#Mission Info $Version: 0.10 $Name: XSTR("A Close Call", -1) $Author: Ice Heart $Created: 12/20/99 at 21:45:04 $Modified: 12/31/99 at 19:55:01 $Notes: Please consider for Volition mission pack. Takes place before FS2 main campaign. GTD Sultan anti capital ship beam weapons have been heavily modified to ensure that player must accomplish a secondary goal and/or a tertiary goal.$End Notes: $Mission Desc: XSTR("Join the NTF and fly for Admiral Bosch. Bosch deploys the Iceni and an attack squad to destroy a disabled Hatshepsut-class destroyer...but something goes wrong.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 2568.213867, 20040.375000, -27993.335938 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("*WELCOME ABOARD* Welcome aboard the NTD Draconis, I am Vice Admiral Elijah Baley, second in command of the 7th NTF Fleet Battlegroup. Though this vessel is an aging Orion-class destroyer, don't let her age fool you into thinking she is useless. I have extensively modified this vessel and it is a match even for one of the GTVA's new Hecate-class destroyers.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The Draconis is a special vessel. It is the largest ship in Admiral Bosch's elite 7th Fleet Battlegroup and home to some of the best pilots in the NTF. Consider it a priviledge that you have been selected to serve aboard this vessel. This vessel is the second most powerful in the 7th Battlegroup, second only to the Iceni command ship.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("*SQUADRON ASSIGNMENT* Some of you may have realized by now from conversation with others amongst you that all of you share at least one common trait. You are all bomber pilots. This was our intent. One of our squadrons, the 201st Grenadiers, have sustained severe losses in the past several sorties. You are all to be assigned to the 201st. The Grenadiers are one of our best bomber squadrons. All of you have demonstrated exceptional bomber pilotting capabilities and so I had you transferred here to fill out the depleted Grenadiers.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("I will forewarn you that the Grenadiers CO, Captain Melissa Loor, expects alot of her people. Do not dissapoint her. She hand-picked each of you and recommended I transfer you to the Draconis, you all have good records. You will live up to your reputations or you will face her wrath, and then you will face me if you survive her.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Mission briefing will begin at 1145 hours. So I recommend you utilize this free time to familiarize yourself with this vessel and its crew. Dismissed!", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 9 $start_stage $multi_text XSTR("PILOT ATTEND: I trust that Vice Admiral Baley has informed you of our expectations. I am not here to be a punisher and I prefer to remain on a rather casual basis with my pilots. We can all continue to be friends if we do our duty. Fail in your duties and you will regret it. Understood?", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 7228.416992, -8396.731445 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("Good. Now, to business. At approximately 0630, elements of the 7th Battlegroup engaged the GVD Meskhenet, an Allied destroyer critical to GTVA operations in this theatre. The NTCv Belisarius, NTCv Romulus, NTC Gastone, and NTC Impervious engaged the vessel with fighter and bomber support.", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 7228.416992, -8396.731445 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 5777.448730, 0.000448, 3861.660645 $label: GVD Meskhenet +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 4000.004395, -0.003287, 9268.670898 $label: NTCv Belisarius +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 6924.914551, 0.002738, 667.235779 $label: NTCv Romulus +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 4060.755615, 0.000764, 600.732910 $label: NTC Gastone +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 8713.402344, 0.000732, 9733.161133 $label: NTC Impervious +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -340.764771, -0.001094, 2756.859619 $label: Bombers +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 8009.548828, 0.001756, 5198.120117 $label: Fighters +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 8664.944336, 0.000489, 3218.402588 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GVC Aten $pos: 2446.226563, -0.000359, 3508.918457 $label: Cruisers +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Though the NTCv Romulus was lost and the NTC Gastone sustained severe damages and the NTCv Belisarius and NTC Impervious suffered moderate damage, they managed to destroy most of the