#Mission Info $Version: 0.10 $Name: XSTR("Fall of Babylon", -1) $Author: Draak Vader $Created: 03/11/01 at 14:52:13 $Modified: 08/17/00 at 20:41:05 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR(" ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -208.888443, 1296.310181, -966.083984 +Viewer orient: -0.351103, 0.000001, 0.936337, -0.935913, -0.030073, -0.350944, 0.028158, -0.999548, 0.010560 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Introduction: Five years have passed since the Second Great War. The GTVA has nearly completed the Uranos Subspace portal, which based on the Knossos device from Gamma Draconis, will enable the GTVA to reopen the jump node to Sol.", -1) $end_multi_text $Ani Filename: intel_earth.ani +Wave Filename: none $Stage Text: XSTR("Introduction (cont.) However, the reborn Neo-Terran Front, has heard of the GTVA's plan, and wishes to send their forces to Earth, where they will, whether by smooth talk, or by force of arms, make Terra join the NTF, instead of the GTVA. The Uranos device is located in the Alphard system, where an unstable node to Earth was discovered three months after the end of the Second Great War.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Date: 06/04/71 Time: 1100 hrs Location: Homeworld HQ I'll make this fast pilots! Now that the Homeworld project aka the Uranos device is operational, the Neo Terran Front has begun a full assault on the Alphard system from all directions. The third and fourth fleet guarding the system have already lost the $f GTD $f Aquitaine , the $f GTD $f Mannerheim and the $f GTCv $f Darklighter to the NTF. Further losses will most likely lead to a complete disaster.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("The Blockade Currently all nodes to $f Alphard have been blockaded with a corvette, and several $f Mjolnir and $f Alastor class sentry guns. Should the NTF reach Sol before we do, Earth, if she is still out there, will most likely join the NTF, which will give them a large psychical and tactical advantage. That must not happen.", -1) $end_multi_text $Ani Filename: cb_sm1-08_c.ani +Wave Filename: none $Stage Text: XSTR("Fall of Babylon And a strong angel took up a stone like the great stone with which grain is crushed, and sent it into the sea, saying, So, with a great fall, will Babylon, the great town, come to destruction, and will not be seen any more at all. - Revelation 18:21 Should we succeed, the Neo Terran Front will soon cease to exist. Should we fail, then the GTVA will most likely cease to exist, pretty soon.", -1) ; and there was a great earth-shock so that never, from the time when men were on the earth, had there been so great an earth-shock, so full of power. - Revelation 16:18 $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Shivan Onslaught Meanwhile, the Shivans have taken complete control of nearly all outer systems of the GTVA. They already have established bases on Ikeya and Laramis, and have pratically wiped out the whole 8th Laramis based fleet. We are fast running out of resources, and we need more of them fast. Again Sol is our best chance.", -1) $end_multi_text $Ani Filename: cb_sm2-07_b.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 4 $start_stage $multi_text XSTR("The $r NTF has launched a full scale assault on the $n Uranos $n Subspace $n Portal . Apparently their wish is to reach $b Sol before we do. Doing so will give them a huge tactical and psychical advantage. They must not get that advantage.", -1) $end_multi_text $voice: none.wav $camera_pos: -357.743042, 2774.628906, -567.000793 $camera_orient: -0.099246, 0.000001, 0.995063, -0.991417, -0.085527, -0.098882, 0.085105, -0.996336, 0.008489 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTE Vidar $pos: -110.856628, -0.000507, -1106.425781 $label: Dubbe +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -219.675659, -0.000065, 22.372154 $label: Homeworld Project +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Dubbe jump node is guarded with 6 $f Mjolnir and 6 $f Alastor sentry guns. We also have one $f Sobek class corvette patrolling the area. Alpha wing from the $n Terminators will be sent there to help the blockade.", -1) $end_multi_text $voice: none.wav $camera_pos: -208.888443, 1296.310181, -966.083984 $camera_orient: -0.351103, 0.000001, 0.936337, -0.935913, -0.030073, -0.350944, 0.028158, -0.999548, 0.010560 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 1 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTE Vidar $pos: -105.668068, -0.000443, -1103.096680 $label: Dubbe +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -219.675659, -0.000065, 22.372154 $label: Homeworld Project +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: -240.049469, 0.000049, -945.488464 $label: Mjolnir Sentry Guns +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Alastor $pos: -86.589233, -0.000035, -1357.522339 $label: Alastir Sentry Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 66.596138, 0.000053, -995.819397 $label: Amenhotep +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your objective is to hold off the NTF forces at any cost. They will probably throw everything they've got at you - they did a pretty good job ransacking the $h Dubbe and $h Wolf $h 359 systems. You can expect anything from Elysium transports to Orion destroyers. The Neo Terran flagship the $h CAD $h Muspell is leading them, but we do not expect it to show up.", -1) $end_multi_text $voice: none.wav $camera_pos: -1388.067627, 4747.732910, -682.742981 $camera_orient: -0.030726, 0.000001, -0.999528, 0.999076, -0.030073, -0.030712, -0.030058, -0.999548, 0.000923 $camera_time: 500 $num_lines: 0 $num_icons: 14 $Flags: 3 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTE Vidar $pos: -105.668068, -0.000443, -1103.096680 $label: Dubbe +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -219.675659, -0.000065, 22.372154 $label: Homeworld Project +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: -240.049469, 0.000049, -945.488464 $label: Mjolnir Sentry Guns +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Alastor $pos: -86.589233, -0.000035, -1357.522339 $label: Alastir Sentry Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 66.596138, 0.000053, -995.819397 $label: Amenhotep +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Hostile $class: GTT Argo $pos: -758.988464, -0.000351, 941.382874 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GTFR Triton $pos: -1594.880371, -0.000607, 652.290039 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTC Aeolus $pos: -2177.288574, -0.000551, 850.615234 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hades $pos: -896.022949, -0.000455, -697.873169 $label: Neo Terran Fleet +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -843.802734, -0.000668, -2099.395996 +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GTFR Poseidon $pos: -1487.943115, -0.000611, -2408.261475 +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTC Aeolus $pos: -2138.202148, -0.000508, -2176.303711 +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Hercules $pos: -1522.915527, -0.000433, -704.808533 $label: Alphard +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -2298.444092, 0.000050, -795.207642 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Assist in any way possible. Succeed, and we may have very well won this civil war. Fail, and the GTVA will probably be extinct, by the time the NTF returns from Sol. Clear? Good Luck!", -1) $end_multi_text $voice: none.wav $camera_pos: 1422.093506, 2816.314941, -1815.741699 $camera_orient: 0.066495, 0.000001, -0.997787, 0.997335, -0.030073, 0.066465, -0.030006, -0.999548, -0.002001 $camera_time: 500 $num_lines: 0 $num_icons: 15 $Flags: 2 $Formula: ( true ) $start_icon $type: 33 $team: Friendly $class: GTE Vidar $pos: -105.668068, -0.000443, -1103.096680 $label: Dubbe +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 26 $team: Friendly $class: Knossos $pos: -219.675659, -0.000065, 22.372154 $label: Homeworld Project +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Mjolnir $pos: -240.049469, 0.000049, -945.488464 $label: Mjolnir Sentry Guns +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GTSG Alastor $pos: -86.589233, -0.000035, -1357.522339 $label: Alastir Sentry Guns +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 66.596138, 0.000053, -995.819397 $label: Amenhotep +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Hostile $class: GTT Argo $pos: -758.988464, -0.000351, 941.382874 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GTFR Triton $pos: -1594.880371, -0.000607, 652.290039 +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTC Aeolus $pos: -2177.288574, -0.000551, 850.615234 +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hades $pos: -896.022949, -0.000455, -697.873169 $label: Neo Terran Fleet +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: -843.802734, -0.000668, -2099.395996 +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 14 $team: Hostile $class: GTFR Poseidon $pos: -1487.943115, -0.000611, -2408.261475 +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 19 $team: Hostile $class: GTC Aeolus $pos: -2138.202148, -0.000508, -2176.303711 +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Friendly $class: GTF Hercules $pos: -1522.915527, -0.000433, -704.808533 $label: Alphard +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -2298.444092, 0.000050, -795.207642 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hecate $pos: 1412.272827, -0.000468, -1631.725220 $label: Cataphract +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( is-goal-true-delay "Maingoal" 0 ) $Multi text XSTR("Excellent work, pilot! You stopped all Neo Terran Front ships trying to break the Alphard Blockade. You can be sure that we wouldn't have done it without you. However, the Muspell is still lurking somewhere in the Alphard system. We can expect it to come up anywhere in the system, so we must be well prepared. The Cataphract will launch at 0400 hrs tomorrow morning. Be prepared. We are going home. For that action is critical, you will have every bit of the GTVA military forces available. From Vasudan Fighters to Terran Corvettes. Good Luck!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "goal2" 0 ) $Multi text XSTR("You were also able to save the Amenhotep. Her crew is thankful, and general Mathek is willing to buy you a drink. I suggest you head down to the lounge pronto, god knows, how long the generosity of the Vasudans lasts.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Maingoal" 0 ) $Multi text XSTR("Getting a scan of the Muspell proved most useful. It appears, that she has much better armament and weapons than the usual Hades destroyer. She is also capable of doing minor repairs to her hull and subsystems. We have now classified the Muspell as a class A threat to all Allied Vessels", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Maingoal" 0 ) $Multi text XSTR("Intelligence suggests, that by now, the NTF has reached Sol. Meanwhile, more NTF ships have broken through the Alphard blockade, as our forces were weakened by the escape of some NTF ships. The Shivans continue their attack runs on outer systems, while the NTF continues theirs on the inner ones. It is only a matter of time, before one of them will defeat us, and we must surrender or be destroyed. God, if you really are out there, then now would be the time to help us...", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Keep the Amenhotep alive as long as possible, disable any incoming ships, and use a ship with high level of Shields and armor, for otherwise, you will not survive this assault", -1) $end_multi_text $Formula: ( and ( not ( is-goal-true-delay "Maingoal" 0 ) ) ( not ( is-event-true-delay "ReturntoBaseBad" 0 ) ) ) $Multi text XSTR("You did not have authorization to return to base, pilot. Your actions jeopardized the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Never leave the battle, without permission from your command", -1) $end_multi_text #Alternate Types: $Alt: Uranos Subspace Portal $Alt: CA Flagship Hades class $Alt: CAC Aeolus $Alt: CACv Deimos $Alt: CAD Orion $Alt: CAD Muspell $Alt: NTCv Deimos $Alt: NTD Muspell $Alt: NTC Aeolus $Alt: NTD Orion #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules Mark II" 5 "GTF Erinyes" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GVF Seth" 5 "GVF Tauret" 5 ) +Weaponry Pool: ( "Subach HL-7" 12 "Mekhu HL-7" 8 "Akheton SDG" 8 "Morning Star" 8 "Prometheus R" 8 "Prometheus S" 8 "Maxim" 8 "UD-8 Kayser" 12 "Circe" 8 "Lamprey" 8 "Rockeye" 200 "Tempest" 1000 "Hornet" 400 "Tornado" 300 "Harpoon" 100 "Trebuchet" 132 "Piranha" 50 "Stiletto II" 82 ) #Objects ;! 