#Mission Info $Version: 0.10 $Name: XSTR("Daemon Slayer", -1) $Author: Ice Heart $Created: 11/12/99 at 22:31:46 $Modified: 11/14/99 at 09:48:06 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("A quick battle. Three corvettes and several fighter wings have been sent to engage a Demon-class destroyer.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 335.814697, 2599.733887, -2684.501221 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("Our hunt for the Shivan forces which ran the blockade of the Vega jump node continues. We have not located the main body of these forces, but we have located several smaller groups of hostiles. We are going to engage and destroy these smaller groups while they are isolated from one another.", -1) $end_multi_text $voice: none.wav $camera_pos: 335.814697, 2599.733887, -2684.501221 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $start_stage $multi_text XSTR("We have located a Demon-class destroyer here in the Vega system. This vessel, designated the SD Daemon, managed to run the blockade but lost its escorting cruisers in the process. Though it lost its cruisers, the vessel escaped relatively unscathed.", -1) $end_multi_text $voice: none.wav $camera_pos: 335.814697, 2599.733887, -2684.501221 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 272.535950, 211.360168, 1614.998047 $label: Daemon +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The destroyer also appears to have retained most of its fighter compliment, so it will be a tough nut to crack. However, we must take this vessel down. Its current vector is a direct course for Vega Head Quarters. Though we could destroy it at the HQ installation, it would undoubtedly deal the installation heavy damage before going down.", -1) $end_multi_text $voice: none.wav $camera_pos: 335.814697, 2599.733887, -2684.501221 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 272.535950, 211.360168, 1614.998047 $label: Daemon +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Our forces are spread quite thin at the moment engaging other targets. The few destroyers we have left at our disposal are heavily engaged elsewhere at the moment. We are sending three corvettes to attack the Daemon, these corvettes will be escorted by Alpha, Beta, and Gamma wings.", -1) $end_multi_text $voice: none.wav $camera_pos: 335.814697, 3991.224365, -5094.631836 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 383.825348, 211.359711, 2988.623535 $label: Daemon +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -484.903656, -0.000710, -34.108978 $label: Alexandretta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 670.922180, -0.000346, 118.895554 $label: Ramses +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 2040.209961, 0.000000, -15.325207 $label: Cyclops +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -2478.398193, -0.000156, 1266.562256 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -1473.806641, -0.000024, 1345.083008 $label: Gamma +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Artemis $pos: -2830.571533, -0.000164, 3775.122314 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We will send in Delta wing if we feel that the situation is deteriorating. We are also readying a wing of Thoths, designated Epsilon, to help you as well. Call on Epsilon at your discretion. Expect a heavy fighter presence and expect the destroyer to launch bombers to aid in the destruction of our corvettes.", -1) $end_multi_text $voice: none.wav $camera_pos: -168.523560, 4100.468262, -5283.847656 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 383.825348, 211.359711, 2988.623535 $label: Daemon +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -484.903656, -0.000710, -34.108978 $label: Alexandretta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 667.584412, -0.000540, 72.379944 $label: Ramses +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1974.426392, -0.000027, -46.118427 $label: Cyclops +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -2478.398193, -0.000156, 1266.562256 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -1473.806641, -0.000024, 1345.083008 $label: Gamma +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Artemis $pos: -2830.571533, -0.000164, 3775.122314 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Thoth $pos: 2926.379150, -0.000060, 3784.541016 $label: Epsilon +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1980.504883, -0.000116, 1469.877197 $label: Delta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Three corvettes and five wings of fighters may not seem like a large force to send against a Demon-class destroyer, and we realize that. We also realize we will likely lose at least one of these corvettes, but we have no choice. We must stop the destroyer before it can reach and attack the system HQ.", -1) $end_multi_text $voice: none.wav $camera_pos: 141.193604, 4225.000488, -5268.128418 $camera_orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $camera_time: 500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 383.825348, 211.359711, 2988.623535 $label: Daemon +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -484.903656, -0.000710, -34.108978 $label: Alexandretta +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GVCv Sobek $pos: 667.584412, -0.000540, 72.379944 $label: Ramses +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: 1974.426392, -0.000027, -46.118427 $label: Cyclops +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Perseus $pos: -2478.398193, -0.000156, 1266.562256 $label: Beta +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Tauret $pos: -1473.806641, -0.000024, 1345.083008 $label: Gamma +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 25 $team: Friendly $class: GTB Artemis $pos: -2830.571533, -0.000164, 3775.122314 $label: Alpha +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GVF Thoth $pos: 2926.379150, -0.000060, 3784.541016 $label: Epsilon +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 1980.504883, -0.000116, 1469.877197 $label: Delta +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 8 $Formula: ( is-goal-true-delay "Destroy SD Daemon" 0 ) $Multi text XSTR("Good job. A substantial Shivan force ran the Vega blockade and the destruction of that destroyer has weakened the Shivan force severely. We still have no idea where the main body of the Shivan forces that ran the blockade are, but search efforts are continuing. We'll find them.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Cyclops" 0 ) $Multi text XSTR("The GTCv Cyclops managed to survive the engagement. This is to be commended, the heavy toll the Shivans inflicted upon our forces means that every ships is vitally important.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Ramses" 0 ) $Multi text XSTR("The GVCv Ramses survived the battle with the Daemon. This Vasudan corvette has a crack crew and the survival of that crew is almost as important as the survival of the ship. Good work.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect Alexandretta" 0 ) $Multi text XSTR("The GTCv Alexandretta will live to fight another day. Considering the amount of firepower that these corvettes and you pilots faced, it is miraculous that any of these vessels survived.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Destroy SD Daemon" 0 ) $Multi text XSTR("The SD Daemon defeated all three of our corvettes. Three expensive vessels and their priceless crews are now gone, thanks in part to your bungling in competence. We do not know of the Daemon's current whereabouts, but it is undoubtedly enroute to rejoin the main body of the Shivan forces that made it through the node before it was collapsed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("The enemy fighter force in the area is very heavy so you may end up engaging fighters often. Drop your bombs on the Daemon whenever possible and try to take out its beam weapons. This will give the corvettes a better chance.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Alexandretta" 0 ) $Multi text XSTR("The GTCv Alexandretta did not survive the engagement. While unfortunate, this is not unexpected. A single Demon-class destroyer is quite a handful for three corvettes and we fully expected to lose at least one.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Ramses" 0 ) $Multi text XSTR("The GVCv Ramses fell in battle with the SD Daemon. This ship and its veteran crew will be sorely missed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Cyclops" 0 ) $Multi text XSTR("The GTCv Cyclops was destroyed by the Daemon. The loss of this corvette is a blow to the Alliance. It may be a much smaller loss than an Orion or Hatshepsut destroyer, but with our forces so limited after the battles in Capella and Gamma Draconis, we need every ship we can get.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules Mark II" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "GTB Artemis" 1 "GTB Medusa" 2 "GTB Zeus" 4 ) +Weaponry Pool: ( "Subach HL-7" 24 "Mekhu HL-7" 4 "Akheton SDG" 100 "Morning Star" 16 "Prometheus R" 20 "Prometheus S" 20 "Maxim" 16 "Rockeye" 182 "Tempest" 600 "Hornet" 735 "Tornado" 562 "Harpoon" 116 "Trebuchet" 36 "TAG-C" 32 "Piranha" 34 "Infyrno" 20 "Cyclops" 44 "Helios" 2 ) #Objects ;! 40 total $Name: Alpha 1 ;! Object #0 $Class: GTB Artemis $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alexandretta ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: -839.344421, 0.000000, 107.860962 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Daemon" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 8 "Daemon" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Daemon ;! Object #2 $Class: SD Demon $Team: Hostile $Location: 375.951752, 211.360046, 2141.025391 $Orientation: -0.999831, 0.000000, 0.018406, 0.000000, 1.000000, 0.000000, -0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 80 ) ( ai-chase "Alexandretta" 85 ) ( ai-chase "Cyclops" 85 ) ( ai-chase "Ramses" 85 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Subsystem: turret05-base +Subsystem: turret06a-base +Primary Banks: ( "LRed" ) +Subsystem: turret07a-base +Primary Banks: ( "LRed" ) +Subsystem: turret08-base +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret09-base +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret13-base +Primary Banks: ( "Standard Flak" ) +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Primary Banks: ( "Standard Flak" ) +Subsystem: turret21-base +Primary Banks: ( "SAAA" ) +Subsystem: turret22 +Sbank Ammo: ( 0 ) +Subsystem: turret23 +Sbank Ammo: ( 0 ) +Subsystem: turret24 +Sbank Ammo: ( 0 ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Cyclops ;! Object #3 $Class: GTCv Deimos $Team: Friendly $Location: 1618.969360, 0.000063, 126.291626 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Daemon" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 8 "Daemon" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Ramses ;! Object #4 $Class: GVCv Sobek $Team: Friendly $Location: 415.031372, -0.000036, 53.019165 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Daemon" 80 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-destroyed-delay 8 "Daemon" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Alpha 