escorting cruisers and inflict moderate damage upon the Meskhenet before the Allied destroyer jumped out of the area. ", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 7228.416992, -8396.731445 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 5777.448730, 0.000448, 3861.660645 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 4000.004395, -0.003287, 9268.670898 $label: NTCv Belisarius +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 4060.755615, 0.000764, 600.732910 $label: NTC Gastone +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 8713.402344, 0.000732, 9733.161133 $label: NTC Impervious +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 6781.958984, 0.000725, 1713.013306 $label: Fighters +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: 2446.226563, -0.000359, 3508.918457 $label: Cruisers +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We tracked the Meskhenet until it exited subspace near Deneb 2, a barren rocky planet. Recon wings that were dispatched report that the Meskhenet appears to have been disabled. We assume that it suffered critical battle damage when our forces engaged it and that its subspace drives and normal space propulsion systems must have failed due to said damages.", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 7228.416992, -8396.731445 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 5777.448730, 0.000448, 3861.660645 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 4000.004395, -0.003287, 9268.670898 $label: NTCv Belisarius +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: 4060.755615, 0.000764, 600.732910 $label: NTC Gastone +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Leviathan $pos: 8713.402344, 0.000732, 9733.161133 $label: NTC Impervious +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -340.764771, -0.001094, 2756.859619 $label: Bombers +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 8009.548828, 0.001756, 5198.120117 $label: Fighters +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 6781.958984, 0.000725, 1713.013306 $label: Fighters +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: 2446.226563, -0.000359, 3508.918457 $label: Cruisers +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Of the Meskhenet's six escorting cruisers, only two have survived. The GVC Ba-Pef, an Aten-class vessel, and the GVC Chontamentet, a Mentu-class vessel. The Ba-Pef has sustained moderate damage and the Chontamentet has sustained light damages. Most of the weapons systems of both are still functional. These vessels are still a threat to fighters and bombers.", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 7228.416992, -8396.731445 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 4034.174316, 0.000706, 4615.708008 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 6579.798340, 0.001324, 2195.713379 $label: GVC Chontamentet +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: 2308.061768, -0.000198, 1830.706543 $label: GVC Ba-Pef +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will be sending in a strike force of five full wings. Alpha and Epsilon wings of the 201st Grenadiers will pilot Zeus-class bombers. Both wings' objective is to neutralize the Ba-Pef and the Chontamentet. Once this is accomplished, Alpha and Epsilon will commence their assault on the GVD Meskhenet. ", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 12047.785156, -16744.123047 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 8 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 3815.172607, 0.000577, 14116.902344 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 3839.174805, -0.004911, -1006.726318 $label: Beta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 8921.329102, 0.000740, -1065.513550 $label: Delta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -1925.150757, 0.001313, -401.711853 $label: Epsilon +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 6471.083496, -0.000203, -1065.511475 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Zeus $pos: 1004.941650, 0.001583, -401.710846 $label: Alpha +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 6654.112305, 0.001704, 6846.434082 $label: GVC Chontamentet +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: 580.562988, 0.000125, 6425.223145 $label: GVC Ba-Pef +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Beta, Gamma, and Delta wings of the 252nd Reapers will be flying air superiority and will be the fighter screen protecting our bombers. Their job will be to keep the Meskhenet's fighters off of you while you eliminate its cruisers. Zeta wing will be on standby as reinforcements. Call them in if you feel you are being overwhelmed.", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 