87 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules $Team: Friendly $Location: -1474.267456, 0.000521, -503.309875 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Project Homeworld ;! Object #1 $Class: Knossos $Alt: Uranos Subspace Portal $Team: Friendly $Location: -757.616028, 1.289618, 1488.239990 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Hodr 1 ;! Object #2 $Class: GTC Aeolus $Alt: NTC Aeolus $Team: Hostile $Location: -1461.928833, 0.001260, -4234.742188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret03 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 45 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Hodr 2 ;! Object #3 $Class: GTC Aeolus $Alt: NTC Aeolus $Team: Hostile $Location: -1262.551758, 0.000945, -4200.127930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret03 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 45 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Raggash ;! Object #4 $Class: GTCv Deimos $Alt: NTCv Deimos $Team: Hostile $Location: -1289.253540, 291.722534, -4785.442383 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Knossos Jump Node" 50 ) ( ai-warp-out 45 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 17 "Hodr" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 45 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Raganaroek ;! Object #5 $Class: GTD Orion $Alt: NTD Orion $Team: Hostile $Location: -1731.807739, 0.001477, -6127.458496 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Knossos Jump Node" 50 ) ( ai-warp-out 45 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 8 "Raggash" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 45 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Muspell ;! Object #6 $Class: GTD Hades $Alt: NTD Muspell $Team: Hostile $Location: -566.201538, -798.724426, -8707.649414 $Orientation: 0.997553, -0.069374, -0.008668, 0.069720, 0.996327, 0.049714, 0.005188, -0.050196, 0.998726 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Knossos Jump Node" 50 ) ( ai-warp-out 45 ) ) $Cargo 1: XSTR("Scanned", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "LRed" ) +Subsystem: turret02a +Primary Banks: ( "LRed" ) +Subsystem: turret03a +Primary Banks: ( "LRed" ) +Subsystem: turret04a +Primary Banks: ( "SAAA" ) +Subsystem: turret05a +Sbank Ammo: ( 0 ) +Subsystem: turret06a +Primary Banks: ( "SAAA" ) +Subsystem: turret07a +Primary Banks: ( "SAAA" ) +Subsystem: turret08 +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Subsystem: turret12 +Primary Banks: ( "SAAA" ) +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Primary Banks: ( "LRed" ) +Subsystem: turret17 +Primary Banks: ( "SAAA" ) +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 16 "Raganaroek" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 45 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1600 $Name: Alpha 2 ;! Object #7 $Class: GTF Hercules $Team: Friendly $Location: -1382.423828, -0.000458, -573.478027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #8 $Class: GTF Hercules $Team: Friendly $Location: -1487.242676, -0.000553, -583.818542 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #9 $Class: GTF Hercules $Team: Friendly $Location: -1365.202026, -0.000545, -491.357758 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Homeworld HQ ;! Object #10 $Class: GTI Arcadia $Team: Friendly $Location: -11405.302734, 1308.410034, 2999.671387 $Orientation: 0.167271, 0.409807, 0.896705, 0.218215, 0.871572, -0.439027, -0.961459, 0.269111, 0.056363 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "red-alert-carry" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Amenhotep ;! Object #11 $Class: GVCv Sobek $Team: Friendly $Location: 1412.272827, -0.000468, -1631.725220 $Orientation: -0.899335, 0.221059, 0.377272, 0.109580, 0.949207, -0.294964, -0.423313, -0.223929, -0.877877 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Raggash" 50 ) ( ai-chase "Raganaroek" 50 ) ( ai-chase "Muspell" 50 ) ( ai-chase-wing "Hodr" 50 ) ( ai-waypoints "Corvette's path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Hotkey: 6 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Mjolnir 1 ;! Object #12 $Class: GTSG Mjolnir $Team: Friendly $Location: -281.981506, -0.000470, -2955.093750 $Orientation: 0.225685, 0.860371, 0.456977, -0.973939, 0.188396, 0.126293, 0.022567, -0.473570, 0.880467 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 2 ;! Object #13 $Class: GTSG Mjolnir $Team: Friendly $Location: -2157.431885, -0.000574, -2981.860107 $Orientation: 0.023896, -0.999709, -0.003177, 0.991245, 0.023281, 0.129968, -0.129856, -0.006255, 0.991513 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 3 ;! Object #14 $Class: GTSG Mjolnir $Team: Friendly $Location: -2097.799072, -0.000445, -1782.563599 $Orientation: 0.121253, -0.745316, -0.655592, 0.979034, -0.019109, 0.202798, -0.163676, -0.666437, 0.727373 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 4 ;! Object #15 $Class: GTSG Mjolnir $Team: Friendly $Location: -117.372894, -0.000478, -1775.231079 $Orientation: 0.125256, -0.275210, -0.953189, -0.983771, 0.089959, -0.155248, 0.128473, 0.957166, -0.259476 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 5 ;! Object #16 $Class: GTSG Mjolnir $Team: Friendly $Location: -2228.768311, -0.000521, -1064.429443 $Orientation: -0.399438, 0.916125, -0.034133, 0.855494, 0.359102, -0.373062, -0.329514, -0.178216, -0.927178 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 6 ;! Object #17 $Class: GTSG Mjolnir $Team: Friendly $Location: -110.856628, -0.000507, -1106.425781 $Orientation: 0.029333, 0.094932, 0.995051, -0.792321, 0.609114, -0.034756, -0.609399, -0.787380, 0.093084 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Alastor 1 ;! Object #18 $Class: GTSG Alastor $Team: Friendly $Location: -252.559998, 0.000039, -2783.297363 $Orientation: 0.999800, -0.019999, 0.000000, 0.019999, 0.999800, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Alastor 2 ;! Object #19 $Class: GTSG Alastor $Team: Friendly $Location: -2098.510254, -0.000009, -2875.744873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Alastor 3 ;! Object #20 $Class: GTSG Alastor $Team: Friendly $Location: -156.199112, -0.000028, -1594.670532 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Alastor 4 ;! Object #21 $Class: GTSG Alastor $Team: Friendly $Location: -2064.848633, 0.000071, -1615.880859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Alastor 5 ;! Object #22 $Class: GTSG Alastor $Team: Friendly $Location: -240.049469, 0.000049, -945.488464 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Alastor 6 ;! Object #23 $Class: GTSG Alastor $Team: Friendly $Location: -2117.072266, -0.000031, -967.133423 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 18 $Name: Theta 1 ;! Object #24 $Class: GTB Ursa $Team: Friendly $Location: -10338.735352, 849.076721, 2882.124023 $Orientation: -0.503598, 0.554780, 0.662276, 0.480573, -0.457147, 0.748376, 0.717941, 0.695152, -0.036394 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 2 ;! Object #25 $Class: GTB Ursa $Team: Friendly $Location: -10377.948242, 929.210266, 2956.253174 $Orientation: -0.503598, 0.554780, 0.662276, 0.480573, -0.457147, 0.748376, 0.717941, 0.695152, -0.036394 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 3 ;! Object #26 $Class: GTB Ursa $Team: Friendly $Location: -10473.020508, 821.140747, 2951.291016 $Orientation: -0.503598, 