#Mission Info $Version: 0.10 $Name: XSTR("Hecate Suppression ", -1) $Author: Deathraider $Created: 10/20/00 at 12:10:07 $Modified: 01/30/01 at 22:58:25 $Notes: This is Part 4 In Covert Operations Campaine $End Notes: $Mission Desc: XSTR("GTD hecates are warping in to the sol system to install prototype Reflector Technology. There using the planets defense systems for cover . The GVA has called up an elite force to intercept the Hecates before the Reflectors can be installed. This mission is classified to preserve the Alliance with the Terrans. (Max respawns 10) Part two of Hecate Suppression Campaign ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 8 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -5517.555664, 19711.861328, -10325.616211 +Viewer orient: -0.776836, -0.000001, -0.629703, 0.103712, 0.986343, -0.127947, 0.621103, -0.164702, -0.766227 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 4 "beta 3" "25" "block" 5 "beta 3" "75" "block" 6 "beta 3" "25" "block" 7 "beta 3" "1000" "block" 8 "beta 3" "1" "block" 9 "beta 3" "10" "block" 10 "beta 2" "25" "block" 11 "beta 2" "75" "block" 12 "beta 2" "25" "block" 13 "beta 2" "1000" "block" 14 "beta 2" "1" "block" 15 "beta 2" "10" "block" 16 "beta 1" "25" "block" 17 "beta 1" "75" "block" 18 "beta 1" "25" "block" 19 "beta 1" "1000" "block" 20 "beta 1" "1" "block" 21 "beta 1" "10" "block" 22 "alpha 4" "75" "block" 23 "alpha 4" "150" "block" 24 "alpha 4" "30" "block" 25 "alpha 4" "2000" "block" 26 "alpha 4" "1" "block" 27 "alpha 4" "10" "block" 28 "alpha 3" "75" "block" 29 "alpha 3" "150" "block" 30 "alpha 3" "30" "block" 31 "alpha 3" "2000" "block" 32 "alpha 3" "1" "block" 33 "alpha 3" "10" "block" 34 "alpha 2" "75" "block" 35 "alpha 2" "150" "block" 36 "alpha 2" "30" "block" 37 "alpha 2" "2000" "block" 38 "alpha 2" "1" "block" 39 "alpha 2" "10" "block" 40 "alpha 1" "75" "block" 41 "alpha 1" "150" "block" 42 "alpha 1" "30" "block" 43 "alpha 1" "2000" "block" 44 "alpha 1" "1" "block" 45 "alpha 1" "10" "block" 46 "SD Ravana " "100" "block" 47 "SD Ravana " "2400" "block" 48 "SD Ravana " "400" "block" 49 "SD Ravana " "6500" "block" 50 "SD Ravana " "1" "block" 51 "SD Ravana " "600" "block" 52 "GTCv Alaster" "150" "block" 53 "GTCv Alaster" "750" "block" 54 "GTCv Alaster" "200" "block" 55 "GTCv Alaster" "11000" "block" 56 "GTCv Alaster" "1" "block" 57 "GTCv Alaster" "400" "block" 58 "Bella" "100" "block" 59 "Bella" "2400" "block" 60 "Bella" "400" "block" 61 "Bella" "6500" "block" 62 "Bella" "1" "block" 63 "Bella" "600" "block" 64 "GTCv Alaster" "150" "block" 65 "GTCv Alaster" "750" "block" 66 "GTCv Alaster" "200" "block" 67 "GTCv Alaster" "11000" "block" 68 "GTCv Alaster" "1" "block" 69 "GTCv Alaster" "400" "block" 70 "GTD Kill Tec" "100" "block" 71 "GTD Kill Tec" "2400" "block" 72 "GTD Kill Tec" "400" "block" 73 "GTD Kill Tec" "6500" "block" 74 "GTD Kill Tec" "1" "block" 75 "GTD Kill Tec" "600" "block" 76 "GTD Kill Tec" "100" "block" 77 "GTD Kill Tec" "2400" "block" 78 "GTD Kill Tec" "400" "block" 79 "GTD Kill Tec" "6500" "block" 80 "GTD Kill Tec" "1" "block" 81 "GTD Kill Tec" "600" "block" 82 "" "150" "block" 83 "" "750" "block" 84 "" "200" "block" 85 "" "11000" "block" 86 "" "1" "block" 87 "" "400" "block" 88 "GTCv Deimos 5" "150" "block" 89 "GTCv Deimos 5" "750" "block" 90 "GTCv Deimos 5" "200" "block" 91 "GTCv Deimos 5" "11000" "block" 92 "GTCv Deimos 5" "1" "block" 93 "GTCv Deimos 5" "400" "block" 94 "Bella" "100" "block" 95 "Bella" "2400" "block" 96 "Bella" "400" "block" 97 "Bella" "6500" "block" 98 "Bella" "1" "block" 99 "Bella" "600" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("$h GTD $h Hecates are warping in to the sol system to install $h Reflector $h Technology. They are planing to use the planetary defense systems for cover. The $f GVA can not allow this to happen. Our operatives aboard the $h Arcadia $h Station have informed us that there are four in all heading into this location. This is the time for attack. The $f GTV has made this mission classified. If we are discovered, we will be reported as being a rebel faction. The $h GTA are our allies, but in the last year they have developed new technology behind our backs. We are planing to stop them now before they can install it into any capital class ships. ", -1) $end_multi_text $voice: none.wav $camera_pos: -1195.715576, 10390.400391, -9218.427734 $camera_orient: 0.015683, -0.000001, -0.999877, 0.390670, 0.920511, 0.006127, 0.920397, -0.390718, 0.014437 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: GTI Arcadia $pos: 23581.404297, 0.002314, -1189.462524 $label: Earth +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 16871.363281, -0.002506, -6556.387207 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We also have information of a $h Rearming $h wing coming to install the $h Reflector $h Technology, destroy them. We have been informed that they have active $h Reflector $h Technology so we will need to outload $b Tag $b missiles to be able to lock onto any reflected ships. $h Reflector $h Technology, when armed, spreads a field of charged particles. These particles repel conventional weapons and make the target invisible to sensors, so becareful approaching ships while the field is active. We have arranged for a $f Terran $f Herk $f Mark $f II to join the rebel fleet . It has been fitted with $f tag missiles . This ship will aid greatly in the $f Tag objective. ", -1) $end_multi_text $voice: none.wav $camera_pos: -1195.715576, 10390.400391, -9218.427734 $camera_orient: -0.815999, -0.000001, -0.578054, 0.243334, 0.907081, -0.343500, 0.524342, -0.420956, -0.740177 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 7 $team: Friendly $class: GTI Arcadia $pos: 18500.189453, 0.001821, -24183.818359 $label: Earth +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: 11741.749023, -0.003545, -29301.923828 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 10083.106445, -0.006507, -39815.574219 $label: GTCv Hunter +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 4512.876465, 292.298706, -27622.472656 $label: GTCv Alaster +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Watch out for enemy fighters they are docked at a space station orbiting the planet. There is also an array of battle platforms protecting the station. Do not get to close to these if possible, they pack a punch. ", -1) $end_multi_text $voice: none.wav $camera_pos: -1195.715576, 10390.400391, -9218.427734 $camera_orient: -0.923736, -0.000001, 0.383029, -0.141996, 0.928746, -0.342443, -0.355736, -0.370716, -0.857917 $camera_time: 1000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -4649.523926, -0.004917, -35087.847656 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 10083.106445, -0.006507, -39815.574219 $label: GTCv Hunter +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 4512.876465, 292.298706, -27622.472656 $label: GTCv Alaster +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -11160.202148, 0.000417, -28731.669922 $label: Slicer +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -23579.347656, 0.001433, -41172.929688 $label: Tara +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -16710.353516, 0.000656, -25670.287109 $label: Deadly +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6504.750488, 0.002018, -50413.671875 $label: GTSG Alastor +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1738.034424, 0.000879, -46444.804688 +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -3741.570068, -0.000295, -27955.613281 +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6514.522949, 0.001270, -29792.802734 +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -9799.737305, -0.000495, -44117.855469 +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1292.691162, -0.000279, -30471.392578 +id: 37 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("In a previous mission the $h Shivan $h Ravana was captured by our rebel force. We repaired all damage