#Mission Info $Version: 0.10 $Name: XSTR("Reflector Recovery", -1) $Author: Deathraider $Created: 12/21/00 at 09:40:40 $Modified: 01/30/01 at 23:29:22 $Notes: Created by Deathraider $End Notes: $Mission Desc: XSTR("Part 3 of Hecate Suppression Campaign. We are called to recover the cargo from the freighters that escaped in Hectate Suppression. They contain Reflector Technology and must be recovered at all costs (Max respawns 10) ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 4 +NebAwacs: 3500.000000 +Storm: none +Num Players: 8 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -4736.445801, 5842.949707, 21422.566406 +Viewer orient: -0.000113, -0.000000, -1.000000, 0.226122, 0.974099, -0.000026, 0.974099, -0.226122, -0.000110 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "nav scan" "1000" "string" 1 "Scan Distance" "100" "number" 58 "SD Devil" "100" "block" 59 "SD Devil" "4000" "block" 60 "SD Devil" "1000" "block" 61 "SD Devil" "4000" "block" 62 "SD Devil" "1" "block" 63 "SD Devil" "600" "block" 64 "SFr Mephisto c" "50" "block" 65 "SFr Mephisto c" "50" "block" 66 "SFr Mephisto c" "0" "block" 67 "SFr Mephisto c" "1500" "block" 68 "SFr Mephisto c" "0" "block" 69 "SFr Mephisto c" "10" "block" 70 "SFr Mephisto b" "50" "block" 71 "SFr Mephisto b" "50" "block" 72 "SFr Mephisto b" "0" "block" 73 "SFr Mephisto b" "1500" "block" 74 "SFr Mephisto b" "0" "block" 75 "SFr Mephisto b" "10" "block" 76 "SFr Mephisto a" "50" "block" 77 "SFr Mephisto a" "50" "block" 78 "SFr Mephisto a" "0" "block" 79 "SFr Mephisto a" "1500" "block" 80 "SFr Mephisto a" "0" "block" 81 "SFr Mephisto a" "10" "block" 82 "PVFR Ja' min" "10" "block" 83 "PVFR Ja' min" "11" "block" 84 "PVFR Ja' min" "0" "block" 85 "PVFR Ja' min" "0" "block" 86 "PVFR Ja' min" "1" "block" 87 "PVFR Ja' min" "10" "block" 88 "PVFR Gen' ta" "10" "block" 89 "PVFR Gen' ta" "11" "block" 90 "PVFR Gen' ta" "0" "block" 91 "PVFR Gen' ta" "0" "block" 92 "PVFR Gen' ta" "1" "block" 93 "PVFR Gen' ta" "10" "block" 94 "PVFR Col' na" "10" "block" 95 "PVFR Col' na" "11" "block" 96 "PVFR Col' na" "0" "block" 97 "PVFR Col' na" "0" "block" 98 "PVFR Col' na" "1" "block" 99 "PVFR Col' na" "10" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR(" This is a recovery mission . We have tracked some freighters that escaped us in the sol system. There last position was this uncharted nebula in the Delta Serpentis system. They are carrying prototype $h Reflector $h Technology . Are job is to go in and recover that cargo by any means necessary. ", -1) $end_multi_text $voice: none.wav $camera_pos: -4736.445801, 5842.949707, 21422.566406 $camera_orient: -0.999992, -0.000001, -0.003926, 0.000887, 0.974099, -0.226120, 0.003824, -0.226122, -0.974091 $camera_time: 1000 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: -22179.712891, 928.663696, -33538.953125 $label: TTC 1 c +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: -10220.946289, 638.706726, 5683.395996 $label: TTC 1 b +id: 21 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: 9272.290039, 92.053215, -18774.826172 $label: TTC 1 a +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: Volition Bravos $pos: -4475.459473, 1157.929321, -1411.009644 $label: Uncharted Nebula +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will be sending in the $f Typhon. This ship is armed with beam weapons to repel enemy forces. Alpha you will be out there to locate the targets and scan the cargo. Once this is done we will dispatch Freighters to pick up the containers and return them to the $f Typhon . $f Beta your job will be to protect the $f Typhon if she comes under fire. Also pilots protect are freighters with out them we can load the cargo. We will have one other unit to aid us as well, Gamma They will be on stand by to engage any hostile capital ships we may encounter. Lets get in and get out, an extended visit may attract unwelcome company. IM giving you loading options on Gamma's weapons please be wise in this area. Good luck pilots let all come home alive this time. ", -1) $end_multi_text $voice: none.wav $camera_pos: -4736.445801, 5842.949707, 21422.566406 $camera_orient: -0.000113, 0.000000, -1.000000, 0.226122, 0.974099, -0.000026, 0.974099, -0.226122, -0.000110 $camera_time: 1000 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: -296630.187500, 638.700806, 711359.437500 $label: TTC 1 a +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: -228557.156250, 92.055161, 732039.187500 $label: TTC 1 b +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Neutral $class: TTC 1 $pos: -237888.593750, 928.664795, 764826.562500 $label: TTC 1 c +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: -22179.712891, 928.663696, -33538.953125 $label: TTC 1 c +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: -10220.946289, 638.706726, 5683.395996 $label: TTC 1 b +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TTC 1 $pos: 9272.290039, 92.053215, -18774.826172 $label: TTC 1 a +id: 22 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 20 $team: Hostile $class: Volition Bravos $pos: -4475.459473, 1157.929321, -1411.009644 $label: Uncharted Nebula +id: 23 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GVA Setekh $pos: 42257.164063, 0.003472, 8690.101563 $label: Gamma Wing +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GVD Typhon $pos: 12507.378906, 63.501263, 21087.824219 $label: GVD Typhon +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GVB Sekhmet $pos: 36700.953125, 0.000042, 31915.539063 $label: Freighter's +id: 26 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 6 $Formula: ( and ( or ( has-departed-delay 0 "PVFR Col' na" ) ( or ( has-departed-delay 0 "PVFR Gen' ta" ) ( or ( has-departed-delay 0 "PVFR Ja' min" ) ( or ( has-departed-delay 0 "PVFR All' ret" ) ( or ( has-departed-delay 0 "PVFR Chak' ne" ) ( has-departed-delay 0 "PVFR Ge' ta" ) ) ) ) ) ) ( and ( has-departed-delay 0 "GVD Typhon" ) ( not ( or ( or ( has-departed-delay 0 "SFr Mephisto a" ) ( has-departed-delay 0 "SFr Mephisto b" ) ) ( has-departed-delay 0 "SFr Mephisto c" ) ) ) ) ) $Multi text XSTR("Great work guys! All the prototypes are in our hands thanks to your awesome protection. We are reverse engineering the technology as we speak. Maybe in a couple months will be able to apply this technology to are capital class ships. You have advanced the Vasudians to a new level. We also managed to take out that super class destroyer. IM sure there is more of them out there some where but there force is minus one super capital class ship. You save many of lives by doing this. Thank you from the Vasudian Empire.