#Mission Info $Version: 0.10 $Name: XSTR("10th Fleet Convoy", -1) $Author: Grabthroat $Created: 12/12/99 at 20:17:57 $Modified: 12/13/99 at 21:52:03 $Notes: This is a FRED created mission,which is nice. $End Notes: $Mission Desc: XSTR("Escort a convoy of ships and pray the Shivans don't turn up to spoil the party. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: -2795.158203, 1766.495972, 6757.456055 +Viewer orient: 0.999843, -0.000001, 0.017712, -0.017712, 0.006499, 0.999822, -0.000116, -0.999979, 0.006498 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("The 10th Fleet is currently on route to the Alpha Centauri jump node and consists of nine various ships. ", -1) $end_multi_text $voice: none.wav $camera_pos: 90.806999, 2336.612549, -49.687962 $camera_orient: 0.000775, -0.000001, 1.000000, -0.999979, 0.006499, 0.000775, -0.006499, -0.999979, 0.000004 $camera_time: 1500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Friendly $class: GTFR Triton $pos: 228.300064, 84.937119, -820.808167 $label: GTFR Triton 8 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: -237.016113, -29.473833, -791.438904 $label: GTG Zephyrus 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -247.983337, -8.436811, -216.395844 $label: GTT Argo 9 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -271.273224, -0.189206, 254.955566 $label: GTSC Faustus 2 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: 32.272469, -5.802349, -543.455017 $label: GTM Hippocrates 7 +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: -1.531508, -16.360109, 200.706375 $label: GTA Charybdis 1 +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 5.244614, -51.286152, 710.740295 $label: GTG Zephyrus 6 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 231.449081, 61.311069, -287.508667 $label: GTG Zephyrus 4 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 223.814301, 41.840950, 397.024658 $label: GTSC Faustus 3 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your job as leader of Alpha wing is to ensure that the Hippocrates medical cruiser and the Charybdis awacs cruiser jump safely.Our forces in the Alpha Centauri sector are counting on the support of these two vessels.Let's make sure we don't let them down. ", -1) $end_multi_text $voice: none.wav $camera_pos: 22.982477, 1160.152100, -171.378860 $camera_orient: 0.000775, -0.000001, 1.000000, -0.999979, 0.006499, 0.000775, -0.006499, -0.999979, 0.000004 $camera_time: 1500 $num_lines: 0 $num_icons: 9 $Flags: 0 $Formula: ( true ) $start_icon $type: 11 $team: Friendly $class: GTFR Triton $pos: 228.300064, 84.937119, -820.808167 $label: GTFR Triton 8 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: -237.016113, -29.473833, -791.438904 $label: GTG Zephyrus 5 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 34 $team: Friendly $class: GTT Argo $pos: -247.983337, -8.436811, -216.395844 $label: GTT Argo 9 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: -271.273224, -0.189206, 254.955566 $label: GTSC Faustus 2 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTM Hippocrates $pos: 32.272469, -5.802349, -543.455017 $label: GTM Hippocrates 7 +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 30 $team: Friendly $class: GTA Charybdis $pos: -1.531508, -16.360109, 200.706375 $label: GTA Charybdis 1 +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 5.244614, -51.286152, 710.740295 $label: GTG Zephyrus 6 +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTG Zephyrus $pos: 231.449081, 61.311069, -287.508667 $label: GTG Zephyrus 4 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 223.814301, 41.840950, 397.024658 $label: GTSC Faustus 3 +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-goal-true-delay "Protect Awacs" 0 ) $Multi text XSTR("Good job Alpha wing.The primary ships of this fleet made the jump successfully.Our fleet in the Alpha Centauri sector is now up to full operational status.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("None.", -1) $end_multi_text $Formula: ( is-goal-false-delay "Protect Awacs" 0 ) $Multi text XSTR("Without the awacs and medical support of the Charybdis and Hippocrates our fleet in the Alpha Centauri sector is sure to fall.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("You must stay close to the ships you are supposed to be protecting.Also issue tactical orders to your wingmen.", -1) $end_multi_text $Formula: ( is-goal-true-delay "Destroy Ravana" 0 ) $Multi text XSTR("Destroying the Ravana with less than adequate firepower,you have truly earned your pay this month Alpha wing.