#Mission Info $Version: 0.10 $Name: XSTR("Forbidden Fruit", -1) $Author: Joe Chenoweth $Created: 10/08/99 at 19:26:12 $Modified: 10/11/99 at 23:12:45 $Notes: Never doing something this crazy again... honest. Also, as a bonus, you get to learn how I misspelled "Conqueror" Conquerer at the very start of the project, and had to go back through and correct every single instance of it. :/ Stupid e...$End Notes: $Mission Desc: XSTR("A strangled cry from the outer edge of Alpha Centauri. Alpha and the GTCv Blade are sent in to investigate. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 3237.980713, 1221.010864, -2524.461182 +Viewer orient: 0.943134, -0.000000, 0.332413, -0.020983, 0.998006, 0.059534, -0.331750, -0.063123, 0.941253 +SquadReassignName: 352nd Avengers #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("<> Welcome to the GTI Nile pilots. First, let me set one thing straight. There are only two classes of pilots on this station. Those that requested to be here and those that screwed up elsewhere. To those that requested to be here, I hope that you enjoy your rest from the action. It won't last. Average stay at the Nile is two weeks. To those that screwed up elsewhere, I ask that you not screw up here. If you can follow orders and patrol waypoints, it shouldn't be too hard.", -1) $end_multi_text $Ani Filename: cb_loop-a_a.ani +Wave Filename: none $Stage Text: XSTR("<> Now, as most of you have already have heard from one source or another, the GTI Nile maintains a mostly token force here in Alpha Centauri. It seems that command thinks most of the fleet is better used elsewhere. As such, we mostly fly standard Myrmindon fighters on our patrols. If your squad happens to pull a duty other than patrol, our techs will scrounge up some more equipment. Don't expect to be pampered though.", -1) $end_multi_text $Ani Filename: cb_train-01_a.ani +Wave Filename: none $Stage Text: XSTR("<> Let this serve to notify all pilots that our very own GTD Conqueror has returned to Alpha Centauri. After risking life and limb blockading Polaris against NTF forces, the Conqueror has returned to us, safe and sound. The operation that the GTD Conqueror has been involved in for the past weeks has finally allowed the GTVA to crush the NTF rebels. The chief officers of the GTI Nile would like commend the GTD Conqueror and her crew for their role in preserving the peace. Hopefully, her crew will be able to readjust to life here.", -1) $end_multi_text $Ani Filename: cb_sm2-04_b.ani +Wave Filename: none $Stage Text: XSTR("<> Report to briefing room B by 1550. You folks just got lucky.", -1) $end_multi_text $Ani Filename: cb_loop-a_a.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 6 $start_stage $multi_text XSTR("Good afternoon pilots. I know that this briefing may come as something of a shock to most of you. Get over it. Even though we may be 50 light years from the frontlines, we still have a job to do. For those pilots just joining us, let me extend my welcome. The 352nd Avengers don't get surprised by allied command like this very often, so don't think of this mission as anything ordinary.", -1) $end_multi_text $voice: none.wav $camera_pos: 175.303665, 8667.293945, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: -34.913113, -777.493896, 5556.771484 $label: Unknown +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Here's the report: At 1450, the $f GTSC $f Topaz detected a broadwave interlaced transmission from the outer rim of Alpha Centauri. This is odd considering there are no authorized spacecraft in that region. Consequently, the orgin of the transmission is unknown. However, the $f GTSC $f Topaz was able to get a fix on the coordinates of the transmitter, whoever or whatever it might be.", -1) $end_multi_text $voice: none.wav $camera_pos: 175.303665, 8667.293945, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 3 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: -34.913113, -777.493896, 5556.771484 $label: Unknown +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTSC Faustus $pos: 1087.487305, 1278.582031, 1136.376099 $label: GTSC Topaz +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("We are sending in $f Alpha wing and the $f GTCv $f Blade to investigate the orgin of the transmission. The $f GTSC $f Topaz will attempt to reassemble the message of the transmission during this sortie. The plan is for $f Alpha to do a visual scan of the area while the $f GTCv $f Blade provides cover.", -1) $end_multi_text $voice: none.wav $camera_pos: 154.829651, 4079.848633, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: -34.913113, -777.493896, 5556.771484 $label: Unknown +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -184.795120, 91.276070, 2595.502686 $label: GTCv Blade +id: 2 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 259.043854, 61.183296, 2311.150391 $label: Alpha +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTSC Faustus $pos: 1087.487305, 1278.582031, 1136.376099 $label: GTSC Topaz +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("In the event that the source of the transmission is hostile, $f Alpha and the $f GTCv $f Blade will preform a clean sweep of the area. ", -1) $end_multi_text $voice: none.wav $camera_pos: 148.962509, 2765.242676, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: 14.824466, -552.643616, 4762.367188 $label: Unknown +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -202.666656, 91.275841, 3691.210205 $label: GTCv Blade +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 379.003632, 61.182278, 3756.400391 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTSC Faustus $pos: 1087.487305, 1278.582031, 1136.376099 $label: GTSC Topaz +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Though unlikely, if heavy resistence is encountered, command will send support to eradicate all hostiles. This support will come in the form of the $f GTD $f Conquerer. I hope that's enough backup for a simple recon job. ", -1) $end_multi_text $voice: none.wav $camera_pos: 146.911575, 2305.700439, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: -59.381454, -552.643433, 5956.725098 $label: Unknown +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -87.599617, 91.276108, 4102.455566 $label: GTCv Blade +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 313.572021, 61.182350, 3799.064697 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTD Orion $pos: -97.582458, 91.276085, 3464.242432 $label: GTCv Conquerer +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTSC Faustus $pos: 1087.487305, 1278.582031, 1136.376099 $label: GTSC Topaz +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha is currently equiped with our standard fighter loadout. However, due to the unusual nature of this mission, $f Alpha has been granted access to change their loadout as they see fit. Report to the flight deck by 1620. Dismissed.", -1) $end_multi_text $voice: none.wav $camera_pos: 139.845627, 722.488098, 3825.549805 $camera_orient: -0.000102, -0.000001, 1.000000, -0.999990, 0.004463, -0.000102, -0.004463, -0.999990, -0.000001 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 20 $team: Unknown $class: SAC 2 $pos: 58.037003, -552.643250, 5268.962891 $label: Unknown +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -476.240570, 91.276169, 4277.214355 $label: GTCv Blade +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 121.252678, 61.182419, 3817.726074 $label: Alpha +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTD Orion $pos: -443.358856, 91.276039, 3205.765381 $label: GTCv Conquerer +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: -56.827148, 91.276276, 786.436890 $label: GTI Nile +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Friendly $class: GTSC Faustus $pos: 1087.487305, 1278.582031, 1136.376099 $label: GTSC Topaz +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 5 $Formula: ( and ( is-goal-true-delay "Search area" 0 ) ( is-goal-true-delay "Protect Caps" 0 ) ) $Multi text XSTR("Well done pilot. Because of you, this mission was a complete success. Not only was the data recovered, but you helped save the GTCv Blade and her crew. The captain of the Blade has asked me to commed you on an exceptionally brillant combination of flying and leadership. In regard to questions about the delayed arrival of the GTD Conquerer, it seems that the GTSC Topaz was attacked shortly after receving your data transmission. It wasn't a very large strike force, but it seems that we now have our hands on something the shivans don't want us to have. And before you ask, all details on Shivan activity in this sector has been placed above my security level. I have no information for you on what the Shivans are doing here, or why there was terran spacecraft plating floating among the Shivan debris. But allow me to congratulate you again on a job well done.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Search area" 0 ) ( not ( is-destroyed-delay 0 "Unmarked Cargo" ) ) ) $Multi text XSTR("What is wrong with you pilot? You fled from a bunch of debris as well as your orders. I'm afraid there is no place in the fleet for you any more. You are hereby stripped of your wings. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Try sticking around long enough to do something.", -1) $end_multi_text $Formula: ( and ( is-event-false-delay "Alpha clear" 0 ) ( and ( not ( is-destroyed-delay 0 "Blade" ) ) ( is-goal-true-delay "Search area" 0 ) ) ) $Multi text XSTR("You left your ship and your wingmates in their time of need. It truely saddens me when I see any pilot resort to running. The GTD Conquerer managed to clean up the mess, but the GTCv Blade and Alpha wing are both gone. You are grounded until further notice. Report back here tommorrow at 0900. You'll be lucky if you avoid being court marshalled.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stay at your post until ordered back to base.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Blade" ) $Multi text XSTR("I am sorry that you were unable to save the GTCv Blade. It is understandable, given the level of resistance encountered, but she and her crew will be missed. You managed to recover the data, but in light of this tragedy, it is doubtful it will be worth the price. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Your wingmates make for good bomber cover, but only if they survive. Take out any interceptors as quickly as possible. If the area is clear of interceptors, go after bombs, then bombers.", -1) $end_multi_text $Formula: ( and ( is-goal-false-delay "Search area" 0 ) ( is-destroyed-delay 0 "Unmarked Cargo" ) ) $Multi text XSTR("You destroyed a vital clue to this mystery in direct conflict with your orders. We now have no hope of figuring out what happened out there because of you. Pilot, you are hereby grounded indefinitely.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Follow orders next time.", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 3 "GTF Hercules" 2 "GTF Hercules Mark II" 1 "GTF Loki" 4 "GTF Perseus" 3 ) +Weaponry Pool: ( "Subach HL-7" 8 "Akheton SDG" 2 "Morning Star" 2 "Prometheus R" 2 "Prometheus S" 5 "Maxim" 1 "Circe" 2 "Rockeye" 60 "Tempest" 1120 "Hornet" 200 "Tornado" 160 "Harpoon" 96 "Trebuchet" 20 "TAG-A" 40 "TAG-B" 20 "Stiletto II" 10 "Infyrno" 16 "EMP Adv." 10 ) #Objects ;! 23 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: -160.043030, 0.000000, 1525.192871 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Blade ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: -412.401367, 91.275963, 2156.300781 $Orientation: 0.979679, -0.038725, -0.196804, 0.039329, 0.999227, -0.000842, 0.196684, -0.006915, 0.980444 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Hotkey: 3 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Alpha 2 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: -263.198334, 61.183144, 1411.341553 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Gemini" 54 ) ( ai-chase-wing "Cancer" 53 ) ( ai-chase-wing "Leo" 52 ) ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 3 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: -35.283154, 53.840767, 1412.622803 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Gemini" 54 ) ( ai-chase-wing "Cancer" 53 ) ( ai-chase-wing "Leo" 52 ) ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Alpha 4 ;! Object #4 $Class: GTF Myrmidon $Team: Friendly $Location: -143.006256, -67.832695, 1277.650146 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Gemini" 54 ) ( ai-chase-wing "Cancer" 53 ) ( ai-chase-wing "Leo" 52 ) ( ai-waypoints "Waypoint path 3" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Subach HL-7" ) +Secondary Banks: ( "Hornet" "Tornado" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Unmarked Cargo ;! Object #5 $Class: SAC 2 $Team: Unknown $Location: -611.767761, -777.493896, 5676.195801 $Orientation: 0.758362, 0.434688, -0.485730, 0.000000, 0.745174, 0.666870, 0.651834, -0.505728, 0.565112 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "hidden-from-sensors" )+Respawn priority: 0 +Group: 0 $Name: Leo 1 ;! Object #6 $Class: SF Basilisk $Team: Hostile $Location: 50.500000, 1467.800049, 5022.299805 $Orientation: -0.980999, 0.000000, 0.194013, -0.096954, 0.866182, -0.490234, -0.168050, -0.499729, -0.849723 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 2 ;! Object #7 $Class: SF Basilisk $Team: Hostile $Location: -65.500000, 1494.400024, 5076.399902 $Orientation: -0.989670, 0.000000, 0.143366, -0.071918, 0.865077, -0.496456, -0.124023, -0.501638, -0.856141 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Leo 3 ;! Object #8 $Class: SF Basilisk $Team: Hostile $Location: 3.000000, 1523.099976, 5038.799805 $Orientation: -0.984823, 0.000000, 0.173560, -0.089102, 0.858161, -0.505589, -0.148942, -0.513380, -0.845137 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Conqueror ;! Object #9 $Class: GTD Orion $Team: Friendly $Location: 1949.239502, 241.298172, -721.957825 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 