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Nice Flying ", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ( is-destroyed-delay 0 "SD Devil" ) ) $Multi text XSTR("We lost all the cargo containers. Not to worry though at least the Technology isn't in Shivan hands. We also managed to take out that super class destroyer. IM sure there is more of them out there some where but there force is minus one super capital class ship. You save many of lives by doing this. Thank you from the Vasudian Empire.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the containers and the freighters", -1) $end_multi_text $Formula: ( and ( and ( or ( or ( has-departed-delay 0 "SFr Mephisto a" ) ( has-departed-delay 0 "SFr Mephisto b" ) ) ( has-departed-delay 0 "SFr Mephisto c" ) ) ( has-departed-delay 0 "SD Demon" ) ) ( not ( is-destroyed-delay 0 "GVD Typhon" ) ) ) $Multi text XSTR("The Demon has jumped out with Reflector Technology aboard . We will regroup and launch a attack a soon as possible. We must recover the Reflector prototypes before they have a chance to use them against us. I hope we get there in time. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stop all enemy freighters from docking with the cargo containers.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GVD Typhon" ) ( not ( or ( is-destroyed-delay 0 "TTC 1 a" ) ( or ( is-destroyed-delay 0 "TTC 1 b" ) ( is-destroyed-delay 0 "TTC 1 c" ) ) ) ) ) $Multi text XSTR("The Typhon was lost. We will need to track down that cargo another way. You failed us pilots.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Typhon and disable the sd Devil", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GVD Typhon" ) ( is-destroyed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ) $Multi text XSTR("We lost the Typhon Pilots at least the cargo was destroyed aswell. Report for your next assignment.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Protect the Typhon and disable the SD Devil", -1) $end_multi_text $Formula: ( not ( and ( destroyed-or-departed-delay 0 "GVD Typhon" ) ( destroyed-or-departed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ) ) $Multi text XSTR("You were not ordered to leave pilots. Disregarding orders is a coutmarshel offence.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do not leave unless told to do so", -1) $end_multi_text #Alternate Types: $Alt: Reflector Prototypes $Alt: #end #Players ;! 8 total $Starting Shipname: alpha 1 $Ship Choices: ( "GVF Seth" 5 "GVF Horus" 5 "GVF Thoth" 5 "GVF Serapis" 5 "GVF Tauret" 5 "GVB Sekhmet" 5 "GVB Osiris" 5 "GVB Bakha" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 8 "Mekhu HL-7" 8 "Morning Star" 7 "Prometheus R" 2 "Prometheus D" 6 "Maxim" 18 "UD-8 Kayser" 6 "Circe" 10 "Lamprey" 5 "Rockeye" 150 "Tempest" 1160 "Hornet" 380 "Tornado" 288 "Harpoon" 352 "Trebuchet" 110 "TAG-B" 12 "Stiletto II" 100 "Cyclops" 50 "Helios" 102 ) #Objects ;! 65 total $Name: alpha 1 ;! Object #0 $Class: GVB Sekhmet $Team: Friendly $Location: -797.349609, 464.012207, -5289.812500 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Tornado" "Harpoon" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: alpha 2 ;! Object #1 $Class: GVF Serapis $Team: Friendly $Location: -736.106567, 445.840027, -5093.455566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: alpha 3 ;! Object #2 $Class: GVF Serapis $Team: Friendly $Location: -863.896362, 464.008301, -5045.375000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Morning Star" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: alpha 4 ;! Object #3 $Class: GVB Sekhmet $Team: Friendly $Location: -990.039185, 464.008362, -5155.476563 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Hornet" "Helios" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GVD Typhon ;! Object #4 $Class: GVD Typhon $Team: Friendly $Location: -7539.500000, 63.500000, -4433.100098 $Orientation: -0.323853, 0.000000, -0.946108, 0.005793, 0.999981, -0.001983, 0.946090, -0.006123, -0.323846 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 70 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Green Beam" ) +Subsystem: turret06 +Subsystem: turret07 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret08 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "Piranha" ) +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Primary Banks: ( "Green Beam" ) +Subsystem: turret11 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret12 +Subsystem: turret13 +Sbank Ammo: ( 0 ) +Subsystem: turret14 +Subsystem: turret15 +AI Class: General +Primary Banks: ( "VSlash" ) $Arrival Location: Hyperspace +Arrival Delay: 20 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( and ( destroyed-or-departed-delay 30 "SD Devil" ) ( and ( destroyed-or-departed-delay 0 "gamma" ) ( destroyed-or-departed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ) ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 5 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: PVFR Col' na ;! Object #5 $Class: PVFR Ma'at $Team: Friendly $Location: -2792.093750, 0.002384, -4376.907227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 a" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( is-cargo-known-delay 0 "TTC 1 a" ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR Col' na" "TTC 1 a" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Special Exp index: 94 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: PVFR Gen' ta ;! Object #6 $Class: PVFR Ma'at $Team: Friendly $Location: -2636.073242, 0.002323, -4372.244141 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 b" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon +Arrival Delay: 10 $Arrival Cue: ( is-cargo-known-delay 0 "TTC 1 b" ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR Gen' ta" "TTC 1 b" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Special Exp index: 88 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: PVFR Ja' min ;! Object #7 $Class: PVFR Ma'at $Team: Friendly $Location: -2475.319824, 0.002517, -4390.782715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 c" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( is-cargo-known-delay 0 "TTC 1 c" ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR Ja' min" "TTC 1 c" 1 0 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Special Exp index: 82 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Govenor3 ;! Object #8 $Class: GTFR Poseidon $Team: Hostile $Location: -673.606567, 894.309631, -624.752258 $Orientation: 0.621348, 0.553233, 0.554851, -0.752706, 0.618139, 0.226579, -0.217624, -0.558424, 0.800501 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 10 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 50 +Subsystem: turret02 $Damage: 85 +Subsystem: turret03 $Damage: 99 +Subsystem: turret04 $Damage: 93 +Subsystem: communication $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 50 +Subsystem: sensors $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Govenor2 ;! Object #9 $Class: GTFR Poseidon $Team: Neutral $Location: 628.970642, 869.881897, -912.603760 $Orientation: 