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("XSTR(", -1) ;)", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 32 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 680 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 1076 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 39 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: -50.540432, -41.777054, -864.855835 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado D" "Tornado D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: GTA Charybdis 1 ;! Object #1 $Class: GTA Charybdis $Team: Friendly $Location: -1.531508, -16.360109, 200.706375 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Recon Data Lvl 4", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: General +Primary Banks: ( "AAAf" "AAAf" ) +Subsystem: turret02 +AI Class: General +Primary Banks: ( "Terran Turret" "Terran Turret" ) +Subsystem: turret03 +Primary Banks: ( "Terran Turret Weak" "Terran Huge Turret" ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTA Charybdis 1" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: GTSC Faustus 2 ;! Object #2 $Class: GTSC Faustus $Team: Friendly $Location: -271.273224, -0.189206, 254.955566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Missile Guidance Parts", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "AAAf" ) +Subsystem: turret02 +Primary Banks: ( "AAAf" ) +Subsystem: turret03 +Sbank Ammo: ( 0 0 ) +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTSC Faustus 2" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTSC Faustus 3 ;! Object #3 $Class: GTSC Faustus $Team: Friendly $Location: 223.814301, 41.840950, 397.024658 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Missile Guidance Parts", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "AAAf" ) +Subsystem: turret02 +Primary Banks: ( "AAAf" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTSC Faustus 3" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTG Zephyrus 4 ;! Object #4 $Class: GTG Zephyrus $Team: Friendly $Location: 231.449081, 61.311069, -287.508667 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Deuterium Gas", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Zephyrus 4" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTG Zephyrus 5 ;! Object #5 $Class: GTG Zephyrus $Team: Friendly $Location: -237.016113, -29.473833, -791.438904 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Deuterium Gas", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Zephyrus 5" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTG Zephyrus 6 ;! Object #6 $Class: GTG Zephyrus $Team: Friendly $Location: 5.244614, -51.286152, 710.740295 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Deuterium Gas", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTG Zephyrus 6" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: GTM Hippocrates 7 ;! Object #7 $Class: GTM Hippocrates $Team: Friendly $Location: 32.272469, -5.802349, -543.455017 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) ) $Cargo 1: XSTR("Medical Supplies", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "AAAf" ) +Subsystem: turret02 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret03 +Primary Banks: ( "AAAf" ) +Subsystem: turret04 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret05 +Primary Banks: ( "AAAf" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTM Hippocrates 7" "Waypoint path 2" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-dynamic" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: GTFR Triton 8 ;! Object #8 $Class: GTFR Triton $Team: Friendly $Location: 228.300064, 84.937119, -820.808167 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 89 ) ) $Cargo 1: XSTR("Missile Warheads", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTFR Triton 8" "Waypoint path 3" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 20 $Name: GTT Argo 9 ;! Object #9 $Class: GTT Argo $Team: Friendly $Location: -247.983337, -8.436811, -216.395844 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ) $Cargo 1: XSTR("Ground Troops", -1) +Initial Velocity: 15 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "GTT Argo 9" "Waypoint path 1" 0 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 40 $Name: Alpha 2 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: -105.116386, 0.000358, -20.459248 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado D" "Tornado D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 140.633194, 0.000313, -478.279022 