11072.823242, -15055.433594 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 3815.172607, 0.000577, 14116.902344 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 3839.174805, -0.004911, -1006.726318 $label: Beta +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 8921.329102, 0.000740, -1065.513550 $label: Delta +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -1925.150757, 0.001313, -401.711853 $label: Epsilon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 6471.083496, -0.000203, -1065.511475 $label: Gamma +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Zeus $pos: 1004.941650, 0.001583, -401.710846 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 6654.112305, 0.001704, 6846.434082 $label: GVC Chontamentet +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: 580.562988, 0.000125, 6425.223145 $label: GVC Ba-Pef +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -4557.684570, 172.657394, 6981.190430 $label: Zeta +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("A final note. Once the two cruisers have been destroyed, Admiral Bosch and the Iceni will enter the area to aid us in finishing the Meskhenet off. The Admiral wishes to be there personally for this victory.", -1) $end_multi_text $voice: none.wav $camera_pos: 4417.200684, 15843.585938, -23318.638672 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GVD Hatshepsut $pos: 4339.377441, 0.000122, 16419.320313 $label: GVD Meskhenet +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ulysses $pos: 3154.144531, -0.005841, -3080.842041 $label: Beta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: 10314.541992, 0.000066, -3524.869385 $label: Delta +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Zeus $pos: -4391.268555, 0.000949, -2230.407227 $label: Epsilon +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: 6890.208984, 0.000593, -3155.795654 $label: Gamma +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Zeus $pos: -348.036713, 0.001843, -2230.405518 $label: Alpha +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Mentu $pos: 9084.208984, 0.006419, 7150.478516 $label: GVC Chontamentet +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: NTF Iceni $pos: -9392.648438, 0.004885, 14424.630859 $label: Iceni +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GVC Aten $pos: -1365.095581, -0.002392, 7014.394531 $label: GVC Ba-Pef +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Configure your loadout if you wish. Report to the flightdeck in 15 minutes. Dismissed!", -1) $end_multi_text $voice: none.wav $camera_pos: 2568.213867, 20040.375000, -27993.335938 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 9 $Formula: ( is-goal-false-delay "Destroy Meskhenet" 0 ) $Multi text XSTR("The escape of the GVD Meskhenet is not your fault. We had received reports that it was disabled and would be unable to leave the area, these reports obviously are false. The Admiral has executed the reconnaisance wing which delivered this report as an object lesson to the rest of us. We cannot tolerate incompetence if we are to realize the dream of Neo-Terra.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The escape of the GVD Meskhenet cannot be prevented.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Ba-Pef" 0 ) $Multi text XSTR("The destruction of the Aten-class cruiser, GVC Ba-Pef, may seem like a small accomplishment and indeed it is. However, with each vessel destroyed we weaken our enemy further. If our cause is to prevail, then we must make every effort to reduce the strength of the Alliance.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Chontamentet" 0 ) $Multi text XSTR("The GVC Chontamentet was one of the GTVA's newer Mentu-class cruisers. These cruisers are more powerful than the previous Vasudan Aten-class cruisers and are an excellent anti-fighter platform, second only to the Aeolus-class. The loss of that anti-fighter platform means that less of our pilots will die later in this conflict.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Escort Iceni" 0 ) $Multi text XSTR("By managing to protect the Iceni until it could repair its subspace drives, you may well have saved the cause of Neo-Terra. The Allied ambush was a cunning trap and they very nearly accomplished the destruction of Admiral Bosch's command ship. The Admiral wishes to extend his personal thanks to the fine pilots of the 201st Grenadiers and the 252nd Reapers for saving his life.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Superb.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Beams" 0 ) $Multi text XSTR("By destroying the two forward beams of the GTD Sultan, you lessened the damage that was done to the Iceni command frigate. The Iceni still sustained massive damages and will require extensive repairs but the repairs will not be quite as heavy as they may have been had the beams not been destroyed. Good job.