#Mission Info $Version: 0.10 $Name: XSTR("The Hammer Falls", -1) $Author: Kellan $Created: 10/19/99 at 17:54:11 $Modified: 12/15/99 at 19:35:29 $Notes: Version 1.1 of The Hammer Falls. The balance has been redone so it should be a lot more forgiving (and quite different). Keep you eyes on the bombers... There are also a few s-exp tweaks, among other things. Cheers to Zileas for the Mile-long email.... :-)$End Notes: $Mission Desc: XSTR("A small Terran outpost has been cooperating with the Neo-Terran Front. Alpha and Beta wings, from GTA Special Ops will make a surgical strike to eliminate the outpost under a communicatons blanket provided by the GTA Silencer, as part of Operation Hammer. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 893.440002, 3269.083008, 303.660156 +Viewer orient: -0.509085, -0.000002, 0.860716, -0.791951, 0.391669, -0.468412, -0.337115, -0.920106, -0.199394 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "TAC 1 C" "25" "block" 89 "TAC 1 C" "70" "block" 90 "TAC 1 C" "35" "block" 91 "TAC 1 C" "70" "block" 92 "TAC 1 C" "0" "block" 93 "TAC 1 C" "10" "block" 94 "TAC 1 B" "50" "block" 95 "TAC 1 B" "100" "block" 96 "TAC 1 B" "50" "block" 97 "TAC 1 B" "100" "block" 98 "TAC 1 B" "1" "block" 99 "TAC 1 B" "10" "block" ) #Command Briefing $Stage Text: XSTR("Strategic Operations Command Welcome to Strategic Operations Command, pilot. SOC is devetod to providing accurate intelligence for the GTVA based on their enemies' strength, numbers, and tactics. At the moment most of our work deals with the Neo-Terran Front. If you've been given an assignment with us, then you're obviously a top-notch pilot already. Only a select few pilots in the GTVA are given missions from SOC.", -1) $end_multi_text $Ani Filename: cb_loop-a_b.ani +Wave Filename: none $Stage Text: XSTR("War with NTF The war with the Neo-Terran Front has dragged on for sixteen months now, and shows no signs of abating. The NTF still hold Polaris, Regulus and Sirius in their grip, and casualties on both sides are escalating. Less than 48 hours ago the GTC Avenger and GVC Neith were destoyed in Alpha Centauri. The NTF is obtaining supplies from many Terrans who are sympathetic to the Neo-Terran cause, but are officially GTVA citizens. You will help to expedite the closing of these supply routes, as part of Operation Hammer.", -1) $end_multi_text $Ani Filename: cb_sm1-01_c.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 8 $start_stage $multi_text XSTR("Before this briefing begins, understand that this mission has been classified at level $b Psi. Any attempt to divulge the information contained within this briefing to unauthorized personnel is punishable.", -1) $end_multi_text $voice: none.wav $camera_pos: 12.205164, 4535.539551, 2446.756592 $camera_orient: 0.987902, 0.000000, 0.155077, -0.151294, 0.219531, 0.963803, -0.034044, -0.975606, 0.216875 $camera_time: 1000 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("A small Terran outpost at the edge of the $f Deneb system has been co-operating with the $h Neo-Terran $h Front. We believe they have been supplying weapons to their forces in $h Sirius.", -1) $end_multi_text $voice: none.wav $camera_pos: 12.205164, 4535.539551, 2446.756592 $camera_orient: 0.987902, 0.000000, 0.155077, -0.151294, 0.219531, 0.963803, -0.034044, -0.975606, 0.216875 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -917.519348, -0.001445, 3485.700195 $label: Outpost +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: -38.925510, -529.414673, 3012.682373 $label: Farlander +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The outpost consists of several TC-TRI Cargo containers which have been converted for habitation, as well as a $f Fenris cruiser for defence.", -1) $end_multi_text $voice: none.wav $camera_pos: -410.557922, 1054.151611, 3194.081299 $camera_orient: 0.999986, 0.000000, 0.005293, -0.005164, 0.219531, 0.975592, -0.001162, -0.975606, 0.219528 $camera_time: 1000 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -434.809540, -0.001411, 3458.833008 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 31.862883, -529.414856, 3388.291504 $label: Farlander +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Habitation modules are guarded by $h Alastor sentry guns. There may also be other vessels in the area, including freighters and transports.", -1) $end_multi_text $voice: none.wav $camera_pos: -495.453888, 761.717407, 3423.758789 $camera_orient: -0.035450, 0.000001, 0.999371, -0.999356, 0.005629, -0.035449, -0.005625, -0.999984, -0.000199 $camera_time: 1200 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -508.699615, -0.001387, 3439.213135 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -497.804382, -0.001698, 3275.651855 $label: Alastor 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -398.323120, -0.001708, 3445.899902 $label: Alastor 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -503.614166, -0.001702, 3609.814453 $label: Alastor 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -618.197510, -0.001725, 3430.529297 $label: Alastor 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 31.862883, -529.414856, 3388.291504 $label: Farlander +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha and $f Beta wings will be sortied to destroy this outpost. The official story will be that The $h NTF destroyed it. You have been issued with the experimental $f Erinyes fighter and $f Artemis bomber. These are next generation craft. $f Delta wing is on standby, if required.", -1) $end_multi_text $voice: none.wav $camera_pos: -243.229248, 864.211609, 297.992950 $camera_orient: -0.999958, 0.000000, 0.009128, -0.009122, -0.036388, -0.999296, 0.000332, -0.999338, 0.036386 $camera_time: 1100 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -508.699615, -0.001387, 3439.213135 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -497.804382, -0.001698, 3275.651855 $label: Alastor 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -398.323120, -0.001708, 3445.899902 $label: Alastor 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -503.614166, -0.001702, 3609.814453 $label: Alastor 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -618.197510, -0.001725, 3430.529297 $label: Alastor 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: -15.553047, 0.000083, 332.156769 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: -236.815048, 0.000057, 284.944458 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 31.862883, -529.414856, 3388.291504 $label: Farlander +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -456.049652, 