to her, and are now deploying her to the Sol system. Command has given her orders to hold at the Sol jump portal. If and When the $h Rearming $h Wing has been destroyed she will jump in from her position and help in the attack. We lost allot good men obtaining her. Please protect her at all costs, unless it will affect the mission. ", -1) $end_multi_text $voice: none.wav $camera_pos: -1195.715576, 10390.400391, -9218.427734 $camera_orient: -0.248173, -0.000001, 0.968716, -0.418211, 0.902009, -0.107140, -0.873790, -0.431717, -0.223855 $camera_time: 1000 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -4649.523926, -0.004917, -35087.847656 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 10083.106445, -0.006507, -39815.574219 $label: GTCv Hunter +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 4512.876465, 292.298706, -27622.472656 $label: GTCv Alaster +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -11160.202148, 0.000417, -28731.669922 $label: Slicer +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -23579.347656, 0.001433, -41172.929688 $label: Tara +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -16710.353516, 0.000656, -25670.287109 $label: Deadly +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6504.750488, 0.002018, -50413.671875 $label: GTSG Alastor +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1738.034424, 0.000879, -46444.804688 +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -3741.570068, -0.000295, -27955.613281 +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6514.522949, 0.001270, -29792.802734 +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -9799.737305, -0.000495, -44117.855469 +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1292.691162, -0.000279, -30471.392578 +id: 37 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: -21566.996094, -0.008635, -17177.564453 $label: SD Ravana +id: 38 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("When the $f Ravana arrives to you location pilots you will have the option for some back up bombers. $f Zeta wing is on board and ready to launch on your command. Only order them to launch if you can not handle the job. We don't want to put any ships in the line of fire than we have to.", -1) $end_multi_text $voice: none.wav $camera_pos: -6143.360352, 19711.847656, -4289.886719 $camera_orient: -0.228253, -0.000001, 0.973602, -0.404647, 0.909539, -0.094865, -0.885529, -0.415619, -0.207606 $camera_time: 1000 $num_lines: 0 $num_icons: 16 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -4649.523926, -0.004917, -35087.847656 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 10083.106445, -0.006507, -39815.574219 $label: GTCv Hunter +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Hostile $class: GTCv Deimos $pos: 4512.876465, 292.298706, -27622.472656 $label: GTCv Alaster +id: 28 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -11160.202148, 0.000417, -28731.669922 $label: Slicer +id: 29 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -23579.347656, 0.001433, -41172.929688 $label: Tara +id: 30 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -16710.353516, 0.000656, -25670.287109 $label: Deadly +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6504.750488, 0.002018, -50413.671875 $label: GTSG Alastor +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1738.034424, 0.000879, -46444.804688 +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -3741.570068, -0.000295, -27955.613281 +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6514.522949, 0.001270, -29792.802734 +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -9799.737305, -0.000495, -44117.855469 +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -1292.691162, -0.000279, -30471.392578 +id: 37 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: -42368.812500, -0.009522, -21323.033203 $label: SD Ravana +id: 38 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Sekhmet $pos: -49751.839844, -0.004060, -3567.658447 $label: Zeta +id: 39 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Remember pilots the Station must survive or will lose all are operatives. If any ships try to dock with the station we have orders to destroy them. If a ship were to dock, and evacuate the station during are attack they would inform the $f GTVA of are actions and the tready would be over between are peoples. Do not allow this to happen pilots. ", -1) $end_multi_text $voice: none.wav $camera_pos: -5517.555664, 19711.861328, -10325.616211 $camera_orient: -0.991435, -0.000001, -0.130604, 0.076991, 0.807766, -0.584454, 0.105498, -0.589503, -0.800847 $camera_time: 1000 $num_lines: 0 $num_icons: 12 $Flags: 1 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 18137.582031, -0.000975, -14704.493164 $label: GTD Enterprise +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: GTD Hecate $pos: 29902.119141, -0.003309, -12773.550781 $label: GTD Kill Tec +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1554.851563, -0.006250, -38460.644531 $label: GTI Arcadia +id: 24 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules Mark II $pos: -16710.353516, 0.000656, -25670.287109 $label: Deadly +id: 31 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 1284.230591, 0.001148, -49626.011719 $label: GTSG Alastor +id: 32 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 6379.090820, -0.000758, -41744.453125 +id: 33 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -3427.979980, -0.000312, -29647.810547 +id: 34 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -7248.647949, 0.002383, -33293.527344 +id: 35 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -6097.478516, -0.000542, -46122.550781 +id: 36 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 1471.991333, -0.000237, -30696.617188 +id: 37 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Ravana $pos: -42368.812500, -0.009522, -21323.033203 $label: SD Ravana +id: 38 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVB Sekhmet $pos: -49751.839844, -0.004060, -3567.658447 $label: Zeta +id: 39 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-destroyed-delay 0 "SD Ravana" ) $Multi text XSTR("The Ravana was destroyed, It was not your fault pilot we had a mission and you performed well. This loss will not go on your record. We will try to obtain another capital class ship for other covert missions. I hope we have you aboard.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Take out all beam wepons on enemy capital ships.", -1) $end_multi_text $Formula: ( is-event-true-delay "medal" 0 ) $Multi text XSTR("Im awarding you the Intelligence Cross. You showed outstanding performance in a high priority covert mission. All objective were completed well done.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Govenor" ) $Multi text XSTR("You let those freighters escape. They were carrying the Reflector prototypes. We will have to hunt them down, and destroy them. That will take valuable time and resources . You should not have let them threw pilots. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Tag the freighters and cargo to lock on to them.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTI Arcadia" ) $Multi text XSTR("Your now face a court marshal. We were not ordered to destroy that station. We had people in there. How do you think we got the information. on the GTD Hecates. You will be stripped of all rank and sent to the lock up for this.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Follow your orders next time! ", -1) $end_multi_text $Formula: ( not ( or ( or ( or ( is-event-true-delay "base 1" 0 ) ( is-event-true-delay "base2" 0 ) ) ( is-event-true-delay "base3" 0 ) ) ( is-event-true-delay "base 4" 0 ) ) ) $Multi text XSTR("Your were not ordered to leave pilots. Now someone else will have to go in and do the job for you, bad move. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stay in mission untill all objectives are complete. ", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "return" 0 ) ( is-destroyed-delay 0 "Govenor" ) ) $Multi text XSTR(" We destroyed the Hecates, that will set them back years. There reflector-technology is no longer a threat to the Vasudians. You earned a break, report for recreational leave. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("No Recommendation ", -1) $end_multi_text $Formula: ( or ( is-event-true-delay "base 1" 0 ) ( is-event-true-delay "base 4" 0 ) ) $Multi text XSTR("I hope we got out in time, and the Terrans don't figure it all out now . We have failed. I just hope are operatives are not discovered. This would mean certain death for are operatives, and war with the Terrans. This is a bad day for Vasudians everywhere. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Make sure any attempts from the terrans to leave fail. ", -1) $end_multi_text $Formula: ( or ( has-departed-delay 0 "GTCv Alaster" ) ( has-departed-delay 0 "GTCv Hunter" ) ) $Multi text XSTR("The Deimos have escaped. That means the new Reflector-technology is still a threat. Will have to rethink this one pilots. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Disarm Deimos so the bombers can get there bombs on target. ", -1) $end_multi_text #Players ;! 8 total $Starting Shipname: alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 1 "GVF Horus" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Tauret" 5 "GVB Sekhmet" 5 "GVB Osiris" 5 "GVB Bakha" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-D" 8 "Mekhu HL-7D" 10 "Morning Star" 8 "Prometheus R" 8 "Maxim" 12 "UD-8 Kayser" 12 "Circe" 16 "Rockeye" 260 "Hornet" 100 "Tornado" 664 "Harpoon" 288 "Trebuchet" 100 "TAG-A" 100 "Piranha" 28 "Stiletto II" 120 "Cyclops" 57 "Helios" 50 ) #Objects ;! 68 total $Name: alpha 1 ;! Object #0 $Class: GVF Tauret $Team: Friendly $Location: -1155.338257, 0.007271, 3832.521484 $Orientation: 0.997545, -0.070039, -0.000275, 0.070016, 0.997102, 0.029781, -0.001812, -0.029727, 0.999556 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 40 +Group: 0 +Persona Index: 5 $Name: alpha 2 ;! Object #1 $Class: GVF Tauret $Team: Friendly $Location: -1114.349243, 52.466305, 3757.213867 $Orientation: 0.999112, -0.011690, -0.040473, 0.009362, 0.998318, -0.057225, 0.041073, 0.056795, 0.997541 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 34 +Group: 0 +Persona Index: 5 $Name: alpha 3 ;! Object #2 $Class: GVF Tauret $Team: Friendly $Location: -1204.663818, 0.007279, 3763.096436 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 28 +Group: 0 +Persona Index: 5 $Name: alpha 4 ;! Object #3 $Class: GVF Tauret $Team: Friendly $Location: -1156.969604, 50.352917, 3706.584473 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Govenor" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "UD-8 Kayser" ) +Secondary Banks: ( "Tornado" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 22 +Group: 0 +Persona Index: 5 $Name: Bella ;! Object #4 $Class: GTD Hecate $Team: Hostile $Location: -1953.800049, 0.000000, 2871.399902 $Orientation: -0.266756, 0.000000, -0.963764, 0.000055, 1.000000, -0.000015, 0.963764, -0.000057, -0.266756 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Bella" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "locked" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 58 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Barta ;! Object #5 $Class: GTD Hecate $Team: Hostile $Location: 3216.132813, -1178.838501, 4027.399170 $Orientation: -0.181635, 0.000000, 0.983366, 0.000000, 1.000000, 0.000000, -0.983366, 0.000000, -0.181635 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "beta" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Subsystem: turret27 $Arrival Location: Hyperspace +Arrival Delay: 9 $Arrival Cue: ( destroyed-or-departed-delay 10 "Bella" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Govenor 1 ;! Object #6 $Class: GTFR Poseidon $Team: Hostile $Location: -3277.696289, 63.654915, 5167.614258 $Orientation: 0.996910, -0.075048, -0.023193, 0.073726, 0.995847, -0.053415, 0.027105, 0.051539, 0.998303 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTCv Alaster ;! Object #7 $Class: GTCv Deimos $Team: Hostile $Location: -3576.600098, 292.299988, 3544.300049 $Orientation: 0.725948, 0.000000, -0.687749, 0.049873, 0.997367, 0.052643, 0.685939, -0.072516, 0.724037 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 25 "Barta" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "shevians attack" 30 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 52 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: GTCv Hunter ;! Object #8 $Class: GTCv Deimos $Team: Hostile $Location: 112.199997, 0.000000, 4654.399902 $Orientation: -0.046207, 0.000000, 0.998932, 0.000000, 1.000000, 0.000000, -0.998932, 0.000000, -0.046207 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 50 "Barta" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "shevians attack" 20 ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 64 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 250 $Name: Deadly 1 ;! Object #9 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6258.731934, -0.000954, 4902.764160 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: Deadly 2 ;! Object #10 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6243.700195, 0.000000, 4951.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: Deadly 3 ;! Object #11 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6258.214844, -0.001077, 4964.958984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: Deadly 4 ;! Object #12 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6285.239258, -0.001676, 4952.901367 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: Deadly 5 ;! Object #13 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6315.675293, -0.001733, 4962.029297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 5 $Name: Slicer 1 ;! Object #14 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6300.707031, 0.004578, 4968.083008 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 6 $Name: Slicer 2 ;! Object #15 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6271.793457, 0.004010, 4928.163086 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 6 $Name: Slicer 3 ;! Object #16 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6327.053711, 0.003727, 4960.166016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 6 $Name: GTD Kill Tec ;! Object #17 $Class: GTD Hecate $Team: Hostile $Location: -3893.200684, 2513.426025, -746.948914 $Orientation: 0.979803, 0.000000, -0.199966, 0.009389, 0.998897, 0.046007, 0.199745, -0.046955, 0.978722 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret21 +Subsystem: turret22 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret23 +Subsystem: turret24 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret25 +Subsystem: turret26 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 10 "GTCv Alaster" "GTCv Hunter" ) ( has-departed-delay 10 "Govenor" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "locked" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 750 $Name: GTD Enterprise ;! Object #18 $Class: GTD Hecate $Team: Hostile $Location: -2133.300049, -1151.199951, 1248.000000 $Orientation: 0.924793, 0.000000, 0.380471, 0.037673, 0.995086, -0.091571, -0.378601, 0.099018, 0.920248 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret21 +Subsystem: turret22 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret23 +Subsystem: turret24 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret25 +Subsystem: turret26 +AI Class: General +Primary Banks: ( "MjolnirBeam#home" ) +Subsystem: turret27 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 30 "GTCv Alaster" "GTCv Hunter" ) ( has-departed-delay 30 "Govenor" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" "locked" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 76 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 