0.554780, 0.662276, 0.480573, -0.457147, 0.748376, 0.717941, 0.695152, -0.036394 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Theta 4 ;! Object #27 $Class: GTB Ursa $Team: Friendly $Location: -10270.434570, 953.030701, 2901.764160 $Orientation: -0.503598, 0.554780, 0.662276, 0.480573, -0.457147, 0.748376, 0.717941, 0.695152, -0.036394 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sigma 1 ;! Object #28 $Class: GTB Ursa $Team: Friendly $Location: -9885.861328, 698.944946, 2971.773926 $Orientation: -0.626646, 0.292138, -0.722476, 0.778078, 0.182542, -0.601061, -0.043710, -0.938794, -0.341695 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sigma 2 ;! Object #29 $Class: GTB Ursa $Team: Friendly $Location: -9958.972656, 670.026978, 2868.347168 $Orientation: -0.626646, 0.292138, -0.722475, 0.778078, 0.182542, -0.601060, -0.043710, -0.938794, -0.341695 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sigma 3 ;! Object #30 $Class: GTB Ursa $Team: Friendly $Location: -9931.801758, 833.056458, 2953.031494 $Orientation: -0.626646, 0.292138, -0.722475, 0.778078, 0.182542, -0.601060, -0.043710, -0.938794, -0.341695 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Sigma 4 ;! Object #31 $Class: GTB Ursa $Team: Friendly $Location: -9910.351563, 628.165405, 2918.574463 $Orientation: -0.626646, 0.292138, -0.722475, 0.778078, 0.182542, -0.601060, -0.043710, -0.938794, -0.341695 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Rampart ;! Object #32 $Class: GTC Aeolus $Team: Friendly $Location: -1736.510498, 1102.760742, -2247.833008 $Orientation: -0.305019, -0.388451, -0.869523, 0.929161, -0.321627, -0.182255, -0.208865, -0.863518, 0.459036 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Raggash" 50 ) ( ai-chase "Raganaroek" 50 ) ( ai-chase "Muspell" 50 ) ( ai-chase-wing "Hodr" 50 ) ( ai-waypoints "Ramparts path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 55 +Hotkey: 6 +Group: 0 +Score: 500 $Name: Scorpio 1 ;! Object #33 $Class: GTF Erinyes $Team: Hostile $Location: -1985.707031, -0.000015, -4098.410645 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #34 $Class: GTF Erinyes $Team: Hostile $Location: -2126.701904, -0.000078, -4063.030518 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #35 $Class: GTF Erinyes $Team: Hostile $Location: -2057.604736, -0.000054, -4006.608643 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #36 $Class: GTF Erinyes $Team: Hostile $Location: -2073.297852, -0.000066, -4159.104004 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 1 ;! Object #37 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2083.871338, -0.000005, -4502.839844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #38 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2186.127197, 0.000035, -4453.999512 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #39 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2127.988281, 0.000060, -4396.492188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #40 $Class: GTF Hercules Mark II $Team: Hostile $Location: -2125.695801, 0.000049, -4607.591309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Capricorn 1 ;! Object #41 $Class: GTF Ulysses $Team: Hostile $Location: -1170.519653, -449.254486, -3329.346191 $Orientation: 0.953418, 0.178439, -0.243218, -0.170560, 0.983908, 0.053252, 0.248807, -0.009288, 0.968509 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Capricorn 2 ;! Object #42 $Class: GTF Ulysses $Team: Hostile $Location: -707.098022, -449.254608, -3124.083740 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Capricorn 3 ;! Object #43 $Class: GTF Ulysses $Team: Hostile $Location: 13.918008, -0.000028, -3751.803711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Capricorn 4 ;! Object #44 $Class: GTF Ulysses $Team: Hostile $Location: -477.429840, -449.254578, -3152.392822 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Virgo 1 ;! Object #45 $Class: GTB Ursa $Team: Hostile $Location: -77.370697, 571.721863, -2914.829834 $Orientation: 0.958091, 0.178439, -0.224103, -0.171591, 0.983907, 0.049831, 0.229388, -0.009288, 0.973291 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #46 $Class: GTB Ursa $Team: Hostile $Location: -153.379089, 558.455750, -2913.159912 $Orientation: 0.958091, 0.178439, -0.224103, -0.171591, 0.983907, 0.049831, 0.229388, -0.009288, 0.973291 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 3 ;! Object #47 $Class: GTB Ursa $Team: Hostile $Location: -94.372803, 565.288086, -2850.423584 $Orientation: 0.958091, 0.178439, -0.224103, -0.171592, 0.983907, 0.049831, 0.229388, -0.009288, 0.973291 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Virgo 4 ;! Object #48 $Class: GTB Ursa $Team: Hostile $Location: -169.771088, 562.988037, -3049.406494 $Orientation: 0.958091, 0.178439, -0.224103, -0.171591, 0.983907, 0.049831, 0.229388, -0.009288, 0.973291 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" ) +Subsystem: b05-turreta $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Pisces 1 ;! Object #49 $Class: GTF Perseus $Team: Hostile $Location: -941.235291, -277.159393, -2090.776123 $Orientation: 0.421393, 0.029412, -0.906401, 0.710966, 0.609757, 0.350320, 0.562988, -0.792043, 0.236036 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Pisces 2 ;! Object #50 $Class: GTF Perseus $Team: Hostile $Location: -986.176208, -278.520142, -1997.200928 $Orientation: 0.421392, 0.029412, -0.906401, 0.710966, 0.609757, 0.350320, 0.562988, -0.792043, 0.236036 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Pisces 3 ;! Object #51 $Class: GTF Perseus $Team: Hostile $Location: -923.057739, -323.916260, -2046.282471 $Orientation: 0.421392, 0.029412, -0.906401, 0.710966, 0.609757, 0.350320, 0.562988, -0.792043, 0.236036 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Pisces 4 ;! Object #52 $Class: GTF Perseus $Team: Hostile $Location: -1060.296265, -165.476486, -2043.537354 $Orientation: 0.421392, 0.029412, -0.906401, 0.710966, 0.609757, 0.350320, 0.562988, -0.792043, 0.236036 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Libra 1 ;! Object #53 $Class: GTB Artemis D.H. $Team: Hostile $Location: 164.716080, -0.000198, -2347.708008 $Orientation: 0.594131, 0.787086, -0.165843, -0.686472, 0.603617, 0.405468, 0.419243, -0.127055, 0.898940 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Libra 2 ;! Object #54 $Class: GTB Artemis D.H. $Team: Hostile $Location: 252.985062, 20.570866, -2228.889648 $Orientation: 0.594131, 0.787086, -0.165842, -0.686472, 0.603616, 0.405467, 0.419243, -0.127055, 0.898940 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Libra 3 ;! Object #55 $Class: GTB Artemis D.H. $Team: Hostile $Location: 195.651077, -34.017818, -2244.692139 $Orientation: 0.594131, 