0.000077, 328.223175 $label: Delta +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $f GTA $f Silencer will assist you. The Silencer is one of the new Charybdis AWACS vessels. In addition to providing enhanced sensor data, these vessels can jam long-range communications. This will be the Silencer's job here. The Silencer is highly valuable to us, so it must be protected.", -1) $end_multi_text $voice: none.wav $camera_pos: -147.681381, 1289.121704, 141.214050 $camera_orient: -0.999958, 0.000000, 0.009129, -0.009123, -0.036388, -0.999296, 0.000332, -0.999338, 0.036386 $camera_time: 1100 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -508.699615, -0.001387, 3439.213135 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -497.804382, -0.001698, 3275.651855 $label: Alastor 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -398.323120, -0.001708, 3445.899902 $label: Alastor 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -503.614166, -0.001702, 3609.814453 $label: Alastor 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -618.197510, -0.001725, 3430.529297 $label: Alastor 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: -15.553047, 0.000083, 332.156769 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: -236.815048, 0.000057, 284.944458 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: -110.664162, 0.000056, 55.428692 $label: Silencer +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 31.862883, -529.414856, 3388.291504 $label: Farlander +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -456.049652, 0.000077, 328.223175 $label: Delta +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Outpost is lightly guarded. Only two wings of fighters are on station, and they are Great War relics. You should have no trouble eliminating them.", -1) $end_multi_text $voice: none.wav $camera_pos: -129.336548, 1168.636597, 2069.874756 $camera_orient: 0.999979, 0.000000, 0.006528, -0.005516, 0.534725, 0.845008, -0.003490, -0.845026, 0.534714 $camera_time: 1000 $num_lines: 0 $num_icons: 12 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -508.699615, -0.001387, 3439.213135 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 826.106262, -0.004375, 3440.449219 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -497.804382, -0.001698, 3275.651855 $label: Alastor 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -398.323120, -0.001708, 3445.899902 $label: Alastor 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -503.614166, -0.001702, 3609.814453 $label: Alastor 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -618.197510, -0.001725, 3430.529297 $label: Alastor 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 3.908422, -0.000047, 2660.423340 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: -251.231430, -0.000039, 2660.153564 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: -110.664162, 0.000056, 55.428692 $label: Silencer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Hercules $pos: -339.290222, -0.001737, 2860.051514 $label: Leo +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Ulysses $pos: 128.303345, -0.001725, 2846.276855 $label: Cancer +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -456.049652, 0.000077, 328.223175 $label: Delta +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Once these have been eliminated, destroy the outpost. Nothing is to remain. If required, further orders will be issued in-mission.", -1) $end_multi_text $voice: none.wav $camera_pos: -126.538338, 1701.170776, 2364.056152 $camera_orient: 0.999991, 0.000001, -0.004151, 0.003528, 0.526894, 0.849923, 0.002188, -0.849931, 0.526890 $camera_time: 800 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: -490.408997, -0.001044, 3448.320313 $label: Hab Module +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Hostile $class: TC-TRI $pos: 494.231567, -0.004323, 3412.802979 $label: Outpost +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -467.466980, -0.001690, 3268.250977 $label: Alastor 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -293.910278, -0.001746, 3442.067871 $label: Alastor 2 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -498.477295, -0.001769, 3627.585449 $label: Alastor 3 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -702.195618, -0.001651, 3454.729248 $label: Alastor 4 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Erinyes $pos: 268.126068, 0.000049, 3162.569824 $label: Alpha +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Artemis D.H. $pos: -244.268463, 0.000032, 3195.103027 $label: Beta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: -110.664162, 0.000056, 55.428692 $label: Silencer +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 454.601257, -0.001702, 3263.470703 $label: Alastor 5 +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 505.926483, -0.001612, 3618.031494 $label: Alastor 6 +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 718.951172, -0.002009, 3428.059814 $label: Alastor 7 +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: 242.168640, -0.001717, 3432.594727 $label: Alastor 8 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Fenris $pos: 31.862883, -529.414856, 3388.291504 $label: Farlander +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -456.049652, 0.000077, 328.223175 $label: Delta +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( is-goal-true-delay "Destroy Outpost" 0 ) $Multi text XSTR("The outpost which had been supplying the NTF with weapons and equipment has been completely destroyed. The Neo-Terrans will benefit from traitors to the GTVA no more. Other SOC teams report similar successful strikes against two other sympathetic outposts. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Kill NTF Cruisers" 0 ) $Multi text XSTR("We believe that the NTF cruisers you encountered were doing nothing more than their standard pickup. It is unfortunate that our operation met them, but you and your wings handled them competently. We even have footage of NTF cruisers at the outpost now. This will be the perfect cover for the destruction of the outpost.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Defend Silencer" 0 ) $Multi text XSTR("The field testing of the Silencer shows that the new AWACS craft are totally effective. This jamming ability will be of great use in future SOC operations. Unfortunately, the ships' engines could do with some more work, as was amply shown in this mission.