#Mission Info $Version: 0.10 $Name: XSTR("Home guard", -1) $Author: Ehlijen Iswa Tschingjo $Created: 05/10/01 at 19:45:44 $Modified: 05/11/01 at 23:28:44 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("While most GTVA forces are in the Capella system to rescue as much civilians as possible ,you and your squadron are to protect the Vega-Capella jumpnode until it is time to sent the GTD Chathargue ,packed full with meson bombs ,on its way to collapse the node.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 5867.662109, 803.683716, 3784.562744 +Viewer orient: 0.780203, -0.000001, 0.625526, -0.067563, 0.994150, 0.084271, -0.621867, -0.108011, 0.775639 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("The shivans are massing their forces in the Capellan system and there is nothing we can do to stop them if they decide to move further. GTVA Command has therefore decided to seal the system off.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("A decommissioned destroyer ,the GTD Bastion ,is already enroute. The jumpnode to the Vega system ,however has to be kept open for the evacuation of Capella. The GTD Chathargue is on standby to destroy this node when the time comes.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Although the Chathargue is still a quite modern ship ,the fact that it was already in dock because of some severe structural damage recieved earlier in the war ,made it the first choice for this mission.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("However ,the shivans are not our only enemies. I have several reports of stolen war material and medical supplies and I am sure I would recieve even more if it wasn't for the chaos we are suffering now. Such disloyality to one's own species is going to be our downfall someday!", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("I have also heard of several pilots and ship captains who couldn't bear the pressure any more. Contrary to pirates and other scum ,these people are innocent. No man or Vasudan has been in such a hopeless situation for the last 33 years! Keep such people from doing harm to themselves or others ,but don't use excessive violence!", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("The GTD Chathargue is standing ready to collapse the Capella jump node. A team of technicians is currently aboard to program the autopilot.", -1) $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("However ,first we must rescue all inhabitants of the Capella system. From the estimated total population of 250 million ,about 200 million were already evacuated since the the encounter with the first Sathanas. We must hold the node until all convoys made it through. ", -1) $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Argo $pos: 574.289978, 715.575073, 13181.814453 $label: Refugees +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The GTM Pompeji is acting as a field Hospital for ships carrying seriously wounded personnel. However the medical supplies available are almost depleted and the demands are rising each second. We expect this to be a mojar trouble spot.", -1) $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Argo $pos: -4002.031006, 715.574890, -1500.503052 $label: Refugees +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTM Hippocrates $pos: 4200.949219, 1083.500488, 7637.126465 $label: GTCM Pompeji +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Be on the watchout for any trouble brewing. There are rumors of Pirates and scroungers trying to take advantage of the confusion. This cannot be tolarated and we cannot afford to feed many prisoners. You therefore have the authority to use lethal force against any ship violating martial law!", -1) ; everyone here has been on constant pressure for the last 72 hours at least. $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Argo $pos: -4002.031006, 715.574890, -1500.503052 $label: Refugees +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTM Hippocrates $pos: 4200.949219, 1083.500488, 7637.126465 $label: GTCM Pompeji +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: GTF Ulysses $pos: 3861.450195, -18.527201, 13271.187500 $label: Pirate forces +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Hostile $class: GTT Argo $pos: 2049.248291, -13.588486, 2119.599609 $label: Troublemaker +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your main objective is ,however, to prevent any shivan forces entering the system from doing too much harm. We are not strong enough to withstand a serious shivan attack ,but command is confident that the blockade at the capellan side will keep the worst of it from us.", -1) $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Argo $pos: -4002.031006, 715.574890, -1500.503052 $label: Refugees +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTM Hippocrates $pos: 4200.949219, 1083.500488, 7637.126465 $label: GTCM Pompeji +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 1446.596436, 884.995605, 15312.373047 $label: Shivan Forces +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("TACTICAL NOTES: Delta squadron is on standby as reinforcement. This is a reserve wing and it will take a few seconds for them to launch. Use them as appropriate. Due to the high density of friendly targets in this combat area ,GTVA command highly recommends the use of non-lethal Disruptor weapons. Otherwise feel free to change your squadrons loadout.", -1) $end_multi_text $voice: none.wav $camera_pos: 2127.688477, 24673.421875, 7323.578613 $camera_orient: -0.006376, -0.000002, 0.999980, -0.996654, 0.081484, -0.006355, -0.081482, -0.996675, -0.000521 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1995.707275, 1618.199341, 14496.318359 $label: Capella +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Orion $pos: -1345.071411, 0.000711, -1891.271484 $label: GTD Charthague +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Friendly $class: GTT Argo $pos: -4002.031006, 715.574890, -1500.503052 $label: Refugees +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTM Hippocrates $pos: 4200.949219, 1083.500488, 7637.126465 $label: GTCM Pompeji +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Astaroth $pos: 1446.596436, 884.995605, 15312.373047 $label: Shivan Forces +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Serapis $pos: 2778.949951, -0.000771, 560.503052 $label: Delta +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 11 $Formula: ( has-departed-delay 0 "GTD Charthague" ) $Multi text XSTR("The jump node to Capella has been destroyed. Thanks to your squadrons courageous effort ,the shivans are now trapped in the Capellan system.