78 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a $Damage: 32 +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a $Damage: 2 +Subsystem: turret05a $Damage: 55 +Subsystem: turret06 $Damage: 1 +Subsystem: turret07 $Damage: 13 +Subsystem: turret08 $Damage: 12 +Subsystem: turret09 $Damage: 10 +Subsystem: turret10 +Subsystem: turret11 $Damage: 30 +Subsystem: turret12 $Damage: 25 +Subsystem: turret13 $Damage: 20 +Subsystem: turret14 $Damage: 32 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: radardish02 $Damage: 43 +Subsystem: communication $Damage: 22 +Subsystem: weapons $Damage: 3 +Subsystem: sensors $Damage: 3 +Subsystem: engines $Damage: 1 $Arrival Location: Hyperspace $Arrival Cue: ( and ( has-arrived-delay 15 "Firestorm" ) ( not ( is-destroyed-delay 0 "Blade" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Firestorm ;! Object #10 $Class: SCv Moloch $Team: Hostile $Location: 3754.549805, 1631.799805, 4797.970215 $Orientation: -0.610264, 0.000000, 0.792198, -0.270992, 0.939672, -0.208757, -0.744406, -0.342076, -0.573448 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Conqueror" 51 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 3 $Arrival Cue: ( is-destroyed-delay 12 "Smoke" "Cancer" "Leo" "Gemini" "Virgo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: -1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Smoke ;! Object #11 $Class: SC Rakshasa $Team: Hostile $Location: 474.495270, 1278.581421, 3282.285400 $Orientation: -0.397879, 0.000000, 0.917438, -0.781757, 0.523366, -0.339036, -0.480156, -0.852108, -0.208236 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Blade" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: -1 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Cancer 1 ;! Object #12 $Class: SB Nephilim $Team: Hostile $Location: -1545.300049, 1417.900024, 3392.500000 $Orientation: -0.737238, 0.000000, -0.675633, 0.419204, 0.784237, -0.457428, 0.529856, -0.620461, -0.578170 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 2 ;! Object #13 $Class: SB Nephilim $Team: Hostile $Location: -1673.362183, 1417.900146, 3392.336670 $Orientation: -0.700014, 0.000000, -0.714130, 0.428959, 0.799494, -0.420480, 0.570942, -0.600674, -0.559657 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Cancer 3 ;! Object #14 $Class: SB Nephilim $Team: Hostile $Location: -1836.044189, 1417.900146, 3414.548584 $Orientation: -0.662241, 0.000000, -0.749291, 0.428960, 0.819914, -0.379124, 0.614354, -0.572487, -0.542980 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops#short" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Zeta 1 ;! Object #15 $Class: GTB Boanerges $Team: Friendly $Location: 39.259937, -0.000918, -281.045715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 2 ;! Object #16 $Class: GTB Boanerges $Team: Friendly $Location: 141.183594, -0.000958, -515.017395 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 3 ;! Object #17 $Class: GTB Boanerges $Team: Friendly $Location: -81.559258, -0.000925, -810.758911 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Zeta 4 ;! Object #18 $Class: GTB Boanerges $Team: Friendly $Location: -263.724915, -0.000996, -522.715698 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #19 $Class: SB Seraphim $Team: Hostile $Location: 1518.000000, -443.600006, 4673.700195 $Orientation: -0.793546, 0.000000, 0.608510, 0.101171, 0.986082, 0.131935, -0.600041, 0.166259, -0.782502 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Blade" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Gemini 2 ;! Object #20 $Class: SB Seraphim $Team: Hostile $Location: 1731.595093, -443.600342, 4629.603516 $Orientation: -0.755618, 0.000000, 0.655012, 0.105634, 0.986910, 0.121859, -0.646438, 0.161271, -0.745727 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-chase "Blade" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Helios" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Virgo 1 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: -2779.017090, 0.000043, 1193.346313 $Orientation: 0.125704, 0.000000, -0.992068, 0.000000, 1.000000, 0.000000, 0.992068, 0.000000, 0.125704 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Virgo 2 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: -2820.300049, 0.000000, 1274.400024 $Orientation: 0.093858, 0.000000, -0.995586, 0.000000, 1.000000, 0.000000, 0.995586, 0.000000, 0.093858 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 #Wings ;! 