#Mission Info $Version: 0.10 $Name: XSTR("Fighter's Pride", -1) $Author: Abbadon $Created: 03/23/00 at 23:56:43 $Modified: 03/26/00 at 01:15:19 $Notes: This is a long mission, prepare for a turkey shoot. A recreation of my Fight mission for FS 1. Email-me at Synertic@aol.com, for flames, compliments, bugfixes, suggestions etc. $End Notes: $Mission Desc: XSTR("The objective is simple. Survive multiple waves of fighters. Very simple mission ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: -6233.381348, 7194.823730, -4154.955566 +Viewer orient: 0.584745, -0.000000, -0.811217, 0.553467, 0.731103, 0.398952, 0.593083, -0.682267, 0.427509 +SquadReassignName: 70th Blue Lions +SquadReassignLogo: lion1.pcx #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("Pilots since the $f Capella incident, morale has been at an all time low. Command has just came up a way of improving morale across the fleet. This way is to engage our fighter squadrons in virtural battles against hordes $h Shivan $h fighters. These 'battles' will be broadcasted across the fleet and GTVA space. The show will be called Fighter's Pride. If the show does not boost morale it will at least provide another form of entertainment besides", -1) $end_multi_text $Ani Filename: cb_sm3-06_a.ani +Wave Filename: none #Briefing $start_briefing $num_stages: 2 $start_stage $multi_text XSTR("Welcome sports fans. Today's lineup on Fighters Pride is The $f Elite $f 70th $f Blue $f Lions vs.$h 480 $h Shivans $h fighters and $h bombers ! ", -1) $end_multi_text $voice: none.wav $camera_pos: -2508.665283, 36117.488281, -17026.263672 $camera_orient: 0.990609, -0.000001, -0.136729, 0.121848, 0.453679, 0.882796, 0.062030, -0.891165, 0.449419 $camera_time: 500 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Neutral $class: GTD Hades $pos: 7041.706543, 0.011324, -22271.394531 $label: GTD Stadium +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: 891.410767, -0.000676, 64.208481 $label: 70th Blue Lions +id: 5 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -10119.624023, -0.000693, -1058.709106 $label: Shivan Fighters +id: 6 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Hostile $class: SB Nahema $pos: -7528.518066, 0.000899, 8164.348145 $label: Shivan Bombers +id: 7 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: 9814.822266, 0.000946, 4915.392090 $label: Shivan Fighters +id: 8 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: 8279.375000, -0.001152, -5124.990234 $label: Shivan Fighters +id: 9 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR(" Our ship, the GTD Stadium will watch the space battle, while the $f Blue $f Lions duke it out. So enjoy the show! Those specators who paid for 1st class tickets will have the chance to fire upon actual $h Shivan $h Fighters !", -1) $end_multi_text $voice: none.wav $camera_pos: -2508.665283, 36117.488281, -17026.263672 $camera_orient: 0.990609, -0.000001, -0.136729, 0.121848, 0.453679, 0.882796, 0.062030, -0.891165, 0.449419 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Neutral $class: GTD Hades $pos: 7041.706543, 0.011324, -22271.394531 $label: GTD Stadium +id: 1 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: GTF Hercules Mark II $pos: 891.410767, -0.000676, 64.208481 $label: 70th Blue Lions +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Mara $pos: -6180.399902, -0.000985, -2978.933105 $label: Shivan Fighters +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 16 $team: Hostile $class: SB Nahema $pos: -3378.406982, 0.000411, 5711.658203 $label: Shivan Bombers +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: 5882.458984, 0.000190, 4066.241699 $label: Shivan Fighters +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: 7039.157715, 0.001096, -3967.615479 $label: Shivan Fighters +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Friendly $class: GTD Hades $pos: -13750.544922, -0.000333, 4806.651367 $label: GTD Stadium +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 28 "Maxim D" 16 "UD-8 Kayser" 28 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 740 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 980 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 73 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 23.200001, 2.000000, 2529.899902 $Orientation: -0.979326, 