#Mission Info $Version: 0.10 $Name: XSTR("Fort Knox", -1) $Author: hake $Created: 12/24/00 at 14:09:59 $Modified: 12/25/00 at 13:25:27 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: -3652.356689, 44290.878906, -5246.979004 +Viewer orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 +SquadReassignName: Dark Reapers #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 88 "TC-Meson Bomb 3" "2350" "block" 89 "TC-Meson Bomb 3" "3200" "block" 90 "TC-Meson Bomb 3" "50000" "block" 91 "TC-Meson Bomb 3" "300" "block" 92 "TC-Meson Bomb 3" "1" "block" 93 "TC-Meson Bomb 3" "100" "block" 94 "TC-Meson Bomb 2" "2350" "block" 95 "TC-Meson Bomb 2" "3200" "block" 96 "TC-Meson Bomb 2" "50000" "block" 97 "TC-Meson Bomb 2" "300" "block" 98 "TC-Meson Bomb 2" "1" "block" 99 "TC-Meson Bomb 2" "100" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("The GTVA Has always brandmarked us as terrorists craving for new ways to anihilate civilians and soldiers alike! But what have they done now? THEY have developed a meson bomb, capable of destroying anything in a 3Km blast radius ,even jump nodes! The beast is showing its true face! ", -1) $end_multi_text $voice: none.wav $camera_pos: -3652.356689, 44290.878906, -5246.979004 $camera_orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1448.762695, -0.000798, -12347.365234 $label: Fort Knox +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will try to steal one of these bombs and destroy the rest! We need a weapon of this destructive power, or otherwise the Colossus will tear through our lines unopposed!", -1) $end_multi_text $voice: none.wav $camera_pos: -3652.356689, 44290.878906, -5246.979004 $camera_orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1448.762695, -0.000798, -12347.365234 $label: Fort Knox +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Fort Knox station is surounded by an asteriod field. A supply convoi is headed for the station right now. Alpha wing will destroy it before it clears the asteriods. Hurry ,there is no time to spare! ", -1) $end_multi_text $voice: none.wav $camera_pos: -3652.356689, 44290.878906, -5246.979004 $camera_orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1448.762695, -0.000798, -12347.365234 $label: Fort Knox +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Hostile $class: GTFR Triton $pos: -7260.952637, -0.001900, -1368.945801 $label: Convoy OVID +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 2415.520996, 0.000276, -406.716461 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will then send in a fake convoy. Its task will be to grab one of the meson bombs and run for it! One freighter ,the Trojan Horse, will take the bomb the other ,the unmanned Samurai ,will stay behind and detonate the rest.", -1) $end_multi_text $voice: none.wav $camera_pos: -3652.356689, 44290.878906, -5246.979004 $camera_orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1448.762695, -0.000798, -12347.365234 $label: Fort Knox +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -6119.302734, -0.000353, -1653.112061 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Triton $pos: 6035.499512, 0.001272, -1735.250732 $label: Fake concoy +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The meson bombs are stored outside of the stations perimeter for security reasons. It should pose no problem to get in and out without anybody noticing anything before it is too late! Should our cover be blown ,however , the YOU WILL BE RESPONSIBLE FOR THE FREIGHTERS SECURITY!", -1) $end_multi_text $voice: none.wav $camera_pos: -3652.356689, 44290.878906, -5246.979004 $camera_orient: -0.999456, 0.000002, -0.032981, 0.032933, 0.054231, -0.997985, 0.001787, -0.998528, -0.054202 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Hostile $class: GTI Arcadia $pos: -1448.762695, -0.000798, -12347.365234 $label: Fort Knox +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: -6119.302734, -0.000353, -1653.112061 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 13 $team: Friendly $class: GTFR Triton $pos: 6035.499512, 0.001272, -1735.250732 $label: Fake concoy +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 2 $Formula: ( is-goal-true-delay "Goal name" 0 ) $Multi text XSTR("Good work! We now have a working model of a meson bomb! When we have learned how to reproduce them ,we will have an effective weapon against the Colossus. It was a tough mission. You head only mere minutes to destroy the convoy ,but all for nought: the asteriods didn't block the sations sensors as much as we had hoped. However ,you managed to protect the Trojan Horse agianst a mighty enemy. Luckily ,we cleared out just before the GTD Attica arrived! ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( is-goal-true-delay "Goal name" 0 ) ) $Multi text XSTR("The mission was a failure! While we did not loose any big ships in the encounter and considering that it was a very difficult task ,it was still the death blow to the NTF. Without a meson bomb we have no hope of defeating the Colossus.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("As soon as your cover is blown ,quickly order one bomber squadron (Gamma) to destroy the Guard Drone and make sure to keep all bombers and bombs away from the Trojan Horse.", -1) $end_multi_text #Alternate Types: $Alt: Ovid 1 $Alt: Ovid 2 $Alt: Guard Drone #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 4 "GTF Hercules" 3 "GTF Hercules Mark II" 2 "GTF Loki" 8 "GTF Perseus" 5 "GTF Myrmidon" 4 "GTB Zeus" 2 ) +Weaponry Pool: ( "Subach HL-7" 22 "Akheton SDG" 20 "Prometheus R" 12 "Prometheus S" 22 "Rockeye" 50 "Tempest" 1240 "Hornet" 500 "Tornado" 648 "Harpoon" 248 "Cyclops" 56 ) #Objects ;! 42 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: 1683.109009, -0.000026, 1676.373657 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: GTFR Ovid 1 ;! Object #1 $Class: GTFR Triton $Team: Hostile $Location: -276.000000, 0.000000, 952.299988 $Orientation: -0.907740, 0.000000, 0.419533, 0.000000, 1.000000, 0.000000, -0.419533, 0.000000, -0.907740 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTI Fort Knox" "dock02" "Bigship docking" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTFR Ovid 2 ;! Object #2 $Class: GTFR Triton $Team: Hostile $Location: -103.786385, 0.000003, 1473.924805 $Orientation: -0.909544, 0.000000, 0.415607, 0.000000, 1.000000, 0.000000, -0.415607, 0.000000, -0.909544 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "GTI Fort Knox" "dock02" "topside docking" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Virgo 1 ;! Object #3 $Class: GTF Myrmidon $Team: Hostile $Location: 60.803520, -0.000002, 871.103149 $Orientation: -0.897285, 0.000000, 0.441451, 0.000000, 1.000000, 0.000000, -0.441451, 0.000000, -0.897285 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Virgo 2 ;! Object #4 $Class: GTF Myrmidon $Team: Hostile $Location: -149.880447, 0.000001, 918.571838 $Orientation: -0.903831, 0.000000, 0.427889, 0.000000, 1.000000, 0.000000, -0.427889, 0.000000, -0.903831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 1 ;! Object #5 $Class: GTF Myrmidon $Team: Hostile $Location: -394.472717, 0.000007, 772.923706 $Orientation: -0.908726, 0.000000, 0.417394, 0.000000, 1.000000, 0.000000, -0.417394, 0.000000, -0.908726 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Cancer 2 ;! Object #6 $Class: GTF Myrmidon $Team: Hostile $Location: -91.964958, 0.000008, 546.454102 $Orientation: -0.897083, 0.000000, 0.441861, 0.000000, 1.000000, 0.000000, -0.441861, 0.000000, -0.897083 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 2 ;! Object #7 $Class: GTF Myrmidon $Team: Friendly $Location: 1622.888306, -0.000137, 1535.706909 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #8 $Class: GTF Myrmidon $Team: Friendly $Location: 1833.980225, -0.000113, 1579.337402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #9 $Class: GTF Myrmidon $Team: Friendly $Location: 1770.875732, -0.000145, 1468.569946 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Tornado" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTI Fort Knox ;! Object #10 $Class: GTI Arcadia $Team: Unknown $Location: -3452.308105, -0.000242, -13782.650391 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: TC-TRI 1 ;! Object #11 $Class: TC-TRI $Team: Unknown $Location: -1241.463501, -0.000930, -11988.186523 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Meson motiators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 2 ;! Object #12 $Class: TC-TRI $Team: Unknown $Location: -358.665710, -0.004360, -12920.904297 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Meson motiators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 3 ;! Object #13 $Class: TC-TRI $Team: Unknown $Location: 447.046783, -0.001479, -13698.138672 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Meson motiators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-Meson Bomb 1 ;! Object #14 $Class: TC-Meson Bomb $Team: Unknown $Location: -7209.217285, 0.004095, -6347.841797 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" )+Respawn priority: 0 +Group: 0 +Score: 4 $Name: TC-Meson Bomb 2 ;! Object #15 $Class: TC-Meson Bomb $Team: Unknown $Location: -5481.317871, -1076.651733, -7698.645508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Group: 