0.955535, 0.031153, -0.293229, 0.131698, 0.844632, 0.518895, 0.263836, -0.534440, 0.802972 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 63 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Subsystem: turret02 $Damage: 100 +Subsystem: turret03 $Damage: 100 +Subsystem: turret04 $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 100 +Subsystem: sensors $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Govenor1 ;! Object #10 $Class: GTFR Poseidon $Team: Neutral $Location: 32.399090, 57.725468, -1057.810181 $Orientation: 0.981101, 0.191968, -0.024269, 0.186412, -0.904090, 0.384543, 0.051879, -0.381800, -0.922789 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 37 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 99 +Subsystem: turret02 $Damage: 91 +Subsystem: turret03 $Damage: 85 +Subsystem: turret04 $Damage: 14 +Subsystem: communication $Damage: 50 +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 53 +Subsystem: sensors $Damage: 100 +Subsystem: engine $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: TTC 1 a ;! Object #11 $Class: TTC 1 $Team: Neutral $Location: -54.945759, 92.052643, -1023.375000 $Orientation: 0.968763, 0.244748, 0.039959, -0.247229, 0.940574, 0.232805, 0.019395, -0.235412, 0.971702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Prototypes", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begin" 0 ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 0 "PVFR Col' na" ) ( or ( has-departed-delay 0 "SFr Mephisto a" ) ( has-departed-delay 0 "PVFR All' ret" ) ) ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "locked" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 b ;! Object #12 $Class: TTC 1 $Team: Neutral $Location: 821.206665, 638.706238, -589.970947 $Orientation: 0.968763, 0.244748, 0.039959, -0.247229, 0.940574, 0.232805, 0.019395, -0.235412, 0.971702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Prototypes", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begin" 0 ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 0 "PVFR Gen' ta" ) ( or ( has-departed-delay 0 "SFr Mephisto b" ) ( has-departed-delay 0 "PVFR Chak' ne" ) ) ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TTC 1 c ;! Object #13 $Class: TTC 1 $Team: Neutral $Location: -476.849304, 928.663818, -750.813477 $Orientation: 0.968763, 0.244748, 0.039959, -0.247229, 0.940574, 0.232805, 0.019395, -0.235412, 0.971702 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Reflector Prototypes", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "begin" 0 ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 0 "PVFR Ja' min" ) ( or ( has-departed-delay 0 "SFr Mephisto c" ) ( has-departed-delay 0 "PVFR Ge' ta" ) ) ) $Determination: 10 +Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "scannable" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: SD Demon ;! Object #14 $Class: SD Demon $Team: Hostile $Location: -1879.446899, 5270.742188, -2641.887207 $Orientation: -0.135393, 0.000000, -0.990792, -0.103440, 0.994535, 0.014135, 0.985378, 0.104401, -0.134653 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 90 "SD Devil" ) $Departure Location: Hyperspace $Departure Cue: ( or ( and ( destroyed-or-departed-delay 40 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ( has-arrived-delay 0 "Basilisk" "Aeshma" "Astaroth" ) ) ( has-departed-delay 20 "SD Devil" ) ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: SFr Mephisto a ;! Object #15 $Class: SFr Mephisto $Team: Hostile $Location: 2897.871582, -121.887512, 8633.564453 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 a" "cargo dock01" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret03 +AI Class: General +Primary Banks: ( "Green Beam" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( is-destroyed-delay 10 "PVFR Col' na" ) $Departure Location: Docking Bay $Departure Anchor: SD Demon $Departure Cue: ( has-docked-delay "SFr Mephisto a" "TTC 1 a" 1 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Special Exp index: 76 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto b ;! Object #16 $Class: SFr Mephisto $Team: Hostile $Location: 2809.055176, -121.887268, 8654.159180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 b" "cargo dock01" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret03 +Primary Banks: ( "Green Beam" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( is-destroyed-delay 5 "PVFR Gen' ta" ) $Departure Location: Docking Bay $Departure Anchor: SD Demon $Departure Cue: ( has-docked-delay "SFr Mephisto b" "TTC 1 b" 1 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Special Exp index: 70 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: SFr Mephisto c ;! Object #17 $Class: SFr Mephisto $Team: Hostile $Location: 2875.099609, -121.887268, 8489.887695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-dock "TTC 1 c" "cargo dock01" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret02 +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret03 +AI Class: Colonel +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( is-destroyed-delay 16 "PVFR Ja' min" ) $Departure Location: Docking Bay $Departure Anchor: SD Demon $Departure Cue: ( has-docked-delay "SFr Mephisto c" "TTC 1 c" 1 0 ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Special Exp index: 64 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 30 $Name: Dragon 1 ;! Object #18 $Class: SF Dragon $Team: Hostile $Location: 3151.895752, -121.888245, 8153.174316 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Dragon 2 ;! Object #19 $Class: SF Dragon $Team: Hostile $Location: 3159.104248, -121.887756, 8188.055664 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Dragon 3 ;! Object #20 $Class: SF Dragon $Team: Hostile $Location: 3170.441162, -121.887756, 8155.783203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Basilisk 1 ;! Object #21 $Class: SF Basilisk $Team: Hostile $Location: 3157.514404, -121.886780, 8036.590332 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk 2 ;! Object #22 $Class: SF Basilisk $Team: Hostile $Location: 3168.454834, -121.886536, 7996.155273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Basilisk 3 ;! Object #23 $Class: SF Basilisk $Team: Hostile $Location: 3198.643066, -121.886780, 8034.833984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore 1 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: 2577.943359, -121.886780, 8148.166992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore 2 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: 2536.688721, -121.885803, 8153.227539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Manticore 3 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: 2557.063721, -121.886292, 8153.227539 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aeshma 1 ;! Object #27 $Class: SF Aeshma $Team: Hostile $Location: 