6 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( and ( is-goal-true-delay "Destroy all enemies" 0 ) ( is-goal-true-delay "Protect Caps" 15 ) ) ( is-goal-false-delay "Protect Caps" 0 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Leo $Waves: 5 $Wave Threshold: 1 $Special Ship: 0 ;! Leo 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: Blade $Arrival Cue: ( is-event-true-delay "Scanned Cargo" 10 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Leo 1" "Leo 2" "Leo 3" ) $AI Goals: ( goals ( ai-chase "Blade" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 10 $Name: Cancer $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Near Ship +Arrival Distance: 2500 $Arrival Anchor: Blade $Arrival Cue: ( is-goal-true-delay "Search area" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Cancer 1" "Cancer 2" "Cancer 3" ) $AI Goals: ( goals ( ai-chase "Blade" 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 10 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Conqueror $Arrival Cue: ( has-arrived-delay 10 "Conqueror" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" ) $AI Goals: ( goals ( ai-chase "Firestorm" 50 ) ) +Hotkey: 1 +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Gemini $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Near Ship +Arrival Distance: 2200 $Arrival Anchor: Blade $Arrival Cue: ( percent-ships-destroyed 75 "Cancer" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Gemini 1" "Gemini 2" ) +Flags:( ) $Name: Virgo $Waves: 2 $Wave Threshold: 0 $Special Ship: 1 ;! Virgo 2 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Blade $Arrival Cue: ( has-arrived-delay 10 "Leo" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Virgo 1" "Virgo 2" ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 20 #Events ;! 42 total $Formula: ( when ( has-arrived-delay 4 "Blade" ) ( send-message "Blade" "High" "Cov arrival" ) ) +Name: Arrival:m +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "Whoa" ) ) +Name: Whoa:m +Repeat Count: 1 +Interval: 1 +Chained: 9 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "There appears..." ) ) +Name: There appears:m +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "Spotted something" ) ) +Name: Spotted something:m +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( true ) ( ship-visible "Unmarked Cargo" ) ) +Name: Reveal Cargo +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Find it" ) ) +Name: Find it:m +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 3" "High" "Spooky" ) ) +Name: Spooky:m +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Alpha 2" "High" "Why ask us?" ) ) +Name: Why ask us?:m +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( and ( is-event-true-delay "Find it:m" 0 ) ( is-goal-true-delay "Search area" 0 ) ) ( do-nothing ) ) +Name: Scan Cargo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Scan Cargo", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "Unmarked Cargo" ) ( is-goal-false-delay "Search area" 0 ) ) ( send-message "#Command" "High" "What the hell?" ) ) +Name: Destroyed Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 6 "Blade" ) ( send-message "#Command" "High" "Get out of there" ) ) +Name: Destroy Blade +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Blade" ) ( beam-free-all "Blade" ) ) +Name: Free Blade +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Conqueror" ) ( beam-free-all "Conqueror" ) ) +Name: Free Conqueror +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Firestorm" ) ( beam-free-all "Firestorm" ) ) +Name: Free Firestorm +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Smoke" ) ( beam-free-all "Smoke" ) ) +Name: Free Smoke +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 2 "Unmarked Cargo" ) ( send-message "#Command" "High" "Good scan" ) ) +Name: Scanned Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "Cancer" ) ( send-message "#Command" "High" "Defend Corv" ) ) +Name: Defend Corv +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Virgo" ) ( do-nothing ) ) +Name: D Virgo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Virgo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: D Gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Leo" ) ( do-nothing ) ) +Name: D Leo +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Leo", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Cancer" ) ( do-nothing ) ) +Name: D Cancer +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cancer", -1) +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Caps" 0 ) ( do-nothing ) ) +Name: Defend Blade +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Defend the Blade", -1) +Team: 0 $Formula: ( when ( and ( not ( is-destroyed-delay 0 "Conqueror" ) ) ( is-goal-true-delay "Destroy all enemies" 0 ) ) ( do-nothing ) ) +Name: Defend Conqueror +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Defend the Conqueror", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Smoke" ) ( do-nothing ) ) +Name: D Smoke +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy the Smoke", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Firestorm" ) ( do-nothing ) ) +Name: E Firestorm +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Evade the Firestorm", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Leo" ) ( send-message "Alpha 4" "High" "Live Shivans?" ) ) +Name: Live Shivans? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Smoke" ) ( send-message "#Command" "High" "Smoke arrival" ) ) +Name: Smoke arrival:m +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "What?!" ) ) +Name: What?!:m +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Copy" ) ) +Name: Copy:m +Repeat Count: 1 +Interval: 1 +Chained: 8 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "Command?" ) ) +Name: Command?:m +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Negative" ) ) +Name: Negative:m +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( send-message "Blade" "High" "Looks like we're on our own." ) ) +Name: Looks like:m +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( has-arrived-delay 2 "Firestorm" ) ( send-message "Blade" "High" "Firestorm Arrival" ) ) +Name: Firestorm Arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 1 "Conqueror" ) ( send-message "Conqueror" "High" "Saved" ) ) +Name: Saved +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "Conqueror" "High" "Pull hard right" ) ) +Name: Pull hard right +Repeat Count: 1 +Interval: 1 +Chained: 25 +Team: 0 $Formula: ( when ( true ) ( add-goal "Conqueror" ( ai-chase "Firestorm" 89 ) ) ) +Name: Conqueror +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Conqueror" ) ( ship-invulnerable "Blade" ) ) +Name: Inv hack +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Firestorm" ) ( < ( hits-left "Blade" ) 2 ) ) ( ship-invulnerable "Blade" ) ) +Name: Inv hack2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Smoke" ) ( send-message "Blade" "High" "Smoke destroyed" ) ) +Name: Smoke destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Firestorm" ) ( send-message "Conqueror" "High" "Firestorm Destroyed" ) ) +Name: Firestorm destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( send-message "#Command" "High" "Alpha clear" ) ) +Name: Alpha clear +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( has-arrived-delay 5 "Smoke" ) ( add-goal "Alpha" ( ai-ignore "Firestorm" 89 ) ) ) +Name: Ignore hack +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 3 total $Type: Primary +Name: Search area $MessageNew: XSTR("Search the Area", -1) $end_multi_text $Formula: ( is-cargo-known-delay 0 "Unmarked Cargo" ) +No music $Type: Primary +Name: Protect Caps $MessageNew: XSTR("Protect the Blade", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Leo" "Cancer" "Firestorm" "Smoke" "Virgo" ) ( not ( or ( is-destroyed-delay 0 "Conqueror" ) ( is-destroyed-delay 0 "Blade" ) ) ) ) $Type: Secondary +Name: Destroy all enemies $MessageNew: XSTR("Destroy All Hostile Forces", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Leo" "Cancer" "Firestorm" "Smoke" ) #Waypoints ;! 3 lists total $Name: Waypoint path 1 $List: ( ;! 4 points in list ( -389.391724, 404.122742, 4056.133789 ) ( -110.850365, 290.617859, 4200.778320 ) ( -89.041679, 350.374756, 4592.614258 ) ( -559.310242, 362.031311, 4720.812500 ) ) $Name: Waypoint path 2 $List: ( ;! 4 points in list ( 244.942413, 0.000968, 3865.481689 ) ( 245.466629, 0.000266, 3444.323486 ) ( 516.144226, 0.000230, 4429.440430 ) ( 242.098160, 0.000192, 4587.876953 ) ) $Name: Waypoint path 3 $List: ( ;! 4 points in list ( -893.146545, 0.000931, 3997.124023 ) ( -864.447327, 0.000226, 3676.958008 ) ( -1295.732544, 0.000277, 3833.454590 ) ( -1208.523193, 0.000258, 4564.255859 ) ) #Messages ;! 231 total $Name: Cov arrival $Team: -1 $MessageNew: XSTR("This is the GTCv Blade. We have arrived at the coordinates and are proceeding with the mission.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Whoa $Team: -1 $MessageNew: XSTR("Command, there is a large amount of debris in the area. Reading both Terran and Shivan design signatures.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Spotted something $Team: -1 $MessageNew: XSTR("Wait. I'm detecting a faint EM signature. Appears to be a cargo container generator.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Find it $Team: -1 $MessageNew: XSTR("Alpha 1, find that container and get a good scan of it. We need clues as to what happened out here.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Spooky $Team: -1 $MessageNew: XSTR("Oh man, this is spooky... What were Shivans doing this far into our battlelines?