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "destrlastsh" 0 ) $Multi text XSTR("Your help in stopping the shivan Blockade runners is appreciated. They could have created an unimagenable massacre with the refugees. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "killpir" 0 ) $Multi text XSTR("It is sad that while our whole species is in danger there are still the ones who only think about their own shortsighted needs. The loss of life is regrettable and only diminished by the fact that it was neccessary.", -1) ;we all regret that killing these humans has been necassary! ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "refu" 0 ) $Multi text XSTR("Thanks to your help ,many refugees made it safley through the node! Although GTVA Command knew that there would be a high loss rate among the refugees even without the supernova, you managed to suprise them positivly.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( and ( is-destroyed-delay 0 "Blue Lion Alpha 2" ) ( is-destroyed-delay 0 "Blue Lion Alpha 3" ) ) ) $Multi text XSTR("Thanks to Lt.Com. Da Boit's report from the capellan system we can reconstruct what happened: Apparantly the shivans willingly destroyed the whole starsystem. Why they did this no one can even guess. This evening a ceremony will be held to mourn the flight leader of the Blue Lions. He will serve as a symbol for all pilots ,who have left thier lifes in this war.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTD Charthague" ) $Multi text XSTR("This is a terrible blow! With the node to Capella still open the shivans can literaly roll over us ! Humanity and Vasudanity are doomed!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Concentrate on the bombers and the cruisres beam cannons!", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Blue Lion Alpha 2" "Blue Lion Alpha 3" ) $Multi text XSTR("With Alpha 2 and 3 the last survivors of the famous Blue Lion wing have perished! With them we lost the sensor logs of the events in the last seconds of the capellan system. We have lost our only chance of finding out how the shivans did what they did to the star. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try to protect them from the shivans. (But you wouldn't have found out anyway)", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTT T-Epsilon 4" ) $Multi text XSTR("You destroyed the Epsilon 4! Why did you not try to solve this arguement peacefully?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Use disrutors to deactivate the Epsilon 4's weapons . They will then flee.", -1) $end_multi_text $Formula: ( not ( is-destroyed-delay 0 "GVC Trapotep" ) ) $Multi text XSTR("The captain of the Vasudan Cruiser, the GVC Trapotep, sends his thanks for saving his ship from certain destruction.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GVC Trapotep" ) $Multi text XSTR("The Vasudans are unhappy about the loss of their ship. Although it is only one ship ,you should have done a better job at defending it!", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Let some of your wingmen guard the Trapotep before you hunt down the pirates. As soon as you kill them ,the shivan bombers will appaer. For your wingmen this will probaly a suicide command.", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Phosphorus" ) $Multi text XSTR("The Pirates managed to steal a huge amount of the remaing medical supplies. Now ,after just having fought of a shivan attack ,we are in bitter need for just those supplies. Many of those whom we could help ,will die now.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Concentrate on the two Poseidon freighters first. If they dock ,they will jump out.", -1) $end_multi_text #Alternate Types: $Alt: Field Hospital $Alt: Civilian Transport $Alt: $Alt: Orion Syndicate #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 4 "GTF Hercules Mark II" 4 "GTF Loki" 4 "GTF Perseus" 4 "GTF Myrmidon" 4 "GTB Artemis" 4 ) +Weaponry Pool: ( "Subach HL-7" 10 "Akheton SDG" 12 "Morning Star" 8 "Prometheus R" 8 "Prometheus S" 12 "Maxim" 2 "Lamprey" 8 "Rockeye" 50 "Tempest" 550 "Hornet" 250 "Tornado" 470 "Harpoon" 248 "Trebuchet" 55 "Infyrno" 5 "Cyclops" 10 "EMP Adv." 50 ) #Objects ;! 81 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 215.384567, -0.513319, 3783.503662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Mjolnir 1 ;! Object #1 $Class: GTSG Mjolnir $Team: Friendly $Location: -1456.500000, 0.000000, 7877.100098 $Orientation: 0.393959, -0.916984, 0.062749, 0.388697, 0.228081, 0.892689, -0.832894, -0.327292, 0.446284 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: Mjolnir 2 ;! Object #2 $Class: GTSG Mjolnir $Team: Friendly $Location: 900.599976, 0.000000, 7159.799805 $Orientation: -0.046497, 0.852376, -0.520858, 0.278387, 0.511822, 0.812737, 0.959344, -0.107210, -0.261089 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "MjolnirBeam#home" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 17 $Name: GVC Trapotep ;! Object #3 $Class: GVC Mentu $Team: Friendly $Location: -2616.687256, 0.000187, 6777.846191 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "metu patrol" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTCv Laplace ;! Object #4 $Class: GTCv Deimos $Team: Friendly $Location: 3084.300049, 1083.500000, 5729.100098 $Orientation: 0.872981, 0.000000, 0.487754, 0.058435, 0.992798, -0.104586, -0.484241, 0.119804, 0.866693 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: GTNB Path 1 ;! Object #5 $Class: GTNB Pharos $Team: Friendly $Location: 310.088348, 767.758423, 8250.147461 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: GTNB Path 2 ;! Object #6 $Class: GTNB Pharos $Team: Friendly $Location: -989.648926, 946.300598, 6546.058594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: GTNB Path 3 ;! Object #7 $Class: GTNB Pharos $Team: Friendly $Location: -4772.268555, -1599.915039, 4689.611816 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Alpha 2 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 179.116989, 23.596466, 3820.883301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 220.630417, -21.281944, 3839.631348 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: 238.524734, 20.669228, 3802.094971 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 20 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTC Murphy ;! Object #11 $Class: GTC Fenris $Team: Friendly $Location: -2629.100098, 0.000000, 5606.600098 $Orientation: -0.393371, 0.000000, 0.919380, -0.520255, 0.824490, -0.222599, -0.758020, -0.565876, -0.324331 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 19 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTM Sophokles ;! Object #12 $Class: GTM Hippocrates $Team: Friendly $Location: -3116.538574, -0.000119, 4904.351563 $Orientation: -0.128618, 0.000000, 0.991694, -0.686133, 0.722013, -0.088988, -0.716016, -0.691879, -0.092864 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTT Remote ;! Object #13 $Class: GTT Elysium $Team: Friendly $Location: -414.350311, 176.008118, 4611.202637 $Orientation: -0.929176, -0.000004, 0.369639, -0.078147, 0.977398, -0.196431, -0.361284, -0.211406, -0.908175 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Technicians", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: GTM Pompeji ;! Object #14 $Class: GTM Hippocrates $Alt: Field Hospital $Team: Friendly $Location: 2992.100098, 259.200012, 4736.000000 $Orientation: -0.244141, 0.000000, 0.969740, -0.066031, 0.997679, -0.016624, -0.967489, -0.068092, -0.243574 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Doctors and medical supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTT T-Epsilon 4 ;! Object #15 $Class: GTT Argo $Team: Friendly $Location: 1821.166870, 0.000249, 5612.827148 $Orientation: -0.400668, 0.000000, -0.916224, 0.000000, 1.000000, 0.000000, 0.916224, 0.000000, -0.400668 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Wounded", -1) +Initial Velocity: 33 +Initial Hull: 93 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: CT Lost Paradise ;! Object #16 $Class: GTSC Faustus $Alt: Civilian Transport $Team: Friendly $Location: 2260.383789, -13.588585, 5402.525391 $Orientation: -0.537013, 0.000000, -0.843574, -0.008328, 0.999951, 0.005302, 0.843533, 0.009873, -0.536986 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTM Pompeji" "port docking" "blahblah" 50 ) ) $Cargo 1: XSTR("Wounded", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: TSC 2 19 ;! Object #17 $Class: TSC 2 $Team: Friendly $Location: 3901.399658, 259.188293, 4297.564453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Medical supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 20 ;! Object #18 $Class: TSC 2 $Team: Friendly $Location: 3898.386719, 259.188293, 4198.242676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Medical supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 21 ;! Object #19 $Class: TSC 2 $Team: Friendly $Location: 3798.010986, 259.188202, 4300.860840 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Medical supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 22 ;! Object #20 $Class: TSC 2 $Team: Unknown $Location: 4300.136230, 259.188263, 4600.668457 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 23 ;! Object #21 $Class: TSC 2 $Team: Unknown $Location: 4203.568848, 259.188263, 4604.678711 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 24 ;! Object #22 $Class: TSC 2 $Team: Unknown $Location: 4199.544922, 259.188263, 4504.791504 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 25 ;! Object #23 $Class: TSC 2 $Team: Unknown $Location: 4303.210938, 259.188232, 4501.244629 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TSC 2 26 ;! Object #24 $Class: TSC 2 $Team: Unknown $Location: 4402.632324, 259.188293, 4502.207031 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: CV-B1.1 ;! Object #25 $Class: GTFR Poseidon $Team: Friendly $Location: 2865.185303, 276.582642, 5135.128906 $Orientation: -0.633067, 0.000000, -0.774097, 0.015989, 0.999787, -0.013076, 0.773932, -0.020655, -0.632932 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "empty" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: T-Kappa 1 ;! Object #26 $Class: GTT Argo $Team: Friendly $Location: 1267.757202, 808.402954, 9730.409180 $Orientation: -0.910558, 0.000000, -0.413382, -0.025828, 0.998046, 0.056892, 0.412574, 0.062480, -0.908779 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "GTNB Path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 88 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: T-Kappa 2 ;! Object #27 $Class: GTT Argo $Team: Friendly $Location: 1709.353760, 811.633423, 10402.868164 $Orientation: -0.959348, 0.000000, -0.282225, -0.015725, 0.998447, 0.053452, 0.281786, 0.055717, -0.957858 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "GTNB Path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 88 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: T-Kappa 3 ;! Object #28 $Class: GTT Argo $Team: Friendly $Location: 1913.115845, 808.402588, 11379.198242 $Orientation: -0.979185, 0.000000, -0.202971, -0.009666, 0.998865, 0.046630, 0.202741, 0.047621, -0.978074 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "GTNB Path 1" 50 ) ) $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 88 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: SC Lector ;! Object #29 $Class: SC Cain $Team: Hostile $Location: 1961.345581, 879.724060, 9168.380859 $Orientation: -0.939653, 0.000000, 0.342128, 0.070721, 0.978403, 0.194234, -0.334739, 0.206708, -0.919359 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Mjolnir" 50 ) ( ai-chase "GVC Trapotep" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arvcruis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: SC Thorn ;! Object #30 $Class: SC Rakshasa $Team: Hostile $Location: 2789.061523, 879.724060, 9875.603516 $Orientation: -0.905969, 0.000000, 0.423345, 0.074039, 0.984588, 0.158446, -0.416820, 0.174891, -0.892006 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Mjolnir" 50 ) ( ai-chase "GVC Trapotep" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arvcruis" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: T-Lambda 1 ;! Object #31 $Class: GTFR Triton $Team: Friendly $Location: 1127.356323, 626.180359, 12499.009766 $Orientation: -0.844854, 0.000000, 0.534997, 0.090859, 0.985474, 0.143481, -0.527226, 0.169830, -0.832582 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: T-Lambda 2 ;! Object #32 $Class: GTFR Triton $Team: Friendly $Location: 1581.260742, 626.180542, 12023.526367 $Orientation: -0.785533, 0.000000, 0.618820, 0.107162, 0.984892, 0.136031, -0.609471, 0.173170, -0.773665 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: T-Lambda 3 ;! Object #33 $Class: GTDR Amazon Advanced $Alt: Civilian Transport $Team: Friendly $Location: 1560.837036, 622.751343, 11294.558594 $Orientation: -0.735562, 0.000000, 0.677457, 0.129099, 0.981674, 0.140172, -0.665042, 0.190564, -0.722083 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: T-Lambda 4 ;! Object #34 $Class: GTDR Amazon Advanced $Alt: Civilian Transport $Team: Friendly $Location: 1177.250610, 622.751343, 11098.361328 $Orientation: -0.754525, 0.000000, 0.656271, 0.134254, 0.978852, 0.154354, -0.642392, 0.204571, -0.738568 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: T-Lambda 5 ;! Object #35 $Class: GTDR Amazon Advanced $Alt: Civilian Transport $Team: Friendly $Location: 690.446960, 622.751343, 11194.727539 $Orientation: -0.808022, 0.000000, 0.589152, 0.125758, 0.976952, 0.172477, -0.575574, 0.213456, -0.789400 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: T-Lambda 6 ;! Object #36 $Class: GTG Zephyrus $Team: Friendly $Location: 660.293579, 636.316895, 11813.920898 $Orientation: -0.847566, 0.000000, 0.530690, 0.102263, 0.981258, 0.163324, -0.520744, 0.192698, -0.831681 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Deuterium", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTC Black Shark ;! Object #37 $Class: GTC Fenris $Alt: Orion Syndicate $Team: Hostile $Location: 5036.465820, 0.000291, 2513.242676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Phosphorus" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Phosphorus" ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 56 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Phosphorus 1 ;! Object #38 $Class: GTFR Poseidon $Team: Hostile $Location: 4859.921387, -0.000231, 2720.045898 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-dock "TSC 2 19" "cargo dock" "cargo dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Phosphorus 2 ;! Object #39 $Class: GTFR Poseidon $Team: Hostile $Location: 4617.704590, -37.053299, 2619.636475 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-dock "TSC 2 20" "cargo dock" "cargo dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Assault Gunboat ;! Object #40 $Class: GTB Ursa $Alt: Orion Syndicate $Team: Hostile $Location: 4804.435547, 0.000319, 3035.479248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-guard-wing "Phosphorus" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Lamprey" ) +Secondary Banks: ( "EMP Adv." "Infyrno" "Piranha" ) +Subsystem: b05-turreta +AI Class: Major +Primary Banks: ( "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Phosphorus" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Phosphorus" ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black Alpha 1 ;! Object #41 $Class: GTF Hercules $Team: Hostile $Location: 5013.567871, -0.000287, 3399.584229 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "CV-B1.1" 80 ) ( ai-guard-wing "Phosphorus" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black Alpha 2 ;! Object #42 $Class: GTF Hercules $Team: Hostile $Location: 5232.591797, -0.000134, 3345.036133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-chase "CV-B1.1" 80 ) ( ai-guard-wing "Phosphorus" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Black Beta 1 ;! Object #43 $Class: GTF Ulysses $Team: Hostile $Location: 4293.466309, -0.000097, 2681.562256 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-guard-wing "Phosphorus" 50 ) ( ai-guard "GTC Black Shark" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Black Beta 2 ;! Object #44 $Class: GTF Ulysses $Team: Hostile $Location: 4511.520996, 0.000342, 2796.021240 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-guard-wing "Phosphorus" 50 ) ( ai-guard "GTC Black Shark" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Pisces 1 ;! Object #45 $Class: SF Mara $Team: Hostile $Location: 1562.702759, 1497.375488, 9021.463867 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #46 $Class: SF Mara $Team: Hostile $Location: 1666.857422, 1745.780151, 9080.112305 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #47 $Class: SF Mara $Team: Hostile $Location: 1534.142334, 1709.127686, 8749.453125 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 4 ;! Object #48 $Class: SF Mara $Team: Hostile $Location: 1575.778198, 1641.607910, 8925.449219 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 1 ;! Object #49 $Class: SF Basilisk $Team: Hostile $Location: 1419.650635, 1198.408447, 8902.314453 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 2 ;! Object #50 $Class: SF Basilisk $Team: Hostile $Location: 1440.831665, 1034.263306, 9110.538086 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 3 ;! Object #51 $Class: SF Basilisk $Team: Hostile $Location: 1499.399292, 1231.701050, 9090.700195 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Cancer 4 ;! Object #52 $Class: SF Basilisk $Team: Hostile $Location: 1434.102661, 1371.363525, 8783.802734 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagitarius 1 ;! Object #53 $Class: SB Nahema $Team: Hostile $Location: 1381.414551, 1141.600586, 8849.339844 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagitarius 2 ;! Object #54 $Class: SB Nahema $Team: Hostile $Location: 1453.340576, 1190.309814, 9002.164063 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagitarius 3 ;! Object #55 $Class: SB Nahema $Team: Hostile $Location: 1426.336670, 924.419067, 9171.207031 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Sagitarius 4 ;! Object #56 $Class: SB Nahema $Team: Hostile $Location: 1372.466187, 866.091492, 9076.729492 $Orientation: 0.433671, 0.741537, 0.511911, -0.896632, 0.298806, 0.326751, 0.089336, -0.600698, 0.794469 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rebel Bomb" "Cyclops" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Blue Lion Alpha 2 ;! Object #57 $Class: GTF Ares $Team: Friendly $Location: 1998.135620, 2032.608276, 8419.791992 $Orientation: -0.508184, 0.000000, -0.861249, -0.118791, 0.990442, 0.070093, 0.853017, 0.137929, -0.503326 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 74 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "fighterwave" 22 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Blue Lion Alpha 3 ;! Object #58 $Class: GTF Ares $Team: Friendly $Location: 1987.052612, 2032.607788, 8492.461914 $Orientation: -0.556422, 0.000000, -0.830900, -0.117362, 0.989974, 0.078593, 0.822570, 0.141247, -0.550843 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 82 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "" "" ) $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "fighterwave" 22 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: SC Fury ;! Object #59 $Class: SC Lilith $Team: Hostile $Location: 2925.300049, 909.912720, 9503.700195 $Orientation: -0.844195, 0.000000, 0.536036, -0.084049, 0.987631, -0.132368, -0.529405, -0.156798, -0.833753 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Charthague" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arrvcuelast shi" 3 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: SC Rage ;! Object #60 $Class: SC Cain $Team: Hostile $Location: 2800.825684, 788.234985, 9234.264648 $Orientation: -0.840911, 0.000000, 0.541174, -0.078779, 0.989348, -0.122412, -0.535409, -0.145571, -0.831953 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "GTD Charthague" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arrvcuelast shi" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Scorpion 1 ;! Object #61 $Class: SF Astaroth $Team: Hostile $Location: 2728.479248, 860.078613, 9561.174805 $Orientation: -0.859607, 0.000000, 0.510956, -0.077079, 0.988556, -0.129673, -0.505109, -0.150852, -0.849770 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpion 2 ;! Object #62 $Class: SF Astaroth $Team: Hostile $Location: 2772.297852, 860.078247, 9689.080078 $Orientation: -0.861673, 0.000000, 0.507464, -0.075100, 0.988989, -0.127519, -0.501877, -0.147990, -0.852185 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpion 3 ;! Object #63 $Class: SF Astaroth $Team: Hostile $Location: 2573.118164, 860.078369, 9507.843750 $Orientation: -0.867764, 0.000000, 0.496976, -0.076356, 0.988127, -0.133325, -0.491075, -0.153642, -0.857461 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Leo 1 ;! Object #64 $Class: SF Astaroth $Team: Hostile $Location: 3166.066162, 1009.510742, 9238.443359 $Orientation: -0.815256, 0.000000, 0.579101, -0.100249, 0.984902, -0.141130, -0.570358, -0.173111, -0.802948 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Leo 2 ;! Object #65 $Class: SF Astaroth $Team: Hostile $Location: 3020.399170, 1009.511230, 9090.130859 $Orientation: -0.818194, 0.000000, 0.574942, -0.102593, 0.983951, -0.145999, -0.565714, -0.178441, -0.805063 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Leo 3 ;! Object #66 $Class: SF Astaroth $Team: Hostile $Location: 3052.906982, 853.119873, 9198.233398 $Orientation: -0.821297, 0.000000, 0.570500, -0.087139, 0.988266, -0.125447, -0.563806, -0.152742, -0.811660 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Capricorn 1 ;! Object #67 $Class: SB Seraphim $Team: Hostile $Location: 3297.913330, 909.912231, 8936.399414 $Orientation: -0.789311, 0.000000, 0.613994, -0.099877, 0.986681, -0.128395, -0.605816, -0.162667, -0.778798 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Cyclops" "Tempest" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 2 ;! Object #68 $Class: SB Seraphim $Team: Hostile $Location: 3102.040771, 957.112793, 8807.661133 $Orientation: -0.796647, 0.000000, 0.604444, -0.106043, 0.984490, -0.139763, -0.595070, -0.175439, -0.784292 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Cyclops" "Tempest" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Capricorn 3 ;! Object #69 $Class: SB Seraphim $Team: Hostile $Location: 2916.325928, 909.912231, 8707.285156 $Orientation: -0.805237, 0.000000, 0.592953, -0.102812, 0.984853, -0.139620, -0.583971, -0.173390, -0.793041 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" "Shivan Heavy Laser" "Shivan Heavy Laser" ) +Secondary Banks: ( "Helios" "Rebel Bomb" "Cyclops" "Tempest" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Delta 1 ;! Object #70 $Class: GVF Serapis $Team: Friendly $Location: 2804.427734, -0.000084, 2369.463867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #71 $Class: GVF Serapis $Team: Friendly $Location: 2592.221436, -0.000316, 2343.392334 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #72 $Class: GVF Serapis $Team: Friendly $Location: 2722.307129, 0.000252, 2243.250244 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #73 $Class: GVF Serapis $Team: Friendly $Location: 2580.154541, -0.000143, 2122.565918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "reinforcement" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTD Charthague ;! Object #74 $Class: GTD Orion $Team: Friendly $Location: -690.767944, 0.000181, 3808.804932 $Orientation: 0.929176, 0.000000, -0.369638, -0.084438, 0.973559, -0.212256, 0.359865, 0.228435, 0.904608 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Meson warheads", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: weapons +Cargo Name: XSTR("Meson warhead", -1) +Subsystem: engines $Damage: 100 +Subsystem: fighterbay +Cargo Name: XSTR("Meson warhead", -1) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: GTT Remote $Docker Point: topside docking $Dockee Point: front docking bay +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: TSC 2 28 ;! Object #75 $Class: TSC 2 $Team: Unknown $Location: 2861.101074, 259.306580, 5138.474609 $Orientation: -0.633067, 0.000000, -0.774097, 0.015991, 0.999787, -0.013078, 0.773932, -0.020658, -0.632932 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Empty", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: CV-B1.1 $Docker Point: cargo dock $Dockee Point: cargo dock +Group: 0 $Name: TC-TRI 39 ;! Object #76 $Class: TC-TRI $Team: Friendly $Location: 1466.138428, 669.129578, 11877.933594 $Orientation: -0.785547, 0.000004, 0.618802, 0.107271, 0.984861, 0.136170, -0.609434, 0.173347, -0.773655 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: T-Lambda 2 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TC-TRI 40 ;! Object #77 $Class: TC-TRI $Team: Friendly $Location: 1027.694946, 668.499878, 12342.254883 $Orientation: -0.844866, 0.000004, 0.534978, 0.090953, 0.985443, 0.143631, -0.527190, 0.170007, -0.832568 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: T-Lambda 1 $Docker Point: Cargo Dock01 $Dockee Point: Cargo Dockpoint +Group: 0 $Name: TAC 1 41 ;! Object #78 $Class: TAC 1 $Team: Friendly $Location: 1565.110718, 635.307495, 11299.496094 $Orientation: -0.735562, 0.000000, 0.677457, 0.127038, 0.982260, 0.137934, -0.665439, 0.187522, -0.722514 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Wounded", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: T-Lambda 3 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC 1 42 ;! Object #79 $Class: TAC 1 $Team: Friendly $Location: 1181.499512, 635.213013, 11103.553711 $Orientation: -0.754525, 0.000000, 0.656271, 0.132263, 0.979481, 0.152065, -0.642805, 0.201537, -0.739043 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: T-Lambda 4 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 $Name: TAC 1 43 ;! Object #80 $Class: TAC 1 $Team: Friendly $Location: 694.301575, 635.151550, 11200.355469 $Orientation: -0.808022, 0.000000, 0.589152, 0.123974, 0.977609, 0.170031, -0.575961, 0.210428, -0.789930 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Refugees", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: T-Lambda 5 $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Score: 5 #Wings ;! 14 total $Name: Mjolnir $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mjolnir 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Mjolnir 1" "Mjolnir 2" ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: T-Kappa $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! T-Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 12 "GTT T-Epsilon 4" ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "T-Kappa" "escape path" 0 ) $Ships: ( ;! 3 total "T-Kappa 1" "T-Kappa 2" "T-Kappa 3" ) +Flags:( ) $Name: T-Lambda $Waves: 1 $Wave Threshold: 0 $Special Ship: 5 ;! T-Lambda 6 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "2cruisers" 25 ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "T-Lambda" "escape path" 0 ) $Ships: ( ;! 6 total "T-Lambda 1" "T-Lambda 2" "T-Lambda 3" "T-Lambda 4" "T-Lambda 5" "T-Lambda 6" ) $AI Goals: ( goals ( ai-waypoints-once "escape path" 50 ) ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 60 $Name: Phosphorus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Phosphorus 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 15 "T-Lambda" ) $Departure Location: Hyperspace +Departure delay: 20 $Departure Cue: ( and ( or ( is-destroyed-delay 0 "Phosphorus 1" ) ( has-docked-delay "Phosphorus 1" "TSC 2 19" 1 0 ) ) ( or ( is-destroyed-delay 0 "Phosphorus 2" ) ( has-docked-delay "Phosphorus 2" "TSC 2 20" 1 0 ) ) ) $Ships: ( ;! 2 total "Phosphorus 1" "Phosphorus 2" ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 30 $Name: Black Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Black Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Phosphorus" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Phosphorus" ) $Ships: ( ;! 2 total "Black Alpha 1" "Black Alpha 2" ) +Flags:( ) +Wave Delay Min: 15 +Wave Delay Max: 60 $Name: Black Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Black Beta 2 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Phosphorus" ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "Phosphorus" ) $Ships: ( ;! 2 total "Black Beta 1" "Black Beta 2" ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 7 "GTC Black Shark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase "Mjolnir 1" 89 ) ( ai-chase-any 20 ) ) +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 7 "GTC Black Shark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase "Mjolnir 2" 89 ) ( ai-chase-any 20 ) ) +Flags:( ) $Name: Sagitarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sagitarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( destroyed-or-departed-delay 7 "GTC Black Shark" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sagitarius 1" "Sagitarius 2" "Sagitarius 3" "Sagitarius 4" ) $AI Goals: ( goals ( ai-chase "GVC Trapotep" 89 ) ( ai-chase-any 20 ) ) +Flags:( ) $Name: Capricorn $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arrvcuelast shi" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Capricorn 1" "Capricorn 2" "Capricorn 3" ) $AI Goals: ( goals ( ai-chase "GTD Charthague" 50 ) ( ai-chase-any 20 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 7 $Name: Leo $Waves: 2 $Wave Threshold: 0 $Special Ship: 1 ;! Leo 2 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arrvcuelast shi" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-guard-wing "Capricorn" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Scorpion $Waves: 2 $Wave Threshold: 0 $Special Ship: 2 ;! Scorpion 3 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "arrvcuelast shi" 2 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpion 1" "Scorpion 2" "Scorpion 3" ) $AI Goals: ( goals ( ai-guard-wing "Capricorn" 50 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 6 $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace +Arrival delay: 12 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( "reinforcement" ) #Events ;! 