0.787086, -0.165842, -0.686472, 0.603616, 0.405467, 0.419243, -0.127055, 0.898940 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Libra 4 ;! Object #56 $Class: GTB Artemis D.H. $Team: Hostile $Location: 260.745422, -19.790846, -2155.664063 $Orientation: 0.594131, 0.787086, -0.165842, -0.686472, 0.603616, 0.405467, 0.419243, -0.127055, 0.898940 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #57 $Class: GTF Erinyes $Team: Hostile $Location: -1801.097778, 232.943558, -2209.735352 $Orientation: 0.599646, -0.685961, -0.412167, -0.039350, -0.539688, 0.840945, -0.799297, -0.488051, -0.350614 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 2 ;! Object #58 $Class: GTF Erinyes $Team: Hostile $Location: -1863.780151, 266.463806, -2191.156494 $Orientation: 0.599646, -0.685961, -0.412167, -0.039350, -0.539688, 0.840945, -0.799297, -0.488051, -0.350614 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 3 ;! Object #59 $Class: GTF Erinyes $Team: Hostile $Location: -1826.567139, 155.424164, -2260.676270 $Orientation: 0.599646, -0.685961, -0.412167, -0.039350, -0.539688, 0.840945, -0.799297, -0.488051, -0.350614 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 4 ;! Object #60 $Class: GTF Erinyes $Team: Hostile $Location: -1831.364868, 349.028961, -2136.652344 $Orientation: 0.599646, -0.685961, -0.412167, -0.039350, -0.539688, 0.840945, -0.799297, -0.488051, -0.350614 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Saggitarius 1 ;! Object #61 $Class: GTF Perseus $Team: Hostile $Location: 46.003971, 246.752090, -1843.812744 $Orientation: 0.348416, -0.905372, -0.242711, 0.443885, 0.387429, -0.808001, 0.825574, 0.173785, 0.536867 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Saggitarius 2 ;! Object #62 $Class: GTF Perseus $Team: Hostile $Location: 56.049271, 283.237946, -1820.799561 $Orientation: 0.348416, -0.905371, -0.242711, 0.443885, 0.387429, -0.808001, 0.825574, 0.173785, 0.536867 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Saggitarius 3 ;! Object #63 $Class: GTF Perseus $Team: Hostile $Location: 83.314552, 261.931366, -1816.037476 $Orientation: 0.348416, -0.905371, -0.242711, 0.443885, 0.387429, -0.808001, 0.825574, 0.173785, 0.536867 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Saggitarius 4 ;! Object #64 $Class: GTF Perseus $Team: Hostile $Location: 16.852859, 277.051178, -1845.298950 $Orientation: 0.348416, -0.905371, -0.242711, 0.443885, 0.387429, -0.808001, 0.825574, 0.173785, 0.536867 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aquarius 1 ;! Object #65 $Class: GTF Loki $Team: Hostile $Location: 81.827545, -108.081779, -2943.293457 $Orientation: 0.501419, 0.790461, 0.351782, -0.377343, 0.565675, -0.733229, -0.778583, 0.234912, 0.581915 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Aquarius 2 ;! Object #66 $Class: GTF Loki $Team: Hostile $Location: 28.464314, -55.402210, -2875.189697 $Orientation: 0.501419, 0.790461, 0.351782, -0.377343, 0.565675, -0.733229, -0.778583, 0.234912, 0.581915 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Aquarius 3 ;! Object #67 $Class: GTF Loki $Team: Hostile $Location: 4.558609, -90.383469, -2889.874268 $Orientation: 0.501419, 0.790461, 0.351782, -0.377343, 0.565675, -0.733229, -0.778583, 0.234912, 0.581915 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Aquarius 4 ;! Object #68 $Class: GTF Loki $Team: Hostile $Location: 73.843147, -64.092911, -2905.247559 $Orientation: 0.501419, 0.790461, 0.351782, -0.377343, 0.565675, -0.733229, -0.778583, 0.234912, 0.581915 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Taurus 1 ;! Object #69 $Class: GTB Artemis $Team: Hostile $Location: -2498.810547, -0.000147, -3949.741455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 2 ;! Object #70 $Class: GTB Artemis $Team: Hostile $Location: -2583.369141, -0.000168, -3979.416504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 3 ;! Object #71 $Class: GTB Artemis $Team: Hostile $Location: -2376.134521, -0.000152, -3817.684814 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Taurus 4 ;! Object #72 $Class: GTB Artemis $Team: Hostile $Location: -2414.213867, -0.000162, -3775.933105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: TSC 2 1 ;! Object #73 $Class: TSC 2 $Team: Friendly $Location: -9873.047852, 1890.028687, 1971.705200 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Deutherium Gas", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 2 ;! Object #74 $Class: TSC 2 $Team: Friendly $Location: -9497.537109, 1890.028931, 2135.491455 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Deutherium Gas", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 3 ;! Object #75 $Class: TSC 2 $Team: Friendly $Location: -9204.061523, 436.615448, 2475.290527 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scrap Metal", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 4 ;! Object #76 $Class: TSC 2 $Team: Friendly $Location: -9369.169922, 436.615509, 2839.406982 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Scrap Metal", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 5 ;! Object #77 $Class: TSC 2 $Team: Friendly $Location: -10155.767578, 436.615509, 3355.506348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("TSM Discs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 6 ;! Object #78 $Class: TSC 2 $Team: Friendly $Location: -10700.896484, 436.615509, 3776.369873 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("TSM Discs", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 7 ;! Object #79 $Class: TSC 2 $Team: Friendly $Location: -12710.171875, 436.615570, 4333.902832 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 8 ;! Object #80 $Class: TSC 2 $Team: Friendly $Location: -12501.398438, 436.615570, 3867.493164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 9 ;! Object #81 $Class: TSC 2 $Team: Friendly $Location: -12177.440430, 1890.028931, 3354.327881 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 10 ;! Object #82 $Class: TSC 2 $Team: Friendly $Location: -12270.958008, 1890.028931, 3091.569824 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex Stabilisers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 11 ;! Object #83 $Class: TSC 2 $Team: Friendly $Location: -11434.461914, 1890.028931, 2697.351563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex Stabilisers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 12 ;! Object #84 $Class: TSC 2 $Team: Friendly $Location: -11543.016602, 1890.029053, 2392.339600 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Subspace Vortex Stabilisers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 13 ;! Object #85 $Class: TSC 2 $Team: Friendly $Location: -11258.630859, 1890.028931, 2209.289795 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Junk", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Zeta 1 ;! Object #86 $Class: GTF Ares $Team: Friendly $Location: -9549.864258, 0.000019, 3471.901611 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 55 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 15 #Wings ;! 