750 $Name: beta 1 ;! Object #19 $Class: GVB Sekhmet $Team: Friendly $Location: -693.813599, 0.006374, 3683.387939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 16 +Group: 0 +Persona Index: 6 $Name: beta 2 ;! Object #20 $Class: GVB Sekhmet $Team: Friendly $Location: -624.634766, 0.006299, 3669.995605 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 10 +Group: 0 +Persona Index: 6 $Name: beta 3 ;! Object #21 $Class: GVB Sekhmet $Team: Friendly $Location: -555.867432, 44.064709, 3656.683105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Special Exp index: 4 +Group: 0 +Persona Index: 6 $Name: beta 4 ;! Object #22 $Class: GVB Sekhmet $Team: Friendly $Location: -667.978882, 54.488247, 3613.120850 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Persona Index: 6 $Name: Slicer 4 ;! Object #23 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6261.825195, 0.004059, 4937.954102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 6 $Name: Slicer 5 ;! Object #24 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6317.392090, 0.004338, 4904.119141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 +Persona Index: 6 $Name: zeta 1 ;! Object #25 $Class: GVB Sekhmet $Team: Friendly $Location: -4701.084961, -0.002064, 10333.130859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Piranha" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Persona Index: 5 $Name: zeta 2 ;! Object #26 $Class: GVB Sekhmet $Team: Friendly $Location: -4414.635254, -0.001984, 10271.148438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Piranha" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Persona Index: 5 $Name: zeta 3 ;! Object #27 $Class: GVB Sekhmet $Team: Friendly $Location: -4220.619629, -0.001792, 10266.638672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Piranha" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Persona Index: 5 $Name: zeta 4 ;! Object #28 $Class: GVB Sekhmet $Team: Friendly $Location: -4014.506348, -0.002088, 10348.531250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Piranha" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Persona Index: 5 $Name: Govenor 2 ;! Object #29 $Class: GTFR Poseidon $Team: Hostile $Location: -2918.329834, -44.617317, 4906.544434 $Orientation: 0.998741, 0.005929, -0.049817, 0.004797, 0.977158, 0.212461, 0.049938, -0.212432, 0.975899 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Govenor 3 ;! Object #30 $Class: GTFR Poseidon $Team: Hostile $Location: -3106.527100, -12.073928, 5057.550781 $Orientation: 0.997855, 0.039313, -0.052345, -0.028674, 0.981290, 0.190388, 0.058849, -0.188479, 0.980313 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Govenor 4 ;! Object #31 $Class: GTFR Poseidon $Team: Hostile $Location: -3535.993652, 61.334476, 5454.285645 $Orientation: 0.997390, 0.069427, -0.019873, -0.070095, 0.996921, -0.035182, 0.017370, 0.036482, 0.999184 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: SD Ravana ;! Object #32 $Class: SD Ravana $Team: Friendly $Location: -6535.000000, 0.000000, 11947.000000 $Orientation: -0.064412, 0.000000, -0.997923, 0.000000, 1.000000, 0.000000, 0.997923, 0.000000, -0.064412 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints "Waypoint path 5" 89 ) ( ai-chase "GTD Kill Tec" 50 ) ( ai-chase "GTD Enterprise" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Subsystem: turret02 +AI Class: General +Subsystem: turret03 +AI Class: General +Subsystem: turret04 +AI Class: General +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret18 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret19 +Sbank Ammo: ( 0 ) +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( and ( is-destroyed-delay 10 "GTCv Alaster" "GTCv Hunter" ) ( or ( is-destroyed-delay 10 "Govenor" ) ( has-departed-delay 10 "Govenor" ) ) ) $Departure Location: Hyperspace +Departure delay: 15 $Departure Cue: ( or ( is-destroyed-delay 0 "Tara" "GTD Kill Tec" "GTD Enterprise" ) ( or ( is-event-true-delay "base 1" 0 ) ( is-event-true-delay "base2" 0 ) ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "locked" )+Respawn priority: 0 +Escort priority: 0 +Special Exp index: 46 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Armos 1 ;! Object #33 $Class: GTF Hercules $Team: Hostile $Location: -6295.751465, 0.001135, 4896.162598 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Armos 2 ;! Object #34 $Class: GTF Hercules $Team: Hostile $Location: -6308.585938, 0.001162, 4950.000977 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Armos 3 ;! Object #35 $Class: GTF Hercules $Team: Hostile $Location: -6282.583984, 0.001484, 4918.602539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Armos 4 ;! Object #36 $Class: GTF Hercules $Team: Hostile $Location: -6281.534180, 0.001572, 4872.403320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 1 ;! Object #37 $Class: GTF Ulysses $Team: Hostile $Location: -6321.460449, -0.001239, 4933.309570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 2 ;! Object #38 $Class: GTF Ulysses $Team: Hostile $Location: -6300.274414, -0.000837, 4935.064941 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 3 ;! Object #39 $Class: GTF Ulysses $Team: Hostile $Location: -6261.123047, -0.001063, 4879.012695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 4 ;! Object #40 $Class: GTF Ulysses $Team: Hostile $Location: -6249.444824, -0.000764, 4923.700684 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 5 ;! Object #41 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6272.250000, -0.000218, 4965.283203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Tara 6 ;! Object #42 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6272.166016, -0.000953, 4886.462402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: GTSG Alastor 1 ;! Object #43 $Class: GTSG Alastor $Team: Hostile $Location: -4996.893555, -784.540894, 6882.731445 $Orientation: -0.684819, 0.000000, -0.728713, -0.102504, 0.990057, 0.096330, 0.721468, 0.140665, -0.678010 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 2 ;! Object #44 $Class: GTSG Alastor $Team: Hostile $Location: -5050.485840, 608.904297, 5998.108398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 3 ;! Object #45 $Class: GTSG Alastor $Team: Hostile $Location: -5579.017090, -530.734009, 4843.612793 $Orientation: -0.019695, 0.037196, -0.999115, 0.949677, 0.313154, -0.007062, 0.312614, -0.948975, -0.041492 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 4 ;! Object #46 $Class: GTSG Alastor $Team: Hostile $Location: -5394.625977, 595.648132, 2283.955811 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 5 ;! Object #47 $Class: GTSG Alastor $Team: Hostile $Location: -5389.157227, -513.222290, 5308.978516 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 6 ;! Object #48 $Class: GTSG Alastor $Team: Hostile $Location: -5362.926270, 615.223877, 4312.890137 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 7 ;! Object #49 $Class: GTSG Alastor $Team: Hostile $Location: -5607.128418, 556.993164, 3859.726807 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTSG Alastor 8 ;! Object #50 $Class: GTSG Alastor $Team: Hostile $Location: -5890.189453, -477.889008, 3706.182861 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "Morning Star" ) +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 5 $Name: GTI Arcadia ;! Object #51 $Class: GTI Arcadia $Team: Hostile $Location: -6061.370117, -0.001200, 5287.252930 $Orientation: -0.608085, 0.000000, -0.793872, 0.000000, 1.000000, 0.000000, 0.793872, 0.000000, -0.608085 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "beta" 50 ) ( ai-chase-wing "alpha" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret03 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "Standard Flak" ) +Subsystem: turret05 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret06 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret07 +AI Class: General +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret08 +AI Class: General +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret09 +AI Class: General +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret10 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret11 +AI Class: General +Primary Banks: ( "SGreen" ) +Subsystem: turret12 +AI Class: General +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret13 +AI Class: General +Secondary Banks: ( "EMP Adv." ) +Sbank Ammo: ( 0 ) +Subsystem: turret14 +AI Class: General +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret15 +AI Class: General +Secondary Banks: ( "EMP Adv." ) +Sbank Ammo: ( 0 ) +Subsystem: turret16 +AI Class: General +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret17 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret18 +AI Class: General +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret19 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret20 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret21 +AI Class: General +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret22 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret23 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret24 +AI Class: General +Primary Banks: ( "BGreen" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: GTC Melbern ;! Object #52 $Class: GTC Aeolus $Team: Hostile $Location: -7184.399902, 321.000000, 7093.399902 $Orientation: -0.850723, 0.000000, -0.525615, 0.077778, 0.988991, -0.125885, 0.519829, -0.147974, -0.841357 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "GTI Arcadia" "dock01" "topside docking" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "shevians attack" 0 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "melborn undock" 50 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: GTC Long arm ;! Object #53 $Class: GTC Aeolus $Team: Hostile $Location: -7527.899902, 369.200012, 6249.799805 $Orientation: -0.555005, 0.000000, -0.831847, 0.169991, 0.978897, -0.113417, 0.814292, -0.204354, -0.543293 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "GTI Arcadia" "dock01" "topside docking" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( and ( or ( is-destroyed-delay 20 "GTD Enterprise" ) ( is-destroyed-delay 0 "GTD Kill Tec" ) ) ( is-event-false-delay "shevians attack" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "longarm undock" 50 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Wild Card 1 ;! Object #54 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6342.015625, 0.000286, 5081.945313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Wild Card 2 ;! Object #55 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6324.409668, 0.000402, 5094.933594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Morning Star" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Wild Card 3 ;! Object #56 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6340.798828, 0.000691, 5113.533203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Morning Star" "Maxim" ) +Secondary Banks: ( "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Wild Card 4 ;! Object #57 $Class: GTF Hercules Mark II $Team: Hostile $Location: -6355.227051, 0.001023, 5088.411133 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Morning Star" ) +Secondary Banks: ( "Trebuchet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: Deturance 1 ;! Object #58 $Class: GTF Erinyes $Team: Hostile $Location: 3110.647461, 0.000016, 1753.383667 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deturance 2 ;! Object #59 $Class: GTF Erinyes $Team: Hostile $Location: 3121.103516, 0.000009, 1757.128296 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deturance 3 ;! Object #60 $Class: GTF Erinyes $Team: Hostile $Location: 3121.516357, -0.000017, 1731.719482 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deturance 4 ;! Object #61 $Class: GTF Erinyes $Team: Hostile $Location: 3111.056641, 0.000010, 1737.716309 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deturance 5 ;! Object #62 $Class: GTF Erinyes $Team: Hostile $Location: 3129.282471, 0.000008, 1760.955811 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Deturance 6 ;! Object #63 $Class: GTF Erinyes $Team: Hostile $Location: 3128.352295, 0.000018, 1735.389404 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: TTC 1 1 ;! Object #64 $Class: TTC 1 $Team: Hostile $Location: -3278.485107, 51.399094, 5163.387695 $Orientation: -0.996910, 0.075047, 0.023190, -0.073958, -0.996259, 0.044706, 0.026458, 0.042852, 0.998731 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Tecnology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Govenor 1 $Docker Point: cargo dock $Dockee Point: cargo dock01 +Group: 0 +Score: 5 $Name: TTC 1 2 ;! Object #65 $Class: TTC 1 $Team: Hostile $Location: -2918.399902, -55.343182, 4899.220703 $Orientation: -0.998741, -0.005929, 0.049813, -0.005231, -0.975268, -0.220964, 0.049891, -0.220946, 0.974009 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Tecnology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Govenor 2 $Docker Point: cargo dock $Dockee Point: cargo dock01 +Group: 0 +Score: 5 $Name: TTC 1 3 ;! Object #66 $Class: TTC 1 $Team: Hostile $Location: -3106.237549, -22.958523, 5050.470215 $Orientation: -0.997855, -0.039314, 0.052341, 0.028161, -0.979609, -0.198931, 0.059094, -0.197030, 0.978615 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Tecnology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Govenor 3 $Docker Point: cargo dock $Dockee Point: cargo dock01 +Group: 0 +Score: 5 $Name: TTC 1 4 ;! Object #67 $Class: TTC 1 $Team: Hostile $Location: -3535.003418, 49.172535, 5449.835449 $Orientation: -0.997390, -0.069428, 0.019870, 0.069942, -0.997201, 0.026466, 0.017977, 0.027786, 0.999453 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Tecnology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Docked With: Govenor 4 $Docker Point: cargo dock $Dockee Point: cargo dock01 +Group: 0 +Score: 5 #Wings ;! 10 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "base 1" 0 ) ( or ( is-event-true-delay "base2" 0 ) ( is-event-true-delay "base3" 0 ) ) ) $Ships: ( ;! 4 total "alpha 1" "alpha 2" "alpha 3" "alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( "no-arrival-warp" ) $Name: Deadly $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Deadly 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia +Arrival delay: 10 $Arrival Cue: ( has-arrived-delay 0 "Bella" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Deadly 1" "Deadly 2" "Deadly 3" "Deadly 4" "Deadly 5" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "beta" 50 ) ( ai-guard "Bella" 50 ) ) +Flags:( "no-arrival-message" "no-arrival-warp" ) $Name: Slicer $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Slicer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia +Arrival delay: 10 $Arrival Cue: ( or ( is-destroyed-delay 0 "Govenor 1" ) ( or ( is-destroyed-delay 0 "Govenor 2" ) ( or ( is-destroyed-delay 0 "Govenor 3" ) ( is-destroyed-delay 0 "Govenor 4" ) ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Slicer 1" "Slicer 2" "Slicer 3" "Slicer 4" "Slicer 5" ) $AI Goals: ( goals ( ai-chase-wing "beta" 50 ) ( ai-chase-wing "alpha" 50 ) ( ai-guard-wing "Govenor" 50 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 2 $Name: beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "base 1" 0 ) ( or ( is-event-true-delay "base2" 0 ) ( is-event-true-delay "base3" 0 ) ) ) $Ships: ( ;! 4 total "beta 1" "beta 2" "beta 3" "beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( "no-arrival-warp" ) $Name: zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! zeta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Ravana $Arrival Cue: ( has-arrived-delay 0 "SD Ravana" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "base 1" 0 ) ( or ( is-event-true-delay "base2" 0 ) ( is-event-true-delay "base3" 0 ) ) ) $Ships: ( ;! 