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Why ask us? $Team: -1 $MessageNew: XSTR("Why worry about it Alpha 3? Chances are it's just debris left over from the great war.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: There appears... $Team: -1 $MessageNew: XSTR("Scan results are processing. There appears to be nothing left functioning out here Command...", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Good scan $Team: -1 $MessageNew: XSTR("Good job Alpha 1. Receiving data from the scan now. The GTSC Topaz will want a look at this.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Get out of there $Team: -1 $MessageNew: XSTR("The GTCv Blade has been destroyed! Retreat now Alpha. This mission is over for you.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Smoke arrival $Team: -1 $MessageNew: XSTR("A Rakshasa-class shivan warship has just arrived!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: What?! $Team: -1 $MessageNew: XSTR("A shivan warship? Here? Command, send in support, this situation has turned critical.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Copy $Team: -1 $MessageNew: XSTR("Support request copied Blade. Sending Conqueror to your... Wait... Stand by Blade.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Command? $Team: -1 $MessageNew: XSTR("Command? Respond command. This is the GTCv Blade. We are under heavy attack. Send support.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Negative $Team: -1 $MessageNew: XSTR("Negative Blade. No support is currently available. Hold the line.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Looks like we're on our own. $Team: -1 $MessageNew: XSTR("Alpha wing, continue intercepting those strike craft. It looks like we'll be hanging tough until Command gets itself sorted out.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Live Shivans? $Team: -1 $MessageNew: XSTR("Live Shivans? Guess this recon mission will be interesting after all.", -1) $end_multi_text +Persona: Wingman 4 +AVI Name: Head-TP3 $Name: Firestorm Arrival $Team: -1 $MessageNew: XSTR("Alpha wing, a Moloch-class warship has just jumped in. The Blade is too damaged to face it. Prepare to withdraw.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Saved $Team: -1 $MessageNew: XSTR("This is the GTD Conqueror. Deploy Zeta wing. Move to intercept Firestorm. Hello Alpha and Blade.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Defend Corv $Team: -1 $MessageNew: XSTR("The bombers are targeting the GTCv Blade! Alpha, engage those bombers.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: Pull hard right $Team: -1 $MessageNew: XSTR("Helm, stablize the craft. All hands prepare for right-hand braking. Gunnery, destroy the Firestorm.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Smoke destroyed $Team: -1 $MessageNew: XSTR("The SC Smoke is going down.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Firestorm Destroyed $Team: -1 $MessageNew: XSTR("The GTCv Firestorm has been leveled. All hostiles are down. Sorry about the late arrival Blade. We had a small problem at the GTSC Topaz.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Alpha clear $Team: -1 $MessageNew: XSTR("Alpha, you are cleared to leave the field of engagement. The GTD Conqueror is in control of the situation. Return to Base", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 $Name: What the hell? $Team: -1 $MessageNew: XSTR("What the hell do you think you are doing Alpha 1? Return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM2 #Reinforcements ;! 0 total #Background bitmaps ;! 5 total $Num stars: 500 $Ambient light level: 0 $Sun: SunGold +Angles: 0.000000 0.000000 3.141590 +Scale: 0.200000 $Sun: SunRed +Angles: 0.034907 0.000000 3.124137 +Scale: 0.100000 $Starbitmap: neb09 +Angles: 0.000000 0.785398 0.000000 +ScaleX: 8.000000 +ScaleY: 6.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb01 +Angles: 1.570795 0.785398 1.570795 +ScaleX: 7.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb09 +Angles: 3.490656 0.000000 5.061451 +ScaleX: 6.000000 +ScaleY: 7.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb01 +Angles: 1.570795 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb01 +Angles: 0.000000 1.570795 5.235984 +ScaleX: 5.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 #Asteroid Fields $Density: 50 +Field Type: 1 +Debris Genre: 1 +Field Debris Type: 11 +Field Debris Type: 5 +Field Debris Type: 4 $Average Speed: 0.000000 $Minimum: -1000.000000, -1000.000000, 4000.000000 $Maximum: 700.000000, 1000.000000, 6000.000000 #Music $Event Music: 7: Revelation $Briefing Music: Brief1 #End