salvation $List: ( ;! 1 points in list ( 525.577454, -0.000082, 8435.512695 ) ) #Messages ;! 213 total $Name: Bombers! $Team: -1 $MessageNew: XSTR("FoJ Bombers designated Cancer Wing are emerging ahead of us! Take 'em out, Alpha.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Fighters! $Team: -1 $MessageNew: XSTR("Alpha, a wing of FoJ Fighters has just entered our area! Neutralize Aquarius!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Attackers! $Team: -1 $MessageNew: XSTR("Several Attackers just warped in! Destroy Pisces!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: All gone $Team: -1 $MessageNew: XSTR("All hostiles have been neutralized.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Thanx $Team: -1 $MessageNew: XSTR("Thanks for the escort Alpha, initiating atmospheric re-entry sequence.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: RTB $Team: -1 $MessageNew: XSTR("The Salvation is away. Return to Base Pilots.", -1) $end_multi_text +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 31 total $Num stars: 500 $Ambient light level: 0 $Sun: SunBlue +Angles: 6.108648 0.000000 3.490656 +Scale: 1.000000 $Starbitmap: planetc +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.500000 +ScaleY: 9.500000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 5.061451 0.488692 2.617992 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 5.061451 1.047197 2.792525 +ScaleX: 5.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 4.886918 0.000000 2.617992 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 4.886918 2.076940 2.967057 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 0.506145 3.141590 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.000000 1.047197 3.228857 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.000000 1.570795 3.054324 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.174533 2.076940 3.141590 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 6.108648 2.617992 3.141590 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.174533 3.141590 3.228857 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 6.108648 3.665189 3.228857 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.174533 4.188787 3.054324 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 6.108648 4.712385 3.054324 +ScaleX: 1.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.261799 0.000000 4.712385 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.174533 0.523598 4.799652 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 4.188787 1.047197 4.886918 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.349066 1.570795 4.974185 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 6.108648 2.094393 4.625119 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.261799 4.712385 4.537852 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.698131 0.523598 4.712385 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.436332 1.047197 4.799652 +ScaleX: 1.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 5.759582 1.570795 4.886918 +ScaleX: 2.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.610865 0.000000 4.974185 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.000000 0.000000 4.537852 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb14 +Angles: 0.087266 0.000000 4.625119 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.174533 0.000000 4.712385 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 0.000000 0.000000 5.235984 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.174533 0.000000 5.235984 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 0.349066 0.000000 5.235984 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.436332 0.000000 5.235984 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief2 #End