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado D" "Tornado D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #12 $Class: GTF Hercules Mark II $Team: Friendly $Location: 3.440438, 0.000134, 513.115723 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 15 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Tornado D" "Tornado D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fennas 1 ;! Object #13 $Class: SF Mara $Team: Hostile $Location: -2110.388184, -613.940857, 2954.470215 $Orientation: -0.019202, 0.000000, -0.999816, 0.000000, 1.000000, 0.000000, 0.999816, 0.000000, -0.019202 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fennas 2 ;! Object #14 $Class: SF Mara $Team: Hostile $Location: -2357.714844, -401.628510, 3247.826416 $Orientation: -0.039194, 0.000000, -0.999232, 0.000000, 1.000000, 0.000000, 0.999232, 0.000000, -0.039194 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fennas 3 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 2196.465820, -650.615417, 4101.441406 $Orientation: 0.040785, 0.000000, 0.999168, 0.000000, 1.000000, 0.000000, -0.999168, 0.000000, 0.040785 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fennas 4 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: 2042.624023, -650.616211, 3736.566895 $Orientation: 0.050774, 0.000000, 0.998710, 0.000000, 1.000000, 0.000000, -0.998710, 0.000000, 0.050774 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Faramir 1 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: -2079.580566, -791.071350, 6252.558594 $Orientation: -0.108987, 0.000000, -0.994043, 0.000000, 1.000000, 0.000000, 0.994043, 0.000000, -0.108987 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Faramir 2 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: -1858.035400, -791.071106, 6475.216797 $Orientation: -0.079121, 0.000000, -0.996865, 0.000000, 1.000000, 0.000000, 0.996865, 0.000000, -0.079121 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Faramir 3 ;! Object #19 $Class: SF Mara $Team: Hostile $Location: -1952.617798, -791.072571, 6929.968750 $Orientation: -0.009203, 0.000000, -0.999958, 0.000000, 1.000000, 0.000000, 0.999958, 0.000000, -0.009203 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Faramir 4 ;! Object #20 $Class: SF Mara $Team: Hostile $Location: 2069.510498, 755.058472, 3005.001221 $Orientation: 0.040785, 0.000000, 0.999168, 0.000000, 1.000000, 0.000000, -0.999168, 0.000000, 0.040785 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gollum 1 ;! Object #21 $Class: SF Mara $Team: Hostile $Location: 1954.767456, 755.057983, 8066.869141 $Orientation: 0.030792, 0.000000, 0.999526, 0.000000, 1.000000, 0.000000, -0.999526, 0.000000, 0.030792 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gollum 2 ;! Object #22 $Class: SF Mara $Team: Hostile $Location: 1886.477539, 755.057251, 8431.465820 $Orientation: -0.059169, 0.000000, 0.998248, 0.000000, 1.000000, 0.000000, -0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gollum 3 ;! Object #23 $Class: SF Mara $Team: Hostile $Location: -2114.885254, 160.991577, 5156.911133 $Orientation: 0.020795, 0.000000, -0.999784, 0.000000, 1.000000, 0.000000, 0.999784, 0.000000, 0.020795 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gollum 4 ;! Object #24 $Class: SF Mara $Team: Hostile $Location: -2114.306152, 160.991211, 4934.771484 $Orientation: -0.128844, 0.000000, -0.991665, 0.000000, 1.000000, 0.000000, 0.991665, 0.000000, -0.128844 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: SD Ravana ;! Object #25 $Class: SD Ravana $Team: Hostile $Location: -3088.000000, 663.542419, 14032.400391 $Orientation: -0.823599, 0.000000, -0.567172, 0.009885, 0.999848, -0.014355, 0.567086, -0.017429, -0.823474 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ( ai-stay-still "Waypoint path 4:1" 88 ) ( ai-chase "GTM Hippocrates 7" 50 ) ( ai-chase "GTA Charybdis 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +AI Class: Colonel +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret02 +AI Class: Colonel +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret03 +AI Class: Colonel +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret04 +AI Class: Colonel +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret05 +AI Class: Colonel +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret10 +AI Class: Colonel +Subsystem: turret11 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret13 +Subsystem: turret14 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret15 +Subsystem: turret16 +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Sbank