17 total $Name: Hodr $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hodr 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 36 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Hodr 1" "Hodr 2" ) $AI Goals: ( goals ( ai-waypoints "Knossos Jump Node" 50 ) ( ai-warp-out 45 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-goal-true-delay "Maingoal" 8 ) ( is-goal-false-delay "Maingoal" 8 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "Amenhotep" 50 ) ( ai-ignore "Raggash" 50 ) ( ai-guard "Rampart" 50 ) ( ai-chase-wing "Virgo" 55 ) ( ai-chase-wing "Pisces" 55 ) ) +Hotkey: 0 +Flags:( ) $Name: Mjolnir $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mjolnir 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Mjolnir 1" "Mjolnir 2" "Mjolnir 3" "Mjolnir 4" "Mjolnir 5" "Mjolnir 6" ) $AI Goals: ( goals ( ai-chase "Raggash" 50 ) ( ai-chase "Raganaroek" 50 ) ( ai-chase "Muspell" 50 ) ( ai-chase-wing "Hodr" 50 ) ) +Flags:( ) +Wave Delay Min: 13 +Wave Delay Max: 16 $Name: Alastor $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alastor 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Alastor 1" "Alastor 2" "Alastor 3" "Alastor 4" "Alastor 5" "Alastor 6" ) +Flags:( ) +Wave Delay Min: 9 +Wave Delay Max: 15 $Name: Theta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Theta 1 $Arrival Location: Docking Bay +Arrival Distance: 100 $Arrival Anchor: Homeworld HQ $Arrival Cue: ( has-arrived-delay 7 "Raganaroek" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) $AI Goals: ( goals ( ai-chase "Raganaroek" 50 ) ( ai-warp-out 45 ) ) +Hotkey: 7 +Flags:( ) +Wave Delay Min: 7 +Wave Delay Max: 11 $Name: Sigma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Docking Bay +Arrival Distance: 100 $Arrival Anchor: Homeworld HQ $Arrival Cue: ( has-arrived-delay 10 "Muspell" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" ) $AI Goals: ( goals ( ai-chase "Muspell" 50 ) ( ai-warp-out 45 ) ) +Hotkey: 7 +Flags:( ) +Wave Delay Min: 9 +Wave Delay Max: 17 $Name: Scorpio $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Hodr" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 13 +Wave Delay Max: 17 $Name: Aries $Waves: 1 $Wave Threshold: 1 $Special Ship: 0 ;! Aries 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Hodr" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 9 +Wave Delay Max: 21 $Name: Capricorn $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Raggash" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 16 +Wave Delay Max: 23 $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Raggash" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Pisces $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Raganaroek" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Libra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Raganaroek" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-wing "Mjolnir" 50 ) ( ai-chase "Amenhotep" 50 ) ( ai-chase "Rampart" 50 ) ) +Flags:( ) $Name: Gemini $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Muspell" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-wing "Mjolnir" 50 ) ( ai-chase-any 45 ) ) +Flags:( ) $Name: Saggitarius $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Saggitarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Muspell" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Saggitarius 1" "Saggitarius 2" "Saggitarius 3" "Saggitarius 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Medium" ) ( has-arrived-delay 0 "Raganaroek" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) +Flags:( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( skill-level-at-least "Insane" ) ( has-arrived-delay 0 "Muspell" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) +Flags:( ) $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 320 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Zeta 1" ) $AI Goals: ( goals ( ai-chase "TSC 2 13" 50 ) ( ai-warp-out 45 ) ( ai-waypoints-once "Zetapath" 55 ) ) +Flags:( ) #Events ;! 38 total $Formula: ( when ( are-waypoints-done-delay "Hodr" "Knossos Jump Node" 0 ) ( special-warpout-name "Hodr 1" "Project Homeworld" ) ( special-warpout-name "Hodr 2" "Project Homeworld" ) ) +Name: Warp1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Raggash" "Knossos Jump Node" 0 ) ( special-warpout-name "Raggash" "Project Homeworld" ) ) +Name: Warp2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Raganaroek" "Knossos Jump Node" 0 ) ( special-warpout-name "Raganaroek" "Raggash" ) ) +Name: Warp3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Muspell" "Knossos Jump Node" 0 ) ( special-warpout-name "Muspell" "Project Homeworld" ) ) +Name: Warp4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( < ( hits-left "Muspell" ) 50 ) ( is-disabled-delay 30 "Muspell" ) ) ( add-goal "Muspell" ( ai-warp-out 89 ) ) ( ship-invulnerable "Muspell" ) ( send-message-list "Muspell" "High" "Hadesonemoretime" 0 "Alpha 4" "High" "HadesoutAlpha4" 6000 "#Command" "High" "Hadesout2" 6000 ) ( repair-subsystem "Muspell" "engine" 100 ) ) +Name: WarpMuspell +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Mjolnir 1" ) ( beam-free-all "Mjolnir 2" ) ( beam-free-all "Mjolnir 3" ) ( beam-free-all "Mjolnir 4" ) ( beam-free-all "Mjolnir 5" ) ( beam-free-all "Mjolnir 6" ) ( protect-ship "Mjolnir 1" ) ( protect-ship "Mjolnir 2" ) ( protect-ship "Mjolnir 3" ) ( protect-ship "Mjolnir 4" ) ( protect-ship "Mjolnir 5" ) ( protect-ship "Mjolnir 6" ) ) +Name: Beamfree1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Muspell" ) ( send-message-list "Alpha 2" "High" "Hadesin" 0 "Muspell" "High" "Hadeshail" 6000 "#Command" "High" "CMDtoHADES" 9000 ) ( beam-free-all "Muspell" ) ( unprotect-ship "Mjolnir 1" ) ( unprotect-ship "Mjolnir 2" ) ( unprotect-ship "Mjolnir 3" ) ( unprotect-ship "Mjolnir 4" ) ( unprotect-ship "Mjolnir 5" ) ( unprotect-ship "Mjolnir 6" ) ) +Name: BeamUNprotect +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "Amenhotep" ) ) +Name: Beamfree2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Rampart" ) ( beam-free-all "Rampart" ) ) +Name: Beamfree3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 12 "Hodr" ) ( beam-free-all "Hodr 1" ) ( beam-free-all "Hodr 2" ) ) +Name: Beamfree4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Raggash" ) ( beam-free-all "Raggash" ) ) +Name: Beamfree5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 13 "Raganaroek" ) ( beam-free-all "Raganaroek" ) ) +Name: Beamfree6 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hodr" ) ( do-nothing ) ) +Name: Directive1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Hodr", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Raggash" ) ( do-nothing ) ) +Name: Directive2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Raggash", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Raganaroek" ) ( do-nothing ) ) +Name: Directive3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Ragnaroek", -1) +Team: 0 $Formula: ( when ( is-goal-true-delay "Maingoal" 0 ) ( do-nothing ) ) +Name: Directive4 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Blockade Uranos device", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha" ) ( do-nothing ) ) +Name: ReturntoBasePhase1 +Repeat Count: 1 +Interval: 1 +Score: 500 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Maingoal" 0 ) ( not ( is-destroyed-delay 0 "Amenhotep" ) ) ) ( do-nothing ) ) +Name: Directive5 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Guard the Amenhotep", -1) +Team: 0 $Formula: ( when ( true ) ( send-message-list "Alpha 2" "High" "Begin1Alpha2" 0 "Alpha 4" "High" "Begin2Alpha4" 4000 "Alpha 2" "High" "Begin3Alpha2" 6000 "Alpha 3" "High" "Begin3Alpha3" 5000 "Alpha 2" "High" "Begin4Alpha2" 3000 "Alpha 3" "High" "Begin4Alpha3" 5000 "Alpha 2" "High" "Begin5Alpha2" 5000 "Alpha 4" "High" "Begin6Alpha4" 8000 "Alpha 3" "High" "IncomingHostilesAlpha3" 8500 ) ) +Name: Beginmessage +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( send-message "#Command" "High" "CancerDown" ) ) +Name: Cancerdown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( send-message "#Command" "High" "Piscesdown" ) ) +Name: Piscesdown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( send-message "#Command" "High" "AquariusDown" ) ) +Name: Aquariusdown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( send-message-list "#Command" "High" "Begin1Alpha2" 0 "Alpha 2" "High" "VirgoDown2Alpha2" 4000 "#Command" "High" "VirgoDown3" 6000 ) ) +Name: Virgodown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "Hodr" ) ( send-message "#Command" "High" "Hodr1down" ) ) +Name: Hodr1/2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hodr" ) ( send-message "#Command" "High" "Hodrbothdown" ) ) +Name: Hodrfull +Repeat Count: 1 +Interval: 1 +Score: 250 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Raggash" ) ( send-message "#Command" "High" "Corvettein" ) ) +Name: Raggashin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Raggash" ) ( send-message "#Command" "High" "Corvettedown" ) ) +Name: Raggashdown +Repeat Count: 1 +Interval: 1 +Score: 250 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Raganaroek" ) ( send-message-list "#Command" "High" "Orionin" 0 "Alpha 2" "High" "Orion2Alpha2" 5000 "#Command" "Normal" "Orion3" 4000 ) ) +Name: Orionin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Raganaroek" ) ( do-nothing ) ) +Name: Oriondown +Repeat Count: 1 +Interval: 1 +Score: 500 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Hodr" ) ( good-rearm-time "Friendly" 20 ) ) +Name: Rearmtime +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Raganaroek" ) ( good-rearm-time "Friendly" 20 ) ) +Name: Rearmtime2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Libra" ) ( send-message "#Command" "High" "We have bombers targeting" ) ) +Name: Bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Capricorn" ) ( send-message "#Command" "High" "New fighters" ) ) +Name: Fighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 35 ) ( ship-invulnerable "Alpha 2" ) ) +Name: InvincibleFor Alpha2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 4" ) 35 ) ( ship-invulnerable "Alpha 4" ) ) +Name: InvincibleFor Alpha4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-false-delay "Maingoal" 0 ) ( send-message "#Command" "High" "WarpouttoSol" ) ) +Name: BadBadBad +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: ReturntoBaseBad +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Zeta" "Zetapath" 0 ) ( change-iff "Hostile" "TSC 2 13" ) ) +Name: IFFchange +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Maingoal $MessageNew: XSTR("Blockade the Uranos device", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "WarpMuspell" 0 ) ( is-destroyed-delay 0 "Hodr" ) ( is-destroyed-delay 0 "Raggash" ) ( is-destroyed-delay 0 "Raganaroek" ) ) +Score: 500 $Type: Secondary +Name: goal2 $MessageNew: XSTR("Protect the Amenhotep", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Maingoal" 0 ) ( not ( is-destroyed-delay 0 "Amenhotep" ) ) ) +Score: 250 $Type: Secondary +Name: goal3 $MessageNew: XSTR("Protect the Rampart", -1) $end_multi_text $Formula: ( and ( is-goal-true-delay "Maingoal" 0 ) ( not ( is-destroyed-delay 0 "Rampart" ) ) ) +Score: 250 #Waypoints ;! 4 lists total $Jump Node: -1263.517090, 0.001884, -4270.402832 $Jump Node Name: Wolf 359 $Jump Node: 27960.605469, 3410.770996, 44615.867188 $Jump Node Name: Dubbe $Name: Knossos Jump Node $List: ( ;! 1 points in list ( -763.719177, -0.000242, 1101.325806 ) ) $Name: Ramparts path $List: ( ;! 5 points in list ( -1533.900391, 698.435303, -1960.360840 ) ( -709.155457, 277.404175, -1304.160767 ) ( 29.160465, -0.000034, -1442.271362 ) ( 416.975220, 0.000186, -3236.728516 ) ( -692.798584, 0.000213, -5798.918457 ) ) $Name: Corvette's path $List: ( ;! 7 points in list ( 832.267517, 0.000091, -2154.776367 ) ( 0.037714, 0.000068, -2176.109863 ) ( -1220.436401, 157.355225, -1917.921631 ) ( -1871.897827, 304.208221, -2002.548706 ) ( -1549.426270, 632.897278, -2516.181396 ) ( -202.495758, 669.242126, -2473.483643 ) ( 597.746582, 6.530450, -2745.304688 ) ) $Name: Zetapath $List: ( ;! 2 points in list ( -9761.648438, -0.000010, 3439.604248 ) ( -10990.069336, 1733.214966, 2370.531494 ) ) #Messages ;! 239 total $Name: Begin1Alpha2 $Team: -1 $MessageNew: XSTR("Sure looks quiet around here!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP2 $Name: Begin2Alpha4 $Team: -1 $MessageNew: XSTR("Don't sweat it, Lorenzo, the battle is just starting!", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Begin3Alpha2 $Team: -1 $MessageNew: XSTR("Whaddya mean, just starting. I don't see not even a puny Hercules around here. ", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Begin3Alpha3 $Team: -1 $MessageNew: XSTR("SIR! Pay attention SIR!", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Begin4Alpha2 $Team: -1 $MessageNew: XSTR("Huh? Where d'you serve? In the ShivanKillers?