2 ;! Object #5 $Class: GTB Artemis $Team: Friendly $Location: -59.768631, 0.000008, -9.825024 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #6 $Class: GTB Artemis $Team: Friendly $Location: 79.418602, 0.000001, -9.824945 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #7 $Class: GTB Artemis $Team: Friendly $Location: -136.937454, -0.000005, -51.061378 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Cyclops" "Cyclops" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gamma 1 ;! Object #8 $Class: GVF Tauret $Team: Friendly $Location: 693.671143, 0.000138, -36.944202 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #9 $Class: GVF Tauret $Team: Friendly $Location: 765.181396, 0.000148, -2.230481 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #10 $Class: GVF Tauret $Team: Friendly $Location: 843.271484, 0.000163, 20.594381 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #11 $Class: GVF Tauret $Team: Friendly $Location: 891.788818, 0.000158, -8.052062 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Prometheus S" ) +Secondary Banks: ( "Rockeye" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bheema 1 ;! Object #12 $Class: SB Seraphim $Team: Hostile $Location: 1620.263672, -0.000203, 2998.616699 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Cyclops" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 2 ;! Object #13 $Class: SB Seraphim $Team: Hostile $Location: 1373.628906, -0.000199, 2896.858887 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Cyclops" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 3 ;! Object #14 $Class: SB Seraphim $Team: Hostile $Location: 1119.473145, -0.000226, 2888.946289 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Cyclops" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 4 ;! Object #15 $Class: SB Seraphim $Team: Hostile $Location: 779.260376, -0.000163, 2990.373535 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye" "Cyclops" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Beta 1 ;! Object #16 $Class: GTF Perseus $Team: Friendly $Location: -564.268127, 0.000199, -40.579136 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 2 ;! Object #17 $Class: GTF Perseus $Team: Friendly $Location: -524.620422, 0.000312, 12.998642 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 3 ;! Object #18 $Class: GTF Perseus $Team: Friendly $Location: -469.984039, 0.000311, 4.719164 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Beta 4 ;! Object #19 $Class: GTF Perseus $Team: Friendly $Location: -444.888275, 0.000309, -47.159313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 14 $Name: Scorpio 1 ;! Object #20 $Class: SF Mara $Team: Hostile $Location: -729.321411, -0.000067, 2295.666260 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 2 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: -795.774292, -0.000227, 2266.343994 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 3 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: -890.892944, -0.000220, 2253.731934 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 4 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: -948.634277, -0.000235, 2297.115723 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 1 ;! Object #24 $Class: SF Manticore $Team: Hostile $Location: -674.647095, -0.000233, 2354.582764 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #25 $Class: SF Manticore $Team: Hostile $Location: -607.829956, -0.000226, 2316.768311 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #26 $Class: SF Manticore $Team: Hostile $Location: -541.682739, -0.000224, 2308.593506 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 4 ;! Object #27 $Class: SF Manticore $Team: Hostile $Location: -464.276215, -0.000217, 2336.440674 $Orientation: -0.990437, 0.000000, 0.137966, 0.000000, 1.000000, 0.000000, -0.137966, 0.000000, -0.990437 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 1 ;! Object #28 $Class: SF Basilisk $Team: Hostile $Location: 1411.886963, -0.000180, 3287.363525 $Orientation: -0.971715, 0.000000, 0.236155, 0.000000, 1.000000, 0.000000, -0.236155, 0.000000, -0.971715 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #29 $Class: SF Basilisk $Team: Hostile $Location: 1235.781250, -0.000208, 3221.368652 $Orientation: -0.971715, 0.000000, 0.236155, 0.000000, 1.000000, 0.000000, -0.236155, 0.000000, -0.971715 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #30 $Class: SF Basilisk $Team: Hostile $Location: 1053.910156, -0.000188, 3201.999512 $Orientation: -0.971715, 0.000000, 0.236155, 0.000000, 1.000000, 0.000000, -0.236155, 0.000000, -0.971715 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #31 $Class: SF Basilisk $Team: Hostile $Location: 899.167725, -0.000197, 3321.710205 $Orientation: -0.971715, 0.000000, 0.236155, 0.000000, 1.000000, 0.000000, -0.236155, 0.000000, -0.971715 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Enemy MX-64" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Delta 1 ;! Object #32 $Class: GTF Myrmidon $Team: Friendly $Location: -542.907776, 0.000054, 454.466919 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 2 ;! Object #33 $Class: GTF Myrmidon $Team: Friendly $Location: -490.795959, 0.000029, 515.204102 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 3 ;! Object #34 $Class: GTF Myrmidon $Team: Friendly $Location: -388.034088, 0.000018, 546.931519 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Delta 4 ;! Object #35 $Class: GTF Myrmidon $Team: Friendly $Location: -290.297058, 0.000048, 484.395721 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Rockeye" "Harpoon" "Tornado" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 1 ;! Object #36 $Class: GVF Thoth $Team: Friendly $Location: 655.744385, 0.000159, 229.304398 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 2 ;! Object #37 $Class: GVF Thoth $Team: Friendly $Location: 747.314331, 0.000187, 300.787537 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 3 ;! Object #38 $Class: GVF Thoth $Team: Friendly $Location: 861.451965, 0.000152, 283.165955 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Epsilon 4 ;! Object #39 $Class: GVF Thoth $Team: Friendly $Location: 932.007019, 0.000185, 231.731674 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" ) +Secondary Banks: ( "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 #Wings ;! 