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Excellent work.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Escort Iceni" 0 ) $Multi text XSTR("The NTF Iceni was destroyed today in the Deneb system at 1315 hours. All hands, including Admiral Aken Bosch, leader of the Neo-Terran Front, went down with the Iceni. This is a sad day for the NTF, pilot. Without the Admiral's guidance, it is doubtful that our cause will prevail. Even now, some members of High Command are squabbling over whom should lead in the Admiral's place. How does it feel to have doomed our dream, pilot? You are confined to quarters until further notice. You will be summarily executed at 0900 tomorrow. Dismissed!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to destroy the two primary forward beams of the GTD Sultan, then the starboard anti-capship beam, then concentrate on warhead interception.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Beams" 0 ) $Multi text XSTR("You failed to destroy the two forward beam cannons of the GTD Sultan. Though this is not unexpected, considering the immense firepower that you faced out there, it is unfortunate. Destroying the beams would reduce the command ship's damages.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("When the Sultan appears, fly towards it immediately. Target one of the two beams and destroy it with Cyclops bombs, then target the other and give it the same treatment.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Beams2" 0 ) $Multi text XSTR("Though the starboard anti-capship beam of the GTD Sultan is far smaller and much less powerful than its two forward weapons, it is still a threat. Destroying it can only help the Iceni's survival chances and reduces the damage that the command ship will sustain.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Beams2" 0 ) $Multi text XSTR("You failed to destroy the Sultan's starboard anti-capship beam. Though it is a far smaller threat than the two primary forward beams of the Hecate-class warship, it is still capable of dealing the Iceni significant damage. Destroying it may have saved the command ship considerable damage, but we'll never be certain of that will we?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Once both of the forward anti-cpaship beams are down, target the starboard beam and destroy it ASAP. If you have any Cyclops bombs left, this would be a good time to use them.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules" 8 "GTB Medusa" 2 "GTB Ursa" 1 "GTB Zeus" 5 ) +Weaponry Pool: ( "Subach HL-7" 28 "Akheton SDG" 100 "Prometheus R" 28 "Rockeye" 125 "Tempest" 567 "Hornet" 582 "Harpoon" 256 "Cyclops" 48 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTB Zeus $Team: Friendly $Location: -106.293198, 31.580135, -387.104279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTB Zeus $Team: Friendly $Location: -159.875854, 31.580124, -395.175598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Alpha 3 ;! Object #2 $Class: GTB Zeus $Team: Friendly $Location: -45.009361, 31.580126, -402.002106 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Alpha 4 ;! Object #3 $Class: GTB Zeus $Team: Friendly $Location: -201.613373, 31.580124, -418.277863 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Beta 1 ;! Object #4 $Class: GTF Ulysses $Team: Friendly $Location: -109.138962, -31.254475, -89.295570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #5 $Class: GTF Ulysses $Team: Friendly $Location: -153.172653, -31.254478, -68.978432 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #6 $Class: GTF Ulysses $Team: Friendly $Location: -207.949646, -31.254498, -68.978455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Beta 4 ;! Object #7 $Class: GTF Ulysses $Team: Friendly $Location: -263.393463, -31.254488, -91.098549 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Gamma 1 ;! Object #8 $Class: GTF Hercules $Team: Friendly $Location: 115.005341, 44.904884, -137.049438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: 168.290863, 44.904884, -114.122162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #10 $Class: GTF Hercules $Team: Friendly $Location: 235.655884, 44.904884, -105.585938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #11 $Class: GTF Hercules $Team: Friendly $Location: 301.375305, 44.904884, -120.304108 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 1 ;! Object #12 $Class: GTF Loki $Team: Friendly $Location: -83.059998, 0.614823, -113.805161 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #13 $Class: GTF Loki $Team: Friendly $Location: -24.810028, 0.614826, -86.477982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #14 $Class: GTF Loki $Team: Friendly $Location: 56.651604, 0.614815, -75.566208 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #15 $Class: GTF Loki $Team: Friendly $Location: 112.075859, 0.614815, -115.041794 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #16 $Class: GTB Zeus $Team: Friendly $Location: 104.078362, -61.229424, -393.055145 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #17 $Class: GTB Zeus $Team: Friendly $Location: 192.501343, -61.229450, -304.131470 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #18 $Class: GTB Zeus $Team: Friendly $Location: 276.363220, -61.229424, -384.712189 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Harpoon" "Tempest" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Meskhenet ;! Object #19 $Class: GVD Hatshepsut $Team: Hostile $Location: 53.850750, 0.000104, 6325.170898 $Orientation: 0.300226, -0.659385, -0.689258, 0.263318, 0.751806, -0.604526, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 84 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Sbank Ammo: ( 0 ) +Subsystem: turret07 +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Secondary Banks: ( "Fusion Mortar" ) +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: engine01 $Damage: 100 +Subsystem: engine02 $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( > ( hits-left-subsystem "Meskhenet" "engine01" ) 50 ) ( has-arrived-delay 15 "Iceni" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1400 $Name: Ba-Pef ;! Object #20 $Class: GVC Aten $Team: Hostile $Location: 131.615753, -147.737396, 5407.023438 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 82 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 90 $Name: Chontamentet ;! Object #21 $Class: GVC Mentu $Team: Hostile $Location: 446.723724, 459.921387, 5388.506836 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 51 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Mu 1 ;! Object #22 $Class: GVF Serapis $Team: Hostile $Location: -469.946564, -0.000156, 5122.134766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Mu 2 ;! Object #23 $Class: GVF Serapis $Team: Hostile $Location: -397.941132, -0.000100, 5180.369629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Mu 3 ;! Object #24 $Class: GVF Serapis $Team: Hostile $Location: -331.418365, -0.000118, 5197.166504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Mu 4 ;! Object #25 $Class: GVF Serapis $Team: Hostile $Location: -268.184906, -0.000094, 5129.780273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Mekhu HL-7" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kappa 1 ;! Object #26 $Class: GVF Seth $Team: Hostile $Location: -466.841461, -0.000113, 4985.990723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kappa 2 ;! Object #27 $Class: GVF Seth $Team: Hostile $Location: -401.569366, -0.000122, 5002.476074 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kappa 3 ;! Object #28 $Class: GVF Seth $Team: Hostile $Location: -334.425873, -0.000126, 5000.390137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kappa 4 ;! Object #29 $Class: GVF Seth $Team: Hostile $Location: -269.322540, -0.000114, 4973.924805 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Zeta 1 ;! Object #30 $Class: GTB Zeus $Team: Friendly $Location: 3007.414551, 63.679779, 7396.151367 $Orientation: -0.846408, 0.000000, -0.532535, 0.000000, 1.000000, 0.000000, 0.532535, 0.000000, -0.846408 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #31 $Class: GTB Zeus $Team: Friendly $Location: 2982.448242, 63.679874, 7320.660645 $Orientation: -0.846408, 0.000000, -0.532535, 0.000000, 1.000000, 0.000000, 0.532535, 0.000000, -0.846408 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #32 $Class: GTB Zeus $Team: Friendly $Location: 2943.814697, 63.679874, 7261.776367 $Orientation: -0.846408, 0.000000, -0.532535, 0.000000, 1.000000, 0.000000, 0.532535, 0.000000, -0.846408 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus R" ) +Secondary Banks: ( "Rockeye" "Piranha" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Iceni ;! Object #33 $Class: NTF Iceni $Team: Friendly $Location: -1719.032104, 172.657196, 3280.179199 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Meskhenet" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11a +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Sbank Ammo: ( 0 ) +Subsystem: turret17 +Subsystem: turret18 +Sbank Ammo: ( 0 ) +Subsystem: turret19 +Subsystem: turret20 +Sbank Ammo: ( 0 ) +Subsystem: turret21a +Subsystem: turret22a +Subsystem: turret23a +Subsystem: turret24a +Subsystem: turret25a +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 22 "Ba-Pef" ) ( is-destroyed-delay 