2549.340088, -121.886780, 8016.460938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aeshma 2 ;! Object #28 $Class: SF Aeshma $Team: Hostile $Location: 2584.001953, -121.886780, 8019.816406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aeshma 3 ;! Object #29 $Class: SF Aeshma $Team: Hostile $Location: 2517.006104, -121.886780, 8019.816406 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mara 1 ;! Object #30 $Class: SF Mara $Team: Hostile $Location: 2884.464844, -121.886780, 8121.416992 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mara 2 ;! Object #31 $Class: SF Mara $Team: Hostile $Location: 2901.854004, -121.887512, 8154.459961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mara 3 ;! Object #32 $Class: SF Mara $Team: Hostile $Location: 2873.577637, -121.886780, 8162.361328 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Astaroth 1 ;! Object #33 $Class: SF Astaroth $Team: Hostile $Location: 2921.631348, -121.887268, 7962.863281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Astaroth 3 ;! Object #34 $Class: SF Astaroth $Team: Hostile $Location: 2875.281250, -121.887512, 7959.395508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Astaroth 2 ;! Object #35 $Class: SF Astaroth $Team: Hostile $Location: 2918.623047, -121.887756, 7919.684570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: beta 1 ;! Object #36 $Class: GVF Serapis $Team: Friendly $Location: -1729.355347, 479.879028, -5009.577148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: beta 2 ;! Object #37 $Class: GVF Serapis $Team: Friendly $Location: -1601.979614, 479.879028, -4987.403320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: beta 3 ;! Object #38 $Class: GVF Serapis $Team: Friendly $Location: -4524.465332, 479.879364, 340.216278 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: beta 4 ;! Object #39 $Class: GVF Serapis $Team: Friendly $Location: -1500.207153, 479.878662, -5109.159180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Tempest" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: SD Devil ;! Object #40 $Class: SD Lucifer $Team: Hostile $Location: 9250.092773, 1157.929321, 1775.642944 $Orientation: -0.634834, 0.000000, 0.772648, 0.000000, 1.000000, 0.000000, -0.772648, 0.000000, -0.634834 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Logs", -1) +Initial Velocity: 50 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "VSlash" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "VSlash" ) +Subsystem: turret03 +AI Class: General +Subsystem: turret04 +AI Class: General +Primary Banks: ( "LRed" ) +Subsystem: turret05 +AI Class: General +Secondary Banks: ( "Shivan Cluster" ) +Sbank Ammo: ( 0 ) +Subsystem: turret06 +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret07 +Primary Banks: ( "Shivan Mega Laser" ) +Subsystem: turret08 +Secondary Banks: ( "Swarmer" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Sbank Ammo: ( 0 ) +Subsystem: turret10 +Sbank Ammo: ( 0 ) +Subsystem: turret11 +Primary Banks: ( "Shivan Super Laser" ) +Subsystem: turret12 +Subsystem: turret13 +Primary Banks: ( "SRed" ) +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +AI Class: General +Primary Banks: ( "SRed" ) +Subsystem: navigation +Cargo Name: XSTR("Logs", -1) $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 0 "PVFR Col' na" "PVFR Gen' ta" "PVFR Ja' min" ) ( has-time-elapsed 150 ) ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-departed-delay 0 "SFr Mephisto a" "SFr Mephisto b" "SFr Mephisto c" ) ( is-destroyed-delay 20 "GVD Typhon" ) ) $Determination: 10 +Flags: ( "no-shields" "escort" "scannable" )+Respawn priority: 0 +Escort priority: 4 +Group: 0 $Name: Denmer 1 ;! Object #41 $Class: SB Nephilim $Team: Hostile $Location: 4278.531250, 0.000745, 8240.709961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Stiletto II" "Helios" "Piranha" "Helios" ) +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Circe" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Circe" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Calchen 1 ;! Object #42 $Class: SB Taurvi $Team: Hostile $Location: 4481.701172, 1.499641, 7800.438477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Deyar 1 ;! Object #43 $Class: SB Nephilim $Team: Hostile $Location: 4647.875977, 0.000732, 8680.383789 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" ) +Secondary Banks: ( "Helios" "Tornado" "Stiletto II" "Stiletto II" ) +Subsystem: turret01 +AI Class: General +Primary Banks: ( "Circe" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Denmer 2 ;! Object #44 $Class: SB Taurvi $Team: Hostile $Location: 4232.859375, 0.000769, 8256.321289 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" ) +Secondary Banks: ( "Helios" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Calchen 2 ;! Object #45 $Class: SB Taurvi $Team: Hostile $Location: 4638.866699, -0.000092, 7784.938477 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" ) +Secondary Banks: ( "Trebuchet" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Deyar 2 ;! Object #46 $Class: SB Taurvi $Team: Hostile $Location: 4753.734375, 0.000398, 8684.527344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" ) +Secondary Banks: ( "Helios" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Denmer 3 ;! Object #47 $Class: SB Nahema $Team: Hostile $Location: 4154.221680, 0.000698, 8272.372070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Helios" "Stiletto II" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Calchen 3 ;! Object #48 $Class: SB Nahema $Team: Hostile $Location: 4601.569824, 0.000494, 7778.888672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" ) +Secondary Banks: ( "Enemy MX-64" "Helios" "Stiletto II" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Deyar 3 ;! Object #49 $Class: SB Nahema $Team: Hostile $Location: 4663.068848, 0.000505, 8806.206055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "Circe" ) +Secondary Banks: ( "Helios" "Enemy MX-64" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Denmer 4 ;! Object #50 $Class: SB Taurvi $Team: Hostile $Location: 4225.535156, 0.000650, 8166.393555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Calchen 4 ;! Object #51 $Class: SB Seraphim $Team: Hostile $Location: 4555.410645, -0.000138, 7774.408203 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" "Maxim" ) +Secondary Banks: ( "Tempest" "Stiletto II" "Cyclops" "Helios" ) +Subsystem: turret01 +Primary Banks: ( "Circe" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Circe" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Deyar 4 ;! Object #52 $Class: SB Seraphim $Team: Hostile $Location: 4711.164063, 0.000278, 8644.155273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Circe" "Maxim" "Maxim" ) +Secondary Banks: ( "Rockeye" "Rockeye" "Trebuchet" "Rockeye" ) +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 +Primary Banks: ( "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: PVFR All' ret ;! Object #53 $Class: PVFR Ma'at $Team: Friendly $Location: -2803.870117, 0.002638, -4612.818848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TTC 1 a" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( and ( and ( is-destroyed-delay 0 "PVFR Col' na" "SFr Mephisto a" ) ( cap-subsys-cargo-known-delay 20 "SD Devil" "navigation" ) ) ( not ( is-destroyed-delay 0 "TTC 1 a" ) ) ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR All' ret" "TTC 1 a" 1 0 ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 50 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: PVFR Chak' ne ;! Object #54 $Class: PVFR Ma'at $Team: Friendly $Location: -2648.076660, 0.002412, -4612.818848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TTC 1 b" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( and ( is-destroyed-delay 0 "PVFR Gen' ta" "SFr Mephisto b" ) ( and ( cap-subsys-cargo-known-delay 30 "SD Devil" "navigation" ) ( not ( is-destroyed-delay 0 "TTC 1 b" ) ) ) ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR Chak' ne" "TTC 1 b" 1 0 ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 60 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: PVFR Ge' ta ;! Object #55 $Class: PVFR Ma'at $Team: Friendly $Location: -2509.593262, 0.002836, -4612.818848 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TTC 1 c" "cargo dock" "cargo dock01" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( and ( is-destroyed-delay 0 "PVFR Ja' min" "SFr Mephisto c" ) ( and ( cap-subsys-cargo-known-delay 40 "SD Devil" "navigation" ) ( not ( is-destroyed-delay 0 "TTC 1 c" ) ) ) ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( has-docked-delay "PVFR Ge' ta" "TTC 1 c" 1 0 ) $Determination: 10 +Flags: ( "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 70 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Gamma 1 ;! Object #56 $Class: GVB Sekhmet $Team: Friendly $Location: -3970.386230, 0.002337, -4190.673340 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #57 $Class: GVB Sekhmet $Team: Friendly $Location: -3878.644043, 0.002544, -4190.673828 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #58 $Class: GVB Sekhmet $Team: Friendly $Location: -3779.383301, 0.002342, -4201.513672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #59 $Class: GVB Sekhmet $Team: Friendly $Location: -3679.148926, 0.002197, -4206.898438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" ) +Secondary Banks: ( "Helios" "Helios" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Raider 1 ;! Object #60 $Class: SF Dragon $Team: Hostile $Location: 3072.161621, -0.003568, 1365.697876 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Raider 2 ;! Object #61 $Class: SF Dragon $Team: Hostile $Location: 2947.783936, -0.004457, 1437.483276 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Raider 3 ;! Object #62 $Class: SF Dragon $Team: Hostile $Location: 2940.014893, -0.003700, 1145.700928 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Raider 4 ;! Object #63 $Class: SF Dragon $Team: Hostile $Location: 3130.517334, -0.004413, 1109.477295 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Raider 5 ;! Object #64 $Class: SF Dragon $Team: Hostile $Location: 2870.077148, -0.003356, 1364.904541 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 #Wings ;! 13 total $Name: alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "lucifer depart" 0 ) ( is-event-true-delay "rb2" 0 ) ) $Ships: ( ;! 4 total "alpha 1" "alpha 2" "alpha 3" "alpha 4" ) $AI Goals: ( goals ( ai-guard "PVFR Ja' min" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Dragon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dragon 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( or ( is-destroyed-delay 20 "Denmer" ) ( is-destroyed-delay 0 "PVFR Col' na" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Dragon 1" "Dragon 2" "Dragon 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 60 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ) +Flags:( ) $Name: Basilisk $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Basilisk 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( is-destroyed-delay 20 "Dragon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Basilisk 1" "Basilisk 2" "Basilisk 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 60 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Manticore $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Manticore 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( or ( is-destroyed-delay 20 "Calchen" ) ( is-destroyed-delay 0 "PVFR Gen' ta" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Manticore 1" "Manticore 2" "Manticore 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 70 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ) +Flags:( ) $Name: Aeshma $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aeshma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( is-destroyed-delay 20 "Manticore" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aeshma 1" "Aeshma 2" "Aeshma 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 70 ) ( ai-ignore "TTC 1 a" 60 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Mara $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Mara 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( or ( is-destroyed-delay 20 "Deyar" ) ( is-destroyed-delay 20 "PVFR Ja' min" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Mara 1" "Mara 2" "Mara 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 69 ) ( ai-ignore "TTC 1 c" 60 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 a" 50 ) ) +Flags:( ) $Name: Astaroth $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Astaroth 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Demon $Arrival Cue: ( is-destroyed-delay 20 "Mara" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Astaroth 1" "Astaroth 2" "Astaroth 3" ) $AI Goals: ( goals ( ai-chase-wing "alpha" 89 ) ( ai-chase-wing "beta" 70 ) ( ai-ignore "TTC 1 c" 60 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ) +Flags:( "no-arrival-message" ) $Name: beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "lucifer depart" 0 ) ( is-event-true-delay "rb2" 0 ) ) $Ships: ( ;! 