Ammo: ( 0 ) +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 +Sbank Ammo: ( 0 ) +Subsystem: turret27 +Subsystem: turret28 +Subsystem: turret29 +Subsystem: turret30 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 60 "Faramir 1" ) $Departure Location: Hyperspace +Departure delay: 4 $Departure Cue: ( or ( or ( is-event-true-delay "Outcome 1" 0 ) ( is-event-true-delay "Outcome 2" 0 ) ) ( is-goal-true-delay "Protect Awacs" 0 ) ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 670 $Name: Beta 1 ;! Object #26 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1476.000000, 469.500000, 4141.100098 $Orientation: 0.987525, 0.000000, 0.157460, 0.002991, 0.999820, -0.018761, -0.157432, 0.018998, 0.987347 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Rockeye D" "Rockeye D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #27 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1589.379150, 575.608154, 4219.213379 $Orientation: 0.982420, 0.000000, 0.186684, -0.001133, 0.999982, 0.005960, -0.186680, -0.006067, 0.982402 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Rockeye D" "Rockeye D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #28 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1720.141846, 634.184204, 4325.575684 $Orientation: 0.975047, 0.000000, 0.222000, -0.004534, 0.999792, 0.019913, -0.221953, -0.020423, 0.974843 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Rockeye D" "Rockeye D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #29 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1838.836548, 729.378845, 4514.513184 $Orientation: 0.965426, 0.000000, 0.260676, -0.011792, 0.998976, 0.043672, -0.260409, -0.045236, 0.964438 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 25 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) +Secondary Banks: ( "Rockeye D" "Rockeye D" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Tuska 1 ;! Object #30 $Class: SF Aeshma $Team: Hostile $Location: 2044.614990, -800.000000, 4835.210938 $Orientation: -0.703700, 0.000000, 0.710497, 0.189600, 0.963737, 0.187786, -0.684732, 0.266855, -0.678182 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Tuska 2 ;! Object #31 $Class: SF Aeshma $Team: Hostile $Location: 2012.515015, 800.000000, 5142.911133 $Orientation: -0.756977, 0.000000, 0.653442, -0.163662, 0.968127, -0.189593, -0.632614, -0.250461, -0.732850 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Tuska 3 ;! Object #32 $Class: SF Aeshma $Team: Hostile $Location: -308.174377, 2399.999512, 3172.406738 $Orientation: -0.056564, 0.000000, -0.998399, 0.990008, 0.129376, -0.056088, 0.129168, -0.991596, -0.007318 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Tuska 4 ;! Object #33 $Class: SF Aeshma $Team: Hostile $Location: 328.899994, 2400.000000, 3186.600098 $Orientation: -0.097867, 0.000000, 0.995200, -0.986143, 0.134600, -0.096976, -0.133954, -0.990900, -0.013173 $IFF: IFF 1 $AI Behavior: None +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Light Laser" "Shivan Light Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Fortune ;! Object #34 $Class: GTCv Deimos $Team: Friendly $Location: -2795.300049, 544.000000, 6765.399902 $Orientation: 0.653557, 0.000000, -0.756877, -0.000078, 1.000000, -0.000067, 0.756877, 0.000103, 0.653557 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 9" 89 ) ( ai-stay-still "Waypoint path 9:1" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret06 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret10 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret11 +Primary Banks: ( "AAAf" ) +Subsystem: turret12 +Primary Banks: ( "AAAf" ) +Subsystem: turret13 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret14 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Primary Banks: ( "AAAf" ) +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Primary Banks: ( "AAAf" ) +Subsystem: turret24 +Primary Banks: ( "AAAf" ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( and ( or ( < ( hits-left "GTA Charybdis 1" ) 65 ) ( < ( hits-left "GTM Hippocrates 7" ) 65 ) ) ( has-arrived-delay 45 "SD Ravana" ) ) $Departure Location: Hyperspace +Departure delay: 16 $Departure Cue: ( or ( is-event-true-delay "Fortune leaving message" 0 ) ( is-event-true-delay "Fortune leaving message 2" 0 ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Moldor 1 ;! Object #35 $Class: SB Nephilim $Team: Hostile $Location: 742.674988, -0.000833, 13244.708984 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Moldor 2 ;! Object #36 $Class: SB Nephilim $Team: Hostile $Location: 863.937927, -0.000921, 13315.778320 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Moldor 3 ;! Object #37 $Class: SB Nephilim $Team: Hostile $Location: 603.072083, -0.000946, 13364.768555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 $Name: Moldor 4 ;! Object #38 $Class: SB Nephilim $Team: Hostile $Location: 919.636475, -0.000517, 13178.929688 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Shivan Heavy Laser" ) +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-music" "no-dynamic" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 11 #Wings ;! 