0.000000, 0.202290, -0.000094, 1.000000, -0.000457, -0.202290, -0.000467, -0.979326 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 38.761200, 0.000007, 2535.670410 $Orientation: -0.978656, 0.000000, 0.205505, 0.000000, 1.000000, 0.000000, -0.205505, 0.000000, -0.978656 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: 13.683572, 0.000075, 2570.849609 $Orientation: -0.978572, 0.000000, 0.205903, 0.000000, 1.000000, 0.000000, -0.205903, 0.000000, -0.978572 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: 53.192345, 0.000010, 2519.414063 $Orientation: -0.977809, 0.000000, 0.209496, 0.000000, 1.000000, 0.000000, -0.209496, 0.000000, -0.977809 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 1 ;! Object #4 $Class: GTF Hercules Mark II $Team: Friendly $Location: -40.411308, 0.000004, 2456.864746 $Orientation: -0.981551, 0.000000, 0.191202, 0.000000, 1.000000, 0.000000, -0.191202, 0.000000, -0.981551 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 2 ;! Object #5 $Class: GTF Hercules Mark II $Team: Friendly $Location: -56.762192, 0.000009, 2491.052246 $Orientation: -0.982558, 0.000000, 0.185959, 0.000000, 1.000000, 0.000000, -0.185959, 0.000000, -0.982558 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 3 ;! Object #6 $Class: GTF Hercules Mark II $Team: Friendly $Location: -79.003647, 0.000010, 2462.279785 $Orientation: -0.983281, 0.000000, 0.182095, 0.000000, 1.000000, 0.000000, -0.182095, 0.000000, -0.983281 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Beta 4 ;! Object #7 $Class: GTF Hercules Mark II $Team: Friendly $Location: -32.174103, 0.000004, 2421.353760 $Orientation: -0.981577, 0.000000, 0.191065, 0.000000, 1.000000, 0.000000, -0.191065, 0.000000, -0.981577 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 1 ;! Object #8 $Class: GTF Hercules Mark II $Team: Friendly $Location: 165.465302, 0.000048, 2487.562744 $Orientation: -0.974663, 0.000000, 0.223676, 0.000000, 1.000000, 0.000000, -0.223676, 0.000000, -0.974663 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 2 ;! Object #9 $Class: GTF Hercules Mark II $Team: Friendly $Location: 78.200981, 0.000011, 2452.015869 $Orientation: -0.975853, 0.000000, 0.218426, 0.000000, 1.000000, 0.000000, -0.218426, 0.000000, -0.975853 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 3 ;! Object #10 $Class: GTF Hercules Mark II $Team: Friendly $Location: 92.199997, 0.000000, 2415.500000 $Orientation: -0.974712, 0.000000, 0.223466, 0.000000, 1.000000, 0.000000, -0.223466, 0.000000, -0.974712 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Gamma 4 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 124.167877, 0.000016, 2448.859863 $Orientation: -0.973443, 0.000000, 0.228929, 0.000000, 1.000000, 0.000000, -0.228929, 0.000000, -0.973443 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Arjuna 1 ;! Object #12 $Class: SF Astaroth $Team: Hostile $Location: -843.431213, -0.000059, -1665.634888 $Orientation: 0.979608, 0.000000, -0.200917, 0.000000, 1.000000, 0.000000, 0.200917, 0.000000, 0.979608 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 2 ;! Object #13 $Class: SF Astaroth $Team: Hostile $Location: -764.169434, 0.000141, -1560.477417 $Orientation: 0.982234, 0.000000, -0.187660, 0.000000, 1.000000, 0.000000, 0.187660, 0.000000, 0.982234 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 3 ;! Object #14 $Class: SF Astaroth $Team: Hostile $Location: -965.913086, 0.000142, -1544.611450 $Orientation: 0.972144, 0.000000, -0.234383, 0.000000, 1.000000, 0.000000, 0.234383, 0.000000, 0.972144 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 4 ;! Object #15 $Class: SF Astaroth $Team: Hostile $Location: -671.219910, 0.000094, -1277.209717 $Orientation: 0.984028, 0.000000, -0.178012, 0.000000, 1.000000, 0.000000, 0.178012, 0.000000, 0.984028 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 5 ;! Object #16 $Class: SF Astaroth $Team: Hostile $Location: -1046.492798, 0.000032, -1224.053467 $Orientation: 0.962221, 0.000000, -0.272269, 0.000000, 1.000000, 0.000000, 0.272269, 0.000000, 0.962221 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Arjuna 6 ;! Object #17 $Class: SF Astaroth $Team: Hostile $Location: -849.796875, 0.000162, -1096.006104 $Orientation: 0.972626, 0.000000, -0.232375, 0.000000, 1.000000, 0.000000, 0.232375, 0.000000, 