4 total "beta 1" "beta 2" "beta 3" "beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Denmer $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Denmer 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( has-arrived-delay 10 "SD Devil" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Denmer 1" "Denmer 2" "Denmer 3" "Denmer 4" ) $AI Goals: ( goals ( ai-chase "PVFR Col' na" 89 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ( ai-chase "GVD Typhon" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Calchen $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Calchen 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( has-arrived-delay 5 "SD Devil" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Calchen 1" "Calchen 2" "Calchen 3" "Calchen 4" ) $AI Goals: ( goals ( ai-chase "PVFR Gen' ta" 89 ) ( ai-ignore "TTC 1 a" 50 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ( ai-guard "SD Devil" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Deyar $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Deyar 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SD Devil $Arrival Cue: ( has-arrived-delay 15 "SD Devil" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Deyar 1" "Deyar 2" "Deyar 3" "Deyar 4" ) $AI Goals: ( goals ( ai-chase "PVFR Ja' min" 89 ) ( ai-ignore "TTC 1 a" 30 ) ( ai-ignore "TTC 1 b" 50 ) ( ai-ignore "TTC 1 c" 50 ) ( ai-guard "SD Devil" 50 ) ) +Flags:( "no-arrival-message" ) $Name: gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GVD Typhon $Arrival Cue: ( is-disarmed-delay 0 "SD Devil" ) $Departure Location: Docking Bay $Departure Anchor: GVD Typhon $Departure Cue: ( is-destroyed-delay 0 "SD Devil" ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase "SD Devil" 89 ) ) +Hotkey: 2 +Flags:( "no-arrival-message" "no-arrival-warp" "no-departure-warp" ) $Name: Raider $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Raider 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "gamma" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Raider 1" "Raider 2" "Raider 3" "Raider 4" "Raider 5" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 50 #Events ;! 71 total $Formula: ( when ( has-arrived-delay 5 "GVD Typhon" ) ( send-message "#Command" "High" "begin" ) ) +Name: begin +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ( do-nothing ) ) +Name: scan +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Containers", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "begin" 15 ) ( send-message "" "High" "Whats this" ) ) +Name: whats this +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "whats this" 10 ) ( send-message "#Command" "High" "stay focused" ) ) +Name: stay focused +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 25 "SD Devil" ) ( send-message "" "High" "lucifer" ) ) +Name: lucifer here +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "lucifer here" 25 ) ( send-message "#Command" "High" "cant be" ) ) +Name: That cant be +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 0 "SD Devil" "navigation" ) ( do-nothing ) ) +Name: Nav Scan +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Devils Nav", -1) +Team: 0 $Formula: ( when ( cap-subsys-cargo-known-delay 10 "SD Devil" "navigation" ) ( send-message "" "High" "it is" ) ) +Name: it is +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "it is" 15 ) ( send-message "#Command" "High" "objective" ) ) +Name: stay to the objective +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-cargo-known-delay 0 "TTC 1 a" ) ( has-docked-delay "PVFR All' ret" "TTC 1 a" 1 0 ) ) ( change-iff "Friendly" "TTC 1 a" ) ) +Name: iff 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-cargo-known-delay 0 "TTC 1 b" ) ( has-docked-delay "PVFR Chak' ne" "TTC 1 b" 1 0 ) ) ( change-iff "Friendly" "TTC 1 b" ) ) +Name: iff 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-cargo-known-delay 0 "TTC 1 c" ) ( has-docked-delay "PVFR Ge' ta" "TTC 1 c" 1 0 ) ) ( change-iff "Friendly" "TTC 1 c" ) ) +Name: iff 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "PVFR Col' na" ) ( ship-invulnerable "TTC 1 a" ) ) +Name: inv1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "SFr Mephisto a" ) ( ship-vulnerable "TTC 1 a" ) ) +Name: inv1c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "PVFR Col' na" ) ( ship-invulnerable "TTC 1 b" ) ) +Name: inv2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "SFr Mephisto b" ) ( ship-vulnerable "TTC 1 b" ) ) +Name: inv2c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "PVFR Ja' min" ) ( ship-invulnerable "TTC 1 c" ) ) +Name: inv3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "SFr Mephisto c" ) ( ship-vulnerable "TTC 1 c" ) ) +Name: inv3c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "PVFR All' ret" ) ( send-message "PVFR All' ret" "High" "allret" ) ) +Name: all ret +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "PVFR Chak' ne" ) ( send-message "PVFR Chak' ne" "High" "chakne" ) ) +Name: chak ne +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 20 "PVFR Ge' ta" ) ( send-message "PVFR Ge' ta" "High" "Geta" ) ) +Name: ge ta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TTC 1 a" ) ( send-message "" "High" "cargo destroyed1" ) ) +Name: cargo destroyed1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TTC 1 b" ) ( send-message "" "High" "cargo destroyed2" ) ) +Name: cargo destroyed2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TTC 1 c" ) ( send-message "" "High" "cargo destroyed3" ) ) +Name: cargo destroyed3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 10 "PVFR Col' na" ) ( has-departed-delay 10 "PVFR All' ret" ) ) ( send-message "#Command" "High" "cs1" ) ) +Name: cargosecure1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 5 "PVFR Gen' ta" ) ( has-departed-delay 5 "PVFR Chak' ne" ) ) ( send-message "#Command" "High" "cs2" ) ) +Name: cargosecure2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( has-departed-delay 2 "PVFR Ja' min" ) ( has-departed-delay 2 "PVFR Ge' ta" ) ) ( send-message "#Command" "High" "cs3" ) ) +Name: cargosecure3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ( send-message "#Command" "High" "all lost" ) ) +Name: all cargo lost +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Typhon" ) ( beam-free-all "GVD Typhon" ) ) +Name: beamfree1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Devil" ) ( beam-free-all "SD Devil" ) ) +Name: beemfree2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Dragon" ) ( beam-free-all "SD Demon" ) ) +Name: beemfree3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "PVFR Col' na" "PVFR Gen' ta" "PVFR Ja' min" ) ( send-message "#Command" "High" "delta zeta" ) ) +Name: reinforce +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "GVD Typhon" ) ( do-nothing ) ) +Name: protect typhon +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect Typhon", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Col' na" ) ( ship-invulnerable "TTC 1 a" ) ) +Name: guard1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Cover Col' na", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Gen' ta" ) ( ship-invulnerable "TTC 1 b" ) ) +Name: guard 2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Cover Gen' ta", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Ja' min" ) ( ship-invulnerable "TTC 1 c" ) ) +Name: guard3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Cover Ja' min", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR All' ret" ) ( ship-invulnerable "TTC 1 a" ) ) +Name: fr1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect All' ret", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Chak' ne" ) ( ship-invulnerable "TTC 1 b" ) ) +Name: fr2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Chak' ne", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Ge' ta" ) ( ship-invulnerable "TTC 1 c" ) ) +Name: fr3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Ge' ta", -1) +Team: 0 $Formula: ( when ( is-event-false-delay "fr1" 0 ) ( self-destruct "TTC 1 a" ) ) +Name: sd ttc1a +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-false-delay "fr2" 0 ) ( self-destruct "TTC 1 b" ) ) +Name: sd ttc1b +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-false-delay "fr3" 0 ) ( self-destruct "TTC 1 c" ) ) +Name: sd ttc1c +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-docked-delay "SFr Mephisto a" "TTC 1 a" 1 0 ) ( not ( destroyed-or-departed-delay 0 "SD Demon" ) ) ) ( send-message "#Command" "High" "gotit1" ) ) +Name: gotit1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-docked-delay "SFr Mephisto b" "TTC 1 b" 1 0 ) ( not ( destroyed-or-departed-delay 0 "SD Demon" ) ) ) ( send-message "#Command" "High" "gotit 2" ) ) +Name: gotit2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-docked-delay "SFr Mephisto c" "TTC 1 c" 1 0 ) ( not ( destroyed-or-departed-delay 0 "SD Demon" ) ) ) ( send-message "#Command" "High" "gotit 3" ) ) +Name: gotit3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GVD Typhon" ) ( turret-free-all "GVD Typhon" ) ) +Name: gunsfree +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( or ( and ( is-subsystem-destroyed-delay "SD Devil" "turret01" 10 ) ( is-event-true-delay "new orders" 10 ) ) ( and ( is-subsystem-destroyed-delay "SD Devil" "turret02" 10 ) ( is-event-true-delay "new orders" 10 ) ) ) ( is-event-true-delay "new orders" 10 ) ) ( send-message "" "High" "The Lucifer" ) ) +Name: hard to kill +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "hard to kill" 15 ) ( send-message "#Command" "High" "rodger" ) ) +Name: rodger +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disarmed-delay 0 "SD Devil" ) ( do-nothing ) ) +Name: Lucifer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Disarm The SDDevil", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "gamma" ) ( do-nothing ) ) +Name: Gamma +Repeat Count: 1 +Interval: 1 +Chained: 20 +Objective: XSTR("Guard Gamma", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 20 "SD Devil" ) ( send-message "#Command" "High" "devil" ) ) +Name: You killed the devil +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 10 "gamma" ) ( send-message "Gamma 1" "High" "attack run" ) ) +Name: attack run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "attack run" 0 ) ( send-message "#Command" "High" "Cover them" ) ) +Name: cover them +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Denmer" "Calchen" "Deyar" ) ( do-nothing ) ) +Name: ai chase +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "ai chase" 0 ) ( add-goal "GVD Typhon" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: run +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "run" 0 ) ( cap-waypoint-speed "GVD Typhon" 150 ) ) +Name: cap speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "run" 90 ) ( add-goal "SD Devil" ( ai-chase "GVD Typhon" 89 ) ) ) +Name: ai chase2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( or ( or ( has-departed-delay 0 "SFr Mephisto a" ) ( has-departed-delay 0 "SFr Mephisto b" ) ) ( has-departed-delay 0 "SFr Mephisto c" ) ) ( not ( destroyed-or-departed-delay 0 "SD Demon" ) ) ) ( send-message "#Command" "High" "they got the cargo" ) ) +Name: what happened +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "SD Demon" ) ( do-nothing ) ) +Name: Demon +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy The Demon", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "PVFR Col' na" "PVFR Gen' ta" "PVFR Ja' min" ) ( send-message "#Command" "High" "All Cargo" ) ) +Name: all cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( or ( is-event-true-delay "all cargo" 10 ) ( or ( or ( has-arrived-delay 25 "PVFR All' ret" ) ( has-arrived-delay 25 "PVFR Chak' ne" ) ) ( has-arrived-delay 25 "PVFR Ge' ta" ) ) ) ( not ( is-destroyed-delay 0 "GVD Typhon" ) ) ) ( send-message "#Command" "High" "Attack the lucifer" ) ) +Name: new orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "SD Demon" ) ( or ( or ( has-departed-delay 0 "SFr Mephisto a" ) ( is-destroyed-delay 0 "SFr Mephisto b" ) ) ( is-destroyed-delay 0 "SFr Mephisto c" ) ) ) ( send-message "#Command" "High" "Gone" ) ) +Name: DEmon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 10 "SD Devil" "SFr Mephisto a" "SFr Mephisto b" "SFr Mephisto c" ) ( send-message "#Command" "High" "lucifer gone" ) ) +Name: lucifer depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-false-delay "protect typhon" 0 ) ( send-message "#Command" "High" "abort mission" ) ) +Name: Typon destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "SD Devil" ) ( repair-subsystem "SD Demon" "engine" 15 ) ) +Name: demon sub +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GVD Typhon" ) ( never-warp "PVFR All' ret" "PVFR Chak' ne" "PVFR Ge' ta" ) ) +Name: ai stay +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-subsystem-destroyed-delay "GVD Typhon" "engine" 0 ) ( is-destroyed-delay 20 "SD Devil" ) ) ( send-message "GVD Typhon" "High" "repairing" ) ) +Name: typhon sub +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "typhon sub" 15 ) ( repair-subsystem "GVD Typhon" "engine" 5 ) ) +Name: repairing engines +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "protect typhon" 0 ) ( do-nothing ) ) +Name: rb1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return To Base", -1) +Team: 0 $Formula: ( when ( and ( is-event-true-delay "ai stay" 0 ) ( destroyed-or-departed-delay 0 "TTC 1 a" "TTC 1 b" "TTC 1 c" ) ) ( do-nothing ) ) +Name: rb2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Abort Mission", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "lucifer depart" 0 ) ( do-nothing ) ) +Name: rb3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Regroup at Base", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Protect Typhon $MessageNew: XSTR("Protect The Typhon", -1) $end_multi_text $Formula: ( has-departed-delay 0 "GVD Typhon" ) +Score: 500 $Type: Secondary +Name: Destroy any Enemies $MessageNew: XSTR("Destroy Any Enemy Forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SD Devil" ) +Score: 1000 $Type: Bonus +Name: Destroy Devil $MessageNew: XSTR("Destroy Any capital ships", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "SD Devil" ) +Score: 500 $Type: Primary +Name: Recover Cargo $MessageNew: XSTR("Recover Reflector Tecnology", -1) $end_multi_text $Formula: ( or ( or ( has-departed-delay 0 "PVFR Col' na" ) ( has-departed-delay 0 "PVFR Gen' ta" ) ) ( or ( or ( has-departed-delay 0 "PVFR Ja' min" ) ( has-departed-delay 0 "PVFR All' ret" ) ) ( or ( has-departed-delay 0 "PVFR Chak' ne" ) ( has-departed-delay 0 "PVFR Ge' ta" ) ) ) ) +Score: 500 #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 9 points in list ( 2946.594971, 0.001545, -8345.601563 ) ( 3726.216064, 0.001100, -8896.457031 ) ( 4228.565430, -0.001628, -10361.891602 ) ( 3857.431152, -0.002690, -11725.938477 ) ( 2326.076172, -0.001858, -12291.795898 ) ( 676.407898, -0.002254, -11926.766602 ) ( -472.791321, 0.004241, -10947.291992 ) ( -1447.609253, -0.000338, -9942.198242 ) ( -5024.820801, -0.000182, -6910.923828 ) ) #Messages ;! 