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Requiem" 0 ) $Multi text XSTR("The GTC Requiem survived this engagement despite taking on so many NTF targets. As always, saving our ships is good news. Too many have died in this war already. We need good crews like those on board the Requiem.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Kill NTF Fighters" 0 ) $Multi text XSTR("All NTF fighters were eliminated. Excellent work, pilot! With the skill and dilligence you show you might find yourself on more SOC operations.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy Outpost" 0 ) $Multi text XSTR("The outpost remains operational and continues to supply the NTF with weapons with which to fight the GTVA. While the appearance of the NTF was unexpected, you are a competent enough pilot that you should have been able to handle this situation.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy the Vagabond when ordered to do so, or it will escape.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Defend Silencer" 0 ) $Multi text XSTR("This mission has become a source of extreme embarrassment to SOC. The Outpost broadcast footage of our vessels attacking their civilian craft. GTVA Command has ordered a full investigation into the attack. Consider yourself suspended from duty until then. In addition we lost the Silencer. It is a good job that more competent pilots have saved the other prototypes.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The Silencer is under threat from the NTF bombers primarily. Shoot down their bombs - just two will kill the AWACS vessel.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Requiem" 0 ) $Multi text XSTR("The GTC Requiem fell to the massed firepower of the Neo-Terrans. While not surprising, this is unfortunate, given the amount of resources the GTVA is expending on the NTF problem. Too many lives have already been lost.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroying the NTF cruisers' beam cannons will prolong the Requiem's life.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Kill NTF Cruisers" 0 ) $Multi text XSTR("The NTF cruisers were not totally destroyed. The chance to destroy NTF targets of oppurtunity in this way is unmissable, and your failure is inexcusable, especially given that you were supplied with additional forces to combat the NTF.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy all of the NTF craft before leaving the area. Let Gamma handle the cruisers while you keep the fighters off them.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Kill NTF Fighters" 0 ) $Multi text XSTR("Your failure to destroy the NTF Fighters is just shoddy. In future don't leave your mess around for others to pick up.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Make sure all of the fighter wings are down before you leave the area.", -1) $end_multi_text #Alternate Types: $Alt: Habitation Module #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules Mark II" 4 "GTF Loki" 4 "GTF Myrmidon" 4 ) +Weaponry Pool: ( "Subach HL-7" 16 "Akheton SDG" 8 "Morning Star" 8 "Prometheus R" 20 "Prometheus S" 20 "Lamprey" 4 "Rockeye" 240 "Tempest" 490 "Hornet" 660 "Harpoon" 182 "Piranha" 10 "Stiletto II" 18 "EMP Adv." 4 ) #Objects ;! 61 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: 84.016060, -0.000078, -1641.220581 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Morning Star" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Erinyes $Team: Friendly $Location: 129.306793, -0.000076, -1670.998779 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Morning Star" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 1 $Name: Alpha 3 ;! Object #2 $Class: GTF Erinyes $Team: Friendly $Location: 46.516106, -0.000086, -1674.535034 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Morning Star" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 0 $Name: Alpha 4 ;! Object #3 $Class: GTF Erinyes $Team: Friendly $Location: 90.374870, -0.000063, -1704.192017 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Morning Star" ) +Secondary Banks: ( "Hornet" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 4 $Name: Beta 1 ;! Object #4 $Class: GTB Artemis D.H. $Team: Friendly $Location: -321.004852, -0.000113, -1685.912720 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Hornet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Group: 1 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTB Artemis D.H. $Team: Friendly $Location: -395.792084, -0.000064, -1714.679077 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Hornet" "Piranha" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 $Name: Silencer ;! Object #6 $Class: GTA Charybdis $Team: Friendly $Location: -152.137421, 131.085007, -2013.233521 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "AWACSpath" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 35 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Wrap up" 8 ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 1 +Score: 150 $Name: Farlander ;! Object #7 $Class: GTC Fenris $Team: Unknown $Location: 199.793350, -529.414978, 3384.697510 $Orientation: 0.751761, -0.005736, 0.659411, 0.002805, 0.999981, 0.005501, -0.659429, -0.002286, 0.751763 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 2 +Score: 50 $Name: Hab One ;! Object #8 $Class: TC-TRI $Alt: Habitation Module $Team: Unknown $Location: -566.051575, -0.001660, 3455.625000 $Orientation: 0.961056, 0.000000, -0.276355, 0.000000, 1.000000, 0.000000, 0.276355, 0.000000, 0.961056 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Traitors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Hab Two ;! Object #9 $Class: TC-TRI $Alt: Habitation Module $Team: Unknown $Location: -634.926025, -0.001756, 3215.860840 $Orientation: -0.961495, 0.000000, 0.274824, 0.000000, 1.000000, 0.000000, -0.274824, 0.000000, -0.961495 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Traitors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Leo 1 ;! Object #10 $Class: GTF Hercules $Team: Unknown $Location: -11.120447, -0.001735, 2943.519043 $Orientation: -0.666276, 0.000000, 0.745705, 0.000000, 1.000000, 0.000000, -0.745705, 0.000000, -0.666276 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 10 $Name: Leo 2 ;! Object #11 $Class: GTF Hercules $Team: Unknown $Location: 59.794903, -0.001674, 2918.688965 $Orientation: -0.666276, 0.000000, 0.745705, 0.000000, 1.000000, 0.000000, -0.745705, 0.000000, -0.666276 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 10 $Name: Leo 3 ;! Object #12 $Class: GTF Hercules $Team: Unknown $Location: -18.465990, -0.001711, 3016.880615 $Orientation: -0.666276, 0.000000, 0.745705, 