0 +Score: 4 $Name: TC-Meson Bomb 3 ;! Object #16 $Class: TC-Meson Bomb $Team: Unknown $Location: -7084.521484, 1172.360962, -7727.933105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Group: 0 +Score: 4 $Name: GTC Guard Dog ;! Object #17 $Class: GTC Fenris $Team: Unknown $Location: -2419.912109, 0.001329, -12018.756836 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: GTC Guard-Drone ;! Object #18 $Class: GTC Fenris $Alt: Guard Drone $Team: Unknown $Location: -6224.700195, 0.000000, -7312.799805 $Orientation: 0.699977, 0.000000, 0.714165, 0.000002, 1.000000, -0.000002, -0.714165, 0.000003, 0.699977 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +AI Class: Lieutenant +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Pisces 1 ;! Object #19 $Class: GTF Perseus $Team: Unknown $Location: -1407.049561, 0.000040, -10327.474609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Pisces 2 ;! Object #20 $Class: GTF Perseus $Team: Unknown $Location: -1198.518555, -0.000056, -10427.241211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Pisces 3 ;! Object #21 $Class: GTF Perseus $Team: Unknown $Location: -1280.034424, -0.000039, -9260.970703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Pisces 4 ;! Object #22 $Class: GTF Perseus $Team: Unknown $Location: -1124.991211, 0.000061, -9230.800781 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Leo 1 ;! Object #23 $Class: GTB Artemis $Team: Hostile $Location: -4746.616699, -0.000348, -14174.198242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet#Weak" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 2 ;! Object #24 $Class: GTB Artemis $Team: Hostile $Location: -4956.336426, -0.000173, -14123.711914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet#Weak" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 3 ;! Object #25 $Class: GTB Artemis $Team: Hostile $Location: -4734.469238, -0.000370, -13968.770508 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet#Weak" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Leo 4 ;! Object #26 $Class: GTB Artemis $Team: Hostile $Location: -4971.687012, -0.000284, -13906.616211 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Hornet#Weak" "Rebel Bomb" "Rebel Bomb" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Capricorn 1 ;! Object #27 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1825.810059, -0.000476, -14109.480469 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Capricorn 2 ;! Object #28 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1837.608887, -0.000266, -13880.419922 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Capricorn 3 ;! Object #29 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1651.371094, -0.000382, -14198.427734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Capricorn 4 ;! Object #30 $Class: GTF Hercules Mark II $Team: Hostile $Location: -1678.897949, -0.000324, -13887.576172 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: NTFR Trojan Horse ;! Object #31 $Class: GTFR Triton $Alt: Ovid 1 $Team: Friendly $Location: 3070.138428, 0.003084, 866.828308 $Orientation: -0.584489, 0.000000, 0.811402, 0.000000, 1.000000, 0.000000, -0.811402, 0.000000, -0.584489 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC-Meson Bomb 1" "Cargo Dock01" "Cargo Dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "NTFR Trojan Horse" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: NTFR Samurai ;! Object #32 $Class: GTFR Triton $Alt: Ovid 2 $Team: Friendly $Location: 3878.938232, 0.004376, 261.784729 $Orientation: -0.638362, 0.000000, 0.769736, 0.000000, 1.000000, 0.000000, -0.769736, 0.000000, -0.638362 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TC-Meson Bomb 2" "Cargo Dock01" "Cargo Dock" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: Beta 1 ;! Object #33 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2138.860107, -0.001404, -976.147156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #34 $Class: GTF Hercules Mark II $Team: Friendly $Location: -1596.676514, -0.002254, -1135.825562 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #35 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2027.196533, -0.001863, -1750.921997 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #36 $Class: GTF Hercules Mark II $Team: Friendly $Location: -2321.060303, -0.001903, -1596.562134 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #37 $Class: GTB Zeus $Team: Friendly $Location: -2028.995361, 0.001206, 38.952271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 2 ;! Object #38 $Class: GTB Zeus $Team: Friendly $Location: -2467.083252, 0.000981, -267.997681 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 3 ;! Object #39 $Class: GTB Zeus $Team: Friendly $Location: -2339.620850, 0.000673, -355.068665 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 4 ;! Object #40 $Class: GTB Zeus $Team: Friendly $Location: -2212.657715, 0.000670, -390.795959 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Prometheus S" ) +Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTD Attica ;! Object #41 $Class: GTD Orion $Team: Hostile $Location: -8491.213867, -0.005687, -11327.721680 $Orientation: 0.853587, 0.000000, -0.520950, 0.000000, 1.000000, 0.000000, 0.520950, 0.000000, 0.853587 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-stay-still "Waypoint path 1:1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "NTFR Trojan Horse" "Waypoint path 2" 1 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 #Wings ;! 8 total $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cancer 1" "Cancer 2" ) $AI Goals: ( goals ( ai-guard "GTFR Ovid 1" 50 ) ) +Flags:( ) $Name: Virgo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Virgo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) $AI Goals: ( goals ( ai-guard "GTFR Ovid 2" 50 ) ) +Flags:( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Pisces $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags:( ) $Name: Leo $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Leo 1 $Arrival Location: Hyperspace +Arrival delay: 6 $Arrival Cue: ( is-iff "Hostile" "GTI Fort Knox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Leo 1" "Leo 2" "Leo 3" "Leo 4" ) $AI Goals: ( goals ( ai-chase "NTFR Trojan Horse" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Capricorn $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace +Arrival delay: 5 $Arrival Cue: ( is-iff "Hostile" "GTI Fort Knox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Capricorn 1" "Capricorn 2" "Capricorn 3" "Capricorn 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags:( "no-arrival-warp" ) +Wave Delay Min: 7 +Wave Delay Max: 13 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Beta 2 $Arrival Location: Hyperspace +Arrival delay: 4 $Arrival Cue: ( is-iff "Hostile" "GTI Fort Knox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-iff "Hostile" "GTI Fort Knox" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) #Events ;! 24 total $Formula: ( when ( or ( or ( or ( < ( distance "GTFR Ovid 1" "GTI Fort Knox" ) 9000 ) ( < ( distance "GTFR Ovid 2" "GTI Fort Knox" ) 9000 ) ) ( < ( distance "NTFR Trojan Horse" "TC-Meson Bomb 1" ) 7000 ) ) ( < ( hits-left "GTC Guard-Drone" ) 90 ) ) ( change-iff "Hostile" "GTI Fort Knox" "GTC Guard Dog" "GTC Guard-Drone" "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) ( clear-goals "Pisces" ) ( add-goal "Pisces" ( ai-chase "Alpha" 89 ) ) ( beam-free-all "GTC Guard Dog" ) ( beam-free-all "GTC Guard-Drone" ) ( send-message "NTFR Trojan Horse" "High" "Not goog" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "NTFR Trojan Horse" "TC-Meson Bomb 1" 1 0 ) ( add-goal "NTFR Trojan Horse" ( ai-waypoints-once "Waypoint path 2" 60 ) ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "NTFR Trojan Horse" "Waypoint path 2" 1 ) ( add-goal "NTFR Trojan Horse" ( ai-warp-out 89 ) ) ( self-destruct "NTFR Samurai" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-iff "Hostile" "GTI Fort Knox" ) ( add-remove-escort "GTC Guard-Drone" 1 ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "dest" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTFR Ovid 1" "GTFR Ovid 2" ) ( send-message "NTFR Trojan Horse" "High" "succesdet" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "GTI Fort Knox" "High" "Wahts" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "nothing" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "GTI Fort Knox" "High" "well" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( send-message "GTI Fort Knox" "High" "assist" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "noass" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "GTI Fort Knox" "High" "asyouwill" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "Yeahh" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "GTI Fort Knox" "High" "look for" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "probs" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( and ( has-docked-delay "NTFR Trojan Horse" "TC-Meson Bomb 1" 1 0 ) ( has-docked-delay "NTFR Samurai" "TC-Meson Bomb 2" 1 0 ) ) ( send-message "NTFR Trojan Horse" "High" "We sec" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Oversee the