9 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Gamma 2 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) +Hotkey: 2 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) +Hotkey: 1 +Flags:( ) $Name: Bheema $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Daemon +Arrival delay: 8 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" ) $AI Goals: ( goals ( ai-chase "Alexandretta" 89 ) ( ai-chase "Cyclops" 89 ) ( ai-chase "Ramses" 89 ) ) +Flags:( ) $Name: Scorpio $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Daemon +Arrival delay: 2 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Vishnu $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Daemon +Arrival delay: 4 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) $Name: Rama $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Daemon +Arrival delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Delta $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 3 "Beta" ) ( is-destroyed-delay 3 "Gamma" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 5 $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 36 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) $AI Goals: ( goals ( ai-chase-any 80 ) ) +Flags:( "reinforcement" ) #Events ;! 16 total $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "Daemon" ) ) +Name: Daebeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "Alexandretta" ) ) +Name: AlexBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "Ramses" ) ) +Name: RamBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( beam-free-all "Cyclops" ) ) +Name: CycBeam +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 4 "Daemon" ) ( send-message "#Command" "High" "Dir1" ) ) +Name: Directive1 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy SD Daemon", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Directive5 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alexandretta" ) ( do-nothing ) ) +Name: Directive2 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Alexandretta", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Cyclops" ) ( do-nothing ) ) +Name: Directive3 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Cyclops", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Ramses" ) ( do-nothing ) ) +Name: Directive4 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Ramses", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Alexandretta" ) ( send-message "#Command" "High" "Mess1" ) ) +Name: Mess1 +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Return to Base", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Ramses" ) ( send-message "#Command" "High" "Mess2" ) ) +Name: Mess2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Cyclops" ) ( send-message "#Command" "High" "Mess3" ) ) +Name: Mess3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Alexandretta" "Cyclops" "Ramses" ) ( send-message "#Command" "High" "Mess4" ) ) +Name: Mess4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( add-goal "Alpha" ( ai-chase "Daemon" 89 ) ) ) +Name: OrderAlpha +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( add-goal "Beta" ( ai-chase-any 89 ) ) ) +Name: OrderBeta +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 2 ) ( add-goal "Gamma" ( ai-chase-any 89 ) ) ) +Name: OrderGamma +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Destroy SD Daemon $MessageNew: XSTR("Destroy the SD Daemon", -1) $end_multi_text $Formula: ( is-destroyed-delay 4 "Daemon" ) $Type: Primary +Name: Protect Cyclops $MessageNew: XSTR("Ensure the GTCv Cyclops survives the engagement.", -1) $end_multi_text $Formula: ( has-departed-delay 2 "Cyclops" ) $Type: Primary +Name: Protect Ramses $MessageNew: XSTR("Ensure the GVCv Ramses survives the engagement.", -1) $end_multi_text $Formula: ( has-departed-delay 2 "Ramses" ) $Type: Primary +Name: Protect Alexandretta $MessageNew: XSTR("Ensure the GTCv Alexandretta survives the engagement.", -1) $end_multi_text $Formula: ( has-departed-delay 2 "Alexandretta" ) #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 373.534576, 208.197556, 175.009109 ) ) #Messages ;! 212 total $Name: Dir1 $Team: -1 $MessageNew: XSTR("The SD Daemon has been destroyed! Clean up the reamining fighters and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Mess1 $Team: -1 $MessageNew: XSTR("We've lost the GTCv Alexandretta!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Mess2 $Team: -1 $MessageNew: XSTR("The GVCv Ramses is going down!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Mess3 $Team: -1 $MessageNew: XSTR("The Cyclops has been destroyed!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Mess4 $Team: -1 $MessageNew: XSTR("All corvettes have been destroyed! You are on your own, pilots!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 346 +Bank: 340 +Heading: 158 #Asteroid Fields #Music $Event Music: 4: Numbers $Briefing Music: Brief6 #End