0.972626 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 1 ;! Object #18 $Class: SF Astaroth $Team: Hostile $Location: 68.726112, -804.178772, -349.836395 $Orientation: 0.058108, 0.000000, -0.998310, 0.000000, 1.000000, 0.000000, 0.998310, 0.000000, 0.058108 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 2 ;! Object #19 $Class: SF Astaroth $Team: Hostile $Location: -15.925316, -804.178711, -235.968704 $Orientation: -0.065845, 0.000000, -0.997830, 0.000000, 1.000000, 0.000000, 0.997830, 0.000000, -0.065845 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 3 ;! Object #20 $Class: SF Astaroth $Team: Hostile $Location: 18.876747, -804.178711, -494.835052 $Orientation: 0.207738, 0.000000, -0.978184, 0.000000, 1.000000, 0.000000, 0.978184, 0.000000, 0.207738 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 4 ;! Object #21 $Class: SF Astaroth $Team: Hostile $Location: -83.226822, -804.178711, -134.496231 $Orientation: -0.158723, 0.000000, -0.987323, 0.000000, 1.000000, 0.000000, 0.987323, 0.000000, -0.158723 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 5 ;! Object #22 $Class: SF Astaroth $Team: Hostile $Location: -117.881851, -804.178772, -561.329895 $Orientation: 0.240483, 0.000000, -0.970653, 0.000000, 1.000000, 0.000000, 0.970653, 0.000000, 0.240483 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Krishna 6 ;! Object #23 $Class: SF Astaroth $Team: Hostile $Location: -179.215591, -804.178711, -316.277435 $Orientation: 0.015349, 0.000000, -0.999882, 0.000000, 1.000000, 0.000000, 0.999882, 0.000000, 0.015349 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 1 ;! Object #24 $Class: SF Aeshma $Team: Hostile $Location: 607.000122, 867.865845, -405.003296 $Orientation: 0.980840, 0.000000, 0.194813, -0.053973, 0.960856, 0.271740, -0.187187, -0.277049, 0.942446 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 2 ;! Object #25 $Class: SF Aeshma $Team: Hostile $Location: 672.274353, 867.865845, -188.557770 $Orientation: 0.972785, 0.000000, 0.231709, -0.068324, 0.955537, 0.286846, -0.221406, -0.294871, 0.929532 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 3 ;! Object #26 $Class: SF Aeshma $Team: Hostile $Location: 675.906921, 867.865784, -592.079590 $Orientation: 0.978902, 0.000000, 0.204328, -0.053375, 0.965279, 0.255710, -0.197234, -0.261221, 0.944914 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 4 ;! Object #27 $Class: SF Aeshma $Team: Hostile $Location: 836.421082, 867.865845, 29.727264 $Orientation: 0.951301, 0.000000, 0.308265, -0.096060, 0.950209, 0.296438, -0.292916, -0.311614, 0.903934 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 5 ;! Object #28 $Class: SF Aeshma $Team: Hostile $Location: 742.375183, 867.865784, -764.092163 $Orientation: 0.977060, 0.000000, 0.212962, -0.052830, 0.968742, 0.242382, -0.206305, -0.248072, 0.946519 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rama 6 ;! Object #29 $Class: SF Aeshma $Team: Hostile $Location: 897.099304, 867.865723, -382.574310 $Orientation: 0.958049, 0.000000, 0.286605, -0.078246, 0.962011, 0.261557, -0.275717, -0.273010, 0.921654 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 1 ;! Object #30 $Class: SF Aeshma $Team: Hostile $Location: 269.853027, -0.000264, -1008.984802 $Orientation: 0.999955, 0.000000, -0.009479, 0.000000, 1.000000, 0.000000, 0.009479, 0.000000, 0.999955 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 2 ;! Object #31 $Class: SF Aeshma $Team: Hostile $Location: -221.815842, 0.000091, -1256.889771 $Orientation: 0.997975, 0.000000, -0.063603, 0.000000, 1.000000, 0.000000, 0.063603, 0.000000, 0.997975 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 3 ;! Object #32 $Class: SF Aeshma $Team: Hostile $Location: 171.747559, 0.000122, -1292.800171 $Orientation: 0.999227, 0.000000, 0.039323, 0.000000, 1.000000, 0.000000, -0.039323, 0.000000, 0.999227 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 4 ;! Object #33 $Class: SF Aeshma $Team: Hostile $Location: -334.672455, 0.000039, -1392.997437 $Orientation: 0.995959, 0.000000, -0.089808, 0.000000, 1.000000, 0.000000, 0.089808, 0.000000, 0.995959 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 5 ;! Object #34 $Class: SF Aeshma $Team: Hostile $Location: 258.318146, 0.000080, -1426.253052 $Orientation: 0.998216, 0.000000, 0.059712, 0.000000, 