capture", -1) +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "stay" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "NTFR Trojan Horse" "Waypoint path 2" 0 ) ( send-message "NTFR Trojan Horse" "High" "see you" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect the Trojan Horse", -1) +Team: 0 $Formula: ( when ( is-iff "Hostile" "GTI Fort Knox" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "NTFR Trojan Horse" "High" "cruis" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 15 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "GTC Guard-Drone" ) ( do-nothing ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy the Guard Drone", -1) +Team: 0 $Formula: ( when ( has-docked-delay "NTFR Samurai" "TC-Meson Bomb 2" 1 5 ) ( self-destruct "TC-Meson Bomb 2" "TC-Meson Bomb 3" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "GTD Attica" ) ( beam-free-all "GTD Attica" ) ) +Name: Event name +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Goal name $MessageNew: XSTR("Protect the Trojan Horse during the theft", -1) $end_multi_text $Formula: ( has-departed-delay 0 "NTFR Trojan Horse" ) +No music +Score: 1000 #Waypoints ;! 2 lists total $Name: Waypoint path 1 $List: ( ;! 5 points in list ( -1281.615234, -0.004066, -9969.588867 ) ( -5644.289063, -0.001477, -11366.602539 ) ( -5850.363770, -0.001338, -16212.610352 ) ( -1355.164795, -0.000712, -16978.716797 ) ( 2223.816650, -0.000700, -12051.788086 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -9877.842773, 0.000060, -3202.680664 ) ) #Messages ;! 223 total $Name: dest $Team: -1 $MessageNew: XSTR("Hurry Alpha! don't let those freighters get into comm-range with the station! ", -1) $end_multi_text +AVI Name: Head-CM5 $Name: succesdet $Team: -1 $MessageNew: XSTR("Good work! The freighters are destroyed. We will approach the station now!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Not goog $Team: -1 $MessageNew: XSTR("Our cover is blown! All fighters protect our Freighters!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: cruis $Team: -1 $MessageNew: XSTR("Looks like a cruiser sitting right next to the Meson bombs! Destroy it before it can bring its beam gun to bear on us!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Wahts $Team: -1 $MessageNew: XSTR("This is Fort Knox station. Whats going on out there ,we are reading weapons firing!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: nothing $Team: -1 $MessageNew: XSTR("Oh...nothing! Just clearing some asteriods!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: well $Team: -1 $MessageNew: XSTR("Asteriods?! Ok ...proceed with your mission!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: We sec $Team: -1 $MessageNew: XSTR("We secured our cargo! Making our exit now!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: stay $Team: -1 $MessageNew: XSTR("Alpha ,stay away from the Meson bombs and cover us!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: see you $Team: -1 $MessageNew: XSTR("Thanks for the escort! We wil see you at the base!", -1) $end_multi_text +AVI Name: Head-CM5 $Name: assist $Team: -1 $MessageNew: XSTR("Freighter group Ovid ,do you reqiure assistance?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: noass $Team: -1 $MessageNew: XSTR("No...thanks. ...We are almost clear anyway now....", -1) $end_multi_text +AVI Name: Head-CM5 $Name: asyouwill $Team: -1 $MessageNew: XSTR("As you will. This is supposed to be a safe route you know. You might transmitt your logs to us ,so that we can check them out?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Yeahh $Team: -1 $MessageNew: XSTR("Yeah sure. As soon as we clear the asterioid fields interferences.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: look for $Team: -1 $MessageNew: XSTR("We will await it!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: probs $Team: -1 $MessageNew: XSTR("All fighters stay sharp! I think they are suspecting something.", -1) $end_multi_text +AVI Name: Head-CM5 #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunRed +Angles: 1.815141 0.349066 1.570795 +Scale: 1.000000 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb03 +Angles: 0.349066 3.490656 3.490656 +ScaleX: 12.000000 +ScaleY: 12.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb01 +Angles: 0.349066 4.520399 1.570795 +ScaleX: 13.000000 +ScaleY: 11.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 195 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 0.000000 $Minimum: -2000.000000, -2000.000000, -6000.000000 $Maximum: 5000.000000, 2000.000000, 2000.000000 #Music $Event Music: 5: Deuteronomy $Briefing Music: None #End