7 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Wingmen leaving comm" 5 ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( "no-arrival-music" ) $Name: Fennas $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Fennas 1 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Waypoint path 5:1" "" ) 150 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Fennas 1" "Fennas 2" "Fennas 3" "Fennas 4" ) $AI Goals: ( goals ( ai-chase "GTA Charybdis 1" 89 ) ) +Flags:( "no-arrival-music" ) +Wave Delay Min: 8 +Wave Delay Max: 15 $Name: Faramir $Waves: 3 $Wave Threshold: 1 $Special Ship: 0 ;! Faramir 1 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "" "Waypoint path 6:1" ) 1000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Faramir 1" "Faramir 2" "Faramir 3" "Faramir 4" ) $AI Goals: ( goals ( ai-chase "GTM Hippocrates 7" 89 ) ) +Flags:( "no-arrival-music" ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Gollum $Waves: 2 $Wave Threshold: 2 $Special Ship: 2 ;! Gollum 3 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "" "Waypoint path 7:1" ) 1000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gollum 1" "Gollum 2" "Gollum 3" "Gollum 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-music" ) +Wave Delay Min: 5 +Wave Delay Max: 15 $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( are-waypoints-done-delay "SD Ravana" "Waypoint path 4" 1 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Wingmen leaving comm" 5 ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-disarm-ship "SD Ravana" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-message" "no-dynamic" ) $Name: Tuska $Waves: 3 $Wave Threshold: 2 $Special Ship: 3 ;! Tuska 4 $Arrival Location: Hyperspace $Arrival Cue: ( < ( distance "Waypoint path 8:1" "" ) 1000 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Tuska 1" "Tuska 2" "Tuska 3" "Tuska 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( "no-arrival-music" ) +Wave Delay Min: 10 +Wave Delay Max: 20 $Name: Moldor $Waves: 2 $Wave Threshold: 1 $Special Ship: 0 ;! Moldor 1 $Arrival Location: Docking Bay +Arrival Distance: 100 $Arrival Anchor: SD Ravana $Arrival Cue: ( < ( hits-left "SD Ravana" ) 65 ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-destroyed-delay 8 "SD Ravana" ) ( has-departed-delay 8 "SD Ravana" ) ) $Ships: ( ;! 4 total "Moldor 1" "Moldor 2" "Moldor 3" "Moldor 4" ) $AI Goals: ( goals ( ai-chase "Fortune" 89 ) ) +Flags:( "no-arrival-music" "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 10 +Wave Delay Max: 12 #Events ;! 43 total $Formula: ( when ( > ( mission-time ) 5 ) ( send-message "GTM Hippocrates 7" "High" "Wheres beta wing got to" ) ) +Name: Start Message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( > ( mission-time ) 11 ) ( send-message "Alpha 2" "High" "Beta 2 replies" ) ) +Name: Alpha 2 comm1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 15 "SD Ravana" ) ( send-message "GTA Charybdis 1" "High" "Ravana arrives comm" ) ) +Name: Charybdis sees Ravana +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Fortune" ) ( send-message "Fortune" "High" "Fortune arrives" ) ) +Name: Fortune message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( beam-free-all "GTM Hippocrates 7" ) ) +Name: Enable medical lasers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTA Charybdis 1" 15 ) ) +Name: Charybdis 1 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTSC Faustus 2" 15 ) ) +Name: Faustus 2 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTSC Faustus 3" 15 ) ) +Name: Faustus 3 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTG Zephyrus 4" 15 ) ) +Name: Zephyrus 4 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTG Zephyrus 5" 15 ) ) +Name: Zephyrus 5 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTG Zephyrus 6" 15 ) ) +Name: Zephyrus 6 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTM Hippocrates 7" 15 ) ) +Name: Hippocrates 7 