0.000000, 1.000000, 0.000000, -0.745705, 0.000000, -0.666276 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus R" "Prometheus R" ) +Secondary Banks: ( "Tempest" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 10 $Name: Cancer 1 ;! Object #13 $Class: GTF Ulysses $Team: Unknown $Location: 201.648117, 518.944519, 3607.793701 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 8 $Name: Cancer 2 ;! Object #14 $Class: GTF Ulysses $Team: Unknown $Location: 191.450226, 518.944580, 3686.503174 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 8 $Name: Cancer 3 ;! Object #15 $Class: GTF Ulysses $Team: Unknown $Location: 269.984833, 518.944580, 3720.456299 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Cancer 4 ;! Object #16 $Class: GTF Ulysses $Team: Unknown $Location: 283.206879, 518.944580, 3655.050537 $Orientation: 0.362358, 0.000000, 0.932039, 0.000000, 1.000000, 0.000000, -0.932039, 0.000000, 0.362358 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 2 +Score: 8 $Name: Alastor 1 ;! Object #17 $Class: GTSG Alastor $Team: Unknown $Location: -734.401611, -0.001755, 2958.579346 $Orientation: 0.968912, 0.000000, -0.247404, 0.000000, 1.000000, 0.000000, 0.247404, 0.000000, 0.968912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 2 ;! Object #18 $Class: GTSG Alastor $Team: Unknown $Location: -400.718262, -0.001737, 3258.699219 $Orientation: 0.968912, 0.000000, -0.247404, 0.000000, 1.000000, 0.000000, 0.247404, 0.000000, 0.968912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 3 ;! Object #19 $Class: GTSG Alastor $Team: Unknown $Location: -502.507629, -0.001663, 3738.448975 $Orientation: 0.968912, 0.000000, -0.247404, 0.000000, 1.000000, 0.000000, 0.247404, 0.000000, 0.968912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 4 ;! Object #20 $Class: GTSG Alastor $Team: Unknown $Location: -778.163025, -0.001707, 3375.668701 $Orientation: 0.968912, 0.000000, -0.247404, 0.000000, 1.000000, 0.000000, 0.247404, 0.000000, 0.968912 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 5 ;! Object #21 $Class: GTSG Alastor $Team: Unknown $Location: 771.334961, 446.671143, 3428.033936 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 6 ;! Object #22 $Class: GTSG Alastor $Team: Unknown $Location: 771.422302, -437.117950, 3426.895752 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Revenge ;! Object #23 $Class: GTC Leviathan $Team: Hostile $Location: -4545.648438, 128.400177, 3483.959961 $Orientation: -0.654988, 0.000000, -0.755639, 0.105851, 0.990140, -0.091752, 0.748189, -0.140081, -0.648530 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cruisepath2" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( is-goal-true-delay "Destroy Outpost" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 4 +Score: 200 $Name: Resolution ;! Object #24 $Class: GTC Aeolus $Team: Hostile $Location: -3883.386230, 210.899475, 4496.039551 $Orientation: -0.513416, 0.000000, -0.858140, -0.052617, 0.998119, 0.031480, 0.856525, 0.061315, -0.512450 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Cruisepath1" 80 ) ( ai-chase "Requiem" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-goal-true-delay "Destroy Outpost" 15 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 80 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 4 +Score: 500 $Name: Virgo 1 ;! Object #25 $Class: GTF Loki $Team: Hostile $Location: 2635.912354, 691.049744, 899.332275 $Orientation: -0.351529, 0.000000, 0.936178, 0.000000, 1.000000, 0.000000, -0.936178, 0.000000, -0.351529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 7 $Name: Virgo 2 ;! Object #26 $Class: GTF Loki $Team: Hostile $Location: 2719.823486, 691.049866, 839.682373 $Orientation: -0.351529, 0.000000, 0.936177, 0.000000, 1.000000, 0.000000, -0.936177, 0.000000, -0.351529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 7 $Name: Virgo 3 ;! Object #27 $Class: GTF Loki $Team: Hostile $Location: 2655.859863, 691.049866, 1010.024231 $Orientation: -0.351529, 0.000000, 0.936177, 0.000000, 1.000000, 0.000000, -0.936177, 0.000000, -0.351529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 7 $Name: Virgo 4 ;! Object #28 $Class: GTF Loki $Team: Hostile $Location: 2728.638672, 691.049744, 945.581970 $Orientation: -0.351529, 0.000000, 0.936177, 0.000000, 1.000000, 0.000000, -0.936177, 0.000000, -0.351529 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 7 $Name: Aires 1 ;! Object #29 $Class: GTF Myrmidon $Team: Hostile $Location: -4437.689453, -187.003754, 4216.041504 $Orientation: -0.572215, 0.000000, -0.820104, 0.000000, 1.000000, 0.000000, 0.820104, 0.000000, -0.572215 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 10 $Name: Aires 2 ;! Object #30 $Class: GTF Myrmidon $Team: Hostile $Location: -4536.124023, -187.003662, 4175.064453 $Orientation: -0.572215, 0.000000, -0.820104, 0.000000, 1.000000, 0.000000, 0.820104, 0.000000, -0.572215 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 10 $Name: Aires 3 ;! Object #31 $Class: GTF Myrmidon $Team: Hostile $Location: -4443.499023, -187.003693, 4329.701660 $Orientation: -0.572215, 0.000000, -0.820104, 0.000000, 1.000000, 0.000000, 0.820104, 0.000000, -0.572215 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" "Harpoon#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 4 +Score: 10 $Name: TAC 1 A ;! Object #32 $Class: TAC 1 $Team: Unknown $Location: 827.912537, 267.399078, 3954.912109 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Weapons", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 5 $Name: TAC 1 B ;! Object #33 $Class: TAC 1 $Team: Unknown $Location: 995.956543, 267.399139, 3957.853027 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Deuterium", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Group: 2 +Score: 5 $Name: TAC 1 C ;! Object #34 $Class: TAC 1 $Team: Unknown $Location: 1171.939331, 267.399109, 3958.383301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Warheads", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Group: 2 +Score: 5 $Name: TSC 2 D ;! Object #35 $Class: TSC 2 $Team: Unknown $Location: 466.984863, 267.399139, 4110.933594 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Guidance systems", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Vagabond ;! Object #36 $Class: GTT Argo $Team: Unknown $Location: -626.102234, 207.256073, 4150.257324 $Orientation: -0.770400, 0.016882, 0.637336, 0.008074, -0.999311, 0.036231, 0.637509, 0.033058, 0.769734 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("NTF Troops", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 2 +Score: 40 $Name: Hab