1.000000, 0.000000, -0.059712, 0.000000, 0.998216 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Vishnu 6 ;! Object #35 $Class: SF Aeshma $Team: Hostile $Location: -34.700001, 0.000000, -1531.599976 $Orientation: 0.999908, 0.000000, -0.013564, 0.000000, 1.000000, 0.000000, 0.013564, 0.000000, 0.999908 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 1 ;! Object #36 $Class: SF Mara $Team: Hostile $Location: -584.267395, 0.000835, -543.688721 $Orientation: 0.981384, 0.000000, -0.192057, 0.000000, 1.000000, 0.000000, 0.192057, 0.000000, 0.981384 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 2 ;! Object #37 $Class: SF Mara $Team: Hostile $Location: -734.364014, 0.000977, -682.060303 $Orientation: 0.973742, 0.000000, -0.227655, 0.000000, 1.000000, 0.000000, 0.227655, 0.000000, 0.973742 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 3 ;! Object #38 $Class: SF Mara $Team: Hostile $Location: -561.553406, 0.000862, -865.871826 $Orientation: 0.985763, 0.000000, -0.168144, 0.000000, 1.000000, 0.000000, 0.168144, 0.000000, 0.985763 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 4 ;! Object #39 $Class: SF Mara $Team: Hostile $Location: -879.996582, 0.000821, -744.775635 $Orientation: 0.964555, 0.000000, -0.263881, 0.000000, 1.000000, 0.000000, 0.263881, 0.000000, 0.964555 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 5 ;! Object #40 $Class: SF Mara $Team: Hostile $Location: -706.466309, 0.000857, -909.856689 $Orientation: 0.978591, 0.000000, -0.205816, 0.000000, 1.000000, 0.000000, 0.205816, 0.000000, 0.978591 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Uragi 6 ;! Object #41 $Class: SF Mara $Team: Hostile $Location: -532.787292, 0.000875, -1118.938721 $Orientation: 0.988798, 0.000000, -0.149261, 0.000000, 1.000000, 0.000000, 0.149261, 0.000000, 0.988798 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Asura 1 ;! Object #42 $Class: SB Nahema $Team: Hostile $Location: -257.021973, 0.000029, -274.754852 $Orientation: 0.995195, 0.000000, -0.097915, 0.000000, 1.000000, 0.000000, 0.097915, 0.000000, 0.995195 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Asura 2 ;! Object #43 $Class: SB Nahema $Team: Hostile $Location: -408.705261, 0.000052, -248.021942 $Orientation: 0.988409, 0.000000, -0.151813, 0.000000, 1.000000, 0.000000, 0.151813, 0.000000, 0.988409 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Asura 3 ;! Object #44 $Class: SB Nahema $Team: Hostile $Location: -275.935547, 0.000041, -116.924774 $Orientation: 0.993861, 0.000000, -0.110633, 0.000000, 1.000000, 0.000000, 0.110633, 0.000000, 0.993861 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Asura 4 ;! Object #45 $Class: SB Nahema $Team: Hostile $Location: -296.403809, 0.000089, 120.495514 $Orientation: 0.991574, 0.000000, -0.129540, 0.000000, 1.000000, 0.000000, 0.129540, 0.000000, 0.991574 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Asura 5 ;! Object #46 $Class: SB Nahema $Team: Hostile $Location: -543.830444, 0.000083, -88.425751 $Orientation: 0.977827, 0.000000, -0.209413, 0.000000, 1.000000, 0.000000, 0.209413, 0.000000, 0.977827 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Asura 6 ;! Object #47 $Class: SB Nahema $Team: Hostile $Location: -497.194244, 0.000032, 128.277252 $Orientation: 0.977846, 0.000000, -0.209325, 0.000000, 1.000000, 0.000000, 0.209325, 0.000000, 0.977846 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 1 ;! Object #48 $Class: SB Nahema $Team: Hostile $Location: -1047.755615, 0.000152, -564.568665 $Orientation: 0.945808, 0.000000, -0.324726, 0.000000, 1.000000, 0.000000, 0.324726, 0.000000, 0.945808 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 2 ;! Object #49 $Class: SB Nahema $Team: Hostile $Location: -1132.724243, -0.000001, -614.540039 $Orientation: 0.939448, 0.000000, -0.342691, 0.000000, 1.000000, 0.000000, 0.342691, 0.000000, 0.939448 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 3 ;! Object #50 $Class: SB Nahema $Team: Hostile $Location: -1044.381958, 0.000037, -715.140625 $Orientation: 0.950628, 0.000000, -0.310334, 0.000000, 1.000000, 0.000000, 0.310334, 0.000000, 0.950628 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 4 ;! Object #51 $Class: SB Nahema $Team: Hostile $Location: -1266.977417, 0.000082, -610.048401 $Orientation: 0.925959, 