240 total $Name: begin $Team: -1 $MessageNew: XSTR("Ok we have arrived. The cargo is in this soup some where. Locate them and scan the cargo containers. Then will lock on to there positions and dispatch freighters to pick them up.", -1) $end_multi_text +AVI Name: Head-VC $Name: cargo destroyed1 $Team: -1 $MessageNew: XSTR("Command the TTC1 a has been lost.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: cargo destroyed2 $Team: -1 $MessageNew: XSTR("Command we have lost the TTC 1 b", -1) $end_multi_text $Name: cargo destroyed3 $Team: -1 $MessageNew: XSTR("Command the TTC 1 c has been destroyed.", -1) $end_multi_text $Name: cs1 $Team: -1 $MessageNew: XSTR("Were back Command, and what a ride, its hell out there. Cargo TTC1 a secure.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: cs2 $Team: -1 $MessageNew: XSTR("We made it Command. Lets get out of here before its to late. Cargo container TTC 1 b has been put to bed.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: cs3 $Team: -1 $MessageNew: XSTR("Nice to see your still here. TTC1 c is now loaded awaiting further orders.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: delta zeta $Team: -1 $MessageNew: XSTR("Ok pilots cover the Gen'ta and the Col'na ant the Ja' min. There heading to pick up the cargo.", -1) $end_multi_text +AVI Name: Head-VC $Name: gotit1 $Team: -1 $MessageNew: XSTR("Pilots The shivans have docked with the container TTC1 a. Destroy their freighter and secure the cargo", -1) $end_multi_text +AVI Name: Head-VC $Name: gotit 2 $Team: -1 $MessageNew: XSTR("Beta a Shivan freighter has the TTC 1 b. Destroy the freighter and secure it.", -1) $end_multi_text +AVI Name: Head-VC $Name: gotit 3 $Team: -1 $MessageNew: XSTR("Alert pilots They have the TTC 1c. Get after that freighter.", -1) $end_multi_text +AVI Name: Head-VC $Name: The Lucifer $Team: -1 $MessageNew: XSTR("The SD Devil is very well protected. Please send in Gamma to finish her off.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: rodger $Team: -1 $MessageNew: XSTR("Ok pilots disarm the SD Devil and will send in Gamma.", -1) $end_multi_text +AVI Name: Head-VC $Name: attack run $Team: -1 $MessageNew: XSTR("Ok Command were starting are attack run. Please provide cover fire.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: Whats this $Team: -1 $MessageNew: XSTR("Command were seeing Terran and Shivan debris out here. It looks like there was a battle.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: stay focused $Team: -1 $MessageNew: XSTR("Ok pilots keep your heads up we don't know whats beyond sensor range. We might have company.", -1) $end_multi_text +AVI Name: Head-VC $Name: they got the cargo $Team: -1 $MessageNew: XSTR("They highjack the cargo pilots. Its been loaded into the Demon. Disable that ship before it gets away.", -1) $end_multi_text +AVI Name: Head-VC $Name: Gone $Team: -1 $MessageNew: XSTR("The Demon has Jumped into Hyperspace pilots. Will regroup at base and hunt it down later.", -1) $end_multi_text +AVI Name: Head-VC $Name: All Cargo $Team: -1 $MessageNew: XSTR("All Cargo is aboard well done.", -1) $end_multi_text +AVI Name: Head-VC $Name: Attack the lucifer $Team: -1 $MessageNew: XSTR("Ok guys we want that SD Devil destroyed. Finish your objectives and atack that ship.", -1) $end_multi_text +AVI Name: Head-VC $Name: lucifer $Team: -1 $MessageNew: XSTR("Are sensors are picking up something that looks like a Lucifer class ship. I thought the Lucifer was destroyed in sub space.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: cant be $Team: -1 $MessageNew: XSTR("Thats impossible pilot it was. Scan its nav system and down load its logs . Then we will transfer the logs to base to anilize them .", -1) $end_multi_text +AVI Name: Head-VC $Name: it is $Team: -1 $MessageNew: XSTR("Command we have the logs transmiting now.", -1) $end_multi_text +AVI Name: Head-VC2 $Name: objective $Team: -1 $MessageNew: XSTR("Ok pilots we examined the logs they show it as being in service for a month and it is Lucifer class, but its a new ship. Lets get the job done and get out of here.", -1) $end_multi_text +AVI Name: Head-VC $Name: abort mission $Team: -1 $MessageNew: XSTR("The Typhon Has been lost. Destroy any remaining cargo containers and return to base.", -1) $end_multi_text $Name: allret $Team: -1 $MessageNew: XSTR("We have been dispached to pick up the TTC 1 a Please provide cover.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: chakne $Team: -1 $MessageNew: XSTR("Were heading in to get the cargo please provide cover.", -1) $end_multi_text +AVI Name: Head-VP2 $Name: Geta $Team: -1 $MessageNew: XSTR("Come'in hard pilots pave us a road to that cargo.", -1) $end_multi_text +AVI Name: Head-VP1 $Name: all lost $Team: -1 $MessageNew: XSTR("All the Prototypes have been destroyed pilots. Better destroyed then in the Shivans hands. Lets clean up and get out of here.", -1) $end_multi_text +AVI Name: Head-VC $Name: lucifer gone $Team: -1 $MessageNew: XSTR("All the prototypes are on the Demon and the SD Devil has left. Lets regroup back at base and plan a way to get that cargo back. The Devil is someone elses problem now.", -1) $end_multi_text +AVI Name: Head-VC $Name: devil $Team: -1 $MessageNew: XSTR("The SD Devil has been destroy. Nice team work pilots. Gamma Return to the ship, were prepareing to warp out. The rest of you hold till we jump then return to base.", -1) $end_multi_text +AVI Name: Head-VC $Name: repairing $Team: -1 $MessageNew: XSTR("Are engines are disabled, please stand by were on the problem..", -1) $end_multi_text $Name: Cover them $Team: -1 $MessageNew: XSTR("Ok pilots cover Gamma Wing there on the way.", -1) $end_multi_text #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 100 $Ambient light level: 0 +Neb2: nbackblack +Neb2Flags: 0 $Sun: SunWhite +Angles: 0.680678 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 5 +Field Debris Type: 4 +Field Debris Type: 11 $Average Speed: 0.000000 $Minimum: -2500.000000, -1000.000000, -5000.000000 $Maximum: 2500.000000, 1000.000000, 1000.000000 #Music $Event Music: 4: Numbers $Briefing Music: Aquitaine #End