4 total "zeta 1" "zeta 2" "zeta 3" "zeta 4" ) $AI Goals: ( goals ( ai-disarm-ship "GTD Kill Tec" 50 ) ( ai-disarm-ship "GTD Enterprise" 50 ) ( ai-guard "SD Ravana" 50 ) ) +Flags:( "reinforcement" "no-arrival-warp" ) $Name: Govenor $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Govenor 1 $Arrival Location: Hyperspace +Arrival delay: 30 $Arrival Cue: ( is-destroyed-delay 0 "Barta" ) $Departure Location: Hyperspace +Departure delay: 70 $Departure Cue: ( or ( are-waypoints-done-delay "Govenor" "Waypoint path 4" 0 ) ( is-destroyed-delay 0 "GTCv Alaster" "GTCv Hunter" ) ) $Ships: ( ;! 4 total "Govenor 1" "Govenor 2" "Govenor 3" "Govenor 4" ) +Flags:( ) $Name: Armos $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Armos 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia +Arrival delay: 20 $Arrival Cue: ( is-event-true-delay "revenge" 9 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Armos 1" "Armos 2" "Armos 3" "Armos 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 1 +Wave Delay Max: 2 $Name: Tara $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Tara 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia +Arrival delay: 20 $Arrival Cue: ( has-arrived-delay 0 "GTD Kill Tec" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Tara 1" "Tara 2" "Tara 3" "Tara 4" "Tara 5" "Tara 6" ) $AI Goals: ( goals ( ai-chase "SD Ravana" 50 ) ( ai-chase-wing "zeta" 50 ) ( ai-guard "GTD Kill Tec" 50 ) ( ai-guard "GTD Enterprise" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 3 +Wave Delay Max: 5 $Name: Wild Card $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Wild Card 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTI Arcadia $Arrival Cue: ( or ( is-event-true-delay "Acadia rodger" 5 ) ( is-event-true-delay "acadia rodger 2" 0 ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Wild Card 1" "Wild Card 2" "Wild Card 3" "Wild Card 4" ) $AI Goals: ( goals ( ai-guard "GTC Melbern" 89 ) ( ai-guard "GTC Long arm" 89 ) ( ai-chase-wing "alpha" 50 ) ( ai-chase-wing "beta" 50 ) ) +Flags:( "no-arrival-warp" ) $Name: Deturance $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Deturance 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Barta $Arrival Cue: ( is-event-true-delay "revenge" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Deturance 1" "Deturance 2" "Deturance 3" "Deturance 4" "Deturance 5" "Deturance 6" ) $AI Goals: ( goals ( ai-guard "Barta" 50 ) ) +Flags:( ) #Events ;! 82 total $Formula: ( when ( has-arrived-delay 15 "Bella" ) ( send-message "Bella" "High" "what are your intentions" ) ) +Name: intentions +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "intentions" 0 ) ( turret-free-all "Bella" ) ) +Name: hec4 guns free +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Bella" ) ( send-message "#Command" "High" "hectate4" ) ) +Name: destroy bella +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Bella", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Barta" ) ( send-message "#Command" "High" "hectate5" ) ) +Name: destroy barta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Barta", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 25 "Bella" ) ( send-message "#Command" "High" "platforms" ) ) +Name: stay away +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "Barta" ) ( send-message "Barta" "High" "barta here" ) ) +Name: barta here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "barta here" 10 ) ( send-message "GTI Arcadia" "High" "shes dead" ) ) +Name: shes been destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "shes been destroyed" 10 ) ( send-message "Barta" "High" "revenge" ) ) +Name: revenge +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "revenge" 0 ) ( beam-free-all "Barta" ) ) +Name: hectate 5 beam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "hectate 5 beam" 10 ) ( send-message "#Command" "High" "shes armed" ) ) +Name: barta shes armed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTCv Alaster" ) ( cap-waypoint-speed "GTCv Alaster" 500 ) ) +Name: demo way point1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTCv Hunter" ) ( cap-waypoint-speed "GTCv Hunter" 500 ) ) +Name: demo way point2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Govenor" ) ( do-nothing ) ) +Name: Destroy Freighters +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Freighters", -1) +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Govenor 1" ) ( or ( is-destroyed-delay 0 "Govenor 2" ) ( or ( is-destroyed-delay 0 "Govenor 3" ) ( is-destroyed-delay 0 "Govenor 4" ) ) ) ) ( add-goal "Govenor" ( ai-waypoints-once "Waypoint path 4" 89 ) ) ) +Name: freighter way +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "freighter way" 0 ) ( send-message "#Command" "High" "demo feild" ) ) +Name: demo feild +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "demo feild" 20 ) ( send-message "#Command" "High" "intell" ) ) +Name: intell +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "freighter way" 0 ) ( ship-invisible "Govenor 1" "Govenor 2" "Govenor 3" "Govenor 4" "TTC 1 1" "TTC 1 2" "TTC 1 3" "TTC 1 4" ) ) +Name: vanish 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "freighter way" 0 ) ( ship-invulnerable "Govenor 1" "Govenor 2" "Govenor 3" "Govenor 4" "TTC 1 1" "TTC 1 2" "TTC 1 3" "TTC 1 4" ) ) +Name: in1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 1" ) ( ship-visible "Govenor 1" ) ) +Name: tag1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 1" ) ( ship-vulnerable "Govenor 1" ) ) +Name: vg1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 1" ) ( ship-visible "TTC 1 1" ) ) +Name: c1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 1" ) ( ship-vulnerable "TTC 1 1" ) ) +Name: c1a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 2" ) ( ship-visible "Govenor 2" ) ) +Name: tag2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 2" ) ( ship-vulnerable "Govenor 2" ) ) +Name: vg2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 2" ) ( ship-visible "TTC 1 2" ) ) +Name: c2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 2" ) ( ship-vulnerable "TTC 1 2" ) ) +Name: c2a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 3" ) ( ship-visible "Govenor 3" ) ) +Name: tag3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 3" ) ( ship-vulnerable "Govenor 3" ) ) +Name: vg3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 3" ) ( ship-visible "TTC 1 3" ) ) +Name: c3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 3" ) ( ship-vulnerable "TTC 1 3" ) ) +Name: c3a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 4" ) ( ship-visible "Govenor 4" ) ) +Name: tag4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "Govenor 4" ) ( ship-vulnerable "Govenor 4" ) ) +Name: vg4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 4" ) ( ship-visible "TTC 1 4" ) ) +Name: c4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-been-tagged-delay 0 "TTC 1 4" ) ( ship-vulnerable "TTC 1 4" ) ) +Name: c4a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "GTCv Alaster" "GTCv Hunter" ) ( send-message "#Command" "High" "dampning" ) ) +Name: Destroy Deimos +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Deimos ", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 20 "GTCv Alaster" ) ( beam-free-all "GTCv Alaster" ) ) +Name: bf d1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 30 "GTCv Hunter" ) ( beam-free-all "GTCv Hunter" ) ) +Name: bf d2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Destroy Deimos" 0 ) ( ship-vulnerable "Govenor 1" "Govenor 2" "Govenor 3" "Govenor 4" "TTC 1 1" "TTC 1 2" "TTC 1 3" "TTC 1 4" ) ) +Name: ship valnrable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "ship valnrable" 0 ) ( ship-visible "Govenor 1" "Govenor 2" "Govenor 3" "Govenor 4" "TTC 1 1" "TTC 1 2" "TTC 1 3" "TTC 1 4" ) ) +Name: un1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( send-message "#Command" "High" "reinforse" ) ) +Name: reinforce +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-arrived-delay 0 "GTC Long arm" ) ( has-arrived-delay 