0.000000, -0.377624, 0.000000, 1.000000, 0.000000, 0.377624, 0.000000, 0.925959 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 5 ;! Object #52 $Class: SB Nahema $Team: Hostile $Location: -1120.316284, 0.000012, -782.189758 $Orientation: 0.945996, 0.000000, -0.324178, 0.000000, 1.000000, 0.000000, 0.324178, 0.000000, 0.945996 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Indra 6 ;! Object #53 $Class: SB Nahema $Team: Hostile $Location: -1072.463623, 0.000009, -834.992432 $Orientation: 0.951540, 0.000000, -0.307525, 0.000000, 1.000000, 0.000000, 0.307525, 0.000000, 0.951540 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 1 ;! Object #54 $Class: SB Nahema $Team: Hostile $Location: 740.252991, 0.000039, -1052.588745 $Orientation: 0.980599, 0.000000, 0.196026, 0.000000, 1.000000, 0.000000, -0.196026, 0.000000, 0.980599 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 2 ;! Object #55 $Class: SB Nahema $Team: Hostile $Location: 873.419922, -0.000011, -1035.382813 $Orientation: 0.972820, 0.000000, 0.231565, 0.000000, 1.000000, 0.000000, -0.231565, 0.000000, 0.972820 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 3 ;! Object #56 $Class: SB Nahema $Team: Hostile $Location: 734.973145, 0.000009, -1204.869629 $Orientation: 0.982355, 0.000000, 0.187025, 0.000000, 1.000000, 0.000000, -0.187025, 0.000000, 0.982355 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 4 ;! Object #57 $Class: SB Nahema $Team: Hostile $Location: 990.653687, -0.000079, -1090.755493 $Orientation: 0.966242, 0.000000, 0.257635, 0.000000, 1.000000, 0.000000, -0.257635, 0.000000, 0.966242 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 5 ;! Object #58 $Class: SB Nahema $Team: Hostile $Location: 797.224243, -0.000053, -1406.959961 $Orientation: 0.981255, 0.000000, 0.192716, 0.000000, 1.000000, 0.000000, -0.192716, 0.000000, 0.981255 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Bheema 6 ;! Object #59 $Class: SB Nahema $Team: Hostile $Location: 977.529419, -0.000026, -1342.057861 $Orientation: 0.971042, 0.000000, 0.238909, 0.000000, 1.000000, 0.000000, -0.238909, 0.000000, 0.971042 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "Piranha" "Rockeye D" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Ghadri 1 ;! Object #60 $Class: SF Dragon $Team: Hostile $Location: 81.438339, 1432.236450, -1665.568481 $Orientation: 0.999896, 0.000000, 0.014433, -0.004645, 0.946791, 0.321815, -0.013665, -0.321848, 0.946693 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Ghadri 2 ;! Object #61 $Class: SF Dragon $Team: Hostile $Location: 157.878525, 1432.236450, -1786.213013 $Orientation: 0.999499, 0.000000, 0.031656, -0.009930, 0.949532, 0.313512, -0.030058, -0.313669, 0.949056 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: Ghadri 3 ;! Object #62 $Class: SF Dragon $Team: Hostile $Location: 41.577312, 1428.661499, -1753.294800 $Orientation: 0.999988, 0.000000, 0.004871, -0.001536, 0.949005, 0.315257, -0.004623, -0.315260, 0.948994 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 16 $Name: GTD Stadium ;! Object #63 $Class: GTD Hades $Team: Friendly $Location: 2508.744385, 0.001853, -2368.783203 $Orientation: 0.917121, 0.000000, 0.398609, 0.000000, 1.000000, 0.000000, -0.398609, 0.000000, 0.917121 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Specators", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret02a +AI Class: General +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret04a +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret05a +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret06a +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret07a +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret08 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret09 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret10 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret11 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret12 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret13 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret14 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret15 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret16 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret17 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret18 