Three ;! Object #37 $Class: TC-TRI $Alt: Habitation Module $Team: Unknown $Location: 664.842224, -0.003206, 3491.816650 $Orientation: 0.497571, 0.000000, 0.867423, 0.000000, 1.000000, 0.000000, -0.867423, 0.000000, 0.497571 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Traitors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: TSC 2 E ;! Object #38 $Class: TSC 2 $Team: Unknown $Location: 368.669617, 267.399139, 4277.809570 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Focusing Arrays", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 2 $Name: TSC 2 F ;! Object #39 $Class: TSC 2 $Team: Unknown $Location: 468.154907, 267.399078, 4274.046387 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Computers", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 2 $Name: TSC 2 G ;! Object #40 $Class: TSC 2 $Team: Unknown $Location: 580.261475, 267.399139, 4271.133301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Focusing Arrays", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Hab Four ;! Object #41 $Class: TC-TRI $Alt: Habitation Module $Team: Unknown $Location: 881.032288, -0.004376, 3366.640625 $Orientation: -0.478727, 0.000000, -0.877964, 0.000000, 1.000000, 0.000000, 0.877964, 0.000000, -0.478727 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Traitors", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Alastor 7 ;! Object #42 $Class: GTSG Alastor $Team: Unknown $Location: 1160.793091, -0.000546, 3201.826172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Alastor 8 ;! Object #43 $Class: GTSG Alastor $Team: Unknown $Location: 402.305511, -0.000461, 3636.336670 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 +Score: 9 $Name: Epsilon 1 ;! Object #44 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1241.844727, 870.924438, 5777.203125 $Orientation: -0.490213, -0.375227, 0.786699, -0.292562, 0.921061, 0.257010, -0.821034, -0.104169, -0.561293 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 1 $Name: Epsilon 2 ;! Object #45 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1200.989258, 844.879089, 5888.345703 $Orientation: -0.490213, -0.375227, 0.786699, -0.292562, 0.921061, 0.257010, -0.821035, -0.104169, -0.561293 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 4 $Name: Epsilon 3 ;! Object #46 $Class: GTB Artemis D.H. $Team: Friendly $Location: -1127.303833, 915.937256, 5753.829590 $Orientation: -0.490213, -0.375227, 0.786699, -0.292562, 0.921061, 0.257010, -0.821035, -0.104169, -0.561293 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet" "Cyclops#short" "Trebuchet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 1 +Score: 10 +Persona Index: 3 $Name: Gemini 1 ;! Object #47 $Class: GTF Hercules $Team: Hostile $Location: 1766.666626, -460.150970, 5226.554688 $Orientation: -0.924302, 0.000000, 0.381661, 0.000000, 1.000000, 0.000000, -0.381661, 0.000000, -0.924302 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 2 ;! Object #48 $Class: GTF Hercules $Team: Hostile $Location: 1898.757324, -460.151062, 5204.936035 $Orientation: -0.924302, 0.000000, 0.381661, 0.000000, 1.000000, 0.000000, -0.381661, 0.000000, -0.924302 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 3 ;! Object #49 $Class: GTF Hercules $Team: Hostile $Location: 1991.815552, -460.151062, 5182.107910 $Orientation: -0.924302, 0.000000, 0.381661, 0.000000, 1.000000, 0.000000, -0.381661, 0.000000, -0.924302 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 4 ;! Object #50 $Class: GTF Hercules $Team: Hostile $Location: 1703.792480, -460.151062, 5312.387207 $Orientation: -0.924302, 0.000000, 0.381661, 0.000000, 1.000000, 0.000000, -0.381661, 0.000000, -0.924302 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Libra 1 ;! Object #51 $Class: GTF Loki $Team: Hostile $Location: 1319.831543, -460.150940, 5424.892090 $Orientation: 0.939373, 0.000000, -0.342898, 0.000000, 1.000000, 0.000000, 0.342898, 0.000000, 0.939373 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 2 ;! Object #52 $Class: GTF Loki $Team: Hostile $Location: 1215.479126, -460.151062, 5421.825684 $Orientation: 0.939373, 0.000000, -0.342898, 0.000000, 1.000000, 0.000000, 0.342898, 0.000000, 0.939373 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Libra 3 ;! Object #53 $Class: GTF Loki $Team: Hostile $Location: 1162.846558, -460.151001, 5531.690430 $Orientation: 0.939373, 0.000000, -0.342898, 0.000000, 1.000000, 0.000000, 0.342898, 0.000000, 0.939373 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Delta 1 ;! Object #54 $Class: GTF Perseus $Team: Friendly $Location: -977.684692, -292.297363, -1509.211670 $Orientation: 0.990216, 0.000000, -0.139543, 0.000000, 1.000000, 0.000000, 0.139543, 0.000000, 0.990216 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 0 $Name: Delta 2 ;! Object #55 $Class: GTF Perseus $Team: Friendly $Location: -924.288269, -292.297302, -1568.743286 $Orientation: 0.990216, 0.000000, -0.139543, 0.000000, 1.000000, 0.000000, 0.139543, 0.000000, 0.990216 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 2 $Name: Delta 3 ;! Object #56 $Class: GTF Perseus $Team: Friendly $Location: -1083.139893, -292.297333, -1537.149780 $Orientation: 0.990216, 0.000000, -0.139543, 0.000000, 1.000000, 0.000000, 0.139543, 0.000000, 0.990216 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 +Persona Index: 3 $Name: Pisces 1 ;! Object #57 $Class: GTB Medusa $Team: Hostile $Location: 2814.823730, 688.746643, 357.679688 $Orientation: -0.496189, 0.000000, 0.868215, 0.000000, 1.000000, 0.000000, -0.868215, 0.000000, -0.496189 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Pisces 2 ;! Object #58 $Class: GTB Medusa $Team: Hostile $Location: 2941.084473, 688.746521, 333.902222 $Orientation: -0.496189, 0.000000, 0.868214, 0.000000, 1.000000, 0.000000, -0.868214, 0.000000, -0.496189 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Requiem ;! Object #59 $Class: GTC Aeolus $Team: Friendly $Location: -628.476868, 774.962646, 5558.307129 $Orientation: -0.730173, -0.040357, 0.682070, -0.043081, 0.998987, 0.012989, -0.681903, -0.019899, -0.731172 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Requiempath" 80 ) ( ai-chase "Resolution" 70 ) ( ai-chase "Revenge" 65 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Requiem" 25 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Requiem depart" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 65 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Pisces 3 ;! Object #60 $Class: GTB Medusa $Team: Hostile $Location: 2865.116943, 679.264343, 472.636780 $Orientation: -0.530511, 0.000000, 