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Begin4Alpha3 $Team: -1 $MessageNew: XSTR("The 75th ShivanKillers is a perfectly good squadron, SIR. Ask Alpha 1, if you don't believe me", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: Begin5Alpha2 $Team: -1 $MessageNew: XSTR("I understand, It's just, the ShivanKillers have that attitude. Here at Terminators, we take things a bit more... Lightly, is it?", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Begin6Alpha4 $Team: -1 $MessageNew: XSTR("OK, Ok, Lorenzo, we've all heard your philosophy about people talking too official during missions and how that causes stress, save it for later, will ya?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: IncomingHostilesAlpha3 $Team: -1 $MessageNew: XSTR("Don't want to spoil your ever so interesting conversation, but two Aeolus class cruisers just jumped in.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: CancerDown $Team: -1 $MessageNew: XSTR("We have negated Aries wing!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Piscesdown $Team: -1 $MessageNew: XSTR("Pisces wing has been destroyed", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: AquariusDown $Team: -1 $MessageNew: XSTR("Aquarius wing has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: VirgoDown $Team: -1 $MessageNew: XSTR("Virgo wing is down", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: VirgoDown2Alpha2 $Team: -1 $MessageNew: XSTR("Listen command, we can understand ourselves, when one or other wing is down, you DON'T have to tell us.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-TP3 $Name: VirgoDown3 $Team: -1 $MessageNew: XSTR("Focus on your mission objectives pilot, and DON't argue!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hodr1down $Team: -1 $MessageNew: XSTR("One Aeolus class cruiser is destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hodrbothdown $Team: -1 $MessageNew: XSTR("Both cruisers are down. This would be a good time to rearm!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Corvettein $Team: -1 $MessageNew: XSTR("A Deimos class corvette is now heading for the Uranos device, two wings of fighters for escort. Stop it!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Corvettedown $Team: -1 $MessageNew: XSTR("We have annihilated the Raggash", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Orionin $Team: -1 $MessageNew: XSTR("Sensors are now picking up new ship in the area. Its an Orion class destroyer, designated Ragnaroek.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Orion2Alpha2 $Team: -1 $MessageNew: XSTR("Command, we can't handle it alone. Bring us backup, pronto!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Orion3 $Team: -1 $MessageNew: XSTR("Acknowledged, Alpha 2. Sending in bombers now!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Great work,pilots! $Team: -1 $MessageNew: XSTR("Great work, pilots! The Ragnaroek is eliminated!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hadesin $Team: -1 $MessageNew: XSTR("What the hell... Command, we have a Hades destroyer in area, repeat we have a Hades destroyer in area!!!", -1) $end_multi_text +Persona: Wingman 3 +AVI Name: Head-TP3 $Name: Hadeshail $Team: -1 $MessageNew: XSTR("This is Grand Admiral Voraz onboard the Neo Terran flagship Muspell. Grant us free passage through the portal, and we will spare you. Denie, and ... well, you know!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-BSH $Name: CMDtoHADES $Team: -1 $MessageNew: XSTR("This is Allied Command. You are in no position to make demands, Voraz. Pilots, give them all, you've got! ", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Hadesonemoretime $Team: -1 $MessageNew: XSTR("Enough of this charade, engage subspace drives!", -1) $end_multi_text +Persona: Support Ship Vasudan +AVI Name: Head-BSH $Name: HadesoutAlpha4 $Team: -1 $MessageNew: XSTR("The Hades has left the area, repeat the Hades has left the area!", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP2 $Name: Hadesout2 $Team: -1 $MessageNew: XSTR("Understood, Alpha 4. Your watch is over, return to base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: WarpouttoSol $Team: -1 $MessageNew: XSTR("An NTF ship has entered the Uranos device. You have failed your mission pilots, Return to Base!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: We have bombers targeting $Team: -1 $MessageNew: XSTR("We have bombers targeting the Amenhotep and the Sentry Guns. Alpha, stop them!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: New fighters $Team: -1 $MessageNew: XSTR("Our bombers are being targeted. Alpha destroy those fighters!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 1 total $Name: Rampart $Type: Attack/Protect $Num times: 1 +Arrival Delay: 16 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 21 total $Num stars: 1237 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.366519 0.000000 0.296706 +Scale: 2.000000 $Sun: SunGreen +Angles: 0.506145 0.000000 0.279252 +Scale: 0.700000 $Starbitmap: dneb16 +Angles: 2.111847 0.628318 1.937314 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb09 +Angles: 0.802851 2.146753 0.733038 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: raplanet12 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 2.757618 1.169370 17.226387 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 3.455749 2.286380 0.855211 +ScaleX: 3.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb06 +Angles: 4.031707 0.087266 1.291543 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb11 +Angles: 0.750491 1.710421 1.518435 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 4.031707 0.733038 1.361356 +ScaleX: 5.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb11 +Angles: 2.007127 3.735002 1.274089 +ScaleX: 4.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb13 +Angles: 5.445423 1.954767 3.717548 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 3.735002 1.954767 3.735002 +ScaleX: 2.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.436332 0.453785 0.471239 +ScaleX: 4.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb17 +Angles: 0.506145 5.951568 4.171334 +ScaleX: 2.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb04 +Angles: 0.855211 0.000000 3.263763 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 0.820304 5.602502 2.007127 +ScaleX: 4.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 2.670352 2.565632 2.146753 +ScaleX: 2.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb07 +Angles: 0.750491 0.366519 1.675515 +ScaleX: 3.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 2.042034 5.602502 4.293507 +ScaleX: 5.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 0.977384 3.752455 0.000000 +ScaleX: 4.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 2.076940 2.513272 3.735002 +ScaleX: 6.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 5.410516 3.752455 0.157080 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief6 #End