0 "GTC Melbern" ) ) ( beam-free-all "GTI Arcadia" ) ) +Name: beam free station +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-arrived-delay 0 "GTC Melbern" ) ( has-arrived-delay 0 "GTC Melbern" ) ) ( turret-free-all "GTI Arcadia" ) ) +Name: arm Station +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTC Long arm" "GTI Arcadia" 1 0 ) ( beam-free-all "GTC Long arm" ) ) +Name: cruisser beam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-undocked-delay "GTC Melbern" "GTI Arcadia" 1 0 ) ( beam-free-all "GTC Melbern" ) ) +Name: crusier beam 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GTC Melbern" ) ( send-message "GTC Melbern" "High" "melborn here" ) ) +Name: melborn were here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTC Melbern" "GTI Arcadia" 1 50 ) ( add-goal "GTC Melbern" ( ai-undock 89 ) ) ) +Name: melborn undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "GTC Long arm" ) ( send-message "GTC Long arm" "High" "long arm here" ) ) +Name: long arm here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "GTC Long arm" "GTI Arcadia" 1 50 ) ( add-goal "GTC Long arm" ( ai-undock 89 ) ) ) +Name: longarm undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "melborn were here" 10 ) ( send-message "GTI Arcadia" "High" "Arcadia1" ) ) +Name: Acadia rodger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "long arm here" 10 ) ( send-message "GTI Arcadia" "High" "rodger2" ) ) +Name: acadia rodger 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "acadia rodger 2" 5 ) ( send-message "#Command" "High" "There evacuating" ) ) +Name: attack cruisers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Long arm" ) ( do-nothing ) ) +Name: dscruiser longarm +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Long Arm", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Melbern" ) ( do-nothing ) ) +Name: dscruiser melbern +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Melbern", -1) +Team: 0 $Formula: ( when ( or ( has-departed-delay 10 "GTC Melbern" ) ( has-departed-delay 10 "GTC Long arm" ) ) ( send-message "#Command" "High" "no backkup" ) ) +Name: no backup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 25 "GTC Melbern" ) ( send-message "#Command" "High" "its no good" ) ) +Name: mission over +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 40 "GTC Long arm" ) ( add-goal "SD Ravana" ( ai-warp-out 89 ) ) ) +Name: ravana depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "SD Ravana" ) ( send-message "SD Ravana" "High" "Ravana" ) ) +Name: Ravana +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( beam-free-all "SD Ravana" ) ) +Name: ravana beam free +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "SD Ravana" ) ( cap-waypoint-speed "alpha 1" 100 ) ) +Name: Ravana Waypoint +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTD Enterprise" ) ( do-nothing ) ) +Name: Destroy Enterprise +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Enterprise", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTD Kill Tec" ) ( do-nothing ) ) +Name: Destroy Kill Tec +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Kill Tec", -1) +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Govenor" "Waypoint path 4" 0 ) ( send-message "#Command" "High" "freighters" ) ) +Name: freighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "Govenor" ) ( and ( is-event-incomplete "Destroy Deimos" ) ( has-arrived-delay 10 "GTD Kill Tec" "GTD Enterprise" ) ) ) ( send-message "GTD Kill Tec" "High" "kill tec here" ) ) +Name: demo depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "demo depart" 10 ) ( is-event-incomplete "Destroy Deimos" ) ) ( send-message "GTCv Alaster" "High" "under attack" ) ) +Name: Demos respond +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Demos respond" 10 ) ( is-event-incomplete "Destroy Deimos" ) ) ( send-message "GTD Kill Tec" "High" "killtec assist" ) ) +Name: Killtec assist +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Killtec assist" 10 ) ( send-message "GTD Enterprise" "High" "roger" ) ) +Name: killtec roger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "killtec roger" 0 ) ( is-event-incomplete "Destroy Deimos" ) ) ( send-message "GTCv Alaster" "High" "thankyou" ) ) +Name: Thank you +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Thank you" 15 ) ( is-event-incomplete "Destroy Deimos" ) ) ( send-message "#Command" "High" "attack the engines" ) ) +Name: shevians attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( shield-quad-low "SD Ravana" 50 ) ( send-message "#Command" "High" "were takin heavy damage" ) ) +Name: help ravana +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "SD Ravana" ) ( do-nothing ) ) +Name: Protectravana +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Ravana", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTD Enterprise" ) ( add-goal "GTD Kill Tec" ( ai-chase "SD Ravana" 89 ) ) ) +Name: ai chase killtec +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 20 "SD Ravana" ) ( add-goal "GTD Enterprise" ( ai-chase "SD Ravana" 89 ) ) ) +Name: ai chase Enterprise +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 20 "GTD Enterprise" ) ( is-event-true-delay "killtec roger" 0 ) ) ( beam-free-all "GTD Kill Tec" ) ) +Name: beamfree killtec +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 20 "GTD Kill Tec" ) ( is-event-true-delay "killtec roger" 0 ) ) ( beam-free-all "GTD Enterprise" ) ) +Name: beamfree Enterprise +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTI Arcadia" ) ( send-message "#Command" "High" "Station" ) ) +Name: station destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( skill-level-at-least "Medium" ) ( and ( and ( is-goal-true-delay "hectates" 0 ) ( and ( is-goal-true-delay "evacuation" 0 ) ( and ( is-goal-true-delay "Destroy Rearming Wing" 0 ) ( and ( is-goal-true-delay "Destroy All Fighters" 0 ) ( and ( is-goal-true-delay "Ravana" 0 ) ( is-goal-true-delay "Destroy The Freighters" 0 ) ) ) ) ) ) ( not ( is-destroyed-delay 0 "GTI Arcadia" ) ) ) ) ( grant-medal "Intelligence Cross" ) ) +Name: medal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "SD Ravana" "weapons" 60 ) ( repair-subsystem "SD Ravana" "engine01" 79 ) ) +Name: ravana repair +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( and ( and ( is-destroyed-delay 0 "GTD Enterprise" "GTD Kill Tec" ) ( and ( is-destroyed-delay 0 "GTCv Alaster" "GTCv Hunter" ) ( is-destroyed-delay 0 "GTC Long arm" ) ) ) ( and ( percent-ships-destroyed 50 "Tara" ) ( has-departed-delay 0 "SD Ravana" ) ) ) ( or ( is-destroyed-delay 0 "Govenor" ) ( has-departed-delay 0 "Govenor" ) ) ) ( send-message "#Command" "High" "Return to Base" ) ) +Name: return +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "ravana depart" 0 ) ( do-nothing ) ) +Name: base 1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Abort Mission", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "station destroyed" 0 ) ( do-nothing ) ) +Name: base2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return For Court Marshall", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "return" 0 ) ( do-nothing ) ) +Name: base3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "no backup" 0 ) ( do-nothing ) ) +Name: base 4 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Abort Mission", -1) +Team: 0 #Goals ;! 6 total $Type: Primary +Name: hectates $MessageNew: XSTR("Destroy all Hecates", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTD Kill Tec" "GTD Enterprise" ) +Score: 500 $Type: Secondary +Name: evacuation $MessageNew: XSTR("Stop all evacuation attempts", -1) $end_multi_text $Formula: ( or ( is-destroyed-delay 0 "GTC Long arm" ) ( is-destroyed-delay 0 "GTC Melbern" ) ) +Score: 100 $Type: Primary +Name: Destroy Rearming Wing $MessageNew: XSTR("Destroy Rearming Wing", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTCv Alaster" "GTCv Hunter" ) +Score: 500 $Type: Primary +Name: Destroy All Fighters $MessageNew: XSTR("Destroy Enemy Fighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Tara" ) +Score: 500 $Type: Secondary +Name: Ravana $MessageNew: XSTR("Protect The Ravana", -1) $end_multi_text $Formula: ( has-departed-delay 0 "SD Ravana" ) $Type: Bonus +Name: Destroy The Freighters $MessageNew: XSTR("Destroy The Freighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Govenor" ) #Waypoints ;! 