22 "Chontamentet" ) ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Iceni" "IceDepartWayPt" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 89 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Sultan ;! Object #34 $Class: GTD Hecate $Team: Hostile $Location: 11112.278320, 0.000808, 7989.390137 $Orientation: -0.513454, 0.000000, 0.858117, 0.000000, 1.000000, 0.000000, -0.858117, 0.000000, -0.513454 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Iceni" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Primary Banks: ( "BGreen" ) +Subsystem: turret23 +Subsystem: turret24 +Primary Banks: ( "SGreen" ) +Subsystem: turret25 +Subsystem: turret26 +Primary Banks: ( "SGreen" ) +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 20 "Meskhenet" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 20 "Iceni" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 85 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1300 $Name: Iota 1 ;! Object #35 $Class: GTB Artemis $Team: Hostile $Location: 8542.507813, -0.000599, 4123.248535 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 2 ;! Object #36 $Class: GTB Artemis $Team: Hostile $Location: 8657.144531, -0.000612, 4177.018066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 3 ;! Object #37 $Class: GTB Artemis $Team: Hostile $Location: 8768.383789, -0.000624, 4227.614746 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Iota 4 ;! Object #38 $Class: GTB Artemis $Team: Hostile $Location: 8893.218750, -0.000532, 4182.002441 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 1 ;! Object #39 $Class: GTF Myrmidon $Team: Hostile $Location: 8654.248047, -0.000586, 4032.298340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 2 ;! Object #40 $Class: GTF Myrmidon $Team: Hostile $Location: 8698.349609, -0.000605, 4048.385742 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 3 ;! Object #41 $Class: GTF Myrmidon $Team: Hostile $Location: 8755.479492, -0.000601, 4068.705566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 4 ;! Object #42 $Class: GTF Myrmidon $Team: Hostile $Location: 8815.303711, -0.000586, 4044.688965 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Hornet" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Upsilon 1 ;! Object #43 $Class: GTF Ulysses $Team: Friendly $Location: -705.615540, 0.000219, 2996.317383 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Upsilon 2 ;! Object #44 $Class: GTF Ulysses $Team: Friendly $Location: -681.777344, 0.000218, 2939.083008 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Upsilon 3 ;! Object #45 $Class: GTF Ulysses $Team: Friendly $Location: -647.579102, 0.000220, 2853.886230 $Orientation: 0.399340, 0.000000, -0.916803, 0.000000, 1.000000, 0.000000, 0.916803, 0.000000, 0.399340 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Rho 5 ;! Object #46 $Class: GTF Myrmidon $Team: Hostile $Location: 8715.660156, 0.000171, 3944.863281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rho 6 ;! Object #47 $Class: GTF Myrmidon $Team: Hostile $Location: 8769.359375, 0.000200, 3939.309570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-ignore "Meskhenet" 89 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-ignore "Meskhenet" 89 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-ignore "Meskhenet" 89 ) ) +Hotkey: 2 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ( ai-ignore "Meskhenet" 89 ) ) +Flags:( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-ignore "Meskhenet" 89 ) ( ai-chase "Ba-Pef" 89 ) ( ai-chase "Chontamentet" 85 ) ( ai-chase-any 80 ) ) +Flags:( "no-dynamic" ) $Name: Mu $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Mu 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Meskhenet +Arrival delay: 5 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Meskhenet" ) $Ships: ( ;! 4 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Kappa $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Meskhenet +Arrival delay: 15 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Meskhenet" ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Zeta 1" "Zeta 2" "Zeta 3" ) $AI Goals: ( goals ( ai-chase "Ba-Pef" 89 ) ( ai-chase "Chontamentet" 89 ) ( ai-chase "Meskhenet" 80 ) ( ai-chase-any 80 ) ) +Flags:( "reinforcement" "no-dynamic" ) $Name: Iota $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Iota 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Sultan $Arrival Cue: ( has-arrived-delay 12 "Sultan" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Sultan" ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-chase "Iceni" 89 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Rho $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Rho 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Sultan $Arrival Cue: ( has-arrived-delay 5 "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 5 "Sultan" ) $Ships: ( ;! 