0.847678, 0.000000, 1.000000, 0.000000, -0.847678, 0.000000, -0.530511 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Piranha" "Cyclops#short" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 11 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 6 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) +Hotkey: 1 +Flags:( "no-arrival-message" ) $Name: Leo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-guard "Farlander" 70 ) ) +Flags:( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 6 +Wave Delay Max: 10 $Name: Virgo $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Revenge" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Virgo 1" "Virgo 2" "Virgo 3" "Virgo 4" ) $AI Goals: ( goals ( ai-chase-any 65 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 11 $Name: Aires $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Aires 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Revenge" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aires 1" "Aires 2" "Aires 3" ) $AI Goals: ( goals ( ai-chase-any 65 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 11 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Requiem" 25 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-chase "Resolution" 70 ) ( ai-chase "Revenge" 65 ) ) +Flags:( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 30 "Silencer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Libra $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 30 "Silencer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Libra 1" "Libra 2" "Libra 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Delta 1" "Delta 2" "Delta 3" ) $AI Goals: ( goals ( ai-chase-any 55 ) ) +Flags:( "reinforcement" ) $Name: Pisces $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Revenge" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Pisces 1" "Pisces 2" "Pisces 3" ) $AI Goals: ( goals ( ai-chase "Silencer" 70 ) ( ai-chase "Requiem" 60 ) ) +Flags:( ) +Wave Delay Min: 8 +Wave Delay Max: 16 #Events ;! 50 total $Formula: ( when ( has-time-elapsed 1 ) ( beam-free-all "Farlander" ) ) +Name: Beam Free Farlander +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Beta" ) ( send-message-list "Beta 1" "High" "Beta" 0 "Alpha 3" "High" "Dunno" 6000 "Farlander" "High" "Hail 1" 10000 "Alpha 4" "High" "Hurry up" 5000 ) ) +Name: Where's Si? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Silencer" ) ( do-nothing ) ) +Name: Protect Silencer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Silencer", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Silencer" ) ( send-message "Silencer" "High" "Silencer" ) ) +Name: Silencer Arr +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "So long" ) ) +Name: What took so long +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( true ) ( send-message "Silencer" "High" "Drive prob" ) ) +Name: Problems +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "Farlander" "High" "Help us" ) ) +Name: Help +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "" "High" "Field active" ) ) +Name: NTF Friends +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Destroy" ) ) +Name: Kill them +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( change-iff "Hostile" "Farlander" "Hab One" "Hab Two" "Hab Three" "Hab Four" "Vagabond" "Leo 1" "Leo 2" "Leo 3" "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" "Alastor 1" "Alastor 2" "Alastor 3" "Alastor 4" "Alastor 5" "Alastor 6" "TAC 1 A" "TAC 1 B" "TAC 1 C" "TSC 2 D" "TSC 2 E" "TSC 2 F" "TSC 2 G" "Alastor 7" "Alastor 8" ) ) +Name: Change iffs +Repeat Count: 1 +Interval: 1 +Chained: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Kill them" 1 ) ( do-nothing ) ) +Name: Delay Directives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 1 "Farlander" "Hab One" "Hab Two" "Hab Three" "Hab Four" "Vagabond" "Alastor 1" "Alastor 2" "Alastor 3" "Alastor 4" "Alastor 5" "Alastor 6" "Alastor 7" "Alastor 8" "Leo" "Cancer" "TAC 1 A" "TAC 1 B" "TAC 1 C" "TSC 2 D" "TSC 2 E" "TSC 2 F" "TSC 2 G" ) ( do-nothing ) ) +Name: Destroy Outpost +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Outpost", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Kill them" 1 ) ( do-nothing ) ) +Name: Delay dirs 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Alastor 1" "Alastor 2" "Alastor 3" "Alastor 4" "Alastor 5" "Alastor 6" "Alastor 7" "Alastor 8" ) ( do-nothing ) ) +Name: Destroy Sentries +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Sentries", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Kill them" 1 ) ( do-nothing ) ) +Name: Delay dirs 3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: Destroy Leo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Kill them" 1 ) ( do-nothing ) ) +Name: Delay dirs 4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: Destroy Cancer +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( percent-ships-destroyed 10 "Cancer" "Leo" "Farlander" "Hab One" "Hab Two" "Hab Three" "Hab Four" ) ( send-message-list "Farlander" "High" "Attack" 0 "Beta 1" "High" "Negative" 7000 "Farlander" "High" "Report" 6000 "Beta 1" "High" "We are GTVA" 7000 ) ) +Name: Stop attack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( ship-vulnerable "Beta 1" ) ) +Name: Un-Invul Beta 1 +Repeat Count: 1 +Interval: 1 +Chained: 17 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Farlander" ) ( add-goal "Vagabond" ( ai-waypoints-once "Argopath" 89 ) ) ( send-message "#Command" "High" "Vagabond" ) ( unprotect-ship "Vagabond" ) ) +Name: Vagabond escaping +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Vagabond" ) ( send-message "#Command" "High" "VB Gone" ) ) +Name: Vagabond escaped +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 3 "Alpha 1" ) ( do-nothing ) ) +Name: Bad RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Leo" "Cancer" ) ( send-message "" "High" "Fighters" ) ) +Name: Fighters dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Revenge" "Resolution" ) ( send-message-list "Silencer" "High" "NTF Cruise" 0 "" "High" "I thought" 5000 "Silencer" "High" "It is" 5000 "#Command" "High" "Focus on NTF" 7000 ) ) +Name: NTF Arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message-list "#Command" "High" "Silencer out" 0 "#Command" "High" "Jump out" 6000 "Silencer" "High" "We can't" 5000 "#Command" "High" "Deploying Req" 5500 ) ) +Name: Requiem +Repeat Count: 1 +Interval: 1 +Chained: 22 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Requiem" ) ( beam-free-all "Requiem" ) ( validate-goal "Protect Requiem" ) ( add-goal "Revenge" ( ai-chase "Requiem" 89 ) ) ( send-message-list "Requiem" "High" "Requiem arrive" 0 "" "High" "You bet" 5500 "Requiem" "High" "Engaging Rev" 6000 ) ) +Name: Beam Free Requiem +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Revenge" "Resolution" ) ( validate-goal "Kill NTF Cruisers" ) ( validate-goal "Kill NTF Fighters" ) ) +Name: Validate Cruise +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Revenge" "Resolution" ) ( do-nothing ) ) +Name: Destroy Cruisers +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cruisers", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aires" ) ( do-nothing ) ) +Name: Destroy Aires +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aires", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: Destroy Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: Destroy Pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Pisces" ) ( send-message "#Command" "High" "Bomberwatch" ) ) +Name: Watch the Bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Silencer" ) 35 ) ( send-message "Silencer" "High" "Si Damaged" ) ) +Name: Silencer dmg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Silencer" ) 2 ) ( send-message "Silencer" "High" "Done for" ) ) +Name: Silencer dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "" "High" "Jamming down" ) ) +Name: Jam Field down +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Gemini" ) ( send-message "#Command" "High" "Reinforce" ) ) +Name: NTF Reinforcements +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: Destroy Libra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: Destroy Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Resolution" ) ( send-message "#Command" "High" "Resolution" ) ) +Name: Resolution dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Revenge" ) ( send-message "Silencer" "High" "Revenge down" ) ) +Name: Revenge destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Kill NTF Cruisers" 5 ) ( is-goal-true-delay "Kill NTF Fighters" 5 ) ) ( send-message "#Command" "High" "Beta" ) ) +Name: All NTF destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Destroy Outpost" 0 ) ( send-message "#Command" "High" "Outpost down" ) ) +Name: Outpost down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Requiem" ) 35 ) ( send-message "Requiem" "High" "Requiem dmg" ) ) +Name: Requiem dmg +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Requiem" ) ( send-message "#Command" "High" "Requiem down" ) ) +Name: Requiem down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Revenge" "Resolution" "Pisces" "Virgo" "Aires" ) ( send-message "Requiem" "High" "Done here" ) ) +Name: Requiem depart +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Kill NTF Fighters" 8 ) ( is-goal-true-delay "Kill NTF Cruisers" 8 ) ) ( send-message "Silencer" "High" "That's it" ) ) +Name: Wrap up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 4 "Alpha 1" ) ( do-nothing ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Press Alt-j", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Revenge" ) ( beam-free-all "Revenge" ) ) +Name: Beam Free Rev +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Resolution" ) ( beam-free-all "Resolution" ) ) +Name: Beam Free Res +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 5 total $Type: Primary +Name: Destroy Outpost $MessageNew: XSTR("Destroy outpost supplying NTF", -1) $end_multi_text $Formula: ( is-destroyed-delay 1 "Farlander" "Hab One" "Hab Two" "Hab Three" "Hab Four" "Vagabond" "Alastor 1" "Alastor 2" "Alastor 3" "Alastor 4" "Alastor 5" "Alastor 6" "Alastor 7" "Alastor 8" "Leo" "Cancer" "TAC 1 A" "TAC 1 B" "TAC 1 C" "TSC 2 D" "TSC 2 E" "TSC 2 F" "TSC 2 G" ) $Type: Secondary +Name: Defend Silencer $MessageNew: XSTR("Protect the GTA Silencer", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Silencer" ) $Type: Bonus +Name: Kill NTF Fighters $MessageNew: XSTR("Destroy NTF Fighters", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Virgo" "Aires" ) $Type: Secondary +Name: Kill NTF Cruisers $MessageNew: XSTR("Destroy the NTCs Revenge and Resolution", -1) $end_multi_text $Formula: ( is-destroyed-delay 1 "Revenge" "Resolution" ) +Invalid $Type: Bonus +Name: Protect Requiem $MessageNew: XSTR("The Requiem survives the battle", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Requiem" ) +No music #Waypoints ;! 5 lists total $Name: Cruisepath1 $List: ( ;! 3 points in list ( -3018.871094, 272.786407, 3978.808838 ) ( -781.326477, 268.402710, 2497.353516 ) ( 1298.596802, 295.602661, 2406.084473 ) ) $Name: Cruisepath2 $List: ( ;! 4 points in list ( -3859.849854, -0.000030, 2889.510010 ) ( -656.450500, -0.000149, 1145.195801 ) ( 484.730682, -0.000027, 1252.206909 ) ( 1846.698364, -0.000086, 1867.464600 ) ) $Name: AWACSpath $List: ( ;! 2 points in list ( -167.539948, 119.176422, -1399.128296 ) ( -162.426147, 87.211121, 911.188477 ) ) $Name: Argopath $List: ( ;! 2 points in list ( -303.719299, 357.633087, 4460.468750 ) ( 931.229858, 609.991638, 5487.566895 ) ) $Name: Requiempath $List: ( ;! 2 points in list ( -1294.515015, 659.315552, 4795.807617 ) ( -3056.761719, 279.662170, 2018.771118 ) ) #Messages ;! 248 total $Name: Beta $Team: -1 $MessageNew: XSTR("Beta wing has arrived. Where's the Silencer?", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP2 +Wave Name: emptymsg.wav $Name: Dunno $Team: -1 $MessageNew: XSTR("I have no idea, Beta 1, but it had better show up soon, otherwise we'll be rumbled.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: Hail 1 $Team: -1 $MessageNew: XSTR("Farlander Outpost to unidentified craft. State your business.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Silencer $Team: -1 $MessageNew: XSTR("GTVA Silencer here. We're initiating the jamming field.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Help us $Team: -1 $MessageNew: XSTR("This is Farlander outpost to any NTF vessel in the area. We require assistance, code A-342-J.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Field active $Team: -1 $MessageNew: XSTR("Look, they're calling their NTF friends. Good job the field's active.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: So long $Team: -1 $MessageNew: XSTR("What the Hell took you so long? They almost got onto us.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Drive prob $Team: -1 $MessageNew: XSTR("Sorry, we had some problems with our drive systems. They've been fixed though.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Destroy $Team: -1 $MessageNew: XSTR("Okay pilots, you know what needs doing, get onto it.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Fighters $Team: -1 $MessageNew: XSTR("All hostile fighters are down.