41 total $Formula: ( when ( has-time-elapsed 7 ) ( send-message "GTCv Laplace" "High" "CT" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "GTT T-Epsilon 4" "High" "hey" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "GTCv Laplace" "High" "sorry" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( change-iff "Hostile" "GTT T-Epsilon 4" ) ( add-goal "GTT T-Epsilon 4" ( ai-chase "CT Lost Paradise" 89 ) ) ( send-message "GTT T-Epsilon 4" "High" "no care" ) ) +Name: der streit +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "attantion" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "GTT T-Epsilon 4" "weapons" 0 ) ( not ( is-destroyed-delay 0 "CT Lost Paradise" "GTT T-Epsilon 4" ) ) ) ( clear-goals "GTT T-Epsilon 4" ) ( add-goal "GTT T-Epsilon 4" ( ai-warp-out 89 ) ) ( send-message "#Command" "High" "Let" ) ( set-subsystem-strength "GTT T-Epsilon 4" "engine" 100 ) ) +Name: disable +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Disarm T-Epsilon 4", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "CT Lost Paradise" "High" "thanks" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTC Murphy" "Waypoint path 4" 0 ) ( add-goal "GTC Murphy" ( ai-warp-out 89 ) ) ) +Name: 1welle1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTM Sophokles" "Waypoint path 5" 0 ) ( add-goal "GTM Sophokles" ( ai-warp-out 89 ) ) ) +Name: 1welle2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "T-Kappa" ) ( send-message "T-Kappa 1" "High" "warning" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "GTCv Laplace" "High" "roger" ) ( add-goal "T-Kappa" ( ai-waypoints-once "escape path" 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "cruisers" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: arvcruis +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "SC Lector" "SC Thorn" ) ( beam-free-all "SC Lector" ) ( when ( true ) ( beam-free-all "SC Thorn" ) ) ( when ( true ) ( beam-free-all "Mjolnir 1" ) ) ( when ( true ) ( beam-free-all "Mjolnir 2" ) ) ( when ( true ) ( beam-free-all "GVC Trapotep" ) ) ( clear-goals "GVC Trapotep" ) ( add-goal "GVC Trapotep" ( ai-waypoints-once "battle position" 89 ) ) ( beam-free-all "GTCv Laplace" ) ) +Name: arrcue cruis +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( turret-lock-all "GTD Charthague" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SC Lector" "SC Thorn" ) ( send-message "#Command" "High" "cruisdes" ) ) +Name: 2cruisers +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Shivan cruisers", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 2 "T-Lambda" ) ( send-message "#Command" "High" "lamda" ) ( add-goal "CV-B1.1" ( ai-undock 89 ) ) ( add-goal "CV-B1.1" ( ai-chase "Phosphorus" 80 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Phosphorus" ) ( send-message "GTM Pompeji" "High" "pirates" ) ) +Name: pirat +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Phosphorus" "Black Alpha" "Black Beta" "GTC Black Shark" ) ( send-message "#Command" "High" "nice" ) ) +Name: killpir +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Pirates ships", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Phosphorus" ) ( send-message "#Command" "High" "fail" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagitarius" "Pisces" "Cancer" ) ( send-message "GTCv Laplace" "High" "fightdes" ) ) +Name: fighterwave +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the shivan fighters", -1) +Team: 0 $Formula: ( when ( < ( hits-left "GVC Trapotep" ) 10 ) ( send-message "GVC Trapotep" "High" "going down" ) ) +Name: gvcdown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "lost the gvc" ) ( self-destruct "GVC Trapotep" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Sagitarius" ) ( add-remove-escort "GVC Trapotep" 89 ) ( send-message "#Command" "High" "incoming" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Blue Lion Alpha 2" ) ( send-message "Blue Lion Alpha 2" "High" "supern" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "repeat" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "Blue Lion Alpha 2" "High" "check!" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "nomore" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "Blue Lion Alpha 2" "High" "confirm" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "launch" ) ( add-goal "Blue Lion Alpha 2" ( ai-guard "GTD Charthague" 89 ) ) ( add-goal "Blue Lion Alpha 3" ( ai-guard "GTD Charthague" 89 ) ) ( add-remove-escort "GTD Charthague" 89 ) ( add-remove-escort "CT Lost Paradise" 0 ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "GTT Remote" "High" "wilco" ) ( add-goal "GTT Remote" ( ai-undock 89 ) ) ( set-subsystem-strength "GTD Charthague" "engines" 100 ) ) +Name: depcuerem +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( add-goal "GTD Charthague" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: arrvcuelast shi +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "GTD Charthague" "Waypoint path 1" 0 ) ( add-goal "GTD Charthague" ( ai-warp-out 89 ) ) ( send-message "#Command" "High" "success" ) ) +Name: protgtd +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect the GTD Chathargue", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Rage" ) ( send-message "#Command" "High" "protect" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" "Leo" "Scorpion" "SC Fury" "SC Rage" ) ( send-message "#Command" "High" "last of them" ) ) +Name: destrlastsh +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Annihilate all shivans", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "protgtd" 0 ) ( is-event-true-delay "destrlastsh" 0 ) ) ( send-message "#Command" "High" "ret" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTD Charthague" ) ( send-message "#Command" "High" "loss" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base immediatly!", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SC Fury" "SC Rage" ) ( beam-free-all "SC Fury" ) ( beam-free-all "SC Rage" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTT Remote" "GTD Charthague" 1 0 ) ( add-goal "GTT Remote" ( ai-warp-out 89 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: save $MessageNew: XSTR("Keep an eye out for troublemakers", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GTD Charthague" ) $Type: Primary +Name: shiv $MessageNew: XSTR("Destroy all shivan opposition", -1) $end_multi_text $Formula: ( is-event-true-delay "destrlastsh" 0 ) $Type: Secondary +Name: refu $MessageNew: XSTR("Protect all refugee transports", -1) $end_multi_text $Formula: ( has-departed-delay 0 "T-Kappa" "T-Lambda" ) #Waypoints ;! 7 lists total $Jump Node: 1264.500000, 1618.199951, 8979.900391 $Jump Node Name: Jump Node 0 $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 1287.062012, 1528.145752, 8945.791016 ) ) $Name: metu patrol $List: ( ;! 