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret19 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret20 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret21 +AI Class: General +Primary Banks: ( "Maxim" ) +Subsystem: turret22 +AI Class: General +Primary Banks: ( "Maxim" ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "locked" )+Respawn priority: 0 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1600 $Name: GTbC Jaque ;! Object #64 $Class: NTF Iceni $Team: Friendly $Location: 589.448853, -0.000599, 336.587341 $Orientation: -0.905409, -0.039545, 0.422695, -0.054994, 0.998189, -0.024410, -0.420965, -0.045346, -0.905944 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret02 +AI Class: General +Subsystem: turret03 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret04 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret05 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret06 +AI Class: General +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret07 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret08 +AI Class: General +Subsystem: turret09 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret10 +AI Class: General +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret11a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret12 +AI Class: General +Subsystem: turret13 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret14 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret15 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret16 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret17 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret18 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret19 +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret20 +AI Class: General +Sbank Ammo: ( 0 ) +Subsystem: turret21a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret22a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret23a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret24a +AI Class: General +Primary Banks: ( "TerSlash" ) +Subsystem: turret25a +AI Class: General +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "reinforcement" "no-shields" "locked" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 300 $Name: Delta 1 ;! Object #65 $Class: GTF Hercules Mark II $Team: Friendly $Location: -202.904678, 0.000539, 2488.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 2 ;! Object #66 $Class: GTF Hercules Mark II $Team: Friendly $Location: -235.057861, 0.000570, 2568.372070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 3 ;! Object #67 $Class: GTF Hercules Mark II $Team: Friendly $Location: -299.680969, 0.000565, 2547.546143 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Delta 4 ;! Object #68 $Class: GTF Hercules Mark II $Team: Friendly $Location: -355.394135, 0.000562, 2515.730225 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 1 ;! Object #69 $Class: GTF Hercules Mark II $Team: Friendly $Location: 333.604492, 0.000546, 2509.689697 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 2 ;! Object #70 $Class: GTF Hercules Mark II $Team: Friendly $Location: 403.615692, 0.000538, 2601.656250 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 3 ;! Object #71 $Class: GTF Hercules Mark II $Team: Friendly $Location: 434.910187, 0.000560, 2497.625732 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Epsilon 4 ;! Object #72 $Class: GTF Hercules Mark II $Team: Friendly $Location: 466.197815, 0.000536, 2382.482422 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Maxim" "UD-8 Kayser" ) +Secondary Banks: ( "Rockeye" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 #Wings ;! 14 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Gamma $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Arjuna $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Arjuna 1 $Arrival Location: Hyperspace +Arrival delay: 20 $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Arjuna 1" "Arjuna 2" "Arjuna 3" "Arjuna 4" "Arjuna 5" "Arjuna 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 30 $Name: Krishna $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Krishna 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Krishna 1" "Krishna 2" "Krishna 3" "Krishna 4" "Krishna 5" "Krishna 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 5 +Wave Delay Max: 10 $Name: Vishnu $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Vishnu 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Vishnu 1" "Vishnu 2" "Vishnu 3" "Vishnu 4" "Vishnu 5" "Vishnu 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Max: 7 $Name: Uragi $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Uragi 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Uragi 1" "Uragi 2" "Uragi 3" "Uragi 4" "Uragi 5" "Uragi 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 3 +Wave Delay Max: 8 $Name: Asura $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Asura 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Asura 1" "Asura 2" "Asura 3" "Asura 4" "Asura 5" "Asura 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 8 $Name: Indra $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Indra 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Indra 1" "Indra 2" "Indra 3" "Indra 4" "Indra 5" "Indra 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 3 $Name: Bheema $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Bheema 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Bheema 1" "Bheema 2" "Bheema 3" "Bheema 4" "Bheema 5" "Bheema 6" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 4 +Wave Delay Max: 9 $Name: Ghadri $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Ghadri 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Ghadri 1" "Ghadri 2" "Ghadri 3" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 1 +Wave Delay Max: 2 $Name: Rama $Waves: 10 $Wave Threshold: 0 $Special Ship: 0 ;! Rama 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "hello" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Rama 1" "Rama 2" "Rama 3" "Rama 4" "Rama 5" "Rama 6" ) +Flags:( ) $Name: Delta $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags:( ) $Name: Epsilon $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Epsilon 1" "Epsilon 2" "Epsilon 3" "Epsilon 4" ) +Flags:( ) #Events ;! 3 total $Formula: ( when ( true ) ( send-random-message "GTD Stadium" "High" "Greetings" ) ) +Name: hello +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 5 "Arjuna" "Krishna" "Vishnu" "Uragi" "Asura" "Indra" "Bheema" "Ghadri" "Rama" ) ( send-random-message "#Command" "High" "won?" ) ) +Name: boomyeah +Repeat Count: 1 +Interval: 1 +Score: 500 +Objective: XSTR("Destroy Shivan Fighters", -1) +Team: 0 $Formula: ( when ( and ( is-goal-true-delay "Kill" 2 ) ( has-departed-delay 0 "Alpha 1" ) ) ( do-nothing ) ) +Name: gohome +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Kill $MessageNew: XSTR("Destroy ALL Shivan Fighters", -1) $end_multi_text $Formula: ( is-event-true-delay "boomyeah" 15 ) +Score: 480 #Waypoints ;! 2 lists total $Jump Node: 2486.785156, 0.000580, -2267.894287 $Jump Node Name: Jump Node 3 $Jump Node: -4.200913, -0.000017, 4772.133301 $Jump Node Name: Jump Node 1 $Jump Node: -2500.295410, 0.001028, -2038.740479 $Jump Node Name: Jump Node 2 $Name: Waypoint path 1 $List: ( ;! 4 points in list ( 2509.443115, 0.000147, -2428.369141 ) ( 34.761848, -0.000207, 4487.518066 ) ( -2503.219971, -0.002161, -2318.584961 ) ( 2427.431396, -0.000335, -2418.486328 ) ) $Name: Waypoint path 2 $List: ( ;! 2 points in list ( 248.330200, -0.000043, -535.043701 ) ( -375.799377, -0.000186, -1919.985352 ) ) #Messages ;! 209 total $Name: Greetings $Team: -1 $MessageNew: XSTR("Greetings Pilot, Shivan Fighters incomiing. Have fun!", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM5 $Name: won? $Team: -1 $MessageNew: XSTR("Great Job Blue Lions, all Shivan Fighters have been destroyed. Return to base.", -1) $end_multi_text +AVI Name: Head-CM53 #Reinforcements ;! 1 total $Name: GTbC Jaque $Type: Attack/Protect $Num times: 1 +Arrival Delay: 10 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 4 total $Num stars: 500 $Ambient light level: 0 $Sun: SunBlue +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: neb09 +Angles: 0.174533 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb03 +Angles: 0.174533 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb18 +Angles: 0.174533 0.000000 0.000000 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 5 +DivY: 5 $Starbitmap: dneb01 +Angles: 0.000000 0.000000 3.141590 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 5 +DivY: 5 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: None #End