6 total "Rho 1" "Rho 2" "Rho 3" "Rho 4" "Rho 5" "Rho 6" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Upsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Upsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Iceni" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Iceni" ) $Ships: ( ;! 3 total "Upsilon 1" "Upsilon 2" "Upsilon 3" ) $AI Goals: ( goals ( ai-guard "Iceni" 89 ) ) +Flags:( ) #Events ;! 41 total $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "Meskhenet" ) ) +Name: MeskBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( beam-free-all "Chontamentet" ) ) +Name: ChontBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 4 ) ( beam-free-all "Ba-Pef" ) ) +Name: BaBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Iceni" ) ( beam-free-all "Iceni" ) ) +Name: IceBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Iceni" ) ( beam-lock "Iceni" "turret08" ) ) +Name: IceLockBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Sultan" ) ( beam-free-all "Sultan" ) ) +Name: SultBeamFree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Meskhenet" ) 6 ) ( ship-invulnerable "Meskhenet" ) ) +Name: MeskInvul +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Sultan" ) ( clear-goals "Iceni" ) ) +Name: ClearIceGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Iceni" ) ( repair-subsystem "Meskhenet" "engine01" 100 ) ) +Name: MeskFix +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Iceni" ) ( repair-subsystem "Meskhenet" "engine02" 100 ) ) +Name: MeskFix2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sultan" ) ( beam-lock "Iceni" "turret02" ) ) +Name: SultLock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Sultan" ) 85 ) ( beam-lock "Iceni" "turret12" ) ) +Name: SultLock2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Sultan" ) ( validate-goal "Escort Iceni" ) ) +Name: Valid1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 18 "Sultan" ) ( validate-goal "Destroy Beams" ) ) +Name: Valid2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy Beams" 0 ) ( validate-goal "Destroy Beams2" ) ) +Name: Valid3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( add-goal "Alpha" ( ai-chase "Chontamentet" 89 ) ) ) +Name: AlphaGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( add-goal "Beta" ( ai-chase-any 80 ) ) ) +Name: BetaGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( add-goal "Gamma" ( ai-chase-any 80 ) ) ) +Name: GammaGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Chontamentet" ) ( add-goal "Alpha" ( ai-chase-any 80 ) ) ) +Name: AlphaNewGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 16 "Sultan" ) ( add-goal "Alpha" ( ai-disarm-ship "Sultan" 89 ) ) ) +Name: Alpha2NewGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Sultan" ) ( add-goal "Beta" ( ai-ignore "Sultan" 89 ) ) ) +Name: BetaGoal2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Sultan" ) ( add-goal "Gamma" ( ai-ignore "Sultan" 89 ) ) ) +Name: GammaGoal2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Sultan" ) ( add-goal "Delta" ( ai-ignore "Sultan" 89 ) ) ) +Name: DeltaGoal2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 5 ) ( send-message "Alpha 2" "High" "Mess1" ) ) +Name: Mess1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Iceni" ) ( send-message "Iceni" "High" "Mess2" ) ) +Name: Mess2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 2 "Meskhenet" ) ( send-message "Iceni" "High" "Mess3" ) ) +Name: Mess3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Sultan" ) ( send-message "Iceni" "High" "Mess4" ) ) +Name: Mess4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Iceni" ) 50 ) ( send-message "Iceni" "High" "Mess7" ) ) +Name: Mess7 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Iceni" ) ( send-message "#Command" "High" "Mess8" ) ) +Name: Mess8 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Sultan" ) 8 ) ( ship-invulnerable "Sultan" ) ) +Name: SultInvul +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Sultan" ) ( add-goal "Iceni" ( ai-waypoints-once "IceDepartWayPt" 89 ) ) ) +Name: IceWayPtGoal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Meskhenet" ) ( do-nothing ) ) +Name: DestroyMeskDirective +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy GVD Meskhenet", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Chontamentet" ) ( do-nothing ) ) +Name: DestroyChontDirective +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy GVC Chontamentet", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Ba-Pef" ) ( do-nothing ) ) +Name: DestroyBaDirective +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy GVC