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: NTF Cruise $Team: -1 $MessageNew: XSTR("What in the He...two NTF cruisers just jumped in, a Leviathan and an Aeolus.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: I thought $Team: -1 $MessageNew: XSTR("I thought you said that jamming field was active!", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: It is $Team: -1 $MessageNew: XSTR("It is...these vessels aren't responding to any distress signals.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Focus on NTF $Team: -1 $MessageNew: XSTR("Alpha and Beta, those NTF vessels must be destroyed. Focus on them.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Resolution $Team: -1 $MessageNew: XSTR("We have destroyed the NTC Resolution.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Revenge down $Team: -1 $MessageNew: XSTR("The Revenge is going critical. Good job.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: NTF all Dead $Team: -1 $MessageNew: XSTR("The NTF Force has been eliminated.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Outpost down $Team: -1 $MessageNew: XSTR("The rebel outpost has been neutralized.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: That's it $Team: -1 $MessageNew: XSTR("We're done here, pilots. You may return to base.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Attack $Team: -1 $MessageNew: XSTR("Cease your unprovoked attack at once!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Negative $Team: -1 $MessageNew: XSTR("Negative, Farlander. We do NOT tolerate traitors.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Si Damaged $Team: -1 $MessageNew: XSTR("This is the Silencer. We're sustaining severe damage.", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Done for $Team: -1 $MessageNew: XSTR("Losing Reactor containment. We're done for!", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Jamming down $Team: -1 $MessageNew: XSTR("The Jamming field is down!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Reinforce $Team: -1 $MessageNew: XSTR("The NTF has sortied reinforcements. Engage and destroy.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Deploying Req $Team: -1 $MessageNew: XSTR("Alpha, we have notified the GTC Requiem of your situation. It will arrive soon to assist.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Hurry up $Team: -1 $MessageNew: XSTR("The Silencer had better hurry up....", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP5 +Wave Name: emptymsg.wav $Name: Report $Team: -1 $MessageNew: XSTR("We're reporting this to the GTVA!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: We are GTVA $Team: -1 $MessageNew: XSTR("Bad news...we are the GTVA.", -1) $end_multi_text +Persona: Wingman 7 +AVI Name: Head-TP3 +Wave Name: emptymsg.wav $Name: Vagabond $Team: -1 $MessageNew: XSTR("The Vagabond is plotting an exit vector. Intercept that vessel at once.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: VB Gone $Team: -1 $MessageNew: XSTR("The Vagabond has jumped out! Pilots, this mission is over. Return to base, now.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Bomberwatch $Team: -1 $MessageNew: XSTR("Watch those bombers, pilots. They're headed for the Silencer.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Silencer out $Team: -1 $MessageNew: XSTR("Silencer, we're pulling you out. Engage your jump drives and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Jump out $Team: -1 $MessageNew: XSTR("Silencer, jump out now! That's an order!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: We can't $Team: -1 $MessageNew: XSTR("We can't Command. Subspace drives are malfunctioning again.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM5 +Wave Name: emptymsg.wav $Name: Done here $Team: -1 $MessageNew: XSTR("This is the Requiem. Alpha, we're leaving the system now.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Requiem dmg $Team: -1 $MessageNew: XSTR("We're getting pounded here! Please provide cover ASAP, pilots.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: Requiem down $Team: -1 $MessageNew: XSTR("We've lost the Requiem! Watch that blast!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 +Wave Name: emptymsg.wav $Name: Requiem arrive $Team: -1 $MessageNew: XSTR("This is the GTC Requiem. Command said you could do with a little help.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav $Name: You bet $Team: -1 $MessageNew: XSTR("You bet, Requiem. Nice to see Command hasn't forgotten about us.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP6 +Wave Name: emptymsg.wav $Name: Engaging Rev $Team: -1 $MessageNew: XSTR("We're engaging the Revenge now. Epsilon will deal with the Resolution. You keep that AWACS ship safe.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM4 +Wave Name: emptymsg.wav #Reinforcements ;! 1 total $Name: Delta $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 18 total $Num stars: 656 $Ambient light level: 0 $Starbitmap: neb03 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.069813 0.000000 0.349066 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb01 +Angles: 0.000000 0.000000 6.108648 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 6.195914 0.000000 5.759582 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.174533 0.000000 0.610865 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb12 +Angles: 0.244346 0.000000 0.785398 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb12 +Angles: 0.680678 0.000000 0.872664 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 1.117010 0.000000 1.047197 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 6.108648 0.000000 5.497783 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 0.000000 0.000000 2.181660 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.261799 2.967057 2.356193 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 0.610865 2.792525 2.530725 +ScaleX: 2.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb12 +Angles: 5.585049 0.000000 3.926988 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 5.410516 0.000000 4.276053 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 4.799652 0.000000 4.363320 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 5.235984 0.000000 3.490656 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb02 +Angles: 5.061451 0.000000 3.228857 +ScaleX: 3.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb02 +Angles: 5.323250 5.934115 3.054324 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: Brief3 #End