4 points in list ( -1167.519775, -0.001365, 6023.083496 ) ( -1228.073242, -328.480804, 8722.088867 ) ( 1288.372559, 752.051147, 6298.296387 ) ( -956.273376, -0.000633, 5341.213379 ) ) $Name: escape path $List: ( ;! 3 points in list ( 578.704285, 807.105286, 8179.263672 ) ( -766.203247, 815.396912, 6499.109375 ) ( -4678.803711, -474.132843, 4389.191895 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( -4847.699707, -1270.303101, 4986.406738 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -4976.150391, -985.088989, 4578.014160 ) ) $Name: empty $List: ( ;! 2 points in list ( 4401.191895, 259.188263, 4699.621094 ) ( 4399.613281, 259.188263, 4599.791992 ) ) $Name: battle position $List: ( ;! 1 points in list ( -16.959938, 242.878998, 7552.512695 ) ) #Messages ;! 238 total $Name: CT $Team: -1 $MessageNew: XSTR("CT Lost Paradise ,you are cleared to dock with the Pompeji!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: hey $Team: -1 $MessageNew: XSTR("Hey ,Laplace! What about us?", -1) $end_multi_text +AVI Name: Head-CM5 $Name: sorry $Team: -1 $MessageNew: XSTR("I'm sorry Epsilon 4 ,but the Lost Paradise is first in line.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: no care $Team: -1 $MessageNew: XSTR("We have wounded people aboard ! We don't have time for these games!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: attantion $Team: -1 $MessageNew: XSTR("Alert! T-Epsilon 4 is attacking the Lost Paradise! Alpha squadron, stop them!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Let $Team: -1 $MessageNew: XSTR("Let them go Alpha 1! We don't have time to care about them right now.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: thanks $Team: -1 $MessageNew: XSTR("Thank you Alpha 1! Without your help a lot of us would have died!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: warning $Team: -1 $MessageNew: XSTR("Laplace, good to see you! We just left from Capella. A couple of shivan cruisers were heading towards the node just as we jumped!", -1) $end_multi_text +AVI Name: Head-TP6 $Name: roger $Team: -1 $MessageNew: XSTR("Understood T-Kappa! Follow the NAV buoys and get out of here!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: cruisers $Team: -1 $MessageNew: XSTR("You heard that Alpha! Get to the node to protect these transports!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: cruisdes $Team: -1 $MessageNew: XSTR("Good work! Both cruisers have been destroyed!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: lamda $Team: -1 $MessageNew: XSTR("T-Lambda wing has arrived! Two more convoys and we can launch the Carthague!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: pirates $Team: -1 $MessageNew: XSTR("Attention all craft! Pirates are about to steal the medical supplies! Someone stop them!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: nice $Team: -1 $MessageNew: XSTR("Nice work Alpha! Thanks a lot!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: fail $Team: -1 $MessageNew: XSTR("The Pirates are retreating! Unfortunately they took some of the supplies. A lot of people will probably die now.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: fightdes $Team: -1 $MessageNew: XSTR("All shivan fighters and bombers have been destroyed!", -1) $end_multi_text +AVI Name: Head-CM1 $Name: going down $Team: -1 $MessageNew: XSTR("Keep fighting Terrans! The node must be hold!", -1) $end_multi_text +AVI Name: Head-VC $Name: lost the gvc $Team: -1 $MessageNew: XSTR("The GVC Trapotep has been destroyed! Alpha we cannot afford these loss rates!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: incoming $Team: -1 $MessageNew: XSTR("The Incoming bombers are targeting the Trapotep! Defend it!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: supern $Team: -1 $MessageNew: XSTR("This is Lt.Com. De Boit of the Blue Lion Alpha squadron! A supernova destroyed the whole system. We are the last ,the others are all dead!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: repeat $Team: -1 $MessageNew: XSTR("Repeat that Alpha 2 ! A supernova destroyed the Capellan system?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: check! $Team: -1 $MessageNew: XSTR("Yes, the shivans somehow made the sun explode!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: nomore $Team: -1 $MessageNew: XSTR("And you can confirm ,that no more ships will be coming through?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: confirm $Team: -1 $MessageNew: XSTR("I can confirm that! Our flight leader ,Alpha1 was trying to save another transport but ...Maybe there are some more shivans coming but definitly no one else!", -1) $end_multi_text +AVI Name: Head-TP5 $Name: launch $Team: -1 $MessageNew: XSTR("Thank you Alpha 2! GTT Remote ,do you copy ? We have to send the Charthague early ,can you do that?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: wilco $Team: -1 $MessageNew: XSTR("Sure as hell! Just give us a minute to get clear!", -1) $end_multi_text +AVI Name: Head-CM2 $Name: protect $Team: -1 $MessageNew: XSTR("The shivans are trying to stop the Charthague! All squadrons defend it!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: last of them $Team: -1 $MessageNew: XSTR("That's hopefully the last of them we'll ever see!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: success $Team: -1 $MessageNew: XSTR("The GTD Chathargue has reached the node! Good work every one!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: ret $Team: -1 $MessageNew: XSTR("Ok ,Alpha! Return to base!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: loss $Team: -1 $MessageNew: XSTR("The Chathargue has been destroyed! All ships return to your respective bases immediatly! This is a desaster!", -1) $end_multi_text #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 12 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 2 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunWhite +Angles: 1.047197 2.949604 0.174533 +Scale: 2.000000 $Starbitmap: planete +Angles: 1.047197 5.235984 0.558505 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.226893 0.349066 1.308996 +ScaleX: 15.000000 +ScaleY: 11.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Cinema #End