Ba-Pef", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Sultan" ) ( do-nothing ) ) +Name: ProtectIce +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 4 "Iceni" ) ( send-message "#Command" "High" "Mess6" ) ) +Name: ProtectIceDirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect NTF Iceni's Escape", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DepartDirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 20 "Sultan" ) ( send-message "Iceni" "High" "Mess5" ) ) +Name: DestroyBeams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Sultan" "turret20" 0 ) ( is-subsystem-destroyed-delay "Sultan" "turret22" 0 ) ) ( do-nothing ) ) +Name: DestroyBeamsDirective +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Sultan's Forward Beams", -1) +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "Sultan" "turret20" 0 ) ( is-subsystem-destroyed-delay "Sultan" "turret22" 0 ) ) ( send-message "Iceni" "High" "Mess9" ) ) +Name: DestroyBeams2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Sultan" "turret26" 0 ) ( send-message "Iceni" "High" "Mess10" ) ) +Name: DestroyBeamsDirective2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Starboard Beam", -1) +Team: 0 #Goals ;! 6 total $Type: Primary +Name: Destroy Meskhenet $MessageNew: XSTR("Destroy GVD Meskhenet.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Meskhenet" ) $Type: Primary +Name: Destroy Ba-Pef $MessageNew: XSTR("Destroy GVC Ba-Pef.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Ba-Pef" ) $Type: Primary +Name: Destroy Chontamentet $MessageNew: XSTR("Destroy GVC Chontamentet.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Chontamentet" ) $Type: Primary +Name: Escort Iceni $MessageNew: XSTR("Protect the NTF Iceni until it repairs its subspace drives.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Iceni" ) +Invalid $Type: Secondary +Name: Destroy Beams $MessageNew: XSTR("Destroy the two forward beams of the GTD Sultan.", -1) $end_multi_text $Formula: ( and ( is-subsystem-destroyed-delay "Sultan" "turret20" 0 ) ( is-subsystem-destroyed-delay "Sultan" "turret22" 0 ) ) +Invalid $Type: Bonus +Name: Destroy Beams2 $MessageNew: XSTR("Destroy starboard anti-capital ship beam of the GTD Sultan.", -1) $end_multi_text $Formula: ( is-subsystem-destroyed-delay "Sultan" "turret26" 0 ) +Invalid #Waypoints ;! 1 lists total $Name: IceDepartWayPt $List: ( ;! 1 points in list ( 6297.369141, 172.390320, 8642.727539 ) ) #Messages ;! 217 total $Name: Mess1 $Team: -1 $MessageNew: XSTR("Lets do this by the book people, the Admiral is watching.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP2 $Name: Mess2 $Team: -1 $MessageNew: XSTR("This is Admiral Aken Bosch. Concentrate your fire on the Meskhenet. The Iceni will provide fire support.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess3 $Team: -1 $MessageNew: XSTR("What the...!? The reports said that vessel was disabled! What is the meaning of this!?", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess4 $Team: -1 $MessageNew: XSTR("Its a trap! The GTD Sultan is preparing to attack us! Our subspace drives have sustained damages, protect us until we can jump!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess5 $Team: -1 $MessageNew: XSTR("Pilots, take out the Sultan's forward anti-capship beams.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess6 $Team: -1 $MessageNew: XSTR("We have departed the area. Return to base, pilots.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-BSH $Name: Mess7 $Team: -1 $MessageNew: XSTR("We are sustaining severe damages! You must draw the Sultan's fire and keep those warheads off us!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess8 $Team: -1 $MessageNew: XSTR("The Iceni is down! The Iceni is down! This is a disaster, return to base at once!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: Mess9 $Team: -1 $MessageNew: XSTR("Excellent. Now, destroy the Sultan's starboard anti-capital ship beam.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: Mess10 $Team: -1 $MessageNew: XSTR("Excellent. All the Sultan's anti-capship firepower that could have been brought to bear against the Iceni has been nullified.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH #Reinforcements ;! 1 total $Name: Zeta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 5 total $Num stars: 500 $Ambient light level: 0 $Sun: SunViolet +Angles: 0.000000 0.000000 6.195914 +Scale: 1.000000 $Starbitmap: planetb +Angles: 0.000000 0.000000 1.745328 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.934115 0.000000 3.543016 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 0.034907 0.000000 3.455749 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.000000 0.000000 5.934115 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief5 #End