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTFR Triton 8" 15 ) ) +Name: Triton 8 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( cap-waypoint-speed "GTT Argo 9" 15 ) ) +Name: Argo 9 speed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-goal-true-delay "Protect Awacs" 0 ) ( do-nothing ) ) +Name: Protect fleet message +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Fleet", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( beam-free-all "SD Ravana" ) ) +Name: Enable Ravana beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "SD Ravana" ) ( fire-beam "SD Ravana" "turret01" "GTM Hippocrates 7" "radar_dish" ) ) +Name: Ravana fires at radar dish +Repeat Count: 6 +Interval: 6 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "SD Ravana" ) ( fire-beam "SD Ravana" "turret02" "GTA Charybdis 1" ) ) +Name: Ravana fires at awacs +Repeat Count: 3 +Interval: 12 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( beam-free-all "GTSC Faustus 2" ) ) +Name: Enable Faustus 2 beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( beam-free-all "GTSC Faustus 3" ) ) +Name: Enable Faustus 3 beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( beam-free-all "GTA Charybdis 1" ) ) +Name: Enable Charydbis beams +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Fortune" ) ( beam-free-all "Fortune" ) ) +Name: Enable Fortune beams +Repeat Count: 20 +Interval: 6 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Fortune" ) ( fire-beam "Fortune" "turret01" "SD Ravana" ) ) +Name: Fortune beams Ravana +Repeat Count: 20 +Interval: 6 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Fortune" ) ( is-destroyed-delay 8 "SD Ravana" ) ) ( send-message "Fortune" "High" "Fortune leaves" ) ) +Name: Fortune leaving message +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-arrived-delay 0 "Fortune" ) ( has-departed-delay 8 "SD Ravana" ) ) ( send-message "Fortune" "High" "Fortune leaves 2" ) ) +Name: Fortune leaving message 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Beta 1" ) ( send-message "Beta 1" "High" "Beta arrive late" ) ) +Name: Beta 1 talks on arrival +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 6 "GTA Charybdis 1" ) ( has-departed-delay 6 "GTM Hippocrates 7" ) ) ( do-nothing ) ) +Name: Outcome 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 6 "GTM Hippocrates 7" ) ( has-departed-delay 6 "GTA Charybdis 1" ) ) ( do-nothing ) ) +Name: Outcome 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "GTA Charybdis 1" ) ( is-destroyed-delay 0 "GTM Hippocrates 7" ) ) ( do-nothing ) ) +Name: Either escort ships destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return to base fail +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Failure-leave now", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "SD Ravana" ) ( validate-goal "Destroy Ravana" ) ) +Name: Ravana appears +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Faramir" ) ( validate-goal "Kill all Faramir" ) ) +Name: Validate Faramir goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Faramir" ) ( do-nothing ) ) +Name: Destroy Faramir messages +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Faramir", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Fennas" ) ( validate-goal "Kill all Fennas" ) ) +Name: Validate Fennas goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Fennas" ) ( do-nothing ) ) +Name: Destroy Fennas messages +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Fennas", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Tuska" ) ( validate-goal "Kill all Tuska" ) ) +Name: Validate Tuska goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tuska" ) ( do-nothing ) ) +Name: Destroy Tuska messages +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Tuska", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gollum" ) ( validate-goal "Kill all Gollum" ) ) +Name: Validate Gollum goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gollum" ) ( do-nothing ) ) +Name: Destroy Gollum messages +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Gollum", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Moldor" ) ( validate-goal "Kill all Moldor" ) ) +Name: Validate Moldor goal +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Moldor" ) ( do-nothing ) ) +Name: Destroy Moldor messages +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Moldor", -1) +Team: 0 $Formula: ( when ( and ( or ( is-destroyed-delay 16 "SD Ravana" ) ( has-departed-delay 16 "SD Ravana" ) ) ( is-destroyed-delay 16 "Fennas" "Faramir" "Gollum" "Tuska" "Moldor" ) ) ( send-message "" "High" "See you later Alpha 1" ) ) +Name: Wingmen leaving comm +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 7 total $Type: Primary +Name: Protect Awacs $MessageNew: XSTR("Protect the 10th's Fleet Awacs and medical cruisers from destruction.", -1) $end_multi_text $Formula: ( has-departed-delay 2 "GTA Charybdis 1" "GTM Hippocrates 7" ) +No music +Score: 1000 $Type: Bonus +Name: Destroy Ravana $MessageNew: XSTR("Destroy any cruisers that appear", -1) $end_multi_text $Formula: ( is-destroyed-delay 4 "SD Ravana" ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Kill all Fennas $MessageNew: XSTR("Kill all Fennas", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Fennas" ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Kill all Gollum $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Gollum" ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Kill all Faramir $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Faramir" ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Kill all Tuska $MessageNew: XSTR("Mission goal text", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Tuska" ) +Invalid +No music +Score: 1000 $Type: Primary +Name: Kill all Moldor $MessageNew: XSTR("Destroy Moldor", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Moldor" ) +Invalid +No music +Score: 1000 #Waypoints ;! 9 lists total $Jump Node: -1.795676, -0.000138, 10332.242188 $Jump Node Name: Sol Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( -271.843262, 0.001122, 9851.426758 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 0.099288, 0.002672, 10391.769531 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( 228.826233, 0.002352, 10016.685547 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 807.319458, 550.192566, 8334.790039 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -3.703890, 0.000594, 1274.829590 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( 5.694643, -0.000825, 4647.633789 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( -5.689665, 0.000503, 6996.271484 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( -11.953794, -0.000642, 2851.961914 ) ) $Name: Waypoint path 9 $List: ( ;! 1 points in list ( -943.400024, 544.252563, 8364.500000 ) ) #Messages ;! 215 total $Name: Wheres beta wing got to $Team: -1 $MessageNew: XSTR("This is the Hippocrates 7 to Alpha wing,where the hell has Beta wing got to?", -1) $end_multi_text +AVI Name: Head-CM2 $Name: Beta 2 replies $Team: -1 $MessageNew: XSTR("We don't know,they should've rendezvoused with us at the Alph Centauri jump point.I don't like this one bit.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Ravana arrives comm $Team: -1 $MessageNew: XSTR("My god Alpha wing.Concentrate your fire on that destroyers beam weapons or we're screwed!", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Fortune arrives $Team: -1 $MessageNew: XSTR("Hang on in there people,we're attacking the Ravana now!!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Fortune leaves $Team: -1 $MessageNew: XSTR("The Ravana has been destroyed.Our work here is done.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Fortune leaves 2 $Team: -1 $MessageNew: XSTR("The Ravana is pulling out.We'll follow her course and finish her off when she comes out of warp.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Beta arrive late $Team: -1 $MessageNew: XSTR("Are we late?Wow,what a warzone!We'll disarm the Ravana Alpha,while you take care of the fighters.", -1) $end_multi_text +Persona: Wingman 1 +AVI Name: Head-TP1 $Name: See you later Alpha 1 $Team: -1 $MessageNew: XSTR("See you back at the barn Alpha 1.", -1) $end_multi_text +AVI Name: Head-TP1 #Reinforcements ;! 0 total #Background bitmaps ;! 4 total $Num stars: 2000 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.226893 0.000000 5.637409 +Scale: 2.000000 $Sun: SunBlue +Angles: 0.209439 0.000000 5.305797 +Scale: 0.300000 $Sun: SunBlue +Angles: 0.855211 0.000000 5.026544 +Scale: 0.600000 $Starbitmap: neb08 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 9.000000 +ScaleY: 5.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb09 +Angles: 0.000000 0.000000 1.570795 +ScaleX: 10.000000 +ScaleY: 6.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb10 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 9.000000 +ScaleY: 6.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb11 +Angles: 0.000000 0.000000 4.712385 +ScaleX: 9.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 5: Deuteronomy $Briefing Music: Cinema #End