5 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 2240.988281, -0.246979, 1710.342041 ) ( 2196.208008, -0.000401, 5424.044922 ) ( -1535.989258, 0.001950, 8272.758789 ) ( -7613.908691, -0.002089, 9194.614258 ) ) $Name: Waypoint path 2 $List: ( ;! 6 points in list ( -1421.908081, 64.510605, 5818.668457 ) ( -942.629456, -18.296934, 5441.149902 ) ( -593.897949, -38.231003, 4959.383301 ) ( -371.924805, 29.208284, 3937.480713 ) ( -103.731430, 12.323111, 2872.729736 ) ( -447.112946, -0.000046, 559.032959 ) ) $Name: Waypoint path 3 $List: ( ;! 4 points in list ( -2287.142578, 0.000581, 4543.415039 ) ( -2643.341553, -35.382866, 2821.211182 ) ( -2562.212158, -3.381135, 1881.511353 ) ( -2094.487061, 15.148519, 196.223297 ) ) $Name: Waypoint path 4 $List: ( ;! 5 points in list ( -1951.281616, -41.014633, 5907.449219 ) ( -2516.033203, -127.438240, 7264.620117 ) ( -3724.548340, -126.702942, 7875.385742 ) ( -5403.962891, 0.000122, 7818.306641 ) ( -7334.481445, 0.002262, 6335.197754 ) ) $Name: Waypoint path 5 $List: ( ;! 9 points in list ( 1160.134766, -0.003106, 11450.311523 ) ( 2308.195313, -0.000909, 9799.268555 ) ( 2871.406738, 0.006710, 8463.649414 ) ( 3456.489746, 0.007388, 2678.903809 ) ( 3362.104004, -0.002725, 1782.083130 ) ( 3186.731934, 0.002182, 851.719788 ) ( 2725.177246, 0.000160, -315.960327 ) ( 308.244202, -0.002242, -1193.009033 ) ( -1370.304443, 0.001091, -1330.066162 ) ) #Messages ;! 238 total $Name: reinforse $Team: -1 $MessageNew: XSTR("Good job im sending in some backup, we will launch them from the Ravana on your command. The Ravana will help to aid our deception. ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: were takin heavy damage $Team: -1 $MessageNew: XSTR("There powering up their beam wepons, destroy it before it destroys the Ravana,", -1) $end_multi_text +AVI Name: Head-VC2 $Name: freighters $Team: -1 $MessageNew: XSTR("Those freighters are leaving pilots. Stop them now!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Return to Base $Team: -1 $MessageNew: XSTR("The Terrans suspect us to be rebels . The mission was a success we have destroyed the armada, Come on home", -1) $end_multi_text +AVI Name: Head-VC2 $Name: demo feild $Team: -1 $MessageNew: XSTR("One of the Deimo's are projecting a reflector field around the freighters. Destroy those Deimo before the freighters get away.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: hectate4 $Team: -1 $MessageNew: XSTR("You got her nice flying ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: intell $Team: -1 $MessageNew: XSTR("Listen up pilots, Intel is telling me that we need to tag those freighters to lock on to them. We cant target the missiles we need to kill them and their reflector field is absorbing the energy from the gun blasts. ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: hectate5 $Team: -1 $MessageNew: XSTR("Nice shooting pilots shes going down", -1) $end_multi_text +AVI Name: Head-VC2 $Name: dampning $Team: -1 $MessageNew: XSTR("We took them out, the reflector field is no longer a threat. ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: shes armed $Team: -1 $MessageNew: XSTR("Careful pilots the Barta has armed her beam weapons", -1) $end_multi_text +AVI Name: Head-VC2 $Name: platforms $Team: -1 $MessageNew: XSTR("Pilots do not respond to any transmissions. Also stay clear of those platforms unless are targets go in there. Were not ordered to attack that space station. ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Ravana $Team: -1 $MessageNew: XSTR("We have arrived . Please provide cover for us. Take out all capital beam weapons to aid our protection.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: kill tec here $Team: -1 $MessageNew: XSTR("Deimos crusiers, this is the GTD Kill Tec. We have arrived, and we are ready to rearm.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: under attack $Team: -1 $MessageNew: XSTR("Negative Kill Tec, We have some unwelcome company. Were making calculations for departure.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: killtec assist $Team: -1 $MessageNew: XSTR("Copy Deimos, will assist you departure. Enterprise bring all beam weapons on line.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: roger $Team: -1 $MessageNew: XSTR("Roger Kill Tec, arming beam weapons now.", -1) $end_multi_text +AVI Name: Head-CM3 $Name: thankyou $Team: -1 $MessageNew: XSTR("Thankyou Kill Tec, are calculations are almost complete. Good luck to you.", -1) $end_multi_text +AVI Name: Head-CM2 $Name: attack the engines $Team: -1 $MessageNew: XSTR("There leaving lets take out there engines.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: no backkup $Team: -1 $MessageNew: XSTR("This mission has been compromised. We have no choice but to forget we were ever here. Good luck to you all pilots . ", -1) $end_multi_text +AVI Name: Head-VC2 $Name: what are your intentions $Team: -1 $MessageNew: XSTR("GTV bombers, This is the GTD Bella . What are your intentions . ", -1) $end_multi_text +AVI Name: Head-CM5 $Name: melborn here $Team: -1 $MessageNew: XSTR("Arcadia station, This is the GTC Melbern we got a message you were under attack. Prepare for evacuation.", -1) $end_multi_text +AVI Name: Head-TP1 $Name: long arm here $Team: -1 $MessageNew: XSTR("Arcadia Station, This is the GTC Long arm. We are here to assist in the evacuation.", -1) $end_multi_text +AVI Name: Head-TP2 $Name: Arcadia1 $Team: -1 $MessageNew: XSTR("OK Melbern proceed. Were deploying Wildcard wing to cover you in the evacuation.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: There evacuating $Team: -1 $MessageNew: XSTR("Pilots we have received orders to destroy that cruiser, But do not under any circumstances attack that station, We still have operatives aboard.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: Station $Team: -1 $MessageNew: XSTR("Your orders were to avoid the station. Some one will pay for this. Return to base now pilots!", -1) $end_multi_text +AVI Name: Head-VC2 $Name: rodger2 $Team: -1 $MessageNew: XSTR("Affirmative Long Arm proceed when dock is clear. Wildcard have been deployed to help in the effort. ", -1) $end_multi_text +AVI Name: Head-CM4 $Name: its no good $Team: -1 $MessageNew: XSTR("We have decided to pull you out pilots. To many ships have got out they may have ships on the way. Return to base", -1) $end_multi_text +AVI Name: Head-VC2 $Name: barta here $Team: -1 $MessageNew: XSTR("Arcadia Station this is the Barta. Have you heard from the Bella ?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: shes dead $Team: -1 $MessageNew: XSTR("Affirmative Barta. We are under attack. There is rebel bombers attacking the fleet. They destroyed the Bella defend yourself. We will send fighters to assist you.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: revenge $Team: -1 $MessageNew: XSTR("REBEL SCUM ! We have a supprise for you. LAUNCH ALL FIGHTERS AND BRING ALL BEAM WEAPONS ONLINE! NOW!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: ariral mesage $Team: -1 $MessageNew: XSTR("Incoming hostel signatures", -1) $end_multi_text +AVI Name: Head-BSH #Reinforcements ;! 1 total $Name: zeta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 2 total $Num stars: 471 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.000000 0.000000 3.141590 +Scale: 1.000000 $Starbitmap: planete +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 4 +DivY: 4 $Starbitmap: planetb +Angles: 0.000000 0.000000 4.712385 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Cinema #End